''Jak and Daxter: The Precursor Legacy'' is a 2001
platform
Platform may refer to:
Arts
* Platform, an arts centre at The Bridge, Easterhouse, Glasgow
* ''Platform'' (1993 film), a 1993 Bollywood action film
* ''Platform'' (2000 film), a 2000 film by Jia Zhangke
* '' The Platform'' (2019 film)
* Pla ...
video game
A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device) to generate visual fe ...
developed by
Naughty Dog
Naughty Dog, LLC (formerly JAM Software, Inc.) is an American first-party video game developer based in Santa Monica, California. Founded by Andy Gavin and Jason Rubin in 1984, the studio was acquired by Sony Computer Entertainment in 2001. G ...
and published by
Sony Computer Entertainment
Sony Interactive Entertainment LLC (SIE) is an American video game and digital entertainment company that is a major subsidiary of Japanese conglomerate Sony, Sony Group Corporation. It primarily operates the PlayStation brand of video game co ...
for the
PlayStation 2
The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Interactive Entertainment, Sony Computer Entertainment. It was first released in Japan on 4 March 2000, in North America on 26 October, in Europe on 24 Novembe ...
. It is the first game of the ''
Jak and Daxter
''Jak and Daxter'' is a platform video game franchise created by Andy Gavin and Jason Rubin and owned by Sony Interactive Entertainment. The series was originally developed by Naughty Dog with a number of installments being outsourced to Re ...
'' series. The game follows Jak, a young teenager, on his quest to help his friend
Daxter
This is a list of characters in the ''Jak and Daxter'' series, a video game franchise originally developed by Naughty Dog for the PlayStation 2. Currently, six games in the series have been released, with Jak as the primary playable character in ...
after he is transformed into an "ottsel", a
fictional hybrid of an
otter
Otters are carnivorous mammals in the subfamily Lutrinae. The 13 extant otter species are all semiaquatic, aquatic, or marine. Lutrinae is a branch of the Mustelidae family, which includes weasels, badgers, mink, and wolverines, among ...
and a
weasel
Weasels are mammals of the genus ''Mustela'' of the family Mustelidae. The genus ''Mustela'' includes the least weasels, polecats, stoats, ferrets, and European mink. Members of this genus are small, active predators, with long and slend ...
. With the help of Samos the Sage, a master of the mysterious energy known as ''eco'' (created by an ancient race known as the Precursors), the pair endeavors to save their world from the rogue sages Gol and Maia Acheron, who plan to flood the world with ''dark eco'', which corrupts all it touches.
Development began in January 1999 during the production of ''
Crash Team Racing
''Crash Team Racing'' (stylized as ''CTR: Crash Team Racing'') is a 1999 kart racing game developed by Naughty Dog and published by Sony Computer Entertainment for the PlayStation. It is the fourth installment in the ''Crash Bandicoot'' series ...
''. Naughty Dog sought to use the improved power of the PlayStation 2 to make an immersive, free-roaming 3D platformer inspired by ''
Super Mario 64
''Super Mario 64'' is a platform game developed and published by Nintendo for the Nintendo 64. It was released in Japan and North America in 1996 and PAL regions in 1997. It is the first ''Super Mario'' game to feature 3D gameplay, combini ...
'' and ''
Banjo-Kazooie
''Banjo-Kazooie'' is a platform game series developed by Rare, a British company. The games feature a male bear named Banjo and his friend, a large female red bird named Kazooie, both of whom are controlled by the player. Banjo originally mad ...
'', with a seamless game world and increased emphasis on story. Sony bought Naughty Dog after being impressed by a demo, and thus it was Naughty Dog's first game to not be produced by
Universal Interactive
Universal Interactive (formerly Universal Interactive Studios until 2001) was an American video game publisher. The company was established on January 4, 1994, and led by Skip Paul and Robert Biniaz of MCA. It was best known for producing the ...
in 3 years.
''Jak and Daxter: The Precursor Legacy'' was critically acclaimed upon release. Reviewers lauded the game's visuals and technical achievements, particularly its open seamless world devoid of load times, which were said to set a new standard for platformers. Praise also went to its gameplay polish, controls, sound effects, and voice acting. Reactions to the music and difficulty were mixed, and criticisms were directed toward the gameplay's lack of innovation, lack of bosses, simplistic story, and short length. By 2002, the game had sold over one million copies worldwide, and by 2007, it had sold two million copies in the United States alone. A sequel, ''
Jak II
''Jak II'' is an action-adventure video game developed by Naughty Dog and published by Sony Computer Entertainment for the PlayStation 2 in 2003. It is the second game of the ''Jak and Daxter'' series and a sequel to '' Jak and Daxter: The Prec ...
'', was released on the PlayStation 2 in 2003.
In 2012, a
remastered
A remaster is a change in the sound or image quality of previously created forms of media, whether Mastering (audio), audiophonic, Cinematography, cinematic, or Videography, videographic. The resulting product is said to be remastered. The term ...
port
A port is a maritime facility comprising one or more wharves or loading areas, where ships load and discharge cargo and passengers. Although usually situated on a sea coast or estuary, ports can also be found far inland, such as Hamburg, Manch ...
of the game was included in the ''
Jak and Daxter Collection
''Jak and Daxter Collection'' (known in the PAL region as ''The Jak and Daxter Trilogy'') is a 2012 video game compilation developed by Mass Media and published by Sony Computer Entertainment for the PlayStation 3. It is a collection of remaster ...
'' for the
PlayStation 3
The PlayStation 3 (PS3) is a home video game console developed and marketed by Sony Computer Entertainment (SCE). It is the successor to the PlayStation 2, and both are part of the PlayStation brand of consoles. The PS3 was first released on ...
, and for the
PlayStation Vita
The PlayStation Vita (PS Vita) is a handheld game console developed and marketed by Sony Computer Entertainment. It was first released in Japan on December 17, 2011, then in other international territories on February 22, 2012, and was produced ...
in 2013. It was also released as a "
PS2 Classic" port for the
PlayStation 4
The PlayStation 4 (PS4) is a home video game console developed by Sony Interactive Entertainment. Announced as the successor to the PlayStation 3 in February 2013, it was launched on November 15, 2013, in North America, November 29, 2013, in ...
on 22 August 2017.
Gameplay
''Jak and Daxter: The Precursor Legacy'' is a
free-roaming 3D platformer
A platformer (also called a platform game, and sometimes a jump 'n' run game) is a subgenre of action game in which the core objective is to move the player character between points in an environment. Platform games are characterized by levels wi ...
with elements of
action-adventure
An action-adventure game is a video game genre, video game hybrid genre that combines core elements from both the action game and adventure game genres.
Definition
An action adventure game can be defined as a game with a mix of elements f ...
.
The player controls Jak, who must collect Power Cells to progress through the game's world and ultimately reach the sage Gol in the hope of reversing his friend Daxter's transformation into an ottsel (a fictitious
crossbreed
A crossbreed is an organism with purebred parents of two different breeds, varieties, or populations. A domestic animal of unknown ancestry, where the breed status of only one parent or grandparent is known, may also be called a crossbreed though ...
between an otter and a weasel).
The game's world is cohesive and non-linear, allowing free exploration across interconnected areas.
Jak's basic actions include running, jumping double-jumping, crouching, and ledge-grabbing.
Jak can also perform a rolling jump to reach distant platforms.
Jak's combat moves include a spin attack, a dash-punch, a dive attack, and an uppercut.
Jak has unlimited
lives
Lives may refer to:
* The plural form of a ''life''
* Lives, Iran, a village in Khuzestan Province, Iran
* The number of lives in a video game
* ''Parallel Lives'', aka ''Lives of the Noble Greeks and Romans'', a series of biographies of famous m ...
and three
hit points
Health is a video game or tabletop game quality that determines the maximum amount of damage or fatigue something takes before leaving the main game. In role-playing games, this typically takes the form of hit points (HP), a numerical attribute ...
, which are depleted by enemy attacks or contact with environmental hazards. Losing all three hit points triggers a death animation and a comment from Daxter before the player respawns in the beginning of the last section of the area they were located in.
Scattered throughout each area is a magical and powerful substance known as "Eco", which comes in a variety of colors and affects Jak or the environment in special ways. Green Eco restores health; Blue Eco boosts speed, activates platforms, and attracts items; Red Eco increases attack power and range; and Yellow Eco enables fireball attacks to defeat enemies or break obstacles.
In some sections, Jak pilots an A-GraV Zoomer (a hovercraft for races and traversal) and rides a Flut Flut bird to reach high or distant areas.
Power Cells, the game's primary collectible, are earned by completing tasks, defeating bosses, or finding them in the environment.
Power Cells power the A-GraV Zoomer, which is used to traverse long passes that link certain areas together.
Precursor Orbs are the setting's currency and can be traded for Power Cells with villagers or ancient statues.
Each area includes seven Scout Flies, and a Power Cell is rewarded when all Scout Flies in an area are collected.
Some of the various missions that reward Power Cells include platforming challenges (such as reaching a high structure), mini-games (such as fishing), races, and fetch quests.
The player's actions in completing tasks have persistent effects, and do not reset upon departing mid-task.
Plot
Against the warnings of Samos the Green Sage, Jak and Daxter adventure to the forbidden Misty Island. There, they see two unknown figures ordering a cohort of creatures to gather Eco and Precursor artifacts. When Jak and Daxter are attacked by one of the creatures, Daxter is knocked into a pool of Dark Eco, and he emerges transformed into an ottsel. Returning to their home of Sandover Village, they seek help from Samos; he explains that only Gol Acheron, the Dark Sage, can reverse the transformation. Gol lives far to the north, and the teleportation gates to the other Sages' huts are not operational, leaving a trek through the deadly Fire Canyon as the remaining option. Samos's daughter Keira, a skilled engineer, offers to let them use her Zoomer in exchange for enough Power Cells to operate it.
Collecting Power Cells allows Jak and Daxter to travel to the Blue and Red Sages' huts, but they find both of them deserted. In the Red Sage's hut, the two figures - Gol and his sister Maia - reveal themselves, having been corrupted by Dark Eco. Having abducted the other Sages, Gol and Maia plot to open silos containing the vast stores of Dark Eco deep underground, twisting and corrupting the world to their will. As Jak and Daxter take the Zoomer to Gol and Maia's citadel, Samos is also captured. With the four Sages now under their control, Gol and Maia begin restoring their excavated automaton so that they can release the Dark Eco from its silo.
After rescuing the Sages from captivity, Jak and Daxter intercept the machine and engage it in battle. However, they only manage to destroy its weapons. Realizing that a greater power is needed to defeat Gol and Maia, the Sages combine the four different types of Eco into one, creating Light Eco. The power granted by Light Eco allows Jak to destroy the machine and send its cockpit plunging into the Dark Eco. With the world saved, the group focuses its attention on unlocking the fabled Precursor Door, which can only open with the energy of 100 power cells. Once the door is opened, it reveals a large, mysterious object enveloped in a blinding light.
Development and release
Development on ''Jak and Daxter'' began in January 1999 as "Project Y"; the title was a progression from ''
Crash Team Racing
''Crash Team Racing'' (stylized as ''CTR: Crash Team Racing'') is a 1999 kart racing game developed by Naughty Dog and published by Sony Computer Entertainment for the PlayStation. It is the fourth installment in the ''Crash Bandicoot'' series ...
''s early working title "Project X".
As the rest of the
Naughty Dog
Naughty Dog, LLC (formerly JAM Software, Inc.) is an American first-party video game developer based in Santa Monica, California. Founded by Andy Gavin and Jason Rubin in 1984, the studio was acquired by Sony Computer Entertainment in 2001. G ...
team were working on ''Crash Team Racing'', only three programmers--
Andy Gavin
Andrew Scott Gavin (born June 11, 1970) is an American video game programmer, entrepreneur, and novelist. Gavin co-founded the video game company Naughty Dog with childhood friend Jason Rubin in 1986, which released games including ''Crash Bandi ...
, Stephen White, and
Mark Cerny
Mark Evan Cerny ( ; born 1964 or 1965) is an American video game designer, programmer, producer and media proprietor.
Raised in the San Francisco Bay Area, Cerny attended UC Berkeley before dropping out to pursue a career in video games. In h ...
--were allocated to the project.
The rest of the team began work on ''Jak'' as well in January 2000;
eventually 35 developers worked on the game, with a budget of $14-15 million.
Their goal was to use the improved power of the
PlayStation 2
The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Interactive Entertainment, Sony Computer Entertainment. It was first released in Japan on 4 March 2000, in North America on 26 October, in Europe on 24 Novembe ...
to make a free-roaming 3D platformer inspired by ''
Super Mario 64
''Super Mario 64'' is a platform game developed and published by Nintendo for the Nintendo 64. It was released in Japan and North America in 1996 and PAL regions in 1997. It is the first ''Super Mario'' game to feature 3D gameplay, combini ...
'' and ''
Banjo-Kazooie
''Banjo-Kazooie'' is a platform game series developed by Rare, a British company. The games feature a male bear named Banjo and his friend, a large female red bird named Kazooie, both of whom are controlled by the player. Banjo originally mad ...
'', with an immersive, seamless world free of loading screens, along with a deeper story.
Naughty Dog presented their demo to
Shuhei Yoshida
is a Japanese businessman and gaming industry veteran. He was the President of SIE Worldwide Studios for Sony Interactive Entertainment (SIE) from 2008 to 2019, and was the head of PlayStation Indies from 2019 until his retirement from the co ...
, who approved the project. With this and Naughty Dog's reputation for shipping successful products on time, Sony purchased the company in 2001 to ensure the
intellectual property
Intellectual property (IP) is a category of property that includes intangible creations of the human intellect. There are many types of intellectual property, and some countries recognize more than others. The best-known types are patents, co ...
would stay PlayStation-exclusive unlike ''
Crash Bandicoot
''Crash Bandicoot'' is a video game franchise originally developed by Naughty Dog as an exclusive for Sony's PlayStation console. It has seen numerous installments created by various developers and published on multiple platforms. The series c ...
'', which was owned by
Universal Interactive
Universal Interactive (formerly Universal Interactive Studios until 2001) was an American video game publisher. The company was established on January 4, 1994, and led by Skip Paul and Robert Biniaz of MCA. It was best known for producing the ...
.
Due to the worldwide success of ''Crash Bandicoot'', Naughty Dog set out to make the characters and environments of ''Jak and Daxter'' merge elements from worldwide cultures.
Art director
Bob Rafei
Babak "Bob" Rafei () is an Iranian video game art director, character animator and concept artist. He is the CEO of Big Red Button Entertainment, a video game development studio he co-founded with Jeff Lander in 2009.
Rafei is also an advisory bo ...
pointed to ''
Star Wars
''Star Wars'' is an American epic film, epic space opera media franchise created by George Lucas, which began with the Star Wars (film), eponymous 1977 film and Cultural impact of Star Wars, quickly became a worldwide popular culture, pop cu ...
'',
Disney
The Walt Disney Company, commonly referred to as simply Disney, is an American multinational mass media and entertainment industry, entertainment conglomerate (company), conglomerate headquartered at the Walt Disney Studios (Burbank), Walt Di ...
, and
Studio Ghibli
is a Japanese animation studio based in Koganei, Tokyo."Studio Ghibli Collection - Madman Entertainment". ''Studio Ghibli Collection - Madman Entertainment''. Retrieved 2020-12-14. It has a strong presence in the animation industry and has exp ...
as key touchstones during the game's concepting phase.
As director
Jason Rubin
Jason Rubin (born 1970) is an American video game director, writer, and comic book creator. He is best known for the '' Crash Bandicoot'' and '' Jak and Daxter'' series of games which were produced by Naughty Dog, the game development studio he ...
worried that having Jak talk would distance the player from him, Jak was made mute and Daxter was added as an "annoying" sidekick, inspired by
Mushu
Mushu is a fictional character in Walt Disney Animation Studios, Disney's ''Mulan (franchise), Mulan'' franchise, first appearing in the 1998 animated film ''Mulan (1998 film), Mulan''. A small Chinese dragon, Mushu was a Tutelary deity#Chinese f ...
from Disney's ''
Mulan
Hua Mulan () is a legendary Chinese folk heroine from the Northern and Southern dynasties era (4th to 6th century Common Era, CE) of Chinese history. Scholar, Scholars generally consider Mulan to be a fictional character. Hua Mulan is depicte ...
''.
The main characters also went through changes. Originally, there was going to be a third main character that would develop as the game was played in a ''
Tamagotchi
is a brand of handheld digital pets that was created in Japan by Akihiro Yokoi of WiZ and Aki Maita of Bandai. It was released by Bandai on November 23, 1996 in Japan and in the United States on May 1, 1997, quickly becoming one of the bigge ...
style''.
Instead, Naughty Dog concentrated their efforts on two main characters in order to create the exact characters they wanted.
The characters were inspired by
Joe Madureira
Joe Madureira (; born December 1974), often called Joe Mad,Smith, Andrew (May 3, 2002). "Canceled Comics Cavalcade Catch-up". ''Comics Buyer's Guide'' #1485. p. 38 is an American comic book artist and game developer, best known for his work on ''D ...
's ''
Battle Chasers
''Battle Chasers'' is an American fantasy comic book series written and illustrated by Joe Madureira. First published by Image Comics as part of WildStorm's Cliffhanger (comics), Cliffhanger imprint (founded by Madureira with J. Scott Campbell and ...
'' and
Hayao Miyazaki
is a Japanese animator, filmmaker, and manga artist. He co-founded Studio Ghibli and serves as honorary chairman. Throughout his career, Miyazaki has attained international acclaim as a masterful storyteller and creator of Anime, Japanese ani ...
's ''
Princess Mononoke
is a 1997 Japanese animated historical drama, historical fantasy film written and directed by Hayao Miyazaki. Set in the Muromachi period of Japanese history, the film follows Ashitaka, a young Emishi prince who journeys west to cure his curs ...
'', while the village setting and character interactions were influenced by ''
Asterix
''Asterix'' ( or , "Asterix the Gauls, Gaul"; also known as ''Asterix and Obelix'' in some adaptations or ''The Adventures of Asterix'') is a Franco-Belgian comics, French comic album book series, series about a Gaulish village which, thanks ...
''. Rubin stated in an interview with US magazine ''
Play
Play most commonly refers to:
* Play (activity), an activity done for enjoyment
* Play (theatre), a work of drama
Play may refer also to:
Computers and technology
* Google Play, a digital content service
* Play Framework, a Java framework
* P ...
'' that the 40 minutes of animation in the game required 6 full-time animators and 4 support animators. In some cases the animators came from outside of the video game industry from companies such as Disney and
Nickelodeon
Nickelodeon (nicknamed Nick) is an American pay television channel and the flagship property of the Nickelodeon Group, a sub-division of the Paramount Media Networks division of Paramount Global. Launched on April 1, 1979, as the first ca ...
.
Animator John Kim based Jak and Daxter's movements on
Aladdin
Aladdin ( ; , , ATU 561, 'Aladdin') is a Middle-Eastern folk tale. It is one of the best-known tales associated with '' One Thousand and One Nights'' (often known in English as ''The Arabian Nights''), despite not being part of the original ...
and
Abu
Abu or ABU may refer to:
Aviation
* Airman Battle Uniform, a utility uniform of the United States Air Force
* IATA airport code for A. A. Bere Tallo Airport in Atambua, Province of East Nusa Tenggara, Indonesia
People
* Abu (Arabic term), a kun ...
from Disney's ''
Aladdin
Aladdin ( ; , , ATU 561, 'Aladdin') is a Middle-Eastern folk tale. It is one of the best-known tales associated with '' One Thousand and One Nights'' (often known in English as ''The Arabian Nights''), despite not being part of the original ...
''.
The game was in development for almost three years, and throughout this time, numerous changes were made to almost every aspect of the game, while the various
engines
An engine or motor is a machine designed to convert one or more forms of energy into mechanical energy.
Available energy sources include potential energy (e.g. energy of the Earth's gravitational field as exploited in hydroelectric power gen ...
used in the game were all tweaked to optimize their performance. The engine tweaks allowed ''Jak and Daxter'' to have no
loading times or
fogging and be able to display high-quality
textures in a seamless, multi-level world.
Lead programmer Andy Gavin wrote the game in his own custom programming language,
Game Oriented Assembly Lisp
Game Oriented Assembly Lisp (GOAL, also known as Game Object Assembly Lisp) is a programming language, a dialect of the language Lisp, made for video games developed by Andy Gavin and the ''Jak and Daxter'' team at the company Naughty Dog.
It w ...
(GOAL).
Due to each area of the game being 3–6 million polygons, the 3D computer graphics application
Maya
Maya may refer to:
Ethnic groups
* Maya peoples, of southern Mexico and northern Central America
** Maya civilization, the historical civilization of the Maya peoples
** Mayan languages, the languages of the Maya peoples
* Maya (East Africa), a p ...
would stop working even on cutting-edge PCs. To combat this issue, the team had to use references and proxies as Maya and other current tools available were not capable of handling the entire area all at once.
The voice-acting was recorded in the New York City-based Howard Schwartz Recording facility. The game's
soundtrack
A soundtrack is a recorded audio signal accompanying and synchronised to the images of a book, drama, motion picture, radio program, television show, television program, or video game; colloquially, a commercially released soundtrack album of m ...
was composed entirely by multi-instrumentalist
Josh Mancell. The album was produced by
Mark Mothersbaugh
Mark Allen Mothersbaugh (; born May 18, 1950) is an American musician and composer. He came to prominence in the late 1970s as co-founder, lead vocalist and keyboardist of the new wave band Devo, whose " Whip It" was a top 20 single in the US ...
.
Even before the game's announcement at
E3 2001
E3 (short for Electronic Entertainment Expo) was an annual trade event for the video game industry organized and presented by the Entertainment Software Association (ESA). It was held principally in Los Angeles from 1995 to 2019, with its final ...
, "Project Y" was highly anticipated. The game's title was revealed on May 14, and the game was revealed at E3 2001 two days later, with a scheduled winter 2001 release. In November, a
game demo
A game demo is a trial version of a video game that is limited to a certain time period or a point in progress. A game demo comes in forms such as shareware, demo discs, downloadable software, and tech demos.
Distribution
In the early 1990s, ...
and coupon for the game's retail copy was distributed to
Cingular Wireless
AT&T Mobility, LLC, also known as AT&T Wireless and marketed as simply AT&T, is an American telecommunications company. Formed in April 2000 as Cingular Wireless LLC, It is a wholly owned subsidiary of AT&T Inc. and provides wireless serv ...
customers who activated service with an
Ericsson
(), commonly known as Ericsson (), is a Swedish multinational networking and telecommunications company headquartered in Stockholm, Sweden. Ericsson has been a major contributor to the development of the telecommunications industry and is one ...
phone or purchased an Ericsson accessory. The game was originally slated for a North American ship date of December 11, but was moved up to December 4.
Reception
''Jak and Daxter: The Precursor Legacy'' received "universal acclaim", according to
review aggregator
A review aggregator is a system that collects reviews and ratings of products and services, such as films, books, video games, music, software, hardware, or cars. This system then stores the reviews to be used for supporting a website where user ...
Metacritic
Metacritic is an American website that aggregates reviews of films, television shows, music albums, video games, and formerly books. For each product, the scores from each review are averaged (a weighted average). Metacritic was created ...
.
The game met and exceeded the expectations of ''
IGN
''IGN'' is an American video gaming and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa district and is headed by its former e ...
''s David Dzyrko, which had been built by the media and audience's anticipation of the title. He proclaimed it to be one of the greatest platformers released, standing alongside the best titles by
Nintendo
is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto. It develops, publishes, and releases both video games and video game consoles.
The history of Nintendo began when craftsman Fusajiro Yamauchi ...
and
Rare.
Brian Gee of ''
GameRevolution
Mandatory (formerly CraveOnline Media) is a lifestyle website based in Los Angeles with sales offices in New York City, Chicago and San Francisco. The site is owned by media company Evolve Media, LLC. Mandatory focuses its contents into the male ...
'' deemed the game a benchmark for its genre, claiming that it "will change the way you look at platformers".
Mugwum of ''
Eurogamer
''Eurogamer'' is a British video game journalism website launched in 1999 alongside parent company Gamer Network.
In 2008, it started in the formerly eponymous trade fair EGX (Eurogamer Expo until 2013) organised by its parent company. Fr ...
'' declared the game to have surpassed ''
Super Mario 64
''Super Mario 64'' is a platform game developed and published by Nintendo for the Nintendo 64. It was released in Japan and North America in 1996 and PAL regions in 1997. It is the first ''Super Mario'' game to feature 3D gameplay, combini ...
'' and ''
Banjo-Kazooie
''Banjo-Kazooie'' is a platform game series developed by Rare, a British company. The games feature a male bear named Banjo and his friend, a large female red bird named Kazooie, both of whom are controlled by the player. Banjo originally mad ...
'', citing its strong combination of elements despite having no great innovations.
Critics hailed the game as a visual and technical masterpiece for its vibrant, detailed environments, seamless rendering, and absence of load times, setting a benchmark for platformers on the PlayStation 2. Dzyrko described the worlds as "breathtaking", citing the environmental details and realistic day-night lighting shifts.
Andrew Reiner of ''
Game Informer
''Game Informer'' (''GI'' is an American monthly Video game journalism, video game magazine featuring articles, news, strategy, and reviews of video games and video game console, game consoles. It debuted in August 1991, when the video game reta ...
'' praised the meticulous environmental details, saying that he often "found
imelf staring in awe" at them.
Shane Satterfield of ''
GameSpot
''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady, and Jon Epstein. In addition ...
'' called it one of the PlayStation 2's most visually impressive titles, emphasizing its vast polygon counts, vivid high-resolution textures with no pixelation, and real-time lighting.
Scott Alan Marriott of ''
AllGame
RhythmOne , a subsidiary of Nexxen, is an American digital advertising technology company that owns and operates the web properties AllMusic, AllMovie, and SideReel.
Blinkx was founded in 2004, went public on the Alternative Investment Market, ...
'' lauded the visuals as "near perfect", citing vibrant colors, fluid animation, dramatic lighting, and weather effects.
Joe Rybicki of ''
Official U.S. PlayStation Magazine
''Official U.S. PlayStation Magazine'' (often abbreviated to ''OPM'') was a monthly video game magazine published by Ziff Davis Media. It was a sister publication of ''Electronic Gaming Monthly''. The magazine focused exclusively on PlayStation ...
'' compared the visual style to a "really high-quality hand-drawn cartoon" and admired the subtle environmental details such as the coppery, metallic sheen of the Precursor ruins and the slight
heat haze
A mirage is a naturally-occurring optical phenomenon in which light rays bend via refraction to produce a displaced image of distant objects or the sky. The word comes to English via the French ''(se) mirer'', from the Latin ''mirari'', meani ...
in the volcanic area.
The massive
draw distance
Draw, drawing, draws, or drawn most commonly refer to:
* Draw (terrain), a terrain feature formed by two parallel ridges or spurs with low ground in between them
* Draw (tie), in a competition, where competitors achieve equal outcomes
* Drawi ...
was highlighted, with Rybicki marveling at seeing every area from a high place, and Louis Bedigian of ''GameZone'' hailing the game as "the first 3D platformer to fully render every background as far out as the eye can see". The special effects and character animation were also commended. Marriott detailed the lighting effects and comical animations for the enemies, who react upon spotting Jak or registering a hit against him.
Mugwum noted the heat haze effects, real-time lighting and weather cycles.
Barak Tutterrow of ''
GameSpy
GameSpy was an American provider of online multiplayer and matchmaking middleware for video games founded in 1999 by Mark Surfas. After the release of a multiplayer server browser for Quake, QSpy, Surfas licensed the software under the GameS ...
'' singled out the volcanic area as a personal favorite for its amount of effects without slowdown.
Dzyrko praised the character animation and body language as rivaling that of high-budget animated films.
Satterfield compared the fluid animation to
Disney
The Walt Disney Company, commonly referred to as simply Disney, is an American multinational mass media and entertainment industry, entertainment conglomerate (company), conglomerate headquartered at the Walt Disney Studios (Burbank), Walt Di ...
productions and noted that the facial animations were perfectly synched with the dialogue.
The seamless, interconnected world was regarded as groundbreaking in its presentation as a living, immersive environment. Critics emphasized that the absence of load times contributed to the impression of a cohesive and fully realized world. Dzyrko, Mugwum and Tutterrow highlighted the persistent progression system in which completed tasks and actions remain in effect, contrasting the resetting levels of ''Super Mario 64''.
Gee praised the freedom of exploring such a large environment as a platformer benchmark, estimating that it would take an hour to traverse one end of the game's world to the other.
Bedigian described the world as bigger than any other platformer before it, claiming the game would not have been possible on any other console.
Satterfield noted that the game's areas were massive, but lacked warp points within them, which sometimes made navigation tedious. He also faulted the use of invisible barriers, which limited exploration.
Although the gameplay was considered polished and enjoyable with tight and intuitive controls, critics deemed it lacking in innovation, relying on familiar platforming tropes like collecting items and performing fetch quests. Satterfield noted that the game's objectives "maintain the status quo" for platformers, but he appreciated the puzzles that exploited timed Eco effects, which brought excitement to those particular objectives.
Chris Johnston of ''
Electronic Gaming Monthly
''Electronic Gaming Monthly'' (''EGM'') is a monthly American video game magazine. It offers video game news, coverage of industry events, interviews with gaming figures, editorial content and product reviews.
History
The magazine was fou ...
'' (''EGM'') said that the game's polish and craft made the genre's "old stand-bys" (such as riding vehicles or hitting timed switches) fun, though James "Milkman" Mielke of the same publication criticized the repetitive fetch quests, suggesting that the game's structure would appeal more to younger players.
Marriott described the game as a straightforward platformer with familiar objectives (collecting Precursor Orbs and Power Cells), but said that the diversity of the tasks kept the game engaging despite the sense of déjà vu from ''Super Mario 64'', ''
Gex'' or ''
Spyro
''Spyro'' is a Platformer, platform game series originally created by Insomniac Games as an exclusive for Sony Interactive Entertainment, Sony's PlayStation (console), PlayStation console. The series features the adventures of the main protagon ...
''.
Mugwum praised the game's design of unlimited lives and persistent progress as "a reward structure that deserves mimicry",
and Jason D'Aprile of ''
Extended Play
An extended play (EP) is a Sound recording and reproduction, musical recording that contains more tracks than a Single (music), single but fewer than an album. Contemporary EPs generally contain up to eight tracks and have a playing time of 1 ...
'' credited the frequent save spots for reducing frustration,
though Satterfield warned that the three-hit health system may quickly wear patience thin.
The lack of bosses, totaling three, was considered a drawback, with Shane Bettenhausen of ''EGM'' identifying the flaw as a holdover from ''Super Mario 64''.
The controls were regarded as tight and responsive; Dzyrko praised them as having the "Mario feel" of inherently fun movement, and Bedigian derived particular enjoyment from using Jak's rolling jump for navigation. Matt Keller of ''PALGN'' additionally called the camera "one of the best ever", highlighting its quick adjustment, though Rybicki and D'Aprile found it somewhat unwieldy.
Satterfield criticized Jak's small moveset, which limited gameplay depth, suggesting that making Daxter playable at some point could have mitigated the issue.
Rybicki noted that Jak's lunging punch attack was occasionally problematic to use near cliffs, and that double-jumping could be hit-or-miss with the analog buttons.
The story was deemed simple and unremarkable, serving as a basic framework for the gameplay. Satterfield called the story a shallow affair with few twists, as was the stereotype of platformers, and said that the dialogue was rarely interesting.
Rybicki wished for a deeper story, given the potential of the Precursor mythology, but found the characters entertaining, and he and Dzyrko appreciated the story establishing reasons for collecting the game's items, lessening the usual arbitrariness.
Reactions to Daxter's humor were unfavorable. Reiner found his quips somewhat annoying but occasionally funny.
Satterfield noted that his jokes tended to fall flat,
and Keller said that he had a habit of whining and causing trouble by saying too much.
Mielke dismissed his "
Jar Jar-esque zaniness" as juvenile.
Reactions to the audio were generally positive. Critics praised the voice-acting, with Gee pointing out
Dee Snider
Daniel "Dee" SniderTayler, LettaTwisted Sister's Dee Snider remembers his challenging Long Island upbringing "Newsday", March 15, 2016Archived here/ref> (born March 15, 1955) is an American musician, best known as the lead singer and songwriter o ...
and
Max Casella
Max Casella (born Maximilian Deitch; June 6, 1967) is an American actor. He is known for his roles on the television series '' Doogie Howser, M.D.'', ''The Sopranos'', ''Boardwalk Empire'', ''Vinyl'', '' Cro'' and the voice of Daxter in the ''J ...
's involvement and Tutterrow specifying Keira, the Geologist and Boggy Billy as stand-out voices. The sound effects were regarded as immersive; Dzyrko and Marriott emphasized the environmental ambience, and they and Tutterrow highlighted the various footstep sounds, with Tutterrow favoring the walks through metal buildings.
The music had a more mixed reception. Some deemed the soundtrack sparse and unmemorable,
though Dzyrko, D'Aprile and Reiner were more positive.
Mugwum said that the soundtrack's modesty complemented the pleasureful experience,
and Keller highlighted its dynamic changes.
The game's brevity was noted, with estimates generally falling between 10-15 hours.
Tutterow attributed the game's length to a balanced difficulty,
while Keller considered the difficulty too low.
Rybicki acknowledged the game's short length, but said that the game never felt too easy despite the unlimited lives.
D'Aprile regarded the game as a "long and challenging endeavor", assessing the difficulty as middling,
and Bettenhausen described it as a "colossal adventure" that cannot be completed within a weekend.
Sales and awards
After its release in late 2001, the game went on to sell over 1 million copies, promoting it to "
Greatest Hits
A greatest hits album or best-of album is a type of compilation album that collects popular and commercially successful songs by a particular artist or band. While greatest hits albums are typically supported by the artist, they can also be creat ...
" and reducing the price. By July 2006, it had sold 1.7 million copies and earned $49 million in the United States, and had become the best-selling ''Jak and Daxter'' game in that country. ''
Next Generation
Next Generation or Next-Generation may refer to:
Publications and literature
* ''Next Generation'' (magazine), video game magazine that was made by the now defunct Imagine Media publishing company
* Next Generation poets (2004), list of young ...
'' ranked it as the 19th highest-selling game launched for the
PlayStation 2
The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Interactive Entertainment, Sony Computer Entertainment. It was first released in Japan on 4 March 2000, in North America on 26 October, in Europe on 24 Novembe ...
,
Xbox
Xbox is a video gaming brand that consists of four main home video game console lines, as well as application software, applications (games), the streaming media, streaming service Xbox Cloud Gaming, and online services such as the Xbox networ ...
, or
GameCube
The is a PowerPC-based home video game console developed and marketed by Nintendo. It was released in Japan on September 14, 2001, in North America on November 18, 2001, in Europe on May 3, 2002, and in Australia on May 17, 2002. It is the suc ...
between January 2000 and July 2006 in the United States. Combined sales of ''Jak and Daxter'' games reached 4 million units in the United States by July 2006.
As of 2007, ''Jak and Daxter'' has sold almost 2 million copies (1.97 million) in the United States alone.
''Jak and Daxter'' received a "Gold Prize" at Sony's PlayStation Awards in Japan for sales of over 500,000 units.
At the 2002
Game Developers Choice Awards
The Game Developers Choice Awards are awards annually presented at the Game Developers Conference for outstanding video game developer, game developers and video game, games. Introduced in 2001, the Game Developers Choice Awards were preceded by ...
, Daxter from ''Jak and Daxter: The Precursor Legacy'' won the Original Game Character of the Year award.
It was a runner-up for ''GameSpot'' annual "Best Platform Game" award among
console game
A video game console is an electronic device that outputs a video signal or image to display a video game that can typically be played with a game controller. These may be home consoles, which are generally placed in a permanent location connec ...
s, which went to ''
Conker's Bad Fur Day
''Conker's Bad Fur Day'' is a 2001 Platformer, platform game produced by Rare (company), Rare for the Nintendo 64. The game follows Conker the Squirrel, Conker, a greedy, hard-drinking red squirrel who must return home to his girlfriend, Berri, ...
''.
During the
5th Annual Interactive Achievement Awards
The ''5th Annual Interactive Achievement Awards'' was the 5th edition of the Interactive Achievement Awards, an annual awards event that honored the best games in the video game industry during 2001. The awards were arranged by the Academy of Int ...
, the
Academy of Interactive Arts & Sciences
The Academy of Interactive Arts & Sciences (AIAS) is a non-profit organization of video game industry professionals. It organizes the annual Design Innovate Communicate Entertain Summit, better known as D.I.C.E., which includes the presentation ...
nominated ''Jak and Daxter'' for the "
Console Action/Adventure" and "
Game Design
Game design is the process of creating and shaping the mechanics, systems, rules, and gameplay of a game. Game design processes apply to board games, card games, dice games, casino games, role-playing games, sports, Wargame (video games), war ga ...
" awards.
Legacy
In 2022, a group of fans
reverse-engineered
Reverse engineering (also known as backwards engineering or back engineering) is a process or method through which one attempts to understand through deductive reasoning how a previously made device, process, system, or piece of software accompl ...
the game and unofficially ported it to modern PC platforms; titled
OpenGOAL.
Notes
References
External links
*
{{DEFAULTSORT:Jak And Daxter: The Precursor Legacy
2001 video games
Jak and Daxter
Naughty Dog games
Open-world video games
Platformers
PlayStation 2 games
PlayStation 2-only games
Single-player video games
Sony Interactive Entertainment games
Video games developed in the United States
Video games scored by Josh Mancell
Video games set on fictional planets
3D platformers