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A digital collectible card game (DCCG) or online collectible card game (OCCG) is a
computer A computer is a machine that can be Computer programming, programmed to automatically Execution (computing), carry out sequences of arithmetic or logical operations (''computation''). Modern digital electronic computers can perform generic set ...
or
video game A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device) to generate visual fe ...
that emulates
collectible card game A collectible card game (CCG), also called a trading card game (TCG) among other names, is a type of card game that mixes strategy game, strategic deck building elements with features of trading cards. The genre was introduced with ''Magic: The G ...
s (CCG) and is typically played
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or occasionally as a standalone video game. Many DCCGs are types of digital tabletop games and follow traditional card game-style rules, while some DCCGs use alternatives for cards and gameboards, such as icons,
dice A die (: dice, sometimes also used as ) is a small, throwable object with marked sides that can rest in multiple positions. Dice are used for generating random values, commonly as part of tabletop games, including dice games, board games, ro ...
and avatars. Originally, DCCGs started out as replications of a CCG's physical counterpart, but many DCCGs have foregone a physical version and exclusively release as a video game, such as with '' Hearthstone''.


Gameplay

These games manage all the rules of a CCG, such as tracking the avatar's health, removing damaged creatures from the board, and shuffling decks when necessary. The games are managed on servers to maintain the player's library and any purchases of booster packs and additional cards through either in-game or real-world money. Some games, like '' Chaotic'', '' Bella Sara'', and '' MapleStory'' allow online players to enter a unique alpha-numeric code found on each physical card as to redeem the card in the online version or access other features. In other cases, primarily single player games based on the existing physical property have also been made, such as the
Game Boy Color The (GBC or CGB) is an 8-bit handheld game console developed by Nintendo. It was released in Japan on October 21, 1998, and to international markets that November. Compared to the original Game Boy, the Game Boy Color features a color TFT scre ...
version of the ''Pokémon Trading Card Game'' and '' Magic: The Gathering – Duels of the Planeswalkers''. Most DCCGs follow rules that exist for real-world implementations of CCGs, simply played out in the virtual space. However, some games like '' Hearthstone'' have gameplay elements that would be impractical or impossible to perform in a real-world game but is easily done within the digital game. For example, ''Hearthstone'' has a "Discover" keyword that lets players temporarily obtain cards from across the entire ''Hearthstone'' library for the duration of a match, even if they do not own that card yet.


History


1980s–1990s: Origins

Prior to DCCGs, video games had used both card-based mechanics (such as '' Dragon Ball: Daimaō Fukkatsu'' in 1988) and collection-based mechanics (such as ''
Megami Tensei ''Megami Tensei'', marketed internationally as ''Shin Megami Tensei'' (formerly ''Revelations''), is a Japanese media franchise created by Aya Nishitani, Kouji Okada, Kouji "Cozy" Okada, Ginichiro Suzuki, and Kazunari Suzuki. Primarily developed ...
'' (1987), '' Dragon Quest V'' (1992) and ''
Pokémon is a Japanese media franchise consisting of List of Pokémon video games, video games, Pokémon (TV series), animated series and List of Pokémon films, films, Pokémon Trading Card Game, a trading card game, and other related media. The fran ...
'' (1996), all based on collecting monsters). The Super Famicom card-battle/role-playing game '' Dragon Ball Z: Super Saiya Densetsu'' (1992), based on the ''Dragon Ball'' Carddass series, is considered an early precursor to the DCCG, as it allowed the player to collect, buy and sell cards within the game for use in card battles. Tabletop-based CCGs came about in 1993 with '' Magic: The Gathering'' by Wizards of the Coast which became a phenomenon that year in the traditional game market. The CCG craze grew in 1994 onward as a result. This was also approximately the same time that widespread availability of the Internet was beginning. DCCGs evolved out of the ability for CCG players to challenge each other online rather than in person, as well as to provide computerized opponents so that players could play these CCGs by themselves. The first DCCG games eventually appeared in the late 1990s. Early examples of DCCG games include '' Magic: The Gathering'' (1997), '' Chron X'' (1997), '' Pokémon Trading Card Game'' (1998), '' Yu-Gi-Oh! Duel Monsters'' (1998), and '' Sanctum'' (1998). ''Magic: The Gathering'' and ''Pokémon Trading Card Game'' were based on their physical CCG counterparts, ''Yu-Gi-Oh! Duel Monsters'' was based on the fictional CCG from the
manga are comics or graphic novels originating from Japan. Most manga conform to a style developed in Japan in the late 19th century, and the form has a long history in earlier Japanese art. The term is used in Japan to refer to both comics ...
'' Yu-Gi-Oh!'' (1996), and ''Chron X'' and ''Sanctum'' were original DCCG games with no physical CCG counterpart. There have been CCGs developed solely for computer play and not based on any physical product. The first online CCGs were '' Sanctum'' and '' Chron X'', both developed in 1997. ''Sanctum'' was taken offline in 2010, but has since returned due to fan intervention; ''Chron X'' still exists, producing new expansions over a decade later. ''Chron X'' was developed by Genetic Anomalies, Inc, which later developed other DCCG-like games based on
license A license (American English) or licence (Commonwealth English) is an official permission or permit to do, use, or own something (as well as the document of that permission or permit). A license is granted by a party (licensor) to another part ...
d content.


2000s: Growth

DCCG games first gained mainstream success in Japan, where online card battle games are a common genre of free-to-play
browser games A browser game is a video game that is played on the internet using a web browser. They are sometimes referred to more specifically by their format, such as Adobe Flash, Flash games or HTML5 games. They are generally free-to-play and can be eithe ...
and
mobile game A mobile game is a video game that is typically played on a mobile phone. The term also refers to all games that are played on any Mobile device, portable device, including from mobile phone (feature phone or smartphone), tablet computer, table ...
s. Monster-collecting Japanese RPGs such as ''Dragon Quest V'' and ''Pokémon'', and the manga ''Yu-Gi-Oh'', were adapted into successful physical CCG games such as ''Pokémon Trading Card Game'' and ''
Yu-Gi-Oh! Trading Card Game The ''Yu-Gi-Oh!'' Trading Card Game is a collectible card game developed and published by Konami, based on the manga series '' Yu-Gi-Oh!'' created by Kazuki Takahashi. The card game is based on the fictional game of ''Duel Monsters'' (origi ...
'', which in turn inspired a number of Japanese developers to produce digital CCG games, including adaptations such as ''Pokémon Trading Card Game'' and
Yu-Gi-Oh! video games is a Japanese manga series written and illustrated by Kazuki Takahashi. It was serialized in Shueisha's manga magazine ''Weekly Shōnen Jump'' between September 1996 and March 2004, with its chapters collected in 38 volumes. The ...
, as well as original DCCG games such as the
minigame A minigame (also spelled mini game and mini-game, sometimes called a subgame or microgame) is a short game often contained within another video game. A minigame contains different gameplay elements and is often smaller or more simplistic than th ...
Triple Triad in ''
Final Fantasy VIII is a 1999 role-playing video game developed and published by Square for the PlayStation console. It is the eighth main installment in the ''Final Fantasy'' series. Set on an unnamed fantasy world with science fiction elements, the game follo ...
'' (1999), '' Tetra Master'' (2002) which debuted as a minigame in '' Final Fantasy IX'' (2000) before becoming an online multiplayer game for the PlayOnline service, and '' Mega Man Battle Chip Challenge'' (2003). Within the United States, Wizards of the Coast had seen the success of games like ''Chron X'' and ''Sanctum'', and initially with the help of a small development firm Leaping Lizard, built out '' Magic: The Gathering Online'' (MTGO), an online multiplayer client for ''Magic'' first released in 2002 which players could spend money and win games to build out card collections. MTGO had a number of growing pains over the years, but remains an active service that is used as one point for entry for several of the main live ''Magic: The Gathering'' tournaments. In Japan, CCGs that are played on
arcade game An arcade game or coin-op game is a coin-operated entertainment machine typically installed in public businesses such as restaurants, bars and amusement arcades. Most arcade games are presented as primarily game of skill, games of skill and in ...
machines with physical card sets came into vogue in the early 2000s, which provided a boost to arcade profits and have been a mainstay in many game centers since. Arcade games of this type have been developed by companies such as
Sega is a Japanese video game company and subsidiary of Sega Sammy Holdings headquartered in Tokyo. It produces several List of best-selling video game franchises, multi-million-selling game franchises for arcade game, arcades and video game cons ...
,
Square Enix is a Japanese Multinational corporation, multinational holding company, video game publisher and entertainment conglomerate. It releases role-playing video game, role-playing game franchises, such as ''Final Fantasy'', ''Dragon Quest'', and '' ...
and
Taito is a Japanese company that specializes in video games, Toy, toys, arcade cabinets, and game centers, based in Shinjuku, Tokyo. The company was founded by Michael Kogan in 1953 as the importing vodka, Vending machine, vending machines, and Juk ...
, and are most commonly of the
real-time strategy Real-time strategy (RTS) is a Video game genre, subgenre of strategy video games that does not progress incrementally in turn-based game, turns, but allow all players to play simultaneously, in "real time." By contrast, in Turn-based strategy, tur ...
or sports management genres, with some diversion into action RPGs. Players can purchase starter decks for most games separately, and after each play session, the machines will commonly dispense more cards for players to expand their decks. Examples include '' World Club Champion Football'' (2002), '' Mushiking: The King of Beetles'' (2003), '' Oshare Majo: Love and Berry'' (2004), '' Dinosaur King'' (2005), '' Sangokushi Taisen'' (2005), '' Dragon Quest: Monster Battle Road'' (2007), and '' Lord of Vermilion'' (2008). Related, many video games have adopted CCG-type mechanics as part of a larger
gameplay Gameplay is the specific way in which players interact with a game. The term applies to both video games and Tabletop game, tabletop games. Gameplay is the connection between the player and the game, the player's overcoming of challenges, and t ...
mechanism. In such games, the player earns cards as rewards in the game, often following similar rarity systems for distribution, and can customize some type of deck which influences other areas of the game's mechanics. Early example of this hybrid game include '' Phantasy Star Online Episode III: C.A.R.D. Revolution'' (2003), '' Baten Kaitos'' (2003), and '' Metal Gear Acid'' (2004). '' Kingdom Hearts: Chain of Memories'' (2004) was a
role-playing game A role-playing game (sometimes spelled roleplaying game, or abbreviated as RPG) is a game in which players assume the roles of player character, characters in a fictional Setting (narrative), setting. Players take responsibility for acting out ...
where the combat mechanic was based on attacks pulled from a deck of cards constructed outside of the combat rounds. Similarly, '' Phantom Dust'' (2004) was a third-person shooter, but where the player's attack and defense abilities were randomly selected from a customized "arsenal" of powers that they collected through the course of the game. Other examples of CCG-hybrid games include '' Forced: Showdown'', '' Hand of Fate'', and '' Card Hunter''. The success of Cygames' '' Rage of Bahamut'' established DCCG games as a popular genre in mobile gaming, leading to a number of DCCG games being developed for mobile devices. It was also the first DCCG game to become a major success in the Western world, becoming one of the top-grossing mobile games of 2012. DCCG games with significant populations of players include '' The Idolmaster Cinderella Girls'', ''
Kantai Collection , abbreviated as , is a Japanese free-to-play web browser game developed by Kadokawa Games and published by DMM.com. The central theme of the game is the representation of World War II warships Moe anthropomorphism, personified as teenage girls ...
'' and '' Million Arthur''. In late 2012, ''Cinderella Girls'' was earning over one billion yen in revenue monthly, whilst ''Kantai Collection'' has grown to more than one million players throughout Japan. Unofficial ways to play some digital versions of CCGs also exist, such as brand specific programs like '' Magic Workstation''. The bulk of DCCG programs however are not specific to any brand, such as ''LackeyCCG'' and ''Gccg'' or general game simulators like '' Tabletop Simulator'', though the legality of these systems relative to the CCG's copyright is dubious. Such systems are often used to play copyrighted games whose manufacturers are no longer publishing the game, most notably Decipher's '' Star Wars Customizable Card Game'' and Precedence’s '' Babylon 5 Collectible Card Game''. Most of these systems do not have the CCG's ruleset programmed into the game, and instead require players to perform the necessary actions as required by the physical game's rules.


2014–present: ''Hearthstone'' vs. ''MTG Arena''

Blizzard Entertainment released '' Hearthstone'' in 2014. Loosely based on the ''World of Warcraft'' CCG, ''Hearthstone'' features one-on-one match between players with custom made decks, built from a player's collection of digital cards. The game was designed to eliminate reactions by the opposing player during your turn to speed up the game and allow it to be played across a variety of devices. By 2015, ''Hearthstone'' had an estimated $20 million in revenues per month, and by April 2016, had more than 50 million unique players. ''Hearthstone''s success led to a number of similar digital-only CCGs in the following years. Wizards of the Coast announced in early 2017 that they plan to create a new studio to adapt the ''Magic: The Gathering'' game into a digital format similar to ''Hearthstone''. Titled '' Magic: The Gathering Arena'', it entered closed beta testing in early 2018, and over time is expected to replace MTGO as the main online game for ''Magic'' tournament play. The digital card game market was expected to be as large as $1.4 billion in 2017, according to market analysis firm SuperData. ''Hearthstone'' encouraged the release of the digital CCGs '' Gwent: The Witcher Card Game'' and '' The Elder Scrolls: Legends''. '' Shadowverse'' has also been compared favorably with ''Hearthstone''. In some cases, new elements are added to the digital CCG to improve the experience that cannot be recreated physically. The online card games ''Sanctum'' and '' Star Chamber'' include, e.g.: game boards, animations and sound effects for some of their cards. ''The NOKs'', on the other hand, offer talking figures and action-arcade game play. In a different case, '' The Eye of Judgment'', a CCG that has been combined with a
PlayStation 3 The PlayStation 3 (PS3) is a home video game console developed and marketed by Sony Computer Entertainment (SCE). It is the successor to the PlayStation 2, and both are part of the PlayStation brand of consoles. The PS3 was first released on ...
game, bringing innovation with the CyberCode matrix technology. It allows real cards bought in stores to be scanned with the PlayStation Eye and brought into the game with 3D creatures, animations, spell animations, etc. as representations. ''Hearthstone'' uses mechanics that would be difficult or impossible to recreate in a physical setting, such as cards that allow players to draw a random card from the entire card library currently supported by the game. Developers have also looked for other revenue models for offering digital CCGs to players. Valve's '' Artifact'' is heavily based on their
multiplayer online battle arena Multiplayer online battle arena (MOBA) is a Video game genre, subgenre of strategy video games in which two teams of Gamer, players compete on a structured battlefield, each controlling a single Player character, character with distinctive abilit ...
game ''
Dota 2 ''Dota 2'' is a 2013 multiplayer online battle arena (MOBA) video game by Valve Corporation, Valve. The game is a sequel to ''Defense of the Ancients'' (''DotA''), a community-created Mod (video gaming), mod for Blizzard Entertainment's ''War ...
'', and thus features three boards (called "lanes") instead of the usual one. Instead of purchasing boosters with random cards, players purchased specific cards for ''Artifact'' from the
Steam Steam is water vapor, often mixed with air or an aerosol of liquid water droplets. This may occur due to evaporation or due to boiling, where heat is applied until water reaches the enthalpy of vaporization. Saturated or superheated steam is inv ...
storefront, allowing the card economy to be driven by players. ''Gods Unchained'' by Immutable uses digital cards that are individually tied to
blockchain The blockchain is a distributed ledger with growing lists of Record (computer science), records (''blocks'') that are securely linked together via Cryptographic hash function, cryptographic hashes. Each block contains a cryptographic hash of th ...
elements ( NFTs). While these cards cannot be updated, players can use blockchain transactions to buy, sell, and trade the cards with other players while online and enabling their use offline. In October 2022 Marvel Snap was released. Marvel Snap is a mobile and PC-playable collectible card game that allows players to build a deck with 12 cards each representing a Marvel villain or superhero—and each with their own unique abilities—and compete against other players in short, three-minute face-offs.


Monetization issues

Digital collectible card games are generally free-to-play but monetized through booster pack purchases. Booster packs have been compared to loot boxes, which are considered part of the compulsion loop of game design, and in the 2010s, been compared to gambling and have faced potential governmental actions. Physical CCG's like ''Magic: The Gathering'' had yet to see any legal actions over their booster packs, though certain packaging methods such as chase cards had been ruled illegal for sports card trading. The ESRB had originally compared loot boxes and digital booster packs to physical CCGs as to defend their practice in 2017, but later adopted new advisory labels for video games to notify consumers of the use of booster packs in games by 2020. A 2022 report by the Norwegian Consumer Council called loot boxes (including booster packs) as "predatory" and can "foster addiction" in players. The report was backed by government consumer groups in 16 other European counties, urging regulations in upcoming European Union regulations to address the matter.


Impact

With the growth of mobile gaming and streaming viewerships, digital card games are a significant part of the video game market. SuperData estimated that digital card games will bring over in 2018, with a quarter of that from ''Hearthstone'', and the potential to grow to by 2020.
Forbes ''Forbes'' () is an American business magazine founded by B. C. Forbes in 1917. It has been owned by the Hong Kong–based investment group Integrated Whale Media Investments since 2014. Its chairman and editor-in-chief is Steve Forbes. The co ...
reported that the global Trading Card Game market size in 2022 was valued at $2.99 billion and it is expected to reach $4.2 billion by 2028.


See also

* List of digital collectible card games * List of collectible card games


References

{{Video game genre Video game genres