Sub-Terrania
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''Sub-Terrania'' is a 1994
multidirectional shooter Shoot 'em ups (also known as shmups or STGs) are a subgenre of action games. There is no consensus as to which design elements compose a shoot 'em up; some restrict the definition to games featuring spacecraft and certain types of character mo ...
developed by Danish studio
Zyrinx Zyrinx was a video game developer founded in 1992 in Copenhagen, Denmark. It consisted exclusively of people who had been active in the Amiga demo scene in the late 1980s and early 1990s, including composer Jesper Kyd. The first game develope ...
and published by
Sega is a Japanese video game company and subsidiary of Sega Sammy Holdings headquartered in Tokyo. It produces several List of best-selling video game franchises, multi-million-selling game franchises for arcade game, arcades and video game cons ...
for the
Mega Drive/Genesis The Sega Genesis, known as the outside North America, is a 16-bit Fourth generation of video game consoles, fourth generation home video game console developed and sold by Sega. It was Sega's third console and the successor to the Master Sys ...
. The game takes place in the future, where a deep-space mining colony has been invaded by an unknown alien race. The player assumes the role of a lone pilot who must defeat the alien forces and rescue the trapped miners. During the course of the game, the player controls a rotatable craft with thrusters that is constantly subject to
gravity In physics, gravity (), also known as gravitation or a gravitational interaction, is a fundamental interaction, a mutual attraction between all massive particles. On Earth, gravity takes a slightly different meaning: the observed force b ...
and the craft's
inertia Inertia is the natural tendency of objects in motion to stay in motion and objects at rest to stay at rest, unless a force causes the velocity to change. It is one of the fundamental principles in classical physics, and described by Isaac Newto ...
. Using the ship's "rotate-and-thrust" capabilities, the players must aim, shoot, dodge and carefully maneuver their way through the hazardous landscape while constantly taking gravity and refueling needs into account. It was the first game developed by Zyrinx, a small studio formed by people who had been active in the
demoscene The demoscene () is an international computer art subculture focused on producing demos: self-contained, sometimes extremely small, computer programs that produce audiovisual presentations. The purpose of a demo is to show off computer programmi ...
during the late 1980s and early 1990s. Upon its release, ''Sub-Terrania'' gained a reputation as an "overly difficult" game and suffered from poor sales. However, critical reception was positive with game journalists describing it as an evolution of gravity-based shoot 'em up games like ''
Gravitar ''Gravitar'' is a color vector graphics multidirectional shooter arcade video game released by Atari, Inc. in 1982. Using the same "rotate-and-thrust" controls as ''Asteroids (video game), Asteroids'' and ''Space Duel'', the game was known for ...
'' (1982) and ''
Thrust Thrust is a reaction force described quantitatively by Newton's third law. When a system expels or accelerates mass in one direction, the accelerated mass will cause a force of equal magnitude but opposite direction to be applied to that ...
'' (1986). Critics praised its originality, graphics and soundtrack, while noting that getting used to the game's control system and physics-based gameplay can take some time.


Plot

On an off-world asteroid, a red line wipes the sky as headquarters explodes. Hostile alien forces have invaded the vital subterranean mining colony. Workers are trapped in crevices and chasms, helpless against the clouds of radioactive dust swirling toward them. An experimental attack fighter is the only weapon powerful enough to repel the alien attack. A lone pilot has been charged with the task of defeating the aliens and rescuing the trapped miners.Sub-Terrania Instruction Manual. Zyrinx. Sega 1994


Gameplay

The game takes place in a
side view Side or Sides may refer to: Geometry * Edge (geometry) of a polygon (two-dimensional shape) * Face (geometry) of a polyhedron (three-dimensional shape) Places * Side, Turkey, a city in Turkey * Side (Ainis), a town of Ainis, ancient Thessaly, G ...
underground environment. At all times, gravity is pulling down on the player's ship, which can work to the player's advantage to conserve fuel. The controls are similar to other gravity-based shoot 'em up games, like ''Gravitar'' and ''Thrust''. The ship is rotated with the directional pad and the B button applies thrust in the direction it is facing. A key difference compared to other games of this type is the addition of back thrusters, which allow the players to reverse thrust as they try to dodge enemy fire and maneuver their way through the game's hazardous landscapes. In ''Sub-Terrania'', each level is an enclosed map in which the player is free to wander in all directions. To beat each of the game's 9 levels, the players must complete various mission objectives, which are outlined before the level begins (with the exception of the last three levels). The bulk of the missions involve rescuing trapped miners, carrying and utilizing various types of special equipment, collecting sub modules (to allow your attack ship to go underwater), and defeating alien bosses. While the players are, for the most part, free to approach things however they want, a key part of the gameplay revolves around finding efficient routes for each level. The ship is equipped with a force field and will explode if it sustains too much enemy damage. It also has a limited supply of fuel and must be constantly recharged by collecting fuel canisters which are strategically placed throughout the levels, requiring players to plan when and where to refuel. There are various other elements that make it easier for the player to be able to finish without running out of fuel. Mining rails are suspended throughout many levels allowing players to freely slide along them while shooting. Attaching the ship on the rails turns off fuel consumption and nullifies the effects of gravity which can make for easier targeting against bosses and barriers. Scattered across the game's levels the players can find missile canisters (which equip the ship with secondary weapons), shield upgrades (which replenish the ship's force field),
extra lives In video games, a life is a play-turn that a player character has, defined as the period between start and end of play. Lives refer to a finite number of tries before the game ends with a game over. Sometimes the euphemisms chance, try, rest and ...
and various types of special equipment. When the "Mega" bar is fully-charged, the ship can also unleash a powerful multi-directional laser blast. Once used, the bar gets depleted and begins to recharge automatically. There are three types of weapons in the game, identified by three different colors (red, green and blue). Each weapon type has its own upsides, downsides and different strategies, with varying degrees of destructive power, range and a different effect on the rate of the ship's fuel-consumption. All three weapon types can be upgraded up to level 4 by collecting
power-up In video games, a power-up is an object that adds temporary benefits or extra abilities to the player character as a Game mechanics, game mechanic. This is in contrast to an Item (game), item, which may or may not have a permanent benefit that ca ...
s which cycle though red, green and blue. The player can either take on the color of the laser they already have to increase its firepower by one level, or they can take on a different color to change the laser's attributes. When players lose a life, their weapon's power is downgraded by one level. However, this does not apply on Easy mode, in which players are allowed to retain their weapon enhancements even after losing a life. ''Sub-Terrania'' features three difficulty modes (Easy, Normal and Hard), all available from the start. Each difficulty mode affects the rate of fuel-consumption, the strength of the gravitational pull, the intensity of inertia, the amount of enemy damage that players can sustain and the number of bonus points at the end of each stage. In ''Sub-Terrania'', players earn points for shooting down enemies and are also rewarded with end-of-level bonus points based on their overall performance. This includes their remaining lives after a mission, the number of enemies destroyed, the number of POWs rescued and their time-efficiency in completing the mission. Compared to normal mode, players get half as many points on easy and twice as many on hard.


Development

''Sub-Terrania'' was the first game developed by Zyrinx, a small studio formed by people who had been active in the demoscene during the late 1980s and early 1990s. Most of them were prominent members of the
demogroup Demogroups are teams of demosceners, who make computer based audio-visual works of art known as demos. Demogroups form a subculture collectively known as the demoscene. Groups frequently consist of students, young computer enthusiasts who spen ...
s "Crionics" and "The Silents". Their 1991 Amiga demo "Hardwired" shares many of the visual effects and styles later used in their Mega Drive games, ''Sub-Terrania'' and '' Red Zone''. Crionics was disbanded shortly after Hardwired was completed, with several of their members joining The Silents. However, it was not long before The Silents suffered the same fate. Most of their Swedish members decided to form
DICE A die (: dice, sometimes also used as ) is a small, throwable object with marked sides that can rest in multiple positions. Dice are used for generating random values, commonly as part of tabletop games, including dice games, board games, ro ...
and work on games like ''
Pinball Dreams ''Pinball Dreams'' is a pinball simulation video game developed by Digital Illusions and originally released for the Amiga in 1992. It spawned several sequels, including ''Pinball Fantasies'' and ''Pinball Illusions''. The MS-DOS port was digita ...
'' and '' Benefactor'' for the
Amiga Amiga is a family of personal computers produced by Commodore International, Commodore from 1985 until the company's bankruptcy in 1994, with production by others afterward. The original model is one of a number of mid-1980s computers with 16-b ...
. On the other hand, their Danish members – David Guldbrandsen, Karsten Hvidberg, Jens Bo Albretsen, Michael Balle, Jesper Jørgensen and Jesper Kyd – decided to form Zyrinx and develop games for the Mega Drive, mainly because they were impressed by the amount of sprites that Sega's console was able to handle compared to the Amiga. During the development of ''Sub-Terrania'', Zyrinx did not possess an official Sega development kit. Instead, they hacked together their own development kit using Amiga computers. ''Sub-Terrania'' was bought and published by Sega, which gave Zyrinx enough money to relocate their offices from Copenhagen to Boston. According to
Sega of America is a Japanese video game company and subsidiary of Sega Sammy Holdings headquartered in Tokyo. It produces several multi-million-selling game franchises for arcades and consoles, including ''Sonic the Hedgehog'', '' Angry Birds'', '' Phan ...
producer Tony Van, the game's code was very stable but, since Zyrinx had to "hack" a lot of their data, it had a number of "incorrect read/writes" that had to be addressed. Furthermore, the game was originally too difficult and went through two rounds of difficulty reduction before it was released. The game's soundtrack was composed by
Jesper Kyd Jesper Kyd Jakobson (; ; born 3 February 1972) is a Danish composer and sound designer who has worked on various video game, television, and film projects. He has composed soundtracks for the ''Hitman (franchise), Hitman'' series, ''Assassin's ...
using a proprietary audio system that played music at a 44 kHz quality instead of the standard 11 kHz. The long tracks are unique, with many of them going over the five minute mark, while other tunes at time didn't cross one minute; the metallic and industrial sound-like matches with the underground style of the game. His sound driver was also used in ''Red Zone'', '' The Adventures of Batman & Robin'' (Mega Drive/Genesis version), '' AWS Pro Moves Soccer'' and '' Ultracore''.''The Adventures of Batman & Robin'' (1995). Clockwork Tortoise. Sega. Scene: Credits.''AWS Pro Moves Soccer'' (1993). BGS & ZAT Productions. ASCII Entertainment. Scene: Credits.''Ultracore'' (2019). Digital Illusions. Strictly Limited Games. Scene: Credits.


Release

Despite the game's title screen (and credits) implying a 1993 release, ''Sub-Terrania'' was released in 1994. Upon its release, it gained a reputation as an "overly difficult" game and suffered from poor sales. In a 2005 interview with ''Sega-16'', Sega of America producer Tony Van commented on the matter, saying: "I personally could finish the game, and I'm not anywhere near as good as most gamers, so I think it got a bad rap – a few people were put off by it, and the rest just agreed without trying it. It was one of the WORST selling games Sega of America ever released, which surprised me... Gamers usually LOVE a challenge!" In the May 1994 issue of '' Mega'', editor Andy Dyer criticized Sega of Europe for not giving a high-quality game enough attention, stating that "not only did 'Sub-Terrania''arrive pretty much totally unannounced, but Sega seemed to have a sense of complete apathy when promoting the game". On the other hand, Sega of America held a ''Sub-Terrania'' contest between April and July 1994. Participants were tasked with playing the game on the hardest difficulty setting and taking a picture of the victory screen after defeating the final boss. The prizes included: all-paid weekends in New York and Los Angeles to attend the
Marvel Marvel may refer to: Business * Marvel Entertainment, an American entertainment company ** Marvel Comics, the primary imprint of Marvel Entertainment ** Marvel Universe, a fictional shared universe ** Marvel Music, an imprint of Marvel Comics ...
Mega-Tour, VIP tours of the Marvel headquarters, Sega Genesis CDX systems, three games ('' Gunstar Heroes'', '' Ranger X'', and ''
Thunder Force IV known in North America as ''Lightening Force: Quest for the Darkstar'', is a shoot 'em up video game developed and published by Technosoft for the Sega Genesis, Mega Drive in 1992. It is the fourth installment in Technosoft's ''Thunder Force'' ...
''), limited editions comic book ashcans and ''Sub-Terrania'' hats and T-shirts.


Reception

''Sub-Terrania'' was met with positive reviews. Graphically, the game was described as "excellent", with "nicely constructed cavern backdrops" and "stunningly smooth parallax". Many noted the game's impressive opening scene and physics, while ''GamePro'' particularly praised the fluid animation and sharp sprites. According to ''Edge'', "some of the sprites are very impressive – especially the huge skull on level two – and no matter how much is happening onscreen, there's never any slowdown". However, some felt that there was "nothing technically ground-breaking" and that the game could have used a bit more variety in its scenery. The game's soundtrack was described as "superb", featuring a "pseudo-industrial" style and "classy tunes" "that add a heap of atmosphere". According to ''Mean Machines'', "the music is
Depeche Mode Depeche Mode are an English electronic music, electronic band formed in Basildon, Essex in 1980. Originally formed with the line-up of Dave Gahan, Martin Gore, Andy Fletcher (musician), Andy Fletcher and Vince Clarke, the band currently consists ...
, while being curiously reminiscent of classic
C64 The Commodore 64, also known as the C64, is an 8-bit home computer introduced in January 1982 by Commodore International (first shown at the Consumer Electronics Show, January 7–10, 1982, in Las Vegas). It has been listed in the Guinness Wor ...
music by the likes of
Martin Galway Martin Galway (born 3 January 1966, Belfast, Northern Ireland) is one of the best known composers of chiptune video game music for the Commodore 64 and the ZX Spectrum. His works include '' Rambo: First Blood Part II'', '' Comic Bakery'' and ...
". ''Hardcore Gaming 101'' noted that "pretty much every song in the game is in excess of five minutes long, and is great for listening to outside of the game if you're into stuff like
Juno Reactor Juno Reactor is a multi-national musical and performing group, primarily based in Brighton, UK. Known for their cinematic fusion of electronic, global influences, and orchestral symphonic approach, collaborating with composer Don Davis (composer) ...
". The control system was generally praised for being "amusingly responsive" and offering "excellent handling". ''Edge'' and ''MegaTech'' noted that getting used to it can take some time, however, it "soon becomes instinctive" and the "high degree of maneuverability becomes apparent". ''
Edge Edge or EDGE may refer to: Technology Computing * Edge computing, a network load-balancing system * Edge device, an entry point to a computer network * Adobe Edge, a graphical development application * Microsoft Edge, a web browser developed by ...
'' awarded the game a 9 out of 10, concluding that "Sub-Terrania is quite simply a superbly structured and implemented piece of software: fast, clever, varied and, above all, addictive. Borrowing heavily from blasters from the past – ''Oids'', ''Thrust'' and ''Lunar Rescue'' – it feels like a classic game yet breathes new life into the shoot 'em up genre". Similar sentiments were echoed in the review of German magazine '' ASM'', which described ''Sub-Terrania'' as an evolution of the 1986 game ''Thrust'', with updated presentation and "much more varied gameplay". In their review, ''
GamePro ''GamePro'' was an American multiplatform video game magazine media company that published online and print content covering the video game industry, video game hardware and video game software. The magazine featured content on various video ...
'' deemed it "one of the best games of the year" and gave it a near-perfect score, citing the unique concept and outstanding graphics and animation. French magazine ''Consoles+'' felt that ''Sub-Terrania'' stands out compared to other shoot 'em up games, not only because of its graphics, music and presentation, but also for combining classic traits of the genre, like fast reactions, with methodical, more calculating, action. They gave the game a score of 90% describing it as one of the "most beautiful and interesting shoot 'em ups on the Mega Drive". ''
Electronic Gaming Monthly ''Electronic Gaming Monthly'' (''EGM'') is a monthly American video game magazine. It offers video game news, coverage of industry events, interviews with gaming figures, editorial content and product reviews. History The magazine was fou ...
'' had similar feelings about the game, calling it "one of the best" and "more original shooters on the Genesis". They also praised the graphics and soundtrack concluding that ''Sub-Terrania'' is "an exceptional game for shooter fans and non-shooter fans". However, they rated it a seven out of ten arguing that it will take players some time to get used to the gravity and that "some may find the deliberate pace maddening". ''
Computer and Video Games ''Computer and Video Games'' (also known as ''CVG'', ''Computer & Video Games'', ''C&VG'', ''Computer + Video Games'', or ''C+VG'') is a British-based video game magazine, published in its original form between 1981 and 2004. Its offshoot web ...
'' described ''Sub-Terrania'' as "a gorgeous and involving blast" in which shooting "mingles perfectly" with the gravity-based action. They gave the game a score of 85 out of 100 noting that "the inertia takes some getting used to". '' Mega'' agreed, and expanded on this by explaining that inertia is "a strange thing that, when used badly, can render a game totally unplayable, but when used well, as in the case of ''Sub-Terrania'', simply adds yet another veneer of style and quality", arguing that "half the fun of the game is becoming an expert at combating the inertia. Not many games operate in this way, so it takes quite a time to get the hang of not stopping when you stop thrusting and having to compensate". They also praised the aspect of having to "work out your routes" and "methods of fuel conservation" for adding a methodical element and "a great deal of tension to the whole game". On a similar note, ''
Sega Zone ''Sega Zone'' was a Sega orientated publication from Dennis Publishing in the early 1990s. ''Sega Zone'' had split off from the former multiformat console title ''Game Zone'', which continued as a Nintendo magazine. Early Dennis Publishing st ...
'' pointed out that "the manual dexterity of staying alive and the spacial awareness of telling left from right when you're upside down give way to tactics and strategy", describing it as "a tough and well designed learning curve". They awarded the game a 91%, saying, "this will become a classic for Mega Drive owners". Despite giving the game a raving review, ''Mega'' expressed disappointment over ''Sub-Terrania'' having only nine levels, rating it 86%. Similarly, ''
Mean Machines ''Mean Machines'' was a multi-format video game journalism, video game magazine published between 1990 and 1992 in the United Kingdom. History In the late 1980s ''Computer and Video Games'' (''CVG'') was largely covering the outgoing generatio ...
'' and ''
MegaTech ''MegaTech'' (sometimes styled with the katakana メガテケ) was a publication from EMAP aimed specifically at the Sega Mega Drive gaming market. The magazine was started in 1991. The launch editorial consisted of a small team including Pa ...
'' praised every aspect of the game, but shared ''Mega's'' concerns about its longevity. According to Richard Lloyd of ''MegaTech'', ''Sub-Terrania'' "is very tough on the hardest settings, but after playing it for only a few hours I managed to get all the way to level eight with a whole load of lives left. Because of this and the fact that the levels are exactly the same each time you play, I can't see ''Sub-Terrania'' lasting very long, which is a shame because apart from this it is an excellent blast". ''Mean Machines'' gave it a score of 91% concluding that ''Sub-Terrania'' is "an addition to the list of Mega Drive classics, albeit a minor one for reasons of size". ''MegaTech'' noted that "this is no ordinary scrolling blaster. There are lots of little touches that you won't have seen before" and awarded the game a 90% describing it as a "sleek-looking", "highly original and challenging game" with "some classy tunes". ''Mega'' placed ''Sub-Terrania'' at number 16 in their Top Mega Drive Games of All Time, calling it "a superb game in almost every way". ''Sub-Terrania'' appears in the book ''
1001 Video Games You Must Play Before You Die ''1001 Video Games You Must Play Before You Die'' is a video game reference book first published in October 2010. It consists of a list of video games released between 1970 and 2013, arranged chronologically by release date. Each entry in the list ...
'', by longtime editor of ''Edge'' magazine Tony Mott. In his retrospective take on the game, he compared it to classics like ''Gravitar'' and ''Thrust'', stating: "Zyrinx produced one of the best examples of the genre in ''Sub-Terrania'', a game that makes no concessions to underprepared players" and "a perfect envoy for Sega's positioning of the Mega Drive as the console of choice for the hardcore gamer".Mott, Tony (2010). ''
1001 Video Games You Must Play Before You Die ''1001 Video Games You Must Play Before You Die'' is a video game reference book first published in October 2010. It consists of a list of video games released between 1970 and 2013, arranged chronologically by release date. Each entry in the list ...
''.
Universe Publishing Rizzoli Libri, formerly Rizzoli Libri S.p.A. and RCS Libri S.p.A. is an Italian book publisher and a division of Mondadori Libri, a wholly owned subsidiary of Arnoldo Mondadori Editore. RCS Libri was a former subsidiary of RCS MediaGroup, but i ...


See also

*'' Fly Harder'' *''
Gravitar ''Gravitar'' is a color vector graphics multidirectional shooter arcade video game released by Atari, Inc. in 1982. Using the same "rotate-and-thrust" controls as ''Asteroids (video game), Asteroids'' and ''Space Duel'', the game was known for ...
'' *''
Gravity Crash ''Gravity Crash'' is a 2009 multidirectional shooter video game developed by Just Add Water and published by Sony Computer Entertainment for the PlayStation 3. Released on the PlayStation Network, a port for the PlayStation Portable was release ...
'' *'' Gravity Force'' *''
Oids ''Oids'' is a multidirectional shooter developed and self-published by FTL Games in 1987. The game was originally released on the Atari ST, followed by a B&W version for the classic 68k Macintosh in 1990. The Atari ST version, written by Dan Hew ...
'' *''
Solar Jetman ''Solar Jetman: Hunt for the Golden Warpship'' is a multidirectional shooter video game developed by Zippo Games and Rare and published by Tradewest for the Nintendo Entertainment System. It was released in North America in September 1990 ...
'' *'' TerraFire'' *''
Thrust Thrust is a reaction force described quantitatively by Newton's third law. When a system expels or accelerates mass in one direction, the accelerated mass will cause a force of equal magnitude but opposite direction to be applied to that ...
'' *'' Zarathrusta''


References

{{reflist 1994 video games Multidirectional shooters Sega Genesis games Sega Genesis-only games Single-player video games Video games developed in Denmark Video games scored by Jesper Kyd Zyrinx games