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Taki (Soulcalibur)
is a character in the ''Soulcalibur'' series of video games. Created by designers Aya Takemura and Takuji Kawano of Namco's Project Soul division, she was introduced in ''Soul Edge'', and later appeared in almost every subsequent sequel. Taki is a Japanese demon-hunting kunoichi and the greatest warrior of the Fūma Kotarō, Fu-Ma ninja clan. She is traveling the world on a quest to destroy the cursed sword Soul Edge. Taki has been featured as a player character in every main entry in the series up until 2012's ''Soulcalibur V'', when her place was taken by her own young disciple named list of Soulcalibur characters#Natsu, Natsu, but she returned in 2018's ''Soulcalibur VI''. She has further appeared in all of ''Soulcalibur'' spin-off games, as well as in some other titles such as ''Namco × Capcom'', ''The King of Fighters All Star'', and ''Queen's Gate (gamebook), Queen's Gate''. She has been voiced in Japanese by Fujiko Takimoto until ''Soulcalibur III'', and then by Sachiko ...
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Soulcalibur II
is a 2002 fighting game developed and published by Namco. It is the third installment in the ''Soulcalibur'' series of weapon-based fighting games as the sequel to ''Soulcalibur'' (1998). Originally intended to be released on Sega's NAOMI arcade board, the game was built on the Namco System 246 board before being ported to the PlayStation 2, GameCube, and Xbox home consoles. The game's plot revolves around the legendary weapon Soul Edge having been shattered into pieces, with different characters seeking to collect all the pieces to gain possession of the complete weapon or to destroy it once and for all. Compared to ''Soulcalibur'', ''Soulcalibur II'' had improvements in graphics and the game system and introduced several new and guest characters. The game was a critical and commercial success, with the introduction of guest characters to the series, particularly Link on the GameCube version, being acclaimed by critics and audiences alike, and considered to be one of the gre ...
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Namco
was a Japanese multinational video game and entertainment company founded in 1955. It operated video arcades and amusement parks globally, and produced video games, films, toys, and arcade cabinets. Namco was one of the most influential companies in the coin-op and arcade game industry, producing multi-million-selling game franchises such as '' Pac-Man'', ''Galaxian'', '' Tekken'', '' Tales'', '' Ridge Racer'', and '' Ace Combat''. The name ''Namco'' comes from ''Nakamura Manufacturing Company'', derived from Namco's founder, Masaya Nakamura. In the 1960s, Nakamura Manufacturing built electro-mechanical arcade games such as the 1965 hit ''Periscope''. It entered the video game industry after acquiring the struggling Japanese division of Atari in 1974, distributing games such as '' Breakout'' in Japan. The company renamed itself Namco in 1977 and published '' Gee Bee'', its first original video game, a year later. Among Namco's first major hits was the fixed shooter '' ...
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Sex Symbol
A sex symbol or icon is a person or character widely considered sexually attractive and often synonymous with sexuality. Pam Cook, "The trouble with sex: Diana Dors and the Blonde bombshell phenomenon", In: Bruce Babinigton (ed.), ''British Stars and Stardom: From Alma Taylor to Sean Connery''pp. 169–171 Quote: "– the sex symbol is usually defined in terms of her excessive sexuality" History The term ''sex symbol'' was first used in the 1910s and 1920s to describe the first emerging film stars. Movie studios have relied heavily on the looks and sex appeal of their actors to attract audiences. The use of this concept increased during World War II. Sex symbols could be male as well as female: actors such as the romantic Sessue Hayakawa and the athletic Douglas Fairbanks were popular in the 1910s and 1920s. Archetypal screen lover Rudolph Valentino's death in 1926 caused mass hysteria among his female fans. Film industry Silent film actor Rudolph Valentino is regarded as th ...
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Soulcalibur III
is a 2005 fighting game developed and published by Namco as a sequel to ''Soulcalibur II'' (2002) and the fourth installment in the ''Soulcalibur'' series. It was originally released for the PlayStation 2 and was followed by an improved arcade game, arcade version, subtitled ''Arcade Edition'', in 2006. It was the last ''Soulcalibur'' game to receive an arcade version and was also the last to be released by Namco as an independent company. ''Soulcalibur III'' received a mainly positive reception, and it was followed by a sequel under Namco Bandai Games, ''Soulcalibur IV'' (2008). Gameplay The game includes new modes such as Tales of Souls, an interactive story-driven mode comparable to Edge Master Mode from ''Soul Edge''; Character Creation, in which players can create custom characters from 13 total occupations, with multiple weapons and fighting styles; and Chronicles of the Sword, a real-time-play mode that allows players to take their created souls through adventures of th ...
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Queen's Gate (gamebook)
is a series of visual combat books published by Hobby Japan. The supplement to the '' Queen's Blade'' series, it features licensed female characters from other games and works, including those from Hobby Japan. Like ''Queen's Blade'' before it, it is also compatible with Flying Buffalo's '' Lost Worlds'' gamebooks. The first gamebook, featuring Alice, was released on November 30, 2007, with a total of nineteen gamebooks released as of June 29, 2012. A novel adaptation by Eiji Okita and Eiichi Shitara was published by Kenkyusha from April to July 2009. A video game adaptation of ''Queen's Gate'' was developed by Bandai Namco Games for the PlayStation Portable and released on July 28, 2011. Plot In the original game, the general story comes from Alice's bio: she is a treasure hunter who one day discovers the "Queen's Gate", which unleashes a battle across space-time. In the novels, the plot is expanded a little more (though characters from other franchises do not appear), in ...
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The King Of Fighters All Star
''The King of Fighters All Star (KOFAS)'' was a beat 'em up action role-playing game developed by Netmarble Neo and published by Netmarble. It was first released in Japan on July 26, 2018, for the iOS and Android. The game is a retelling of SNK's ''The King of Fighters'' games with the player being able to create their own team as they battle across multiple annual tournaments. It was released in English regions on October 22, 2019. A Microsoft Windows version is also available, starting from its beta version on February 10, 2022. The game ended service on October 30, 2024. Gameplay The game is a beat 'em up with elements of an action role-playing game, similar to ''River City Ransom'' and its spiritual successors ''River City Ransom: Underground'' and ''River City Girls''. The player controls one character as he engages multiple enemies until reaching the boss of the stage. The character possesses normal techniques and special moves as well as Desperation Moves. The last two ca ...
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Namco × Capcom
(pronounced as "Namco Cross Capcom") is a tactical role-playing (RPG) crossover video game developed by Monolith Soft for the PlayStation 2 and published by Namco in 2005. The gameplay combines tactical RPG and action sequences during battles, featuring characters from video game series owned by Namco and Capcom. The narrative sees original characters Reiji Arisu and Xiaomu, operatives for paranormal investigative group Shinra, confront distortions bringing characters from other realities into their own. The project was proposed by Monolith Soft to celebrate Namco's 50th anniversary, and Capcom was contacted as a partner due to their large character roster. Development began in 2003, directed and written by former Banpresto staff member Soichiro Morizumi. The artwork was cooperatively designed by '' Soulcalibur'' artist Takuji Kawano, Kazue Saito of '' Super Robot Wars'', and veteran artist Kazunori Haruyama. The soundtrack uses arrangements of themes from the represented se ...
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Soulcalibur VI
is a 2018 fighting game developed by Bandai Namco Studios and Dimps, and published by Bandai Namco Entertainment. As the seventh main installment and a reboot (fiction), reboot of the ''Soulcalibur'' series, it was released for the PlayStation 4, Windows, and Xbox One on October 19, 2018. The game revisits events from Soulcalibur (video game), ''Soulcalibur'' (1998), with the aim of "uncovering hidden truths." Players engage in combat as they select from a diverse roster of characters, including both returning favorites and new additions. ''Soulcalibur VI'' retains classic mechanics like the 8-Way Run and Guard Impact while introducing innovative gameplay features such as Reversal Edge and a revamped Soul Charge system. The narrative unfolds through two main modes: Soul Chronicle and Libra of Soul. Soul Chronicle presents a linear story focused on the main characters and the threat of Nightmare, featuring individual character storylines that provide depth to the overarching plot. ...
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List Of Soulcalibur Characters
The following is a comprehensive list of characters from the ''Soulcalibur'' series of video games, beginning with ''Soul Edge'' (''Soul Blade'' in the PlayStation version) in 1995. Overview and development ''Soulcalibur'' is a weapon-based fighting game franchise developed by Namco Bandai's Project Soul division. Set in the period of late 16th to early 17th century, the plot of the games revolve around Soul Edge, a cursed sword able to possess its wielder and devour souls. Its spirit is called Inferno, and his avatar/host is called Nightmare. Soul Calibur, a holy sword and Soul Edge's antithesis, also has a spirit called Elysium. When creating characters for the series, they started with the weapon first, aiming to choose one that would feel unique amongst the cast. The character concepts themselves are then built around the chosen weapon, with their movement, animations and personality designed to fit it. According to series creator Hirokai Yotoriyama, movement is the first el ...
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Soulcalibur V
is a 2012 fighting game developed by Soulcalibur, Project Soul and published by Namco Bandai Games for the PlayStation 3 and Xbox 360. As the sixth main installment in Namco's ''Soulcalibur (series), Soulcalibur'' series, ''Soulcalibur V'' serves as a follow-up to ''Soulcalibur IV'' (2008). It retains the weapon-based combat that characterizes the series while introducing a new protagonist, Patroklos, who aims to free his sister from a curse inflicted upon her by an ancient weapon. This installment marks the conclusion of the original ''Soul'' series timeline. The game received positive reviews, being praised for its gameplay, atmosphere, and character creation. However, it faced criticism for the removal of fan-favorite characters and for its story mode. It was succeeded by ''Soulcalibur VI'' (2018). Gameplay Like the previous games in the series, ''Soulcalibur V'' is a weapon-based fighting game. Players utilize high and low vertical and horizontal attacks to damage opposing ch ...
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Player Character
A player character (also known as a playable character or PC) is a fictional Character (arts), character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not controlled by a player are called non-player characters (NPCs). The actions of non-player characters are typically handled by the game itself in video games, or according to rules followed by a gamemaster refereeing tabletop role-playing games. The player character functions as a fictional, alternate body for the player controlling the character. Video games typically have one player character for each person playing the game. Some games, such as multiplayer online battle arena, hero shooter, and fighting games, offer a group of player characters for the player to choose from, allowing the player to control one of them at a time. Where more than one player character is available, the characters may have distinctive Attribute (rol ...
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