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Red Zone (1994 Video Game)
''Red Zone'' is a 1994 shoot 'em up video game, developed by Zyrinx and published by Time Warner Interactive for the Sega Genesis. The player switches between piloting a helicopter and walking around on foot, both can be played from a top-down and first person shooter point of view. The game is notable for its use of several technologies that were not prevalent at the time on the Genesis, such as full-screen rotation, 3D vectors, real-time zoom, and full-motion video. Zyrinx released a beta version of the game into the public domain, which is believed to have been done out of respect for their roots as a demogroup. Plot A military takes over a small fictional country called ''Zyristan''. Mass deportation and torture Torture is the deliberate infliction of severe pain or suffering on a person for reasons including corporal punishment, punishment, forced confession, extracting a confession, interrogational torture, interrogation for information, or intimid ... are ...
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Zyrinx
Zyrinx was a video game developer founded in 1992 in Copenhagen, Denmark. It consisted exclusively of people who had been active in the Amiga demo scene in the late 1980s and early 1990s, including composer Jesper Kyd. The first game developed by Zyrinx was ''Sub-Terrania'' for the Sega Mega Drive. During the development, the team relocated to Boston Boston is the capital and most populous city in the Commonwealth (U.S. state), Commonwealth of Massachusetts in the United States. The city serves as the cultural and Financial centre, financial center of New England, a region of the Northeas .... Later, the team developed the games ''Red Zone'' and ''Scorcher''. Zyrinx's 3D rendering technology was showcased in a Sega 32X promotion video. The team dissolved in 1998 because their publisher Scavenger went bankrupt. In 1998, the Zyrinx team reformed under the name Reto-Moto and went on to create IO Interactive and the ''Hitman'' series of games. In April 2008 the Re ...
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Red Zone (1994) Intro Boasting
Red Zone or redzone may refer to: Places * Red Zone (Iraq), unsafe areas in Iraq after the 2003 invasion * Red Zone (Islamabad), the area encompassing Pakistan's national government buildings * Red Zone (World War I) (French: ''Zone rouge''), a region of France heavily damaged during World War I * Red corridor, location of a Maoist insurgency in India * Residential red zone, any of several areas of land zoned unsuitable for housing after the 2011 Christchurch, New Zealand, earthquakes ** Central City Red Zone, a temporary public exclusion zone in Christchurch * Quarantined areas in Northern Italy during the COVID-19 pandemic (see COVID-19 pandemic in Italy#First_measures) * Red zones are places that are unreached by the gospel. Many of the people within these areas have not heard the gospel and do not know a Christian. This may be caused by an inability to access the gospel or a lack of churches in the area. Media and entertainment * ''Red Zone'' (card game), a Donruss/NXT Game ...
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Time Warner Interactive Games
Time is the continuous progression of existence that occurs in an apparently irreversible succession from the past, through the present, and into the future. It is a component quantity of various measurements used to sequence events, to compare the duration of events (or the intervals between them), and to quantify rates of change of quantities in material reality or in the conscious experience. Time is often referred to as a fourth dimension, along with three spatial dimensions. Time is one of the seven fundamental physical quantities in both the International System of Units (SI) and International System of Quantities. The SI base unit of time is the second, which is defined by measuring the electronic transition frequency of caesium atoms. General relativity is the primary framework for understanding how spacetime works. Through advances in both theoretical and experimental investigations of spacetime, it has been shown that time can be distorted and dilated, particularl ...
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Single-player Video Games
A single-player video game is a video game where input from only one player is expected throughout the gameplay. Video games in general can feature several game modes, including single-player modes designed to be played by a single player in addition to multi-player modes. Most modern console games, PC games and arcade games are designed so that they can be played by a single player; although many of these games have modes that allow two or more players to play (not necessarily simultaneously), very few actually require more than one player for the game to be played. The '' Unreal Tournament'' series is one example of such. History The earliest video games, such as '' Tennis for Two'' (1958), '' Spacewar!'' (1962), and '' Pong'' (1972), were symmetrical games designed to be played by two players. Single-player games gained popularity only after this, with early titles such as '' Speed Race'' (1974) and '' Space Invaders'' (1978). The reason for this, according to Raph Ko ...
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Sega Genesis-only Games
is a Japanese video game company and subsidiary of Sega Sammy Holdings headquartered in Tokyo. It produces several List of best-selling video game franchises, multi-million-selling game franchises for arcade game, arcades and video game console, consoles, including ''Sonic the Hedgehog'', ''Angry Birds'', ''Phantasy Star'', ''Puyo Puyo'', ''Super Monkey Ball'', ''Total War (video game series), Total War'', ''Virtua Fighter'', ''Megami Tensei'', ''Sakura Wars'', ''Persona (series), Persona'', ''The House of the Dead'' and ''Yakuza (franchise), Yakuza''. From 1983 until 2001, Sega also developed List of Sega video game consoles, its own consoles. Sega was founded by Martin Bromley and Richard Stewart in Hawaii as on June 3, 1960. Shortly after, it acquired the assets of its predecessor, Service Games of Japan. In 1965, it became known as Sega Enterprises, Ltd., after acquiring Rosen Enterprises, an importer of Arcade game, coin-operated games. Sega developed its first coin-op ...
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Sega Genesis Games
The Sega Genesis, known as the in regions outside of North America, is a 16-bit video game console that was designed and produced by Sega. First released in Japan on October 29, 1988, in North America on August 1989, and in PAL regions in 1990, the Genesis is Sega's third console and the successor to the Master System. The system supports a library of ' officially licensed games created both by Sega and a wide array of third-party publishers and delivered on ROM cartridges. It can also play Master System games when the separately sold Power Base Converter is installed. The Sega Genesis also sported numerous peripherals, including the Sega CD and 32X, several network services, and multiple first-party and third-party variations of the console that focused on extending its functionality. The console and its games continue to be popular among fans, collectors, video game music fans, and emulation enthusiasts. Licensed third party re-releases of the console are still being produc ...
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Scrolling Shooters
Shoot 'em ups (also known as shmups or STGs) are a subgenre of action games. There is no consensus as to which design elements compose a shoot 'em up; some restrict the definition to games featuring spacecraft and certain types of character movement, while others allow a broader definition including characters on foot and a variety of perspectives. The genre's roots can be traced back to earlier shooting games, including target shooting electro-mechanical games of the mid-20th-century, but did not receive a video game release until ''Spacewar!'' (1962). The shoot 'em up genre was established by the hit arcade game ''Space Invaders'', which popularised and set the general template for the genre in 1978, and has spawned many clones. The genre was then further developed by arcade hits such as ''Asteroids'' and ''Galaxian'' in 1979. Shoot 'em ups were popular throughout the 1980s to early 1990s, diversifying into a variety of subgenres such as scrolling shooters, run and gun game ...
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Helicopter Video Games
A helicopter is a type of rotorcraft in which lift and thrust are supplied by horizontally spinning rotors. This allows the helicopter to take off and land vertically, to hover, and to fly forward, backward and laterally. These attributes allow helicopters to be used in congested or isolated areas where fixed-wing aircraft and many forms of short take-off and landing (STOL) or short take-off and vertical landing (STOVL) aircraft cannot perform without a runway. The Focke-Wulf Fw 61 was the first successful, practical, and fully controllable helicopter in 1936, while in 1942, the Sikorsky R-4 became the first helicopter to reach full-scale production. Starting in 1939 and through 1943, Igor Sikorsky worked on the development of the VS-300, which over four iterations, became the basis for modern helicopters with a single main rotor and a single tail rotor. Although most earlier designs used more than one main rotor, the configuration of a single main rotor accompanied by a ...
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1994 Video Games
The year 1994 was designated as the " International Year of the Family" and the "International Year of Sport and the Olympic Ideal" by the United Nations. In the Line Islands and Phoenix Islands of Kiribati, 1994 had only 364 days, omitting December 31. This was due to an adjustment of the International Date Line by the Kiribati government to bring all of its territories into the same calendar day. Events January * January 1 ** The North American Free Trade Agreement (NAFTA) is established. ** Beginning of the Zapatista uprising in Mexico. * January 8 – '' Soyuz TM-18'': Valeri Polyakov begins his 437.7-day orbit of the Earth, eventually setting the world record for days spent in orbit. * January 11 – The Irish government announces the end of a 15-year broadcasting ban on the Provisional Irish Republican Army and its political arm Sinn Féin. * January 14 – U.S. President Bill Clinton and Russian President Boris Yeltsin sign the Kremlin accords, which stop the ...
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Future US
Future US, Inc. (formerly known as Imagine Media and The Future Network USA) is an American mass media, media company, corporation specializing in targeted advertising, targeted magazines and websites in the video games, music, and technology media market, markets. Headquartered in New York City, the corporation has offices in: Alexandria, Virginia; Minneapolis, Minnesota; and Washington, D.C. Future US is owned by parent company, Future plc, a specialist media company based in Bath, Somerset, Bath, Somerset, England. History The company was established when Future plc acquired struggling Greensboro (North Carolina, N.C.) video game magazine publisher GP Publications, publisher of ''Game Players'' magazine, in 1994. The company launched a number of titles including ''PC Gamer'', and relocated from North Carolina to the San Francisco Bay Area, occupying various properties in Burlingame, California, Burlingame and South San Francisco. When Chris Anderson (entrepreneur), Chris A ...
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Urban Strike
''Urban Strike'' (subtitled ''The Sequel to Jungle Strike'') is a video game developed and published by Electronic Arts. It was initially released for the Sega Genesis in 1994, with ports handled by Black Pearl Software to the Super Nintendo Entertainment System and Game Gear in 1995 and to the Game Boy in 1996. It is the third game in the ''Strike'' series, after '' Desert Strike: Return to the Gulf'' and '' Jungle Strike''. Plot ''Urban Strike'' takes place in 2001 (2006 in SNES/Game Gear/Game Boy release) and centers around the antagonist H. R. Malone, a millionaire media mogul who once ran for President of the United States. Despite losing the election, Malone's charisma has continued to sway many Americans to his side. Malone's agenda is moralistic and appeals to legitimate problems that have concerned Americans, such as violence, political corruption and organized crime. As the plot begins, one of Malone's men is revealed to be "Agent Ego" (played by co-Designer, Tony Barn ...
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Next Generation (magazine)
''Next Generation'' was a US video game magazine that was published by Imagine Media (now Future US). It was affiliated to and shared content with the UK's '' Edge'' magazine. ''Next Generation'' ran from January 1995 until January 2002. It was published by Jonathan Simpson-Bint and edited by Neil West. Other editors included Chris Charla, Tom Russo, and Blake Fischer. ''Next Generation'' initially covered the 32-bit consoles including 3DO, Atari Jaguar, and the then-still unreleased Sony PlayStation and Sega Saturn. Unlike competitors '' GamePro'' and '' Electronic Gaming Monthly'', the magazine was directed towards a different readership by focusing on the industry itself rather than individual games. Publication history The magazine was first published by GP Publications up until May 1995 when the publisher rebranded as Imagine Media. In September 1999, ''Next Generation'' was redesigned, and its cover name shortened ''NextGen''. A year later, in September 2000, the ma ...
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