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is a weapon-based 3D
fighting game A fighting game, also known as a versus fighting game, is a genre of video game that involves combat between two or more players. Fighting game combat often features mechanics such as blocking, grappling, counter-attacking, and chaining atta ...
developed by Project Soul and produced by
Namco was a Japanese multinational corporation, multinational video game and entertainment company, headquartered in Ōta, Tokyo. It held several international branches, including Namco America in Santa Clara, California, Namco Europe in London, Na ...
. It is the second game in the '' Soulcalibur'' series, preceded by '' Soul Edge'' in December 1995. Originally released in arcades on July 30, 1998, it ran on the Namco System 12 hardware. It was ported to the Dreamcast in 1999 with new features and improved graphics. The North American version was released in September 1999 as a launch game for the Dreamcast and was part of the successful launch of the new console. It became available as a downloadable title on the
Xbox 360 The Xbox 360 is a home video game console developed by Microsoft. As the successor to the original Xbox, it is the second console in the Xbox series. It competed with Sony's PlayStation 3 and Nintendo's Wii as part of the seventh generati ...
's
Xbox Live Marketplace Xbox Games Store (formerly Xbox Live Marketplace) is a digital distribution platform used by Microsoft's Xbox Series X, S, Xbox One and Xbox 360 video game consoles. The service allows users to download or purchase video games (including both ...
in July 2008 and it is forward compatible with the
Xbox One The Xbox One is a home video game console developed by Microsoft. Announced in May 2013, it is the successor to Xbox 360 and the third base console in the Xbox series of video game consoles. It was first released in North America, parts of ...
along with the sequel, ''
Soulcalibur II is a 2002 fighting game developed by Project Soul and published by Namco and the third installment in the '' Soulcalibur'' series of weapon-based fighting games. It is the sequel to '' Soulcalibur'', which was released in July 1998. Originally ...
''. The game centers on the pursuit of the legendary weapon known as Soul Edge, now in the possession of a warrior known as Nightmare, who slaughters countless people to satisfy the blade's bloodlust. Other warriors pursue him either to claim the weapon for themselves or to destroy it, end his mass murder, and free him of its curse. Developed closely with
Namco was a Japanese multinational corporation, multinational video game and entertainment company, headquartered in Ōta, Tokyo. It held several international branches, including Namco America in Santa Clara, California, Namco Europe in London, Na ...
's ''
Tekken is a Japanese Media mix, media franchise centered on a series of fighting game, fighting video and arcade games developed and published by Bandai Namco Entertainment (formerly Namco). The franchise also includes film and print adaptations. The ...
'' development team, it is one of the few home console ports that outdid their arcade parent performance-wise. The title brought many innovations to the fighting game
genre Genre () is any form or type of communication in any mode (written, spoken, digital, artistic, etc.) with socially-agreed-upon conventions developed over time. In popular usage, it normally describes a category of literature, music, or other ...
that include a heavy emphasis on weapons and a unique eight-way movement system. ''Soulcalibur'' received unanimous critical applause upon release; it is the fourth-highest-rated video game of all time, with a 98 rating on
Metacritic Metacritic is a website that aggregates reviews of films, TV shows, music albums, video games and formerly, books. For each product, the scores from each review are averaged (a weighted average). Metacritic was created by Jason Dietz, Marc ...
. It won the majority of Game of the Year awards in its respective year, and is widely regarded as one of the greatest fighting games and one of the greatest video games ever made, topping numerous "best of" lists in years following.


Gameplay

One of the biggest innovations introduced by ''Soulcalibur'' to the gameplay system of its predecessor, ''Soul Edge'', is the eight-way run. Previous 3D fighters had only limited movement along the third axis, with sidesteps and rolls providing useful but unsustained lateral movement. In ''Soulcalibur'', simply holding down a
joystick A joystick, sometimes called a flight stick, is an input device consisting of a stick that pivots on a base and reports its angle or direction to the device it is controlling. A joystick, also known as the control column, is the principal cont ...
direction causes the character to move in that direction, giving the player a sense of freedom and deepening the strategy of the game. ''Soulcalibur'' also improved gameplay with "forgiving buffering", executing the input for one move before the player's character has finished recovering from his or her previous move, and leads to executing a quick succession of moves (other fighting games such as the ''
Tekken is a Japanese Media mix, media franchise centered on a series of fighting game, fighting video and arcade games developed and published by Bandai Namco Entertainment (formerly Namco). The franchise also includes film and print adaptations. The ...
'' and ''
Virtua Fighter is a series of fighting games created by Sega-AM2 and designer Yu Suzuki. The original ''Virtua Fighter (video game), Virtua Fighter'' was released in October 1993 and has received four main sequels and several spin-offs. The highly influential ...
'' series have relatively strict buffering requirements, meaning expert timing is required to pull off many combinations, but ''Soulcalibur'' features much more lenient timing to successfully execute a buffer). Finally, the Guard Impact offensive blocking maneuver shown in ''Soul Edge'' was given a deeper range of techniques in ''Soulcalibur'', allowing players to push back or redirect attacks past themselves as well as swatting away an opponent's weapon to stun them.


Characters

''Soulcalibur'' was originally planned to be a dramatic overhaul, with all new characters apart from Mitsurugi from ''Soul Edge''. However, nine of the 11 characters from ''Soul Edge'' ended up carrying over to ''Soulcalibur'' by the time the roster was finalized in the Dreamcast version ( Cervantes, Hwang, Seong Mi-na, Mitsurugi, Rock,
Siegfried Siegfried is a German-language male given name, composed from the Germanic elements ''sig'' "victory" and ''frithu'' "protection, peace". The German name has the Old Norse cognate ''Sigfriðr, Sigfrøðr'', which gives rise to Swedish ''Sigfrid' ...
, Sophitia, Taki, Voldo), with an additional ten new characters joining the ranks (in the South Korean version of the game, Mitsurugi was replaced by an English-Japanese swordsman named Arthur). As with many fighting games, many of the new characters were heavily styled after existing characters from the franchise. For example, new character Maxi has a fighting style and move set influenced by ''Soul Edge's'' Li Long (the only of the original starting characters not to return). In fact, ''Soulcalibur'' only added one original playing style, belonging to Ivy. New characters Xianghua, Maxi, Yoshimitsu,
Astaroth Astaroth (also Ashtaroth, Astarot and Asteroth), in demonology, was known to be the Great Duke of Hell in the first hierarchy with Beelzebub and Lucifer; he was part of the evil trinity. He is known to be a male figure most likely named afte ...
, Kilik, Nightmare, and Lizardman were based upon existing characters Hwang, Li Long, Mitsurugi, Rock, Seong Mi-na, Siegfried, and Sophitia, respectively. Consequently, Namco has been working since ''Soulcalibur'' to gradually separate the individual styles of the characters in order to make each one unique.


Plot

The mystical sword of the legends, the "Soul Edge", ended up in the hands of the dreaded pirate Cervantes de Leon of Spain. For the next 25 years, he stayed dormant on the remnants of a Spanish port town, taking the souls of those who reached him during their search of the sword. Like Soul Edge, starts in the year 1583. The reign of terror of Cervantes was soon to start, but through the joined efforts of Greek divine warrior Sophitia Alexandra and Japanese ninja Taki, he was stopped and killed, with one of the twin Soul Edge blades being shattered in the process. As it was about to tear itself apart, young German knight
Siegfried Schtauffen The following is a comprehensive list of characters from the '' Soulcalibur'' series of video games, beginning with ''Soul Edge'' (''Soul Blade'' in PlayStation version) in 1995. Overview ''Soulcalibur'' is a weapon-based fighting game franchise ...
approached the port town and battled Cervantes, whose corpse had been momentarily reanimated through Soul Edge's will. After emerging victorious, Siegfried's attention turned unto the sword. The moment he took the hilt of the cursed blade, Soul Edge released a bright column of light into the sky. This was known as the "Evil Seed", bound to bring calamity and death in its wake. Three years after those events, in 1586 AD, Soul Edge uses Siegfried as its host, and now Siegfried is Nightmare, a knight wearing azure armor and sporting a hideously deformed right arm. Europe plunges into a vortex of slaughters as he and his followers claim souls to strengthen the blade in its weakened state. Unknown to them, a group of warriors met on their journey to stop Soul Edge, and with them, three sacred weapons join once again.


Development

After releasing ''Soul Edge'', Namco took some time to evaluate what had made the game successful before jumping into the development of its sequel. Producer Hiroaki Yotoriyama decided to give the sequel a new name instead of just calling it ''Soul Edge 2'' in order to have a fresh start and take the series in a new direction. The name ''Soulcalibur'' is a
portmanteau A portmanteau word, or portmanteau (, ) is a blend of wordsKing Arthur's sword
Excalibur Excalibur () is the legendary sword of King Arthur, sometimes also attributed with magical powers or associated with the rightful sovereignty of Britain. It was associated with the Arthurian legend very early on. Excalibur and the Sword in t ...
(ultimately, the name would be used within the game's universe for the holy weapon which would counteract Soul Edge's evil). Inspired by an internal Namco prototype featuring a character able to run openly in a field, the eight-way run system was implemented. Upon application, the development team was surprised at how well it meshed with their fighting system and decided to build the rest of the game around it. During development they worked closely with Namco's ''Tekken'' development team, sharing ideas and research. Yotoriyama felt that with that cooperation and partnership, they were able to develop "the greatest weapon-based fighting action game in the world". Yotoriyama has described the game's concept as expressing "fun and diversity in weapon combat", citing the contrast in how one weapon would affect gameplay compared to another and how they would react to each other upon clashing. Each character's fighting style was designed to revolve around their weapon, though he noted that because of the differences they experienced difficulty in balancing the gameplay. He described the availability of movement in comparison to '' Tekken 3'' as a large contrast between the two series and more tactical and emphasized how it interacted with the game's "ring out" feature. Each character in ''Soulcalibur'' was designed around the idea that they could be viewed as a real person could, and to this end, motion creator Masataka Ishiguro emphasized the arm and leg movements for each character in relation to their weapon, wanting players to "feel the individual motions and the realism within the game" The team for the arcade version of ''Soulcalibur'' consisted of roughly 60 people working on Namco's System 12 hardware, while the team developing the home port was reduced to about forty. Given a deadline of seven months to coincide with the North American launch of the Dreamcast, the transition was difficult for the team, due to the differences in hardware. However, due to the similar capabilities and limits of each system, content was left intact between the two versions, with Yotoriyama feeling that the team was "obsessed" with giving their best effort for the port. The biggest technological change to the Dreamcast port was to render all of the game's stages in full 3D polygons, whereas the far backgrounds in the arcade original were flat, two-dimensional images. Additional content was also added to the game to ensure replay value, based on researching other fighting games marketed at the time. Many of the team's ideas that they were unable to incorporate into the port were eventually used for later games in the series.


Release

The game was originally released in the Japanese arcades on July 30, 1998. A '' Gamest Book'' series guide book ''Soul Calibur Skill Up Manual'' (ソウルキャリバー スキルアップマニュアル) was published by Shinseisha on September 27, 1998.


Dreamcast

The Dreamcast port of ''Soulcalibur'' was released in Japan on August 5, 1999; and in North America as a launch title, on September 9, 1999. The North American Dreamcast version of the game removes one of Voldo's suggestive codpieces featuring a bull. However, the codpiece is present in the European and Japanese versions, as well as the North American
Xbox 360 The Xbox 360 is a home video game console developed by Microsoft. As the successor to the original Xbox, it is the second console in the Xbox series. It competed with Sony's PlayStation 3 and Nintendo's Wii as part of the seventh generati ...
version. The European Dreamcast version was distributed and advertised by Sega Europe. The Dreamcast version of ''Soulcalibur'' is one of the first examples of a home conversion of a game being graphically superior to its original arcade counterpart. Among the differences were the improved graphics (including the addition of 3D backgrounds), tweaked gameplay, new game modes, new costumes, and the inclusion of an extra character, Cervantes de Leon. The Dreamcast version features new modes such as Team Battle, Survival, and Training Mode. In Mission Battle, the player completes various missions to attain points, which can be used to buy various art, which then unlocks extra features, costumes and stages. Another feature added is the artwork section, containing official artwork, fanart, and high-res pictures. Also unlockable are a "liquid metal" version of the characters' costume and a "Battle Theater" mode, plus a way to modify the opening introduction theme by changing the characters appearing in it, and an "Exhibition Mode" displaying characters performing their
kata ''Kata'' is a Japanese word ( 型 or 形) meaning "form". It refers to a detailed choreographed pattern of martial arts movements made to be practised alone. It can also be reviewed within groups and in unison when training. It is practis ...
s (in Mission Mode it is possible to add more characters to the "Exhibition Mode", such as Taki and Seung Mina).


Xbox 360 (Xbox Live Arcade)

In 2008, Namco Bandai Games announced a port of ''Soulcalibur'' would be released for the Xbox 360. The port was based on the European Dreamcast version and was made available for download on
Xbox Live Arcade Xbox Live Arcade (XBLA) is a digital video game download service available through the Xbox Games Store, Microsoft's digital distribution network for the Xbox 360. It focuses on smaller downloadable games from both major publishers and independen ...
on July 2, 2008. While the game included HD updated graphics and various Live leaderboards, online play was absent which makes it an exception amongst most games ported to Xbox Live Arcade. Other features from the Dreamcast version (Museum, etc., with the exception of Mission Battle) are also in the game. While the intro is removed from this port, the intro music is still in this port. All content is unlocked by the start of the game. The game is no longer available in the Microsoft Store.


iOS (iPad, iPhone, iPod Touch)

On January 19, 2012, Namco Bandai released a port of ''Soulcalibur'' for
Apple An apple is an edible fruit produced by an apple tree (''Malus domestica''). Apple trees are cultivated worldwide and are the most widely grown species in the genus '' Malus''. The tree originated in Central Asia, where its wild ances ...
's iOS platform. Game modes in this version include Arcade,
Time Attack Time attack is a type of motorsport in which the racers compete for the best lap time. Each vehicle is timed through numerous circuits of the track. The racers make a preliminary circuit, then run the timed laps, and then finish with a cool-down ...
, Survival, Extra Survival, Practice, and Museum mode. The game was released as a Universal App to run at native resolutions on
iPad The iPad is a brand of iOS and iPadOS-based tablet computers that are developed by Apple Inc. The iPad was conceived before the related iPhone but the iPhone was developed and released first. Speculation about the development, operati ...
, iPhone, and
iPod The iPod is a discontinued series of portable media players and multi-purpose mobile devices designed and marketed by Apple Inc. The first version was released on October 23, 2001, about months after the Macintosh version of iTunes ...
touch. The game is no longer available in the iOS store.


Android

On November 20, 2013, Namco Bandai released a port of ''Soulcalibur'' for the
Android Android may refer to: Science and technology * Android (robot), a humanoid robot or synthetic organism designed to imitate a human * Android (operating system), Google's mobile operating system ** Bugdroid, a Google mascot sometimes referred to ...
platform. The app makes use of Google Play Games for synchronization between devices and runs at native resolution and screen aspect ratio. The game is no longer available in the Google Play Store.


Reception

In Japan, ''Game Machine'' listed ''Soulcalibur'' on their September 1, 1998 issue as being the third most-successful arcade game of the month. The Dreamcast version of ''Soulcalibur'' sold in excess of one million copies by December 1999. It is the second biggest selling game on the system. It won the 1999 E3 Game Critics Award for "Best Fighting Game" and the
AIAS Ajax () or Aias (; grc, Αἴας, Aíās , ''Aíantos''; archaic ) is a Greek mythological hero, the son of King Telamon and Periboea, and the half-brother of Teucer. He plays an important role, and is portrayed as a towering figure ...
Interactive Achievement Award The D.I.C.E. Awards (formerly the Interactive Achievement Awards) is an award show in the video game industry started in 1998 and commonly referred to in the industry as the "video games Oscar". The awards are arranged by the Academy of Inte ...
s for 1999's "Console Game of the Year" and "Console Fighting Game of the Year" (along with a nomination for "Game of the Year"). Blake Fischer reviewed the Dreamcast version of the game for ''
Next Generation Next Generation or Next-Generation may refer to: Publications and literature * ''Next Generation'' (magazine), video game magazine that was made by the now defunct Imagine Media publishing company * Next Generation poets (2004), list of young ...
'', rating it five stars out of five, and stated that "Beautiful, deep, and far more compelling than any 3D fighter in recent memory, ''Soul Calibur'' is reason enough to own a Dreamcast." The game received universal critical acclaim, garnering perfect 10/10 scores from
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition ...
and '' IGN'', and was for nearly a decade the last game to receive a perfect rating from ''IGN'', until the release of '' Grand Theft Auto IV'' in 2008. It is the second game ever to get a perfect 40/40 from Japanese gaming magazine ''
Famitsu formerly ''Famicom Tsūshin'', is a line of Japanese video game magazines published by Kadokawa Game Linkage (previously known as Gzbrain), a subsidiary of Kadokawa. ''Famitsu'' is published in both weekly and monthly formats as well as in the ...
'' (the first being '' The Legend of Zelda: Ocarina of Time''). As of 2017, game review aggregator website
GameRankings GameRankings was a video gaming review aggregator that was founded in 1999 and owned by CBS Interactive. It indexed over 315,000 articles relating to more than 14,500 video games. GameRankings was discontinued in December 2019, with its staff bei ...
has the Dreamcast version ranked as the seventh best-reviewed game of all time, as well as being the highest-scoring title in the fighting game genre. The Dreamcast version of ''Soulcalibur'' also holds a score of 98, making it one of the highest-rated video games of all time across all consoles and platforms, on
Metacritic Metacritic is a website that aggregates reviews of films, TV shows, music albums, video games and formerly, books. For each product, the scores from each review are averaged (a weighted average). Metacritic was created by Jason Dietz, Marc ...
.


Retrospective

''Soulcalibur'' was named as the number one best Dreamcast game by ''
Game Informer ''Game Informer'' (''GI'', most often stylized ''gameinformer'' from the 2010s onward) is an American monthly video game magazine featuring articles, news, strategy, and reviews of video games and associated consoles. It debuted in August 1991 ...
''. In 2009, IGN ranked ''Soulcalibur'' as the fifth best Dreamcast game, while ScrewAttack ranked it sixth.
GamesRadar ''GamesRadar+'' (formerly ''GamesRadar'') is an entertainment website for video game-related news, previews, and reviews. It is owned by Future plc. In late 2014, Future Publishing-owned sites '' Total Film'', ''SFX'', '' Edge'' and ''Comput ...
named ''Soulcalibur'' the best Dreamcast game of all time on their list. In 2005, GameSpot ranked ''Soulcalibur'' as the sixth best launch title yet, calling it "not only one of the greatest launch games or one of the greatest fighters, but one of the greatest games ever. Period." In addition, it is often considered to be one of the greatest games on all platforms, including: *''
Game Informer ''Game Informer'' (''GI'', most often stylized ''gameinformer'' from the 2010s onward) is an American monthly video game magazine featuring articles, news, strategy, and reviews of video games and associated consoles. It debuted in August 1991 ...
'' (2001): "The Top 100 Games of All Time" (74th place). * IGN (2003): "Top 100 Games" (38th place). *''
Retro Gamer ''Retro Gamer'' is a British magazine, published worldwide, covering retro video games. It was the first commercial magazine to be devoted entirely to the subject. Launched in January 2004 as a quarterly publication, ''Retro Gamer'' soon became ...
'' (2004): "Top 100 Games" (75th place). *IGN (2005): "Top 100 Games" (43rd place). *IGN (2006): "Readers' Choice The Top 100 Games Ever" (sixth place). *''
Electronic Gaming Monthly ''Electronic Gaming Monthly'' (often abbreviated to ''EGM'') is a monthly American video game magazine. It offers video game news, coverage of industry events, interviews with gaming figures, editorial content and product reviews. History The ...
'' (2006): "The Greatest 200 Videogames of Their Time" (22nd place). * ScrewAttack (2007): "Top Ten Fighting Games" (seventh place). *Cinema Blend (2008): "Top 10 Best Fighting Games of All Time" (fourth place). * UGO.com (2010): "Top 25 Fighting Games of All Time" (second place). *'' Complex'' (2011): "The 50 Best Fighting Games of All Time" (fifth place). *''Game Informer'' (2019) 3rd best fighting game of all time


Notes


References


External links

* * * {{Authority control 3D fighting games 1998 video games Arcade video games Censored video games Dreamcast games Interactive Achievement Award winners Android (operating system) games IOS games Bandai Namco games Soulcalibur series games Fighting games Video game sequels Video games developed in Japan Video games scored by Junichi Nakatsuru Video games set in the 16th century Xbox 360 Live Arcade games D.I.C.E. Award for Fighting Game of the Year winners