Real-time strategy (RTS) is a
subgenre
Genre () is any style or form of communication in any mode (written, spoken, digital, artistic, etc.) with socially agreed-upon conventions developed over time. In popular usage, it normally describes a category of literature, music, or other for ...
of
strategy video game
Strategy video game is a major Video game genres, video game genre that focuses on analyzing and strategizing over direct quick reaction in order to secure success.
Although many types of video games can contain strategic elements, the strategy ...
s that does not progress incrementally in
turns,
but allow all players to play simultaneously, in "real time." By contrast, in
turn-based strategy (TBS) games, players take turns to play. The term "real-time strategy" was coined by
Brett Sperry to market ''
Dune II'' in the early 1990s.
In a real-time strategy game, each participant positions structures and maneuvers multiple units under their indirect control to secure areas of the map and destroy their opponents' assets. In a typical RTS game, it is possible to create additional units and structures generally limited by a requirement to
expend accumulated resources. These resources are in turn garnered by controlling special points on the map or possessing certain types of units and structures devoted to this purpose. More specifically, the typical game in the RTS genre features
resource-gathering, base-building, in-game technological development, and indirect control of units.
[
The tasks a player must perform to win an RTS game can be very demanding, and complex ]user interface
In the industrial design field of human–computer interaction, a user interface (UI) is the space where interactions between humans and machines occur. The goal of this interaction is to allow effective operation and control of the machine fro ...
s have evolved for them. Some features have been borrowed from desktop environment
In computing, a desktop environment (DE) is an implementation of the desktop metaphor made of a bundle of programs running on top of a computer operating system that share a common graphical user interface (GUI), sometimes described as a graphi ...
s; for example, the technique of "clicking and dragging" to create a box that selects all units under a given area. Though some video game genres share conceptual and gameplay similarities with the RTS template, recognized genres are generally not subsumed as RTS games. For instance, city-building games, construction and management simulations, and games of real-time tactics
Real-time tactics (RTT)(Article at IGN discussing their perception of RTS and related genres as of 2006. RTT is discussed as a new and not yet established genre from the publisher's perspective, so currently all RTT possible titles are still con ...
are generally not considered real-time strategy per se. This would only apply to anything considered a god game
A god game is an artificial life game that casts the player in the position of controlling the game on a large scale, as an entity with divine and supernatural powers, as a great leader, or with no specified character (as in ''Spore''), and pla ...
, where the player assumes a god-like role of creation.
History
Origins
The genre recognized today as "real-time strategy" emerged from an extended period of evolution and refinement. Games sometimes perceived as ancestors of the real-time strategy genre were never marketed or designed as such. As a result, designating "early real-time strategy" titles is problematic because such games are being held up to modern standards. The genre initially evolved separately in the United Kingdom, Japan, and North America, afterward gradually merging into a unified worldwide tradition.
Allgame listed ''War of Nerves'' (1979) as the oldest "2D Real-Time Strategy".
Tim Barry in May 1981 described in ''InfoWorld
''InfoWorld'' (''IW'') is an American information technology media business. Founded in 1978, it began as a monthly magazine. In 2007, it transitioned to a Web-only publication. Its parent company is International Data Group, and its sister pu ...
'' a multiplayer, real-time strategy space game that ran ("and probably still is") on an IBM System/370 Model 168 at a large San Francisco Bay Area
The San Francisco Bay Area, commonly known as the Bay Area, is a List of regions of California, region of California surrounding and including San Francisco Bay, and anchored by the cities of Oakland, San Francisco, and San Jose, California, S ...
company. He stated that it had "far better support than many of the application programs used in the business", with a published manual and regular schedule. Comparing its complexity to ''Dallas
Dallas () is a city in the U.S. state of Texas and the most populous city in the Dallas–Fort Worth metroplex, the List of Texas metropolitan areas, most populous metropolitan area in Texas and the Metropolitan statistical area, fourth-most ...
'', Barry recalled that "when the game was restored at 5 P.M., a lot of regular work stopped".
''Ars Technica
''Ars Technica'' is a website covering news and opinions in technology, science, politics, and society, created by Ken Fisher and Jon Stokes in 1998. It publishes news, reviews, and guides on issues such as computer hardware and software, sci ...
'' traces the genre's roots back to ''Utopia
A utopia ( ) typically describes an imagined community or society that possesses highly desirable or near-perfect qualities for its members. It was coined by Sir Thomas More for his 1516 book ''Utopia (book), Utopia'', which describes a fictiona ...
'' (1981), citing it as the "birth of a genre", with a "real-time element" that was "virtually unheard of", thus making it "arguably the earliest ancestor of the real-time strategy genre". According to Ars Technica, ''Utopia'' was a turn-based strategy game with hybrid elements that ran "in real-time but events happened on a regular turn-based cycle." According to Brett Weiss, ''Utopia'' is often cited as "the first real-time strategy game." According to Matt Barton and Bill Loguidice, ''Utopia'' "helped set the template" for the genre, but has "more in common with '' SimCity'' than it does with ''Dune II'' and later RTS games." Barton also cites '' Cytron Masters'' (1982), saying it was "one of the first (if not ''the'' first) real-time strategy games ic" On the other hand, Scott Sharkey of ''1UP'' argues that, while ''Cytron Masters'' "attempted real time strategy", it was "much more tactical than strategic" due to "the inability to construct units or manage resources".[ '']Byte
The byte is a unit of digital information that most commonly consists of eight bits. Historically, the byte was the number of bits used to encode a single character of text in a computer and for this reason it is the smallest addressable un ...
'' in December 1982 published as an Apple II
Apple II ("apple Roman numerals, two", stylized as Apple ][) is a series of microcomputers manufactured by Apple Computer, Inc. from 1977 to 1993. The Apple II (original), original Apple II model, which gave the series its name, was designed ...
type-in program ''Cosmic Conquest''. The winner of the magazine's annual Game Contest, the author described it as a "single-player game of real-time action and strategic decision making". The magazine described it as "a real-time space strategy game". The game has elements of resource management and wargaming.
In the United Kingdom, the earliest real-time strategy games are '' Stonkers'' by John Gibson, published in 1983 by Imagine Software for the ZX Spectrum
The ZX Spectrum () is an 8-bit computing, 8-bit home computer developed and marketed by Sinclair Research. One of the most influential computers ever made and one of the all-time bestselling British computers, over five million units were sold. ...
, and '' Nether Earth'' for ZX Spectrum in 1987. In North America, the oldest game retrospectively classified as real-time strategy by several sources is '' The Ancient Art of War'' (1984), designed by Dave and Barry Murry of Evryware, followed by '' The Ancient Art of War at Sea'' in 1987.
In Japan, the earliest is '' Bokosuka Wars'' (1983), an early strategy RPG (or "simulation RPG");[Bokosuka Wars]
, Nintendo
is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto. It develops, publishes, and releases both video games and video game consoles.
The history of Nintendo began when craftsman Fusajiro Yamauchi ...
the game revolves around the player leading an army across a battlefield against enemy forces in real-time while recruiting/spawning soldiers along the way, for which it is considered by Ray Barnholt of ''1UP'' to be an early prototype real-time strategy game.[Dru Hill: The Chronicle of Druaga]
, 1UP Another early title with real-time strategy elements is Sega
is a Japanese video game company and subsidiary of Sega Sammy Holdings headquartered in Tokyo. It produces several List of best-selling video game franchises, multi-million-selling game franchises for arcade game, arcades and video game cons ...
's '' Gain Ground'' (1988), a strategy-action game
An action game is a video game genre that emphasizes physical challenges, including hand–eye coordination and reaction time. The genre includes a large variety of sub-genres, such as fighting games, beat 'em ups, shooter games, rhythm games and ...
that involved directing a set of troops across various enemy-filled levels. TechnoSoft's '' Herzog'' (1988) is regarded as a precursor to the real-time strategy genre, being the predecessor to ''Herzog Zwei'' and somewhat similar in nature, though primitive in comparison.
''IGN
''IGN'' is an American video gaming and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa district and is headed by its former e ...
'' cites '' Herzog Zwei'', released for the Sega Mega Drive/Genesis in 1989 as "arguably the first RTS game ever", and it is often cited as "the first real-time strategy game" according to ''Ars Technica''. It combines traditional strategy gameplay with fully real-time, fast-paced, arcade-style action game
An action game is a video game genre that emphasizes physical challenges, including hand–eye coordination and reaction time. The genre includes a large variety of sub-genres, such as fighting games, beat 'em ups, shooter games, rhythm games and ...
play, featuring a split-screen two-player
A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system (couch co-op), on different computing systems via a local area network, or ...
mode where both players are in action simultaneously and there are no pauses while decisions are taken, forcing players to think quickly while on the move. In ''Herzog Zwei'', though the player only controls one unit, the manner of control foreshadowed the point-and-click mechanic of later games. Scott Sharkey of ''1UP'' argues that it introduced much of the genre conventions, including unit construction and resource management, with the control and destruction of bases being an important aspect of the game, as were the economic/production aspects of those bases. '' Herzog Zwei'' is credited by ''1UP'' as a landmark that defined the genre and as "the progenitor of all modern real-time strategy games."[ Chuck Sperry cited ''Herzog Zwei'' as an influence on '' Dune II''.]
Notable as well are early games like '' Mega-Lo-Mania'' by Sensible Software (1991) and '' Supremacy'' (also called ''Overlord'' – 1990). Although these two lacked direct control of military units, they both offered considerable control of resource management and economic systems. In addition, ''Mega Lo Mania'' has advanced technology trees that determine offensive and defensive prowess. Another early game, '' Carrier Command'' (1988) by Realtime Games, involved real-time responses to events in the game, requiring management of resources and control of vehicles. Another early game, '' SimAnt'' (1991) by Maxis
Maxis is an American video game developer and a Division (business), division of Electronic Arts (EA). The studio was founded in 1987 by Will Wright (game designer), Will Wright and Jeff Braun, and acquired by Electronic Arts in 1997. Maxis is ...
, had resource gathering, and controlling an attacking army by having them follow a lead unit. However, it was with the release of ''Dune II'' (1992) from Westwood Studios that real-time strategy became recognized as a distinct genre of video games.
1992–1998: Seminal titles
Although real-time strategy games have an extensive history, some titles have served to define the popular perception of the genre and expectations of the genre more than others,[ in particular the games released between 1992 and 1998 by Westwood Studios and ]Blizzard Entertainment
Blizzard Entertainment, Inc. is an American video game developer and Video game publisher, publisher based in Irvine, California, and a subsidiary of Activision Blizzard. Originally founded in 1991, the company is best known for producing the h ...
.
Drawing influence from '' Herzog Zwei'', '' Populous'', '' Eye of the Beholder'', and the Macintosh
Mac is a brand of personal computers designed and marketed by Apple Inc., Apple since 1984. The name is short for Macintosh (its official name until 1999), a reference to the McIntosh (apple), McIntosh apple. The current product lineup inclu ...
user interface
In the industrial design field of human–computer interaction, a user interface (UI) is the space where interactions between humans and machines occur. The goal of this interaction is to allow effective operation and control of the machine fro ...
, Westwood's '' Dune II: The Building of a Dynasty'' (1992) featured all the core concepts and mechanics of modern real-time strategy games that are still used today, such as using the mouse to move units and gathering resources,[ and as such served as the prototype for later real-time strategy games. According to its co-designer and lead programmer, Joe Bostic, a "benefit over ''Herzog Zwei'' is that we had the advantage of a mouse and keyboard. This greatly facilitated precise player control, which enabled the player to give orders to individual units. The mouse, and the direct control it allowed, was critical in making the RTS genre possible.”]
The success of ''Dune II'' encouraged several games that became influential in their own right.['' Warcraft: Orcs & Humans'' (1994) achieved great prominence upon its release, owing in part to its use of a fantasy setting and also to its depiction of a wide variety of buildings (such as farms) which approximated a full fictitious society and not just a military force. '' Command & Conquer'' (1995), as well as '' Command & Conquer: Red Alert'' (1996), became the most popular early RTS games. These two games contended with '' Warcraft II: Tides of Darkness'' after its release in late 1995.
'' Total Annihilation'', released by Cavedog Entertainment in 1997, introduced 3D units and terrain and focused on huge battles that emphasized ]macromanagement
Macromanagement is a style of leadership that is hands-off or from afar, allowing employees to have more freedom and control over their own work, while employers may shift their focus to strategic long-term goals.
Contrary to micromanagement, wher ...
over micromanagement
Micromanagement is a management style characterized by behaviors such as an excessive focus on observing and controlling subordinates and an obsession with details.
Micromanagement generally has a negative connotation, suggesting a lack of fr ...
. It featured a streamlined interface that would influence many RTS games in later years. ''Age of Empires
''Age of Empires'' is a series of historical real-time strategy video games, originally developed by Ensemble Studios and published by Xbox Game Studios.
The first title in the series, ''Age of Empires'', focused on events in Europe, Afri ...
'', released by Ensemble Studios in 1997, tried to put a game in a slower pace, combining elements of ''Civilization
A civilization (also spelled civilisation in British English) is any complex society characterized by the development of state (polity), the state, social stratification, urban area, urbanization, and symbolic systems of communication beyon ...
'' with the real-time strategy concept by introducing ages of technologies. In 1998, Blizzard released the game '' StarCraft'', which became an international phenomenon and is still played in large professional leagues to this day. Collectively, all of these games defined the genre, providing the ''de facto'' benchmark against which new real-time strategy games are measured.
1995–2003: Refinement and transition to 3D
The real-time strategy genre has been relatively stable since 1995. Additions to the genre's concept in newer games tend to emphasize more of the basic RTS elements (higher unit caps, more unit types, larger maps, etc.). Rather than innovations to the game concept, new games generally focus on refining aspects of successful predecessors. Cavedog's ''Total Annihilation'' from 1997 introduced the first 3D units and terrain in real-time strategy games. The ''Age of Empires'' focus on historical setting and age advancement was refined further by its sequel, '' Age of Empires II: Age of Kings'', and by Stainless Steel Studios
Stainless Steel Studios (SSSI) was a video game developer, started in 1997 by Rick Goodman and Dara-Lynn Pelechatz. The company was based in Cambridge, Massachusetts, and focused on the development of real-time strategy games.
History
Stainless ...
' '' Empire Earth'' in 2001. GSC Game World's ''Cossacks
The Cossacks are a predominantly East Slavic languages, East Slavic Eastern Christian people originating in the Pontic–Caspian steppe of eastern Ukraine and southern Russia. Cossacks played an important role in defending the southern borde ...
'' series brought population caps into the tens of thousands.
''Dungeon Keeper
''Dungeon Keeper'' is a strategy video game developed by Bullfrog Productions and released by Electronic Arts in June 1997 for MS-DOS and Windows 95. In ''Dungeon Keeper'', the player builds and manages a dungeon, protecting it from invading ' ...
'' (1997), '' Populous: The Beginning'' (1998), '' Jeff Wayne's The War of the Worlds'' (1998), '' Warzone 2100'' (1999), '' Machines'' (1999), '' Homeworld'' (1999), and '' Dark Reign 2'' (2000) were among the first completely 3D real-time strategy titles. ''Homeworld'' featured a 3D environment in space, therefore allowing movement in every direction, a feature which its semi-sequel, '' Homeworld Cataclysm'' (2000) continued to build upon adding features such as waypoints. '' Homeworld 2'', released in 2003, streamlined movement in the 360° 3D environment. Furthermore, '' Machines'', which was also released in 1999 and featured a nearly 100% 3D environment, attempted to combine the RTS genre with a first-person shooter (FPS) genre although it was not a particularly successful title. These games were followed by a short period of interest in experimental strategy games such as ''Allegiance
An allegiance is a duty of fidelity said to be owed, or freely committed, by the people, subjects or citizens to their state or sovereign.
Etymology
The word ''allegiance'' comes from Middle English ' (see Medieval Latin ', "a liegance"). The ...
'' (2000). ''Jeff Wayne's The War of the Worlds'' was notable for being one of the few completely non-linear RTS games ever.
It is only in approximately 2002 that 3D real-time strategy became the standard, with both '' Warcraft III'' (2002) and Ensemble Studio's '' Age of Mythology'' (2002) being built on a full 3D game engine. '' Kohan: Immortal Sovereigns'' introduced classic wargame
A normal wargame is a strategy game in which two or more players command opposing armed forces in a simulation of an armed conflict. Wargaming may be played for Recreational wargaming, recreation, to train military officers in the art of milit ...
elements, such as supply lines to the genre. '' Battle Realms'' (2001) was another full 3D game, but had limited camera views.
The move from 2D to 3D has been criticized in some cases. Issues with controlling the camera and placement of objects have been cited as problems.
2004–2012: Specialization and evolution
A few games have experimented with diversifying map design, which continues to be largely two-dimensional even in 3D engines. '' Earth 2150'' (2000) allowed units to tunnel underground, effectively creating a dual-layer map; three-layer (orbit-surface-underground) maps were introduced in ''Metal Fatigue
In materials science, fatigue is the initiation and propagation of cracks in a material due to cyclic loading. Once a fatigue crack has initiated, it grows a small amount with each loading cycle, typically producing striation (fatigue), striati ...
''. In addition, units could even be transported to entirely separate maps, with each map having its own window in the user interface. '' Three Kingdoms: Fate of the Dragon'' (2001) offered a simpler model: the main map contains locations that expand into their own maps. In these examples, however, the gameplay was essentially identical regardless of the map layer in question. '' Dragonshard'' (2005) emphasized its dual-layer maps by placing one of the game's two main resources in each map, making exploration and control of both maps fundamentally valuable.
Relatively few genres have emerged from or in competition with real-time strategy games, although real-time tactics
Real-time tactics (RTT)(Article at IGN discussing their perception of RTS and related genres as of 2006. RTT is discussed as a new and not yet established genre from the publisher's perspective, so currently all RTT possible titles are still con ...
(RTT), a superficially similar genre, emerged around 1995. In 1998, Activision
Activision Publishing, Inc. is an American video game publisher based in Santa Monica, California. It serves as the publishing business for its parent company, Activision Blizzard, and consists of several subsidiary studios. Activision is one o ...
attempted to combine the real-time strategy and first-person shooter
A first-person shooter (FPS) is a video game genre, video game centered on gun fighting and other weapon-based combat seen from a First person (video games), first-person perspective, with the player experiencing the action directly through t ...
genres in '' Battlezone'' (1998), while in 2002 Rage Games Limited attempted this with the '' Hostile Waters'' games. Later variants have included ''Natural Selection'' (2002), a game modification based on the Half-Life engine, and the free software
Free software, libre software, libreware sometimes known as freedom-respecting software is computer software distributed open-source license, under terms that allow users to run the software for any purpose as well as to study, change, distribut ...
'' Tremulous''/'' Unvanquished''. '' Savage: The Battle for Newerth'' (2003) combined the RPG and RTS elements in an online game.
Some games, borrowing from the real-time tactics
Real-time tactics (RTT)(Article at IGN discussing their perception of RTS and related genres as of 2006. RTT is discussed as a new and not yet established genre from the publisher's perspective, so currently all RTT possible titles are still con ...
(RTT) template, have moved toward an increased focus on tactics while downplaying traditional resource management, in which designated units collect the resources used for producing further units or buildings. Titles like '' Warhammer 40,000: Dawn of War'' (2004), '' Star Wars: Empire at War'' (2006), and '' Company of Heroes'' (2006) replace the traditional resource gathering model with a strategic control-point system, in which control over strategic points yields construction/reinforcement points. '' Ground Control'' (2000) was the first such game to replace individual units with "squads".
Others are moving away from the traditional real-time strategy game model with the addition of other genre elements. One example is '' Sins of a Solar Empire'' (2008), released by Ironclad Games, which mixes elements of grand-scale stellar empire building games like '' Master of Orion'' with real-time strategy elements. Another example is indie game '' Achron'' (2011), which incorporates time travel as a game mechanic, allowing a player to send units forward or backward in time.
Multiplayer online battle arena
Multiplayer online battle arena (MOBA) is a Video game genre, subgenre of strategy video games in which two teams of Gamer, players compete on a structured battlefield, each controlling a single Player character, character with distinctive abilit ...
games (MOBA) have originated as a subgenre of real-time strategy games, however this fusion of real-time strategy, role-playing
Role-playing or roleplaying is the changing of one's behaviour to assume a role, either unconsciously to fill a social role, or consciously to act out an adopted role. While the ''Oxford English Dictionary'' offers a definition of role-playing ...
, and action game
An action game is a video game genre that emphasizes physical challenges, including hand–eye coordination and reaction time. The genre includes a large variety of sub-genres, such as fighting games, beat 'em ups, shooter games, rhythm games and ...
s has lost many traditional RTS elements. These types of games moved away from constructing additional structures, base management, army building, and controlling additional units. Map and the main structures for each team are still present, and destroying enemy main structure will secure victory as the ultimate victory condition. Unlike in RTS, a player has control over the only one single powerful unit, called "hero" or "champion", who advances in level, learns new abilities, and grows in power over the course of a match. Players can find various friendly and enemy units on the map at any given time assisting each team, however, these units are computer-controlled and players usually don't have direct control over their movement and creation; instead, they march forward along set paths. ''Defense of the Ancients
''Defense of the Ancients'' (''DotA'') is a multiplayer online battle arena (MOBA) mod (video gaming), mod for the video game ''Warcraft III: Reign of Chaos'' (2002) and its expansion, ''The Frozen Throne'' (2003). The objective of the game is ...
'' (''DotA''), a '' Warcraft III'' mod from 2003, and its standalone sequel ''Dota 2
''Dota 2'' is a 2013 multiplayer online battle arena (MOBA) video game by Valve Corporation, Valve. The game is a sequel to ''Defense of the Ancients'' (''DotA''), a community-created Mod (video gaming), mod for Blizzard Entertainment's ''War ...
'' (2013), as well as ''League of Legends
''League of Legends'' (''LoL'', commonly referred to as ''League'', is a multiplayer online battle arena video game developed and published by Riot Games. Inspired by ''Defense of the Ancients'', a Mod (video games), custom map for ''Warcraf ...
'' (2009), and ''Heroes of the Storm
''Heroes of the Storm'' is a multiplayer online battle arena video game developed and published by Blizzard Entertainment. Announced at BlizzCon 2010, it was released on June 2, 2015 for macOS and Windows. The game features various crossover ...
'' (2015), are the typical representatives of the new strategy
Strategy (from Greek στρατηγία ''stratēgia'', "troop leadership; office of general, command, generalship") is a general plan to achieve one or more long-term or overall goals under conditions of uncertainty. In the sense of the " a ...
subgenre. Former game journalist Luke Smith called ''DotA'' "the ultimate RTS".
2012–present: Expansion and adaptation to various gaming formats
The popularization of the smartphone
A smartphone is a mobile phone with advanced computing capabilities. It typically has a touchscreen interface, allowing users to access a wide range of applications and services, such as web browsing, email, and social media, as well as multi ...
in the 2010s led to a new market for video game
A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device) to generate visual fe ...
s to expand to and develop. Innovation on the traditional RTS format accelerated throughout the early 2010s as RTS games were released for mobile device
A mobile device or handheld device is a computer small enough to hold and operate in hand. Mobile devices are typically battery-powered and possess a flat-panel display and one or more built-in input devices, such as a touchscreen or keypad. ...
s. With a new format specific to mobile device
A mobile device or handheld device is a computer small enough to hold and operate in hand. Mobile devices are typically battery-powered and possess a flat-panel display and one or more built-in input devices, such as a touchscreen or keypad. ...
s, mobile RTS games were often simpler than their desktop counterparts. The simplification of the RTS formula coupled with the adoption of the smartphone during this period allowed for mobile RTS games to be more accessible than traditional RTS games. ''Clash of Clans
''Clash of Clans'' is a 2012 free-to-play mobile strategy video game developed and published by Supercell. The game was released for iOS platforms on 2 August 2012, and on Google Play for Android on 7 October 2013. Since 2016, an animated ...
'' (2012), a mobile game published by Supercell, is a good example of a game which modified the RTS format into a simpler mobile experience. While often classified in the broader Strategy game genre, ''Clash of Clans'' still possesses many of the classic RTS elements, such as a "perspective of god", control over buildings and mobile units, and resource management. It also introduces and simplifies specific elements of an RTS to fit the mobile format with "idle" resource gathering and defenses, as well as reducing the number of resource types, unit types, and building types to make the game more accessible to new users. In an interview between game journalist Bryant Francis and ''Clash of Clans'' developer Stuart McGaw, McGaw attributed ''Clash of Clan''s design to "a focus on simplicity and accessibility", something that "anyone could pick up and play", while also retaining "the strategy DNA", that gives players "lots of options" while remaining "clear to understand". Multiple other mobile games, such as '' Boom Beach'' (2014), '' Plague Inc.'' (2012), the '' Bloons Tower Defense'' series (2007-2021), and more have (varyingly) adapted the RTS format in the same manner as ''Clash of Clans'', and in turn developed a style of RTS unique to the mobile game industry.
Beginning in the early-mid 2010s, the expansion of the Indie game market on game developer Valve Corporation
Valve Corporation, also known as Valve Software, is an American video game developer, video game publisher, publisher, and digital distribution company headquartered in Bellevue, Washington. It is the developer of the software distribution pl ...
's gaming distribution service, Steam
Steam is water vapor, often mixed with air or an aerosol of liquid water droplets. This may occur due to evaporation or due to boiling, where heat is applied until water reaches the enthalpy of vaporization. Saturated or superheated steam is inv ...
, allowed RTS game developers to produce smaller-scale and increasingly accessible Indie-RTS games. These RTS games often are more true to the traditional RTS formula, with the player having the "perspective of god" and managing units and resources. Such Indie-RTS Games released in this period were often subject to Porting
In software engineering, porting is the process of adapting software for the purpose of achieving some form of execution in a computing environment that is different from the one that a given program (meant for such execution) was originally desig ...
, and often made it to mobile devices. A few of these Indie-RTS games are '' Ultimate Epic Battle Simulator'' (2017), the '' Machines at War'' series (2007-2012), and '' Bad North'' (2018).
Oftentimes, modern RTS games attempt to capture the "nostalgia" of classic RTS games. ''Rusted Warfare'' (2017), is an indie-mobile release which is a good example of a traditional-style RTS which utilizes assets from the unreleased ''Hard Vacuum'' (1993) to create a "revived" RTS experience. ''Hard Vacuum'' was intended to include "resource gathering from mineral deposits", "base building", and "a wide range of fighting with units". ''Rusted Warfare'' and other traditional RTS titles utilized the element of classic PC-gaming nostalgia in order to drive the game-playing experience.
Traditional RTS games released in the late 2010s - early 2020s were developed with a focus on coupling the traditional-style gameplay with uniquely styled, or hyper-realistic graphics. These RTS games are often Indie-RTS games, but released on a multitude of platforms. Some RTS releases like '' Halo Wars 2'' (2017), '' Steel Division 2'' (2019), '' Company of Heroes 3'' (2023), and ''Last Train Home'' (2023) are examples of modern RTS games that are focused on providing a traditional RTS experience.
Gameplay
In a typical real-time strategy game, the screen is divided into a map area displaying the game world and terrain, units, and buildings, and an interface overlay containing command and production controls and often a "radar" or "minimap" overview of the entire map. The player is usually given an isometric perspective of the world, or a free-roaming camera from an aerial viewpoint for modern 3D games. Players mainly scroll
A scroll (from the Old French ''escroe'' or ''escroue''), also known as a roll, is a roll of papyrus, parchment, or paper containing writing.
Structure
A scroll is usually partitioned into pages, which are sometimes separate sheets of papyru ...
the screen and issue commands with the mouse, and may also use keyboard shortcuts.
Gameplay generally consists of the player being positioned somewhere in the map with a few units or a building that is capable of building other units/buildings. Often, but not always, the player must build specific structures to unlock more advanced units in the tech tree. Often, but not always, RTS games require the player to build an army (ranging from small squads of no more than two units to literally hundreds of units) and using them to either defend themselves from a virtual form of Human wave attack or to eliminate enemies who possess bases with unit production capacities of their own. Occasionally, RTS games will have a preset number of units for the player to control and do not allow building of additional ones.
Resource gathering is commonly the main focus of the RTS games, but other titles of the genre place higher gameplay significance to how units are used in combat ('' Z: Steel Soldiers'' for example, awards credits for territory captured rather than gathered resources), the extreme example of which are games of the real-time tactical genre. Some titles impose a ceiling on the number simultaneous troops, which becomes a key gameplay consideration, a significant example being ''StarCraft'', while other titles have no such unit cap.
Micromanagement and macromanagement
Micromanagement
Micromanagement is a management style characterized by behaviors such as an excessive focus on observing and controlling subordinates and an obsession with details.
Micromanagement generally has a negative connotation, suggesting a lack of fr ...
deals with a player's constant need to manage and maintain individual units and resources on a fine scale. On the other hand, macromanagement refers to a player's management of economic expansion and large-scale strategic maneuvering, allowing the player time to think and consider possible solutions. Micromanagement involves the use of combat tactics involved in the present, whereas macromanagement considers the greater scale of the game in an attempt to predict the future.
Criticism of gameplay
Turn-based vs. real-time
A debate has emerged between fans of real-time strategy (RTS) and turn-based strategy (TBS) (and related genres) based on the merits of the real-time and turn-based systems. Because of their generally faster-paced nature (and in some cases a smaller learning curve), real-time strategy games have surpassed the popularity of turn-based strategy computer games. In the past, a common criticism was to regard real-time strategy games as "cheap imitations" of turn-based strategy games, arguing that real-time strategy games had a tendency to devolve into "click-fests" in which the player who was faster with the mouse
A mouse (: mice) is a small rodent. Characteristically, mice are known to have a pointed snout, small rounded ears, a body-length scaly tail, and a high breeding rate. The best known mouse species is the common house mouse (''Mus musculus'' ...
generally won, because they could give orders to their units at a faster rate.
The common retort is that success involves not just fast clicking, but also the ability to make sound decisions under time pressure.[ The "clickfest" argument is also often voiced alongside a "button babysitting" criticism, which pointed out that a great deal of game time is spent either waiting and watching for the next time a production button could be clicked, or rapidly alternating between different units and buildings, clicking their respective button.][This mostly a concern with older RTS games that did not feature building queues, meaning that players would have to click the button to build a unit soon after it was completed. However, in some games where units have timed abilities that must be explicitly activated, for instance heroes in the real-time tactics game '' Mark of Chaos'' this is still a concern.]
Some titles attempt to merge the two systems: for example, the role-playing game '' Fallout'' uses turn-based combat and real-time gameplay, while the real-time strategy games ''Homeworld'', '' Rise of Nations'', and the games of the ''Total War
Total war is a type of warfare that includes any and all (including civilian-associated) resources and infrastructure as legitimate military targets, mobilises all of the resources of society to fight the war, and gives priority to warfare ov ...
'' and ''Hegemony
Hegemony (, , ) is the political, economic, and military predominance of one State (polity), state over other states, either regional or global.
In Ancient Greece (ca. 8th BC – AD 6th c.), hegemony denoted the politico-military dominance of ...
'' series allow the player to pause the game and issue orders. Additionally, the ''Total War'' series has a combination of a turn-based strategy map with a real-time battle map. Another example of a game combining both turn-based game and real-time-strategy is '' The Lord of the Rings: The Battle for Middle-Earth II'' which allows players, in a 'War of the Ring' game, to play a turn-based strategy game, but also battle each other in real time.
Tactics vs. strategy
A second criticism of the RTS genre is the importance of skill over strategy. The manual dexterity and ability to multitask and divide one's attention is often considered the most important aspect to succeeding at the RTS genre. According to Troy Dunniway, former Westwood developer who has also worked on '' Command and Conquer 3: Tiberium Wars'': "A player controls hundreds of units, dozens of buildings and many different events that are all happening simultaneously. There is only one player, and he can only pay attention to one thing at a time. Expert players can quickly flip between many different tasks, while casual gamers have more problems with this."
Real-time strategy games have been criticized for an overabundance of tactical considerations when compared to the amount of strategic gameplay found in such games. According to Chris Taylor, lead designer of '' Supreme Commander'': " y first attempt at visualizing RTSs in a fresh and interesting new waywas my realizing that although we call this genre 'Real-Time Strategy,' it should have been called 'Real-Time Tactics' with a dash of strategy thrown in." (Taylor then posits his own game as having surpassed this mold by including additional elements of broader strategic scope.)[
In general terms, ]military strategy
Military strategy is a set of ideas implemented by military organizations to pursue desired Strategic goal (military), strategic goals. Derived from the Greek language, Greek word ''strategos'', the term strategy, when first used during the 18th ...
refers to the use of a broad arsenal of weapons including diplomatic, informational, military, and economic resources, whereas military tactics
Military tactics encompasses the art of organizing and employing fighting forces on or near the battlefield. They involve the application of four battlefield functions which are closely related – kinetic or firepower, Mobility (military), mobil ...
is more concerned with short-term goals such as winning an individual battle.[ In the context of strategy video games, however, the difference is often reduced to the more limited criteria of either a presence or absence of base building and unit production.
In an article for '' Gamasutra'', Nathan Toronto criticizes real-time strategy games for too often having only one valid means of victory — attrition — comparing them unfavorably to real-time tactics games. Players' awareness that the only way for them to win or lose is militarily makes them unlikely to respond to gestures of diplomacy. The result is that the winner of a real-time strategy game is too often the best tactician rather than the best strategist.] Troy Goodfellow counters this by saying that the problem is not that real-time strategy games are lacking in strategy (he says attrition is a form of strategy), rather it is that they too often have the same strategy: produce faster than you consume. He also states that building and managing armies is the conventional definition of real-time strategy, and that it is unfair to make comparisons with other genres.
In an article for '' GameSpy'', Mark Walker criticizes real-time strategy games for their lack of combat tactics, suggesting real-time tactics games as a more suitable substitute.[ He also says that developers need to begin looking outside the genre for new ideas in order for strategy games to continue to be successful in the future.]
This criticism has ushered into a couple of hybrid designs that try to resolve the issues. The games of the ''Total War
Total war is a type of warfare that includes any and all (including civilian-associated) resources and infrastructure as legitimate military targets, mobilises all of the resources of society to fight the war, and gives priority to warfare ov ...
'' series have a combination of a (turn-based) strategy map with a (real-time) battle map, allowing the player to concentrate on one or the other. The games of the ''Hegemony
Hegemony (, , ) is the political, economic, and military predominance of one State (polity), state over other states, either regional or global.
In Ancient Greece (ca. 8th BC – AD 6th c.), hegemony denoted the politico-military dominance of ...
'' series also combine a strategy map and a battle map (in full real-time) and the player can at any point in time seamlessly zoom in and out in between both.
Rushing vs. planning
A third common criticism is that real-time gameplay often degenerates into " rushes" where the players try to gain the advantage and subsequently defeat the opponent as quickly in the game as possible, preferably before the opposition is capable of successfully reacting. For example, the original '' Command & Conquer'' gave birth to the now-common "tank rush" tactic, where the game outcome is often decided very early on by one player gaining an initial advantage in resources and producing large amounts of a relatively powerful but still quite cheap unit—which is thrown at the opposition before they have had time to establish defenses or production. Although this strategy has been criticized for encouraging overwhelming force over strategy and tactics, defenders of the strategy argue that they're simply taking advantage of the strategies utilized, and some argue that it is a realistic representation of warfare. One of the most infamous versions of a rush is the "Zergling rush" from the real-time strategy game '' StarCraft'', where the Zerg player would morph one of their starting workers (or the first one produced) into a spawning pool immediately and use all of their resources to produce Zerglings, attacking once they have enough to overwhelm any early defense; in fact, the term "zerging" has become synonymous with rushing.[
Some games have since introduced designs that do not easily lend themselves to rushes. For example, the ''Hegemony'' series made supply and (seasonal) resource management an integral part of its gameplay, thus limiting rapid expansion.
]
On consoles
Despite '' Herzog Zwei'', a console game
A video game console is an electronic device that outputs a video signal or image to display a video game that can typically be played with a game controller. These may be home consoles, which are generally placed in a permanent location connec ...
, laying the foundations for the real-time strategy genre, RTS games never gained popularity on consoles like they did on the PC platform.[ Real-time strategy games made for ]video game console
A video game console is an electronic device that Input/output, outputs a video signal or image to display a video game that can typically be played with a game controller. These may be home video game console, home consoles, which are generally ...
s have been consistently criticized due to their control schemes, as the PC's keyboard and mouse are considered to be superior to a console's gamepad for the genre. Thus, RTS games for home console
A home video game console is a video game console that is designed to be connected to a display device, such as a television, and an external power source as to play video games. While initial consoles were dedicated units with only a few game ...
s have been met with mixed success. Scott Sharkey of ''1UP'' notes that ''Herzog Zwei'' had already "offered a nearly perfect solution to the problem by giving the player direct control of a single powerful unit and near autonomy for everything else," and is surprised "that more console RTS games aren't designed with this kind of interface in mind from the ground up, rather than imitating" PC control schemes "that just doesn't work very well with a controller".[ Some handheld consoles like '']Napoleon
Napoleon Bonaparte (born Napoleone di Buonaparte; 15 August 1769 – 5 May 1821), later known by his regnal name Napoleon I, was a French general and statesman who rose to prominence during the French Revolution and led Military career ...
'' on the GBA uses a similar solution.
However, several console titles in the genre received positive reception. The '' Pikmin'' series, which began in 2001 for the GameCube
The is a PowerPC-based home video game console developed and marketed by Nintendo. It was released in Japan on September 14, 2001, in North America on November 18, 2001, in Europe on May 3, 2002, and in Australia on May 17, 2002. It is the suc ...
, became a million-seller. Similarly, '' Halo Wars'', which was released in 2009 for the Xbox 360
The Xbox 360 is a home video game console developed by Microsoft. As the successor to the Xbox (console), original Xbox, it is the second console in the Xbox#Consoles, Xbox series. It was officially unveiled on MTV on May 12, 2005, with detail ...
, generated generally positive reviews, achieved an 82% critic average on aggregate web sites, and sold over 1 million copies.
According to ''IGN
''IGN'' is an American video gaming and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa district and is headed by its former e ...
'', the gameplay lacks the traditional RTS concepts of limited resources and resource gathering and lacks multiple buildings.
Graphics
''Total Annihilation'' (1997) was the first real-time strategy game to utilize true 3D units, terrain, and physics in both rendering and in gameplay. For instance, the missiles in ''Total Annihilation'' travel in real time in simulated 3D space, and they can miss their target by passing over or under it. Similarly, missile-armed units in ''Earth 2150'' are at a serious disadvantage when the opponent is on high ground because the missiles often hit the cliffside, even in the case when the attacker is a missile-armed helicopter. ''Homeworld'', '' Warzone 2100 and Machines'' (all released in 1999) advanced the use of fully 3D environments in real-time strategy titles. In the case of '' Homeworld'', the game is set in space, offering a uniquely exploitable 3D environment in which all units can move vertically in addition to the horizontal plane. However, the near-industry-wide switch to full 3D was very gradual and most real-time strategy titles, including the first sequels to '' Command & Conquer'', initially used isometric 3D graphics made by pre-rendered 3D tiles. Only in later years did these games begin to use true 3D graphics and gameplay, making it possible to rotate the view of the battlefield in real-time. ''Spring'' is a good example of the transformation from semi-3D to full-3D game simulations. It is an open-source
Open source is source code that is made freely available for possible modification and redistribution. Products include permission to use and view the source code, design documents, or content of the product. The open source model is a decentrali ...
project, which aims to give a ''Total Annihilation'' game-play experience in three dimensions. The most ambitious use of full 3D graphics was realized in '' Supreme Commander'', where all projectiles, units and terrain were simulated in real time, taking full advantage of the UI's zoom feature, which allowed cartographic style navigation of the 3D environment. This led to a number of unique gameplay elements, which were mostly obscured by the lack of computing power available in 2007, at the release date.
Japanese game developers Nippon Ichi and Vanillaware
is a Japanese video game developer based in Osaka. An independent company, it was founded in 2002 under the name Puraguru by George Kamitani, a game developer who had previously worked at Capcom and Atlus, and directed ''Princess Crown'' (1997 ...
worked together on '' Grim Grimoire'', a PlayStation 2
The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Interactive Entertainment, Sony Computer Entertainment. It was first released in Japan on 4 March 2000, in North America on 26 October, in Europe on 24 Novembe ...
title released in 2007, which features hand-drawn animated 2D graphics.
From 2010, real-time strategy games more commonly incorporated physics engines, such as Havok, in order to increase realism experienced in gameplay. A modern real-time strategy game that uses a physics engine is Ensemble Studios' '' Age of Empires III'', released on October 18, 2005, which used the Havok Game Dynamics SDK to power its real-time physics. ''Company of Heroes'' is another real-time strategy game that uses realistically modeled physics as a part of gameplay, including fully destructible environment
In video games, destructible environments or deformable terrains are environments that can be destroyed by the player. It may refer to any part of the environment, including terrain, buildings and other man-made structures. A game may feature dest ...
s.
Tournaments
RTS World tournaments have been held for both '' StarCraft'' and '' Warcraft III'' since their 1998 and 2002 releases. The games have been so successful that some players have earned over $200,000 at the '' Warcraft III World Championships''. In addition, hundreds of ''StarCraft II
''StarCraft II'' is a real-time strategy video game created by Blizzard Entertainment, first released in 2010. A sequel to the successful '' StarCraft'', released in 1998, it is set in a militaristic far future. The narrative centers on a galacti ...
'' tournaments are held yearly, as it is becoming an increasingly popular branch of e-sports. Notable tournaments include MLG, GSL, and Dreamhack. RTS tournaments are especially popular in South Korea
South Korea, officially the Republic of Korea (ROK), is a country in East Asia. It constitutes the southern half of the Korea, Korean Peninsula and borders North Korea along the Korean Demilitarized Zone, with the Yellow Sea to the west and t ...
.
See also
* List of real-time strategy video games
References
Further reading
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Video game genres