is a Japanese
multinational video game company headquartered in
Kyoto
Kyoto (; Japanese: , ''Kyōto'' ), officially , is the capital city of Kyoto Prefecture in Japan. Located in the Kansai region on the island of Honshu, Kyoto forms a part of the Keihanshin metropolitan area along with Osaka and Kobe. , the ...
, Japan. It develops
video game
Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device to gener ...
s and
video game console
A video game console is an electronic device that outputs a video signal or image to display a video game that can be played with a game controller. These may be home consoles, which are generally placed in a permanent location connected to ...
s.
Nintendo was founded in 1889 as by craftsman
Fusajiro Yamauchi
, born , was a Japanese entrepreneur who founded the company that is now known as Nintendo. Yamauchi lived in Kyoto, Japan and had a wife and a daughter, Tei Yamauchi, who later married Sekiryo Kaneda.
Before Nintendo
Fusajiro Fukui was bo ...
and originally produced handmade playing cards. After venturing into various lines of business during the 1960s and acquiring a legal status as a
public company
A public company is a company whose ownership is organized via shares of stock which are intended to be freely traded on a stock exchange or in over-the-counter markets. A public (publicly traded) company can be listed on a stock exchange ( l ...
, Nintendo distributed its first console, the
Color TV-Game, in 1977. It gained international recognition with the release of ''
Donkey Kong
is a video game franchise created by Shigeru Miyamoto and owned by Nintendo. It follows the adventures of a gorilla named Donkey Kong and his clan of other apes and monkeys. The franchise primarily consists of platform games—originally s ...
'' in 1981 and the
Nintendo Entertainment System
The Nintendo Entertainment System (NES) is an 8-bit third-generation home video game console produced by Nintendo. It was first released in Japan in 1983 as the commonly known as the The NES, a redesigned version, was released in American ...
and ''
Super Mario Bros.
is a platform game developed and published by Nintendo for the Nintendo Entertainment System (NES). The successor to the 1983 arcade game ''Mario Bros.'' and the first game in the ''Super Mario'' series, it was first released in 1985 for th ...
'' in 1985.
Since then, Nintendo has produced some of the most successful consoles in the
video game industry
The video game industry encompasses the Video game development, development, marketing, and Video game monetization, monetization of video games. The industry (economics), industry encompasses dozens of job disciplines and thousands of jobs wor ...
, such as the
Game Boy
The is an 8-bit fourth generation handheld game console developed and manufactured by Nintendo. It was first released in Japan on April 21, 1989, in North America later the same year, and in Europe in late 1990. It was designed by the same te ...
, the
Super Nintendo Entertainment System
The Super Nintendo Entertainment System (SNES), commonly shortened to Super NES or Super Nintendo, is a Fourth generation of video game consoles, 16-bit home video game console developed by Nintendo that was released in 1990 in Japan and South ...
, the
Nintendo DS, the
Wii
The Wii ( ) is a home video game console developed and marketed by Nintendo. It was released on November 19, 2006, in North America and in December 2006 for most other regions of the world. It is Nintendo's fifth major home game console, ...
, and the
Switch
In electrical engineering, a switch is an electrical component that can disconnect or connect the conducting path in an electrical circuit, interrupting the electric current or diverting it from one conductor to another. The most common type ...
. It has created numerous major franchises, including ''
Mario
is a character created by Japanese video game designer Shigeru Miyamoto. He is the title character of the '' Mario'' franchise and the mascot of Japanese video game company Nintendo. Mario has appeared in over 200 video games since his c ...
'', ''
Donkey Kong
is a video game franchise created by Shigeru Miyamoto and owned by Nintendo. It follows the adventures of a gorilla named Donkey Kong and his clan of other apes and monkeys. The franchise primarily consists of platform games—originally s ...
'', ''
The Legend of Zelda
''The Legend of Zelda'' is an action-adventure game franchise created by the Japanese game designers Shigeru Miyamoto and Takashi Tezuka. It is primarily developed and published by Nintendo, although some portable installments and re-releas ...
'', ''
Pokémon
(an abbreviation for in Japan) is a Japanese media franchise managed by The Pokémon Company, founded by Nintendo, Game Freak, and Creatures (company), Creatures, the owners of the trademark and copyright of the franchise.
In terms of ...
'', ''
Kirby
Kirby may refer to:
Buildings
* Kirby Building, a skyscraper in Dallas, Texas, United States
* Kirby Hall, an Elizabethan country house near Corby, Northamptonshire, England
* Kirby House (disambiguation), various houses in England and the Unit ...
'', ''
Metroid'', ''
Fire Emblem
is a fantasy tactical role-playing game franchise developed by Intelligent Systems and published by Nintendo. First produced and published for the Nintendo Entertainment System, Famicom in 1990, the series currently consists of sixteen core e ...
'', ''
Animal Crossing
is a social simulation video game series developed and published by Nintendo. The series was conceptualized and created by Katsuya Eguchi and Hisashi Nogami. In ''Animal Crossing'', the player character is a human who lives in a village inh ...
'', ''
Splatoon
is a third-person shooter video game franchise created by Hisashi Nogami, and developed and owned by Nintendo. Set in a post-apocalyptic Earth inhabited by anthropomorphic marine animals, the series centers around fictional cephalopods know ...
'', ''
Star Fox
is an arcade style rail shooter and third person action-adventure video game series created by Shigeru Miyamoto, produced and published by Nintendo. The games follow the Star Fox combat team of anthropomorphic animals, led by chief protago ...
'', ''
Xenoblade Chronicles
is a series of action role-playing games developed by Monolith Soft and published by Nintendo. It is a part of the '' Xeno'' metaseries created by Tetsuya Takahashi, but was formed after Nintendo's acquisition of Monolith Soft in 2007. The seri ...
'', and ''
Super Smash Bros.
''Super Smash Bros.'' is a crossover fighting game series published by Nintendo. The series was created by Masahiro Sakurai, who has directed every game in the series. The series is known for its unique gameplay objective which differs from ...
'' Nintendo's mascot,
Mario
is a character created by Japanese video game designer Shigeru Miyamoto. He is the title character of the '' Mario'' franchise and the mascot of Japanese video game company Nintendo. Mario has appeared in over 200 video games since his c ...
, is internationally recognized. The company has sold more than 5.4 billion video games and over 800 million
hardware units globally as of 2022.
Nintendo has multiple subsidiaries in Japan and abroad, in addition to business partners such as
the Pokémon Company
The Pokémon Company (株式会社ポケモン, ''Kabushiki gaisha Pokemon'') is a Japanese company responsible for brand management, production, publishing, marketing, and licensing of the ''Pokémon'' franchise, which consists of video gam ...
and
HAL Laboratory
formerly shortened as HALKEN (derived from its native name), is a Japanese video game developer founded on 21 February 1980. While independent, it has been closely tied with Nintendo throughout its history, and is often referred to as a seco ...
. Nintendo and its staff have received awards including
Emmy Awards for Technology & Engineering,
Game Awards
The Game Awards is an annual awards ceremony honoring achievements in the video game industry. Established in 2014, the shows are produced and hosted by game journalist Geoff Keighley, who worked on its predecessor, the Spike Video Game Awards, ...
,
Game Developers Choice Awards
The Game Developers Choice Awards are awards annually presented at the Game Developers Conference for outstanding game developers and games.
Introduced in 2001, the Game Developers Choice Awards were preceded by the Spotlight Awards, which were ...
, and
British Academy Games Awards
The BAFTA Games Awards or British Academy Games Awards are an annual British awards ceremony honouring "outstanding creative achievement" in the video game industry. First presented in 2004 following the restructuring of the BAFTA Interactive ...
. It is one of the wealthiest and most valuable companies in the Japanese market.
History
1889–1972: Early history
1889–1929: Origin as a card company
Nintendo was founded as on 23 September 1889 by craftsman
Fusajiro Yamauchi
, born , was a Japanese entrepreneur who founded the company that is now known as Nintendo. Yamauchi lived in Kyoto, Japan and had a wife and a daughter, Tei Yamauchi, who later married Sekiryo Kaneda.
Before Nintendo
Fusajiro Fukui was bo ...
in
Shimogyō-ku, Kyoto
is one of the eleven wards in the city of Kyoto, in Kyoto Prefecture, Japan. First established in 1879, it has been merged and split, and took on its present boundaries in 1955, with the establishment of a separate Minami-ku.
Kyoto Tower ...
, Japan, to produce and distribute ,
a type of traditional Japanese
playing card
A playing card is a piece of specially prepared card stock, heavy paper, thin cardboard, plastic-coated paper, cotton-paper blend, or thin plastic that is marked with distinguishing motifs. Often the front (face) and back of each card has a ...
. The name "Nintendo" is commonly assumed to mean "leave luck to heaven",
but the assumption lacks historical validation; it can alternatively be translated as "the temple of free ".
Hanafuda cards had become popular after Japan banned most forms of gambling in 1882, though tolerated hanafuda. Sales of hanafuda cards were popular with the
yakuza
, also known as , are members of transnational organized crime syndicates originating in Japan. The Japanese police and media, by request of the police, call them , while the ''yakuza'' call themselves . The English equivalent for the ter ...
-ran gaming parlors in Kyoto. Other card manufacturers had opted to leave the market not wanting to be associated with criminal ties, but Yamauchi persisted without such fears to become the primary producer of hanafuda within a few years.
With the increase of the cards' popularity, Yamauchi hired assistants to
mass-produce to satisfy the demand.
Even with a favorable start, the company faced financial struggle due to operating in a
niche market, the slow and expensive manufacturing process, high product price, alongside long durability of the cards, which impacted sales due to the low replacement rate. As a solution, Nintendo produced a cheaper and lower-quality line of playing cards, , while also conducting product offerings in other cities such as
Osaka
is a designated city in the Kansai region of Honshu in Japan. It is the capital of and most populous city in Osaka Prefecture, and the third most populous city in Japan, following Special wards of Tokyo and Yokohama. With a population of ...
, where card game profits were high. In addition, local merchants were interested in the prospect of a continuous renewal of decks, thus avoiding the suspicions that reusing cards would generate.
According to data from Nintendo, the company's first western-style card deck was put on the market in 1902,
although other documents postpone the date to 1907, shortly after the
Russo-Japanese War
The Russo-Japanese War ( ja, 日露戦争, Nichiro sensō, Japanese-Russian War; russian: Ру́сско-япóнская войнá, Rússko-yapónskaya voyná) was fought between the Empire of Japan and the Russian Empire during 1904 and 1 ...
. The war created considerable difficulties for companies in the leisure sector, which were subject to new levies such as the ("playing cards tax"). Nintendo subsisted and, in 1907, entered into an agreement with Nihon Senbai—later known as the
Japan Tobacco
Hepburn: ''Nippon Senbai Kōsha''
, type = 1985-: Public (''kabushiki gaisha'') 1949-1985: Statutory corporation
, traded_as =
, industry = FoodTobacco
, foundation = 1898 (as Imperial Japanese Tobacco Company)1 June 1949 (as Japan Tobacco ...
—to market its cards to various cigarette stores throughout the country. A promotional calendar distributed by Nintendo from the
Taishō era
The was a period in the history of Japan dating from 30 July 1912 to 25 December 1926, coinciding with the reign of Emperor Taishō. The new emperor was a sickly man, which prompted the shift in political power from the old oligarchic group of ...
dated to 1915 was found, indicating that the company was named Yamauchi Nintendo, and used the Marufuku Nintendo Co. brand for its playing cards.
Japanese culture
The culture of Japan has changed greatly over the millennia, from the country's prehistoric Jōmon period, to its contemporary modern culture, which absorbs influences from Asia and other regions of the world.
Historical overview
The ance ...
stipulated that for Nintendo Koppai to continue as a family business after Yamauchi's retirement, Yamauchi had to adopt his son-in-law so that he could take over the business. As a result,
Sekiryo Kaneda
, also known as , was the second president of what is now Nintendo Co., Ltd., from 1929 to 1949. He married the daughter of Fusajiro Yamauchi, Tei Yamauchi, and took the Yamauchi surname. Kaneda retired in 1949 after suffering a stroke, leaving ...
adopted the Yamauchi surname in 1907 and became the second president of Nintendo Koppai in 1929. By that time, Nintendo Koppai was the largest card game company in Japan.
1929–1968: Expansion and diversification
In 1933, Sekiryo Kaneda established the company as a
general partnership
A general partnership, the basic form of partnership under common law, is in most countries an association of persons or an unincorporated company with the following major features:
*Must be created by agreement, proof of existence and estoppe ...
titled Yamauchi Nintendo & Co., Ltd.,
investing in the construction of a new corporate headquarters located next to the original building, near the
Toba-kaidō train station. Because Sekiryo's marriage to Yamauchi's daughter produced no male heirs, he planned to adopt his son-in-law Shikanojo Inaba, an artist in the company's employ and the father of his grandson
Hiroshi
is a common masculine Japanese given name. It can also be transliterated as Hirosi.
Possible writings
Hiroshi can be written using different kanji characters and can mean:
*浩, "meaning"
*汎
*弘,
*宏,
*寛,
*洋,
*博,
*博一,
*博司,
...
, born in 1927. However, Inaba abandoned his family and the company, so Hiroshi was made Sekiryo's eventual successor.
World War II
World War II or the Second World War, often abbreviated as WWII or WW2, was a world war that lasted from 1939 to 1945. It involved the World War II by country, vast majority of the world's countries—including all of the great power ...
negatively impacted the company as Japanese authorities prohibited the diffusion of foreign card games, and as the priorities of Japanese society shifted, its interest in recreational activities waned. During this time, Nintendo was partly supported by a financial injection from Hiroshi's wife Michiko Inaba, who came from a wealthy family. In 1947, Sekiryo founded the distribution company Marufuku Co. Ltd.
In 1950, due to Sekiryo's deteriorating health, Hiroshi assumed the presidency of Nintendo. His first actions involved several important changes in the operation of the company: in 1951, he changed the company name to Nintendo Playing Card Co., Ltd.,
and the Marufuku Company adopted the name Nintendo Karuta Co., Ltd.
In 1952, he centralized the production of cards in the Kyoto factories,
which led to the expansion of the offices. The company's new line of plastic cards enjoyed considerable success in Japan.
Some of the company's employees, accustomed to a more cautious and conservative leadership, viewed the new measures with concern, and the rising tension led to a call for a
strike
Strike may refer to:
People
* Strike (surname)
Physical confrontation or removal
*Strike (attack), attack with an inanimate object or a part of the human body intended to cause harm
*Airstrike, military strike by air forces on either a suspected ...
. However, the measure had no major impact, as Hiroshi resorted to the dismissal of several dissatisfied workers.
In 1959, Nintendo contracted with
Walt Disney
Walter Elias Disney (; December 5, 1901December 15, 1966) was an American animator, film producer and entrepreneur. A pioneer of the American animation industry, he introduced several developments in the production of cartoons. As a film p ...
to incorporate his company's animated characters into the cards.
Nintendo also developed a distribution system that allowed it to offer its products in toy stores. By 1961, the company had sold more than 1.5 million card packs and held a high
market share, for which it relied on televised advertising campaigns. The need for
diversification
Diversification may refer to:
Biology and agriculture
* Genetic divergence, emergence of subpopulations that have accumulated independent genetic changes
* Agricultural diversification involves the re-allocation of some of a farm's resources to ...
led the company to list stock on the second section of the Osaka and Kyoto
stock exchange
A stock exchange, securities exchange, or bourse is an exchange where stockbrokers and traders can buy and sell securities, such as shares of stock, bonds and other financial instruments. Stock exchanges may also provide facilities for th ...
s, in addition to becoming a
public company
A public company is a company whose ownership is organized via shares of stock which are intended to be freely traded on a stock exchange or in over-the-counter markets. A public (publicly traded) company can be listed on a stock exchange ( l ...
and changing its name to Nintendo Co., Ltd. in 1963.
In 1964, Nintendo earned .
Although the company was experiencing a period of economic prosperity, the Disney cards and derived products made it dependent on the children's market. The situation was exacerbated by the falling sales of its adult-oriented cards caused by Japanese society gravitating toward other hobbies such as
pachinko
is a mechanical game originating in Japan that is used as an arcade game, and much more frequently for gambling. Pachinko fills a niche in Japanese gambling comparable to that of the slot machine in the West as a form of low-stakes, low- ...
,
bowling
Bowling is a target sport and recreational activity in which a player rolls a ball toward pins (in pin bowling) or another target (in target bowling). The term ''bowling'' usually refers to pin bowling (most commonly ten-pin bowling), thoug ...
, and nightly outings. When Disney card sales began to decline, Nintendo realized that it had no real alternative to alleviate the situation. After the 1964
Tokyo Olympics, Nintendo's stock price plummeted to its lowest recorded level of .
1969–1972: Classic and electronic toys
Yamauchi's experience with the previous initiatives led him to increase Nintendo's investment in a research and development department directed by Hiroshi Imanishi, an employee with a long history in other areas of the company. In 1969,
Gunpei Yokoi
, sometimes transliterated Gumpei Yokoi, was a Japanese video game designer. He was a long-time Nintendo employee, best known as creator of the Game & Watch handheld system, inventor of the cross-shaped Control Pad, the original designer of th ...
joined the department and was responsible for coordinating various projects. Yokoi's experience in manufacturing electronic devices led Yamauchi to put him in charge of the company's games department, and his products would be mass-produced.
During this period, Nintendo built a new production plant in
Uji City, just outside of
Kyoto
Kyoto (; Japanese: , ''Kyōto'' ), officially , is the capital city of Kyoto Prefecture in Japan. Located in the Kansai region on the island of Honshu, Kyoto forms a part of the Keihanshin metropolitan area along with Osaka and Kobe. , the ...
,
and distributed classic
tabletop game
Tabletop games or tabletops are games that are normally played on a table or other flat surface, such as board games, card games, dice games, miniature wargames, or tile-based games.
Classification according to equipment used
Tabletop game ...
s such as
chess
Chess is a board game for two players, called White and Black, each controlling an army of chess pieces in their color, with the objective to checkmate the opponent's king. It is sometimes called international chess or Western chess to dist ...
,
shogi
, also known as Japanese chess, is a strategy board game for two players. It is one of the most popular board games in Japan and is in the same family of games as Western chess, '' chaturanga, Xiangqi'', Indian chess, and '' janggi''. ''Shōg ...
,
go, and
mahjong
Mahjong or mah-jongg (English pronunciation: ) is a tile-based game that was developed in the 19th century in China and has spread throughout the world since the early 20th century. It is commonly played by four players (with some three-pl ...
, and other foreign games under the Nippon Game brand. The company's restructuring preserved a couple of areas dedicated to card manufacturing.
The early 1970s represented a watershed moment in Nintendo's history as it released Japan's first electronic toy—the Nintendo Beam Gun, an
optoelectronic
Optoelectronics (or optronics) is the study and application of electronic devices and systems that find, detect and control light, usually considered a sub-field of photonics. In this context, ''light'' often includes invisible forms of radiatio ...
pistol designed by
Masayuki Uemura
was a Japanese engineer, video game producer, and professor. He was known for his work as an employee of Nintendo from 1971 to 2004, most notably for serving as a key factor in the development of the Nintendo Entertainment System.
A former em ...
.
In total, more than a million units were sold. Nintendo partnered with
Magnavox
Magnavox (Latin for "great voice", stylized as MAGNAVOX) is an American electronics company that since 1974 has been a subsidiary of the Dutch electronics corporation Philips.
The predecessor to Magnavox was founded in 1911 by Edwin Pridham and ...
to provide a
light gun
A light gun is a pointing device for computers and a control device for arcade and video games, typically shaped to resemble a pistol.
Early history
The first light guns were produced in the 1930s, following the development of light-sens ...
controller based on the Beam Gun design for the company's new home video game console, the
Magnavox Odyssey
The Magnavox Odyssey is the first commercial home video game console. The hardware was designed by a small team led by Ralph H. Baer at Sanders Associates, while Magnavox completed development and released it in the United States in September ...
, in 1971.
Other popular toys released at the time include the
Ultra Hand
Ultra Hand is a toy that was manufactured by Nintendo in the late 1960s. It was created in 1966 by Gunpei Yokoi, who would later design the Love Tester, the D-pad, the Game Boy, and the WonderSwan.
Ultra Hand consists of several criss-cross-co ...
, the
Ultra Machine, the Ultra Scope, and the
Love Tester, all designed by Yokoi. More than 1.2 million units of Ultra Hand were sold in Japan.
During the early 1970s, Nintendo began trading on the main section of the
Osaka stock exchange
, renamed from , is the largest derivatives exchange in Japan, in terms of amount of business handled.
, the Osaka Securities Exchange had 477 listed companies with a combined market capitalization of $212 billion. The Nikkei 225 Futures, int ...
and opened a new headquarters.
1973–present: History in electronics
1973–1978: Early video games and Color TV-Game
The growing demand for Nintendo's products led Yamauchi to further expand the offices, for which he acquired the surrounding land and assigned the production of cards to the original Nintendo building. Meanwhile, Yokoi, Uemura, and new employees such as
Genyo Takeda
is a retired Japanese game designer and executive who worked for the video game company Nintendo. Takeda was formerly the general manager of Nintendo's Integrated Research & Development division, and was the co-representative director and "Tec ...
, continued to develop innovative products for the company. The
Laser Clay Shooting System
The Laser Clay Shooting System (レーザークレー射撃システム) is a light gun shooting simulation game created by Nintendo in 1973. The game consisted of an overhead projector which displayed moving targets behind a background; player ...
was released in 1973 and managed to surpass bowling in popularity. Though Nintendo's toys continued to gain popularity, the
1973 oil crisis caused both a spike in the cost of plastics and a change in consumer priorities that put essential products over pastimes, and Nintendo lost several billion yen.
In 1974, Nintendo released ''
Wild Gunman
is a light gun shooter game developed and published by Nintendo. Originally created as an electro-mechanical arcade game in 1974 by Gunpei Yokoi, it was adapted to a video game format for the Famicom console in 1984. It was released in 1985 ...
'', a
skeet shooting
Skeet shooting is a recreational and competitive activity where participants use shotguns to attempt to break clay targets which two fixed stations mechanically fling into the air at high speed and at a variety of angles.
Skeet is one of the ...
arcade simulation consisting of a
16 mm
16 mm film is a historically popular and economical gauge of film. 16 mm refers to the width of the film (about inch); other common film gauges include 8 and 35 mm. It is generally used for non-theatrical (e.g., industrial, edu ...
image projector with a sensor that detects a beam from the player's
light gun
A light gun is a pointing device for computers and a control device for arcade and video games, typically shaped to resemble a pistol.
Early history
The first light guns were produced in the 1930s, following the development of light-sens ...
. Both the Laser Clay Shooting System and ''Wild Gunman'' were successfully exported to Europe and North America.
However, Nintendo's production speeds were still slow compared to rival companies such as
Bandai
is a Japanese multinational corporation, multinational toy manufacturer and distributor headquartered in Taitō, Tokyo. Its international branches, Bandai Namco Toys & Collectables America and Bandai UK, are respectively headquartered in Irvine ...
and
Tomy
is a Japanese entertainment company that makes children's toys and merchandise. It was created from a merger on March 1st 2006 of two companies: Tomy (founded in 1924 as Tomiyama, changing the name to Tomy in 1963) and long-time rival Tak ...
, and their prices were high, which led to the discontinuation of some of their light gun products. The subsidiary Nintendo Leisure System Co., Ltd., which developed these products, was closed as a result of the economic impact dealt by the oil crisis.
Yamauchi, motivated by the successes of
Atari and Magnavox with their
video game console
A video game console is an electronic device that outputs a video signal or image to display a video game that can be played with a game controller. These may be home consoles, which are generally placed in a permanent location connected to ...
s, acquired the Japanese distribution rights for the Magnavox Odyssey in 1974,
and reached an agreement with
Mitsubishi Electric
, established on 15 January 1921, is a Japanese multinational electronics and electrical equipment manufacturing company headquartered in Tokyo, Japan. It is one of the core companies of Mitsubishi. The products from MELCO include elevators a ...
to develop similar products between 1975 and 1978, including the first
microprocessor
A microprocessor is a computer processor where the data processing logic and control is included on a single integrated circuit, or a small number of integrated circuits. The microprocessor contains the arithmetic, logic, and control circu ...
for video games systems, the
Color TV-Game