''Thief II: The Metal Age'' is a 2000
stealth
Stealth may refer to:
Military
*Stealth technology, technology used to conceal ships, aircraft, and missiles
**Stealth aircraft, aircraft which use stealth technology
**Stealth ground vehicle, ground vehicles which use stealth technology
** Stea ...
video game developed by
Looking Glass Studios
Looking Glass Studios, Inc. (formerly Blue Sky Productions and LookingGlass Technologies, Inc.) was an American video game developer based in Cambridge, Massachusetts. The company was founded by Paul Neurath with Ned Lerner as Blue Sky Product ...
and published by
Eidos Interactive
Square Enix Limited (formerly Domark Limited and Eidos Interactive Limited) is a British subsidiary of the Japanese video game company Square Enix, acting as their European publishing arm. The company formerly owned ''Tomb Raider'', which was in ...
. Like its predecessor ''
Thief: The Dark Project'', the game follows
Garrett Garrett may refer to:
Places
;United States
* Garrett, Illinois
* Garrett, Indiana
* Garrett, Kentucky (multiple places)
** Garrett, Floyd County, Kentucky, an unincorporated community
** Garrett, Meade County, Kentucky, an unincorporated communi ...
, a master thief who works in and around a
steampunk
Steampunk is a subgenre of science fiction that incorporates retrofuturistic technology and aesthetics inspired by 19th-century industrial steam-powered machinery. Steampunk works are often set in an alternative history of the Victorian era ...
metropolis called the City. The player assumes the role of Garrett as he unravels a conspiracy related to a new religious sect. Garrett takes on missions such as
burglaries
Burglary, also called breaking and entering and sometimes housebreaking, is the act of entering a building or other areas without permission, with the intention of committing a criminal offence. Usually that offence is theft, robbery or murde ...
and
frameup
__NOTOC__
In the United States criminal law, a frame-up (frameup) or setup is the act of framing someone, that is, providing false evidence or false testimony in order to falsely prove someone guilty of a crime. While incriminating those who ...
s, while trying to avoid detection by guards and automated security.
''Thief II'' was designed to build on the foundation of its predecessor. In response to feedback from players of ''Thief'', the team placed a heavy focus on urban stealth in the sequel, and they minimized the use of monsters and maze-like levels. The game was made with the third iteration of the
Dark Engine
The Dark Engine was a game engine developed by Looking Glass Studios and was used from 1998 to 2000, mainly in the early ''Thief'' games.
Features
The Dark Engine's renderer, originally created by Sean Barrett in 1995, supports graphics similar t ...
, which had been used previously to develop ''Thief'' and ''
System Shock 2
''System Shock 2'' is a 1999 action role-playing survival horror video game designed by Ken Levine and co-developed by Irrational Games and Looking Glass Studios. Originally intended to be a standalone title, its story was changed during produc ...
''. ''Thief II'' was announced at the 1999
Electronic Entertainment Expo
E3 (short for Electronic Entertainment Expo or Electronic Entertainment Experience in 2021) is a trade event for the video game industry. The Entertainment Software Association (ESA) organizes and presents E3, which many developers, publish ...
, as part of an extended contract between Looking Glass and Eidos to release games in the
''Thief'' series. Looking Glass neared bankruptcy as the game was developed, and the company was kept running by advances from Eidos.
''Thief II'' received positive reviews from critics, and its initial sales were stronger than those of its predecessor. However, the game's royalties were processed slowly, which compounded Looking Glass's financial troubles. As a result, the company closed in May 2000, with plans for ''Thief III'' cancelled. The third game in the series, entitled ''
Thief: Deadly Shadows'', was developed by
Ion Storm
Ion Storm, L.P. was an American video game developer founded by video game industry veterans John Romero and Tom Hall, both formerly of id Software. Despite an impressive pedigree and high expectations, the company only produced one commercial ...
and published by Eidos in 2004. ''Thief 2X: Shadows of the Metal Age'', a widely praised expansion
mod for ''Thief II'', was released in 2005. In 2014,
Square Enix
is a Japanese multinational holding company, production enterprise and entertainment conglomerate, best known for its ''Final Fantasy'', ''Dragon Quest'', '' Star Ocean'' and ''Kingdom Hearts'' role-playing video game franchises, among numerou ...
published a
reboot of the series, developed by
Eidos Montréal
Eidos may refer to:
* Eidos (philosophy), a Greek term meaning "form" "essence", "type" or "species". See Plato's theory of forms and Aristotle's theory of universals
* Eidos plc, a British software company, which created video game publisher Eido ...
.
Gameplay
''Thief II'' is a
stealth game
A stealth game is a type of video game in which the player primarily uses ''stealth'' to avoid or overcome opponents. Games in the genre typically allow the player to remain undetected by hiding, sneaking, or using disguises. Some games allow th ...
that takes place from a
first-person perspective
A first-person narrative is a mode of storytelling in which a storyteller recounts events from their own point of view using the first person It may be narrated by a first-person protagonist (or other focal character), first-person re-teller, ...
in a
three-dimensional
Three-dimensional space (also: 3D space, 3-space or, rarely, tri-dimensional space) is a geometric setting in which three values (called ''parameters'') are required to determine the position of an element (i.e., point). This is the informal ...
(3D) graphical environment.
The player seeks to complete mission objectives and to evade the notice of opponents such as guards.
The player must minimize the visibility and audibility of the
player character
A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not control ...
,
Garrett Garrett may refer to:
Places
;United States
* Garrett, Illinois
* Garrett, Indiana
* Garrett, Kentucky (multiple places)
** Garrett, Floyd County, Kentucky, an unincorporated community
** Garrett, Meade County, Kentucky, an unincorporated communi ...
, to escape detection. Players try to avoid lit areas and loud
flooring
Flooring is the general term for a permanent covering of a floor, or for the work of installing such a floor covering. Floor covering is a term to generically describe any finish material applied over a floor structure to provide a walking surface ...
in favor of shadows and quiet flooring. A light monitor on the
heads-up display
A head-up display, or heads-up display, also known as a HUD (), is any transparent display that presents data without requiring users to look away from their usual viewpoints. The origin of the name stems from a pilot being able to view inform ...
(HUD) indicates the player character's visibility.
While it is possible for the player character to engage in direct combat, he is easily defeated.
The game's 15 missions take place in large
levels that can be confronted in multiple ways.
Guards may be knocked out with a
blackjack or killed with a bow or sword, and their fallen bodies may be picked up and hidden.
In addition to human enemies, the game features security
automaton
An automaton (; plural: automata or automatons) is a relatively self-operating machine, or control mechanism designed to automatically follow a sequence of operations, or respond to predetermined instructions.Automaton – Definition and More ...
s and surveillance cameras.
While completing objectives such as
frameup
__NOTOC__
In the United States criminal law, a frame-up (frameup) or setup is the act of framing someone, that is, providing false evidence or false testimony in order to falsely prove someone guilty of a crime. While incriminating those who ...
s and blackmail, the player steals valuables that may be used to purchase thieving gear between missions.
The player's main tools are specialized arrows, including water arrows to douse lights, moss arrows to dampen the player character's footsteps and rope arrows to reach higher ground.
''Thief II'' is designed to be played methodically,
and the player plans ahead by scouting, reading the game's map and observing patrol patterns.
The player character has a
zooming mechanical eye, which connects to throwable "Scouting Orb" cameras.
One Scouting Orb may be deployed at a time; when it lands, the player views the game world from its perspective until normal play is resumed.
The player can listen for noises, such as footsteps and humming, to determine the locations of enemies.
On the highest of the game's three
difficulty levels, killing humans results in a
game over,
and in certain missions the player must not knock out any guards.
Plot
Setting and characters
Like its predecessor ''
Thief: The Dark Project'', ''Thief II'' is set in a
steampunk
Steampunk is a subgenre of science fiction that incorporates retrofuturistic technology and aesthetics inspired by 19th-century industrial steam-powered machinery. Steampunk works are often set in an alternative history of the Victorian era ...
metropolis called the City,
whose appearance resembles that of both medieval and
Victorian era
In the history of the United Kingdom and the British Empire, the Victorian era was the period of Queen Victoria's reign, from 20 June 1837 until her death on 22 January 1901. The era followed the Georgian period and preceded the Edward ...
cities.
Magic and steam technology exist side by side,
and three factions—the manipulative and enigmatic Keepers, the technology-focused Hammerites and the "pagan" worshippers of the
Pan-like Trickster god—are in operation.
''Thief II'' takes place one year after the first game.
In the aftermath of the Trickster's defeat and the failure of his plan to revert the world to a wild, primitive state,
a schism in the Hammerite religion spawns the "Mechanist" sect, which fanatically values technological progress.
The new inventions of the Mechanists are used by a resurgent police force to crack down on crime.
The pagans are in disarray, and have been driven into the wilderness beyond the City.
From there, they engage in
guerrilla warfare
Guerrilla warfare is a form of irregular warfare in which small groups of combatants, such as paramilitary personnel, armed civilians, or irregulars, use military tactics including ambushes, sabotage, raids, petty warfare, hit-and-run ...
against the Mechanists.
The Keeper faction is dormant as the game begins.
The game continues the story of Garrett (voiced by
Stephen Russell), the cynical master thief who defeated the Trickster.
Pursuing Garrett is the new sheriff, Gorman Truart (voiced by Sam Babbitt), who has imposed a
zero tolerance
A zero tolerance policy is one which imposes a punishment for every infraction of a stated rule.zero tolerance, n.' (under ''zero, n.''). The Oxford English Dictionary, 2nd Ed. 1989. Retrieved 10 November 2009. Italy, Japan, Singapore China, In ...
policy on crime.
Viktoria (voiced by
Terri Brosius), the former ally of the Trickster, eventually joins with Garrett to combat the Mechanists.
The game's primary antagonist is the founder of the Mechanists, Father Karras (also voiced by Russell), a mentally unstable inventor who despises the natural world.
Story
The game begins as Garrett continues his life as a thief. However, he is betrayed by his fence and ambushed after an early mission, and he determines that Truart, the local sheriff, is hunting him.
Keepers take Garrett to hear a prophecy about the "Metal Age", which he ignores. As Garrett leaves, Artemus, the Keeper who brought him into the order, informs him that Truart had been hired to kill him, and he gives Garrett a letter that directs him to eavesdrop on a Mechanist meeting. There, Garrett overhears Truart and Father Karras discussing the conversion of
street people into mindless "Servants", who wear masks that emit a red vapor capable of reducing themselves and any nearby organic material to rust. Truart promises to provide Karras with twenty victims for the Servant project, not realizing that Karras is recording his words for use in blackmail. Garrett steals the recording from a
safe deposit box, in order to coerce Truart into revealing his employer.
However, Garrett finds Truart murdered at his estate. Evidence at the crime scene leads him to spy on the
police officer
A police officer (also called a policeman and, less commonly, a policewoman) is a warranted law employee of a police force. In most countries, "police officer" is a generic term not specifying a particular rank. In some, the use of the ...
Lt. Mosley. Garrett sees Mosley deliver a suspicious letter, which is carried through a portal by a wounded pagan. Garrett enters the portal and finds himself outside the City, and he follows the pagan's trail of blood to Viktoria, who persuades Garrett to join her against the Mechanists. On a lead from Viktoria, he infiltrates Karras' office to learn about the "Cetus Project", and inadvertently discovers that Karras is giving Servants to the City's nobles. Garrett travels to a Mechanist base to find out more about the Cetus Project, which is revealed to be a
submarine. In order to locate and kidnap a high-ranking Mechanist named Brother Cavador, Garrett stows away in the vehicle.
After delivering Cavador to Viktoria, Garrett steals a Servant mask to learn about a Mechanist technology called a "Cultivator". Meanwhile, Karras hides inside the Mechanist cathedral in preparation for his plan. Garrett and Viktoria learn that it is the Cultivators inside Servant masks which emit red vapor, or "rust gas". Karras had provided Servants to nobles with gardens in order to set off an
apocalyptic chain reaction. Viktoria plans to lure the Servants into the
hermetically sealed Mechanist cathedral before Karras activates their masks, but Garrett believes this to be too dangerous and leaves. Viktoria goes to the cathedral alone and dies while filling it with plants, and Garrett completes her plan, killing Karras in the rust gas. Afterward, Garrett is approached by Artemus, who explains that Karras' scheme and Viktoria's death had been prophesied. Garrett demands to know the rest of the Keepers' prophecies as the game ends.
Development
Early production
Looking Glass Studios began designing ''Thief II'' in January 1999.
The team's goal was to build on the foundation of ''Thief: The Dark Project'',
a game that ''Thief II'' project director Steve Pearsall later said was an experiment.
He explained that the team had played it safe by including certain "exploration ... or adventure oriented" missions with "jumping and climbing puzzles" in ''Thief'',
and that the new game was significantly more focused on stealth.
Combat was given less prominence than in the original.
Based on feedback from players and reviewers of ''Thief'',
the team decided to scale back the use of maze-like levels and monsters such as
zombie
A zombie ( Haitian French: , ht, zonbi) is a mythological undead corporeal revenant created through the reanimation of a corpse. Zombies are most commonly found in horror and fantasy genre works. The term comes from Haitian folklore, in wh ...
s in favor of urban environments and human enemies.
Pearsall stated that ''Thief''s monsters were negatively received because, unlike the game's human enemies, they did not clearly indicate when they noticed the player. The team sought to remedy this problem by improving the audio cues given by non-human enemies in the sequel.
Production of ''Thief II'' commenced in February.
Looking Glass chose to compose the game's team of "half the original designers and half new blood", according to executive producer James Poole.
The company tried to select people who meshed well both personally and creatively, in an attempt to guarantee a smooth development cycle.
Adrenaline Vault editor-in-chief
Emil Pagliarulo was hired as a junior designer, in part because of his positive review of ''Thief''.
Rich "zdim" Carlson and
Iikka Keränen joined from
Ion Storm
Ion Storm, L.P. was an American video game developer founded by video game industry veterans John Romero and Tom Hall, both formerly of id Software. Despite an impressive pedigree and high expectations, the company only produced one commercial ...
's ''
Daikatana'' team, and Looking Glass contractor
Terri Brosius was hired as a full-time designer.
One-third of the team was female, which Pearsall believed contributed to a strong
group dynamic. As was typical at Looking Glass, the ''Thief II'' team worked in a wall-less space called a "pit", which allowed them to converse easily.
Describing the work environment at the time, writer Laura Baldwin noted that "conversations dash madly about the room,
ndwhen someone is demonstrating something interesting everyone gravitates over to look."
During the first months of development, the team regularly gathered to watch films pertinent to Garrett's character and to the game's visual design, such as ''
The Third Man
''The Third Man'' is a 1949 British film noir directed by Carol Reed, written by Graham Greene and starring Joseph Cotten, Alida Valli, Orson Welles, and Trevor Howard. Set in postwar Vienna, the film centres on American Holly Martins (Cotten), ...
'', ''
The Castle of Cagliostro
is a 1979 Japanese animated action-adventure comedy film co-written and directed by Hayao Miyazaki, with animation produced by Tokyo Movie Shinsha (TMS). It is the second feature film featuring Monkey Punch's master thief Arsène Lupin II ...
'', ''
M'' and ''
Metropolis
A metropolis () is a large city or conurbation which is a significant economic, political, and cultural center for a country or region, and an important hub for regional or international connections, commerce, and communications.
A big c ...
''.
Pearsall said that the latter two films were ''Thief II''s "biggest aesthetic influences", while the main inspiration for its plot was Umberto Eco's novel ''
The Name of the Rose
''The Name of the Rose'' ( it, Il nome della rosa ) is the 1980 debut novel by Italian author Umberto Eco. It is a historical murder mystery set in an Italian monastery in the year 1327, and an intellectual mystery combining semiotics in fiction ...
''.
The team also drew influence from
Fritz Leiber
Fritz Reuter Leiber Jr. ( ; December 24, 1910 – September 5, 1992) was an American writer of fantasy, horror, and science fiction. He was also a poet, actor in theater and films, playwright, and chess expert. With writers such as Robert ...
's ''
Fafhrd and the Gray Mouser
Fafhrd and the Gray Mouser are two sword-and-sorcery heroes appearing in stories written by American author Fritz Leiber. They are the protagonists of what are probably Leiber's best-known stories. One of his motives in writing them was to have ...
''.
The game's story was written in the
three-act structure: Garrett was intended to transition from his "cynical self" in the first act to a
private investigator
A private investigator (often abbreviated to PI and informally called a private eye), a private detective, or inquiry agent is a person who can be hired by individuals or groups to undertake investigatory law services. Private investigators of ...
in the second, and to a character similar to
James Bond
The ''James Bond'' series focuses on a fictional Secret Intelligence Service, British Secret Service agent created in 1953 by writer Ian Fleming, who featured him in twelve novels and two short-story collections. Since Fleming's death in 19 ...
in the third.
The City's technology and architecture were influenced by the appearance of Victorian London, and certain areas were given an
Art Deco
Art Deco, short for the French ''Arts Décoratifs'', and sometimes just called Deco, is a style of visual arts, architecture, and product design, that first appeared in France in the 1910s (just before World War I), and flourished in the Unit ...
theme to provide "sort of a ''Batman'' feel", in reference to the
1989 film.
Lead artist Mark Lizotte captured over two-thousand photographs during his vacation in Europe,
and these were the basis for many of the game's
textures.
''Thief II'' was built with the third iteration of the
Dark Engine
The Dark Engine was a game engine developed by Looking Glass Studios and was used from 1998 to 2000, mainly in the early ''Thief'' games.
Features
The Dark Engine's renderer, originally created by Sean Barrett in 1995, supports graphics similar t ...
, which had been used previously for ''Thief'' and ''
System Shock 2
''System Shock 2'' is a 1999 action role-playing survival horror video game designed by Ken Levine and co-developed by Irrational Games and Looking Glass Studios. Originally intended to be a standalone title, its story was changed during produc ...
''.
According to Pearsall, the Dark Engine had become "a very well understood development environment", which made for an easier production process.
Engine updates created for ''System Shock 2'', such as support for
16-bit color, were carried over to ''Thief II''. The average
character model in ''Thief II'' was given close to double the
polygons
In geometry, a polygon () is a plane figure that is described by a finite number of straight line segments connected to form a closed '' polygonal chain'' (or ''polygonal circuit''). The bounded plane region, the bounding circuit, or the two t ...
of the average model in ''Thief'', with much of the added detail focused on characters' heads. This was an attempt to give the characters a "more organic" look.
Certain
artificial intelligence
Artificial intelligence (AI) is intelligence—perceiving, synthesizing, and inferring information—demonstrated by machines, as opposed to intelligence displayed by animals and humans. Example tasks in which this is done include speech r ...
(AI) routines written into the Dark Engine, which allowed enemies to notice changes in the environment such as open doors, had not been used in ''Thief'' or in ''System Shock 2 ''but were implemented in ''Thief II''.
Weather effects such as fog and rain were added,
and technology from ''
Flight Unlimited III'' was used to generate the sky and clouds.
Announcement and continued development
''Thief II'' was announced during the
Electronic Entertainment Expo
E3 (short for Electronic Entertainment Expo or Electronic Entertainment Experience in 2021) is a trade event for the video game industry. The Entertainment Software Association (ESA) organizes and presents E3, which many developers, publish ...
on May 13, 1999, as part of a contract between Looking Glass and
Eidos Interactive
Square Enix Limited (formerly Domark Limited and Eidos Interactive Limited) is a British subsidiary of the Japanese video game company Square Enix, acting as their European publishing arm. The company formerly owned ''Tomb Raider'', which was in ...
to release four new games in the
''Thief'' series, beginning with ''Thief Gold''.
The deal had been signed on May 7, roughly three months after ''Thief II'' entered production.
A
tech demo
A technology demonstration (or tech demo), also known as demonstrator model, is a prototype, rough example or an otherwise incomplete version of a conceivable product or future system, put together as proof of concept with the primary purpose of ...
of the game, which Bruce Geryk of
Games Domain
Games Domain was a video game website founded by Dave Stanworth and based in Birmingham, UK. In the late 1990s, it was at one time mirrored in seven countries and had a tumultuous history of being purchased by different corporations over its 11- ...
described as "about three rooms with some Mages", was displayed on the show floor.
The demo was used to showcase the updated Dark Engine, which featured support for colored lighting, higher polygon models and larger environments.
The team revealed their intention to include more levels with human enemies,
and announced a projected release date of spring 2000.
Plans to include a
cooperative multiplayer mode were also detailed at the show.
IGN's Jason Bates noted that the ''Thief II'' display attracted "a bit of a buzz and a small crowd of dedicated onlookers".
By July, the team had begun initial construction of the game's levels.
''Thief II''s increased focus on stealth necessitated new level design concepts: the most stealth-based missions in ''Thief'' had centered on urban
burglary
Burglary, also called breaking and entering and sometimes housebreaking, is the act of entering a building or other areas without permission, with the intention of committing a criminal offence. Usually that offence is theft, robbery or murde ...
, but Pearsall explained that this "would get tired pretty fast" if repeated in every level. The team diversified ''Thief II'' by designing missions with such objectives as kidnapping, blackmail and eavesdropping.
The first two levels were designed to seamlessly introduce new players to the core
game mechanics
In tabletop games and video games, game mechanics are the rules or ludemes that govern and guide the player's actions, as well as the game's response to them. A rule is an instruction on how to play, a ludeme is an element of play like the L-sha ...
, without a
tutorial
A tutorial, in education, is a method of transferring knowledge and may be used as a part of a learning process. More interactive and specific than a book or a lecture, a tutorial seeks to teach by example and supply the information to complet ...
mission that might lose the interest of experienced players.
When creating a mission, the team would often begin by deciding on the player's objective, after which they would produce a rough
level design
In video games, a level (also referred to as a map, stage, or round in some older games) is any space available to the player during the course of completion of an objective. Video game levels generally have progressively-increasing difficulty t ...
. The mission would then undergo a
peer review
Peer review is the evaluation of work by one or more people with similar competencies as the producers of the work ( peers). It functions as a form of self-regulation by qualified members of a profession within the relevant field. Peer revie ...
to determine if it should be added to the game.
Each of the game's levels was a team effort rather than the work of a single designer.
Designer
Randy Smith explained that, while ''Thief''s levels had been designed to fit a pre-existing story, the ''Thief II'' team "tried to think of really good missions first" and then adjusted the plot to suit them. He noted that it was highly difficult to harmonize the two.
The game's sound team was composed of Kemal Amarasingham, Damin Djawadi and audio director
Eric Brosius.
According to Brosius, each member of the audio department did "everything", without clear demarcations between roles.
Like ''Thief'', ''Thief II'' features a sound engine that simulates
propagation in real-time.
To achieve this effect, each level's geometry was input both to the
level editor
In video games
Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual f ...
and to a "separate
ounddatabase", which mapped how sound would realistically propagate based on "the physical room characteristics
.. andhow all the different rooms and areas are connected together".
For example, noise travels freely through an open door but is blocked when the door is closed.
The team used the new "occlusion" feature in
EAX 2.0 to make ''Thief II''s sound environment more realistic and to allow the player to listen through doors.
The game features more sound effects, music and speech than the original ''Thief''.
''Thief II''s
score
Score or scorer may refer to:
*Test score, the result of an exam or test
Business
* Score Digital, now part of Bauer Radio
* Score Entertainment, a former American trading card design and manufacturing company
* Score Media, a former Canadian m ...
, as with that of its predecessor, was designed to "blur ambient
oundand music" together. However, Brosius later stated that, while ''Thief''s soundtrack is composed of "simple and hypnotic" loops only a few seconds in length, ''Thief II'' features longer and "more thoughtfully" constructed pieces. He believed that this method had positive aspects, but that it resulted in a less immersive audio environment.
Artist Dan Thron returned to create the game's cutscenes, with assistance from Jennifer Hrabota-Lesser.
Thron later called Hrabota-Lesser "one of the greatest artists I've ever seen".
The cutscenes, which ''
Computer Games Magazine
''Computer Games Magazine'' was a monthly computer and console gaming print magazine, founded in October 1988 as the United Kingdom publication ''Games International''. During its history, it was known variously as ''Strategy Plus'' (October 1 ...
'' called "unique", feature multiple layers of artwork and footage of live actors filmed against a
green screen
Chroma key compositing, or chroma keying, is a visual-effects and post-production technique for compositing (layering) two images or video streams together based on colour hues ( chroma range). The technique has been used in many fields to ...
. These components were combined and animated in
Adobe After Effects
Adobe After Effects is a digital visual effects, motion graphics, and compositing application developed by Adobe Inc., and used in the post-production process of film making, video games and television production. Among other things, After ...
.
The technique had been developed for the original ''Thief'', as an evolution of designer
Ken Levine's suggestion to use
motion comic
A motion comic (or animated comic) is a form of animation combining elements of print comic books and animation. Individual panels are expanded into a full shot while sound effects, voice acting, and animation are added to the original artwork. T ...
cutscenes.
David Lynch
David Keith Lynch (born January 20, 1946) is an American filmmaker, visual artist and actor. A recipient of an Academy Honorary Award in 2019, Lynch has received three Academy Award nominations for Best Director, and the César Award for Be ...
's films ''
Eraserhead
''Eraserhead'' is a 1977 American surrealist horror film written, directed, produced, and edited by David Lynch. Lynch also created its score and sound design, which included pieces by a variety of other musicians. Shot in black and white, it ...
'' and ''
The Elephant Man'' were important influences on their style.
Final months
By October 1999, the team had cut the game's multiplayer feature.
Pearsall explained that Looking Glass did not "have the resources to do a new kind of multiplayer and ship a finely tuned single-player game".
Plans were announced in January 2000 to release a multiplayer-only ''Thief'' game shortly after the completion of ''Thief II''.
As ''Thief II''s development continued, Looking Glass experienced extreme financial troubles. The company's
Marc LeBlanc
Marc "Mahk" LeBlanc is an educator and designer of video games.
LeBlanc attended MIT where he received a B.S. and M.S. in Computer Science.
Through his work with Looking Glass Studios, LeBlanc contributed to a number of important video game titl ...
later said that "Eidos was writing a check every week to cover our burn rate" during the last months of the project. The game's final cost was roughly $2.5 million. According to company head
Paul Neurath Paul Neurath is a video game designer and creative director. He founded both Blue Sky Productions (later renamed Looking Glass Studios) and Floodgate Entertainment. He was the creative director of Zynga Boston. In 2014 he founded OtherSide Entert ...
, Eidos informed Looking Glass that "it was not an option" for ''Thief II'' to miss its release date, and that there would be "dire consequences if
emissed by even a day". An anonymous Looking Glass staffer later told
Salon.com that Eidos "told us basically to ship
'Thief II''by their fiscal quarter or die".
By January, Pearsall confirmed that the game had reached
beta
Beta (, ; uppercase , lowercase , or cursive ; grc, βῆτα, bē̂ta or ell, βήτα, víta) is the second letter of the Greek alphabet. In the system of Greek numerals, it has a value of 2. In Modern Greek, it represents the voiced labi ...
, and that most of the team's energy was being spent "tuning, polishing, and fixing bugs".
He noted in early February that ''Thief II'' had been produced almost entirely on schedule.
The company slipped behind near the end of the project and entered
crunch time to make up the loss.
On February 24, ''Thief II'' producer Michael McHale announced that the game had reached "feature freeze", and that the team was in "super crunch mode". Numerous
game testers from Eidos joined the project. However, McHale said that the team was energized and that "spirits
erehigh".
Certain employees slept in the office and avoided bathing so that the game could reach its March deadline. LeBlanc later stated his belief that the game was rushed, and that its quality suffered as a result. Nevertheless, the team met their goal,
and the game was released on March 23, 2000.
Eidos expedited the company's payment for completing the game.
Reception
''Thief 2'' debuted high on the bestsellers list for computer games,
and its initial sales were better than those of its commercially successful predecessor.
By November 2000, its global sales had surpassed 220,000 copies; ''PC Zone'' described these figures as "commercial acclaim."
The United States alone accounted for 67,084 sales by the end of 2000, which drew in revenues of $2.37 million.
The game later received a "Silver" sales award by the
Entertainment and Leisure Software Publishers Association (ELSPA),
indicating sales of at least 100,000 copies in the United Kingdom.
''Thief II'' also received positive reviews from critics, with an aggregate score of 87/100 on
Metacritic
Metacritic is a website that aggregates reviews of films, TV shows, music albums, video games and formerly, books. For each product, the scores from each review are averaged (a weighted average). Metacritic was created by Jason Dietz, Marc ...
.
''
Computer Gaming World
''Computer Gaming World'' (CGW) was an American computer game magazine published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 1993. It expanded greatly through t ...
''s Thomas L. McDonald wrote that "everything in ''Thief II'' is bigger, sharper, better, and more effective" than in its predecessor. He enjoyed its story and called its levels "vast and intricate", with "astonishingly complex and often beautiful" architecture; but he found the game's graphics to be somewhat lackluster. McDonald summarized ''Thief II'' as a unique "gamer's game".
Jim Preston of ''
PC Gamer US
''PC Gamer'' is a magazine and website founded in the United Kingdom in 1993 devoted to PC gaming and published monthly by Future plc. The magazine has several regional editions, with the UK and US editions becoming the best selling PC games mag ...
'' considered the game to be "more focused and polished than the original", and he praised the removal of "zombie battles". While he faulted its graphics, he summarized it as "one hell of a good game".
Jasen Torres of ''
GameFan
''GameFan'' (originally known as ''Diehard GameFan'') was a publication started by Tim Lindquist, Greg Off, George Weising. and Dave Halverson in September 1992 that provided coverage of domestic and import video games. It was notable for its ex ...
'' wrote, "If you liked ''Thief'', you'll love ''Thief 2: The Metal Age''; it's more of the stuff that made ''Thief'' great, with less of the annoying stuff". He applauded the removal of "zombie killer" missions and believed the game's sound to be "superior to any other game". He considered its story to be "good" but "nothing great" and its graphics to be "decent"; but he commented that the game was "really all about the gameplay", which he praised as "quite compelling and fun".
Benjamin E. Sones of ''
Computer Games Magazine
''Computer Games Magazine'' was a monthly computer and console gaming print magazine, founded in October 1988 as the United Kingdom publication ''Games International''. During its history, it was known variously as ''Strategy Plus'' (October 1 ...
'' considered the game's story to be "quite good", but he faulted Looking Glass for failing to detail the events of the first game for new players. He wrote that ''Thief II''s graphics were passable but that its sound design was "phenomenal". Sones praised its missions as "very well crafted", and noted that they gave the impression of being in "a living, breathing world." He summarized, "It may not be perfect, but ''Thief 2'' has got it where it counts".
Charles Harold of ''
The New York Times
''The New York Times'' (''the Times'', ''NYT'', or the Gray Lady) is a daily newspaper based in New York City with a worldwide readership reported in 2020 to comprise a declining 840,000 paid print subscribers, and a growing 6 million paid ...
'' called the game a "refreshing alternative to games that glorify violence". He found its story to be "slight", but he lauded its world as "amazingly alive" and its AI as a "remarkable impersonation of real intelligence".
Writing for ''
GamePro
Gamepro.com is an international multiplatform video game magazine media company that covers the video game industry, video game hardware and video game software in countries such as Germany and France. The publication, GamePro, was originally la ...
'', Barry Brenesal commented that ''Thief II'' "provides a solid gaming experience" but "doesn't startle like its predecessor". He wrote that its missions featured a "great deal of variety", and he praised their "ability to casually suggest a much larger world", but he complained that they were linear. He considered the game's writing to be "among the best in the business". While Brenesal enjoyed the game's textures and lighting, he noted the low detail of the game's human models, whose animations he found to be "arthritic".
''
PC Zone
''PC Zone'', founded in 1993, was the first magazine dedicated to games for IBM-compatible personal computers to be published in the United Kingdom. Earlier PC magazines such as '' PC Leisure'', '' PC Format'' and '' PC Plus'' had covered games ...
''s Paul Presley wrote that the game's levels were larger but easier than those of ''Thief'', and he considered their objectives to be somewhat linear. He found ''Thief II''s graphics to be dated and wrote that its lack of real-time lighting "tends to give each environment a sort of 'false' quality". However, he believed that the game "still has enough atmosphere to immerse you", and he praised its sound design. Presley considered the game to be a straightforward rehash of its predecessor, and he finished, "A more clear-cut case of sequel-itis there has never been."
Jim Preston reviewed the PC version of the game for ''
Next Generation'', rating it four stars out of five, and stated that "Great, skulking gameplay, useful new tools, and clever level design make ''Thief II'' an excellent first-person 'sneaker.'"
Post-release
While ''Thief II'' performed well commercially, Looking Glass was not set to receive royalties for several months.
The company had struggled financially since the commercial failures of its self-published games ''
Terra Nova: Strike Force Centauri'' and ''
British Open Championship Golf
''British Open Championship Golf'' is a 1997 sports video game developed and published by LookingGlass Technologies. A simulation of The Open Championship, it allows the player to engage in multiple forms of golf, including stroke play and four ...
''. Looking Glass's ''
Flight Unlimited III'' had flopped at retail, and the development of ''
Jane's Attack Squadron
''Jane's Attack Squadron'' is a 2002 combat flight simulator developed by Looking Glass Studios and Mad Doc Software and published by Xicat Interactive. Based on World War II, the game allows players to pilot fifteen reproductions of that ...
'' had gone over budget and fallen behind schedule. A deal to co-develop the stealth game ''Deep Cover'' with
Irrational Games
Irrational Games (known as 2K Boston between 2007 and 2009) was an American video game developer founded in 1997 by three former employees of Looking Glass Studios: Ken Levine, Jonathan Chey, and Robert Fermier. Take-Two Interactive acquired t ...
had recently collapsed.
According to Looking Glass's Tim Stellmach, the delay in ''Thief II'' royalties "faced
swith the prospect of running out of money."
Looking Glass management signed a deal in which Eidos Interactive would acquire the company, but Eidos fell into a sudden financial crisis, in part because of the failure of
Ion Storm
Ion Storm, L.P. was an American video game developer founded by video game industry veterans John Romero and Tom Hall, both formerly of id Software. Despite an impressive pedigree and high expectations, the company only produced one commercial ...
's $40 million game ''
Daikatana''.
These factors led to the closure of Looking Glass on May 24, 2000,
with the planned ''Thief II'' successors ''Thief II Gold'' and ''Thief III'' cancelled.
Later installments
The ''Thief'' series had been planned as a trilogy,
and work on ''Thief III'' was "in a fairly advanced stage" when Looking Glass closed, according to ''PC Zone''s Keith Pullin.
Randy Smith and Terri Brosius were appointed as lead designers, and they developed the game's concept over several months.
In an open letter published after the company's bankruptcy, Smith wrote that the third game would have taken place in an "open-ended, self-directed city", and that its plot would have centered on the Keepers.
Brosius suggested that ''Thief III'' would have seen Garrett "accept
ngthat there are consequences to his actions", and that he would likely have become "ready to give, rather than always take."
The player would have uncovered the game's story gradually, while exploring a
free-roam environment.
Serious plans had been made to include co-operative multiplayer,
and a new engine, Siege, had been in production.
When Looking Glass closed, its assets were liquidated and the ''Thief'' intellectual property was sold at auction.
This raised doubts that the ''Thief'' trilogy would be completed,
a situation that
Salon.com writer Wagner James Au compared to
Lucasfilm
Lucasfilm Ltd. LLC is an American film and television production company and a subsidiary of Walt Disney Studios, which is a business segment of The Walt Disney Company. The studio is best known for creating and producing the ''Star Wars'' and ' ...
closing after the release of ''
The Empire Strikes Back
''The Empire Strikes Back'' (also known as ''Star Wars: Episode V – The Empire Strikes Back'') is a 1980 American epic space opera film directed by Irvin Kershner from a screenplay by Leigh Brackett and Lawrence Kasdan, based on a sto ...
''.
However, following rumors, Eidos announced on August 9, 2000 that it had purchased the rights to ''Thief''.
Development of ''Thief III'' was delegated to the
Warren Spector
Warren Evan Spector (born October 2, 1955) is an American role-playing and video game designer, director, writer, producer and production designer. He is known for creating immersive sim games, which give players a wide variety of choices in ho ...
-supervised Ion Storm, which had recently completed ''
Deus Ex
''Deus Ex'' is a series of role-playing video games, set during the mid 21st century. Focusing on the conflict between secretive factions who wish to control the world by proxy, and the effects of transhumanistic attitudes and technologies in a ...
''.
According to Spector, ''Thief III'' would have been given to
Core Design
Core Design Limited (known as Rebellion (Derby) Ltd between 2006 and 2010) was a British video game developer based in Derby. Founded in May 1988 by former Gremlin Graphics employees, it originally bore the name Megabrite until rebranding as Co ...
or
Crystal Dynamics
Crystal Dynamics, Inc. is an American video game developer based in San Mateo, California and part of Embracer Group. The studio developed the ''Gex'', '' Legacy of Kain'', and ''Tomb Raider'' series. Founded in 1992 by Madeline Canepa, Judy ...
had he not accepted it.
The game was announced for
Windows
Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for ...
and the
PlayStation 2.
On August 10, Spector commented that Ion Storm's first goal was to assemble a core team, composed in part of former Looking Glass employees, to design and plot the game.
''Thief II'' team members Randy Smith, Lulu Lamer, Emil Pagliarulo and Terri Brosius were hired to begin the project.
On August 16, Ion Storm announced its hires, and stated that concept work on ''Thief III'' would begin in September.
The team planned to "wrap up
heloose ends" of the series,
and they built directly upon the ''Thief III'' concept work done at Looking Glass.
''Thief III'' was eventually renamed ''
Thief: Deadly Shadows'',
and it was released for Windows and the
Xbox
Xbox is a video gaming brand created and owned by Microsoft. The brand consists of five video game consoles, as well as applications (games), streaming services, an online service by the name of Xbox network, and the development arm by th ...
on May 25, 2004.
In May 2009, after several months of rumors, a fourth game in the ''Thief'' series was announced by ''
Deus Ex: Human Revolution'' developer
Eidos Montréal
Eidos may refer to:
* Eidos (philosophy), a Greek term meaning "form" "essence", "type" or "species". See Plato's theory of forms and Aristotle's theory of universals
* Eidos plc, a British software company, which created video game publisher Eido ...
.
It was unveiled in the April 2013 issue of ''
Game Informer
''Game Informer'' (''GI'', most often stylized ''gameinformer'' from the 2010s onward) is an American monthly video game magazine featuring articles, news, strategy, and reviews of video games and associated consoles. It debuted in August 1991 ...
''.
The game, entitled ''
Thief
Theft is the act of taking another person's property or services without that person's permission or consent with the intent to deprive the rightful owner of it. The word ''theft'' is also used as a synonym or informal shorthand term for some ...
'', is a reboot of the ''Thief'' series; and it does not feature the Hammerites, pagans or Keepers.
Its plot follows Garrett (voiced by
Romano Orzari
Romano Orzari (born 12 December 1964) is a Canadian film and television actor. He played Hoagy Carmichael in '' Bix'' (1991), Pvt. Jimmy Rassi in ''Silent Night'' (2002), Joey Perrotta in '' Baby for Sale'' (2004), and Tom in ''Mères et filles' ...
in place of Stephen Russell) in the aftermath of an accident that leaves his protégé, Erin, missing. Garrett has amnesia after this incident, and the City is beset by a plague called the Gloom.
The game was released for
Windows
Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for ...
and the
Xbox 360
The Xbox 360 is a home video game console developed by Microsoft. As the successor to the original Xbox, it is the second console in the Xbox series. It competed with Sony's PlayStation 3 and Nintendo's Wii as part of the seventh generati ...
,
PlayStation 3
The PlayStation 3 (PS3) is a home video game console developed by Sony Interactive Entertainment, Sony Computer Entertainment. The successor to the PlayStation 2, it is part of the PlayStation brand of consoles. It was first released on Novemb ...
,
Xbox One
The Xbox One is a home video game console developed by Microsoft. Announced in May 2013, it is the successor to Xbox 360 and the third base console in the Xbox series of video game consoles. It was first released in North America, parts of ...
and
PlayStation 4
The PlayStation 4 (PS4) is a home video game console developed by Sony Interactive Entertainment. Announced as the successor to the PlayStation 3 in February 2013, it was launched on November 15, 2013, in North America, November 29, 2013 in ...
in February 2014.
Fan expansion
Soon after the bankruptcy of Looking Glass, a fan group called the Dark Engineering Guild began developing an expansion
mod to ''Thief II'', entitled ''Thief 2X: Shadows of the Metal Age''.
Initially, they hoped to fill the void left by the cancellation of ''Thief III'',
but they continued to work on the mod after the announcement and release of ''Thief: Deadly Shadows''.
Released in 2005 after five years in development, the mod follows Zaya, a young woman who is robbed while visiting the City and who then seeks revenge.
She is mentored by a pagan hermit named Malak, who trains her as a thief but who has ulterior motives.
The team designed Zaya to be physically capable and to have a "middle-eastern/north-African look", but made an effort to avoid similarities to
Mulan.
Chronologically, the story starts near the end of ''Thief'' and ends in the middle of ''Thief II'', thereby depicting the rise of Gorman Truart and the early days of the Mechanists.
''Thief 2X'' features 13 missions, with new animated cutscenes and roughly 3,000 new lines of recorded dialogue.
The mod was praised by critics and by the ''Thief'' fan community.
Brett Todd of ''
PC Gamer US
''PC Gamer'' is a magazine and website founded in the United Kingdom in 1993 devoted to PC gaming and published monthly by Future plc. The magazine has several regional editions, with the UK and US editions becoming the best selling PC games mag ...
'' awarded it "Mod of the Month" and wrote: "It doesn't quite have the mysterious allure of the original games, but it's awfully close".
A writer for
Jolt Online Gaming
Jolt Online Gaming was an online gaming company hosted in Ireland. Its main site provided news, reviews, and interviews concerning upcoming games on consoles and computers, while its gaming network Jolt Online Gaming Network hosted and published f ...
praised the mod's visuals and considered its missions to be "incredibly well designed". While the writer commented that ''Thief 2X'' did not perfectly follow the series' tone and that its voice acting was "not the best", they finished by saying that fans of the ''Thief'' series had "no excuse not to play ''T2X''".
''PC Gamer UK''s
Kieron Gillen
Kieron Michael Gillen (; born 30 September 1975) is a British comic book writer and former video game and music journalist. In comics, Gillen is known for '' Phonogram'' and '' The Wicked + The Divine'', both co-created with artist Jamie McKe ...
wrote that he had expected the mod to be cancelled, given that the "web is full of
..five-percent finished masterworks from people who aimed far, far too high". After ''Thief 2X''s release, he lauded it as the best ''Thief'' fan work and as "one of the most impressive achievements of any fan community for any game".
See also
* ''
The Dark Mod
''The Dark Mod'' is a free and open-source software first-person stealth video game, inspired by the ''Thief'' series by Looking Glass Studios. The game provides the basic framework and tools (engine, assets, models, and editor) for more than 1 ...
''
*
Emergent gameplay
Emergent gameplay refers to complex situations in video games, board games, or table top role-playing games that emerge from the interaction of relatively simple game mechanics.
Designers have attempted to encourage emergent play by providing too ...
*
Immersive sim
An immersive sim (simulation) is a video game genre that emphasizes player choice. Its core, defining trait is the use of simulated systems that respond to a variety of player actions which, combined with a comparatively broad array of player ...
References
External links
*
*
{{DEFAULTSORT:Thief Ii: The Metal Age
2000 video games
Action-adventure games
Dark fantasy video games
Eidos Interactive games
Looking Glass Studios games
Stealth video games
Steampunk video games
Thief (series)
Video game sequels
Video games developed in the United States
Video games scored by Eric Brosius
Windows games
Windows-only games
Video games about crime
Immersive sims
Single-player video games