is a 1978
shoot 'em up
Shoot 'em ups (also known as shmups or STGs
) are a sub-genre of action games. There is no consensus as to which design elements compose a shoot 'em up; some restrict the definition to games featuring spacecraft and certain types of chara ...
arcade game developed by
Tomohiro Nishikado. It was manufactured and sold by
Taito in Japan, and licensed to the
Midway division of
Bally for overseas distribution. ''Space Invaders'' was the first
fixed shooter and set the template for the
shoot 'em up genre. The goal is to defeat wave after wave of descending aliens with a horizontally moving laser to earn as many points as possible.
Designer Nishikado drew inspiration from North American target
shooting games like ''
Breakout'' (1976) and ''
Gun Fight'' (1975), as well as
science fiction
Science fiction (sometimes shortened to Sci-Fi or SF) is a genre of speculative fiction which typically deals with imagination, imaginative and futuristic concepts such as advanced science and technology, space exploration, time travel, Paral ...
narratives such as the novel ''
The War of the Worlds'' (1897), the anime ''
Space Battleship Yamato'' (1974), and the movie ''
Star Wars'' (1977). To complete development of the game, he had to design custom hardware and
development tools. Upon release, ''Space Invaders'' was an immediate commercial success; by 1982, it had
grossed $3.8 billion (equivalent to over adjusted for inflation ),
with a
net profit of $450 million (equivalent to adjusted for inflation). This made it the
best-selling video game and
highest-grossing entertainment product at the time, and the highest-grossing video game of all time.
''Space Invaders'' is considered one of the most influential video games of all time. It ushered in the
golden age of arcade video games. It was the inspiration for numerous
video game
Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device to gener ...
s and
game designers across different genres, and has been
ported and re-released in various forms. The 1980
Atari VCS version quadrupled sales of the VCS, thereby becoming the first
killer app for
video game consoles. More broadly, the
pixelated enemy alien has become a
pop culture icon, often representing video games as a whole.
Gameplay
''Space Invaders'' is a
fixed shooter in which the player moves a
laser cannon horizontally across the bottom of the screen and fires at aliens overhead. The aliens begin as five rows of eleven that move left and right as a group, shifting downward each time they reach a screen edge. The goal is to eliminate all of the aliens by shooting them. While the player has three lives, the game ends immediately if the invaders reach the bottom of the screen.
The aliens attempt to destroy the player's cannon by firing projectiles. The laser cannon is partially protected by stationary defense
bunkers which are gradually destroyed from the top by the aliens and, if the player fires when beneath one, the bottom gets destroyed.
As aliens are defeated, their movement and the
game's music both speed up. Defeating all the aliens brings another wave which starts lower, a loop which can continue endlessly.
A special "mystery ship" will occasionally move across the top of the screen and award bonus points if destroyed.
Development
''Space Invaders'' was developed by Japanese designer
Tomohiro Nishikado, who spent a year designing the game and developing the necessary
hardware to produce it.
The game's inspiration is reported to have come from varying sources, including an adaptation of the
electro-mechanical arcade game ''
Space Monsters'' released by Taito in 1972, and a dream about Japanese school children who are waiting for
Santa Claus when they are attacked by invading aliens.
Nishikado himself has cited
Atari's arcade game ''
Breakout'' (1976) as his original inspiration behind the game's concept, wanting to adapt the same sense of achievement and tension from destroying targets one at a time, combining it with elements of target
shooting games.
The game uses a similar layout to that of ''Breakout'' but with different
game mechanics; rather than bounce a ball to attack static objects, players are given the ability to fire projectiles at moving enemies.
Nishikado added several interactive elements that he found lacking in earlier video games, such as the ability for enemies to react to the player's movement and fire back, and a
game over triggered by the enemies killing the player (either by getting hit or enemies reaching the bottom of the screen) rather than simply a timer running out.
He replaced the timer, typical of arcade games at the time, with descending aliens who effectively served a similar function, where the closer they came, the less time the player had left.
Early enemy designs for the game included tanks, combat planes, and battleships.
Nishikado, however, was not satisfied with the enemy movements; technical limitations made it difficult to simulate flying.
Humans would have been easier to simulate, but the designer considered shooting them immoral.
After the release of the 1974
anime
is hand-drawn and computer-generated animation originating from Japan. Outside of Japan and in English, ''anime'' refers specifically to animation produced in Japan. However, in Japan and in Japanese, (a term derived from a shortening of ...
''
Space Battleship Yamato'' in Japan, and seeing a magazine feature about ''
Star Wars'' (1977), he thought of using a space theme.
Nishikado drew inspiration for the aliens from a novel by
H. G. Wells, ''
The War of the Worlds'', and created initial
bitmap images after the octopus-like aliens.
Other alien designs were modeled after squids and crabs.
The game was originally titled ''Space Monsters'' after a popular song in Japan at the time, "Monster", but was changed to ''Space Invaders'' by the designer's superiors.
Hardware
Because
microcomputers in Japan were not powerful enough at the time to perform the complex tasks involved in designing and programming ''Space Invaders'', Nishikado had to design his own custom hardware and development tools for the game.
He created the
arcade board using the latest
microprocessor
A microprocessor is a computer processor where the data processing logic and control is included on a single integrated circuit, or a small number of integrated circuits. The microprocessor contains the arithmetic, logic, and control circu ...
s from the United States.
The game uses an
Intel 8080 central processing unit
A central processing unit (CPU), also called a central processor, main processor or just processor, is the electronic circuitry that executes instructions comprising a computer program. The CPU performs basic arithmetic, logic, controlling, an ...
(CPU), displays
raster graphics on a
CRT monitor using a
bitmapped
framebuffer, and uses
monaural sound hosted by a combination of
analog circuitry and a
Texas Instruments SN76477 sound chip.
The adoption of a microprocessor was inspired by ''
Gun Fight'' (1975),
Midway's microprocessor adaptation of Nishikado's earlier
discrete logic game ''
Western Gun'', after the designer was impressed by the improved graphics and smoother animation of Midway's version. '' Space Invaders'' also adopted the multi-chip
barrel shifter circuit first developed by Midway for ''Gun Fight'', which had been a key part of that game's smoother animation. This circuit allowed the 8080 CPU to shift pictures in the graphics framebuffer faster than it could using only its own native instructions.
Despite the specially developed hardware, Nishikado was unable to program the game as he wanted—the Control Program board was not powerful enough to display the graphics in color or move the enemies faster—and he ended up considering the development of the game's hardware the most difficult part of the whole process.
While programming the game, Nishikado discovered that the processor was able to
render each frame of the alien's animation graphics faster when there were fewer aliens on the screen. Since the alien's positions updated after each frame, this caused the aliens to move across the screen at an increasing speed as more and more were destroyed. Rather than design a compensation for the speed increase, he decided that it was a
feature, not a bug, and kept it as a challenging
gameplay mechanism.
Taito first published ''Space Invaders'' on April 1, 1978, before entering mass-production in July 1978.
They released both an
upright arcade cabinet and a so-called
"cocktail-table" cabinet; following its usual practice, Taito named the cocktail version ''T.T. Space Invaders'' ("T.T." for "table-top"). Midway released its upright version a few months later and its cocktail version several months after that. The cabinet artwork featured large
humanoid
A humanoid (; from English ''human'' and '' -oid'' "resembling") is a non-human entity with human form or characteristics. The earliest recorded use of the term, in 1870, referred to indigenous peoples in areas colonized by Europeans. By the 20 ...
monsters not present in the game; Nishikado attributes this to the artist basing the designs on the original title of "''Space Monsters''", rather than referring to the actual in-game graphics.
In the upright cabinets, the game graphics are generated on a hidden CRT monitor and reflected toward the player using a
semi-transparent mirror, behind which is mounted a plastic cutout of a
moon
The Moon is Earth's only natural satellite. It is the fifth largest satellite in the Solar System and the largest and most massive relative to its parent planet, with a diameter about one-quarter that of Earth (comparable to the width ...
bolted against a painted starry background. The backdrop is visible through the mirror and thus appears "behind" the graphics.
Both Taito's and Midway's first Space Invaders versions had black-and-white graphics with a transparent colored overlay using strips of orange and green
cellophane over certain portions of the screen to add color to the image. Later Japanese releases used a rainbow-colored cellophane overlay,
and these were eventually followed by versions with a color monitor and an electronically generated color overlay.
Music
Despite its simplicity, the music to ''Space Invaders'' was revolutionary for the gaming industry of the time. Video game scholar Andrew Schartmann identifies three aspects of the music that had a significant impact on the development of game music:
# Whereas video game music prior to ''Space Invaders'' was restricted to the extremities (i.e., a short introductory theme with game-over counterpart), the alien-inspired hit featured ''continuous music''the well-known four-note loop, consisting of the first four notes of the descending D
minor natural scalethroughout, uninterrupted by sound effects: "It was thus the first time that sound effects and music were superimposed to form a rich sonic landscape. Not only do players receive feedback related directly to their actions through sound effects; they also receive stimulus in a more subtle, non-interactive fashion through music."
[Schartmann, Andrew]
Maestro Mario: How Nintendo Transformed Videogame Music into an Art.
New York: Thought Catalog, 2013.
# The music interacts with on-screen animation to influence the emotions of the player: "That seemingly pedestrian four-note loop might stir us in the most primitive of ways, but that it stirs us at all is worthy of note. By demonstrating that game sound could be more than a simple tune to fill the silence, ''Space Invaders'' moved video game music closer to the realm of art."
# The music for ''Space Invaders'' popularized the notion of variability—the idea that music can change in accordance with the ongoing on-screen narrative. The variable in ''Space Invaders'', the
tempo
In musical terminology, tempo ( Italian, 'time'; plural ''tempos'', or ''tempi'' from the Italian plural) is the speed or pace of a given piece. In classical music, tempo is typically indicated with an instruction at the start of a piece (ofte ...
, is admittedly simple, but its implications are not to be underestimated. "Over the years, analogous strategies of variation would be applied to pitch, rhythm, dynamics, form, and a host of other parameters, all with the goal of accommodating the nonlinear aspect of video games."
''
Next Generation
Next Generation or Next-Generation may refer to:
Publications and literature
* ''Next Generation'' (magazine), video game magazine that was made by the now defunct Imagine Media publishing company
* Next Generation poets (2004), list of young ...
'' editor Neil West also cited the ''Space Invaders'' music as an example of great video game art, commenting on how the simple melody's increasing tempo and synchronization with the enemies' movement chills and excites the player.
Reception and versions
Arcade version
When Nishikado completed the game, it was initially met with a mixed response from within Taito and among
amusement arcade owners. His colleagues praised it, applauding his achievement while queuing up to play, whereas his bosses predicted low sales as games often ended more quickly than other timer-based arcade games at the time. A number of
amusement arcade owners initially rejected the game, but some
pachinko parlors and
bowling alleys adopted it; it quickly caught on, with many parlors and alleys clearing space for more ''Space Invaders'' cabinets.
In the first few months following its release in Japan, ''Space Invaders'' became popular,
and specialty
video arcades opened with nothing but ''Space Invaders'' cabinets.
By the end of 1978,
Taito had installed over 100,000 machines and grossed ( adjusted for inflation) in Japan alone.
By June 1979, Taito had manufactured about 200,000–300,000 ''Space Invaders'' machines in Japan, with each unit earning an average of or in
100 yen coins per day. However, this was not enough to meet the high demand, leading to Taito increasing production to 25,000–30,000 units per month and raising projections to 400,000 manufactured in Japan by the end of 1979.
In order to cope with the demand, Taito licensed the overseas rights to Midway for distribution outside of Japan. By the end of 1979, an estimated 750,000 ''Space Invaders'' machines were installed worldwide, including 400,000 in Japan, 85,000 in the United Kingdom,
and 60,000 within a year in the United States
(where prices ranged from $2,000 to $3,000 for each machine); the game eventually sold 72,000 units in the United States by 1982. By 1979, it had become the
arcade game industry's all-time best-seller. In Australia, ''Space Invaders'' was performing strongly for a long time, with a level of longevity not matched until ''
Street Fighter II'' (1991).
''Space Invaders'' had about
daily players in Japan, with daily revenue peaking at or . ''Space Invaders'' machines had grossed more than four billion
US quarters
The United States of America (U.S.A. or USA), commonly known as the United States (U.S. or US) or America, is a country primarily located in North America. It consists of 50 states, a federal district, five major unincorporated territorie ...
( at the time, or adjusted for inflation) by 1979. It remained the top arcade game for three years through 1980.
In 1981, several years after its release, it still had weekly earnings of in the United States, second only to ''
Pac-Man''. ''Space Invaders'' continued to gross an average of per year through 1982, by which time it had crossed $2 billion in quarters
(equivalent to $ adjusted for inflation),
with a
net profit of $450 million
(equivalent to $ adjusted for inflation).
This made it the
best-selling video game and
highest-grossing "entertainment product" of its time,
with comparisons made to the then
highest-grossing film
Films generate income from several revenue streams, including theatrical exhibition, home video, television broadcast rights, and merchandising. However, theatrical box-office earnings are the primary metric for trade publications in asse ...
''
Star Wars'',
which had grossed $486 million,
with a net profit of $175 million.
By 1982, it had
grossed , equivalent to over as of 2016.
''Space Invaders'' earned Taito profits of over .
Home versions
The 1980
Atari VCS (Atari 2600) version was the first official
licensing of an arcade game for consoles and became the first "
killer app" for
video game consoles after quadrupling the system's sales.
It sold over two million units in its first year on sale as a home
console game, making it the first title to sell over a million
cartridges. The game went on to sell copies, then over copies by the end of 1981, and over by 1982; it was the
best-selling Atari 2600 game up until the
Atari version of ''Pac-Man'' (1982).
[ Via ] ''Space Invaders'' for the Atari 2600 had sold cartridges by 1983,
and a further between 1986 and 1990,
for a total of over cartridges sold by 1990.
Other official
conversions
Conversion or convert may refer to:
Arts, entertainment, and media
* "Conversion" (''Doctor Who'' audio), an episode of the audio drama ''Cyberman''
* "Conversion" (''Stargate Atlantis''), an episode of the television series
* "The Conversion" ...
were released for the
Atari 8-bit computer line and
Atari 5200 console, while Taito later released it for the
Nintendo Famicom in 1985, but only in Japan. By 1982, versions of ''Space Invaders'' were available for
handheld electronic game devices, tabletop
dedicated consoles,
home computers,
watches and
pocket calculators.
The Atari VCS conversion was programmed by Richard Maurer, while the Atari 5200 conversion was programmed by Eric Manghise and animated by Marilyn Churchill. Adjusted for inflation, sales of all versions of ''Space Invaders'' combined are estimated to have exceeded $13 billion in gross revenue , making it the highest-grossing video game of all time.
More than a hundred ''Space Invaders''
video game clones were released for various platforms,
such as the popular
computer games ''
Super Invader'' (1979) and ''
TI Invaders'' (1981); the latter was the
top-selling game for the
TI-99/4A through at least 1982.
Legacy
As one of the earliest
shooting games, ''Space Invaders'' set precedents and helped pave the way for future titles and for the shooting genre.
''Space Invaders'' popularized a more interactive style of
gameplay, with the enemies responding to the player-controlled cannon's movement,
and was the first video game to popularize the concept of achieving a
high score,
being the first to
save the player's score.
While earlier shooting games allowed the player to shoot at targets, ''Space Invaders'' was the first in which multiple enemies could fire back at the player,
[
*] and in contrast to earlier arcade games which often had a timer, ''Space Invaders'' introduced the "concept of going
round after round."
It was also the first game where players were given multiple
lives, had to repel hordes of enemies,
could
take cover from enemy fire, and use
destructible barriers, in addition to being the first game to use a continuous
background soundtrack, with four simple
diatonic descending
bass notes repeating in a
loop
Loop or LOOP may refer to:
Brands and enterprises
* Loop (mobile), a Bulgarian virtual network operator and co-founder of Loop Live
* Loop, clothing, a company founded by Carlos Vasquez in the 1990s and worn by Digable Planets
* Loop Mobile, ...
, which was
dynamic and
changed pace during stages, like a
heartbeat sound that increases pace as enemies approached.
An
urban legend states that ''Space Invaders''
' popularity led to a shortage of
100-yen coins in Japan.
However, Nishikado himself was skeptical of the story.
In actuality, 100-
yen coin production was lower in 1978 and 1979 than in previous or subsequent years.
Additionally, arcade operators would have emptied their machines and taken the money to the bank, thus keeping the coins in
circulation
Circulation may refer to:
Science and technology
* Atmospheric circulation, the large-scale movement of air
* Circulation (physics), the path integral of the fluid velocity around a closed curve in a fluid flow field
* Circulatory system, a bio ...
.
Reports from those living in Japan at the time indicate "nothing out of the ordinary ... during the height of the ''Space Invaders'' invasion".
''Space Invaders'' was inducted into the
World Video Game Hall of Fame in 2016. ''Space Invaders'' cabinets have become
collector's items, with the
cocktail and
cabaret
Cabaret is a form of theatrical entertainment featuring music, song, dance, recitation, or drama. The performance venue might be a pub, a casino, a hotel, a restaurant, or a nightclub with a stage for performances. The audience, often dinin ...
versions being the rarest.
Impact
Game developers including
Shigeru Miyamoto (creator of the franchises ''
Donkey Kong'', ''
Mario'', and ''
The Legend of Zelda''),
Hideo Kojima (''
Metal Gear''),
Satoshi Tajiri (''
Pokémon''), and
John Romero and
John Carmack (both ''
Doom)'' have cited ''Space Invaders'' as their introduction to video games. Miyamoto said ''Space Invaders'' had revolutionized the
video game industry.
According to Alexander Smith, by "allowing targets to attack the player and eliminating the timer, Nishikado created a new paradigm in video games." It also inspired
Eugene Jarvis (''
Defender'', ''
Robotron: 2084
''Robotron: 2084'' (also referred to as ''Robotron'') is a multidirectional shooter developed by Eugene Jarvis and Larry DeMar of Vid Kidz and released in arcades by Williams Electronics in 1982. The game is set in the year 2084 in a fictional wo ...
'') to become a video game designer, stating it "laid the groundwork for a whole generation" of video games with the "animated characters, the story, this amazing crescendo of action and climax"
and that many games "still rely on the multiple
life
Life is a quality that distinguishes matter that has biological processes, such as Cell signaling, signaling and self-sustaining processes, from that which does not, and is defined by the capacity for Cell growth, growth, reaction to Stimu ...
, progressively difficult
level paradigm" of ''Space Invaders''. ''
Deus Ex'' creator
Warren Spector said: "''Space Invaders'' and games like it represent the roots of everything we see today in gaming. It represents the birth of a new art form, one that literally changed the world. ''Space Invaders'' is important as an historical artefact, no less than the silent films of the early twentieth century or early printed books."
''Edge'' attributed the shift of games from
bar
Bar or BAR may refer to:
Food and drink
* Bar (establishment), selling alcoholic beverages
* Candy bar
* Chocolate bar
Science and technology
* Bar (river morphology), a deposit of sediment
* Bar (tropical cyclone), a layer of cloud
* Bar (un ...
s and
amusement arcades to more mainstream locations, such as restaurants and
department store
A department store is a retail establishment offering a wide range of consumer goods in different areas of the store, each area ("department") specializing in a product category. In modern major cities, the department store made a dramatic app ...
s, to ''Space Invaders''. Its popularity was such that it was the first game where an
arcade machine's owner could make up for the cost of the machine in under one month, or in some places within one week.
''Space Invaders'' helped action games become the dominant
genre
Genre () is any form or type of communication in any mode (written, spoken, digital, artistic, etc.) with socially-agreed-upon conventions developed over time. In popular usage, it normally describes a category of literature, music, or other ...
in arcades and on consoles. ''Guinness World Records'' considered ''Space Invaders'' one of the most successful arcade shooting games by 2008.
In describing it as a "seminal arcade classic", IGN listed it as the number eight "classic shoot 'em up".
''Space Invaders'' set the template for the shoot 'em up genre.
Its worldwide success created a demand for a wide variety of
science fiction
Science fiction (sometimes shortened to Sci-Fi or SF) is a genre of speculative fiction which typically deals with imagination, imaginative and futuristic concepts such as advanced science and technology, space exploration, time travel, Paral ...
games, inspiring the development of arcade games, such as
Atari's ''
Asteroids'',
Williams Electronics' ''
Defender'', and
Namco's ''
Galaxian'' and ''
Galaga'', which were modeled after ''Space Invaders''s gameplay and design. This influence could be said to extend to most shooting games released to the present day,
including
first-person shooters (FPS) such as ''
Wolfenstein
''Wolfenstein'' is a series of World War II video games originally developed by Muse Software. The majority of the games follow William "B.J." Blazkowicz, an American Army captain and his fight against the Axis powers. Earlier titles are center ...
'', ''
Doom'', ''
Halo
Halo, halos or haloes usually refer to:
* Halo (optical phenomenon)
* Halo (religious iconography), a ring of light around the image of a head
HALO, halo, halos or haloes may also refer to:
Arts and entertainment Video games
* Halo (franchise), ...
'' and ''
Call of Duty''. ''Space Invaders'' also influenced other genres, including
maze games such as
Sega/
Gremlin's ''
Head On'' (1979) which adopted the concept of "going round after round" instead of a timer,
and early computer
dungeon crawl games such as ''
Dungeons of Daggorath'', which used similar
heartbeat sounds to indicate player
health.
The
technology journalist
Technology journalism is the activity, or product, of journalists engaged in the preparation of written, visual, audio or multi-media material intended for dissemination through public media, focusing on technology-related subjects. Technolog ...
Jason Whittaker credited ''Space Invaders'' with ending the
video game crash of 1977, caused by ''
Pong'' clones flooding the market, and beginning the
golden age of video arcade games (1978–1980s). According to ''
The Observer
''The Observer'' is a British newspaper Sunday editions, published on Sundays. It is a sister paper to ''The Guardian'' and ''The Guardian Weekly'', whose parent company Guardian Media Group, Guardian Media Group Limited acquired it in 1993. ...
'', home console versions of ''Space Invaders'' were popular and encouraged users to learn to program; many became industry leaders.
1UP.com
''1Up.com'' was an American entertainment website that focused on video games. Launched in 2003, ''1Up.com'' provided its own original features, news stories, game reviews, and video interviews, and also featured comprehensive PC-focused conten ...
stated that ''Space Invaders'' showed that video games could compete against the major entertainment media at the time: movies, music, and television.
''
IGN'' attributed the launch of the "arcade phenomenon" in North America in part to ''Space Invaders''.
''
Electronic Games'' said it was the impetus behind video gaming becoming a rapidly growing hobby, and as "the single most popular coin-operated attraction of all time." ''
Game Informer'' considered it, along with ''
Pac-Man'', one of the most popular arcade games; it tapped into popular culture and generated excitement during the golden age of arcades.
Rankings
In 1995,
Flux
Flux describes any effect that appears to pass or travel (whether it actually moves or not) through a surface or substance. Flux is a concept in applied mathematics and vector calculus which has many applications to physics. For transport ...
magazine ranked Space Invaders #1 on their "Top 100 Video Games." In 1996,
''Next Generation'' magazine put ''Space Invaders'' at number 97 on their list of the "Top 100 Games of All Time", saying that it "provides an elegance and simplicity not found in later games like ''
Phoenix''
980
Year 980 ( CMLXXX) was a leap year starting on Thursday (link will display the full calendar) of the Julian calendar.
Events
By place Europe
* Peace is concluded between Emperor Otto II (the Red) and King Lothair III (or Lothair IV) a ...
" IGN listed it as one of the "Top 10 Most Influential Games" in 2007, citing it as a source of inspiration to video game designers and the impact it had on the
shooting genre.
''
The Times
''The Times'' is a British daily national newspaper based in London. It began in 1785 under the title ''The Daily Universal Register'', adopting its current name on 1 January 1788. ''The Times'' and its sister paper '' The Sunday Times'' ...
'' ranked it No. 1 on its list of "The ten most influential video games ever" in 2007.
[The ten most influential video games ever](_blank)
''The Times
''The Times'' is a British daily national newspaper based in London. It began in 1785 under the title ''The Daily Universal Register'', adopting its current name on 1 January 1788. ''The Times'' and its sister paper '' The Sunday Times'' ...
'', September 20, 2007 1UP ranked it at No. 3 on its list of "The 60 Most Influential Games of All Time," stating that, in contrast to earlier arcade games which "were attempts to
simulate already-existing things," ''Space Invaders'' was "the first video game as a video game, instead of merely a playable electronic representation of something else."
In 2008, ''
Guinness World Records
''Guinness World Records'', known from its inception in 1955 until 1999 as ''The Guinness Book of Records'' and in previous United States editions as ''The Guinness Book of World Records'', is a reference book published annually, listing world ...
'' listed it as the top-rated arcade game in technical, creative, and cultural impact.
''
Entertainment Weekly
''Entertainment Weekly'' (sometimes abbreviated as ''EW'') is an American digital-only entertainment magazine based in New York City, published by Dotdash Meredith, that covers film, television, music, Broadway theatre, books, and popular cult ...
'' named ''Space Invaders'' one of the top ten games for the
Atari 2600
The Atari 2600, initially branded as the Atari Video Computer System (Atari VCS) from its release until November 1982, is a home video game console developed and produced by Atari, Inc. Released in September 1977, it popularized microprocess ...
home console in 2013. In 2018, it was ranked 87th in Video Game Canon's statistical
meta-analysis
A meta-analysis is a statistical analysis that combines the results of multiple scientific studies. Meta-analyses can be performed when there are multiple scientific studies addressing the same question, with each individual study reporting m ...
of 48 "top games" lists published between 1995 and 2017. The list aggregator site Playthatgame currently ranks Space Invaders as the 57th top game of all time, game of the year, & game of the 1970s. In 2021, ''
The Guardian
''The Guardian'' is a British daily newspaper
A newspaper is a periodical publication containing written information about current events and is often typed in black ink with a white or gray background.
Newspapers can cover a wide ...
'' listed it as the third greatest
video game of the 1970s, just below ''Galaxian'' and ''Asteroids''.
Remakes and sequels

''Space Invaders'' has been remade on numerous platforms and spawned many sequels. Re-releases include
ported and updated versions of the original arcade game. Ported versions generally feature different graphics and additional
gameplay options—for example, ''moving'' defense bunkers, zigzag shots, invisible aliens, and two-player cooperative gameplay.
Ports on earlier systems like the Atari home consoles featured simplified graphics, while later systems such as the
Super Nintendo Entertainment System and
PlayStation featured updated graphics. Later titles include several modes of gameplay and integrate new elements into the original design. For example, ''
Space Invaders Extreme'', released on the
Nintendo DS and
PlayStation Portable, integrated musical elements into the standard gameplay. A 2008
spin-off
Spin-off may refer to:
*Spin-off (media), a media work derived from an existing work
*Corporate spin-off, a type of corporate action that forms a new company or entity
* Government spin-off, civilian goods which are the result of military or gove ...
for
WiiWare, ''
Space Invaders Get Even'', allows players to control the aliens instead of the laser cannon in a reversal of roles.
In 1980,
Bally-Midway
Midway Games Inc., known previously as Midway Manufacturing and Bally Midway, and commonly known as simply Midway, was an American video game developer and publisher. Midway's franchises included ''Mortal Kombat'', '' Rampage'', ''Spy Hunter'', ...
released a
pinball version of the game. However, few elements from the original game are included, and the aliens instead resemble the
xenomorphs from the film ''
Alien''; Bally-Midway was later sued over the game's resemblance to the designs by
H. R. Giger. It became the third highest-grossing pinball machine of 1980 in the United States.
Ports of the game have been met with mixed receptions; the
Atari 2600
The Atari 2600, initially branded as the Atari Video Computer System (Atari VCS) from its release until November 1982, is a home video game console developed and produced by Atari, Inc. Released in September 1977, it popularized microprocess ...
version was successful, while the
Nintendo Entertainment System version was poorly received.
Taito has released several arcade
sequels. The first was ''
Space Invaders Part II'' in 1979; it featured color graphics, an
attract mode, new gameplay elements, and added an
intermission between gameplay.
According to the ''
Killer List of Video Games'', this was the first video game to include an
intermission.
[Space Invaders Deluxe](_blank)
klov.com. Accessed on line March 28, 2011. The game also allowed the player with the top score to sign their name on the
high score table. This version was released in the United States as ''Deluxe Space Invaders'' (also known as ''Space Invaders Deluxe''), but it featured a different graphical color scheme and a lunar-city background. Another arcade sequel, ''
Space Invaders II'', was released exclusively in the United States. It was in a
cocktail-table format with very fast alien firing and a competitive
two-player mode. During the summer of 1985, ''
Return of the Invaders'' was released with updated color graphics and more complex movements and attack patterns for the aliens.
Subsequent arcade sequels included ''
Super Space Invaders '91'', ''
Space Invaders DX'', and ''
Space Invaders 95''. Each game introduced minor gameplay additions to the original design. Like the original game, several of the arcade sequels have become collector's items, though some are considered rarer.
In 2002, Taito released ''
Space Raiders'', a
third-person shooter reminiscent of ''Space Invaders''.
The game and its related games have been included in
video game compilation titles. ''
Space Invaders Anniversary
'' Space Invaders'' is a Japanese shooting video game released in 1978 by Taito. It was developed by Tomohiro Nishikado, who was inspired by other media: '' Breakout'', '' The War of the Worlds'', and ''Star Wars''. It is one of the forerunners ...
'' was released in 2003 for the
PlayStation 2 and included nine ''Space Invader'' variants. A similar title for the PlayStation Portable, ''
Space Invaders Pocket
'' Space Invaders'' is a Japanese shooting video game released in 1978 by Taito. It was developed by Tomohiro Nishikado, who was inspired by other media: '' Breakout'', '' The War of the Worlds'', and ''Star Wars''. It is one of the forerunners ...
'', was released in 2005. ''Space Invaders'', ''Space Invaders Part II'' and ''Return of the Invaders'' are included in ''
Taito Legends'', a compilation of Taito's classic arcade games released in 2005 on the PlayStation 2, Xbox, and PC. ''Super Space Invaders '91'', ''Space Invaders DX'', and ''Space Invaders 95'' were included in ''
Taito Legends 2
''Taito Legends 2'' is the sequel to '' Taito Legends'' and is a follow-up collection of 39 (or 43, see below) Taito arcade games for Xbox, PlayStation 2 and Microsoft Windows. As the former collection, it has been derived from the Japan exclus ...
'', a sequel compilation released in 2006. In April 2017, a redemption game by
Raw Thrills, ''Space Invaders Frenzy'', was released.
A stand-alone version was released by Super Impulse as part of its ''Tiny Arcade'' series, along with the
Namco games ''
Pac-Man'', ''
Ms. Pac-Man'', and ''
Galaxian''.
A ''Space Invaders'' title for the
Atari Jaguar was being worked on by
Virtuality Entertainment, which would have featured support for the unreleased
Jaguar VR
The Atari Jaguar is a home video game console developed by Atari Corporation and released in North America in November 1993. Part of the fifth generation of video game consoles, it competed with the 16-bit Sega Genesis, the Super NES and t ...
peripheral; however, the project never entered full development beyond reaching pre-production stages, with the only remaining proof of its existence being a
game design document.
In popular culture
Many publications and websites use the
pixelated alien
graphic
Graphics () are visual images or designs on some surface, such as a wall, canvas, screen, paper, or stone, to inform, illustrate, or entertain. In contemporary usage, it includes a pictorial representation of data, as in design and manufacture, ...
as an
icon for video games in general, including the video game magazine ''
Electronic Gaming Monthly'', technology website
Ars Technica, and concert event
Video Games Live.
There has also been ''Space Invaders-''themed
merchandising, including necklaces and puzzles. The trend continues to this day, with handmade sites like
Etsy and
Pinterest showcasing thousands of handmade items featuring ''Space Invaders'' characters.

The game—and references to it—has appeared in numerous facets of
popular culture
Popular culture (also called mass culture or pop culture) is generally recognized by members of a society as a set of practices, beliefs, artistic output (also known as, popular art or mass art) and objects that are dominant or prevalent in ...
. Soon after the game's release, hundreds of favorable articles and stories about the emerging video game medium as popularized by ''Space Invaders'' aired on television and were printed in newspapers and magazines. The Space Invaders Tournament, held by Atari in 1980 and won by
Rebecca Heineman, was the first
electronic sports (eSports) event, and attracted more than 10,000 participants, establishing
video gaming as a mainstream hobby.
The
Arcade Awards ceremony was created that same year to honor the best video games, with ''Space Invaders'' winning the first
Game of the Year (GoTY) award.
The impact of ''Space Invaders'' on the
video game industry has been compared to that of
The Beatles
The Beatles were an English rock band, formed in Liverpool in 1960, that comprised John Lennon, Paul McCartney, George Harrison and Ringo Starr. They are regarded as the most influential band of all time and were integral to the developm ...
in the pop music industry. Considered "the first '
blockbuster
Blockbuster or Block Buster may refer to:
*Blockbuster (entertainment) a term coined for an extremely successful movie, from which most other uses are derived.
Corporations
* Blockbuster (retailer), a defunct video and game rental chain
** Blo ...
' video game," ''Space Invaders'' became synonymous with video games worldwide for some time.
Within a year of the game's release, the Japanese
PTA unsuccessfully attempted to ban the game for allegedly inspiring
truancy.
In North America, doctors identified a condition called the "''Space Invaders'' elbow" as a complaint, while a physician in ''
The New England Journal of Medicine'' named a similar ailment the "''Space Invaders'' Wrist". ''Space Invaders'' was also the first game to attract
political controversy when a 1981
Private Member's Bill known as the "Control of Space Invaders (and other Electronic Games) Bill", drafted by
British Labour Member of Parliament
A member of parliament (MP) is the representative in parliament of the people who live in their electoral district. In many countries with Bicameralism, bicameral parliaments, this term refers only to members of the lower house since upper house ...
(MP)
George Foulkes, attempted to allow
local councils to restrict the game and those like it by
licensing for its "
addictive properties" and for causing "
deviancy".
Conservative MP
Michael Brown defended the game as "innocent and harmless pleasure", which he himself had enjoyed that day, and criticized the bill as an example of "
Socialist beliefs in restriction and control". A motion to bring the bill before
Parliament
In modern politics, and history, a parliament is a legislative body of government. Generally, a modern parliament has three functions: representing the electorate, making laws, and overseeing the government via hearings and inquiries. ...
was defeated by 114 votes to 94 votes; the bill itself was never considered by Parliament. Similarly in the United States, in
Westchester County, New York
Westchester County is located in the U.S. state of New York. It is the seventh most populous county in the State of New York and the most populous north of New York City. According to the 2020 United States Census, the county had a population ...
, there was a controversial political debate in 1981 over a resolution to place age restrictions on ''Space Invaders'' and other arcade games, following complaints that schoolchildren wasted time and lunch money, and went to school late; the resolution drew national attention.
Music
Musicians have drawn inspiration for their music from ''Space Invaders''. The pioneering
Japanese synthpop group
Yellow Magic Orchestra reproduced ''Space Invaders'' sounds in its 1978
self-titled album and hit single "Computer Game",
the latter selling over 400,000 copies in the United States. Other pop songs based on ''Space Invaders'' soon followed, including
disco records such as "Disco Space Invaders" (1979) by Funny Stuff,
and the hit songs "
Space Invader" (1980) by
The Pretenders
Pretenders are an English–American rock band formed in March 1978. The original band consisted of founder and main songwriter Chrissie Hynde (lead vocals, rhythm guitar), James Honeyman-Scott (lead guitar, backing vocals, keyboards), Pete Fa ...
,
"Space Invaders" (1980) by Uncle Vic, and the Australian hit "
Space Invaders" (1979) by
Player One
''Player One: What Is to Become of Us'' is a novel written by Douglas Coupland for the 2010 Massey Lectures. Each of the book's five chapters was delivered as a one-hour lecture in a different Canadian city: Vancouver on October 12, Regina, Saska ...
(known in the US as 'Playback'), which in turn provided the
bassline for
Jesse Saunders
Jesse Saunders (born March 10, 1962) is an American house music artist, DJ, record producer, film producer, and entrepreneur. His 1984 single, "On & On", co-written with Vince Lawrence, was the first record with a house DJ as the artist that wa ...
' "On and On" (1984), the first
Chicago
(''City in a Garden''); I Will
, image_map =
, map_caption = Interactive Map of Chicago
, coordinates =
, coordinates_footnotes =
, subdivision_type = List of sovereign states, Count ...
house music track.
The Clash sampled sound effects from the game on the song "Ivan Meets G.I. Joe" from its 4th studio album, ''
Sandinista!''
Video Games Live performed audio from the game as part of a special
retro "Classic Arcade
Medley
Medley or Medleys may refer to:
Sports
*Medley swimming, races requiring multiple swimming styles
* Medley relay races at track meets
Music
*Medley (music), multiple pieces strung together
People
*Medley (surname), list of people with this nam ...
" in 2007. In honor of the game's 30th anniversary,
Taito produced an album titled ''Space Invaders 2008''. The album was released by
Avex Trax and features music inspired by the game. Six songs were originally used in the
PSP version of ''
Space Invaders Extreme''. Taito's store, Taito Station, also unveiled a ''Space Invaders''-themed
music video
A music video is a video of variable duration, that integrates a music song or a music album with imagery that is produced for promotional or musical artistic purposes. Modern music videos are primarily made and used as a music marketing devi ...
.
Television and film
In the 1982 original pilot of the series ''
The Powers of Matthew Star'', David Star uses his powers to
cheat the game. The game is shown with a colored backdrop of the moon. Multiple
television series
A television show – or simply TV show – is any content produced for viewing on a television set which can be broadcast via over-the-air, satellite, or cable, excluding breaking news, advertisements, or trailers that are typically placed ...
have aired episodes that either reference or parody the game and its elements; for example, ''
Danger Mouse Danger Mouse may refer (or appear in) to:
* ''Danger Mouse'' (1981 TV series), a 1981 British animated television series
* ''Danger Mouse'' (2015 TV series), a 2015 reboot of the British animated television series
* Danger Mouse (musician) (born ...
'', ''
That '70s Show'', ''
Scrubs'', ''
Chuck'', ''
Robot Chicken'', ''
Teenage Mutant Ninja Turtles'' and ''
The Amazing World of Gumball''. Elements are prominently featured in the "Raiders of the Lost Arcade" segment of "
Anthology of Interest II", an episode of the animated series ''
Futurama''.
''Space Invaders'' also appears in the films ''
Cherry 2000'' (1987), ''
Terminator 2: Judgment Day'' (1991), and ''
Pixels'' (2015) while its ''Deluxe'' game made an appearance in ''
Fast Times At Ridgemont High'' (1982). A film adaptation of the game is in the works by
Warner Bros. Pictures with
Akiva Goldsman producing. On February 13, 2015, Daniel Kunka was set to write the script for the film. On July 12, 2019,
Greg Russo
Greg Russo is an American screenwriter and director. He is best known for writing the 2021 film adaptation of ''Mortal Kombat''. He is also set to write a sequel to the 2017 film ''Death Note'', adaptations of ''F.E.A.R.'' '' Saints Row'', '' S ...
was set to write the script for the film, with Goldsman still producing alongside
Safehouse Pictures partners
Joby Harold and
Tory Tunnell.
Books
Various books have been published about ''Space Invaders'', including ''Space Invaders: An addict's guide to battle tactics, big scores and the best machines'' (1982) by
Martin Amis, ''Tomb Raiders and Space Invaders: Videogame forms and Contexts'' (2006) by Geof King and Tanya Krzywinska, and ''Space Invaders'' (1980) by
Mark Roeder and Julian Wolanski.
Miscellaneous

In the mid-1990s, the athletics company
Puma
Puma or PUMA may refer to:
Animals
* ''Puma'' (genus), a genus in the family Felidae
** Puma (species) or cougar, a large cat
Businesses and organisations
* Puma (brand), a multinational shoe and sportswear company
* Puma Energy, a mid- and d ...
released a T-shirt with a stamp having references to ''Space Invaders'', i.e. a spaceship aiming at the company's logo (see picture on the right).
In 2006, the game was one of several video game-related media selected to represent Japan as part of a project compiled by
Japan's Agency for Cultural Affairs
The is a special body of the Japanese Ministry of Education, Culture, Sports, Science and Technology (MEXT). It was set up in 1968 to promote Japanese arts and culture.
The agency's budget for FY 2018 rose to ¥107.7 billion.
Overview
The ...
. That same year, ''Space Invaders'' was included in the London
Science Museum's
Game On exhibition, meant to showcase the various aspects of
video game history,
development, and
culture
Culture () is an umbrella term which encompasses the social behavior, institutions, and norms found in human societies, as well as the knowledge, beliefs, arts, laws, customs, capabilities, and habits of the individuals in these grou ...
. (The game is a part of the
Barbican Centre's traveling
Game On exhibition.)
At the Belluard Bollwerk International 2006 festival in
Fribourg
, Location of , Location of ()
() or , ; or , ; gsw, label=Swiss German, Frybùrg ; it, Friburgo or ; rm, Friburg. is the capital of the Cantons of Switzerland, Swiss canton of Canton of Fribourg, Fribourg and district of Sarine (district), ...
, Switzerland, Guillaume Reymond created a three-minute video recreation of a game of ''Space Invaders'' as part of the "Gameover" project using humans as pixels. The GH ART exhibit at the 2008
Games Convention in
Leipzig
Leipzig ( , ; Upper Saxon: ) is the most populous city in the German state of Saxony. Leipzig's population of 605,407 inhabitants (1.1 million in the larger urban zone) as of 2021 places the city as Germany's eighth most populous, as ...
, Germany, included an
art game, ''Invaders!'', based on ''Space Invaders''s gameplay. The creator later asked for the game to be removed from the exhibit following criticism of elements based on the
September 11 attacks
The September 11 attacks, commonly known as 9/11, were four coordinated suicide terrorist attacks carried out by al-Qaeda against the United States on Tuesday, September 11, 2001. That morning, nineteen terrorists hijacked four commerc ...
in the United States.
There is a bridge in
Cáceres, Spain, projected by engineers Pedro Plasencia and Hadrián Arias, whose pavement design is based on the game. The laser cannon, some shots, and several figures can be seen on the deck. A French
street artist,
Invader, made a name for himself by creating
mosaic artwork of ''Space Invader'' aliens around the world.
In 2014, two Brazilian
zoologists described a new species of
arachnid
Arachnida () is a class of joint-legged invertebrate animals ( arthropods), in the subphylum Chelicerata. Arachnida includes, among others, spiders, scorpions, ticks, mites, pseudoscorpions, harvestmen, camel spiders, whip spiders and ...
as ''Taito spaceinvaders.'' Kury & Barros, 2014, inspired by the game, because of the resemblance of a fleck in the dorsal
scutum of the animal to a typical alien in the game. The genus ''
Taito'' is named for the company that produces ''Space Invaders''.
In 2018,
Highways England launched a
campaign
Campaign or The Campaign may refer to:
Types of campaigns
* Campaign, in agriculture, the period during which sugar beets are harvested and processed
* Advertising campaign, a series of advertisement messages that share a single idea and theme
* B ...
titled "Don't be a Space Invader, Stay Safe, Stay Back" to raise awareness on the dangers of
tailgating. People were also able to order free car
bumper stickers to raise awareness of the campaign.
Notes
References
Further reading
*
External links
*
*
*
Game manual for arcade game, stored at archive.org
Game manualfor Atari 2600 game, stored at archive.org
{{DEFAULTSORT:Space Invaders
1978 video games
Arcade video games
Atari 2600 games
Atari 5200 games
Atari 8-bit family games
BBC Micro and Acorn Electron games
Cancelled Atari Jaguar games
Fixed shooters
Game Boy Advance games
Game Boy Color games
Game Boy games
IOS games
NESiCAxLive games
Midway video games
Mobile games
MSX games
NEC PC-9801 games
PlayStation (console) games
PlayStation Network games
PlayStation Portable games
SG-1000 games
Single-player video games
Super Nintendo Entertainment System games
Taito arcade games
Tiger handheld games
Vertically-oriented video games
Virtual Boy games
Virtual Console games
Windows games
WonderSwan games
Alien invasions in video games
World Video Game Hall of Fame
Video games developed in Japan