Thunder Force IV
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Thunder Force IV
known in North America as ''Lightening Force: Quest for the Darkstar'', is a shoot 'em up video game developed and published by Technosoft for the Sega Genesis, Mega Drive in 1992. It is the fourth installment in Technosoft's ''Thunder Force'' series, and the third and final one created for the Mega Drive. It was developed by the team at Technosoft that ported ''Devil's Crush'' to the Mega Drive rather than the team that developed the previous ''Thunder Force'' games. Like its predecessors, it is a horizontally scrolling shooter, but it also features extensive vertical scrolling with large playing fields. The game was considered by journalists as one of the best shooters on the Mega Drive when it was launched. Critics especially praised the game's graphics, including the vertical and parallax scrolling for illustrating the immense environments. Some believed that underneath the graphical sheen, the gameplay was relatively average however. ''Thunder Force IV'' was rereleased on ...
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Technosoft
was a Japanese video game developer and publisher based headquartered in Sasebo, Nagasaki. Also known as "Tecno Soft", the company was founded in February 1980 as Sasebo Microcomputer Center, before changing its name to Technosoft in 1982. The company primarily dealt with software for Japanese personal computers, including graphic toolsets and image processing software. Technosoft's first venture into the video game market was ''Snake & Snake'', released in 1982, before seeing success with titles such as ''Thunder Force (video game), Thunder Force'' (1983) and ''Plasma Line'' (1984). Technosoft became largely profitable during the late-1980s and early-1990s, largely in part due to the widespread popularity of their ''Thunder Force'' and ''Herzog'' franchises. However, later in the decade, Technosoft began to largely diminish as profits began to slump, before ultimately being acquired and folded into Japanese pachinko manufacturer Twenty-One Company in late 2001. Twenty-One began t ...
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Thunder Force II
is a scrolling shooter developed by Technosoft. It was first released in Japan on October 15, 1988 for the X68000 computer. A year later, it was ported to the Sega Mega Drive/Genesis game console and released in Japan (under the name ''Thunder Force II MD''), Europe, and the United States. ''Thunder Force II'' was one of the six launch titles for the U.S. Genesis release. The Genesis port was later included in '' Thunder Force Gold Pack Volume 1'' for the Sega Saturn. It was also re-released via the Nintendo Classics service on December 16, 2021. It is the second chapter of the ''Thunder Force'' series. Gameplay Stages in the game are now split into two formats: the free-directional scrolling, overhead stage format from the previous game (referred to as "top-view stages"), and horizontal forward-scrolling stages (referred to as "side-view" stages) which would become the series mainstay, dropping the former entirely. Each stage begins in the top-view perspective, where the pla ...
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Mega (magazine)
''Mega'' was a British monthly magazine that covered the Mega Drive video game console. During its time as one of the main Mega Drive publications, ''Mega'' covered the "golden age" of the Sega Mega Drive from 1992 to 1995. The magazine went through many changes including a re-design in content and layout before being sold to a rival publisher. History During the summer of 1992, the then Deputy Editor of '' Sega Power'' Neil West was given the position of launch Editor of the new Mega Drive magazine. Amanda Cook was drafted in from ''Amiga Power'' to serve as Art Editor. Andy Dyer, who had worked on Nintendo magazine ''Total!'', was appointed as Deputy Editor. Paul Mellerick, ex-'' Sega Force'' writer, completed the four person editorial team as Staff Writer. On 17 September the first issue was released ''Mega'', cover dated October 1992, appeared on newsagent stands priced £1.95. Printed on glossy super A4 and put together with a quality front cover and spine, ''Mega'' adopted ...
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Sega Force
''Sega Force'' was an early 1990s publication that covered the Sega console range ( Sega Mega Drive, Mega-CD, Master System and Game Gear). History ''Sega Force'', along with ''Nintendo Force'', was initially announced in mid-1991 by Newsfield. However, the liquidation of the publisher resulted in the magazine being significantly delayed. It was eventually launched by Europress Impact in December 1991. The magazine featured artwork created by Oliver Frey that was inspired by Japanese anime, such as '' Akira''. Frey often introduced a horror element into his artwork. His artwork for a Lemmings cover replaced the rodents with humans, depicting their horrified faces as they fell to the ground. The title also featured work by Stuart Wynne, Phil King, Steve Shields, Adrian Pitt and Matt Yeo. The magazine occasionally featured novellas based on console games. Staff writer, Matt Yeo worked in conjunction with Acclaim software to publish a novella based on ''Super Smash TV''. The na ...
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Mean Machines
''Mean Machines'' was a multi-format video game journalism, video game magazine published between 1990 and 1992 in the United Kingdom. History In the late 1980s ''Computer and Video Games'' (''CVG'') was largely covering the outgoing generation of 8-bit computers like the Commodore 64, ZX Spectrum, Amstrad CPC and the 16-bit Atari ST and Amiga. Julian Rignall built and launched a consoles-oriented section of the magazine called ''Mean Machines''. The inaugural section was featured in the October 1987 issue of the magazine and largely covered games on 8-bit games systems like the Nintendo Entertainment System and Master System. It included features on newly emerging Japan-only consoles such as the PC Engine. Over the ensuing months, ''CVG'' increased its coverage of consoles and started a 'Mean Machines Megaclub'. At the same time, a new import gaming marketplace started to emerge fueled by demand for these new consoles. Small retailers in Britain began importing consoles and g ...
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Mega Drive Advanced Gaming
''Mega Drive Advanced Gaming'' was a magazine that focused on the Sega Mega Drive video game console, but would also cover the Mega-CD and 32X. Launched by Maverick Magazines around the same time as Future's ''MEGA'' in August 1992, with issue 1 cover dated as September 1992. In 1995 the magazine ceased publication. Hugh Gollner, publisher and owner of Maverick Magazines, granted the magazine preservation project permission to scan, edit and release the back issues of ''Mega Drive Advanced Gaming''. Mega Drive Advanced Gaming was the launch-title for Maverick Magazines. Early on in its life, it was recognised by the Audit Bureau of Circulations as the best-selling Mega Drive magazine in the UK. References External links Archived Mega Drive Advanced Gaming magazineson the Internet Archive The Internet Archive is an American 501(c)(3) organization, non-profit organization founded in 1996 by Brewster Kahle that runs a digital library website, archive.org. It provides ...
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Sega Ages
is a series of video game Porting, ports, Video game remake, remakes, and compilations published by Sega. It consists of Sega arcade games and Home video game console, home console games, typically those for the Sega Genesis and Master System. The series was launched on the Sega Saturn in 1996. Entries were published for the PlayStation 2 as ''Sega Ages 2500'', a reference to its ¥2500 price point. The series later came to the Xbox 360 and PlayStation 3 as ''Sega Ages Online'', and finally to the Nintendo Switch as simply ''Sega Ages''. The name ''Sega Ages'' is a palindrome, with "Ages" being "Sega" backwards — this was previously used by Sega in European marketing strategies from the late 1980s to early 1990s. The Sega Saturn and PlayStation 2 releases usually feature a singular game alongside extras such as remakes or developer info, and sold at a low price point. Most of these releases were exclusive to Japan. Three games in the Sega Saturn series - ''Space Harrier'', ''Out ...
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Sonic The Hedgehog (1991 Video Game)
is a 1991 platform game developed and published by Sega for the Sega Genesis. It was released in PAL regions on June 21, North America two days later on June 23 and in Japan the following month. Players control Sonic the Hedgehog, who can run at supersonic speeds. Sonic sets out on a quest to defeat Dr. Robotnik, a scientist who has imprisoned animals in robots and seeks the powerful Chaos Emeralds. The gameplay involves collecting rings as a form of health, and a simple control scheme, with jumping and attacking controlled by a single button. Development began in 1990 when Sega ordered its developers to create a game featuring a mascot for the company. The developers chose a blue hedgehog designed by Naoto Ohshima after he won an internal character design contest, and named themselves Sonic Team to match their character. It uses a novel technique that allows Sonic's sprite to roll along curved scenery which was based on a concept by Oshima from 1989. ''Sonic the Hedgeho ...
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Frame Rate
Frame rate, most commonly expressed in frame/s, or FPS, is typically the frequency (rate) at which consecutive images (Film frame, frames) are captured or displayed. This definition applies to film and video cameras, computer animation, and motion capture systems. In these contexts, frame rate may be used interchangeably with and refresh rate, which are expressed in hertz. Additionally, in the context of computer graphics performance, FPS is the rate at which a system, particularly a GPU, is able to generate frames, and refresh rate is the frequency at which a display shows completed frames. In electronic camera specifications frame rate refers to the maximum possible rate frames could be captured, but in practice, other settings (such as exposure time) may reduce the actual frequency to a lower number than the frame rate. Human vision The temporal sensitivity and resolution of human vision varies depending on the type and characteristics of visual stimulus, and it differs betw ...
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Gold Pack 2
Gold is a chemical element; it has chemical symbol Au (from Latin ) and atomic number 79. In its pure form, it is a brightness, bright, slightly orange-yellow, dense, soft, malleable, and ductile metal. Chemically, gold is a transition metal, a group 11 element, and one of the noble metals. It is one of the least reactivity (chemistry), reactive chemical elements, being the second-lowest in the reactivity series. It is solid under standard temperature and pressure, standard conditions. Gold often occurs in free elemental (native state (metallurgy), native state), as gold nugget, nuggets or grains, in rock (geology), rocks, vein (geology), veins, and alluvial deposits. It occurs in a solid solution series with the native element silver (as in electrum), naturally alloyed with other metals like copper and palladium, and mineral inclusions such as within pyrite. Less commonly, it occurs in minerals as gold compounds, often with tellurium (gold tellurides). Gold is resistant to ...
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