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Strategy video game is a major
video game genre A video game genre is an informal classification of a video game based on how it is played rather than Computer graphics, visual or narrative elements. This is independent of setting (fiction), setting, unlike works of fiction that are expressed ...
that focuses on analyzing and strategizing over direct quick reaction in order to secure success. Although many types of
video game A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device) to generate visual fe ...
s can contain strategic elements, the strategy genre is most commonly defined by a primary focus on high-level strategy, logistics and resource management. They are also usually divided into two main sub-categories: turn-based and real-time, but there are also many strategy cross/sub-genres that feature additional elements such as tactics, diplomacy, economics and exploration.


Typical experience

A player must plan a series of actions against one or more opponents, and the reduction of enemy forces is usually a goal. Victory is achieved through superior planning, and the element of chance takes a smaller role. In most strategy video games, the player is given a godlike view of the game world, and indirectly controls game units under their command. Thus, most strategy games involve elements of warfare to varying degrees, and feature a combination of tactical and strategic considerations. In addition to combat, these games often challenge the player's ability to explore or manage an economy.


Relationship to other genres

Even though there are many
action game An action game is a video game genre that emphasizes physical challenges, including hand–eye coordination and reaction time. The genre includes a large variety of sub-genres, such as fighting games, beat 'em ups, shooter games, rhythm games and ...
s that involve strategic thinking, they are seldom classified as strategy games. A strategy game is typically larger in scope, and its main emphasis is on the player's ability to outthink their opponent. Strategy games rarely involve a physical challenge, and tend to annoy strategically minded players when they do. Compared to other genres such as action or adventure games where one player takes on many enemies, strategy games usually involve some level of symmetry between sides. Each side generally has access to similar resources and actions, with the strengths and weaknesses of each side being generally balanced. Although strategy games involve strategic, tactical, and sometimes logistical challenges, they are distinct from
puzzle game A puzzle is a game, problem, or toy that tests a person's ingenuity or knowledge. In a puzzle, the solver is expected to put pieces together ( or take them apart) in a logical way, in order to find the solution of the puzzle. There are different ...
s. A strategy game calls for planning around a conflict between players, whereas puzzle games call for planning in isolation. Strategy games are also distinct from construction and management simulations, which include economic challenges without any fighting. These games may incorporate some amount of conflict, but are different from strategy games because they do not emphasize the need for direct action upon an opponent. Nevertheless, some authors consider construction and management simulation games, in particular city-building games, as a part of the wider strategy game genre. Although strategy games are similar to
role-playing video game Role-playing video games, also known as CRPG (computer/console role-playing games), comprise a broad video game genre generally defined by a detailed story and character advancement (often through increasing characters' levels or other skills) ...
s in that the player must manage units with a variety of numeric attributes, RPGs tend to be about a smaller number of unique characters, while strategy games focus on larger numbers of fairly similar units.


Game design


Units and conflict

The player commands their forces by selecting a unit, usually by clicking it with the mouse, and issuing an order from a menu. Keyboard shortcuts become important for advanced players, as speed is often an important factor. Units can typically move, attack, stop, hold a position, although other strategy games offer more complex orders. Units may even have specialized abilities, such as the ability to become invisible to other units, usually balanced with abilities that detect otherwise invisible things. Some strategy games even offer special leader units that provide a bonus to other units. Units may also have the ability to sail or fly over otherwise impassable terrain, or provide transport for other units. Non-combat abilities often include the ability to repair or construct other units or buildings. Even in imaginary or fantastic conflicts, strategy games try to reproduce important tactical situations throughout history. Techniques such as flanking, making diversions, or cutting supply lines may become integral parts of managing combat. Terrain becomes an important part of strategy, since units may gain or lose advantages based on the landscape. Some strategy games such as ''
Civilization III ''Sid Meier's Civilization III'' is the third installment of the ''Civilization (series), Sid Meier's Civilization'' turn-based strategy video game series. It was released in 2001, and followed by ''Civilization IV''. Unlike the original game, ''C ...
'' and '' Medieval 2: Total War'' involve other forms of conflict such as diplomacy and espionage. However, warfare is the most common form of conflict, as game designers have found it difficult to make non-violent forms of conflict as appealing.


Economy, resources and upgrades

Strategy games often involve other economic challenges. These can include building construction, population maintenance, and
resource management In organizational studies, resource management is the efficient and effective development of an organization's resources when they are needed. Such resources may include the financial resources, inventory, human skills, production resources, or ...
. Strategy games frequently make use of a windowed interface to manage these complex challenges. Most strategy games allow players to accumulate resources which can be converted to units, or converted to buildings such as factories that produce more units. The quantity and types of resources vary from game to game. Some games will emphasize resource acquisition by scattering large quantities throughout the map, while other games will put more emphasis on how resources are managed and applied by balancing the availability of resources between players. To a lesser extent, some strategy games give players a fixed quantity of units at the start of the game. Strategy games often allow the player to spend resources on upgrades or research. Some of these upgrades enhance the player's entire economy. Other upgrades apply to a unit or class of units, and unlock or enhance certain combat abilities. Sometimes enhancements are enabled by building a structure that enables more advanced structures. Games with a large number of upgrades often feature a
technology tree In strategy games, a technology, tech, or research tree is a hierarchical visual representation of the possible sequences of upgrades a player can unlock (most typically representing the research progress of a given faction). Because these tre ...
, which is a series of advancements that players can research to unlock new units, buildings, and other capabilities. Technology trees are quite large in some games, and 4X strategy games are known for having the largest. A build order is a linear pattern of production, research, and resource management aimed at achieving a specific and specialized goal. They are analogous to
chess opening The opening is the initial stage of a chess game. It usually consists of established Chess_theory#Opening_theory, theory. The other phases are the chess middlegame, middlegame and the chess endgame, endgame. Many opening sequences, known as ''op ...
s, in that a player will have a specific order of play in mind, however, the amount of the build order, the strategy around which the build order is built or even which build order is then used varies on the skill, ability and other factors such as how aggressive or defensive each player is.


Map and exploration

Early strategy games featured a top-down perspective, similar in nature to a board game or paper map. Many later games adopted an isometric perspective. Even with the rise of 3D graphics and the potential to manipulate the camera, games usually feature some kind of aerial view. Very rarely do strategy games show the world from the perspective from an avatar on the ground. This is to provide the player with a big-picture view of the game world, and form more effective strategies. Exploration is a key element in most strategy games. The landscape is often shrouded in darkness, and this darkness is lifted as a player's units enters the area. The ability to explore may be inhibited by different kinds of terrain, such as hills, water, or other obstructions. Even after an area is explored, that area may become dim if the player does not patrol it. This design technique is called the
fog of war The fog of war is the uncertainty in situational awareness experienced by participants in military operations. The term seeks to capture the uncertainty regarding one's own capability, adversary capability, and adversary Intent (Military), inten ...
, where the player can see the terrain but not the units within the explored area. This makes it possible for enemies to attack unexpectedly from otherwise explored areas.


Real-time versus turn-based

Strategy video games are categorized based on whether they offer the continuous gameplay of
real-time strategy Real-time strategy (RTS) is a Video game genre, subgenre of strategy video games that does not progress incrementally in turn-based game, turns, but allow all players to play simultaneously, in "real time." By contrast, in Turn-based strategy, tur ...
, or the discrete phases of
turn-based strategy Strategy video game is a major video game genre that focuses on analyzing and strategizing over direct quick reaction in order to secure success. Although many types of video games can contain strategic elements, the strategy genre is most commo ...
. These differences in time-keeping lead to several other differences. Typically, turn-based strategy games have stronger artificial intelligence than real-time strategy games, since the turn-based pace allows more time for complex calculations. But a real-time artificial intelligence makes up for this disadvantage with its ability to manage multiple units more quickly than a human. Overall, real-time strategy games are more action-oriented, as opposed to the abstract planning emphasized in turn-based strategy. The relative popularity of real-time strategy has led some critics to conclude that more gamers prefer action-oriented games. Fans of real-time strategy have criticized the wait times associated with turn-based games, and praised the challenge and realism associated with making quick decisions in real-time. In contrast, turn-based strategy fans have criticized real-time strategy games because most units do not behave appropriately without orders, and thus a turn-based pace allows players to input more realistic and detailed plans. Game theorists have noted that strategic thinking does not lend itself well to real-time action, and turn-based strategy purists have criticized real-time strategy games for replacing "true strategy" with gameplay that rewards "rapid mouse-clicking". Overall, reviewers have been able to recognize the advantages associated with both of the main types of strategy games.


Strategy versus tactics

Most strategy video games involve a mix of both
strategy Strategy (from Greek στρατηγία ''stratēgia'', "troop leadership; office of general, command, generalship") is a general plan to achieve one or more long-term or overall goals under conditions of uncertainty. In the sense of the " a ...
and
tactics Tactic(s) or Tactical may refer to: * Tactic (method), a conceptual action implemented as one or more specific tasks ** Military tactics, the disposition and maneuver of units on a particular sea or battlefield ** Chess tactics In chess, a tac ...
. "Tactics" usually refer to how troops are utilized in a given battle, whereas "strategy" describes the mix of troops, the location of the battle, the commander's larger goals or
military doctrine Military doctrine is the expression of how military forces contribute to campaigns, major operations, battles, and engagements. A military doctrine outlines what military means should be used, how forces should be structured, where forces shou ...
, as well as the act of building up something (a base, economy, etc.). However, there is also a growing subgenre of purely tactical games, which are referred to as
real-time tactics Real-time tactics (RTT)(Article at IGN discussing their perception of RTS and related genres as of 2006. RTT is discussed as a new and not yet established genre from the publisher's perspective, so currently all RTT possible titles are still con ...
, and
turn-based tactics Turn-based tactics (TBT) is a sub-genre of strategy video games. They are turn-based simulations of operational warfare and military tactics in generally small-scale confrontations as opposed to more strategic considerations of turn-based strateg ...
. These types of games are sometimes categorized as "strategy" games. Game reviewers and scholars sometimes debate whether they are using terminology such as "tactics" or "strategy" appropriately. Chris Taylor, the designer of '' Total Annihilation'' and '' Supreme Commander'', has gone so far as to suggest that real-time strategy titles are more about tactics than strategy. But releases that are considered pure tactical games usually provide players with a fixed set of units, and downplay other strategic considerations such as manufacturing, and resource management. Tactical games are strictly about combat, and typically focus on individual battles, or other small sections in a larger conflict.


Settings and themes

Strategy games can take place in a number of settings. Depending on the theatre of warfare, releases may be noted as
naval strategy Naval strategy is the planning and conduct of war at sea, the naval equivalent of military strategy on land. Naval strategy, and the related concept of maritime strategy, concerns the overall strategy for achieving victory at sea, including th ...
games, or space strategy games. A title may be noted for its grand strategic scale, whether the game is real-time, or turn-based. Strategy games also draw on a number of historical periods, including
World War II World War II or the Second World War (1 September 1939 – 2 September 1945) was a World war, global conflict between two coalitions: the Allies of World War II, Allies and the Axis powers. World War II by country, Nearly all of the wo ...
, the
medieval In the history of Europe, the Middle Ages or medieval period lasted approximately from the 5th to the late 15th centuries, similarly to the post-classical period of World history (field), global history. It began with the fall of the West ...
era, or the
Napoleonic era The Napoleonic era is a period in the history of France and history of Europe, Europe. It is generally classified as including the fourth and final stage of the French Revolution, the first being the National Assembly (French Revoluti ...
. Some examples of these are: Hearts of Iron IV, Europa Universalis IV, and
Victoria II ''Victoria II'' is a grand strategy game developed by the Sweden, Swedish game company Paradox Development Studio and published by Paradox Interactive. It was announced on August 19, 2009, and released on August 13, 2010. It is a sequel to ''Vic ...
. Some strategy games are even based in an
alternate history Alternate history (also referred to as alternative history, allohistory, althist, or simply A.H.) is a subgenre of speculative fiction in which one or more historical events have occurred but are resolved differently than in actual history. As ...
, by manipulating and rewriting certain historical facts. It is also common to see games based in science fiction or futuristic settings, as well as fantasy settings. Some strategy games are abstract, and do not try to represent a world with high fidelity. Although many of these may still involve combat in the sense that units can capture or destroy each other, these games sometimes offer non-combat challenges such as arranging units in specific patterns. However, the vast majority of computerized strategy games are representational, with more complex game mechanics.


Single player, multiplayer, and massively multiplayer

Strategy games include
single-player A single-player video game is a video game where input from only one player is expected throughout the gameplay. Video games in general can feature several game modes, including single-player modes designed to be played by a single player in add ...
gameplay,
multiplayer A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system (couch co-op), on different computing systems via a local area network, or ...
gameplay, or both. Single player games will sometimes feature a campaign mode, which involves a series of matches against several
artificial intelligence Artificial intelligence (AI) is the capability of computer, computational systems to perform tasks typically associated with human intelligence, such as learning, reasoning, problem-solving, perception, and decision-making. It is a field of re ...
opponents. Finishing each match or mission will advance the game's plot, often with
cut scene A cutscene or event scene (sometimes in-game cinematic or in-game movie) is a sequence in a video game that is not interactive, interrupting the gameplay. Such scenes are used to show conversations between characters, set the mood, reward the ...
s, and some games will reward a completed mission with new abilities or upgrades. Hardcore strategy gamers tend to prefer multiplayer competition, where human opponents provide more challenging competition than the artificial intelligence. Artificial intelligence opponents often need hidden information or bonuses to provide a challenge to players. More recently, massively multiplayer online strategy games have appeared such as ''
Shattered Galaxy ''Shattered Galaxy'' is a massively multiplayer online real-time strategy game (MMORTS) that was released in 2000 by KRU Interactive, now known as Nexon Inc., after an extensive open beta period. In the US, it was published by Tri Synergy. It ...
'' from 2001. However, these games are relatively difficult to design and implement compared to other
massively multiplayer online game A massively multiplayer online game (MMOG or more commonly MMO) is an online video game with a large number of players to interact in the same online game world. MMOs usually feature a huge, persistent world, persistent open world, although t ...
s, as the numerous player-controlled units create a larger volume of online data. By 2006, reviewers expressed disappointment with the titles produced thus far. Critics argued that strategy games are not conducive to massively multiplayer gameplay. A single victory cannot have much impact in a large persistent world, and this makes it hard for a player to care about a small victory, especially if they are fighting for a faction that is losing an overall war. However, more recent developers have tried to learn from past mistakes, resulting in '' Dreamlords'' from 2007, and ''
Saga Sagas are prose stories and histories, composed in Iceland and to a lesser extent elsewhere in Scandinavia. The most famous saga-genre is the (sagas concerning Icelanders), which feature Viking voyages, migration to Iceland, and feuds between ...
'' from 2008. In 2012,
Supercell A supercell is a thunderstorm characterized by the presence of a mesocyclone, a deep, persistently rotating updraft. Due to this, these storms are sometimes referred to as rotating thunderstorms. Of the four classifications of thunderstorms (su ...
released
Clash of Clans ''Clash of Clans'' is a 2012 free-to-play mobile strategy video game developed and published by Supercell. The game was released for iOS platforms on 2 August 2012, and on Google Play for Android on 7 October 2013. Since 2016, an animated ...
, a mobile strategy video game.


History

The origin of strategy video games is rooted in traditional tabletop
strategy game A strategy game or strategic game is a game in which the players' uncoerced, and often autonomous, decision-making skills have a high significance in determining the outcome. Almost all strategy games require internal decision tree-style think ...
s like
Chess Chess is a board game for two players. It is an abstract strategy game that involves Perfect information, no hidden information and no elements of game of chance, chance. It is played on a square chessboard, board consisting of 64 squares arran ...
,
Checkers Checkers (American English), also known as draughts (; English in the Commonwealth of Nations, Commonwealth English), is a group of Abstract strategy game, strategy board games for two players which involve forward movements of uniform game ...
and Go, as well as board and miniature
wargaming A normal wargame is a strategy game in which two or more players command opposing armed forces in a simulation of an armed conflict. Wargaming may be played for recreation, to train military officers in the art of strategic thinking, or to st ...
. '' The Sumerian Game'', an early mainframe game written by Mabel Addis, based on the ancient
Sumer Sumer () is the earliest known civilization, located in the historical region of southern Mesopotamia (now south-central Iraq), emerging during the Chalcolithic and Early Bronze Age, early Bronze Ages between the sixth and fifth millennium BC. ...
ian city-state of
Lagash Lagash (; cuneiform: LAGAŠKI; Sumerian language, Sumerian: ''Lagaš'') was an ancient city-state located northwest of the junction of the Euphrates and Tigris rivers and east of Uruk, about east of the modern town of Al-Shatrah, Iraq. Lagash ( ...
, was an economic simulation strategy game. The first
console Console may refer to: Computing and video games * System console, a physical device to operate a computer ** Virtual console, a user interface for multiple computer consoles on one device ** Command-line interface, a method of interacting with ...
strategy game was a ''Risk''-like game called ''Invasion,'' released in 1972 for the
Magnavox Odyssey The Magnavox Odyssey is the first commercial home video game console. The hardware was designed by a small team led by Ralph H. Baer at Sanders Associates, while Magnavox completed development and released it in the United States in September ...
.
Strategic Simulations Strategic Simulations, Inc. (SSI) was a video game developer and publisher of over 100 games from its founding in 1979 to its dissolution in 1994 (though the brand was in use until around 2002). The company focused on computer wargames then lat ...
(SSI)'s ''
Computer Bismarck ''Computer Bismarck'' is a computer wargame developed and published by Strategic Simulations (SSI) in 1980. The game is based on the last battle of the battleship Bismarck, in which British Armed Forces pursue the German ''Bismarck'' in 1941. It ...
'', released in 1980, was the first historical computer wargame. Companies such as SSI,
Avalon Hill Avalon Hill Games Inc. is a game company that publishes wargames and strategic board games. It has also published miniature wargaming rules, role-playing games and sports simulations. It is a subsidiary of Hasbro, and operates under the compan ...
,
MicroProse MicroProse is an American video game publisher and video game developer, developer founded by Bill Stealey, Sid Meier, and Andy Hollis in 1982. It developed and published numerous games, including starting the ''Civilization (series), Civilizat ...
, and Strategic Studies Group released many strategy titles throughout the 1980s. '' Reach for the Stars'' from 1983 was one of the first 4X strategy games, which expanded upon the relationship between economic growth, technological progress, and conquest. That same year, '' Nobunaga's Ambition'' was a conquest-oriented
grand strategy wargame A grand strategy wargame or simply grand strategy game (GSG) is a wargame that places focus on grand strategy: military strategy at the level of movement and use of a nation state or empire's resources. The genre has considerable overlap with 4X ...
with historical
simulation A simulation is an imitative representation of a process or system that could exist in the real world. In this broad sense, simulation can often be used interchangeably with model. Sometimes a clear distinction between the two terms is made, in ...
elements. '' The Lords of Midnight'' combined elements of adventure, strategy and wargames, and won the Crash magazine award for Best Adventure game of 1984, as well as Best Strategy Game of the Year at the Golden Joystick Awards 1989's '' Herzog Zwei'' is often considered the first
real-time strategy Real-time strategy (RTS) is a Video game genre, subgenre of strategy video games that does not progress incrementally in turn-based game, turns, but allow all players to play simultaneously, in "real time." By contrast, in Turn-based strategy, tur ...
game,Zzap! Issue 68, December 1990, p.45 - although real-time strategy elements can be found in several earlier games, such as Dan Bunten's ''
Cytron Masters ''Cytron Masters'' is a strategy video game by Danielle Bunten Berry (credited as Dan Bunten) and Ozark Softscape. It was published by Strategic Simulations for the Apple II and Atari 8-bit computers in July or August 1982. ''Cytron Masters'' ...
'' and Don Daglow's ''
Utopia A utopia ( ) typically describes an imagined community or society that possesses highly desirable or near-perfect qualities for its members. It was coined by Sir Thomas More for his 1516 book ''Utopia (book), Utopia'', which describes a fictiona ...
'' in 1982; Kōji Sumii's '' Bokosuka Wars'' in 1983; D. H. Lawson and John Gibson's '' Stonkers'' and Steven Faber's '' Epidemic!'' in 1983; and Evryware's '' The Ancient Art of War'' in 1984. The genre was popularized by '' Dune II'' three years later in 1992. Brett Sperry, the creator of ''Dune II'', coined the name "real-time strategy" to help market the new game genre he helped popularize. Real-time strategy games changed the strategy genre by emphasizing the importance of time management, with less time to plan. Real-time strategy games eventually began to outsell turn-based strategy games. With more than 11 million copies sold worldwide by February 2009, '' StarCraft'' (1998) became one of the best-selling games for the personal computer. It has been praised for pioneering the use of unique "factions" in RTS gameplay, and for having a compelling story. 2002's '' Warcraft III: Reign of Chaos'' has been an influence on real-time strategy games, especially the addition of
role-playing Role-playing or roleplaying is the changing of one's behaviour to assume a role, either unconsciously to fill a social role, or consciously to act out an adopted role. While the ''Oxford English Dictionary'' offers a definition of role-playing ...
elements and heroes as units. More than the game itself, mods created with the '' World Editor'' led to lasting changes and inspired many future strategy games. ''
Defense of the Ancients ''Defense of the Ancients'' (''DotA'') is a multiplayer online battle arena (MOBA) mod (video gaming), mod for the video game ''Warcraft III: Reign of Chaos'' (2002) and its expansion, ''The Frozen Throne'' (2003). The objective of the game is ...
(DotA),'' a community-created mod based on ''Warcraft III,'' is largely attributed as being the most significant inspiration for the
multiplayer online battle arena Multiplayer online battle arena (MOBA) is a Video game genre, subgenre of strategy video games in which two teams of Gamer, players compete on a structured battlefield, each controlling a single Player character, character with distinctive abilit ...
(MOBA) format. Since the format was tied to the ''Warcraft'' property, developers began to work on their own "''DOTA''-style" games, including ''
Heroes of Newerth ''Heroes of Newerth'' (''HoN'') was a multiplayer online battle arena (MOBA) video game originally developed by S2 Games for Microsoft Windows, Mac OS X, and Linux. The game idea was derived from the '' Warcraft III: The Frozen Throne'' custom ...
'' (2009), ''
League of Legends ''League of Legends'' (''LoL'', commonly referred to as ''League'', is a multiplayer online battle arena video game developed and published by Riot Games. Inspired by ''Defense of the Ancients'', a Mod (video games), custom map for ''Warcraf ...
'' (2010), and the mod's standalone sequel, ''
Dota 2 ''Dota 2'' is a 2013 multiplayer online battle arena (MOBA) video game by Valve Corporation, Valve. The game is a sequel to ''Defense of the Ancients'' (''DotA''), a community-created Mod (video gaming), mod for Blizzard Entertainment's ''War ...
'' (2013).
Blizzard Entertainment Blizzard Entertainment, Inc. is an American video game developer and Video game publisher, publisher based in Irvine, California, and a subsidiary of Activision Blizzard. Originally founded in 1991, the company is best known for producing the h ...
, the owner of ''Warcraft'' property, developed a game inspired by ''DotA'' titled ''
Heroes of the Storm ''Heroes of the Storm'' is a multiplayer online battle arena video game developed and published by Blizzard Entertainment. Announced at BlizzCon 2010, it was released on June 2, 2015 for macOS and Windows. The game features various crossover ...
'' (2015), which features an array of heroes from Blizzard's franchises, including numerous heroes from ''Warcraft III.'' Former game journalist Luke Smith called ''DotA'' "the ultimate RTS". Since its first title was released in 2000, the ''
Total War Total war is a type of warfare that includes any and all (including civilian-associated) resources and infrastructure as legitimate military targets, mobilises all of the resources of society to fight the war, and gives priority to warfare ov ...
'' series by the '' Creative Assembly'' has sold over 20 million copies, becoming one of the most successful series of strategy games of all time.


Subgenres


4X

4X games are a genre of strategy video game in which players control an
empire An empire is a political unit made up of several territories, military outpost (military), outposts, and peoples, "usually created by conquest, and divided between a hegemony, dominant center and subordinate peripheries". The center of the ...
and "e''x''plore, e''x''pand, e''x''ploit, and e''x''terminate". The term was first coined by Alan Emrich in his September 1993 preview of '' Master of Orion'' for ''
Computer Gaming World ''Computer Gaming World'' (CGW) was an American Video game journalism, computer game magazine that was published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 199 ...
''. Since then, others have adopted the term to describe games of similar scope and
design A design is the concept or proposal for an object, process, or system. The word ''design'' refers to something that is or has been intentionally created by a thinking agent, and is sometimes used to refer to the inherent nature of something ...
. 4X games are noted for their deep, complex
gameplay Gameplay is the specific way in which players interact with a game. The term applies to both video games and Tabletop game, tabletop games. Gameplay is the connection between the player and the game, the player's overcoming of challenges, and t ...
. Emphasis is placed upon economic and technological development, as well as a range of non-military routes to supremacy. Many 4X games also fit into the category of grand strategy. Games can take a long time to complete since the amount of
micromanagement Micromanagement is a management style characterized by behaviors such as an excessive focus on observing and controlling subordinates and an obsession with details. Micromanagement generally has a negative connotation, suggesting a lack of fr ...
needed to sustain an empire scales as the empire grows. 4X games are sometimes criticized for becoming tedious for these reasons, and several games have attempted to address these concerns by limiting micromanagement. The earliest 4X games borrowed ideas from
board game A board game is a type of tabletop game that involves small objects () that are placed and moved in particular ways on a specially designed patterned game board, potentially including other components, e.g. dice. The earliest known uses of the ...
s and 1970s
text-based In computing, text-based user interfaces (TUI) (alternately terminal user interfaces, to reflect a dependence upon the properties of computer terminals and not just text), is a retronym describing a type of user interface (UI) common as an ear ...
computer games. The first 4X games were turn-based, but real-time 4X games are also not uncommon. Many 4X games were published in the mid-1990s, but were later outsold by other types of strategy games. Sid Meier's ''
Civilization A civilization (also spelled civilisation in British English) is any complex society characterized by the development of state (polity), the state, social stratification, urban area, urbanization, and symbolic systems of communication beyon ...
'' and the Total War series are important examples from this formative era, and popularized the level of detail that would later become a staple of the genre. In the new 2000 millennium, several 4X releases have become critically and commercially successful.


Grand Strategy

Grand strategy games emphasize the management of a nation and the coordination of its resources. Diplomacy and war interact with each other and become the primary means of reshaping the world map consisting of various states. Players use their nation's resources to achieve national goals such as world domination, whether through military might, diplomacy, or economics. Unlike 4X games, Grand strategy games might not include such elements as exploration, but it still can be there. Great examples of Grand Strategy games are the following series of games:
Europa Universalis ''Europa Universalis'' is a Grand strategy game, grand strategy video game developed by Paradox Development Studio and published in 2000 by Strategy First. Development The game was originally based on a French board game of the Europa Universali ...
, Hearts of Iron, Crusader Kings.


Artillery

Artillery is the generic name for either early two- or three-player (usually turn-based)
computer games A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device) to generate visual fe ...
involving
tank A tank is an armoured fighting vehicle intended as a primary offensive weapon in front-line ground combat. Tank designs are a balance of heavy firepower, strong armour, and battlefield mobility provided by tracks and a powerful engine; ...
s fighting each other in combat or similar derivative games. Artillery games are among the earliest computer games developed; the theme of such games is an extension of the original uses of computer themselves, which were once used to calculate the trajectories of rockets and other related military-based calculations. Artillery games have been typically described as a type of
turn-based tactics Turn-based tactics (TBT) is a sub-genre of strategy video games. They are turn-based simulations of operational warfare and military tactics in generally small-scale confrontations as opposed to more strategic considerations of turn-based strateg ...
game, though they have also been described as a type of "shooting game." Examples of this genre are Pocket Tanks, Hogs of War, Scorched 3D and the
Worms The World Register of Marine Species (WoRMS) is a taxonomic database that aims to provide an authoritative and comprehensive catalogue and list of names of marine organisms. Content The content of the registry is edited and maintained by scien ...
series. Early precursors to the modern artillery-type games were text-only games that simulated artillery entirely with input data values. A
BASIC Basic or BASIC may refer to: Science and technology * BASIC, a computer programming language * Basic (chemistry), having the properties of a base * Basic access authentication, in HTTP Entertainment * Basic (film), ''Basic'' (film), a 2003 film ...
game known simply as ''Artillery'' was written by Mike Forman and was published in ''
Creative Computing ''Creative Computing'' was one of the earliest magazines covering the microcomputer revolution. Published from October 1974 until December 1985, the magazine covered the spectrum of hobbyist/home/personal computing in a more accessible format t ...
'' magazine in
1976 Events January * January 2 – The International Covenant on Economic, Social and Cultural Rights enters into force. * January 5 – The Pol Pot regime proclaims a new constitution for Democratic Kampuchea. * January 18 – Full diplomatic ...
. This seminal home computer version of the game was revised in
1977 Events January * January 8 – 1977 Moscow bombings, Three bombs explode in Moscow within 37 minutes, killing seven. The bombings are attributed to an Armenian separatist group. * January 10 – Mount Nyiragongo erupts in eastern Zaire (no ...
by M. E. Lyon and Brian West and was known as ''War 3''; ''War 3'' was revised further in
1979 Events January * January 1 ** United Nations Secretary-General Kurt Waldheim heralds the start of the ''International Year of the Child''. Many musicians donate to the ''Music for UNICEF Concert'' fund, among them ABBA, who write the song ...
and published as ''Artillery-3''. These early versions of turn-based tank combat games interpreted human-entered data such as the distance between the tanks, the velocity or "power" of the shot fired and the angle of the tanks' turrets.


Auto battler (auto chess)

Auto battler, also known as auto chess, is a type of strategy game that features
chess Chess is a board game for two players. It is an abstract strategy game that involves Perfect information, no hidden information and no elements of game of chance, chance. It is played on a square chessboard, board consisting of 64 squares arran ...
-like elements where players place characters on a grid-shaped battlefield during a preparation phase, who then fight the opposing team's characters without any further direct input from the player. It was created and popularized by '' Dota Auto Chess'' in early 2019, and saw more games in the genre by other studios, such as ''
Teamfight Tactics ''Teamfight Tactics'' (''TFT'') is an auto battler game developed and published by Riot Games. The game is a spinoff of ''League of Legends'' and is based on '' Dota Auto Chess'', where players compete online against seven other opponents by bu ...
'', ''
Dota Underlords ''Dota Underlords'' is a 2020 auto battler game developed and published by Valve. The game is based on a popular ''Dota 2'' community-created game mode called '' Dota Auto Chess'', which was released in January 2019. ''Dota Underlords'' first re ...
'', and '' Hearthstone Battlegrounds'' releasing soon after.


Multiplayer online battle arena (MOBA)

Multiplayer online battle arena (MOBA) is a genre of strategy video games where two teams of players compete to destroy the opposing team's main structure while defending their own. Players control characters called "heroes" or "champions" with unique abilities, and are aided by computer-controlled units that march along set paths (called "lanes") toward the enemy base. The first team to destroy the enemy's base wins. MOBA games combine elements of
real-time strategy Real-time strategy (RTS) is a Video game genre, subgenre of strategy video games that does not progress incrementally in turn-based game, turns, but allow all players to play simultaneously, in "real time." By contrast, in Turn-based strategy, tur ...
,
role-playing Role-playing or roleplaying is the changing of one's behaviour to assume a role, either unconsciously to fill a social role, or consciously to act out an adopted role. While the ''Oxford English Dictionary'' offers a definition of role-playing ...
, and
action games An action game is a video game genre that emphasizes physical challenges, including hand–eye coordination and reaction time. The genre includes a large variety of sub-genres, such as fighting games, beat 'em ups, shooter games, rhythm games and ...
, focusing on team coordination, character progression, and fast-paced combat. Unlike traditional real-time strategy games, players do not build structures or units. The genre gained popularity in the early 2010s, with ''
Defense of the Ancients ''Defense of the Ancients'' (''DotA'') is a multiplayer online battle arena (MOBA) mod (video gaming), mod for the video game ''Warcraft III: Reign of Chaos'' (2002) and its expansion, ''The Frozen Throne'' (2003). The objective of the game is ...
'' mod for ''
Warcraft III ''Warcraft III: Reign of Chaos'' is a high fantasy real-time strategy computer video game developed and published by Blizzard Entertainment released in July 2002. It is the second sequel to '' Warcraft: Orcs & Humans'', after '' Warcraft II: Ti ...
'', ''
League of Legends ''League of Legends'' (''LoL'', commonly referred to as ''League'', is a multiplayer online battle arena video game developed and published by Riot Games. Inspired by ''Defense of the Ancients'', a Mod (video games), custom map for ''Warcraf ...
'', ''
Dota 2 ''Dota 2'' is a 2013 multiplayer online battle arena (MOBA) video game by Valve Corporation, Valve. The game is a sequel to ''Defense of the Ancients'' (''DotA''), a community-created Mod (video gaming), mod for Blizzard Entertainment's ''War ...
'', ''
Heroes of the Storm ''Heroes of the Storm'' is a multiplayer online battle arena video game developed and published by Blizzard Entertainment. Announced at BlizzCon 2010, it was released on June 2, 2015 for macOS and Windows. The game features various crossover ...
'', and '' Smite''. MOBA games are well-represented in
esports Esports (), short for electronic sports, is a form of competition using video games. Esports often takes the form of organized, multiplayer video game competitions, particularly between professional players, played individually or as teams. ...
, with prize pools reaching tens of millions of dollars.


Construction and management simulation games

In management simulation games, players build, expand or manage fictional communities or projects with limited resources. Tycoons, city-building, business simulation and transport management games are considered by some authors as a part of wider subgenre of strategy games, while others consider them as a separate video game genre. Some games of this subgenre, like The Settlers, can include warfare, but this is not an essential element in them. Other strategy video games sometimes incorporate CMS aspects into their game economy, as players must manage resources while expanding their project. For example, base building and resource management in ''
XCOM ''XCOM'' (originally called ''X-COM'') is a science fiction video game franchise featuring an elite international organization tasked with countering alien invasions of Earth. The series began with the strategy video game '' UFO: Enemy Unknown' ...
'' series.


Real-time strategy (RTS)

Usually applied only to certain computer strategy games, the moniker real-time strategy (RTS) indicates that the action in the game is continuous, and players will have to make their decisions and actions within the backdrop of a constantly changing game state, and computer real-time strategy gameplay is characterised by obtaining resources, building bases, researching technologies and producing units. Very few non-computer strategy games are real-time; one example is Icehouse. Some players dispute the importance of strategy in real-time strategy games, as skill and manual dexterity are often seen as the deciding factor in this genre of game. According to Troy Dunniway, "A player controls hundreds of units, dozens of buildings and many different events that are all happening simultaneously. There is only one player, and he can only pay attention to one thing at a time. Expert players can quickly flip between many different tasks, while casual gamers have more problems with this." Ernest Adams goes so far as to suggest that real-time gameplay interferes with strategy. "Strategic thinking, at least in the arena of gameplay, does not lend itself well to real-time action". Many strategy players claim that many RTS games really should be labeled as "real-time tactical" (RTT) games since the game play revolves entirely around tactics, with little or even no strategy involved. Massively Multiplayer Online Games (MMOG or MMO) in particular have had a difficult time implementing strategy since having strategy implies some mechanism for "winning". MMO games, by their nature, are typically designed to be never-ending. Nevertheless, some games are attempting to "crack the code," so-to-speak, of the true real-time strategy MMOG.Allen 'Delsyn' Rausch (2008-08-15
"Beyond Protocol (PC)"
Gamespy. Retrieved on 2009-04-10.
One method by which they are doing so is by making defenses stronger than the weapons, thereby slowing down combat considerably and making it possible for players to more carefully consider their actions during a confrontation. Customizable units are another way of adding strategic elements, as long as players are truly able to influence the capabilities of their units. The industry is seeking to present new candidates worthy of being known for "thought strategy" rather than "dexterity strategy". While '' Herzog Zwei'' is regarded as the first true RTS game, the defining title for the genre was Westwood Studios's '' Dune II'', which was followed by their seminal ''
Command & Conquer ''Command & Conquer'' (''C&C'') is a real-time strategy (RTS) video game franchise created and originally developed by Westwood Studios and currently owned by Electronic Arts. The first game was one of the earliest of the RTS genre, itself ba ...
'' games. Cavedog's '' Total Annihilation'' (1997),
Blizzard A blizzard is a severe Winter storm, snowstorm characterized by strong sustained winds and low visibility, lasting for a prolonged period of time—typically at least three or four hours. A ground blizzard is a weather condition where snow th ...
's ''
Warcraft ''Warcraft'' is a franchise of video games, novels, and other media created by Blizzard Entertainment. The series is made up of six core games: '' Warcraft: Orcs & Humans'', '' Warcraft II: Tides of Darkness'', '' Warcraft III: Reign of Chaos ...
'' (1994) series, '' StarCraft'' (1998) series, and
Ensemble Studios Ensemble Studios was an American video game developer. It was founded by Tony Goodman in 1994 and incorporated the following year. It borrowed the name of Ensemble Corporation, a consulting firm founded by Goodman in 1990. It was acquired by ...
' ''
Age of Empires ''Age of Empires'' is a series of historical real-time strategy video games, originally developed by Ensemble Studios and published by Xbox Game Studios. The first title in the series, ''Age of Empires'', focused on events in Europe, Afri ...
'' (1997) series are some of the most popular RTS games.


MMORTS

Massively multiplayer online real-time strategy games, also known as MMORTS, combine
real-time strategy Real-time strategy (RTS) is a Video game genre, subgenre of strategy video games that does not progress incrementally in turn-based game, turns, but allow all players to play simultaneously, in "real time." By contrast, in Turn-based strategy, tur ...
(RTS) with a
persistent world A persistent world or persistent state world (PSW) is a virtual world which, by the definition given by Richard Bartle, "continues to exist and develop internally even when there are no people interacting with it". The first virtual worlds were ...
. Players often assume the role of a general, king, or other type of figurehead leading an army into battle while maintaining the resources needed for such warfare. The titles are often based in a
sci-fi Science fiction (often shortened to sci-fi or abbreviated SF) is a genre of speculative fiction that deals with imaginative and futuristic concepts. These concepts may include information technology and robotics, biological manipulations, space ...
or
fantasy Fantasy is a genre of speculative fiction that involves supernatural or Magic (supernatural), magical elements, often including Fictional universe, imaginary places and Legendary creature, creatures. The genre's roots lie in oral traditions, ...
universe and are distinguished from single or small-scale multiplayer RTS games by the number of players and common use of a
persistent world A persistent world or persistent state world (PSW) is a virtual world which, by the definition given by Richard Bartle, "continues to exist and develop internally even when there are no people interacting with it". The first virtual worlds were ...
, generally hosted by the game's publisher, which continues to evolve even when the player is offline.


Real-time tactics (RTT)

Real-time tactics (abbreviated RTT(Article at IGN discussing their perception of RTS and related genres as of 2006. RTT is discussed as a new and not yet established genre from the publisher's perspective.) and less commonly referred to as fixed-unit real-time strategy) is a
subgenre Genre () is any style or form of communication in any mode (written, spoken, digital, artistic, etc.) with socially agreed-upon conventions developed over time. In popular usage, it normally describes a category of literature, music, or other for ...
of
tactical wargame Tactical wargames are a type of wargaming, wargame that models military conflict at a tactical level, i.e. units range from individual vehicles and squads to platoons or company (military unit), companies. These units are rated based on types an ...
s played in real-time simulating the considerations and circumstances of operational warfare and
military tactics Military tactics encompasses the art of organizing and employing fighting forces on or near the battlefield. They involve the application of four battlefield functions which are closely related – kinetic or firepower, Mobility (military), mobil ...
. It is also sometimes considered a subgenre of
real-time strategy Real-time strategy (RTS) is a Video game genre, subgenre of strategy video games that does not progress incrementally in turn-based game, turns, but allow all players to play simultaneously, in "real time." By contrast, in Turn-based strategy, tur ...
, and thus may in this context exist as an element of gameplay or as a basis for the whole game. It is differentiated from
real-time strategy Real-time strategy (RTS) is a Video game genre, subgenre of strategy video games that does not progress incrementally in turn-based game, turns, but allow all players to play simultaneously, in "real time." By contrast, in Turn-based strategy, tur ...
gameplay by the lack of resource
micromanagement Micromanagement is a management style characterized by behaviors such as an excessive focus on observing and controlling subordinates and an obsession with details. Micromanagement generally has a negative connotation, suggesting a lack of fr ...
and base or unit building, as well as the greater importance of individual units and a focus on complex battlefield tactics. Example titles include '' Warhammer: Dark Omen'', '' World In Conflict'', the ''
Close Combat Close-quarters battle (CQB), also called close-quarters combat (CQC), is a close combat situation between multiple combatants involving ranged (typically firearm-based) or melee combat. It can occur between military units, law enforcement and cr ...
'' series, and early
tactical role-playing game Tactical role-playing game (abbreviated TRPG), also known as strategy role-playing game or (both abbreviated SRPG), is a video game genre that combines core elements of role-playing video games with those of tactical (Turn-based tactics, turn-b ...
s such as '' Bokosuka Wars'', and '' Silver Ghost.''


Tower defense

Tower defense games have a very simple layout. Usually, computer-controlled monsters called ''creeps'' move along a set path, and the player must place, or "build" towers along this path to kill the creeps. In some games, towers are placed along a set path for creeps, while in others towers can interrupt creep movement and change their path. In most tower defense games different towers have different abilities such as poisoning enemies or slowing them down. The player is awarded money for killing creeps, and this money can be used to buy more towers, or buy upgrades for a tower such as increased power or range. A good example of a game of this genre is Clash Royale made by Finnish developers
Supercell A supercell is a thunderstorm characterized by the presence of a mesocyclone, a deep, persistently rotating updraft. Due to this, these storms are sometimes referred to as rotating thunderstorms. Of the four classifications of thunderstorms (su ...
.


Turn-based strategy (TBS)

The term turn-based strategy (TBS) is usually reserved for certain computer strategy games, to distinguish them from real-time computer strategy games. A player of a turn-based game is allowed a period of analysis before committing to a game action. Examples of this genre are the ''
Civilization A civilization (also spelled civilisation in British English) is any complex society characterized by the development of state (polity), the state, social stratification, urban area, urbanization, and symbolic systems of communication beyon ...
'', '' Heroes of Might and Magic'', '' Making History, Advance Wars'' and '' Master of Orion''. TBS games come in two flavors, differentiated by whether players make their plays simultaneously or take turns. The former types of games are called simultaneously executed TBS games, with ''
Diplomacy Diplomacy is the communication by representatives of State (polity), state, International organization, intergovernmental, or Non-governmental organization, non-governmental institutions intended to influence events in the international syste ...
'' a notable example. The latter games fall into the player-alternated TBS games category, and are subsequently subdivided into (a) ranked, (b) round-robin start, and (c) random, the difference being the order under which players take their turns. With (a), ranked, the players take their turns in the same order every time. With (b), the first player is selected according to a round-robin policy. With (c),
random In common usage, randomness is the apparent or actual lack of definite pattern or predictability in information. A random sequence of events, symbols or steps often has no order and does not follow an intelligible pattern or combination. ...
, the first player is, of course, randomly selected. Almost all non-computer strategy games are turn-based; however, the
personal computer game A personal computer game, or abbreviated PC game, also known as a computer game, is a video game played on a personal computer (PC). The term ''PC game'' has been popularly used since the 1990s referring specifically to games on "Wintel" (Micr ...
market trend has lately inclined more towards real-time games. Some recent games feature a mix of both real-time and turn-based elements thrown together.


Turn-based tactics (TBT)

Turn-based tactics (TBT), or tactical turn-based (TTB), is a genre of strategy video games that through stop-action simulates the considerations and circumstances of operational warfare and
military tactics Military tactics encompasses the art of organizing and employing fighting forces on or near the battlefield. They involve the application of four battlefield functions which are closely related – kinetic or firepower, Mobility (military), mobil ...
in generally small-scale confrontations as opposed to more strategic considerations of
turn-based strategy Strategy video game is a major video game genre that focuses on analyzing and strategizing over direct quick reaction in order to secure success. Although many types of video games can contain strategic elements, the strategy genre is most commo ...
(TBS) games. Turn-based tactical gameplay is characterized by the expectation of players to complete their tasks using only the combat forces provided to them, and usually by the provision of a realistic (or at least believable) representation of military tactics and operations. Examples of this genre include the ''
Wars War is an armed conflict between the armed forces of State (polity), states, or between governmental forces and armed groups that are organized under a certain command structure and have the capacity to sustain military operations, or betwe ...
'' and '' X-COM'' series, as well as
tactical role-playing game Tactical role-playing game (abbreviated TRPG), also known as strategy role-playing game or (both abbreviated SRPG), is a video game genre that combines core elements of role-playing video games with those of tactical (Turn-based tactics, turn-b ...
s such as the '' Jagged Alliance series'', '' Fire Emblem series'' and '' Final Fantasy Tactics''.


Wargames

Wargames are a
subgenre Genre () is any style or form of communication in any mode (written, spoken, digital, artistic, etc.) with socially agreed-upon conventions developed over time. In popular usage, it normally describes a category of literature, music, or other for ...
of strategy video games that emphasize strategic or tactical warfare on a map, as well as historical (or near-historical) accuracy. The primary gameplay mode in a wargame is usually tactical: fighting battles. Wargames sometimes have a strategic mode where players may plan their battle or choose an area to conquer, but players typically spend much less time in this mode and more time actually fighting. Because it is difficult to provide an intelligent way to delegate tasks to a subordinate, war games typically keep the number of units down to hundreds rather than hundreds of thousands. Examples of wargames include Koei's '' Nobunaga's Ambition'' and ''
Romance of the Three Kingdoms ''Romance of the Three Kingdoms'' () is a 14th-century historical novel attributed to Luo Guanzhong. It is set in the turbulent years towards the end of the Han dynasty and the Three Kingdoms period in Chinese history, starting in 184 AD and ...
'' series,
Longbow A longbow is a type of tall bow that makes a fairly long draw possible. Longbows for hunting and warfare have been made from many different woods in many cultures; in Europe they date from the Paleolithic era and, since the Bronze Age, were mad ...
's ''
Hegemony Hegemony (, , ) is the political, economic, and military predominance of one State (polity), state over other states, either regional or global. In Ancient Greece (ca. 8th BC – AD 6th c.), hegemony denoted the politico-military dominance of ...
'' series and several titles by Strategic Simulations, Inc. (SSI) and Strategic Studies Group (SSG).


Genre hybrids

Hybrid strategy games can be viewed as distinct from strategy subgenres in the fact they are not so much iterations or combinations of existing subgenres, but instead seek to combine the strategy genre with completely different genres. Efforts to create such strategy game hybrids were most active in the late 1990s to early 2000's, when first-person shooter (FPS) and real-time strategy (RTS) games were both massively popular. Leading to several notable FPS/RTS hybrid games.


See also

* List of real-time strategy video games *
List of real-time tactics video games This is a comprehensive Index (publishing), index of commercial real-time tactics games for all platforms, sorted chronologically. Information regarding date of release, developer, publisher, platform and notability is provided when available. Th ...
* List of turn-based strategy video games * List of turn-based tactics video games * Micromanagement (computer gaming) * Rush (computer and video games) *
Technology tree In strategy games, a technology, tech, or research tree is a hierarchical visual representation of the possible sequences of upgrades a player can unlock (most typically representing the research progress of a given faction). Because these tre ...
* Turtle (game term)


References


External links

* {{VideoGameGenre Video game genres da:Strategispil