Fighting Games
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Fighting Games
The fighting game video game genre, genre involves combat between multiple characters, often (but not limited to) one-on-one battles. Fighting game combat often features mechanics such as Blocking (martial arts), blocking, grappling, counter-attacking, and chaining attacks together into "Combo (video games), combos". Characters generally engage hand-to-hand combat, often with martial arts, but some may include weaponry. Battles are usually set in a fixed-size arena along a two-dimensional Plane (mathematics), plane, where characters navigate the plane horizontally by walking or dashing, and vertically by jumping. Some games allow limited movement in 3D space, such as ''Tekken (video game), Tekken'' and Soulblade while some are set in fully three-dimensional environments without restricting characters' movement, such as Power Stone (video game), ''Power Stone'' and ''Naruto: Ultimate Ninja Storm''; these are sometimes referred to as "3D arena" fighting games. The fighting game ...
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Generic Fighting Video Game (with Outline)
Generic or generics may refer to: In business * Generic term, a common name used for a range or class of similar things not protected by trademark * Generic brand, a brand for a product that does not have an associated brand or trademark, other than the trading name of the business providing the product * Generic trademark, a trademark that sometimes or usually replaces a common term in colloquial usage * Generic drug, a drug identified by its chemical name rather than its brand name In computer programming * Generic function, a computer programming entity made up of all methods having the same name * Generic programming, a computer programming paradigm based on method/functions or classes defined irrespective of the concrete data types used upon instantiation ** Generics in Java In linguistics *A pronoun or other word used with a less specific meaning, such as: ** generic ''you'' ** generic ''he'' or generic ''she'' ** generic ''they'' * Generic mood, a grammatical mood u ...
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Health (game Terminology)
Health is a video game or tabletop game quality that determines the maximum amount of damage or fatigue something takes before leaving the main game. In role-playing games, this typically takes the form of hit points (HP), a numerical attribute representing the health of a character or object. The game character can be a player character, a boss, or a mob. Health can also be attributed to destructible elements of the game environment or inanimate objects such as vehicles and their individual parts. In video games, health is often represented by visual elements such as a numerical fraction, a health bar or a series of small icons, though it may also be represented acoustically, such as through a character's heartbeat. Mechanics In video games, as in tabletop role-playing games, an object usually loses health as a result of being attacked. Protection points or armor help them to reduce the damage taken. Characters acting as tanks usually have more health and armor. In many gam ...
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Next Generation (magazine)
''Next Generation'' was a US video game magazine that was published by Imagine Media (now Future US). It was affiliated to and shared content with the UK's '' Edge'' magazine. ''Next Generation'' ran from January 1995 until January 2002. It was published by Jonathan Simpson-Bint and edited by Neil West. Other editors included Chris Charla, Tom Russo, and Blake Fischer. ''Next Generation'' initially covered the 32-bit consoles including 3DO, Atari Jaguar, and the then-still unreleased Sony PlayStation and Sega Saturn. Unlike competitors '' GamePro'' and '' Electronic Gaming Monthly'', the magazine was directed towards a different readership by focusing on the industry itself rather than individual games. Publication history The magazine was first published by GP Publications up until May 1995 when the publisher rebranded as Imagine Media. In September 1999, ''Next Generation'' was redesigned, and its cover name shortened ''NextGen''. A year later, in September 2000, the ma ...
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Platform Fighter
A platform fighter is a video game genre, sub-genre of fighting games that emphasizes free 2D movement, often with floating platforms that can be traversed on, similar to a platform game, platformer game. The central gameplay involves combat between two or more player-controlled characters, with the goal of attacking an opponent's character until they are defeated. Unlike other fighting games, platform fighters typically do not have a Health (game terminology), health bar; instead, the damage that a player's character has taken increases the distance they are launched when hit by an attack. Opponents are defeated when they leave the boundaries of the arena. History While there have been some 2D fighting games that have used mechanics like platforms in stages like in ''Savage Reign'', these games are not considered platform fighters as they play like traditional 2D fighting games with an added gimmick. Though ''The Outfoxies'' was an early example of many of the mechanics feature ...
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Action Game
An action game is a video game genre that emphasizes physical challenges, including hand–eye coordination and reaction time. The genre includes a large variety of sub-genres, such as fighting games, beat 'em ups, shooter games, rhythm games and platform games. Multiplayer online battle arena and some real-time strategy games are also considered action games. In an action game, the player typically controls a Character (arts), character often in the form of a protagonist or Avatar (computing), avatar. This player character must navigate a Level (video gaming), level, collecting objects, avoiding obstacles, and battling enemies with their natural skills as well as weapons and other tools at their disposal. At the end of a level or group of levels, the player must often defeat a boss enemy that is more challenging and often a major antagonist in the game's story. Enemy attacks and obstacles deplete the player character's Health (gaming), health and Life (video games)#Extra lives, li ...
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Tekken
is a Japanese media franchise centered on a series of fighting games developed and published by Bandai Namco Entertainment (formerly Namco). The franchise also includes film and print adaptations. The main games in the series follow the events of the King of Iron Fist Tournament, hosted by the ''Mishima Zaibatsu'', where players control a plethora of characters to win the tournament and gain control of the company; the conflict between the Mishima family serves as the main focus of the series' plot, while players explore other characters' motivations in aiming to control the ''Zaibatsu''. Gameplay focuses on hand-to-hand combat with an opponent, with the gameplay system including blocks, throws, escapes, and ground fighting. The series later introduced combos and special moves, with characters also able to stage break arenas. ''Tekken'' is noted as being one of the first fighting games at the time to use 3D animation. Japanese video game developer Namco began the series in 199 ...
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Super Smash Bros
is a series of platform fighting video games published by Nintendo. Created by Masahiro Sakurai, the ''Super Smash Bros.'' series is a crossover featuring many characters from other video game series created by Nintendo and other developers. Its gameplay is distinct from traditional fighting games, with players aiming to knock each other off of stages after accumulating damage with numerous attacks. The games have also featured a variety of side modes, including single-player story modes. Sakurai conceived the idea of ''Super Smash Bros.'' while working at HAL Laboratory in 1998 with the help of Satoru Iwata. The series's first game, '' Super Smash Bros.'' (1999), was released for the Nintendo 64 and used characters from Nintendo franchises including '' Mario'', '' Donkey Kong'', ''The Legend of Zelda'', '' Kirby'', and '' Pokémon''. The game was a success, and Sakurai was asked to make a sequel for the then-upcoming GameCube, '' Super Smash Bros. Melee'', which wa ...
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Mortal Kombat
''Mortal Kombat'' is an American media franchise centered on a series of fighting game, fighting video games originally developed by Midway Games in 1992. The original ''Mortal Kombat (1992 video game), Mortal Kombat'' arcade game spawned List of Mortal Kombat media, a franchise consisting of action-adventure games, a comic book series, a card game, films, an animated TV series, and a live-action tour. ''Mortal Kombat'' has become the best-selling fighting game franchise worldwide with over 100 million copies and one of the List of highest-grossing media franchises, highest-grossing media franchises of all time. The series has a reputation for high levels of graphic violence, including, most notably, its Fatality (Mortal Kombat), fatalities, which are finishing moves that kill defeated opponents instead of knocking them out. Controversies surrounding Mortal Kombat, Controversies surrounding ''Mortal Kombat'', in part, led to the creation of the Entertainment Software Rating Bo ...
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Street Fighter
is a Media mix, Japanese media franchise centered on a series of fighting games developed and published by Capcom. Street Fighter 1, The first game in the series was released in 1987, followed by List of Street Fighter video games, six other main series games, various spin-offs and crossovers, and numerous appearances in other media. Its best-selling 1991 release, ''Street Fighter II,'' established many of the conventions of the one-on-one fighting genre. ''Street Fighter'' is one of the highest-grossing video game franchises of all time and one of Capcom's flagship series, with total sales of 56 million units worldwide . It is also one of the List of highest-grossing media franchises, highest-grossing media franchises of all time. Games ''Street Fighter'' (1987) ''Street Fighter (video game), Street Fighter'', designed by Takashi Nishiyama and Hiroshi Matsumoto, debuted in Amusement arcade, arcades in 1987. The player controls martial artist Ryu (Street Fighter), Ryu to ...
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Media Franchise
A media franchise, also known as a multimedia franchise, is a collection of related media in which several derivative works have been produced from an original creative work of fiction, such as a film, a work of literature, a television program, or a video game. Bob Iger, chief executive of the Walt Disney Company, defined the word ''franchise'' as "something that creates value across multiple businesses and across multiple territories over a long period of time." Transmedia franchise A media franchise often consists of cross-marketing across more than one medium. For the owners, the goal of increasing profit through diversity can extend the commercial profitability of the franchise and create strong feelings of identity and ownership in its consumers. Those large groups of dedicated consumers create the franchise's fandom, which is the community of fans that indulge in many of its media and are committed to interacting with and keeping up with other consumers. Large franchis ...
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Street Fighter II
is a 1991 fighting game developed and published by Capcom for arcade game, arcades. It is the second installment in the ''Street Fighter'' series and the sequel to 1987's ''Street Fighter (video game), Street Fighter''. Designed by Yoshiki Okamoto and Akira Yasuda, who had previously worked on the game Final Fight (video game), ''Final Fight'', it is the fourteenth game to use Capcom's CP System arcade system board. ''Street Fighter II'' vastly improved many of the concepts introduced in the first game, including the use of Fighting game#Special attacks and combos, special command-based moves, a Combo (video games), combo system, a six-button configuration, and a wider selection of player character, playable characters, each with a unique fighting style. ''Street Fighter II'' became the best-selling game since the golden age of arcade video games. By 1994, it had been played by an estimated 25 million people in the United States alone. More than 200,000 arcade cabinets and 15 ...
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Special Attacks And Combos
Special or specials may refer to: Policing * Specials, Ulster Special Constabulary, the Northern Ireland police force * Specials, Special Constable, an auxiliary, volunteer, or temporary; police worker or police officer * Special police forces Military * Special forces * Special operations Literature * ''Specials'' (novel), a novel by Scott Westerfeld * ''Specials'', the comic book heroes, see ''Rising Stars'' (comic) Film and television * Special (lighting), a stage light that is used for a single, specific purpose * ''Special'' (film), a 2006 scifi dramedy * ''The Specials'' (2000 film), a comedy film about a group of superheroes * Special 26, a 2013 Indian Hindi-language period heist thriller film * ''The Specials'' (2019 film), a film by Olivier Nakache and Éric Toledano * Television special, television programming that temporarily replaces scheduled programming * ''Special'' (TV series), a 2019 Netflix Original TV series * ''Specials'' (TV series), a 1991 TV series ...
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