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Thief (2014 Video Game)
''Thief'' is a Stealth game, stealth video game developed by Eidos-Montréal and published by Square Enix in February 2014 for PlayStation 3, PlayStation 4, Windows, Xbox 360, and Xbox One video gaming platforms. Feral Interactive brought the game to OS X in November 2015. It is a revival of the cult classic Thief (series), ''Thief'' video game series of which it is the fourth installment. Initially announced in 2009 as ''Thief 4'', it was later announced in 2013 that the game is a reboot for the series. The game is set in 'The City', a dark fantasy world inspired by Victorian architecture, Victorian, Gothic architecture, Gothic, gaslight fantasy and steampunk aesthetics. Players control Garrett (character), Garrett, a master thief who embarks on several missions focusing on stealing from the rich. Players may approach Level (video games), levels in a variety of different ways; players can choose the action-oriented and lethal approach, where players will disable or kill enemies o ...
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Eidos-Montréal
Eidos Interactive Corporation (trade name: Eidos-Montréal) is a Canadian video game developer based in Montreal and part of Embracer Group. The studio was founded by Stéphane D'Astous in 2007 under SCi Entertainment. It became part of Square Enix Europe in 2009 and CDE Entertainment in 2022. History Eidos Interactive announced plans to open a Montreal-based subsidiary studio in February 2007. Eidos Interactive Corp. was incorporated in March 2007. Eidos-Montréal formally opened with general manager Stéphane D'Astous on 26 November 2007. According to D'Astous, unlike other video game development studios, Eidos-Montréal's development cycle as characterized by smaller teams (totalling to 350) working over a longer period. The same year as its founding, the studio announced to work on a ''Deus Ex'' project. In May 2009, the studio announced to work on the fourth installment of the ''Thief'' series. D'Astous resigned from Eidos-Montréal on 19 July 2013, citing irreconcila ...
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Stealth Game
A stealth game is a type of video game in which the player primarily uses ''stealth'' to avoid or overcome opponents. Games in the video game genre, genre typically allow the player to remain undetected by hiding, sneaking, or using disguises. Some games allow the player to choose between a stealthy approach or directly attacking antagonists, but rewarding the player for greater use of stealth. The genre has employed espionage, counter-terrorism, and Rogue (vagrant), rogue themes, with protagonists that are special forces operatives, special agents, secret agents, thieves, ninjas, or assassins. Some games have also combined stealth elements with other genres, such as first-person shooters and also platformers. Elements of "stealth" gameplay, by way of avoiding confrontation with enemies, can be attributed to a diverse range of games, including ''Pac-Man'' (1980). Early maze games have been credited with spawning the genre, including ''Manbiki Shounen'' (1979), ''List of Lupin III ...
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Player Character
A player character (also known as a playable character or PC) is a fictional Character (arts), character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not controlled by a player are called non-player characters (NPCs). The actions of non-player characters are typically handled by the game itself in video games, or according to rules followed by a gamemaster refereeing tabletop role-playing games. The player character functions as a fictional, alternate body for the player controlling the character. Video games typically have one player character for each person playing the game. Some games, such as multiplayer online battle arena, hero shooter, and fighting games, offer a group of player characters for the player to choose from, allowing the player to control one of them at a time. Where more than one player character is available, the characters may have distinctive Attribute (rol ...
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Thief 2014 Gameplay Screenshot
Theft (, cognate to ) is the act of taking another person's property or services without that person's permission or consent with the intent to deprive the rightful owner of it. The word ''theft'' is also used as a synonym or informal shorthand term for some crimes against property, such as larceny, robbery, embezzlement, extortion, blackmail, or receiving stolen property. In some jurisdictions, ''theft'' is considered to be synonymous with ''larceny'', while in others, ''theft'' is defined more narrowly. A person who engages in theft is known as a thief ( thieves). ''Theft'' is the name of a statutory offence in California, Canada, England and Wales, Hong Kong, Northern Ireland, the Republic of Ireland, and the Australian states of South Australia Theft (and receiving). and Victoria. Theft. Elements The ''actus reus'' of theft is usually defined as an unauthorised taking, keeping, or using of another's property which must be accompanied by a ''mens rea'' of dishonesty and ...
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Level (video Games)
In Video game, video games, a level (also referred to as a map, mission, stage, course, or round in some older games) is any space available to the player during the course of completion of an objective. Video game levels generally have progressively increasing difficulty to appeal to players with different skill levels. Each level may present new concepts and challenges to keep a player's interest high to play for a long time. In games with linear progression, levels are areas of a larger world, such as Green Hill Zone. Games may also feature interconnected levels, representing locations. Although the challenge in a game is often to defeat some sort of character, levels are sometimes designed with a movement challenge, such as a jumping puzzle, a form of obstacle course. Players must judge the distance between platforms or ledges and safely jump between them to reach the next area. These puzzles can slow the momentum down for players of fast action games; the first ''Half-Life ...
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Garrett (character)
''Thief'' is a series of stealth video games in which the player takes the role of Garrett, a master thief in a fantasy steampunk world resembling a cross between the Late Middle Ages and the Victorian era, with more advanced technologies interspersed. The series consists of '' Thief: The Dark Project'' (1998), '' Thief II: The Metal Age'' (2000), '' Thief: Deadly Shadows'' (2004), ''Thief'' (2014) and '' Thief VR: Legacy of Shadow'' (2025). An expanded version of ''Thief: The Dark Project'', titled ''Thief Gold'', was released in 1999 and features three extra maps and a number of bug fixes. Looking Glass Studios developed both ''The Dark Project'' and ''The Metal Age''. After the studio had gone out of business in 2000, many former employees moved to Ion Storm and began developing the third part of the series, ''Deadly Shadows''. Eidos-Montréal was subsequently given the reins for ''Thief''. The ''Thief'' series has been well-received by critics. Gameplay Set mainly in a fir ...
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Steampunk
Steampunk is a subgenre of science fiction that incorporates retrofuturistic technology and Applied arts, aesthetics inspired by, but not limited to, 19th-century Industrial Revolution, industrial steam engine, steam-powered machinery. Steampunk works are often set in an alternate history, alternative history of the Victorian era or the American frontier, where steam power remains in mainstream use, or in a fantasy world that similarly employs steam power. Steampunk features anachronism, anachronistic technologies or retrofuturistic inventions as people in the 19th century might have envisioned them — distinguishing it from Neo-Victorianism — and is likewise rooted in the era's perspective on fashion, culture, architectural style, and art. Such technologies may include fictional machines like those found in the works of H. G. Wells and Jules Verne. Other examples of steampunk contain alternative-history-style presentations of such technology as steam cannons, lighter-than-ai ...
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Gothic Architecture
Gothic architecture is an architectural style that was prevalent in Europe from the late 12th to the 16th century, during the High Middle Ages, High and Late Middle Ages, surviving into the 17th and 18th centuries in some areas. It evolved from Romanesque architecture and was succeeded by Renaissance architecture. It originated in the Île-de-France and Picardy regions of northern France. The style at the time was sometimes known as ''opus Francigenum'' (); the term ''Gothic'' was first applied contemptuously during the later Renaissance, by those ambitious to revive the Classical architecture, architecture of classical antiquity. The defining design element of Gothic architecture is the Pointed arch (architecture), pointed arch. The use of the pointed arch in turn led to the development of the pointed rib vault and flying buttresses, combined with elaborate tracery and stained glass windows. At the Abbey of Basilica of Saint-Denis, Saint-Denis, near Paris, the choir was rec ...
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Victorian Architecture
Victorian architecture is a series of Revivalism (architecture), architectural revival styles in the mid-to-late 19th century. ''Victorian'' refers to the reign of Queen Victoria (1837–1901), called the Victorian era, during which period the styles known as Victorian were used in construction. However, many elements of what is typically termed "Victorian" architecture did not become popular until later in Victoria's reign, roughly from 1850 and later. The styles often included interpretations and Eclecticism in architecture, eclectic Revivalism (architecture), revivals of historic styles ''(see Historicism (art), historicism)''. The name represents the British and French custom of naming architectural styles for a reigning monarch. Within this naming and classification scheme, it followed Georgian architecture and later Regency architecture and was succeeded by Edwardian architecture. Although Victoria did not reign over the United States, the term is often used for American sty ...
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Dark Fantasy
Dark fantasy, also called fantasy horror, is a subgenre of fantasy literary, artistic, and cinematic works that incorporates disturbing and frightening themes. The term is ambiguously used to describe stories that combine horror fiction, horror elements with one or other of the standard formulas of fantasy. Definition A strict definition for dark fantasy is difficult to pin down. Gertrude Barrows Bennett has been called "the woman who invented dark fantasy". Both Charles L. Grant''The Greenwood Encyclopedia of Science Fiction and Fantasy: Themes, Works, and Wonders'', Volume 1, edited by Gary Westfahl, Greenwood Publishing Group, 2005. and Karl Edward Wagner are credited with having coined the term "dark fantasy"—although both authors were describing different styles of fiction. Brian Stableford argues "dark fantasy" can be usefully defined as subgenre of stories that attempt to "incorporate elements of horror fiction" into the standard formulae of fantasy stories. Stableford a ...
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