
In
strategy games, a technology, tech, or research tree is a
hierarchical visual representation of the possible sequences of upgrades a player can take (most often through the act of
research
Research is "creative and systematic work undertaken to increase the stock of knowledge". It involves the collection, organization and analysis of evidence to increase understanding of a topic, characterized by a particular attentiveness t ...
). Because these trees are technically directed and acyclic, they can more accurately be described as a technology
directed acyclic graph
In mathematics, particularly graph theory, and computer science, a directed acyclic graph (DAG) is a directed graph with no directed cycles. That is, it consists of vertices and edges (also called ''arcs''), with each edge directed from one v ...
. The diagram is
tree
In botany, a tree is a perennial plant with an elongated stem, or trunk, usually supporting branches and leaves. In some usages, the definition of a tree may be narrower, including only woody plants with secondary growth, plants that are ...
-shaped in the sense that it branches between each 'level', allowing the player to choose one sequence or another.
[
] Each level is called a ''tier'' and is often used to describe the technological strength of a player. Typically, at the beginning of a session of a strategy game, a player will start at tier 1, and will only have a few options for technologies to research. Each technology that a player researches will open up one or more new options, but may or may not, depending on the computer game, close off the paths to other options. The tech tree is the representation of all possible paths of research a player can take, up to the culmination of said sequence.
A player who is engaged in research activities is said to be "teching up", "going up the tech tree", or "moving up the tech tree". Analysis of a tech tree can lead players to memorize and use specific
build order
In strategy computer games, of both the turn-based and real-time varieties, a build order is a linear pattern of production, research, and resource management aimed at achieving a specific and specialized goal. They are analogous to chess opening ...
s.
Types
Classic research
The Classic tech tree is the one where extensive research into new technologies must be conducted parallel to the progression of a game. Some
real-time strategy
Real-time strategy (RTS) is a subgenre of strategy video games that do not progress incrementally in turns, but allow all players to play simultaneously, in "real time". By contrast, in turn-based strategy (TBS) games, players take turns to pla ...
(RTS) games as well as most
turn-based strategy
A turn-based strategy (TBS) game is a strategy game (usually some type of wargame, especially a strategic-level wargame) where players take turns when playing. This is distinguished from real-time strategy (RTS), in which all players play si ...
(TBS) games employ this type of tech tree. In these games, players typically have a 'command center', 'unit-training-facility' and 'research facility' at their disposal from the start, allowing them to both start research into more advanced technologies, or engaging in combat with enemies using the basic units (''
Warzone 2100'', ''
Mega Lo Mania'', ''
Master of Orion
''Master of Orion'' (abbreviated as MoO) is a turn-based, 4X science fiction strategy game in which the player leads one of ten races to dominate the galaxy through a combination of diplomacy and conquest while developing technology, explor ...
'' series, ''
Civilization
A civilization (or civilisation) is any complex society characterized by the development of a state, social stratification, urbanization, and symbolic systems of communication beyond natural spoken language (namely, a writing system).
C ...
'' series, ''
Space Empires'' series).
Allocation
In some games, the requirement of an actual research facility is absent. In this case players can allocate research points, or in-game resources to purchase new technologies. In some games the allocation yields direct results, meaning that procuring the new technology isn't paired with allotted time for the research of said technology to complete.
Building-based
In most RTS games the technology tree consists of buildings which must be built in a specific sequence, which in turn unlocks new technologies. These newly unlocked technologies can be more advanced units, upgrades for research or more advanced buildings. (''
StarCraft
''StarCraft'' is a military science fiction media franchise created by Chris Metzen and James Phinney and owned by Blizzard Entertainment. The series, set in the beginning of the 26th century, centers on a galactic struggle for dominance am ...
'', ''
Command & Conquer'' series.)
Prerequisites for technology advances
In most types of strategy games, the player needs particular buildings in order to research specific technologies or build specific advanced units (''
StarCraft
''StarCraft'' is a military science fiction media franchise created by Chris Metzen and James Phinney and owned by Blizzard Entertainment. The series, set in the beginning of the 26th century, centers on a galactic struggle for dominance am ...
'', ''
Total Annihilation''), while in other games upgrades/technologies are unlocked through research of their parent technology research (''
Warzone 2100''). In many TBS games the prerequisite is one or more lower-level technologies, with no dependency on specific buildings (''
Master of Orion
''Master of Orion'' (abbreviated as MoO) is a turn-based, 4X science fiction strategy game in which the player leads one of ten races to dominate the galaxy through a combination of diplomacy and conquest while developing technology, explor ...
'' series, ''
Civilization
A civilization (or civilisation) is any complex society characterized by the development of a state, social stratification, urbanization, and symbolic systems of communication beyond natural spoken language (namely, a writing system).
C ...
'' series, ''
Space Empires'' series).
[See the relevant games' manuals.][ and the '']StarCraft
''StarCraft'' is a military science fiction media franchise created by Chris Metzen and James Phinney and owned by Blizzard Entertainment. The series, set in the beginning of the 26th century, centers on a galactic struggle for dominance am ...
'' manual. Although multi-epoch games like the ''Age of Empires
''Age of Empires'' is a series of historical real-time strategy video games, originally developed by Ensemble Studios and published by Xbox Game Studios. The first game was ''Age of Empires'', released in 1997. Nine total games within the ser ...
'' and '' Empire Earth'' series have a larger number of research options and a significant proportion of civilian research options, the research options all depend on having the right buildings. See the relevant games' manuals.
Most strategy games however use both systems. both requiring dedicated buildings and in advanced cases pre requisite technology, sometimes culminating in a game ending super-weapon of some kind.
Complexity

The structures of tech trees vary quite widely. In the simplest cases (e.g. ''
Master of Orion
''Master of Orion'' (abbreviated as MoO) is a turn-based, 4X science fiction strategy game in which the player leads one of ten races to dominate the galaxy through a combination of diplomacy and conquest while developing technology, explor ...
'') there are several completely separate research areas and one could research all the way up to the highest level in one area without researching other areas (although this would often be far from ideal). In more complex cases (e.g. ''
Civilization
A civilization (or civilisation) is any complex society characterized by the development of a state, social stratification, urbanization, and symbolic systems of communication beyond natural spoken language (namely, a writing system).
C ...
'') every technology above the starting level has more than one prerequisite and one has to research most of the lower-level technologies in order to research any of the top-level technologies. And there are many possibilities between these two variants, for example in ''
Space Empires'' researching to a specified level in one field may enable the player both to research to a higher level in that field ''and'' to start research in a new field which was previously not available.
Major
4X games like ''
Civilization
A civilization (or civilisation) is any complex society characterized by the development of a state, social stratification, urbanization, and symbolic systems of communication beyond natural spoken language (namely, a writing system).
C ...
'' and ''Master of Orion'' have a much larger technology tree than most other strategy games; as an extreme example, ''
Space Empires III'' has over 200 technologies.
[In ''Warcraft III'' one can reach the highest level of one branch of the technology tree in five steps; ''Master of Orion'' (original version) has 10 levels per subject, and 2 to 5 technologies per level; the ''Civilization IV'' technology tree requires nearly 60 steps to reach the end (see game manuals).]
Availability of technologies

Some RTSs make different techs available to different races or cultures (especially ''
StarCraft
''StarCraft'' is a military science fiction media franchise created by Chris Metzen and James Phinney and owned by Blizzard Entertainment. The series, set in the beginning of the 26th century, centers on a galactic struggle for dominance am ...
''; but many RTSs have special units or buildings for different cultures, e.g. ''
Age of Empires
''Age of Empires'' is a series of historical real-time strategy video games, originally developed by Ensemble Studios and published by Xbox Game Studios. The first game was ''Age of Empires'', released in 1997. Nine total games within the ser ...
'' expansion pack and later versions, ''
Red Alert 2''). Most TBSs make all technologies available to all cultures (e.g. ''
Civilization
A civilization (or civilisation) is any complex society characterized by the development of a state, social stratification, urbanization, and symbolic systems of communication beyond natural spoken language (namely, a writing system).
C ...
''). ''
Master of Orion
''Master of Orion'' (abbreviated as MoO) is a turn-based, 4X science fiction strategy game in which the player leads one of ten races to dominate the galaxy through a combination of diplomacy and conquest while developing technology, explor ...
'' (original version) is a complex special case in this respect: the full tree is the same for all; but in each game each player gets a subset of the full tech tree that depends on which race was selected.
Balance between civilian and military techs
In many RTS games tech advances are almost exclusively military (e.g. ''
StarCraft
''StarCraft'' is a military science fiction media franchise created by Chris Metzen and James Phinney and owned by Blizzard Entertainment. The series, set in the beginning of the 26th century, centers on a galactic struggle for dominance am ...
''). But in most TBS and some RTS games the research and production costs of top-end military techs are so high that you have to build up your economy and your research productivity first (RTS – ''
Age of Empires
''Age of Empires'' is a series of historical real-time strategy video games, originally developed by Ensemble Studios and published by Xbox Game Studios. The first game was ''Age of Empires'', released in 1997. Nine total games within the ser ...
'' and ''
Empire Earth'', where one of the most significant costs is going up an epoch; TBS – the ''
Civilization
A civilization (or civilisation) is any complex society characterized by the development of a state, social stratification, urbanization, and symbolic systems of communication beyond natural spoken language (namely, a writing system).
C ...
'' series and ''
Master of Orion
''Master of Orion'' (abbreviated as MoO) is a turn-based, 4X science fiction strategy game in which the player leads one of ten races to dominate the galaxy through a combination of diplomacy and conquest while developing technology, explor ...
'' series).
What happens after researching everything
In many games there's nothing useful to do and the player may scrap research centers to save maintenance costs and/or devote the resources to something else (''
Space Empires'' series).
In later installments of the ''
Civilization
A civilization (or civilisation) is any complex society characterized by the development of a state, social stratification, urbanization, and symbolic systems of communication beyond natural spoken language (namely, a writing system).
C ...
'' series the last technology (called "future tech") represents an amalgamation of all possible future discoveries and can be researched repeatedly. In ''
Civilization V'', it increases a player's score, while in ''
Civilization IV'' it raises the health and the happiness in the empire. Note that to reach the last technology in Civilization V, all spaceship technologies required to win must also have been discovered, so the game will likely be nearing its conclusion.
In the ''
Galactic Civilizations'' series the final technology solves the nature of existence, and ''is'' victory.
In the ''
Master of Orion
''Master of Orion'' (abbreviated as MoO) is a turn-based, 4X science fiction strategy game in which the player leads one of ten races to dominate the galaxy through a combination of diplomacy and conquest while developing technology, explor ...
'' series more advanced research reduces the size and cost of spaceship components, and "hyper-advanced" research in areas which have military applications therefore enables players to build more high-tech weapons into a given ship size and at lower production cost.
In ''
Rise of Nations'', the final four technologies result in such an advantage that the game will likely end quickly. Also, the "knowledge" resource needed to research is also used late in the game to produce cruise missiles and nuclear weapons.
History
Typically the board game ''
Civilization
A civilization (or civilisation) is any complex society characterized by the development of a state, social stratification, urbanization, and symbolic systems of communication beyond natural spoken language (namely, a writing system).
C ...
'' by
Francis Tresham (1980) is given the credit of introducing a technology tree. ''
Sid Meier’s Civilization'' (1991) is considered as an iconic computer
turn-based strategy
A turn-based strategy (TBS) game is a strategy game (usually some type of wargame, especially a strategic-level wargame) where players take turns when playing. This is distinguished from real-time strategy (RTS), in which all players play si ...
game for using them. Since ''Civilization'', technology trees have been used in various digital games. Likewise, the first creation of a technology tree as a mechanism refers to ''Civilization''.
The arcade shoot 'em up ''
Gradius'' used a power-up system functionally identical to a tech tree in 1985.
Tech trees started showing up in
turn-based strategy
A turn-based strategy (TBS) game is a strategy game (usually some type of wargame, especially a strategic-level wargame) where players take turns when playing. This is distinguished from real-time strategy (RTS), in which all players play si ...
games in the early 1990s. The 1991 video game ''
Mega Lo Mania'' had a tech tree with a system of research levels/epochs that allowed the deployment of better units and defences and is considered to be the first game to combine a technology tree into a ''
Real-time strategy
Real-time strategy (RTS) is a subgenre of strategy video games that do not progress incrementally in turns, but allow all players to play simultaneously, in "real time". By contrast, in turn-based strategy (TBS) games, players take turns to pla ...
'' game.
See also
*
Timeline of historic inventions
The timeline of historic inventions is a chronological list of particularly important or significant technological inventions and their inventors, where known.
Paleolithic
The dates listed in this section refer to the earliest evidence of an i ...
References
Citations
Sources
*
{{DEFAULTSORT:Technology Tree
Game design
Application-specific graphs