
A gamepad is a type of video
game controller held in two hands, where the fingers (especially thumbs) are used to provide input. They are typically the main
input device
In computing, an input device is a piece of equipment used to provide data and control signals to an information processing system, such as a computer or information appliance. Examples of input devices include keyboards, mouse, scanners, cameras ...
for
video game consoles
A video game console is an electronic device that outputs a video signal or image to display a video game that can be played with a game controller. These may be home consoles, which are generally placed in a permanent location connected to a ...
.
Features

Gamepads generally feature a set of
buttons handled with the right thumb and a direction controller handled with the left. The
direction controller has traditionally been a four-way digital cross (also named a joypad, or alternatively a
D-pad
A D-pad (short for directional pad or digital pad; officially referred to by Nintendo as a +Control Pad) is a flat, usually thumb-operated, often digital, four-way directional control with one button on each point, found on nearly all modern vi ...
, and never called arrow keys), but most modern controllers additionally (or as a substitute) feature one or more
analog sticks.
Some common additions to the standard pad include shoulder buttons (also called "bumpers") and triggers placed along the edges of the pad (shoulder buttons are usually digital, i.e. merely on/off; while triggers are usually analog); centrally placed ''start'', ''select'', and ''home'' buttons, and an internal motor to provide
force feedback. Analog triggers, like that of the
GameCube controller, are pressure-sensitive and games can read in the amount of pressure applied to one to control the intensity of a certain action, such as how forceful water is to be sprayed in ''
Super Mario Sunshine''.

There are programmable joysticks that can emulate keyboard input. Generally they have been made to circumvent the lack of joystick support in some computer games, e.g. the
Belkin Nostromo SpeedPad n52
The Nostromo is a USB video game controller designed by Belkin. Formerly called the Belkin Nostromo SpeedPad, it was succeeded by the Razer Nostromo, which was co-developed by Belkin and Razer. It can be considered a keyboard/joystick/mouse hybr ...
. There are several programs that emulate keyboard and mouse input with a gamepad such as the
free and open-source
Free and open-source software (FOSS) is a term used to refer to groups of software consisting of both free software and open-source software where anyone is freely licensed to use, copy, study, and change the software in any way, and the source ...
cross-platform
In computing, cross-platform software (also called multi-platform software, platform-agnostic software, or platform-independent software) is computer software that is designed to work in several computing platforms. Some cross-platform software ...
software antimicro, Enjoy2, or proprietary commercial solutions such as JoyToKey, Xpadder, and Pinnacle Game Profiler.
History
Analog joysticks
The 1962 video game ''
Spacewar!'' initially used toggle switches built into the computer readout display to control the game. These switches were awkward and uncomfortable to use, so
Alan Kotok
Alan Kotok (November 9, 1941 – May 26, 2006) was an American computer scientist known for his work at Digital Equipment Corporation (Digital, or DEC) and at the World Wide Web Consortium (W3C). Steven Levy, in his book '' Hackers: Heroes of ...
and Bob Saunders built and wired in a detached control device for the game. This device has been called the earliest gamepad.
Entry into the mass market

It would take many years for the gamepad to rise to prominence, as during the 1970s and the early 1980s
joystick
A joystick, sometimes called a flight stick, is an input device consisting of a stick that pivots on a base and reports its angle or direction to the device it is controlling. A joystick, also known as the control column, is the principal cont ...
s and
paddle
A paddle is a handheld tool with an elongated handle and a flat, widened distal end (i.e. the ''blade''), used as a lever to apply force onto the bladed end. It most commonly describes a completely handheld tool used to propel a human-powered ...
s were the dominant video game controllers,
though several
Atari joystick port-compatible pushbutton controllers were also available. The
third generation of video games saw many major changes, and the eminence of gamepads in the video game market.
Nintendo developed a gamepad device for directional inputs, a D-pad with a "cross" design for their ''
Donkey Kong
is a video game franchise created by Shigeru Miyamoto and owned by Nintendo. It follows the adventures of a gorilla named Donkey Kong and his clan of other apes and monkeys. The franchise primarily consists of platform games—originally s ...
'' handheld game. This design would be incorporated into their "
Game & Watch
The Game & Watch brand ( ''Gēmu & Uotchi''; called ''Tricotronic'' in West Germany and Austria, abbreviated as ''G&W'') is a series of handheld electronic games developed, manufactured, released, and marketed by Nintendo from 1980 to 1991. ...
" series and console controllers such as the standard
NES controller. Though developed because they were more compact than joysticks, and thus more appropriate for handheld games, D-pads were soon found by developers to be more comfortable to use than joysticks.
The D-pad soon became a ubiquitous element on console gamepads, though to avoid infringing on Nintendo's patent, most controller manufacturers use a cross in a circle shape for the D-pad instead of a simple cross.
Continued refinements

The original
Sega Genesis/Mega Drive control pad has three face buttons,
[face buttons](_blank)
explained"> but a six-button pad was later released. The
SNES controller also featured six action buttons, with four face buttons arranged in a diamond formation, and two shoulder buttons positioned to be used with the index fingers, a design which has been imitated by most controllers since. The inclusion of six action buttons was influenced by the popularity of the ''
Street Fighter
, commonly abbreviated as ''SF'' or スト (''Suto''), is a Japanese media franchise centered on a series of fighting video and arcade games developed and published by Capcom. The first game in the series was released in 1987, followed by six ...
'' arcade series, which utilized six buttons.

For most of the 1980s and early 1990s,
analog joysticks were the predominant form of gaming controller for PCs, while console gaming controllers were mostly digital.
This changed in 1996 when all three major consoles introduced an optional analog control. The Sony
Dual Analog Controller had twin convex analog thumbsticks, the
Sega Saturn
The is a home video game console developed by Sega and released on November 22, 1994, in Japan, May 11, 1995, in North America, and July 8, 1995, in Europe. Part of the fifth generation of video game consoles, it was the successor to the succ ...
3D Control Pad had a single analog thumbstick, and the
Nintendo 64 controller
The Nintendo 64 controller ( model number: NUS-005) is the standard game controller for the Nintendo 64 home video game console. Manufactured and released by Nintendo on June 23, 1996, in Japan, in late 1996 in North America, and 1997 in Euro ...
combined digital and analog controllers in a single body, starting a trend to have both an analog stick and a d-pad.
Despite these changes, gamepads essentially continued to follow the template set by the NES controller (a horizontally-oriented controller with two or more action buttons positioned for use with the right thumb, and a directional pad positioned for use with the left thumb).
Gamepads failed to achieve any sort of dominance outside of the home console market, though several PC gamepads have enjoyed popularity, such as the
Gravis PC GamePad
The Gravis PC GamePad is a game port game controller produced by Advanced Gravis Computer Technology first released in 1991. It was the first gamepad for the IBM PC compatible in a market then dominated by joysticks. Included with the gamepad was ...
.
Three-dimensional control
Though three-dimensional games rose to prominence in the mid-1990s, controllers continued to mostly operate on two-dimensional principles; in order to move with
six degrees of freedom, players would have to hold down a button to toggle the axis on which the directional pad operates, rather than being able to control movement along all three axes at once. One of the first gaming consoles, the
Fairchild Channel F, did have a controller which allowed six degrees of freedom, but the processing limitations of the console itself prevented there from being any software to take advantage of this ability.
In 1994
Logitech
Logitech International S.A. ( ; often shortened to Logi) is a Swiss multinational manufacturer of computer peripherals and software, with headquarters in Lausanne, Switzerland, and Newark, California. The company has offices throughout Europe ...
introduced the CyberMan, the first practical six degrees of freedom controller, but due to its high price, poor build quality, and limited software support it sold poorly. Industry insiders blame the CyberMan's high profile and costly failure for the gaming industry's lack of interest in developing 3D control over the next several years.

The
Wii Remote is shaped like a
television
Television, sometimes shortened to TV, is a telecommunication Media (communication), medium for transmitting moving images and sound. The term can refer to a television set, or the medium of Transmission (telecommunications), television tra ...
remote control
In electronics, a remote control (also known as a remote or clicker) is an electronic device used to operate another device from a distance, usually wirelessly. In consumer electronics, a remote control can be used to operate devices such as ...
and contains
tilt sensors and three-
dimension
In physics and mathematics, the dimension of a mathematical space (or object) is informally defined as the minimum number of coordinates needed to specify any point within it. Thus, a line has a dimension of one (1D) because only one coor ...
al pointing which allows the system to understand all
directions of movement and rotation (back and forth around the
pitch, roll, and yaw axes). The controller is also multifunctional and includes an expansion bay which can be used with different types of peripherals. An analog stick peripheral called "Nunchuk" also contains an
accelerometer
An accelerometer is a tool that measures proper acceleration. Proper acceleration is the acceleration (the rate of change of velocity) of a body in its own instantaneous rest frame; this is different from coordinate acceleration, which is acce ...
but unlike the Wii Remote, it lacks any pointer functionality.
Uses
Gamepads are also available for
personal computer
A personal computer (PC) is a multi-purpose microcomputer whose size, capabilities, and price make it feasible for individual use. Personal computers are intended to be operated directly by an end user, rather than by a computer expert or tech ...
s. Examples of PC gamepads include the
Asus Eee Stick
Asus Eee is a family of products by AsusTek Computer Inc. The product family began with the release of the Eee PC subnotebook in 2007; since then, the product family has diversified into a number of PC form factors. According to the company, the ...
, the
Gravis PC, the
Microsoft SideWinder and
Saitek Cyborg range, and the
Steam Controller. Third-party USB adapters and software can be employed to utilize console gamepads on PCs; the
DualShock 3, DualShock 4,
DualSense, Wii Remote and
Joy-Con
Joy-Con are the primary game controllers for the Nintendo Switch video game console. They consist of two individual units, each containing an analog stick and an array of buttons. They can be used while attached to the main Nintendo Switch con ...
can be used with third-party software on systems with
Bluetooth
Bluetooth is a short-range wireless technology standard that is used for exchanging data between fixed and mobile devices over short distances and building personal area networks (PANs). In the most widely used mode, transmission power is limit ...
functionality, with
USB additionally usable on DualShock 3 and DualShock 4.
Xbox 360
The Xbox 360 is a home video game console developed by Microsoft. As the successor to the original Xbox, it is the second console in the Xbox series. It competed with Sony's PlayStation 3 and Nintendo's Wii as part of the seventh generati ...
and
Xbox One
The Xbox One is a home video game console developed by Microsoft. Announced in May 2013, it is the successor to Xbox 360 and the third base console in the Xbox series of video game consoles. It was first released in North America, parts of ...
controllers are officially supported on
Windows
Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for ...
with Microsoft-supplied drivers; a
dongle can be used to connect them wirelessly, or the controller can be connected directly to the computer over USB (wired versions of Xbox 360 controllers were marketed by Microsoft as PC gamepads, while the Xbox One controller can be connected to a PC via its Micro USB slot).
[Jamin Brophy-Warren]
Magic Wand: How Hackers Make Use Of Their Wii-motes
''Wall Street Journal
''The Wall Street Journal'' is an American business-focused, international daily newspaper based in New York City, with international editions also available in Chinese and Japanese. The ''Journal'', along with its Asian editions, is published ...
'', April 28, 2007
See also
*
Computer keyboard
A computer keyboard is a peripheral input device modeled after the typewriter keyboard which uses an arrangement of buttons or keys to act as mechanical levers or electronic switches. Replacing early punched cards and paper tape technology ...
*
Computer mouse
A computer mouse (plural mice, sometimes mouses) is a hand-held pointing device that detects two-dimensional motion relative to a surface. This motion is typically translated into the motion of a pointer on a display, which allows a smooth ...
*
Game port
*
Racing wheel
References
{{Game controllers
Game controllers