Roguelike Deck-building Game
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A roguelike deck-building game is a hybrid genre of video games that combines the nature of
deck-building card games A deck-building game is a card game or board game where construction of a deck of cards is a main element of gameplay. Deck-building games are similar to collectible card games (CCGs) in that each player has their own deck. However, unlike CCGs, t ...
with procedurally generated randomness from
roguelike Roguelike (or rogue-like) is a style of role-playing game traditionally characterized by a dungeon crawl through procedurally generated levels, turn-based gameplay, grid-based movement, and permanent death of the player character. Most ro ...
games.


Gameplay aspects

Most roguelike deck-building games present the player with one or more pre-established deck of cards that are used within the game, typically in turn-based combat. As the player progresses through the game, they gain the ability to add cards to this deck, most often through either a choice of one or more random reward cards, or sometimes through an in-game shop. There also may be mechanism to remove cards from the deck, or to update a card already in the deck. Because the player cannot predict which cards will be presented as rewards, they must build their deck "on the fly", trying to develop potential combinations and synergies between cards and other gameplay elements, while at the same time avoid diluting their deck with cards that do not work as well. For example, the player in '' Slay the Spire'' can gain relics that provide permanent effects for the character as rewards from defeating powerful enemies, and the deck-building strategy subsequently will be tied to synergizing the effects of cards with the power of these relics. This approach to building out the deck is comparable to developing a character in a
tabletop role-playing game A tabletop role-playing game (TTRPG or TRPG), also known as a pen-and-paper role-playing game, is a kind of role-playing game (RPG) in which the participants describe their characters' actions through speech and sometimes movements. Participants d ...
, thus adding some depth to the game. Some games in this genre do allow players to edit decks directly, in manners similar to
collectible card game A collectible card game (CCG), also called a trading card game (TCG) among other names, is a type of card game that mixes strategy game, strategic deck building elements with features of trading cards. The genre was introduced with ''Magic: The G ...
s, but still use randomization for how the cards play out within the game. The "card" metaphor is used most commonly, but other randomized elements may be used. In '' Dicey Dungeons'', the player fights through monsters in dungeons by acquiring randomized weapons and equipment as prizes from combat; these are powered in combat by using the results of dice rolls to match values on the equipment. In '' Luck Be a Landlord'', the player acquires symbols that are placed on a
slot machine A slot machine, fruit machine (British English), poker machine or pokie (Australian English and New Zealand English) is a gambling machine that creates a game of chance for its customers. A slot machine's standard layout features a screen disp ...
, and scores points by achieving synergies with how the symbols may randomly land on the slot display that score larger point values. Many games in this genre use turn-based combat, similar to console role-playing games. On the player's turn, they are drawn a hand of cards, and may play one or more cards, frequently based on limited amount of "mana" or "action cost" used in other collectible cards games. Card effects can range from simple damage, defense or healing to complicated effects that may linger for several turns, similar to real-life collectible card games. Enemies typically follow more straight-forward combat, attacking, defending, or applying buffs and debuffs to themselves or the player. Many games in this genre utilize
permadeath Permadeath or permanent death is a game mechanic in both tabletop games and video games in which player characters who lose all of their health are considered dead and cannot be used anymore. Depending on the situation, this could require the p ...
, another roguelike feature; should the player's character lose all their health, the character is dead and the player must start anew with the original starting deck for the character. Often, these games include
metagame A metagame, broadly defined as "a game beyond the game", typically refers to either of two concepts: a game which revolves around a core game; or the strategies and approaches to playing a game. A metagame can serve a broad range of purposes, a ...
aspects, with players unlocking the potential for new cards to be obtained with each runthrough, or gaining a small bonus perk on starting a new runthrough. Such turn-based combat is not always an element: '' Hand of Fate'' and its sequel use the player's card deck for randomizing the layout of the dungeon, equipment, enemies, and rewards, but combat is played out through a real-time action game. Encounters in these roguelike deck-building games are typically randomized, following roguelike producedural generation rules to make fair but different pathways through the game. Players are often given choices of which encounters, with more dangerous encounters offering greater rewards. There is often a final boss character and several mini-boss characters the player must fight through to successfully complete a runthrough. Because of the roguelike nature with numerous systems affected by the random nature, most roguelike deck-building games require intensive
playtesting A playtest is the process by which a game designer tests a new game for bugs and design flaws before releasing it to market. Playtests can be run "open", "closed", "beta", or otherwise, and are very common with board games, collectible card games, ...
to make sure the game is properly balanced. The randomness of cards which are available to the player force them to develop strategies on the fly as they progress further in the game. A player can improve themselves in a roguelike deckbuilder by learning from their past mistakes and finding new combinations of cards and effects that can help them succeed. A further aspect of roguelike deck-builders is balancing the size of one's deck, passing up rewards or using removal tools to keep the deck lean and its outcomes more predictable.


History

Richard Garfield, the creator of '' Magic: The Gathering'', identified two earlier games that set the elements for roguelike deck-building games. The 1997 ''Magic: the Gathering'' video game had the player travel across the game world, winning rounds of ''Magic'' combat to gain cards to build and improve their deck. ''
Dominion A dominion was any of several largely self-governance, self-governing countries of the British Empire, once known collectively as the ''British Commonwealth of Nations''. Progressing from colonies, their degrees of self-governing colony, colon ...
'' was introduced in 2008 as the first tabletop deck-building game, itself inspired by ''Magic: The Gathering''. ''Dominion'' inspired several tabletop card games that followed. Some of these games were digitized for play on personal computers or mobile devices, but remained faithful adaptions of the physical game. One of the first roguelike deck-building video games was '' Dream Quest'', a mobile game developed by Peter Whalen and released in 2014 (subsequently released for personal computers about a year later). ''Dream Quest'', while graphically simple, incorporated the core elements of the genre. It caught the attention of Garfield. While Garfield had played more traditional deck-building games before, he stated of ''Dream Quest'', "I became completely hooked when I realized that you really had to build a well rounded deck. Most deck building games reward you for picking a strategy and following it to the absolute exclusion of anything else." Whalen himself was inspired by ''Magic: The Gathering'' in creating ''Dream Quest''. After Garfield's discovery of the game, he reached out to
Blizzard Entertainment Blizzard Entertainment, Inc. is an American video game developer and Video game publisher, publisher based in Irvine, California, and a subsidiary of Activision Blizzard. Originally founded in 1991, the company is best known for producing the h ...
and encouraged them to try it, which led to Whalen being hired by Blizzard to help create their card game ''
Hearthstone ''Hearthstone'' is a 2014 Online game, online digital collectible card game, digital collectible card video game produced by Blizzard Entertainment, released under the free-to-play model. Originally subtitled ''Heroes of Warcraft'', ''Hearthsto ...
''. While other roguelike deck-building games emerged following ''Dream Quest'' such as '' Hand of Fate'', the genre gained more attention with '' Slay the Spire'', which was developed by Megacrit. ''Slay the Spire'' was released into
early access Early access, also known as alpha access, alpha founding, paid alpha, or game preview, is a funding model in the video game industry by which consumers can purchase and play a game in the various pre-release Software release life cycle, developm ...
for Microsoft Windows computers in November 2017, and had its full release in January 2019, eventually expanding to release on several consoles as well. The developers of the game had wanted to make a game like ''Dominion'', while using some of the concepts of the tabletop card game '' Netrunner'', and had used the ''Netrunner'' community to test the game's balance before release. Despite a slow start after its early access, interest in the game quickly built from online streamers and videos of the game, and by June 2018, had over one million units sold. By April 2024, over 850 games on
Steam Steam is water vapor, often mixed with air or an aerosol of liquid water droplets. This may occur due to evaporation or due to boiling, where heat is applied until water reaches the enthalpy of vaporization. Saturated or superheated steam is inv ...
were tagged as roguelike deck-builders, showing significant growth in this genre. Among attributes creating popularity in the genre, as identified by ''
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'', are its relative simplicity for developers to create through prototyping and testing of ideas and not requiring a large amount of artistic assets, a large amount of room for introduction of new gameplay and narrative genre ideas to the field, its ease of promotion through live streaming of playthroughs which often bring new players to the games, their high replayability due to the roguelike nature, the ease for players to pick up and put down the game in short periods to consider strategy, if desired, and their lower cost to play compared to traditional physical trading card games like ''Magic: The Gathering''.


Games

The following is a partial list of notable games considered to be roguelike deck-builders: * ''Coin Crypt'' (2013, Greg Lobanov, Wishes Unlimited; Windows, macOS) * ''Dream Quest'' (2014, Peter Whalen; iOS, Windows) * '' Hand of Fate'' (2015, Defiant Development; Microsoft Windows, macOS, Linux) * ''Hand of Fate 2'' (2017, Defiant Developments; Microsoft Windows, macOS, Linux) * ''Night of the Full Moon'' (2017, Giant Network; Android, iOS, Windows) * '' Slay the Spire'' (2019, MegaCrit; Windows, macOS, Linux, PlayStation 4, Xbox One, Nintendo Switch, iOS, Android) * '' Nowhere Prophet'' (2019, Sharkbomb Studios; Windows, macOS, Linux, PlayStation 4, Xbox One, Nintendo Switch) * '' The Legend of Bum-bo'' (2019, Edmund McMillen, James Interactive; Windows, iOS, Switch, PlayStation 5, Xbox Series X/S) * '' Dicey Dungeons'' (2019, Terry Cavanagh; Windows, macOS, Linux) * '' Monster Train'' (2020, Shiny Shoe; Windows, Xbox One) * '' One Step From Eden'' (2020, Thomas Moon Kang; Windows, Mac OS, Linux, Nintendo Switch, PS4, Xbox One) * '' Signs of the Sojourner'' (2020, Echodog Games; Windows, macOS) * '' Fights in Tight Spaces'' (2021, Ground Shatter; Windows, Xbox One) *'' Griftlands'' (2021, Klei; Windows, macOS, Linux, PlayStation 4) * ''
Inscryption ''Inscryption'' is a 2021 roguelike deck-building game developed by Daniel Mullins Games and published by Devolver Digital. Directed by Daniel Mullins, it was originally released for Windows on October 19, 2021, and on Linux, macOS, PlayStation 4 ...
'' (2021, Daniel Mullins Games; Windows, Linux, macOS, PlayStation 4, PlayStation 5, Nintendo Switch) * '' Tainted Grail: Conquest'' (2021, Questline; Windows, Linux) * '' Trials of Fire'' (2021, Whatboy Games; Windows) * '' Luck Be a Landlord'' (2023, TrampolineTales; Windows, macOS, Linux, iOS, Android) * '' Wildfrost'' (2023, Deadpan Games & Gaziter; Windows, Nintendo Switch, Android) * '' Cobalt Core'' (2023, Rocket Rat Games; Windows) * ''Balatro'' (2024, LocalThunk; Windows) * ''Yohane the Parhelion: Numazu in the Mirage'' (2024, BeXide; Playstation 4, Playstation 5, Nintendo Switch, Windows) * '' Gakuen Idolmaster'' (2024, QualiArts; iOS, Android) * ''Card-en-Ciel'' (2024,
Inti Creates is a Japanese video game development company. Formed by ex-Capcom staff in May 1996, they are best known for developing games in the '' Mega Man'' series, namely the '' Mega Man Zero'' series and its follow-ups ''Mega Man ZX'' and '' Mega Man ZX ...
; PlayStation 4, PlayStation 5, Xbox One, Xbox Series X, S, Nintendo Switch, Windows) * ''As We Descend'' (TBA, Box Dragon; Windows) * ''Slay the Spire II'' (TBA, Mega Crit; Windows)


References

{{Video game genre Video game genres