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Ubisoft Divertissements Inc.,
doing business as A trade name, trading name, or business name is a pseudonym used by companies that do not operate under their registered company name. The term for this type of alternative name is fictitious business name. Registering the fictitious name with ...
Ubisoft Montreal, is a Canadian
video game developer A video game developer is a software developer specializing in video game development – the process and related disciplines of creating video games. A game developer can range from one person who undertakes all tasks to a large business with em ...
and a studio of
Ubisoft Ubisoft Entertainment SA (; ; formerly Ubi Soft Entertainment SA) is a French video game publisher headquartered in Saint-Mandé with development studios across the world. Its video game franchises include '' Anno'', '' Assassin's Creed'', ' ...
based in
Montreal Montreal is the List of towns in Quebec, largest city in the Provinces and territories of Canada, province of Quebec, the List of the largest municipalities in Canada by population, second-largest in Canada, and the List of North American cit ...
. The studio was founded in April 1997 as part of Ubisoft's growth into worldwide markets, with subsidies from the governments of Montreal, Quebec, and Canada to help create new multimedia jobs. The studio's initial products were low-profile children's games based on existing
intellectual property Intellectual property (IP) is a category of property that includes intangible creations of the human intellect. There are many types of intellectual property, and some countries recognize more than others. The best-known types are patents, co ...
. Ubisoft Montreal's break-out titles were 2002's '' Tom Clancy's Splinter Cell'' and 2003's '' Prince of Persia: The Sands of Time''. Subsequently, the studio continued to develop sequels and related games in both series, and developing its own intellectual properties such as ''
Assassin's Creed ''Assassin's Creed'' is a historical fiction, historical action-adventure video game series and media franchise published by Ubisoft and developed mainly by its studio Ubisoft Montreal using the game engine Anvil (game engine), Anvil and its m ...
'', '' Far Cry'', '' Watch Dogs'', and '' For Honor''. By October 2022, the studio employed over 4,000 staff, making it the largest in the world. The studio helped to establish Montreal as a creative city, and brought other video game developers and publishers to establish studios there.


History


Background and foundation (1997–2001)

Following Ubisoft's
initial public offering An initial public offering (IPO) or stock launch is a public offering in which shares of a company are sold to institutional investors and usually also to retail (individual) investors. An IPO is typically underwritten by one or more investm ...
in 1996, the Montreuil, France-based publisher began looking to expand into more global markets. Establishing a studio in
Quebec Quebec is Canada's List of Canadian provinces and territories by area, largest province by area. Located in Central Canada, the province shares borders with the provinces of Ontario to the west, Newfoundland and Labrador to the northeast, ...
was of strong interest to the company; according to Ubisoft's CEO Yannis Mallat, a Quebec studio would allow them to bring in French-speaking employees and help with communication with the Montreuil headquarters, and was in close proximity to the United States, one of the largest markets for video games. At the same time, the city of
Montreal Montreal is the List of towns in Quebec, largest city in the Provinces and territories of Canada, province of Quebec, the List of the largest municipalities in Canada by population, second-largest in Canada, and the List of North American cit ...
in Quebec was looking to recover from job losses due to disappearing manufacturing and textile industries from the early 1990s. The controlling political party, Parti Québécois (PQ), pursued new job creation in technology, computers, and multimedia. Lobbyist Sylvain Vaugeois, hearing that Ubisoft was searching for jobs, came up with a plan called ''Plan Mercure'' which would incentivize Ubisoft to found a studio in Montreal by having the government subsidize each employee for five years, but the government rejected this plan, believing it was too expensive for use of public funds. Vaugeois still went on to meet with Ubisoft, inviting them to visit Montreal and suggesting ''Plan Mercure'' was viable, and upon their visit, discovered that they had been misled, leading to some embarrassment on the city and province. PQ representatives of Quebec's and Montreal's government met with Ubisoft to convince them to establish a studio in Quebec after hearing that Ubisoft was considering a studio instead near
Boston Boston is the capital and most populous city in the Commonwealth (U.S. state), Commonwealth of Massachusetts in the United States. The city serves as the cultural and Financial centre, financial center of New England, a region of the Northeas ...
or in
New Brunswick New Brunswick is a Provinces and Territories of Canada, province of Canada, bordering Quebec to the north, Nova Scotia to the east, the Gulf of Saint Lawrence to the northeast, the Bay of Fundy to the southeast, and the U.S. state of Maine to ...
, and recognised they needed to follow on some form of Vaugeois' ''Plan Mercure'' to convince Ubisoft to form a studio in Montreal. Pierre Pettigrew, the Minister of Human Resources Development worked with the Quebec and federal government to come to a solution, whereby the two governments would split the previously considered per employee ( from the Quebec government) to provide 500 new jobs to young persons and provide training in the multimedia sector. Ubisoft was agreeable to this, and established Ubisoft Montreal (formally named Ubisoft Divertissements Inc.) on 25 April 1997. The studio was founded in offices in the Peck Building, a former textile factory, located in the
Mile End Mile End is an area in London, England and is located in the London Borough of Tower Hamlets. It is in East London and part of the East End of London, East End. It is east of Charing Cross. Situated on the part of the London-to-Colchester road ...
neighbourhood along Saint-Laurent Boulevard. Martin Tremblay joined the studio as executive vice-president in 1999, and was promoted to
chief operating officer A chief operating officer (COO), also called chief operations officer, is an executive in charge of the daily operations of an organization (i.e. personnel, resources, and logistics). COOs are usually second-in-command immediately after the C ...
a year later. The studio began with 50 employees, with half having coming from Ubisoft's Montreuil headquarters, and the other hired in under the government subsidies. According to Mallet, a founding myth of the company was that they had thrown the new employees in a room with computers and were told to develop a game, but Mallet did acknowledge that there was a lack of experience in game development from this group. Initially, the studio developed children's games based on licensed
intellectual property Intellectual property (IP) is a category of property that includes intangible creations of the human intellect. There are many types of intellectual property, and some countries recognize more than others. The best-known types are patents, co ...
(IP) such as '' Donald Duck: Goin' Quackers'' and games based on the Playmobil series of toys. While these were not critically significant games, they sold well to keep the studio profitable, and allowed them to establish an internal program for creating their own IP.


IP establishment and growth (2002–2008)

Ubisoft Montreal's break-out title came through '' Tom Clancy's Splinter Cell'', released in 2002. Prior to this, Ubisoft had closed down an internal development studio at the New York offices in 1999, which had been working on a game called ''The Drift'', a third-person shooter with elements of stealth. Ubisoft had found the game lacking cohesion, and despite efforts to rebrand it as a potential ''
James Bond The ''James Bond'' franchise focuses on James Bond (literary character), the titular character, a fictional Secret Intelligence Service, British Secret Service agent created in 1953 by writer Ian Fleming, who featured him in twelve novels ...
'' game, Ubisoft opted to halt development and transfer key staff and all the work in progress to Ubisoft Montreal. The next year in 2000, Ubisoft acquired Red Storm Entertainment, which had successfully produced games based on
Tom Clancy Thomas Leo Clancy Jr. (April 12, 1947 – October 1, 2013) was an American novelist. He is best known for his technically detailed espionage and military science, military-science storylines set during and after the Cold War. Seventeen of ...
novels. The acquisition included the license to develop more Tom Clancy-based games, as well as access to the Unreal game engine. The Ubisoft Montreal team started experimenting with modern spy gadgetry within the existing ''Drift'' elements, and found some potential promise to make a game in the '' Tom Clancy's'' series from it. With '' Metal Gear Solid 2: Sons of Liberty'' soon to be released, Ubisoft Montreal was tasked with creating the ''Metal Gear Solid'' killer, which resulted in the first ''Splinter Cell'' game. The Montreal studio continued to develop several of the ''Splinter Cell'' sequels through 2010. In 2001, Ubisoft acquired the rights to the ''
Myst ''Myst'' is a 1993 adventure video game developed by Cyan and published by Broderbund for Mac OS. In the game, the player travels via a special book to a mysterious island called Myst. The player interacts with objects and traverses the ...
'', '' Chessmaster'', and '' Prince of Persia'' IPs from
Mattel Mattel, Inc. ( ) is an American multinational corporation, multinational toy manufacturing and entertainment company headquartered in El Segundo, California. Founded in Los Angeles by Harold Matson and the husband-and-wife duo of Ruth Handler, ...
and The Learning Company. Mattel was adamant about getting the ''Prince of Persia'' series and assured that the Montreal studio got the first chance to work with it. Ubisoft Montreal took the original 2D platforming games into a third-person 3D perspective, incorporating
parkour Parkour () is an athletic Training#Physical training, training discipline or sport in which practitioners (called ''traceurs'') attempt to get from one point to another in the fastest and most efficient way possible, without assisting equipment ...
, as well as bringing the series' original creator
Jordan Mechner Jordan Mechner (born June 4, 1964) is an American video game designer, author, screenwriter, filmmaker, and former video game programmer. A major figure in the development of cinematic video games and a pioneer in video game animation, he began ...
as a consultant for the game's story. '' Prince of Persia: The Sands of Time'' was released in 2003, and proved a critical and financial success, with over 14 million copies sold by 2014, as well as several sequels. A small team in Ubisoft Montreal worked on developing a ''Prince of Persia'' for the next-generation consoles starting in 2004. They wanted to break away from having the player-character as a prince, and soon came to the concept of having the player control one of the Assassins in protecting the prince during the period of the Third Crusade. The newer hardware allowed them to expand the linear gameplay from ''Prince of Persia: The Sands of Time'' into an open world. Ubisoft was not keen on releasing a title in the ''Prince of Persia'' series where the Prince was not the prime character, and the title was reworked to be a new IP, called ''
Assassin's Creed ''Assassin's Creed'' is a historical fiction, historical action-adventure video game series and media franchise published by Ubisoft and developed mainly by its studio Ubisoft Montreal using the game engine Anvil (game engine), Anvil and its m ...
'' that ended up being released in 2007, selling over 10 million units by 2014. This was the third major IP being developed at Ubisoft Montreal, and has also had numerous sequels since its release. Yet another major IP came to Ubisoft Montreal was the '' Far Cry'' series. Ubisoft had initially contracted with Crytek to expand their demonstration of their CryEngine into a full game named '' Far Cry'', which Ubisoft published in 2004. After its release, Crytek was approached by
Electronic Arts Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by former Apple Inc., Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry ...
to develop exclusively for them. Ubisoft established a deal with Crytek for the rights to ''Far Cry'' and a persistent licence to the CryEngine. Ubisoft assigned Ubisoft Montreal to develop console releases of ''Far Cry'', which allowed them to continue to work with the licence and improve upon the CryEngine, making a new proprietary engine called the Dunia engine. The Montreal team created several sequels to ''Far Cry'', starting with '' Far Cry 2'' released in 2008. During this period, in 2005, the government of Quebec gave Ubisoft to expand with anticipation of reaching 2,000 employees by 2010. In 2007, with already 1,600 employees, the government increased to to reach 3,000 employees by 2013, which would make Ubisoft Montreal the world's largest game development studio. During his time as COO, Martin Tremblay was a staunch supporter of non-compete clauses, in large part due to an incident in which
Electronic Arts Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by former Apple Inc., Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry ...
hired away several Ubisoft Montreal employees to the at the time newly opened
EA Montreal EA Montreal is a Canadian video game developer, video game development studio owned and operated by Electronic Arts. The studio is based in Montreal, Quebec. It was inaugurated by EA on March 17, 2004. In April 2012, EA announced layoffs in EA ...
studio. When Tremblay left Ubisoft in 2006 to become President of Worldwide Studios at Vivendi Games, he was prevented from taking the new position by a court order enforcing the non-compete clause in his Ubisoft contract. Upon Tremblay's departure in 2006, Yannis Mallat, a producer on the ''Prince of Persia'' games, became the new CEO, also filling the same roles as Tremblay's COO position.


Ongoing development (2009–current)

Ubisoft Montreal continue to develop games in the ''Tom Clancy's'', ''Prince of Persia'', ''Assassin's Creed'', and ''Far Cry'' series, with various Ubisoft studios assisting at times. These series established Ubisoft Montreal's approach around open world games, a goal that Ubisoft wanted as the publisher prepared for the eighth generation of consoles, as well as dedication to the authenticity and historical accuracy of their products. To continue to expand its portfolio, Ubisoft Montreal subsequently developed the '' Watch Dogs'' series, with the first game released in 2014. ''Watch Dogs'' was developed as a modern, urban open world game, but to differentiate itself from ''Grand Theft Auto'', incorporated elements of hacking and
surveillance Surveillance is the monitoring of behavior, many activities, or information for the purpose of information gathering, influencing, managing, or directing. This can include observation from a distance by means of electronic equipment, such as ...
. In 2013 Ubisoft acquired THQ Montreal and merged it into Ubisoft Montreal. Ubisoft Montreal developed another new IP, '' For Honor'', which was first released in 2017. Atypical of Ubisoft Montreal's properties, ''For Honor'' is a multiplayer action combat game that uses various warriors from across various time periods. It had been an idea that its lead developer Jason Vandenberghe had had for at least ten years prior to its announcement. ''For Honor'' represents the studio's first attempt at an "ongoing game", producing ongoing content released on a seasonal basis. In June and July 2020, as part of a larger wave of accusations of sexual misconduct through the video game industry as part of the #MeToo movement, several high-profile people within Ubisoft as a whole were also accused of misconduct. As part of a number of voluntary regulations following internal investigations, Ubisoft Montreal's CEO and managing director for Ubisoft's Canadian studios Yannis Mallat also stepped down and left the company on July 11, 2020. Christophe Derennes was named to replace Mallat. Ubisoft Montreal ventured into mobile game development, announcing ''Tom Clancy's Rainbow Six Mobile'' on April 5, 2022, for Android and iOS. The title is the mobile-adapted version of the studio's 2015 tactical shooter '' Tom Clancy's Rainbow Six Siege''. As of 2023, the studio employs more than 4,000 people.


Technology


Games developed

Ubisoft Montreal is the principal developer for games in the ''
Assassin's Creed ''Assassin's Creed'' is a historical fiction, historical action-adventure video game series and media franchise published by Ubisoft and developed mainly by its studio Ubisoft Montreal using the game engine Anvil (game engine), Anvil and its m ...
'', '' Prince of Persia'', '' Far Cry'', '' Tom Clancy's Splinter Cell, Tom Clancy's Rainbow Six'', and '' Watch Dogs'' series, among other titles. However, this does not mean that they develop all the titles in these franchises, and more often than not, other
Ubisoft Ubisoft Entertainment SA (; ; formerly Ubi Soft Entertainment SA) is a French video game publisher headquartered in Saint-Mandé with development studios across the world. Its video game franchises include '' Anno'', '' Assassin's Creed'', ' ...
studios support them with development. * '' Tom Clancy's Splinter Cell'' series (2002–2010) * '' Prince of Persia'' series (2003–2010, 2026) * '' Tom Clancy's Rainbow Six'' series (2003–present) * '' Far Cry'' series (2005–2019) * ''
Assassin's Creed ''Assassin's Creed'' is a historical fiction, historical action-adventure video game series and media franchise published by Ubisoft and developed mainly by its studio Ubisoft Montreal using the game engine Anvil (game engine), Anvil and its m ...
'' series (2007–present) * '' Watch Dogs'' series (2014–2016) * '' Child of Light'' (2014) * '' For Honor'' (2017) * ''
Transference Transference () is a phenomenon within psychotherapy in which repetitions of old feelings, attitudes, desires, or fantasies that someone displaces are subconsciously projected onto a here-and-now person. Traditionally, it had solely co ...
'' (2018) * '' Roller Champions'' (2022)


Impact

The establishment of Ubisoft Montreal is considered to have a significant impact on Montreal. The Mile End area over the subsequent years transformed from a low-rent area to a commercial hub with new businesses, stores, restaurants and other attractions for the young workforce. For the city overall, Ubisoft Montreal was the first major video game studio and helped to establish its position as a creative city. Several other publishers, including
Electronic Arts Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by former Apple Inc., Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry ...
, Eidos Interactive, THQ, and Warner Bros., established studios in Montreal following Ubisoft, with the Quebec and federal governments continuing to offer subsidy programs to support high-tech job creation. In exchange, the studio has spent up to in the province of Quebec, and with their parent publisher, helped to open Ubisoft Quebec in
Quebec City Quebec City is the capital city of the Provinces and territories of Canada, Canadian province of Quebec. As of July 2021, the city had a population of 549,459, and the Census Metropolitan Area (including surrounding communities) had a populati ...
in 2005 and Ubisoft Saguenay in Saguenay in 2018 to help support Ubisoft Montreal's efforts, using similar tax incentives from the province to help found these.


Notes


References


External links

* {{Authority control Canadian companies established in 1997 Video game companies of Canada Companies based in Montreal Video game companies established in 1997 1997 establishments in Quebec Ubisoft divisions and subsidiaries Video game development companies Le Plateau-Mont-Royal Canadian subsidiaries of foreign companies