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Gamepad
A gamepad is a type of video game controller held in two hands, where the fingers (especially thumbs) are used to provide input. They are typically the main input device for video game consoles. Features Some common additions to the standard pad include shoulder buttons (also called "bumpers") and triggers placed along the edges of the pad (shoulder buttons are usually digital, i.e. merely on/off; while triggers are usually Analog device, analog); centrally placed ''start'', ''select'', and ''home'' buttons, and an internal motor to provide Haptic technology#Video games, force feedback. Analog triggers, like that of the GameCube controller, are pressure-sensitive and games can read in the amount of pressure applied to one to control the intensity of a certain action, such as how forceful water is to be sprayed in ''Super Mario Sunshine''. There are programmable joysticks that can emulate Keyboard technology, keyboard input. Generally they have been made to circumvent the la ...
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Game Controller
A game controller, gaming controller, or simply controller, is an input device or Input/Output Device, input/output device used with video games or entertainment systems to provide input to a video game. Input devices that have been classified as game controllers include Computer keyboard, keyboards, Computer mouse, mice, gamepads, and joysticks, as well as special purpose devices, such as steering wheels for Racing video game, driving games and light guns for Shooter game, shooting games. Controllers designs have evolved to include D-pad, directional pads, multiple buttons, analog sticks, joysticks, motion detection, touch screens and a plethora of other features. Game controllers may be input devices that only provide input to the system, or Input/Output Device, input/output devices that receive data from the system and produce a response (e.g. Haptic technology, "rumble" vibration feedback, or sound). Controllers which are included with the purchase of a home console are refer ...
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Input Device
In computing, an input device is a piece of equipment used to provide data and control signals to an information processing system, such as a computer or information appliance. Examples of input devices include keyboards, computer mice, scanners, cameras, joysticks, and microphones. Input devices can be categorized based on: * modality of output (e.g., mechanical motion, audio, visual, etc.) * whether the output is discrete (e.g., pressing of key) or continuous (e.g., a mouse's position, though digitized into a discrete quantity, is fast enough to be considered continuous) * the number of degrees of freedom involved (e.g., two-dimensional traditional mice, or three-dimensional navigators designed for CAD applications) Keyboard A keyboard is a human interface device which is represented as a matrix of buttons. Each button, or key, can be used to either input an alphanumeric character to a computer, or to call upon a particular function of the computer. It acts as th ...
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GameCube Controller
The GameCube controller is the standard game controller for the GameCube video game console, manufactured by Nintendo and launched in 2001. As the successor to the Nintendo 64 controller, it is the progression of Nintendo's controller design in numerous ways. The M-shaped design of its predecessor was replaced with a more conventional handlebar style controller shape; a second analog stick was added, replacing the C buttons with a C stick and the X and Y face buttons, last seen on the Super Nintendo controller, were reintroduced; the shoulder buttons were changed to hybrid analog triggers. A wireless variant of the GameCube controller known as the WaveBird Wireless Controller, WaveBird was released in 2002. Though many elements of the GameCube controller's unique design were not embraced by many future twin-stick gamepads (such as the pressure-sensitive shoulder buttons and a face button layout that emphasizes one button over three others), some controllers adopted its staggered ...
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Nintendo
is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto. It develops, publishes, and releases both video games and video game consoles. The history of Nintendo began when craftsman Fusajiro Yamauchi founded the company to produce handmade ''hanafuda'' playing cards. After venturing into various lines of business and becoming a public company, Nintendo began producing toys in the 1960s, and later video games. Nintendo developed its first arcade games in the 1970s, and distributed its first system, the Color TV-Game in 1977. The company became internationally dominant in the 1980s after the arcade release of ''Donkey Kong (1981 video game), Donkey Kong'' (1981) and the Nintendo Entertainment System, which launched outside of Japan alongside ''Super Mario Bros.'' in 1985. Since then, Nintendo has produced some of the most successful consoles in the video game industry, including the Game Boy (1989), the Super Nintendo Entertainment Syste ...
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Video Game Console
A video game console is an electronic device that Input/output, outputs a video signal or image to display a video game that can typically be played with a game controller. These may be home video game console, home consoles, which are generally placed in a permanent location connected to a television or other display devices and controlled with a separate game controller, or handheld game console, handheld consoles, which include their own display unit and controller functions built into the unit and which can be played anywhere. Hybrid consoles combine elements of both home and handheld consoles. Video game consoles are a specialized form of home computer geared towards video game playing, designed with affordability and accessibility to the general public in mind, but lacking in raw computing power and customization. Simplicity is achieved in part through the use of game cartridges or other simplified methods of distribution, easing the effort of launching a game. However, thi ...
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Joystick
A joystick, sometimes called a flight stick, is an input device consisting of a stick that pivots on a base and reports its angle or direction to the device it is controlling. Also known as the control column, it is the principal control device in the cockpit of many civilian and military aircraft, either as a centre stick or side-stick. It has various switches to control functions of the aircraft controlled by the Pilot and First Officer of the flight. Joysticks are often used to control video games, and usually have push-buttons whose state can be read by the computer. A popular variation of the joystick used on modern video game consoles is the analog stick. Joysticks are also used for controlling machines such as cranes, trucks, underwater unmanned vehicles, wheelchairs, surveillance cameras, and Zero-turn mower, zero turning radius lawn mowers. Miniature finger-operated joysticks have been adopted as input devices for smaller electronic equipment such as mobile phones. A ...
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Paddle (game Controller)
A paddle is a game controller with a round ''wheel'' and one or more ''fire buttons'', where the wheel is typically used to control movement of the player object along one axis of the video screen. A paddle controller rotates through a fixed arc (usually about 330 Degree (angle), degrees); it has a stop at each end. The name ''paddle'' is derived from the first game that used it, ''Pong'',, being a video game simulation of table tennis, whose racquets are commonly called paddles. Even though the simulated paddles appeared on-screen (as small line segments), it was the hand controllers used to move the line segments that actually came to bear the name. Some famous video games using paddles are ''Pong'', ''Breakout (video game), Breakout'', and ''Night Driver (video game), Night Driver''. Design The paddle wheel is usually mechanically coupled to a potentiometer, so as to generate an output voltage level varying with the wheel's angle relative to a fixed reference position. A ...
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Atari Joystick Port
The Atari joystick port is a computer port used to connect various gaming controllers to game console and home computer systems in the 1970s to the 1990s. It was originally introduced on the Atari 2600 in 1977 and then used on the Atari 400 and 800 in 1979. It went cross-platform with the VIC-20 in 1981, and was then used on many following machines from both companies, as well as a growing list of 3rd party machines like the MSX platform and various Sega consoles. The port, based on the inexpensive 9-pin D-connector, became a '' de facto'' standard through the 1980s and into the 1990s, supported by a wide variety of joysticks and other devices, most commonly paddle controllers, light pens and computer mice. The standard was so engrained that it led to devices like the Kempston Interface that allowed Atari joysticks to be used on the ZX Spectrum. The port was also used for all sorts of non-gaming roles, including the AtariLab interface, modems, numeric keypads, and even a vid ...
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Third Generation Of Video Game Consoles
In the history of video games, the third generation of Video game console, video game consoles, commonly referred to as the 8-bit era, began on July 15, 1983, with the Japanese release of two systems: Nintendo's Family Computer (commonly abbreviated to ''Famicom'') and Sega's SG-1000. When the Famicom was released outside of Japan, it was remodeled and marketed as the Nintendo Entertainment System (NES). This generation marked the end of the video game crash of 1983, and a shift in the dominance of Home video game console, home video game manufacturers from the United States to Japan. Handheld consoles were not a major part of this generation; the Game & Watch line from Nintendo (which started in 1980) and the Milton Bradley Company, Milton Bradley Microvision (which came out in 1979) that were sold at the time are both considered part of the previous generation due to Second generation video game console, hardware typical of the second generation. Improvements in technology gave ...
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Donkey Kong (1981 Video Game)
is a 1981 platform game A platformer (also called a platform game, and sometimes a jump 'n' run game) is a subgenre of action game in which the core objective is to move the player character between points in an environment. Platform games are characterized by levels wi ... developed and published by Nintendo for arcade video game, arcades. As Mario (occasionally referred to as "Jumpman" at the time), the player runs and jumps on platforms and climbs ladders to ascend a construction site and rescue Pauline (Nintendo), Pauline from a giant gorilla, Donkey Kong (character), Donkey Kong. It is the first game in the ''Donkey Kong'' series and Mario's first appearance in a video game. ''Donkey Kong'' was created to salvage unsold arcade cabinets following the failure of Nintendo's ''Radar Scope'' (1980), and was designed for Nintendo of America's audience. Hiroshi Yamauchi, Nintendo's president at the time, assigned the project to first-time video game designer Shigeru Miyamoto. ...
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Game & Watch
is a series of handheld electronic games developed by Nintendo. Designed by Gunpei Yokoi, the first game, ''Ball'' was released in 1980 and the original production run of the devices continued until 1991. The name Game & Watch reflects their dual functionality: a single game paired with a digital clock on a segmented liquid-crystal display (LCD) screen. The Game & Watch series proved a monumental success, selling a total of 43.4 million units globally, marking Nintendo's first major worldwide success with a video game console. History The Game & Watch was the brainchild of designer Gunpei Yokoi, the head of Nintendo Research & Development 1 (R&D1), who was inspired during a trip on a Shinkansen high-speed train, where he noticed a bored businessman idly pressing buttons on a credit-card-sized pocket calculator. This sparked the idea of a compact, discreet toy for adults to pass the time on public transport. At the time, Nintendo was struggling financially, and R&D1 con ...
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