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Hearthstone
''Hearthstone'' is a 2014 Online game, online digital collectible card game, digital collectible card video game produced by Blizzard Entertainment, released under the free-to-play model. Originally subtitled ''Heroes of Warcraft'', ''Hearthstone'' builds upon the existing lore of the ''Warcraft'' series by using the same elements, characters, and relics. The game is available on the Microsoft Windows, Windows, macOS, iOS and Android (operating system), Android platforms, featuring cross-platform play. It has been a critical and commercial success, with Blizzard reporting more than 100 million ''Hearthstone'' players as of November 2018, and the game has become popular as an esport, with cash prize tournaments hosted by Blizzard and other organizers. The game is a turn-based card game between two opponents, using constructed decks of 30 cards along with a selected hero with a unique power. Players use their limited mana crystals to play abilities or summon minions to attack the ...
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Digital Collectible Card Game
A digital collectible card game (DCCG) or online collectible card game (OCCG) is a computer or video game that emulates collectible card games (CCG) and is typically played online or occasionally as a standalone video game. Many DCCGs are types of digital tabletop games and follow traditional card game-style rules, while some DCCGs use alternatives for cards and gameboards, such as icons, dice and avatars. Originally, DCCGs started out as replications of a CCG's physical counterpart, but many DCCGs have foregone a physical version and exclusively release as a video game, such as with '' Hearthstone''. Gameplay These games manage all the rules of a CCG, such as tracking the avatar's health, removing damaged creatures from the board, and shuffling decks when necessary. The games are managed on servers to maintain the player's library and any purchases of booster packs and additional cards through either in-game or real-world money. Some games, like '' Chaotic'', '' Bella Sara'', an ...
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Blizzard Entertainment
Blizzard Entertainment, Inc. is an American video game developer and Video game publisher, publisher based in Irvine, California, and a subsidiary of Activision Blizzard. Originally founded in 1991, the company is best known for producing the highly influential massively multiplayer online role-playing game ''World of Warcraft'' (2004) as well as the multi million-selling video game franchises ''Diablo (series), Diablo,'' ''StarCraft'', and ''Overwatch''. (until 2009: 20M) The company also operates Battle.net, an Online game, online gaming service. Founded as Silicon & Synapse, Inc. by three graduates of the University of California, Los Angeles: Michael Morhaime, Allen Adham, and Frank Pearce the company began development of their own software in 1993, with games like ''Rock n' Roll Racing'' and ''The Lost Vikings'', and changed its name to Chaos Studios, Inc. the same year, then to Blizzard Entertainment after being acquired by distributor Davidson & Associates in 1994; that y ...
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Ben Brode
Ben Brode is an American video game designer. He was the game director and public face of ''Hearthstone'' until 2018 when he left to found his own game studio, Second Dinner, where he is now Chief Development Officer. Life and career Brode joined Blizzard Entertainment as a video game tester at the age of 20, working on ''Warcraft III'' and ''World of Warcraft'', a position in which he worked for a total of 18 months before becoming Environment Test Lead. During his work testing these games he spent time making custom maps for ''Warcraft III'', one of which became 'Map of the Week' and was released to the wider community. Brode began looking for a new position at Blizzard, including applying for a position as a designer on ''StarCraft II'', before finding himself in a creative position on the World of Warcraft Trading Card Game. Brode became lead designer of ''Hearthstone'' in 2015, and was promoted to game director later in the year. While working on Hearthstone, Brode was ...
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Esport
Esports (), short for electronic sports, is a form of competition using video games. Esports often takes the form of organized, multiplayer video game competitions, particularly between professional players, played individually or as teams. Multiplayer competitions were long a part of video game culture, but were largely between amateurs until the late 2000s when the advent of online streaming media platforms, particularly YouTube and Twitch (service), Twitch, enabled a surge in participation by professional gamers and spectators. By the 2010s, esports was a major part of the video game industry, with many game developers designing for and funding for tournaments and other events. Esports first became popular in East Asia, particularly in China and South Korea (which first licensed professional players in 2000) but less so in Japan, whose broad Gambling in Japan, anti-gambling laws prohibit professional gaming tournaments. Esports are also popular in Europe and the Americas ...
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Collectible Card Game
A collectible card game (CCG), also called a trading card game (TCG) among other names, is a type of card game that mixes strategy game, strategic deck building elements with features of trading cards. The genre was introduced with ''Magic: The Gathering'' in 1993. Cards in CCGs are specially designed sets of playing cards. Each card represents an element of the theme and rules of the game, and each can fall in categories such as creatures, enhancements, events, resources, and locations. All cards within the CCG typically share the same common backside Work of art, art, while the front has a combination of ownership, proprietary artwork or images to Embellishment, embellish the card along with instructions for the game and flavor text. CCGs are typically themed around fantasy or science fiction genres, and have also included Horror fiction, horror themes, cartoons, and sports, and may include licensed intellectual property, intellectual properties. Generally, a Player (game), pl ...
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Warcraft
''Warcraft'' is a franchise of video games, novels, and other media created by Blizzard Entertainment. The series is made up of six core games: '' Warcraft: Orcs & Humans'', '' Warcraft II: Tides of Darkness'', '' Warcraft III: Reign of Chaos'', ''World of Warcraft'', '' Hearthstone'', and '' Warcraft Rumble''. The first three of these core games are in the real-time strategy genre, where opposing players command virtual armies in battle against each other or a computer-controlled enemy. The fourth and best-selling title of the franchise is a massively multiplayer online role-playing game (MMORPG), where players control their character and interact with each other in a virtual world. Expansion sets were released for ''Warcraft II'' ('' Beyond the Dark Portal''), ''Warcraft III'' ('' The Frozen Throne'') and multiple expansions were released for ''World of Warcraft'' ('' The Burning Crusade'', '' Wrath of the Lich King'', '' Cataclysm'', '' Mists of Pandaria'', '' Warlords of ...
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Auto Battler
'' Dota Auto Chess'' (2019) was the codifier of the genre. An auto battler, also known as auto chess, is a subgenre of strategy video games that typically feature chess-like elements where players place characters on a grid-shaped battlefield during a preparation phase, who then fight the opposing team's characters without any further direct input from the player. The genre was popularized by ''Dota Auto Chess'' in early 2019 and saw other games in the genre released soon after by more established studios, such as ''Teamfight Tactics'', ''Dota Underlords'', and '' Hearthstone's Battlegrounds''. __TOC__ Gameplay Auto battler games typically feature multiple players competing against each other as individuals, similar to a battle royale. Each player fields a team of units, sometimes called minions, with the player being tasked to assemble the strongest possible team. Once each player has selected some initial units, players are paired off randomly for a series of 1-versus-1 bat ...
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Cross-platform Play
In video games with online gaming functionality, also called cross-compatible play, cross-platform play, crossplay, or cross-play describes the ability of Gamer, players using different video game hardware to play with each other simultaneously. It is commonly applied to the ability for players using a game on a specific video game console to play alongside a player on a different hardware platform such as another console or a computer. A related concept is cross-save, in which the player's progress in a game is stored in separate servers, and can be continued in the game but on a different hardware platform. Cross-play is related to but distinct from the notions of cross-platform development, cross-platform releases, cross-buy, and cross-platform save game cloud synchronisation. Cross-platform play, while technically feasible with today's computer hardware, generally is impeded by two factors. One factor is the difference in control schemes between personal computers and console ...
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Metagame
A metagame, broadly defined as "a game beyond the game", typically refers to either of two concepts: a game which revolves around a core game; or the strategies and approaches to playing a game. A metagame can serve a broad range of purposes, and may be tied to the way a game relates to various aspects of life. In competitive games, the metagame can refer to the most popular strategy, often called a game's meta, or preparation for a match in general. In tabletop role-playing game, tabletop role-playing games, metagaming has been used to describe players discussing the game, sometimes simply rules discussions and other times causing the characters they control to act in ways they normally would not within the story. Etymology The word metagame is composed of the Greek language, Greek-derived prefix ''Meta (prefix), meta''– (from μετά, meta, meaning "after") and the noun ''game''. ''Metagame'' was used in the context of playing zero-sum games in a publication by the Menta ...
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