Sub-Terrania
''Sub-Terrania'' is a 1994 multidirectional shooter developed by Danish studio Zyrinx and published by Sega for the Sega Genesis, Mega Drive/Genesis. The game takes place in the future, where a deep-space mining colony has been invaded by an unknown alien race. The player assumes the role of a lone pilot who must defeat the alien forces and rescue the trapped miners. During the course of the game, the player controls a rotatable craft with thrusters that is constantly subject to gravity and the craft's inertia. Using the ship's "rotate-and-thrust" capabilities, the players must aim, shoot, dodge and carefully maneuver their way through the hazardous landscape while constantly taking gravity and refueling needs into account. It was the first game developed by Zyrinx, a small studio formed by people who had been active in the demoscene during the late 1980s and early 1990s. Upon its release, ''Sub-Terrania'' gained a reputation as an "overly difficult" game and suffered from poor sa ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Jesper Kyd
Jesper Kyd Jakobson (; ; born 3 February 1972) is a Danish composer and sound designer who has worked on various video game, television, and film projects. He has composed soundtracks for the ''Hitman (franchise), Hitman'' series, ''Assassin's Creed'' series, ''Borderlands (series), Borderlands'' series, ''Darksiders II'' and ''State of Decay (video game), State of Decay'', among many others. His scores use orchestra, choir, acoustic manipulations and electronic soundscapes. Biography Early years Kyd started playing the piano at an early age. Later, he took several years of training in classical guitar, note reading, choir singing and classical composition for piano. However, he is mostly Autodidacticism, self-taught. Kyd started using computers for composing on a Commodore 64 at age 14, and later an Amiga. He and Mikael Balle became members of the demogroup Silents DK, and later started collaborating with a group of coders known as Crionics. They eventually made the Amiga demo ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Zyrinx
Zyrinx was a video game developer founded in 1992 in Copenhagen, Denmark. It consisted exclusively of people who had been active in the Amiga demo scene in the late 1980s and early 1990s, including composer Jesper Kyd. The first game developed by Zyrinx was ''Sub-Terrania'' for the Sega Mega Drive. During the development, the team relocated to Boston Boston is the capital and most populous city in the Commonwealth (U.S. state), Commonwealth of Massachusetts in the United States. The city serves as the cultural and Financial centre, financial center of New England, a region of the Northeas .... Later, the team developed the games ''Red Zone'' and ''Scorcher''. Zyrinx's 3D rendering technology was showcased in a Sega 32X promotion video. The team dissolved in 1998 because their publisher Scavenger went bankrupt. In 1998, the Zyrinx team reformed under the name Reto-Moto and went on to create IO Interactive and the ''Hitman'' series of games. In April 2008 the Re ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
EMAP
Ascential (formerly EMAP) was a British-headquartered global company, specialising in events, intelligence and advisory services for the marketing and financial technology industries. It was listed on the London Stock Exchange until it was acquired by Informa in October 2024. History Richard Winfrey purchased the ''Spalding Guardian'' in 1887 and later purchased the '' Lynn News'' and the '' Peterborough Advertiser''; he also started the ''North Cambs Echo''. He became a Liberal politician and campaigner for agricultural rights and the papers were used to promote his political views in and around Spalding, Boston, Sleaford and Peterborough. During World War II Winfrey's newspaper interests began to be passed over to his son, Richard Pattinson Winfrey (1902–1985). In 1947, under the direction of 'Pat' Winfrey, the family's newspaper titles were consolidated to form the East Midland Allied Press (EMAP): this was achieved by the merger of the Northamptonshire Printing an ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
DICE (company)
EA Digital Illusions CE AB (trade name: DICE) is a Swedish video game developer based in Stockholm. The company was founded in 1992 and has been a subsidiary of Electronic Arts since 2006. Its releases include the '' Battlefield'', '' Mirror's Edge'' and '' Star Wars: Battlefront'' series. Through their Frostbite Labs division, the company also develops the Frostbite game engine. History Foundation and early years (1992–2000) Digital Illusions was founded in May 1992 by Olof "Olle" Gustafsson, Markus Nyström, Fredrik Liljegren and Andreas Axelsson, four friends and former members of The Silents, a demogroup that developed for Amiga systems. The four studied at Växjö University, thus DICE was established in Växjö. Expansion (2000–2004) In 2000, DICE acquired developer Refraction Games (developers of '' Codename Eagle''). From the acquisition, DICE inherited the in-development '' Battlefield 1942''. Patrick Söderlund, who had founded Refraction Games in 199 ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
MobyGames
MobyGames is a commercial website that catalogs information on video game A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device) to generate visual fe ...s and the people and companies behind them via crowdsourcing. This includes nearly 300,000 games for hundreds of platforms. The site is supported by banner ads and a small number of people paying to become patrons. Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022. Site features Edits and submissions go through a leisurely verification process by volunteer "approvers". This can range from immediate (minutes) to gradual (days or months). The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copyediting. ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Red Zone (1994 Video Game)
''Red Zone'' is a 1994 shoot 'em up video game, developed by Zyrinx and published by Time Warner Interactive for the Sega Genesis. The player switches between piloting a helicopter and walking around on foot, both can be played from a top-down and first person shooter point of view. The game is notable for its use of several technologies that were not prevalent at the time on the Genesis, such as full-screen rotation, 3D vectors, real-time zoom, and full-motion video. Zyrinx released a beta version of the game into the public domain, which is believed to have been done out of respect for their roots as a demogroup. Plot A military takes over a small fictional country called ''Zyristan''. Mass deportation and torture Torture is the deliberate infliction of severe pain or suffering on a person for reasons including corporal punishment, punishment, forced confession, extracting a confession, interrogational torture, interrogation for information, or intimid ... are ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Amiga Demos
Amiga demos are demos created for the Amiga home computer. A "demo" is a demonstration of the multimedia capabilities of a computer (or more to the point, a demonstration of the skill of the demo's constructors). There was intense rivalry during the 1990s among the best programmers, graphic artists and computer musicians to continually outdo each other's demos. Since the Amiga's hardware was more or less fixed (unlike today's PC industry, where arbitrary combinations of hardware can be put together), there was competition to test the limits of that hardware and perform theoretically "impossible" feats by refactoring the problem at hand. In Europe the Amiga was the undisputed leader of mainstream multimedia computing in the late 1980s and early 1990s, though it was eventually overtaken by PC architecture. Some Amiga demos, such as the RSI Megademo, Kefrens Megademo VIII or Crionics & The Silents "Hardwired" are considered seminal works in the demo field. New Amiga demos are rel ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Demogroup
Demogroups are teams of demosceners, who make computer based audio-visual works of art known as demos. Demogroups form a subculture collectively known as the demoscene. Groups frequently consist of students, young computer enthusiasts who spend days coding their demos. They often have a pseudonym (called a "handle" or " nick"), usually chained together with the name of their group (in formats like "Scener of Demo Group" or "Scener/DG"). Demosceners rarely use their real names in demoscene contexts. This is a tradition originating from the demoscene's roots, where small demos were distributed along with cracked software, usually computer games. Many demogroups have been founded by friends who already knew each other in real life. However, there have also been groups that have taken their form online via Bulletin Board Systems or the Internet. Perhaps the most important way for demogroups to communicate is IRC. Demosceners from different groups also meet each other in real life ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
GameFAQs
GameFAQs is a video gaming website that hosts guides and other resources, as well as an active Internet forum, message board forum. It was created in November 1995 by Jeff Veasey and has been owned by Fandom (website), Fandom, Inc. since October 2022. Allen "SBAllen" Tyner was lead Admin for twenty years until stepping down on October 18, 2023. The site is currently run by Community Manager "DToast" and Contributor Lead "ZoopSoul". The site has a database of video game information, Strategy guide, walkthroughs, FAQs, cheat codes, reviews, saved game, game saves, Video game packaging, box art images, and screenshots, almost all of which are submitted by volunteer contributors. It covers game systems made as far back as the 1980s to current day modern video game console, consoles as well as personal computer game, computer games and mobile games. GameFAQs also hosts an active Internet forum, message board community, which has a separate discussion board for each game in the site's ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Score (game)
In video games, score refers to an abstract quantity associated with a player or team. Score is usually measured in the abstract unit of points, and events in the game can raise or lower the score of different parties. Most games with score use it as a quantitative indicator of success in the game, and in competitive games, a goal is often made of attaining a better score than one's opponents in order to win. In video games that feature scoring, points are usually an optional, side component of gaming. Players may achieve points through normal gameplay, but their score will often not have an immediate relevance to the game itself. Instead, playing to beat a "high score" set by the game program, another player or oneself becomes an extra challenge, adding replay value. In modern gaming, the presence of a score is not as ubiquitous as it was in the past. During the era of arcade games, when, because of the technical limitations of the time, games could not be "won" or "comple ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Game Balance
Game balance is a branch of game design with the intention of improving gameplay and user experience by balancing difficulty and fairness. Game balance consists of adjusting rewards, challenges, and/or elements of a game to create the intended player experience. Overview and development Game balance is generally understood as introducing a level of fairness for the players. This includes adjusting difficulty, win-loss conditions, game states, economy balancing, and so on to work in tandem with each other. The concept of game balance depends on the game genre. Most game designers agree that game balancing serves towards providing an engaging player experience, especially through a meta. Game balance is commonly discussed among game designers, some of whom include Ernest Adams, Jeannie Novak, Ian Schreiber, David Sirlin, and Jesse Schell. The topic is also featured in many YouTube channels specializing in game design topics, including Extra Credits, GMTK and Adam Millard. T ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |