
A gamepad is a type of video
game controller
A game controller, gaming controller, or simply controller, is an input device or Input/Output Device, input/output device used with video games or entertainment systems to provide input to a video game. Input devices that have been classified as ...
held in two hands, where the fingers (especially thumbs) are used to provide input. They are typically the main
input device
In computing, an input device is a piece of equipment used to provide data and control signals to an information processing system, such as a computer or information appliance. Examples of input devices include keyboards, computer mice, scanne ...
for
video game console
A video game console is an electronic device that Input/output, outputs a video signal or image to display a video game that can typically be played with a game controller. These may be home video game console, home consoles, which are generally ...
s.
Features

Some common additions to the standard pad include shoulder buttons (also called "bumpers") and triggers placed along the edges of the pad (shoulder buttons are usually digital, i.e. merely on/off; while triggers are usually
analog); centrally placed ''start'', ''select'', and ''home'' buttons, and an internal motor to provide
force feedback. Analog triggers, like that of the
GameCube controller
The GameCube controller is the standard game controller for the GameCube video game console, manufactured by Nintendo and launched in 2001. As the successor to the Nintendo 64 controller, it is the progression of Nintendo's controller design in ...
, are pressure-sensitive and games can read in the amount of pressure applied to one to control the intensity of a certain action, such as how forceful water is to be sprayed in ''
Super Mario Sunshine
is a 2002 platform game developed and published by Nintendo for the GameCube. It is the second 3D computer graphics, 3D game in the Super Mario, ''Super Mario'' series, following ''Super Mario 64'' (1996). The game was directed by Yoshiaki Ko ...
''.
There are programmable joysticks that can emulate
keyboard input. Generally they have been made to circumvent the lack of joystick support in some computer games, e.g. the
Belkin Nostromo SpeedPad n52. There are several programs that emulate keyboard and mouse input with a gamepad such as the
free and open-source
Free and open-source software (FOSS) is software available under a Software license, license that grants users the right to use, modify, and distribute the software modified or not to everyone free of charge. FOSS is an inclusive umbrella term ...
cross-platform
Within computing, cross-platform software (also called multi-platform software, platform-agnostic software, or platform-independent software) is computer software that is designed to work in several Computing platform, computing platforms. Some ...
software antimicro, Enjoy2, or proprietary commercial solutions such as JoyToKey, Xpadder, and Pinnacle Game Profiler.
One common issue with modern game controllers is stick drift, where the analog stick registers movement even when not being touched. This problem can affect gameplay accuracy and responsiveness. To diagnose stick drift, various online stick drift tester tools are available, allowing users to visualize stick movement and detect irregular inputs. These tools, often web-based, help determine whether recalibration, cleaning, or hardware repair is necessary. Some platforms, like Steam, also include built-in calibration settings to mitigate minor drift issues.
History
The 1962 video game ''
Spacewar!
''Spacewar!'' is a space combat video game developed in 1962 by Steve Russell in collaboration with Martin Graetz, Wayne Wiitanen, Bob Saunders, Steve Piner, and others. It was written for the newly installed DEC PDP-1 minicomputer at the ...
'' initially used toggle switches built into the computer readout display to control the game. These switches were awkward and uncomfortable to use, so
Alan Kotok
Alan Kotok (November 9, 1941 – May 26, 2006) was an American computer scientist known for his work at Digital Equipment Corporation (Digital, or DEC) and at the World Wide Web Consortium (W3C). Steven Levy, in his book '' Hackers: Heroes of th ...
and Bob Saunders built and wired in a detached control device for the game. This device has been called the earliest gamepad.
Entry into the mass market

It would take many years for the gamepad to rise to prominence, as during the 1970s and the early 1980s
joystick
A joystick, sometimes called a flight stick, is an input device consisting of a stick that pivots on a base and reports its angle or direction to the device it is controlling. Also known as the control column, it is the principal control devic ...
s and
paddle
A paddle is a handheld tool with an elongated handle and a flat, widened end (the ''blade'') used as a lever to apply force onto the bladed end. It most commonly describes a completely handheld tool used to propel a human-powered watercraft by p ...
s were the dominant video game controllers,
though several
Atari joystick port-compatible pushbutton controllers were also available. The
third generation of video games saw many major changes, and the eminence of gamepads in the video game market.
Nintendo
is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto. It develops, publishes, and releases both video games and video game consoles.
The history of Nintendo began when craftsman Fusajiro Yamauchi ...
developed a gamepad device for directional inputs, a D-pad with a "cross" design for their ''
Donkey Kong
is a video game series and media franchise created by the Japanese game designer Shigeru Miyamoto for Nintendo. It follows the adventures of Donkey Kong (character), Donkey Kong, a large, powerful gorilla, and other members of the List of Don ...
'' handheld game. This design would be incorporated into their "
Game & Watch
is a series of handheld electronic games developed by Nintendo. Designed by Gunpei Yokoi, the first game, ''Ball'' was released in 1980 and the original production run of the devices continued until 1991. The name Game & Watch reflects thei ...
" series and console controllers such as the standard
NES controller. Though developed because they were more compact than joysticks, and thus more appropriate for handheld games, D-pads were soon found by developers to be more comfortable to use than joysticks.
The D-pad soon became a ubiquitous element on console gamepads, though to avoid infringing on Nintendo's patent, most controller manufacturers use a cross in a circle shape for the D-pad instead of a simple cross.
Continued refinements

The original
Sega Genesis/Mega Drive control pad has three face buttons,
[face buttons](_blank)
explained"> but a six-button pad was later released. The
SNES controller also featured six action buttons, with four face buttons arranged in a diamond formation, and two shoulder buttons positioned to be used with the index fingers, a design which has been imitated by most controllers since. The inclusion of six action buttons was influenced by the popularity of the ''
Street Fighter
is a Media mix, Japanese media franchise centered on a series of fighting games developed and published by Capcom. Street Fighter 1, The first game in the series was released in 1987, followed by List of Street Fighter video games, six other ma ...
'' arcade series, which utilized six buttons.

For most of the 1980s and early 1990s,
analog joysticks were the predominant form of gaming controller for PCs, while console gaming controllers were mostly digital.
This changed in 1996 when all three major consoles introduced an optional analog control. The Sony
Dual Analog Controller
The Dual Analog Controller (SCPH-1150 in Japan, SCPH-1180 in the United States, and SCPH-1180e in Europe) is Sony's first ''handheld'' analog controller for the PlayStation (console), PlayStation, and the predecessor to the DualShock; the first ...
had twin convex analog thumbsticks, the
Sega Saturn
The is a home video game console developed by Sega and released on November 22, 1994, in Japan, May 11, 1995, in North America, and July 8, 1995, in Europe. Part of the fifth generation of video game consoles, it is the successor to the succes ...
3D Control Pad had a single analog thumbstick, and the
Nintendo 64 controller
The Nintendo 64 controller (model number: NUS-005) is the standard game controller for the Nintendo 64 home console. Manufactured and released by Nintendo, it debuted alongside the console in Japan on June 23, 1996, followed by North America on ...
combined digital and analog controllers in a single body, starting a trend to have both an analog stick and a d-pad.
Despite these changes, gamepads essentially continued to follow the template set by the NES controller (a horizontally-oriented controller with two or more action buttons positioned for use with the right thumb, and a directional pad positioned for use with the left thumb).
Three-dimensional control

Though three-dimensional games rose to prominence in the mid-1990s, controllers continued to mostly operate on two-dimensional principles. Players would have to hold down a button to change the axes along which the controls operate rather than being able to control movement along all three axes at once. One of the first gaming consoles, the
Fairchild Channel F, did have a controller which provided
six degrees of freedom
Six degrees of freedom (6DOF), or sometimes six degrees of movement, refers to the six mechanical degrees of freedom of movement of a rigid body in three-dimensional space. Specifically, the body is free to change position as forward/backw ...
, but the processing limitations of the console itself prevented there from being any software to take advantage of this ability.
In 1994,
Logitech introduced the CyberMan, the first practical six-degrees-of-freedom controller; however, it sold poorly due to its high price, poor build quality, and limited software support. Industry insiders blame the CyberMan's high profile and costly failure for the gaming industry's lack of interest in developing 3D control over the next several years.
The
Wii Remote
The Wii Remote, colloquially known as the Wiimote, is the primary game controller for Nintendo's Wii home video game console. An essential capability of the Wii Remote is its motion sensing capability, which allows the user to interact with an ...
is shaped like a
television
Television (TV) is a telecommunication medium for transmitting moving images and sound. Additionally, the term can refer to a physical television set rather than the medium of transmission. Television is a mass medium for advertising, ...
remote control
A remote control, also known colloquially as a remote or clicker, is an consumer electronics, electronic device used to operate another device from a distance, usually wirelessly. In consumer electronics, a remote control can be used to operat ...
and contains
tilt sensors and three-
dimension
In physics and mathematics, the dimension of a mathematical space (or object) is informally defined as the minimum number of coordinates needed to specify any point within it. Thus, a line has a dimension of one (1D) because only one coo ...
al pointing which the system uses to understand all
directions of movement and rotation (back and forth around the
pitch, roll, and yaw axes). The controller is also multifunctional and has an expansion port which can be used for a variety of peripherals. An analog stick peripheral, called "Nunchuk," also contains an
accelerometer
An accelerometer is a device that measures the proper acceleration of an object. Proper acceleration is the acceleration (the rate of change (mathematics), rate of change of velocity) of the object relative to an observer who is in free fall (tha ...
but unlike the Wii Remote, it lacks any pointer functionality.
Usage across platforms
Gamepads are also available for
personal computer
A personal computer, commonly referred to as PC or computer, is a computer designed for individual use. It is typically used for tasks such as Word processor, word processing, web browser, internet browsing, email, multimedia playback, and PC ...
s. Examples of PC gamepads include the
Asus Eee Stick, the
Gravis PC, the
Microsoft SideWinder
Microsoft SideWinder is a former brand name for a family of video gaming peripherals developed by Microsoft for Personal computer, PCs. It was initially marketed from 1995 to 2003 consisting of game controllers, then again from 2007 until the ear ...
and
Saitek Cyborg range, and the
Steam Controller. Third-party USB adapters and software can be employed to utilize console gamepads on PCs; the
DualShock 3, DualShock 4,
DualSense
The DualShock (originally Dual Shock, trademarked as DUALSHOCK or DUAL SHOCK, with the PlayStation 5 version as DualSense) is a line of gamepads developed by Sony Interactive Entertainment (formerly Sony Computer Entertainment) for the PlayStat ...
,
Wii Remote
The Wii Remote, colloquially known as the Wiimote, is the primary game controller for Nintendo's Wii home video game console. An essential capability of the Wii Remote is its motion sensing capability, which allows the user to interact with an ...
and
Joy-Con
Joy-Con are the primary game controllers for the Nintendo Switch, a hybrid video game console. A set of Joy-Con consists of two individual units, each containing an analog stick and an array of buttons. They can be used while attached to the mai ...
can be used with third-party software on systems with
Bluetooth
Bluetooth is a short-range wireless technology standard that is used for exchanging data between fixed and mobile devices over short distances and building personal area networks (PANs). In the most widely used mode, transmission power is li ...
functionality, with
USB
Universal Serial Bus (USB) is an industry standard, developed by USB Implementers Forum (USB-IF), for digital data transmission and power delivery between many types of electronics. It specifies the architecture, in particular the physical ...
additionally usable on DualShock 3, DualShock 4 and DualSense.
Xbox 360
The Xbox 360 is a home video game console developed by Microsoft. As the successor to the Xbox (console), original Xbox, it is the second console in the Xbox#Consoles, Xbox series. It was officially unveiled on MTV on May 12, 2005, with detail ...
,
Xbox One
The Xbox One is a home video game console developed by Microsoft. Announced in May 2013, it is the successor to Xbox 360 and the third console in the Xbox#Consoles, Xbox series. It was first released in North America, parts of Europe, Austra ...
and
Xbox Series X/S
The Xbox Series X and Xbox Series S are the fourth generation of consoles in the Xbox series, succeeding the previous generation's Xbox One. Released on November 10, 2020, the higher-end Xbox Series X and lower-end Xbox Series S are part o ...
controllers are officially supported on
Windows
Windows is a Product lining, product line of Proprietary software, proprietary graphical user interface, graphical operating systems developed and marketed by Microsoft. It is grouped into families and subfamilies that cater to particular sec ...
with Microsoft-supplied drivers; a
dongle
A dongle is a small piece of computer hardware that connects to a port on another device to provide it with additional functionality, or enable a pass-through to such a device that adds functionality.
In computing, the term was initially synony ...
can be used to connect them wirelessly, or the controller can be connected directly to the computer over USB (wired versions of Xbox 360 controllers were marketed by Microsoft as PC gamepads, while the Xbox One/Series X/S controllers can be connected to a PC via its Micro USB/USB-C slot).
[Jamin Brophy-Warren]
Magic Wand: How Hackers Make Use Of Their Wii-motes
''Wall Street Journal
''The Wall Street Journal'' (''WSJ''), also referred to simply as the ''Journal,'' is an American newspaper based in New York City. The newspaper provides extensive coverage of news, especially business and finance. It operates on a subscriptio ...
'', April 28, 2007
Non-gaming use

Gamepads or devices closely modelled on them are sometimes used for controlling real machinery and vehicles, as they are familiar to users and (in the case of actual gamepads) provide an off-the-shelf solution. The
US Army
The United States Army (USA) is the primary land service branch of the United States Department of Defense. It is designated as the Army of the United States in the United States Constitution.Article II, section 2, clause 1 of the United Stat ...
and
US Navy
The United States Navy (USN) is the naval warfare, maritime military branch, service branch of the United States Department of Defense. It is the world's most powerful navy with the largest Displacement (ship), displacement, at 4.5 millio ...
use Xbox controllers
for operating devices, and the
British Army
The British Army is the principal Army, land warfare force of the United Kingdom. the British Army comprises 73,847 regular full-time personnel, 4,127 Brigade of Gurkhas, Gurkhas, 25,742 Army Reserve (United Kingdom), volunteer reserve perso ...
uses a device modelled on gamepads to operate systems on the
Challenger 2 main battle tank
A main battle tank (MBT), also known as a battle tank or universal tank or simply tank,Ogorkiewicz 2018 p222 is a tank that fills the role of armour-protected direct fire and maneuver in many modern armies. Cold War-era development of more po ...
.
The
''Titan'' submersible notoriously used a gamepad for control.
[
]
See also
*
Computer keyboard
A computer keyboard is a built-in or peripheral input device modeled after the typewriter keyboard which uses an arrangement of buttons or Push-button, keys to act as Mechanical keyboard, mechanical levers or Electronic switching system, electro ...
*
Computer mouse
A computer mouse (plural mice; also mouses) is a hand-held pointing device that detects Plane (mathematics), two-dimensional motion relative to a surface. This motion is typically translated into the motion of the Cursor (user interface)#Po ...
*
Game port
The game port is a device port that was found on IBM PC compatible and other computer systems throughout the 1980s and 1990s. It was the traditional connector for joystick input, and occasionally MIDI devices, until made obsolete by USB in the ...
*
Sim racing wheel
References
{{Game controllers
Game controllers