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Inscryption
''Inscryption'' is a 2021 roguelike deck-building game developed by Daniel Mullins Games and published by Devolver Digital. Directed by Daniel Mullins, it was originally released for Windows on October 19, 2021, and on Linux, macOS, PlayStation 4, PlayStation 5, Nintendo Switch, Xbox One and Xbox Series X and Series S, Xbox Series X/S over the following two years. The game puts the player in a cabin where a mysterious gamemaster makes them play a tabletop game. ''Inscryption'' blends various genres, including Deck-building game, deck-building, roguelike, turn-based strategy, Escape room video game, escape room, Puzzle video game, puzzle and Adventure game, adventure, while drawing inspiration from, among others, tabletop role-playing games, board games, Horror game, horror, vlogs, and Found footage (film technique), found footage. Its presentation is a combination of computer animation, pixel art, drawn art, and live action, as well as First-person (video games), first person, Thi ...
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Roguelike Deck-building
A roguelike deck-building game is a hybrid video game genre, genre of video games that combines the nature of deck-building game, deck-building card games with procedurally generated randomness from roguelike games. Gameplay aspects Most roguelike deck-building games present the player with one or more pre-established deck of cards that are used within the game, typically in turn-based combat. As the player progresses through the game, they gain the ability to add cards to this deck, most often through either a choice of one or more random reward cards, or sometimes through an in-game shop. There also may be mechanism to remove cards from the deck, or to update a card already in the deck. Because the player cannot predict which cards will be presented as rewards, they must build their deck "on the fly", trying to develop potential combinations and synergies between cards and other gameplay elements, while at the same time avoid diluting their deck with cards that do not work as wel ...
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Roguelike Deck-building Game
A roguelike deck-building game is a hybrid genre of video games that combines the nature of deck-building card games with procedurally generated randomness from roguelike games. Gameplay aspects Most roguelike deck-building games present the player with one or more pre-established deck of cards that are used within the game, typically in turn-based combat. As the player progresses through the game, they gain the ability to add cards to this deck, most often through either a choice of one or more random reward cards, or sometimes through an in-game shop. There also may be mechanism to remove cards from the deck, or to update a card already in the deck. Because the player cannot predict which cards will be presented as rewards, they must build their deck "on the fly", trying to develop potential combinations and synergies between cards and other gameplay elements, while at the same time avoid diluting their deck with cards that do not work as well. For example, the player in '' Slay ...
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Devolver Digital
Devolver Digital, Inc. is an American video game publisher based in Austin, Texas, specializing in the publishing of indie games. The company was founded in June 2009 by Nigel Lowrie, Harry Miller, Graeme Struthers, Rick Stults, and Mike Wilson, five executives who had been involved with Gathering of Developers and Gamecock Media Group, which published games on developer-friendly terms, but due to the high cost associated with releasing retail games saw themselves acquired and dissolved by larger companies. To avoid this, Devolver Digital instead turned to digital distribution channels. Devolver Digital started by publishing high-definition remakes of games in the '' Serious Sam'' series. After success with these remakes and spin-off games based on the series, Devolver Digital began publishing games from other, smaller independent studios, one of the first being their breakout title, '' Hotline Miami''. The company also operated Devolver Digital Films for film distributi ...
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Nintendo Life
Gamer Network Limited (formerly Eurogamer Network Limited) is a British digital media company based in London. Founded in 1999 by Rupert and Nick Loman, it owns brands—primarily editorial websites—relating to video game journalism and other video game businesses. Its flagship website, ''Eurogamer'', was launched alongside the company. It began hosting the video game trade show EGX in 2008. ReedPop acquired Gamer Network in 2018 and sold it to IGN Entertainment in 2024. History Gamer Network was founded under the name Eurogamer Network in 1999 by brothers Rupert and Nick Loman. It was formed alongside the opening of its flagship website, ''Eurogamer'', which itself launched on 4 September 1999. Nick Loman left the business in 2004 to pursue a career in medicine and "competitive BBQ". In February 2011, Eurogamer Network acquired American publishing house Hammersuit, alongside its IndustryGamers.com and Modojo.com websites. On 1 March 2013, in line with the internation ...
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Vlogs
A vlog (), also known as a video blog or video log, is a form of blog for which the medium is video. Vlog entries often combine embedded video (or a video link) with supporting text, images, and other metadata. Entries can be recorded in one take or cut into multiple parts. In recent years, "vlogging" has spawned a large community on social media, becoming one of the most popular forms of digital entertainment. It is popularly believed that, alongside being entertaining, vlogs can deliver deep context through imagery as opposed to written blogs. Video logs (vlogs) also often take advantage of web syndication to allow for distribution of the video over the Internet, using either the RSS or Atom syndication formats, for automatic aggregation and playback on mobile devices and personal computers (see video podcast). The vlog category is popular on the video-sharing platform YouTube. History In the 1980s, New York artist Nelson Sullivan documented his experiences travelling aro ...
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Horror Game
A horror game is a video game genre centered on horror fiction and typically designed to scare the player. The term may also be used to describe tabletop games with horror fiction elements. Unlike most other video game genres, which are classified by their gameplay, horror games are nearly always based on narrative or visual presentation, and use a variety of gameplay types. Sub-genres Historically, the classification of video games into genres ignores the narrative themes, which would include science fiction or fantasy games, instead preferring systems based on the style of gameplay or at times, types of game modes or by platform. Horror games is the only narrative-based classification that has generally not followed this pattern, with the narrative genre label used broadly for games designed to scare players. This broad association to the narrative theme of horror games leads to the lack of well-defined subgenres of horror games. Many gameplay-defined genres have numerous gam ...
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Board Game
A board game is a type of tabletop game that involves small objects () that are placed and moved in particular ways on a specially designed patterned game board, potentially including other components, e.g. dice. The earliest known uses of the term "board game" are between the 1840s and 1850s. While game boards are a necessary and sufficient condition of this genre, card games that do not use a standard deck of cards, as well as games that use neither cards nor a game board, are often colloquially included, with some referring to this genre generally as "table and board games" or simply "tabletop games". Eras Ancient era Board games have been played, traveled, and evolved in most cultures and societies throughout history Board games have been discovered in a number of archaeological sites. The oldest discovered gaming pieces were discovered in southwest Turkey, a set of elaborate sculptured stones in sets of four designed for a chess-like game, which were created during the ...
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Tabletop Role-playing Game
A tabletop role-playing game (TTRPG or TRPG), also known as a pen-and-paper role-playing game, is a kind of role-playing game (RPG) in which the participants describe their characters' actions through speech and sometimes movements. Participants determine the actions of their characters based on their characterization, and the actions succeed or fail according to a set role-playing game system, formal system of rules and guidelines, usually involving randomization (such as through dice). Within the rules, players have the freedom to improvisation, improvise, and their choices shape the direction and outcome of the game. Neither pen and paper nor a table are strictly necessary for a game to count as a TTRPG; rather, the terms ''pen-and-paper'' and ''tabletop'' are typically used to distinguish this format of RPG from role-playing video games or live action role-playing games. Online play of TTRPGs through videoconferencing has become common since the COVID-19 pandemic. Some common e ...
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Adventure Game
An adventure game is a video game genre in which the player assumes the role of a protagonist in an interactive story, driven by exploration and/or puzzle-solving. The genre's focus on story allows it to draw heavily from other narrative-based media, such as literature and film, encompassing a wide variety of genres. Most adventure games (text and graphic) are designed for a single player, since the emphasis on story and character makes multiplayer design difficult. '' Colossal Cave Adventure'' is identified by Rick Adams as the first such adventure game, first released in 1976, while other notable adventure game series include ''Zork'', '' King's Quest'', '' Monkey Island'', '' Syberia'', and ''Myst''. Adventure games were initially developed in the 1970s and early 1980s as text-based interactive stories, using text parsers to translate the player's commands into actions. As personal computers became more powerful with better graphics, the graphic adventure-game format became po ...
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Puzzle Video Game
Puzzle video games make up a broad genre of video games that emphasize puzzle solving. The types of puzzles can test problem-solving skills, including logic, pattern recognition, Sequence, sequence solving, Spatial ability, spatial recognition, and word completion. Many puzzle games involve a real-time element and require quick thinking, such as ''Tetris'' (1985) and ''Lemmings (video game), Lemmings'' (1991). History Puzzle video games owe their origins to brain teasers and puzzles throughout human history. The mathematical strategy game Nim, and other traditional thinking games such as Hangman (game), Hangman and Bulls and Cows (commercialized as ''Mastermind (board game), Mastermind''), were popular targets for computer implementation. In Universal Entertainment's ''Space Panic'', released in arcades in 1980, the player digs holes in platforms to trap creatures. It is a precursor to puzzle-platform games such as ''Lode Runner'' (1983), ''Door Door'' (1983), and ''Doki Dok ...
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Escape Room Video Game
An escape room video game, also known as escape the room, room escape, or escape game, is a Computer and video game genres, subgenre of point-and-click adventure game which requires a player to escape from imprisonment by exploiting their surroundings. The room usually consists of a locked door, objects to manipulate, and hidden clues or secret compartments. The player must use the objects to interact with other items in the room to reveal a way to escape. Escape the room games were born out of freeware browser games created in Adobe Flash, but have since become most popular as mobile games for iOS and Android (operating system), Android. Some examples include ''Crimson Room'', ''Viridian Room'', ''MOTAS'', and ''Droom'' (playable until mid-2012). The popularity of these online games has led to the development of escape room, real-life escape rooms all around the world. Elements of escape the room games can be found in other adventure games, such as ''Myst'' and ''Nine Hours, Nin ...
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Turn-based Strategy
Strategy video game is a major video game genre that focuses on analyzing and strategizing over direct quick reaction in order to secure success. Although many types of video games can contain strategic elements, the strategy genre is most commonly defined by a primary focus on high-level strategy, logistics and resource management. They are also usually divided into two main sub-categories: turn-based and real-time, but there are also many strategy cross/sub-genres that feature additional elements such as tactics, diplomacy, economics and exploration. Typical experience A player must plan a series of actions against one or more opponents, and the reduction of enemy forces is usually a goal. Victory is achieved through superior planning, and the element of chance takes a smaller role. In most strategy video games, the player is given a godlike view of the game world, and indirectly controls game units under their command. Thus, most strategy games involve elements of warfare ...
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