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A roguelike deck-building game is a hybrid genre of video games that combine the nature of deck-building card games with procedural-generated randomness from
roguelike Roguelike (or rogue-like) is a subgenre of role-playing game, role-playing computer games traditionally characterized by a dungeon crawl through procedural generation, procedurally generated level (video gaming), levels, Turns, rounds and time- ...
games.


Gameplay aspects

Most roguelike deck-building games present the player with one or more playable characters, each character having a pre-established deck of cards that are used within the game, typically in turn-based combat. As the player progresses through the game, they gain the ability to add cards to this deck, most often through either a choice of one or more random reward cards, or sometimes through an in-game shop. There also may be mechanism to remove cards from the deck, or to update a card already in the deck. Because the player cannot predict which cards will be presented as rewards, they must build their deck "on the fly", trying to develop potential combinations and synergies between cards and other gameplay elements, while at the same time avoid diluting their deck with cards that do not work as well. For example, the player in '' Slay the Spire'' can gain relics that provide permanent effects for the character as rewards from defining powerful enemies, and the deck-building strategy subsequently will be tied for synergizing the effects of cards with the power of these relics. This approach to building out the deck is comparable to developing a character in a
tabletop role-playing game A tabletop role-playing game (typically abbreviated as TRPG or TTRPG), also known as a pen-and-paper role-playing game, is a form of role-playing game (RPG) in which the participants describe their characters' actions through speech. Participan ...
, thus adding some depth to the game. Some games in this genre do allow players to edit decks directly, in manners similar to collectible card games, but still use randomization for how the cards play out within the game. The "card" metaphor is used most commonly, but other randomized elements may be used, for example ''
Dicey Dungeons ''Dicey Dungeons'' is a roguelike deck-building game developed by Irish game designer Terry Cavanagh (developer), Terry Cavanagh. It was released for Microsoft Windows, macOS, and Linux in August 2019, for Nintendo Switch in December 2020, and ...
'' replaces cards with dice, but otherwise plays similarly to other roguelike deck-building games. Many games in this genre use turn-based combat, similar to console role-playing games. On the player's turn, they are drawn a hand of cards, and may play one or more cards, frequently based on limited amount of "mana" or "action cost" used in other collectible cards games. Card effects can range from simple damage, defense or healing to complicated effects that may linger for several turns, similar to other collectible card games. Enemies typically follow more straight-forward combat, attacking, defending, or applying buffs and debuffs to themselves or the player. Many games in this genre utilize
permadeath Permadeath or permanent death is a game mechanic in both tabletop games and video games in which player characters who lose all of their health are considered dead and cannot be used anymore. Depending on the situation, this could require the p ...
, another roguelike feature; should the player's character lose all their health, the character is dead and the player must start anew with the original starting deck for the character. Often, these games include
metagame Metagame, Hypergame, or game about the game, is an approach to a game that transcends or operates outside of the prescribed rules of the game, uses external factors to affect the game, or goes beyond the supposed limits or environment set by th ...
aspects, with players unlocking the potential for new cards to be obtained with each runthrough, or gaining a small bonus perk on starting a new runthrough. Such turn-based combat is not always an element: '' Hand of Fate'' and its sequel use the player's card deck for randomizing the layout of the dungeon, equipment, enemies, and rewards, but combat is played out through a real-time action game. Encounters in these roguelike deck-building games are typically randomized, following roguelike producedural generation rules to make fair but different pathways through the game. Players are often given choices of which encounters, with more dangerous encounters offering greater rewards. There is often a final
boss Boss may refer to: Occupations * Supervisor, often referred to as boss * Air boss, more formally, air officer, the person in charge of aircraft operations on an aircraft carrier * Crime boss, the head of a criminal organization * Fire boss, a p ...
character and several mini-boss characters the player must fight through to successfully complete a runthrough. Because of the roguelike nature with numerous systems affected by the random nature, most roguelike deck-building games require intensive
playtesting A playtest is the process by which a game designer tests a new game for bugs and design flaws before releasing it to market. Playtests can be run "open", "closed", "beta", or otherwise, and are very common with board games, collectible card games ...
to make sure the game is properly balanced. The randomness of cards which are available to the player force them to develop strategies on the fly as they progresses further in the game. A player can improve themselves in a roguelike deckbuilder by learning from their past mistakes and finding new combinations of cards and effects that can help them succeed.


History

Richard Garfield Richard Channing Garfield (born June 26, 1963) is an American mathematician, inventor and game designer. Garfield created '' Magic: The Gathering'', which is considered to be the first collectible card game (CCG). ''Magic'' debuted in 1993 and i ...
, the creator of ''
Magic: The Gathering ''Magic: The Gathering'' (colloquially known as ''Magic'' or ''MTG'') is a Tabletop game, tabletop and Digital collectible card game, digital Collectible card game, collectable card game created by Richard Garfield. Released in 1993 by Wizards ...
'', identified two earlier games that set the elements for roguelike deck-building games. The 1997 ''Magic: the Gathering'' video game had the player travel across the game world, winning rounds of ''Magic'' combat to gain cards to build and improve their deck. ''
Dominion The term ''Dominion'' is used to refer to one of several self-governing nations of the British Empire. "Dominion status" was first accorded to Canada, Australia, New Zealand, Newfoundland, South Africa, and the Irish Free State at the 1926 ...
'' was introduced in 2008 as the first tabletop deck-building game, itself inspired by ''Magic: The Gathering''. ''Dominion'' inspired several tabletop card games that followed. Some of these games were digitized for play on personal computers or mobile devices, but remained faithful adaptions of the physical game. The first true roguelike deck-building game is '' Dream Quest'', a mobile game developed by Peter Whalen and released in 2014 (subsequently released for personal computers about a year later). ''Dream Quest'', while graphically simple, incorporated the core elements of the genre. It caught the attention of Garfield. While Garfield had played more traditional deck-building games before, he stated of ''Dream Quest'', "I became completely hooked when I realized that you really had to build a well rounded deck. Most deck building games reward you for picking a strategy and following it to the absolute exclusion of anything else." Whaler himself was inspired by ''Magic: The Gathering'' in creating ''Dream Quest''. After Garfield's discovery of the game and reached out to
Blizzard Entertainment Blizzard Entertainment, Inc. is an American video game developer and video game publisher, publisher based in Irvine, California. A subsidiary of Activision Blizzard, the company was founded on February 8, 1991, under the name Silicon & Synapse, ...
to try it, which lead to Whalen being hired by Blizzard to help create their card game ''
Hearthstone ''Hearthstone'' is a free-to-play online digital collectible card game developed and published by Blizzard Entertainment. Originally subtitled ''Heroes of Warcraft'', ''Hearthstone'' builds upon the existing lore of the ''Warcraft'' series by ...
''. While other roguelike deck-building games emerged following ''Dream Quest'' such as '' Hand of Fate'', the genre gained more attention with '' Slay the Spire'', which was developed by Megacrit. ''Slay the Spire'' was released into
early access Early access, also known as alpha access, alpha founding, paid alpha, or game preview, is a funding model in the video game industry by which consumers can purchase and play a game in the various pre-release development cycles, such as pre-alph ...
for Microsoft Windows computers in November 2017, and had its full release in January 2019, eventually expanding to release on several consoles as well. The developers of the game had wanted to make a game like ''Dominion'', while using some of the concepts of the tabletop card game ''
Netrunner ''Netrunner'' is an out-of-print collectible card game (CCG) designed by Richard Garfield, the creator of '' Magic: The Gathering''. It was published by Wizards of the Coast and introduced in April 1996. The game took place in the setting for t ...
'', and had used the ''Netrunner'' community to test the game's balance before release. Despite a slow start after its early access, interest in the game quickly built from online streamers and videos of the game, and by June 2018, had over one million units sold.


Games

The following is a partial list of games to be considered roguelike deck-builders: * ''Dream Quest'' (2014, Peter Whalen; iOS, Windows) * '' Hand of Fate'' (2015, Defiant Development; Microsoft Windows, macOS, Linux) * ''Hand of Fate 2'' (2017, Defiant Developments; Microsoft Windows, macOS, Linux) * '' Slay the Spire'' (2017, MegaCrit; Windows, macOS, Linux, PlayStation 4, Xbox One, Nintendo Switch, iOS, Android) * ''Night of the Full Moon'' (2017, Giant Network; Android, iOS, Windows) *''
Griftlands ''Griftlands'' is a roguelike deck-building game with role-playing story elements in a science fiction setting, developed and published by Klei Entertainment. It was initially released in early access for Microsoft Windows in June 2019; the ful ...
'' (2019,
Klei Klei Entertainment Inc. ( ) is a Canadian video game development company located in Vancouver, British Columbia. Klei was formed in July 2005 by Jamie Cheng. Their best-known titles include '' Don't Starve'' and '' Oxygen Not Included''. On Jan ...
; Windows, macOS, Linux, PlayStation 4) * '' Nowhere Prophet'' (2019, Sharkbomb Studios; Windows, macOS, Linux, PlayStation 4, Xbox One, Nintendo Switch) * ''
Dicey Dungeons ''Dicey Dungeons'' is a roguelike deck-building game developed by Irish game designer Terry Cavanagh (developer), Terry Cavanagh. It was released for Microsoft Windows, macOS, and Linux in August 2019, for Nintendo Switch in December 2020, and ...
'' (2019, Terry Cavanagh; Windows, macOS, Linux) * '' Monster Train'' (2020, Shiny Shoe; Windows, Xbox One) * ''
One Step From Eden 1 (one, unit, unity) is a number representing a single or the only entity. 1 is also a numerical digit and represents a single unit of counting or measurement. For example, a line segment of ''unit length'' is a line segment of length 1. ...
'' (2020, Thomas Moon Kang; Windows, Mac OS, Linux, Nintendo Switch, PS4, Xbox One) * ''Signs of the Sojourner'' (2020, Echodog Games; Windows, macOS) * ''
Fights in Tight Spaces ''Fights in Tight Spaces'' is a roguelike deck-building tactical game developed by British studio Ground Shatter and published by Mode 7 Games. The game was released in December 2021 for Microsoft Windows, Xbox One and Xbox Series X/S after an ...
'' (TBA, Ground Shatter; Windows, Xbox One) * ''
Inscryption ''Inscryption'' is a roguelike deck-building game developed by Daniel Mullins Games and published by Devolver Digital. ''Inscryption'' was released for Microsoft Windows on October 19, 2021. It was released on Linux and macOS on June 22, 2022, wh ...
'' (2021, Daniel Mullins Games; Windows, Linux, macOS, PlayStation 4, PlayStation 5, Nintendo Switch)


References

{{Video game genre Video game terminology Video game genres