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The ''Generic Universal Role Playing System'', or ''GURPS'', is a tabletop
role-playing game system A tabletop role-playing game (TTRPG or TRPG), also known as a pen-and-paper role-playing game, is a kind of role-playing game (RPG) in which the participants describe their characters' actions through speech and sometimes movements. Participants d ...
published by Steve Jackson Games. The system is designed to run any genre using the same core mechanics. The core rules were first written by Steve Jackson and published in 1986, at a time when most such systems were story- or genre-specific. Since then, four editions have been published. The current line editor is Sean Punch. Sessions are run by a game master (GM), who controls the world and adjudicates the rules, with any number of players controlling the actions of a character. Most actions are resolved by rolling three six-sided dice (3d6), trying to roll below a certain number, usually a skill. GURPS uses a point-based character creation system; characters are represented by four basic stats (Strength, Dexterity, IQ and Health), and players can buy any number of advantages, disadvantages, perks, quirks and skills. GURPS consists of a GURPS Basic Set, which contains the core rules required to run most games. In addition, more than a hundred supplemental books provide optional rules and details about different settings and genres ( GURPS Martial Arts, for example). By adapting the various optional rules and systems, GURPS can be run with as much or as little detail as required, and can accommodate virtually any genre, character or style of play. ''GURPS'' won the Origins Award for ''Best Roleplaying Rules of 1988'', and in 2000 it was inducted into the Origins Hall of Fame. Many of its expansions have also won awards.


Precursors

Prior to ''GURPS'', most
roleplaying game A role-playing game (sometimes spelled roleplaying game, or abbreviated as RPG) is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, eith ...
s (RPGs) of the 1970s and early 1980s were developed especially for certain gaming environments, and they were largely incompatible with one another. For example, TSR published its ''
Dungeons & Dragons ''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (TTRPG) originally created and designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by TSR (company)#Tactical ...
'' game specifically for a
fantasy Fantasy is a genre of speculative fiction that involves supernatural or Magic (supernatural), magical elements, often including Fictional universe, imaginary places and Legendary creature, creatures. The genre's roots lie in oral traditions, ...
environment. Another game from the same company, '' Star Frontiers'', was developed for
science fiction Science fiction (often shortened to sci-fi or abbreviated SF) is a genre of speculative fiction that deals with imaginative and futuristic concepts. These concepts may include information technology and robotics, biological manipulations, space ...
–based role-playing. TSR produced other games for other environments, such as '' Gamma World'' (
post-apocalyptic Apocalyptic and post-apocalyptic fiction are genres of speculative fiction in which the Earth's (or another planet's) civilization is collapsing or has collapsed. The apocalypse event may be climatic, such as runaway climate change; astronom ...
adventures), '' Top Secret'' ( spies and secret agents), '' Gangbusters'' (
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adventures), and '' Boot Hill'' (
American Old West The American frontier, also known as the Old West, and popularly known as the Wild West, encompasses the geography, history, folklore, and culture associated with the forward wave of American expansion in mainland North America that bega ...
). Each of these games was set with its own self-contained rules system, and the rules for playing each game differed greatly from one game to the next. Attempts were made in ''Advanced Dungeons and Dragons'' to allow cross-genre games using ''Gamma World'' and ''Boot Hill'' rules; however, characters could only be used in a new genre by converting their statistics. Although GURPS was preceded by ''
Basic Role-Playing ''Basic Role-Playing'' (''BRP'') is a tabletop role-playing game which originated in the ''RuneQuest'' fantasy role-playing game. Chaosium released the ''BRP'' standalone booklet in 1980 in the boxed set release of the second edition of ''RuneQ ...
'' (
Chaosium Chaosium Inc. ( ) is a publisher of tabletop role-playing games established by Greg Stafford (game designer), Greg Stafford in 1975. Chaosium's major titles include ''Call of Cthulhu (role-playing game), Call of Cthulhu'', based on the horror fic ...
, 1980) and the
Hero System The ''Hero System'' is a generic role-playing game system that was developed from the superhero RPG '' Champions''. After ''Champions'' fourth edition was released in 1989, a stripped-down version of its ruleset with no superhero or other genr ...
( Hero Games, a system that expanded to multiple genres starting in 1982), ''GURPS'' was the most commercially successful generic role-playing game system to allow players to role-play in any environment they please while still using the same set of core rules. This flexibility of environment is greatly aided by the use of technology levels (or "tech-levels") that allow a campaign to be set from the Stone Age (TL-0) to the Digital Age (TL-8) or beyond.


Development and publication

The immediate mechanical antecedents of ''GURPS'' were Steve Jackson's microgames ''
Melee A melee ( or ) is a confused hand-to-hand combat, hand-to-hand fight among several people. The English term ''melee'' originated circa 1648 from the French word ' (), derived from the Old French ''mesler'', from which '':wikt:medley, medley'' and ...
'' and '' Wizard'', both published by Metagaming Concepts, which eventually combined them along with another Jackson game, '' In the Labyrinth'', to form '' The Fantasy Trip'' (''TFT''), an early role-playing game. Several of the core concepts of ''GURPS'' first appeared in ''TFT'', including the inclusion of Strength, Dexterity and Intelligence as the core abilities scores of each character. By April 1984, the core rules for ''GURPS'' (at that point referred to as the "Great Unnamed Universal Role-Playing System") was being playtested in preparation for a GURPS question-and-answer seminar at Origins 1984 in Dallas. The combat system for GURPS was published in 1985 as '' Man to Man: Fantasy Combat from GURPS'' to meet the deadline for Origins 1985 and was followed up later that year by the adventure supplement ''Orcslayer''. up''GURPS'' first edition box set The ''Basic GURPS'' set was published in 1986 and 1987 and included two booklets, one for developing characters and one for Adventuring. In 1990 ''GURPS'' intersected part of the
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subculture when the company's
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, Texas, offices were raided by the
Secret Service A secret service is a government agency, intelligence agency, or the activities of a government agency, concerned with the gathering of intelligence data. The tasks and powers of a secret service can vary greatly from one country to another. For i ...
. The target was the author of '' GURPS Cyberpunk'' in relation to
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Emergency Response system documents stolen from Bell South. The incident was a direct contributor to the founding of the
Electronic Frontier Foundation The Electronic Frontier Foundation (EFF) is an American international non-profit digital rights group based in San Francisco, California. It was founded in 1990 to promote Internet civil liberties. It provides funds for legal defense in court, ...
. A common misconception holds that this raid was part of
Operation Sundevil Operation Sundevil was a 1990 nationwide United States Secret Service crackdown on "illegal computer hacking activities." It involved raids in approximately fifteen different cities and resulted in three arrests and the confiscation of computers, ...
and carried out by the
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. Operation: Sundevil was in action at the same time, but it was completely separate. See '' Steve Jackson Games, Inc. v. United States Secret Service''. The 1995 supplement '' GURPS Illuminati University'' introduced Agatha Heterodyne, the character who would go on to star in the popular comic series ''
Girl Genius ''Girl Genius'' is an ongoing comic book series turned webcomic, written and drawn by Phil Foglio, Phil and Kaja Foglio and published by their company Studio Foglio LLC under the Imprint (trade name), imprint Airship Entertainment. The comic wo ...
'' in 2001. A free
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version of the ''GURPS'' rules was released in 1998 as '' GURPS Lite''. This limited ruleset was also included with various books such as '' GURPS Discworld'' and '' Transhuman Space''. Steve Jackson Games released ''GURPS Fourth Edition'' at the first day of
Gen Con Gen Con is the largest tabletop game convention in North America by both attendance and number of events. It features traditional pen-and-paper, board, and card games, including role-playing games, miniatures wargames, live action role-playing ...
on August 19, 2004. It promised to simplify and streamline most areas of play and character creation. The changes include modification of the attribute point adjustments, an edited and rationalized skill list, clarification of the differences between abilities from experience and from inborn talent, more detailed language rules, and revised technology levels. Designed by Sean Punch, the Fourth Edition is sold as two full-color hardcover books as well as in the PDF format.


Concept

Role-playing games of the 1970s and 1980s, such as ''
Dungeons & Dragons ''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (TTRPG) originally created and designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by TSR (company)#Tactical ...
'', generally used random numbers generated by dice rolls to assign statistics to player characters. In 1978, Jackson designed a new character generation system for the microgames ''
Melee A melee ( or ) is a confused hand-to-hand combat, hand-to-hand fight among several people. The English term ''melee'' originated circa 1648 from the French word ' (), derived from the Old French ''mesler'', from which '':wikt:medley, medley'' and ...
'' and '' Wizard'' that used a point-buy system: players are given a fixed number of points with which to buy abilities. (The
Hero System The ''Hero System'' is a generic role-playing game system that was developed from the superhero RPG '' Champions''. After ''Champions'' fourth edition was released in 1989, a stripped-down version of its ruleset with no superhero or other genr ...
first used by the '' Champions'' role-playing game published two years later also used a point-buy system.) ''GURPSs emphasis on its generic aspect has proven to be a successful marketing tactic, as many game series have source engines which can be retrofitted to many styles. Its approach to versatility includes using real world measurements wherever possible ("reality-checking" is an important part of any ''GURPS'' book). ''GURPS'' also benefits from the many dozens of worldbooks describing settings or additional rules in all genres including science fiction, fantasy, and historical. Many game designers began their professional careers as ''GURPS'' writers, including C. J. Carella, Robin Laws, S. John Ross, and
Steffan O'Sullivan Steffan O'Sullivan is the author of several role-playing game books. Career Steffan O'Sullivan was a writer for '' GURPS'' products including '' GURPS Swashbucklers'' (1990) and '' GURPS Bunnies & Burrows'' (1992). He designed the '' FUDGE'' role ...
.


Mechanics of the game


Character points

A character in ''GURPS'' is built with character points. For a beginning character in an average power game, the 4th edition suggests 100–150 points to modify attribute stats, select advantages and disadvantages, and purchase levels in skills. Normal
NPCs A non-player character (NPC) is a character in a game that is not controlled by a player. The term originated in traditional tabletop role-playing games where it applies to characters controlled by the gamemaster (or referee) rather than by a ...
are built on 25–50 points. Full-fledged heroes usually have 150–250 points, while superheroes are commonly built with 400–800 points. The highest point value recorded for a canon character in a ''GURPS'' sourcebook is 10,452 for the Harvester (p. 88) in '' GURPS Monsters''. In principle, a Game Master can balance the power of foes to the abilities of the player characters by comparing their relative point values.


Attributes

Characters in ''GURPS'' have four basic attributes: * Strength (ST): A measure of the character's physical power and bulk, ability to lift, carry, and do damage * Dexterity (DX): A measure of the character's physical agility, coordination, and manual dexterity * Intelligence (IQ): A measure of the character's mental capacity, acuity and sense of the world * Health (HT): A measure of the character's physical stamina, recovery speed, energy and vitality, ability to resist disease Each attribute has a number rating assigned to it. Normally they begin at 10, representing typical human ability, but can go as low as 1 for nearly useless, to 20 (or higher) for superhuman power. Anything in the 8 to 12 range is considered to be in the ''normal'' or ''average'' area for humans. Basic attribute scores of 6 or less are considered ''crippling''—they are so far below the human norm that they are only used for severely handicapped characters. Scores of 15 or more are described as ''amazing''—they are immediately apparent and draw constant comment. Players assign these ratings spending character points. The higher the rating the more points it will cost the player, however, assigning a score below the average 10 gives the player points back to assign elsewhere. Since almost all skills are based on Dexterity or Intelligence, those attributes are twice as expensive (or yield twice the points, if purchased below 10). In earlier editions (pre–4th Edition) all attributes followed the same cost-progression, where higher attributes cost more per increase than attributes close to the average of 10. Attribute scores also determine several ''secondary characteristics''. The four major ones are each directly based on a single attribute: *Hit Points (HP): how much damage and injury can be sustained, based on ''ST'' in 4e. In previous editions it was based on HT. *Will (Will): mental focus and strength, withstanding stress, based on ''IQ''. *Perception (Per): general sensory alertness, based on ''IQ''. *Fatigue Points (FP): a measure of exertion, tiredness, and hunger, based on ''HT'' in 4e. In previous editions it was based on ST. The other secondary characteristics (Damage, Basic Lift, Basic Speed, Dodge, Move