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Master Of Orion
''Master of Orion'' (abbreviated as MoO) is a turn-based, 4X science fiction strategy game in which the player leads one of ten races to dominate the galaxy through a combination of diplomacy and conquest while developing technology, exploring and colonizing star systems. Sometimes described as a scifi-themed spin-off of classic '' Civilization'', the game has proven to be quite enduring, becoming a cult classic in its niche of sci-fi-themed 4X strategy games. It has received several direct sequels, and additionally, a number of other games published since have been described as inspired by it, with reviewers and players divided on whether any has succeeded at recapturing the feeling and gameplay of the original. The game was released in 1993 by MicroProse on the MS-DOS operating system. It was ported to the Mac OS in 1995 by Take-Two Interactive and distributed by GameTek. It is the first in its franchise, and the rights are held by Wargaming. Gameplay ''Master of Or ...
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Simtex
Simtex was a video game developer established by Steve Barcia in 1988. It created a number of turn-based strategy games for the PC, most notably the first two ''Master of Orion'' games. The company closed in 1997. Games *''Master of Orion'' (1993) *'' Master of Magic'' (1994) *'' 1830: Railroads & Robber Barons'' (1995) *'' Master of Orion II: Battle at Antares'' (1996) *''Mech Lords'' (renamed ''Metal Lords'' during development following FASA dispute) (1995 — unreleased) *''Guardians: Agents of Justice'' (in development at time of closure — never finished) The rights to Simtex's games were held by Atari until sold to various parties in a 2013 auction. Wargaming now owns the rights to the Master of Orion series, while Slitherine holds the publishing rights to Master of Magic; it is eXtremePro Group Inc, that owns the full IP, based on trademark records. A third ''Master of Orion'' game named Master of Orion III was published by Atari (a subsidiary company ...
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GameTek
GameTek was an American video game publisher based in North Miami Beach, Florida known for publishing video game adaptations of game shows in the late 1980s and early 1990s. GameTek was a trade name for IJE, the owner of electronic publishing rights to ''Jeopardy!'' and '' Wheel of Fortune''. Originally IJE licensed these titles to ShareData of Chandler, Arizona; however, when IJE saw ShareData's success with the titles, IJE decided to publish the titles themselves, resulting in the founding of GameTek. After establishing distribution for the game show titles, GameTek branched out by licensing European titles for the North American market, including '' Frontier: Elite II'' and '' The Humans''. In 1991, they attempted to launch the InfoGenius Systems franchise for the Game Boy. In 1996 GameTek scaled down its publishing activities, turning most of that aspect of its business over to Philips. GameTek filed for bankruptcy in December 1997, citing development delays and disappoin ...
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Orion 006
Orion () may refer to: Common meanings * Orion (constellation), named after the mythical hunter * Orion (mythology), a hunter in Greek mythology * Orion (spacecraft), NASA crew vehicle first launched in 2022 Arts and media Fictional entities Characters and species * Orion (character), a DC Comics character * Orion (''Star Trek''), a sentient alien species * Orion, code name of Stephen J. Bartowski on the television show ''Chuck'' * Orion, in the fighting game ''Brawlhalla'' * Orions, a race in the '' Starfire'' board game and book series * Orion, a character from ''Power Rangers Super Megaforce'' * Captain Orion, in the Japanese series '' X-Bomber'' Vessels * ''Orion'', a spaceplane in the film ''2001: A Space Odyssey'' * ''Orion'', a spaceship in '' Raumpatrouille Orion'' (''Space Patrol Orion'' in English), the first German science fiction television series * ''"Orion"''-class spaceship, on the television series '' Ascension'' Literature * ''Orion'', an 1 ...
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Technology Tree
In strategy games, a technology, tech, or research tree is a hierarchical visual representation of the possible sequences of upgrades a player can take (most often through the act of research). Because these trees are technically directed and acyclic, they can more accurately be described as a technology directed acyclic graph. The diagram is tree-shaped in the sense that it branches between each 'level', allowing the player to choose one sequence or another. Each level is called a ''tier'' and is often used to describe the technological strength of a player. Typically, at the beginning of a session of a strategy game, a player will start at tier 1, and will only have a few options for technologies to research. Each technology that a player researches will open up one or more new options, but may or may not, depending on the computer game, close off the paths to other options. The tech tree is the representation of all possible paths of research a player can take, up to the culm ...
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Tech 02
Tech or The Tech may refer to: * An abbreviation of technology or technician * Tech Dinghy, an American sailing dinghy developed at MIT * Tech (mascot), the mascot of Louisiana Tech University, U.S. * Tech (river), in southern France * "Tech" (''Smash''), a 2012 episode of TV series ''Smash'' * ''The Tech'' (newspaper), newspaper at the Massachusetts Institute of Technology * The Tech Interactive, formerly The Tech Museum of Innovation, or The Tech, a museum in San Jose, California, U.S. * Tech Tower, a building at the Georgia Institute of Technology, Atlanta, Georgia, U.S. See also * USS ''Tech Jr.'' (SP-1761), a United States Navy patrol boat in commission in 1917 * USS ''Tech III'' (SP-1055), a United States Navy patrol boat in commission in 1917 * Technical (other) *Technique (other) Technique or techniques may refer to: Music * The Techniques, a Jamaican rocksteady vocal group of the 1960s *Technique (band), a British female synth pop band in the ...
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Orbit
In celestial mechanics, an orbit is the curved trajectory of an object such as the trajectory of a planet around a star, or of a natural satellite around a planet, or of an artificial satellite around an object or position in space such as a planet, moon, asteroid, or Lagrange point. Normally, orbit refers to a regularly repeating trajectory, although it may also refer to a non-repeating trajectory. To a close approximation, planets and satellites follow elliptic orbits, with the center of mass being orbited at a focal point of the ellipse, as described by Kepler's laws of planetary motion. For most situations, orbital motion is adequately approximated by Newtonian mechanics, which explains gravity as a force obeying an inverse-square law. However, Albert Einstein's general theory of relativity, which accounts for gravity as due to curvature of spacetime, with orbits following geodesics, provides a more accurate calculation and understanding of the exact mechanics ...
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Treasury
A treasury is either *A government department related to finance and taxation, a finance ministry. *A place or location where treasure, such as currency or precious items are kept. These can be state or royal property, church treasure or in private ownership. The head of a treasury is typically known as a treasurer. This position may not necessarily have the final control over the actions of the treasury, particularly if they are not an elected representative. The adjective for a treasury is normally treasurial. The adjective "tresorial" can also be used, but this normally means pertaining to a ''treasurer''. History The earliest found artefacts made of silver and gold are from Lake Varna in Bulgaria dated 4250–4000 BC, the earliest of copper are dated 9000–7000 BC. The term ''treasury'' was first used in Classical times to describe the votive buildings erected to house gifts to the gods, such as the Siphnian Treasury in Delphi or many similar buildings er ...
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Production (economics)
Production is the process of combining various inputs, both material (such as metal, wood, glass, or plastics) and immaterial (such as plans, or knowledge) in order to create output. Ideally this output will be a good or service which has value and contributes to the utility of individuals. The area of economics that focuses on production is called production theory, and it is closely related to the consumption (or consumer) theory of economics. The production process and output directly result from productively utilising the original inputs (or factors of production). Known as primary producer goods or services, land, labour, and capital are deemed the three fundamental production factors. These primary inputs are not significantly altered in the output process, nor do they become a whole component in the product. Under classical economics, materials and energy are categorised as secondary factors as they are byproducts of land, labour and capital. Delving further, primary fac ...
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Orion 000
Orion () may refer to: Common meanings * Orion (constellation), named after the mythical hunter * Orion (mythology), a hunter in Greek mythology * Orion (spacecraft), NASA crew vehicle first launched in 2022 Arts and media Fictional entities Characters and species * Orion (character), a DC Comics character * Orion (''Star Trek''), a sentient alien species * Orion, code name of Stephen J. Bartowski on the television show ''Chuck'' * Orion, in the fighting game '' Brawlhalla'' * Orions, a race in the '' Starfire'' board game and book series * Orion, a character from ''Power Rangers Super Megaforce'' * Captain Orion, in the Japanese series '' X-Bomber'' Vessels * ''Orion'', a spaceplane in the film ''2001: A Space Odyssey'' * ''Orion'', a spaceship in '' Raumpatrouille Orion'' (''Space Patrol Orion'' in English), the first German science fiction television series * ''"Orion"''-class spaceship, on the television series '' Ascension'' Literature * ''Orion'', an ...
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Terraforming
Terraforming or terraformation ("Earth-shaping") is the hypothetical process of deliberately modifying the atmosphere, temperature, surface topography or ecology of a planet, moon, or other body to be similar to the environment of Earth to make it habitable for humans to live on. The concept of terraforming developed from both science fiction and actual science. Carl Sagan, an astronomer, proposed the planetary engineering of Venus in 1961, which is considered one of the first accounts of the concept. The term was coined by Jack Williamson in a science-fiction short story (" Collision Orbit") published in 1942 in '' Astounding Science Fiction'', although terraforming in popular culture may predate this work. Even if the environment of a planet could be altered deliberately, the feasibility of creating an unconstrained planetary environment that mimics Earth on another planet has yet to be verified. While Venus, Earth, Mars, and even the Moon have been studied in relation to ...
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Difficulty Level
Game balance is a branch of game design that is described as a mathematical-algorithmic model of a game’s numbers, game mechanics, and relations between the two. Game balance consists of adjusting values to create a certain user experience. Players’ perception and experience are the objectives of game balancing. Overview and development Similar to game design, the definition of game balance is different between various game designers and developers. Game balance is present in every type of game in some form, so there are no existing comparable interpretations of the concept. Even so, game balance is generally understood as introducing a level of fairness for the players. This includes adjusting difficulty, win-loss conditions, game states, economy balancing, and so on to work in tandem with each other. The concept of game balance depends entirely on the type of game being discussed. Most game designers agree that game balancing serves towards providing an engaging player expe ...
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