is a 1998
platform game
A platformer (also called a platform game, and sometimes a jump 'n' run game) is a subgenre of action game in which the core objective is to move the player character between points in an environment. Platform games are characterized by levels wi ...
developed by
Sonic Team
, doing business as , is a Japanese video game developer owned by Sega. Sonic Team is best known for its ''Sonic the Hedgehog'' series and games such as '' Nights into Dreams'' and '' Phantasy Star Online''.
The initial team, formed in 1990, c ...
and published by
Sega
is a Japanese video game company and subsidiary of Sega Sammy Holdings headquartered in Tokyo. It produces several List of best-selling video game franchises, multi-million-selling game franchises for arcade game, arcades and video game cons ...
for the
Dreamcast
The is the final home video game console manufactured by Sega. It was released in Japan on November 27, 1998, in North America on September 9, 1999 and in Europe on October 14, 1999. It was the first sixth-generation video game console, prec ...
. It was the first main ''
Sonic the Hedgehog
is a video game series and media franchise created by the Japanese developers Yuji Naka, Naoto Ohshima, and Hirokazu Yasuhara for Sega. The franchise follows Sonic the Hedgehog (character), Sonic, an anthropomorphic blue hedgehog who battle ...
'' game to feature 3D gameplay. It follows
Sonic the Hedgehog
is a video game series and media franchise created by the Japanese developers Yuji Naka, Naoto Ohshima, and Hirokazu Yasuhara for Sega. The franchise follows Sonic the Hedgehog (character), Sonic, an anthropomorphic blue hedgehog who battle ...
,
Miles "Tails" Prower
Miles "Tails" Prower is a character created by the Japanese game designer Yasushi Yamaguchi. He is a major character in Sega's ''Sonic the Hedgehog'' franchise. Tails is an anthropomorphic fox cub with two tails (hence his nickname) who serv ...
,
Knuckles the Echidna
is a character from Sega's ''Sonic the Hedgehog'' series. He is a red anthropomorphic short-beaked echidna who is Sonic's secondary best friend and former rival. Determined and serious, but sometimes gullible, he fights his enemies using bru ...
,
Amy Rose,
Big the Cat, and
E-102 Gamma in their quests to collect the
Chaos Emeralds
is a video game series and media franchise created by the Japanese developers Yuji Naka, Naoto Ohshima, and Hirokazu Yasuhara for Sega. The franchise follows Sonic, an anthropomorphic blue hedgehog who battles the evil Doctor Eggman, a m ...
and stop
Doctor Ivo Robotnik from unleashing
Chaos
Chaos or CHAOS may refer to:
Science, technology, and astronomy
* '' Chaos: Making a New Science'', a 1987 book by James Gleick
* Chaos (company), a Bulgarian rendering and simulation software company
* ''Chaos'' (genus), a genus of amoebae
* ...
, an ancient evil. Controlling one of the six characters—each with their own abilities—players complete
levels to progress the story. ''Sonic Adventure'' retains many elements from prior ''Sonic'' games, such as
power-up
In video games, a power-up is an object that adds temporary benefits or extra abilities to the player character as a Game mechanics, game mechanic. This is in contrast to an Item (game), item, which may or may not have a permanent benefit that ca ...
s and the
ring
(The) Ring(s) may refer to:
* Ring (jewellery), a round band, usually made of metal, worn as ornamental jewelry
* To make a sound with a bell, and the sound made by a bell
Arts, entertainment, and media Film and TV
* ''The Ring'' (franchise), a ...
-based
health
Health has a variety of definitions, which have been used for different purposes over time. In general, it refers to physical and emotional well-being, especially that associated with normal functioning of the human body, absent of disease, p ...
system. Players can play
minigame
A minigame (also spelled mini game and mini-game, sometimes called a subgame or microgame) is a short game often contained within another video game. A minigame contains different gameplay elements and is often smaller or more simplistic than th ...
s such as racing and interact with
Chao, a
virtual pet.
Sonic Team began developing ''Sonic Adventure'' in 1997, after the cancellation of the
Sega Saturn
The is a home video game console developed by Sega and released on November 22, 1994, in Japan, May 11, 1995, in North America, and July 8, 1995, in Europe. Part of the fifth generation of video game consoles, it is the successor to the succes ...
game ''
Sonic X-treme''. Led by director
Takashi Iizuka and producer
Yuji Naka
, credited in some games as YU2, is a Japanese video game designer and programmer. He is the co-creator of the ''Sonic the Hedgehog'' series and was the president of Sonic Team at Sega until his departure in 2006.
Naka joined Sega in 1984 and w ...
, the team strove to reinvent ''Sonic'' for the 3D era of video games. ''Adventure'' features a stronger emphasis on storytelling and
role-playing
Role-playing or roleplaying is the changing of one's behaviour to assume a role, either unconsciously to fill a social role, or consciously to act out an adopted role. While the ''Oxford English Dictionary'' offers a definition of role-playing ...
elements in contrast to previous ''Sonic'' games, while Yuji Uekawa redesigned
the series's characters for their transition to 3D. Sonic Team attempted to demonstrate the technical prowess of the Dreamcast with realistic graphics and drew inspiration from locations in
Peru
Peru, officially the Republic of Peru, is a country in western South America. It is bordered in the north by Ecuador and Colombia, in the east by Brazil, in the southeast by Bolivia, in the south by Chile, and in the south and west by the Pac ...
and
Guatemala
Guatemala, officially the Republic of Guatemala, is a country in Central America. It is bordered to the north and west by Mexico, to the northeast by Belize, to the east by Honduras, and to the southeast by El Salvador. It is hydrologically b ...
. The soundtrack was primarily composed by
Jun Senoue, who preferred
rock music
Rock is a Music genre, genre of popular music that originated in the United States as "rock and roll" in the late 1940s and early 1950s, developing into a range of styles from the mid-1960s, primarily in the United States and the United Kingdo ...
over the
electropop
Electropop is a popular music fusion genre combining elements of the electronic and pop styles. It has been described as a variant of synth-pop with emphasis on a hard electronic sound. The genre was developed in the 1980s and saw a rev ...
of previous ''Sonic'' games.
Following its reveal at the
Tokyo International Forum
The is a multi-purpose exhibition center in Tokyo, Tokyo, Japan. The complex is generally considered to be in the Yūrakuchō business district, being adjacent to Yūrakuchō Station, but it is administratively in the Marunouchi district.
Toky ...
in August 1998, ''Sonic Adventure'' was highly anticipated and was released in Japan in December 1998, North America in September 1999, and Europe in October 1999. It received acclaim and became the Dreamcast's bestseller, with 2.5 million copies sold by August 2006. Reviewers considered ''Adventure'' a major technical advancement and praised the visuals and gameplay. Though critics noted glitches and camera problems, and reactions to the audio were mixed, they considered ''Sonic Adventure'' exceptional; some speculated that it could help re-establish Sega as the dominant console manufacturer after the unsuccessful Saturn.
Journalists have retrospectively ranked ''Sonic Adventure'' among the best ''Sonic'' games, and it is recognized as an important release in both the series and the platform genre. Many characters and concepts introduced in ''Adventure'' recur in later ''Sonic'' games. ''
Sonic Adventure 2
is a 2001 platform game developed by Sonic Team USA and published by Sega for the Dreamcast. It features two Conflict between good and evil, good-vs-evil stories: Sonic the Hedgehog (character), Sonic the Hedgehog, Miles "Tails" Prower, and K ...
'' was released in 2001. ''Adventure'' was
ported to the
GameCube
The is a PowerPC-based home video game console developed and marketed by Nintendo. It was released in Japan on September 14, 2001, in North America on November 18, 2001, in Europe on May 3, 2002, and in Australia on May 17, 2002. It is the suc ...
and
Windows
Windows is a Product lining, product line of Proprietary software, proprietary graphical user interface, graphical operating systems developed and marketed by Microsoft. It is grouped into families and subfamilies that cater to particular sec ...
in 2003 with modernized graphical choices, more challenges and additional content, while a
high-definition version was released for the
Xbox 360
The Xbox 360 is a home video game console developed by Microsoft. As the successor to the Xbox (console), original Xbox, it is the second console in the Xbox#Consoles, Xbox series. It was officially unveiled on MTV on May 12, 2005, with detail ...
and
PlayStation 3
The PlayStation 3 (PS3) is a home video game console developed and marketed by Sony Computer Entertainment (SCE). It is the successor to the PlayStation 2, and both are part of the PlayStation brand of consoles. The PS3 was first released on ...
in 2010 and for Windows in 2011. Reviews for these releases were less positive; critics felt the game had not aged well and ran at an inconsistent
frame rate
Frame rate, most commonly expressed in frame/s, or FPS, is typically the frequency (rate) at which consecutive images (Film frame, frames) are captured or displayed. This definition applies to film and video cameras, computer animation, and moti ...
.
Gameplay
''Sonic Adventure'' is a 3D
platform game
A platformer (also called a platform game, and sometimes a jump 'n' run game) is a subgenre of action game in which the core objective is to move the player character between points in an environment. Platform games are characterized by levels wi ...
with
action
Action may refer to:
* Action (philosophy), something which is done by a person
* Action principles the heart of fundamental physics
* Action (narrative), a literary mode
* Action fiction, a type of genre fiction
* Action game, a genre of video gam ...
and
role-playing
Role-playing or roleplaying is the changing of one's behaviour to assume a role, either unconsciously to fill a social role, or consciously to act out an adopted role. While the ''Oxford English Dictionary'' offers a definition of role-playing ...
elements.
Players control one of six
anthropomorphic
Anthropomorphism is the attribution of human traits, emotions, or intentions to non-human entities. It is considered to be an innate tendency of human psychology. Personification is the related attribution of human form and characteristics to ...
protagonists as they venture to defeat
Doctor Robotnik and his robot army, who seeks the seven
Chaos Emeralds
is a video game series and media franchise created by the Japanese developers Yuji Naka, Naoto Ohshima, and Hirokazu Yasuhara for Sega. The franchise follows Sonic, an anthropomorphic blue hedgehog who battles the evil Doctor Eggman, a m ...
and the entity
Chaos
Chaos or CHAOS may refer to:
Science, technology, and astronomy
* '' Chaos: Making a New Science'', a 1987 book by James Gleick
* Chaos (company), a Bulgarian rendering and simulation software company
* ''Chaos'' (genus), a genus of amoebae
* ...
. Six
player character
A player character (also known as a playable character or PC) is a fictional Character (arts), character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters tha ...
s are unlocked as the game progresses, each with their own story and attributes.
Sonic the Hedgehog
is a video game series and media franchise created by the Japanese developers Yuji Naka, Naoto Ohshima, and Hirokazu Yasuhara for Sega. The franchise follows Sonic the Hedgehog (character), Sonic, an anthropomorphic blue hedgehog who battle ...
performs a spin dash, homing attack, and light-speed dash;
Miles "Tails" Prower
Miles "Tails" Prower is a character created by the Japanese game designer Yasushi Yamaguchi. He is a major character in Sega's ''Sonic the Hedgehog'' franchise. Tails is an anthropomorphic fox cub with two tails (hence his nickname) who serv ...
flies, swims, and attacks robots using his tails;
Knuckles the Echidna
is a character from Sega's ''Sonic the Hedgehog'' series. He is a red anthropomorphic short-beaked echidna who is Sonic's secondary best friend and former rival. Determined and serious, but sometimes gullible, he fights his enemies using bru ...
glides, climbs walls, and punches;
Amy Rose can defeat enemies using her hammer;
Big the Cat is slow and carries a
fishing rod
A fishing rod or fishing pole is a long, thin rod used by angling, anglers to fishing, catch fish by manipulating a fishing line, line ending in a fish hook, hook (formerly known as an ''angle'', hence the term "angling"). At its most basic ...
he can cast; and
E-102 Gamma can shoot laser beams.
At the start of the game, the player is placed in one of three Adventure Fields, open-ended
hub worlds inhabited by advice-giving
NPCs
A non-player character (NPC) is a character in a game that is not controlled by a player. The term originated in traditional tabletop role-playing games where it applies to characters controlled by the gamemaster (or referee) rather than by a ...
. The player is guided and instructed by the voice of Tikal the Echidna. Through exploration, the player discovers entrances to
levels called Action Stages, some of which must be opened using keys hidden in the Adventure Field.
Once the player accesses an Action Stage, they are tasked with a specific objective, which is different for each character.
Sonic must reach the level's end similarly to prior ''
Sonic the Hedgehog
is a video game series and media franchise created by the Japanese developers Yuji Naka, Naoto Ohshima, and Hirokazu Yasuhara for Sega. The franchise follows Sonic the Hedgehog (character), Sonic, an anthropomorphic blue hedgehog who battle ...
'' games; Tails must reach the end before Sonic; Knuckles must find three hidden shards of the Master Emerald; Amy must solve puzzles and avoid being caught by a robot; Big must fish for his pet frog; and Gamma must fight his way through stages using projectiles as a defense.
Some levels include
minigame
A minigame (also spelled mini game and mini-game, sometimes called a subgame or microgame) is a short game often contained within another video game. A minigame contains different gameplay elements and is often smaller or more simplistic than th ...
s separate from the main story. These feature different styles of gameplay, among them
rail shooting,
racing
In sports, racing is a competition of speed, in which competitors try to complete a given task in the shortest amount of time. Typically this involves traversing some distance, but it can be any other task involving speed to reach a specific g ...
,
pinball
Pinball games are a family of games in which a ball is propelled into a specially designed table where it bounces off various obstacles, scoring points either en route or when it comes to rest. Historically the board was studded with nails call ...
, and
sandboarding. Some minigames can only be accessed with particular characters. Fulfilling certain objectives allows the player to obtain bonus items. Unlocked minigames and stages the player has completed can be accessed from a Trial Mode on the
title screen
A title screen (also called an opening screen or intro) is the method by which films or television programmes present their title and key production and cast members, utilizing conceptual visuals and sound (often an opening theme song with visua ...
.
As with previous ''Sonic'' installments, players can collect golden
rings, which can grant them protection from a single enemy or hazard as well as an extra
life
Life, also known as biota, refers to matter that has biological processes, such as Cell signaling, signaling and self-sustaining processes. It is defined descriptively by the capacity for homeostasis, Structure#Biological, organisation, met ...
if 100 are collected.
Also scattered throughout the levels are canisters containing
power-up
In video games, a power-up is an object that adds temporary benefits or extra abilities to the player character as a Game mechanics, game mechanic. This is in contrast to an Item (game), item, which may or may not have a permanent benefit that ca ...
s, such as speed shoes, additional rings, temporary
invincibility, and protective shields, and
1-up
In video games, a life is a play-turn that a player character has, defined as the period between start and end of play. Lives refer to a finite number of tries before the game ends with a game over. Sometimes the euphemisms chance, try, rest and ...
s. In several stages, the player engages Robotnik or Chaos in a
boss fight and must deplete the boss's health meter to proceed.
Point markers act as checkpoints where the character can respawn after losing a life.
Players may also discover Chao Gardens, hidden, protective environments inhabited by
Chao, a
virtual pet. Players can hatch, name, and interact with multiple Chao,
and they can raise the status of their Chao by giving them small animals, which can be collected by defeating enemies within the Action Stages. The Dreamcast's handheld
Visual Memory Unit (VMU) allows the player to download the
minigame
A minigame (also spelled mini game and mini-game, sometimes called a subgame or microgame) is a short game often contained within another video game. A minigame contains different gameplay elements and is often smaller or more simplistic than th ...
''Chao Adventure'', in which their Chao walks through a course to evolve and improve its skills.
Evolving one's Chao improves its performance in competitions called Chao Races. Eggs that can produce special types of Chao are hidden throughout the Adventure Fields. Players can earn emblems by playing through Action Stages, searching through the Adventure Fields, or winning Chao Races.
Each Action Stage has three emblems that can be earned by replaying the stages and fulfilling objectives, such as beating the level within a time limit.
Plot
The
mad scientist
The mad scientist (also mad doctor or mad professor) is a stock character of a scientist who is perceived as "mad, bad and dangerous to know" or "insanity, insane" owing to a combination of unusual or unsettling personality traits and the unabas ...
Doctor Robotnik seeks a new way to defeat his nemesis, Sonic, and conquer the world. He learns about Chaos, a creature that, thousands of years ago, helped to protect the Chao and the all-powerful
Master Emerald, which balances the power of the seven Chaos Emeralds. When a tribe of
echidna
Echidnas (), sometimes known as spiny anteaters, are quill-covered monotremes (egg-laying mammals) belonging to the Family (biology), family Tachyglossidae , living in Australia and New Guinea. The four Extant taxon, extant species of echidnas ...
s sought to steal the power of the Emeralds, breaking the harmony they had with the Chao, Chaos retaliated by using the Emeralds' power to transform into a monstrous beast, Perfect Chaos, and wipe them out. Tikal, a young echidna who befriended Chaos, imprisoned it in the Master Emerald along with herself. Robotnik shatters the Master Emerald to release Chaos and tests its natural form on the city of Station Square.
After police fail to defeat Chaos, Sonic and Tails work to stop Robotnik from empowering it with the Chaos Emeralds. Knuckles, the only remaining echidna, sets out to find the shards of the Master Emerald. Robotnik activates a new series of robots, including E-102 Gamma, and orders them to find Froggy, a frog who ate a Chaos Emerald; Froggy's owner, Big, seeks him as well. Back in Station Square, Sonic's friend Amy protects a
Flicky
is a platform game developed by Sega and released as an arcade video game in May 1984. It was licensed to Bally Midway for distribution in the United States. In ''Flicky'', the player controls the eponymous blue bird and must gather all the sma ...
being pursued for its Chaos Emerald. When she and the Flicky are captured, Amy convinces Gamma not to work for Robotnik. Gamma helps her escape before seeking out and destroying the other robots in his series, sacrificing himself in the process. Tails foils Robotnik's contingency plan to destroy Station Square via a missile strike.
Although Sonic disrupts Robotnik's plans, Chaos absorbs the Chaos Emeralds and transforms into Perfect Chaos. It rebels against Robotnik and destroys Station Square. Through flashbacks from Tikal, who was also released from the Master Emerald, Sonic realizes that Chaos has been in constant torment and sorrow, and that imprisoning it again will not stop it. He uses the Chaos Emeralds to transform into
Super Sonic and defeats Perfect Chaos. Chaos calms down when it sees the Chao living peacefully in Station Square, and Tikal takes it somewhere safe to live in peace. Sonic pursues a fleeing Robotnik.
Development
Background
During the early 1990s,
Sega
is a Japanese video game company and subsidiary of Sega Sammy Holdings headquartered in Tokyo. It produces several List of best-selling video game franchises, multi-million-selling game franchises for arcade game, arcades and video game cons ...
was one of the most successful video game companies due to the rise of its
Genesis
Genesis may refer to:
Religion
* Book of Genesis, the first book of the biblical scriptures of both Judaism and Christianity, describing the creation of the Earth and of humankind
* Genesis creation narrative, the first several chapters of the Bo ...
console. Genesis sales were driven by the popularity of Sega's flagship franchise of 2D platform games, ''
Sonic the Hedgehog
is a video game series and media franchise created by the Japanese developers Yuji Naka, Naoto Ohshima, and Hirokazu Yasuhara for Sega. The franchise follows Sonic the Hedgehog (character), Sonic, an anthropomorphic blue hedgehog who battle ...
''.
During this time, series co-creator
Yuji Naka
, credited in some games as YU2, is a Japanese video game designer and programmer. He is the co-creator of the ''Sonic the Hedgehog'' series and was the president of Sonic Team at Sega until his departure in 2006.
Naka joined Sega in 1984 and w ...
worked with
Sega Technical Institute
Sega Technical Institute (STI) was an American video game developer owned by Sega. Founded by the Atari veteran Mark Cerny in 1990, STI sought to combine elite Japanese developers, including the Sonic Team programmer Yuji Naka and his team, wit ...
(STI) in the United States to develop ''Sonic'' games. After the completion of ''
Sonic & Knuckles
is a 1994 platform game developed by Sega Technical Institute and published by Sega for the Sega Genesis. Players control Sonic the Hedgehog or Knuckles the Echidna in their quests to save Angel Island; Sonic tries to stop Doctor Robotnik fro ...
'' in 1994, Naka returned to Japan to work with
Sonic Team
, doing business as , is a Japanese video game developer owned by Sega. Sonic Team is best known for its ''Sonic the Hedgehog'' series and games such as '' Nights into Dreams'' and '' Phantasy Star Online''.
The initial team, formed in 1990, c ...
.
STI began developing ''
Sonic X-treme'' for the
Sega Saturn
The is a home video game console developed by Sega and released on November 22, 1994, in Japan, May 11, 1995, in North America, and July 8, 1995, in Europe. Part of the fifth generation of video game consoles, it is the successor to the succes ...
'','' planned as the first ''Sonic the Hedgehog'' game to feature full
3D gameplay. ''X-treme'' suffered a series of setbacks and was canceled in 1996.
The cancellation is an important factor in the Saturn's
commercial failure, leaving it with no original ''Sonic'' platform game. Meanwhile, Naka and Sonic Team developed original Saturn games, such as ''
Nights into Dreams'' (1996).
Naka wanted a 3D ''Sonic'' game, but felt that only Sonic Team should undertake the endeavor; his refusal to let STI use the ''Nights''
game engine
A game engine is a software framework primarily designed for the development of video games which generally includes relevant libraries and support programs such as a level editor. The "engine" terminology is akin to the term " software engine" u ...
was instrumental in ''X-treme'' cancellation.
Due to the lack of ''Sonic'' games on the Saturn, according to ''
Retro Gamer
''Retro Gamer'' is a British magazine, published worldwide, covering Retrogaming, retro video games. It was the first commercial magazine to be devoted entirely to the subject. Launched in January 2004 as a quarterly publication, ''Retro Gamer'' ...
'', Sonic became part of the "background" by mid-1997, so "it was astonishing to see that, just six years after his debut, Sonic was already retro."
''Nights into Dreams'' designer
Takashi Iizuka felt that ''Sonic'' fans had been let down because Sonic Team was not focusing on the series. Additionally,
Kazuyuki Hoshino, who would serve as art director on ''Sonic Adventure'', said he thought during the Saturn era Sonic had become outdated.
Conception
In August 1996, shortly after the completion of ''Nights into Dreams'', Iizuka proposed ''Sonic Adventure'' as a role-playing-style ''Sonic'' game with a greater emphasis on storytelling.
Sonic Team started to work on it in April 1997 on the Saturn with a 20-strong team.
Sonic Team created the first prototype using the ''Nights'' engine,
but the Saturn's limited capabilities made development difficult.
Sega president
Hayao Nakayama
is a Japanese businessman and was the former President and CEO of Sega Enterprises, Ltd from 1983 to 1999.
Early life and career
Nakayama was born into a family of doctors, and was expected to pursue medicine as a career. However, Nakayama ...
informed Naka of the Saturn's successor, the Dreamcast, and he believed the new console would allow Sonic Team to create the ultimate ''Sonic'' game.
When the team learned the Dreamcast was nearing completion, they moved development to take advantage of its greater quantity of RAM, stronger
CPU, and the VMU. Not wanting to waste their completed work, they placed it as a bonus in the
compilation game ''
Sonic Jam'', the final ''Sonic'' game for the Saturn.
Development on the Dreamcast began in July 1997.
Iizuka served as director on ''Sonic Adventure'', while Naka produced.
One of the largest video games created at the time,
the team had grown to 60 after 10 months,
and over 100 developers worked on the game in total.
Sonic Team undertook development in conjunction with the Dreamcast, aiming to release the game in December 1998, even if it meant making improvements after release.
Developing ''Sonic Adventure'' at the same time as the system, which was not completed until two months before the game's release,
gave Iizuka influence over the console's development;
for example, he was able to request more
RAM
Ram, ram, or RAM most commonly refers to:
* A male sheep
* Random-access memory, computer memory
* Ram Trucks, US, since 2009
** List of vehicles named Dodge Ram, trucks and vans
** Ram Pickup, produced by Ram Trucks
Ram, ram, or RAM may also ref ...
for the console specifically for ''Sonic Adventure''.
According to former Sega of America producer Mark Subotnick, Naka canceled ''Geist Force'', an
on-rails shooter that was planned as a Dreamcast
launch game, so he could use its
proprietary software
Proprietary software is computer software, software that grants its creator, publisher, or other rightsholder or rightsholder partner a legal monopoly by modern copyright and intellectual property law to exclude the recipient from freely sharing t ...
for ''Sonic Adventure''.
Characters and art
Sonic Team felt challenged by the new hardware to recreate Sonic and his world in a new way.
They began development using the character designs from the Genesis games, but quickly discovered the characters' bodies were too short and their heads too big, making them difficult to see.
Retro game characters, such as
Pac-Man
''Pac-Man,'' originally called in Japan, is a 1980 maze video game developed and published by Namco for arcades. In North America, the game was released by Midway Manufacturing as part of its licensing agreement with Namco America. The pla ...
, were also being reborn in a more "urban" fashion around the same time, something that made Sonic Team jealous and feel the original character designs were dated.
As such,
Yuji Uekawa
, doing business as , is a Japanese video game developer owned by Sega. Sonic Team is best known for its ''Sonic the Hedgehog'' series and games such as '' Nights into Dreams'' and '' Phantasy Star Online''.
The initial team, formed in 1990, c ...
redesigned each character to suit the transition to 3D and to give them "new, edgy, more Western" design.
Looking to the animation of
Walt Disney
Walter Elias Disney ( ; December 5, 1901December 15, 1966) was an American animator, film producer, voice actor, and entrepreneur. A pioneer of the Golden age of American animation, American animation industry, he introduced several develop ...
and ''
Looney Tunes
''Looney Tunes'' is an American media franchise produced and distributed by Warner Bros. The franchise began as a series of animated short films that originally ran from 1930 to 1969, alongside its spin-off series ''Merrie Melodies'', during t ...
'' for inspiration, he made Sonic more mature, taller and slimmer, and gave him longer quills. He darkened his blue color and gave him green irises to contrast with the rest of his color scheme, as well as reference
Green Hill Zone. Uekawa tried to make Sonic look like a comic book character and compared the style to graffiti. After redesigning Sonic, he made the other characters fit this new art style.
Hoshino noted that the characters' longer limbs made it easier to recreate their 2D poses in 3D.
''Sonic Adventure'' features two new playable characters, Big and Gamma.
Sonic Team had already implemented an in-game fishing rod with no context or use, leading to the creation of Big. Big was designed to be giant and relaxed so the player would not expect something more intense.
Gamma and his playstyle were created in response to fans who wanted elements of a
shoot 'em up
Shoot 'em ups (also known as shmups or STGs) are a Video game genre, subgenre of action games. There is no consensus as to which design elements compose a shoot 'em up; some restrict the definition to games featuring spacecraft and certain typ ...
in ''Sonic''
and because of Iizuka's desire to include "some type of satisfying gameplay that couldn't be done with Sonic".
Neither Big nor Gamma were intended to play a large role, so both of their campaigns were short.
The antagonist, Chaos, had been conceived for ''Sonic X-treme''.
Iizuka wanted a villain who would have been impossible on older hardware and settled on something liquid and transparent. He presented the concept to Naka, who was impressed.
Chaos was intended to have realistic blue scales in his final form, but this was abandoned because of the technological constraints of the Dreamcast.
While some ''Sonic'' games, such as ''
Sonic CD'' (1993), contained limited voice work, ''Sonic Adventure'' was the first ''Sonic'' game to feature extensive
voice acting
Voice acting is the art of performing a character or providing information to an audience with one's voice. Performers are often called voice actors/actresses in addition to other names. Examples of voice work include animated, off-stage, off-sc ...
.
The decision was made early in development as the game was more story-focused than previous ''Sonic'' games. Sonic Team's staff had differing opinions about how Sonic should sound. Iizuka recalled that the only element they agreed on was to avoid using an
anime
is a Traditional animation, hand-drawn and computer animation, computer-generated animation originating from Japan. Outside Japan and in English, ''anime'' refers specifically to animation produced in Japan. However, , in Japan and in Ja ...
voice actor, favoring a film actor with an "over-the-top" voice.
Sonic Team cast
Jun'ichi Kanemaru
is a Japanese voice actor and singer. He joined 81 Produce in 2003. He voiced Hayato Kazami in '' Future GPX Cyber Formula'', Ryo Akiyama in ''Digimon Tamers'' and has been the voice of Sonic the Hedgehog in the eponymous series since 1998. H ...
as Sonic. In an interview celebrating his 30th anniversary as a voice actor, Kanemaru said one reason he was cast was because of his ability to speak English. After Sonic Team USA was formed, they hired American actors to translate the Japanese script. The English-language voice cast consists of
Ryan Drummond
Ryan Shawn Drummond (born January 10, 1973) is an American actor, voice actor, comedian, singer, clown and mime artist, who is best known for his role as the original English voice of Sonic the Hedgehog in the ''Sonic the Hedgehog'' video game fr ...
as Sonic, Corey Bringas as Tails,
Michael McGaharn as Knuckles, Jennifer Douillard as Amy,
Jon St. John as Big and E-102 Gamma, and Deem Bristow as Robotnik.
Iizuka used ''Sonic Adventure'' to introduce Robotnik's Japanese name, "Dr. Eggman", to western audiences;
he accomplished this by having Sonic insult Robotnik when they meet for the first time in-game. Similarly, he avoided referring to Tails as "Miles", which he was commonly called in Japan.
Because ''Sonic Adventure'' was a Dreamcast launch game, the team strove to demonstrate the console's capabilities with realistic graphics. To achieve a more realistic feel for the environments, the core members of Sonic Team visited temples, jungles, and ancient ruins in
Mesoamerica
Mesoamerica is a historical region and cultural area that begins in the southern part of North America and extends to the Pacific coast of Central America, thus comprising the lands of central and southern Mexico, all of Belize, Guatemala, El S ...
n landscapes, including
Cancún
Cancún is the most populous city in the Mexican state of Quintana Roo, located in southeast Mexico on the northeast coast of the Yucatán Peninsula. It is a significant tourist destination in Mexico and the seat of the municipality of Benito J ...
,
Guatemala
Guatemala, officially the Republic of Guatemala, is a country in Central America. It is bordered to the north and west by Mexico, to the northeast by Belize, to the east by Honduras, and to the southeast by El Salvador. It is hydrologically b ...
, and
Peru
Peru, officially the Republic of Peru, is a country in western South America. It is bordered in the north by Ecuador and Colombia, in the east by Brazil, in the southeast by Bolivia, in the south by Chile, and in the south and west by the Pac ...
. While Sonic Team members had to draw artwork by hand for games in the past, for ''Sonic Adventure'' they were able to use photographs taken during their visits as
textures.
The greatest influences were the
Tikal
Tikal (; ''Tik'al'' in modern Mayan orthography) is the ruin of an ancient city, which was likely to have been called Yax Mutal, found in a rainforest in Guatemala. It is one of the largest archaeological sites and urban centers of the Pre-Col ...
ruin in Guatemala and
Machu Picchu
Machu Picchu is a 15th-century Inca citadel located in the Eastern Cordillera of southern Peru on a mountain ridge at . Often referred to as the "Lost City of the Incas", it is the most familiar icon of the Inca Empire. It is located in the ...
in Peru.
The character Tikal was inspired by Peru and took her name from the Guatemalan ruins.
The 3D visuals were created using a
Voodoo2 graphics chip.
Design
The levels were designed to feature gameplay similar to the original Genesis games and to take at least five minutes to complete.
One of the biggest challenges the ''Adventure'' designers faced was transitioning ''Sonic'' 2D style to 3D.
In the Genesis ''Sonic'' games, the player simply had to go right to reach the end of a level, but in ''Sonic Adventure'' they could move in every direction. The designers created
models
A model is an informative representation of an object, person, or system. The term originally denoted the plans of a building in late 16th-century English, and derived via French and Italian ultimately from Latin , .
Models can be divided int ...
for the stages before testing it as the player character, resulting in trial and error. This made Iizuka realize the importance of the game's
camera
A camera is an instrument used to capture and store images and videos, either digitally via an electronic image sensor, or chemically via a light-sensitive material such as photographic film. As a pivotal technology in the fields of photograp ...
.
Some levels, such as the Lost World, were rebuilt dozens of times.
Sonic Team split levels into parts to save memory.
One particular difficulty was defeating enemies; in the 2D games, enemies were beaten simply by jumping on them, but this was harder to achieve in a 3D game. Therefore, Sonic was given the ability to target enemies in mid-air.
Iizuka said the cinematic sequences were conceived to take advantage of the environments, "giving the player an element of discovery in addition to the platforming".
The team also wanted to add elements unexpected in a platform game; for example, the level in which Tails sandboards was inspired by a group of sandboarders in
Ica, Peru.
Some levels reference past Sega games, such as Ice Cap (1994's ''
Sonic the Hedgehog 3
is a 1994 platform game developed by Sega Technical Institute and published by Sega for the Sega Genesis. Like previous ''Sonic the Hedgehog, Sonic'' games, players traverse side-scrolling levels while collecting Rings (Sonic the Hedgehog), ri ...
'') and the Tornado levels (1995's ''
Panzer Dragoon'').
When seeing the completed level designs, Iizuka and Naka decided to repurpose them for other player characters.
Iizuka said they felt it would be "a waste if Sonic just quickly ran through the levels that we spent so much time creating". The first characters besides Sonic added to the game were Tails and Knuckles; Tails's stages turned portions of Sonic's levels into races, while Knuckles's treasure-hunting missions were designed as a contrast to the others' straightforward ones. ''Sonic Adventure'' was the first time Amy was playable in a ''Sonic'' platformer, and Iizuka aimed to use her to add tension, such as hiding from pursuers, that Sonic's gameplay could not offer.
Because ''Sonic Adventure'' had a stronger emphasis on storytelling than previous games in the series, the team implemented hub worlds to "draw the players deeper into the world." The hub worlds' emphasis on exploring to find new areas and power-ups was inspired by ''
The Legend of Zelda
is a media franchise, video game series created by the Japanese game designers Shigeru Miyamoto and Takashi Tezuka. It is primarily developed and published by Nintendo; some portable installments and re-releases have been outsourced to Flags ...
''.
When seeing the completed level designs, Iizuka and Naka decided to repurpose them for other player characters.
According to Iizuka, the team tried to include as much content as possible.
One addition was the Chao-raising system, which Iizuka conceived to take advantage of the VMU.
Sonic Team had used a similar virtual pet system, the "A-Life", in ''Nights into Dreams'';
Iizuka used the A-Life as a base, while improving it with the VMU and the option to improve its skills.
Iizuka hoped it would be made into a character players could touch and raise.
It was also designed to appeal to casual gamers not familiar with games like ''Sonic'',
and to add
replay value.
The design took considerable time to finalize and had to be made as simple as possible because the virtual pet's look changes form as it evolves.
Music

''Sonic Adventure''s score was primarily composed by
Jun Senoue, with additional music by Fumie Kumatani, Kenichi Tokoi, and
Masaru Setsumaru. ''Adventure'' was Senoue's first project as sound director and its scope meant he had many more responsibilities, including schedule management, compared to his previous games. Despite this, Senoue said he did not feel much pressure, as he was a ''Sonic'' fan and had contributed to previous games' soundtracks.
In contrast to previous ''Sonic'' games, which featured
electropop
Electropop is a popular music fusion genre combining elements of the electronic and pop styles. It has been described as a variant of synth-pop with emphasis on a hard electronic sound. The genre was developed in the 1980s and saw a rev ...
soundtracks, the ''Adventure'' sound team preferred "hot,
funk
Funk is a music genre that originated in African-American communities in the mid-1960s when musicians created a rhythmic, danceable new form of music through a mixture of various music genres that were popular among African-Americans in the ...
y, and
rock 'n' roll
Rock and roll (often written as rock & roll, rock-n-roll, and rock 'n' roll) is a Genre (music), genre of popular music that evolved in the United States during the late 1940s and early 1950s. It Origins of rock and roll, originated from African ...
" music.
Iizuka noted that Sonic Team's primary goal with ''Adventure'' was "to evoke the essence of Sonic by going from 2D to 3D", and felt the music needed to exceed fan expectations due to previous ''Sonic'' soundtracks' popularity.
He stated a new style was adopted because the Dreamcast's sound was a significant advance from that of the Genesis;
Senoue added he felt more comfortable composing rock music and wanted to create music everyone could enjoy.
Despite the different styles, Senoue did retain some music from the Genesis ''Sonic'' games: the music for the Windy Valley and Twinkle Park levels were rearranged from ''
Sonic 3D Blast'' (1996), while the level clear jingle was taken from ''Sonic 3''.
He chose to reuse his ''3D Blast'' tracks because he felt they were strong enough to be more widely heard, as they were only used for the Genesis version (which was not released in Japan).
Senoue composed several songs with English lyrics to highlight the various characters' personalities, and collaborated with Tokoi and Kumatani to polish them.
The main theme, "Open Your Heart", was performed by
Hardline
In politics, hardline or hard-line is an adjective describing a stance on an issue that is inflexible and not subject to compromise. A hardliner is a person holding such views. The stance is usually far from the centrist view. People, policies, ...
's
Johnny Gioeli;
other songs were performed by Gioeli, Marlon Saunders, Dred Foxx,
Ted Poley, Nikki Gregoroff, and
Tony Harnell.
''Sonic Adventure'' marked Senoue's first collaboration with Gioeli; the two later formed the band
Crush 40 (originally known as Sons of Angels), and continue to make music together.
Iizuka was inspired to use "Open Your Heart" as the
final boss music by films, which he noted often use main themes during dramatic events. Iizuka also felt that the songs helped define Knuckles and Amy's personalities, as they had not received much character development in ''Sonic'' games until ''Adventure''.
Release

''Sonic Adventure'' was kept a secret during production,
though screenshots were leaked in mid-1998 and plans for a 3D ''Sonic'' game had long been rumored.
It was unveiled by Naka and the rest of Sonic Team on August 22, 1998,
at the
Tokyo International Forum
The is a multi-purpose exhibition center in Tokyo, Tokyo, Japan. The complex is generally considered to be in the Yūrakuchō business district, being adjacent to Yūrakuchō Station, but it is administratively in the Marunouchi district.
Toky ...
. The team showed off several dynamic elements, such as a chase sequence from the first level and Tails's sandboarding sequence.
The presentation ended with a live performance of "Open Your Heart" alongside a
RealVideo
RealVideo, also spelled as Real Video, is a suite of proprietary format, proprietary video compression formats developed by RealNetworks — the specific format changes with the version. It was first released in 1997 and was at version 15. RealV ...
clip montage. Naka described the debut as intense, having "
iven hisall" to make it fit for release.
On December 23, 1998, ''Sonic Adventure'' was released in Japan. The Japanese version shipped with many
glitch
A glitch is a short-lived technical fault, such as a transient one that corrects itself, making it difficult to troubleshoot. The term is particularly common in the computing and electronics industries, in circuit bending, as well as among pl ...
es; according to Iizuka, this was because the game was produced on a tight schedule, so Sonic Team did not have time to fix them.
Several members of Sonic Team flew to Sega of America to establish
Sonic Team USA
, doing business as , is a Japanese video game developer owned by Sega. Sonic Team is best known for its ''Sonic the Hedgehog'' series and games such as ''Nights into Dreams'' and ''Phantasy Star Online''.
The initial team, formed in 1990, con ...
and
patch and translate the game.
Prior to the launch of the Dreamcast in the United States, Sega made an exclusive deal with
Hollywood Video
Hollywood Entertainment Corp., more commonly known as Hollywood Video, was an American Video rental shop, video rental store chain based in Wilsonville, Oregon. Founded by Mark Wattles in 1988, the chain would quickly expand following the compa ...
to allow customers to rent the Dreamcast console along with a non-retail version of the game, ''Sonic Adventure: Limited Edition''.
The promotion began on July 15, 1999, and took place at 1,055 Hollywood Video stores across the country.
The localized version was released in North America on September 9, 1999, as a launch game, and in Europe on October 14, 1999.
It includes Japanese and English-language audio and Japanese, English, Spanish, French and German subtitles. Online features—including Chao daycare and
downloadable content
content (DLC) is additional content created for an already released video game, distributed through the Internet by the game's publisher. It can be added for no extra cost or as a form of video game monetization, enabling the publisher to gain ad ...
(DLC) such as minigames and new level assets—were also added. The American release of
Studio Pierrot
, previously known as until 2002, is a Japanese animation studio established in May 1979 by Yuji Nunokawa, previously an animator and director for Tatsunoko Production. Its headquarters are located in Mitaka, Tokyo. Pierrot is renowned for ...
's ''
Sonic the Hedgehog
is a video game series and media franchise created by the Japanese developers Yuji Naka, Naoto Ohshima, and Hirokazu Yasuhara for Sega. The franchise follows Sonic the Hedgehog (character), Sonic, an anthropomorphic blue hedgehog who battle ...
'' (1996)
original video animation
, abbreviated as OVA and sometimes as OAV (original animation video), are Japanese animated films and special episodes of a series made specially for release in home video formats without prior showings on television or in theaters, though the ...
coincided with the Western release of ''Sonic Adventure'', while
DIC Entertainment
DIC Entertainment Corporation (; also known as DIC Audiovisuel, DIC Enterprises, DIC Animation City, DIC Entertainment, L.P., and DIC Productions, sometimes stylized as DİC) was a French American film and television production company that ...
's ''
Sonic Underground
''Sonic Underground'' ( French: ''Sonic le Rebelle'') is an animated musical television series co-produced by DIC Productions, L.P., Les Studios Tex S.A.R.L. and TF1. It is the third ''Sonic the Hedgehog'' animated series, and the last to be pro ...
'' (1999) was commissioned to help promote the game. The localized version was released in Japan as ''Sonic Adventure International''.
Before release, Sega projected to sell a million copies of ''Sonic Adventure''.
''Sonic Adventure'' is the bestselling Dreamcast game; by August 4, 2006, it had sold 2.5 million copies, including 440,000 in Japan and 1.27 million in the US.
In Europe, it sold 86,000 copies during its first five days on sale. In the UK, it was the top-selling Dreamcast launch game. After the North American release, there were complaints of a number of ''Sonic Adventure'' discs failing to load. Sega of America determined that this was a software problem due to errors at one manufacturing facility and tracked the faulty software. Most copies were unaffected, and customers with defective copies could trade for working ones at retailers.
Reception
As the first fully 3D ''Sonic'' platform game, ''Sonic Adventure'' was highly anticipated.
It received critical acclaim,
and ''
Computer and Video Games
''Computer and Video Games'' (also known as ''CVG'', ''Computer & Video Games'', ''C&VG'', ''Computer + Video Games'', or ''C+VG'') is a British-based video game magazine, published in its original form between 1981 and 2004. Its offshoot web ...
'' (''CVG'') called it one of
the greatest video games of all time.
''Sonic Adventure'' won a
Blockbuster Entertainment Award in the "Favorite Sega Dreamcast Game" category, and it was a runner-up for ''GameSpot''s annual "Best Console Platform Game" award, which went to ''
Rayman 2: The Great Escape'' (1999). The game was a finalist for "
Outstanding Achievement in Visual Engineering" during the
3rd Annual Interactive Achievement Awards, which went to ''
Unreal Tournament
''Unreal Tournament'' is a 1999 first-person shooter game developed by Epic Games and Digital Extremes. The second installment in the '' Unreal'' series, it was first published by GT Interactive in 1999 for Windows, and later released on the P ...
''.
The visuals and presentation attracted acclaim.
''Arcade'' described it as a "quantum leap forward" in aesthetics and visual detail in video games,
and ''
Hyper'' estimated it exceeded graphics of high-end personal computers. ''
IGN
''IGN'' is an American video gaming and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa district and is headed by its former e ...
'' called it the most graphically impressive platform game released up to that date, praising its cinematic sequences and describing it as "engrossing, demanding, and utterly awe-inspiring".
''
GameSpot
''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady, and Jon Epstein. In addition ...
'' agreed and said only ''
Soulcalibur
is a fighting game franchise developed by Bandai Namco Studios and published by Bandai Namco Entertainment.
There are a total of seven main installments and various media spin-offs, including music albums and a series of manga books in the ...
''s graphical quality surpassed that of ''Sonic Adventure''.
''
Edge
Edge or EDGE may refer to:
Technology Computing
* Edge computing, a network load-balancing system
* Edge device, an entry point to a computer network
* Adobe Edge, a graphical development application
* Microsoft Edge, a web browser developed by ...
'' felt the graphical features showed off the Dreamcast's potential to the fullest and that the game was "perfect" as a showcase for the system.
The audio received mixed responses.
''GameSpot'' and ''
Game Revolution
Mandatory (formerly CraveOnline Media) is a lifestyle website based in Los Angeles with sales offices in New York City, Chicago and San Francisco. The site is owned by media company Evolve Media, LLC. Mandatory focuses its contents into the male ...
'' called the
full-motion video
Full-motion video (FMV) is a video game narration technique that relies upon pre-recorded video files (rather than sprites, vectors, or 3D models) to display action in the game. While many games feature FMVs as a way to present information duri ...
(FMV) cutscenes and voice acting well-produced and fitting, though ''GameSpot'' noted poor lip-synching.
''IGN'' thought the cutscenes were repetitive and described the voice acting as "a complete joke" and "downright awful", particularly Tails's voice, and later naming it among the most annoying to feature in a video game.
''
AllGame
RhythmOne , a subsidiary of Nexxen, is an American digital advertising technology company that owns and operates the web properties AllMusic, AllMovie, and SideReel.
Blinkx was founded in 2004, went public on the Alternative Investment Market, ...
'' was conflicted; they appreciated Tails's portrayal but found Sonic's and Knuckles's voices unfitting.
''GameSpot'' and ''AllGame'' praised the rock-style music,
but ''Game Revolution'' described the score as "absolutely horrible".
The gameplay was generally praised.
''GameSpot'' admired the straightforward, linear approach to the 3D platform genre and particularly praised it for keeping the basic gameplay of the original Genesis games.
''IGN'' said the game would keep players busy even after completion, noting its internet connectivity and other extras.
However, ''Game Revolution'' said apart from being quicker, it did not advance the platform genre's design.
Retrospectively, ''
1001 Video Games You Must Play Before You Die'' called its environments vast and twisted, stating it "brilliantly" captured traditional ''Sonic'' elements.
The Chao minigame was noted as a major departure from the gameplay of the series.
''GameSpot'' wrote that "while really just a diversion", the Chao were an interesting, fun addition, singling out their internet functions as a highlight.
''AllGame'' said the Chao helped increase the replay value, although it was "strange", required patience, and did not provide bonuses in the main game.
''Game Revolution'' called the Chao "a neat addition" and praised its use of the VMU.
Some critics compared ''Sonic Adventure'' to ''
Super Mario 64
''Super Mario 64'' is a platform game developed and published by Nintendo for the Nintendo 64. It was released in Japan and North America in 1996 and PAL regions in 1997. It is the first ''Super Mario'' game to feature 3D gameplay, combini ...
''—Nintendo's "groundbreaking" 1996 game that propelled the
Nintendo 64
The (N64) is a home video game console developed and marketed by Nintendo. It was released in Japan on June 23, 1996, in North America on September 29, 1996, and in Europe and Australia on March 1, 1997. As the successor to the Super Nintendo E ...
and the 3D platform genre.
''Edge'' said ''Sonic Adventure'' was a worthy rival to ''Super Mario 64'',
but ''AllGame'' wrote that ''Sonic Adventure'' was not as ambitious and that those looking for exploration would be disappointed with its linear gameplay. They compared it to the similarly linear ''
Crash Bandicoot
''Crash Bandicoot'' is a video game franchise originally developed by Naughty Dog as an exclusive for Sony's PlayStation console. It has seen numerous installments created by various developers and published on multiple platforms. The series c ...
'' but felt ''Sonic Adventure'' was more confined. Still, they praised the gameplay as varied and said its replay value was strong.
The journalists Rusel DeMaria and Johnny L. Wilson retrospectively wrote ''Sonic Adventure'' was not as strong as ''Super Mario 64'' and "failed to catch on with players in nearly the way that
'Mario''had done", though it had fascinating features, such as "the use of the
Tamagotchi
is a brand of handheld digital pets that was created in Japan by Akihiro Yokoi of WiZ and Aki Maita of Bandai. It was released by Bandai on November 23, 1996 in Japan and in the United States on May 1, 1997, quickly becoming one of the bigge ...
-like memory card to incubate eggs for little pet creatures" and "some good action segments".
The camera system and glitches were criticized by many reviewers.
''IGN'' called the camera "incredibly" frustrating and inconsistent, and ''GameSpot'' noted it caused problems with
collision detection
Collision detection is the computational problem of detecting an intersection of two or more objects in virtual space. More precisely, it deals with the questions of ''if'', ''when'' and ''where'' two or more objects intersect. Collision detect ...
.
''Edge'' complained the camera sometimes goes behind walls.
Authors from ''
GamesRadar
''GamesRadar+'' (formerly ''GamesRadar'') is an entertainment website for video game-related news, previews, and reviews. It is owned by Future plc. In late 2014, Future Publishing-owned sites ''Total Film'', '' SFX'', '' Edge'' and ''Computer ...
'' retrospectively wrote that ''Sonic Adventure'' was "horrendously buggy", singling out falling through floors and getting stuck, but also said the sheer amount of content made up for this.
''GameSpot'' thought ''Sonic Adventure'' redefined the possibilities of the platform genre,
and according to ''CVG'', "many things you thought were impossible to see and experience in computer games are now here".
According to ''
Next Generation'', "Expert gamers may beat the game in only a day or two but, even then, the ride is worth the price of admission."
''AllGame'' wrote that the game was an impressive showing of the Dreamcast's potential and that it was among the best of the series.
''Edge'' said its criticisms such as scenery pop-up and instances of poor collision detection are "minor flaws in an otherwise very fine piece of work".
''Arcade'' and ''CVG'' speculated the game could save the Dreamcast,
which had not sold well by the end of 1998.
''CVG'' also thought it could re-establish Sega as the dominant console manufacturer after the relatively unsuccessful Saturn.
Post-release
Sequel
Although ''Sonic Adventure'' was a success, Dreamcast sales struggled to meet Sega's expectations, and the ''Adventure'' team was downsized. Sega directed a team of 11—significantly smaller than ''Adventure'' team of 120—to begin working on ''
Sonic Adventure 2
is a 2001 platform game developed by Sonic Team USA and published by Sega for the Dreamcast. It features two Conflict between good and evil, good-vs-evil stories: Sonic the Hedgehog (character), Sonic the Hedgehog, Miles "Tails" Prower, and K ...
''.
''Adventure 2'' made its debut at
E3 2000 and was released in June 2001. The sequel was designed to be more action-oriented than the slower-paced, story-centric ''Adventure'' and to give all the characters equal playtime.
''Sonic Adventure 2'' received positive reviews, but prior to its release, Sega announced it would transition from a first-party to a third-party software publisher, in response to the international failures of the Saturn and Dreamcast.
Rereleases
In June 2003, Sega released ''Sonic Adventure DX: Director's Cut'', a
port
A port is a maritime facility comprising one or more wharves or loading areas, where ships load and discharge cargo and passengers. Although usually situated on a sea coast or estuary, ports can also be found far inland, such as Hamburg, Manch ...
of ''Sonic Adventure'' for the
GameCube
The is a PowerPC-based home video game console developed and marketed by Nintendo. It was released in Japan on September 14, 2001, in North America on November 18, 2001, in Europe on May 3, 2002, and in Australia on May 17, 2002. It is the suc ...
and
Windows
Windows is a Product lining, product line of Proprietary software, proprietary graphical user interface, graphical operating systems developed and marketed by Microsoft. It is grouped into families and subfamilies that cater to particular sec ...
.
While mostly identical to the original release, ''Sonic Adventure DX'' features updated graphics, including updated textures and more detailed character models,
aims for a
frame rate
Frame rate, most commonly expressed in frame/s, or FPS, is typically the frequency (rate) at which consecutive images (Film frame, frames) are captured or displayed. This definition applies to film and video cameras, computer animation, and moti ...
of 60 instead of 30,
and sports a redesigned Chao-raising system that uses connectivity with the
Game Boy Advance
The (GBA) is a 32-bit handheld game console, manufactured by Nintendo, which was released in Japan on March 21, 2001, and to international markets that June. It was later released in mainland China in 2004, under the name iQue Game Boy Advanc ...
(GBA). It includes 60 new missions and the option to unlock
emulations of all 12 ''Sonic'' games released for the
Game Gear
The is an 8-bit Fourth generation of video game consoles, fourth-generation handheld game console released by Sega on October 6, 1990 in Japan, in April 1991 throughout North America and Europe, and in 1992 in Australia. The Game Gear primarily ...
.
Additionally,
Metal Sonic can be unlocked as a playable character if all 130 emblems are collected.
These features were added to appeal to players of the original game.
In September 2010, Sega rereleased ''Sonic Adventure'' as a downloadable game for the
Xbox 360
The Xbox 360 is a home video game console developed by Microsoft. As the successor to the Xbox (console), original Xbox, it is the second console in the Xbox#Consoles, Xbox series. It was officially unveiled on MTV on May 12, 2005, with detail ...
and
PlayStation 3
The PlayStation 3 (PS3) is a home video game console developed and marketed by Sony Computer Entertainment (SCE). It is the successor to the PlayStation 2, and both are part of the PlayStation brand of consoles. The PS3 was first released on ...
, followed by a Windows release in March 2011 via
Steam
Steam is water vapor, often mixed with air or an aerosol of liquid water droplets. This may occur due to evaporation or due to boiling, where heat is applied until water reaches the enthalpy of vaporization. Saturated or superheated steam is inv ...
.
This version is based on ''Sonic Adventure DX'' and supports
high-definition visuals at a 4:3 aspect ratio.
''Sonic Adventure DX''
's additional content was removed,
but the mission mode and Metal Sonic can be reimplemented by purchasing additional DLC. The game was also included in the ''
Dreamcast Collection'' compilation in 2011 and is
backwards-compatible
In telecommunications and computing, backward compatibility (or backwards compatibility) is a property of an operating system, software, real-world product, or technology that allows for interoperability with an older legacy system, or with Input ...
with the
Xbox One
The Xbox One is a home video game console developed by Microsoft. Announced in May 2013, it is the successor to Xbox 360 and the third console in the Xbox#Consoles, Xbox series. It was first released in North America, parts of Europe, Austra ...
and
Xbox Series X/S
The Xbox Series X and Xbox Series S are the fourth generation of consoles in the Xbox series, succeeding the previous generation's Xbox One. Released on November 10, 2020, the higher-end Xbox Series X and lower-end Xbox Series S are part o ...
.
Soundtracks
A two-disc soundtrack, ''Sonic Adventure "Digi-LOG Conversation" Original Sound Track'', was released in Japan in January 1999. In May 2011, the soundtrack was rereleased to commemorate the ''Sonic'' franchise's 20th anniversary.
A two-volume digital soundtrack was also released on
iTunes
iTunes is a media player, media library, and mobile device management (MDM) utility developed by Apple. It is used to purchase, play, download and organize digital multimedia on personal computers running the macOS and Windows operating s ...
and
Spotify
Spotify (; ) is a List of companies of Sweden, Swedish Music streaming service, audio streaming and media service provider founded on 23 April 2006 by Daniel Ek and Martin Lorentzon. , it is one of the largest providers of music streaming services ...
in September 2014 and January 2017, respectively.
Brave Wave Productions released a
vinyl LP version of the soundtrack including interviews with Senoue and Iizuka in 2018.
Legacy
With most contemporary 3D platform games focusing on exploration and collecting items, ''Sonic Adventure'' stood out with its linear gameplay.
According to ''GamesRadar'', as one of the first
sixth-generation console games, it changed the
industry
Industry may refer to:
Economics
* Industry (economics), a generally categorized branch of economic activity
* Industry (manufacturing), a specific branch of economic activity, typically in factories with machinery
* The wider industrial sector ...
"forever".
''
Joystiq
''Joystiq'' was a video gaming blog which was part of the Weblogs, Inc. family later owned by AOL. It was active from 2004 to 2015, acting as the primary video game blog for the group, and operating alongside ''Engadget'' and sister blogs such ...
'' wrote that both ''Adventure'' and the original ''
Sonic the Hedgehog
is a video game series and media franchise created by the Japanese developers Yuji Naka, Naoto Ohshima, and Hirokazu Yasuhara for Sega. The franchise follows Sonic the Hedgehog (character), Sonic, an anthropomorphic blue hedgehog who battle ...
'' had innovated—in 3D and 2D games, respectively—through effective linear level design and by feeling "good to play".
Retrospective assessments
In 2009, ''
GamePro
''GamePro'' was an American multiplatform video game magazine media company that published online and print content covering the video game industry, video game hardware and video game software. The magazine featured content on various video ...
'' listed ''Sonic Adventure'' as the seventh-best platform game of all time, saying that it had not aged well in certain aspects but that its core gameplay remained among the best of the ''Sonic'' series.
Several journalists ranked the game among the series's best, but ''
Kotaku
''Kotaku'' is a video game website and blog that was originally launched in 2004 as part of the Gawker Media network. Notable former contributors to the site include Luke Smith, Cecilia D'Anastasio, Tim Rogers, and Jason Schreier.
History ...
'' argued the addition of voice acting and greater focus on plot changed Sonic into "a flat, lifeless husk of a character, who spits out slogans and generally has only one personality mode, the radical attitude dude, the sad recycled image of vague '90s cultural concept".
''Sonic Adventure DX'' received mixed reviews. ''GameSpot'' was disappointed the rerelease did not address the problems of the original version, iterating the graphics were only marginally different, and dissatisfied with its collision detection. ''GameSpot'' offered some praise for the extra features, such as the missions, but concluded players were better off playing the Dreamcast version.
''IGN'' agreed, calling it "a sloppy port of a game that has long been undeserving of its high praise." ''IGN'' noted its frequent frame rate drops and described its camera one of the worst in a video game. ''IGN'' said the connectivity to the GBA ''Sonic'' games added depth but concluded this was not enough to compensate for the port's problems.
''Nintendo World Report'' was more positive, praising the Game Gear games for retaining their
multiplayer
A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system (couch co-op), on different computing systems via a local area network, or ...
support and finding Sonic and Tails' gameplay enjoyable.
Reviews of the 2010 rerelease were generally unfavorable,
with criticism directed at the perceived lack of effort put into the port.
''IGN'' called it "so fundamentally flawed that it borders on unplayable", observing that the sections that worked best required the least input from the player. ''IGN'' criticized the lack of
widescreen
Widescreen images are displayed within a set of aspect ratio (image), aspect ratios (relationship of image width to height) used in film, television and computer screens. In film, a widescreen film is any film image with a width-to-height aspect ...
support but offered minor praise for its steady frame rate.
''
1UP.com'' lambasted the port for what they called its slapdash quality, criticizing its display, controls, and dated design, and saying that it "feels like it wasn't even tuned for the Xbox 360 controller and its analog sticks."
''
Destructoid
''Destructoid'' is a website that was founded as a video game-focused blog in March 2006 by Yanier Gonzalez, a Cuban-American cartoonist and author. Enthusiast Gaming acquired the website in 2017 and sold it to Gamurs Group in 2022.
Histor ...
'' was less harsh, writing that fans of the franchise would be able to enjoy the game but warning casual players that "all you'll find is a relic that was once considered greatness."
Influence
Many of ''Sonic Adventure''s designs and concepts were reused in later ''Sonic'' games. The direction, basic gameplay, and Uekawa's modernized character designs became series staples.
The first level in the 2006 ''
Sonic the Hedgehog
is a video game series and media franchise created by the Japanese developers Yuji Naka, Naoto Ohshima, and Hirokazu Yasuhara for Sega. The franchise follows Sonic the Hedgehog (character), Sonic, an anthropomorphic blue hedgehog who battle ...
''
reboot
In computing, rebooting is the process by which a running computer system is restarted, either intentionally or unintentionally. Reboots can be either a cold reboot (alternatively known as a hard reboot) in which the power to the system is physi ...
heavily references ''Sonic Adventure''s Emerald Coast stage. To celebrate the ''Sonic'' series's 20th anniversary in 2011, Sega released ''
Sonic Generations
''Sonic Generations'' is a 2011 platform game developed by Sonic Team and published by Sega for the PlayStation 3, Xbox 360, Windows, and Nintendo 3DS. Produced in commemoration of the 20th anniversary of the ''Sonic the Hedgehog'' series, the ...
'', which reused aspects from past games in the franchise. The PlayStation 3, Xbox 360, and Windows versions contain reimagined versions of the Speed Highway level and the Perfect Chaos boss fight, and the
Nintendo 3DS
The is a foldable dual-screen handheld game console produced by Nintendo. Announced in March 2010 as the successor to the Nintendo DS, the console was released originally on February 26, 2011 and went through various revisions in its lifetime, ...
version contains a remake of Emerald Coast.
Several characters that first appeared in ''Sonic Adventure'' appeared in later games. As well as appearing in ''Sonic Generations'', Chaos is an antagonist in the 2017 entry ''
Sonic Forces
is a 2017 Platformer, platform video game developed by Sonic Team and published by Sega. It was produced in commemoration of the 25th anniversary of the ''Sonic the Hedgehog'' franchise. The plot focuses on Sonic the Hedgehog (character), So ...
''; it and Gamma are playable characters in the 2004
fighting game
The fighting game video game genre, genre involves combat between multiple characters, often (but not limited to) one-on-one battles. Fighting game combat often features mechanics such as Blocking (martial arts), blocking, grappling, counter- ...
''
Sonic Battle''; and a recreation of its boss fight appears in ''
Mario & Sonic at the Olympic Winter Games''. The Chao creatures also feature predominantly in later games.
One of the characters introduced in ''Adventure'', Big the Cat, became infamous for his negative reception. ''
Game Informer
''Game Informer'' (''GI'' is an American monthly Video game journalism, video game magazine featuring articles, news, strategy, and reviews of video games and video game console, game consoles. It debuted in August 1991, when the video game reta ...
'' considered his gameplay painful and boring,
while ''Destructoid'' decried his portrayal as a "mentally handicapped imbecile" and his voice actor's incoherent performance.
Big is widely considered by video game journalists the worst character in the ''Sonic'' franchise,
and was named one of the worst game characters in a poll conducted by ''1UP.com''.
A concept for ''Sonic Adventure 3'' was reworked into the 2008 game ''
Sonic Unleashed''.
In 2017, Iizuka stated there were no plans for a third ''Sonic Adventure'' game, saying it would not advance the series's design. He did not rule out the idea, saying "If we can get the gameplay to evolve and get to a place where ''Adventure 3'' makes sense, then you might see an ''Adventure 3'' come out". In December 2018, Iizuka expressed interest in
remaking ''Sonic Adventure''.
''Sonic Adventure'' was adapted in the second season of the 2003 ''Sonic the Hedgehog''
anime
is a Traditional animation, hand-drawn and computer animation, computer-generated animation originating from Japan. Outside Japan and in English, ''anime'' refers specifically to animation produced in Japan. However, , in Japan and in Ja ...
series ''
Sonic X
is a Japanese anime television series based on Sega's ''Sonic the Hedgehog'' video game series. Produced by TMS Entertainment under partnership with Sega and Sonic Team, and directed by Hajime Kamegaki, ''Sonic X'' initially ran for 52 ep ...
''. The Japanese voice cast from the game reprised their roles, but the American licensing corporation
4Kids Entertainment
4Kids Entertainment, Inc. (formerly known as Leisure Concepts, Inc. and later known as 4Licensing Corporation; stylized as 4K!DS ENTERTAINMENT) was an American licensing company. The company was previously also a film and television production ...
hired a new cast for the English-language dub.
Archie Comics
Archie Comic Publications, Inc. (often referred to simply as Archie Comics) is an American comic book publisher headquartered in the village of Pelham, New York. The company's many titles feature the fictional teenagers Archie Andrews, Jug ...
adapted the game in its ''
Sonic the Hedgehog
is a video game series and media franchise created by the Japanese developers Yuji Naka, Naoto Ohshima, and Hirokazu Yasuhara for Sega. The franchise follows Sonic the Hedgehog (character), Sonic, an anthropomorphic blue hedgehog who battle ...
'' comic book series, which accounted for the altered character designs and established that Station Square was hidden beneath Sonic's planet, Mobius. A ''Sonic Adventure'' adaptation was the last new story published in ''
Sonic the Comic'', the British series published by
Fleetway Editions, before its cancellation.
Notes
References
External links
Official website
''Sonic Adventure DX''at
Sega
is a Japanese video game company and subsidiary of Sega Sammy Holdings headquartered in Tokyo. It produces several List of best-selling video game franchises, multi-million-selling game franchises for arcade game, arcades and video game cons ...
's official website (archive)
{{Authority control
1998 video games
3D platformers
Cancelled Sega Saturn games
Dreamcast games
GameCube games
Now Production games
PlayStation 3 games
PlayStation Network games
Sega video games
Single-player video games
Sonic Team games
Adventure
An adventure is an exciting experience or undertaking that is typically bold, sometimes risky. Adventures may be activities with danger such as traveling, exploring, skydiving, mountain climbing, scuba diving, river rafting, or other extreme spo ...
Video games developed in Japan
Video games produced by Yuji Naka
Video games set on fictional islands
Video games scored by Jun Senoue
Video games scored by Fumie Kumatani
Xbox 360 games
Xbox 360 Live Arcade games
Video games scored by Kenichi Tokoi
Video games scored by Masaru Setsumaru
Windows games