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GURPS Illuminati University
''GURPS Illuminati University'' (1995) (), also called ''GURPS IOU'', is a 128-page softbound campaign setting sourcebook for the ''GURPS'' role-playing game. Page 11 is notably the first printed appearance of Agatha Heterodyne, the star of the 2001 comic series Girl Genius. Contents The book details a fictional college where absurdity and awful puns are the order of the day; its students range from witches and werewolves to secret agents and space aliens. Adventures can involve joining fraternities, surviving dorm life, dealing with rampaging lab accidents, conquering other worlds on field trips, getting caught up in faculty bloodfeuds and even attempting to pass a class. Characters from every ''GURPS'' setting can be fitted into the campaign with little or no difficulty. The setting shares much in common with the equally bizarre game ''Teenagers from Outer Space''. Agatha Heterodyne, from the Foglios' ''Girl Genius'', is also featured in the book. School structure IOU is divi ...
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Illuminati Online
The Illuminati (; plural of Latin ''illuminatus'', 'enlightened') is a name given to several groups, both real and fictitious. Historically, the name usually refers to the Bavarian Illuminati, an Enlightenment-era secret society founded on 1 May 1776 in Bavaria, today part of Germany. The society's goals were to oppose superstition, obscurantism, religious influence over public life and abuses of state power. "The order of the day," they wrote in their general statutes, "is to put an end to the machinations of the purveyors of injustice, to control them without dominating them." The Illuminati—along with Freemasonry and other secret societies—were outlawed through edict by Charles Theodore, Elector of Bavaria, with the encouragement of the Catholic Church, in 1784, 1785, 1787 and 1790. During subsequent years, the group was generally vilified by conservative and religious critics who claimed that the Illuminati continued underground and were responsible for the Fr ...
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Fictional Universities And Colleges
Fiction is any creative work, chiefly any narrative work, portraying individuals, events, or places that are imaginary, or in ways that are imaginary. Fictional portrayals are thus inconsistent with history, fact, or plausibility. In a traditional narrow sense, "fiction" refers to written narratives in prose often referring specifically to novels, novellas, and short stories. More broadly, however, fiction encompasses imaginary narratives expressed in any medium, including not just writings but also live theatrical performances, films, television programs, radio dramas, comics, role-playing games, and video games. Definition Typically, the fictionality of a work is publicly marketed and so the audience expects the work to deviate in some ways from the real world rather than presenting, for instance, only factually accurate portrayals or characters who are actual people. Because fiction is generally understood to not fully adhere to the real world, the themes and contex ...
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Comedy Role-playing Games
Comedy is a genre of fiction that consists of discourses or works intended to be humorous or amusing by inducing laughter, especially in theatre, film, stand-up comedy, television, radio, books, or any other entertainment medium. The term originated in ancient Greece: in Athenian democracy, the public opinion of voters was influenced by political satire performed by comic poets in theaters. The theatrical genre of Greek comedy can be described as a dramatic performance pitting two groups, ages, genders, or societies against each other in an amusing ''agon'' or conflict. Northrop Frye depicted these two opposing sides as a "Society of Youth" and a "Society of the Old". A revised view characterizes the essential agon of comedy as a struggle between a relatively powerless youth and the societal conventions posing obstacles to his hopes. In this struggle, the youth then becomes constrained by his lack of social authority, and is left with little choice but to resort to ruses ...
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Campaign Settings
A campaign setting is usually a fictional world which serves as a setting for a role-playing game or wargame campaign. A ''campaign'' is a series of individual adventures, and a ''campaign setting'' is the world in which such adventures and campaigns take place. Usually a campaign setting is designed for a specific game (such as the ''Forgotten Realms'' setting for ''Dungeons & Dragons'') or a specific genre of game (such as medieval fantasy, or outer space/science fiction adventure). There are numerous campaign settings available both in print and online. In addition to published campaign settings available for purchase, many game masters create their own settings, often referred to as "homebrew" settings or worlds. While obviously connected to game materials, campaign settings are supported also by other media, such as novels and comic books. Examples of major campaign settings include numerous settings within the ''Dungeons & Dragons'', as well others such as ''Battletech''. ...
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RPGnet
RPGnet is a role-playing game website. It includes sections on wargames, tabletop games and video games, as well as columns on gaming topics. RPGnet was founded in 1996 by Emma and Sandy Antunes, Shawn Althouse ( etrigan) and Brian David Phillips, as a way to unify a number of transient game sites. In 2001 it was purchased by Skotos Tech, but maintains creative and editorial autonomy. Currently it is being run by Shannon Appelcline of Skotos, while a number of volunteer moderators and administrators help maintain the forums. RPGnet services Forums Originally based on Matt's WWWBoard script, the 1997 RPGnet forums were formatted in earlier message boards' threaded style, being mostly dedicated to game design and industry news. With the change to vBulletin on 2002, new sections catering to the growing player and enthusiast user bases were added. The boards used vBulletin for the next sixteen years, until November, 2018, when they were migrated to the XenForo 2 software package. Ove ...
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GURPS Illuminati
''GURPS Illuminati'' is a supplement for the GURPS tabletop role-playing game about secret societies, conspiracies, and conspiracy theories. Written by Nigel Findley, it was published in 1992, the year before Steve Jackson Games sued the Secret Service, and it won the Origins award for best role-playing game supplement in 1993, as the Origins Awards were not awarded in 1992. Contents GURPS Illuminati is a book about all aspects of running and playing in role playing games involving conspiracies. As is obvious from the chapter headings, the writing is slightly whimsical, and the style of the book is reinforced by quotes from the supposed illuminati. ;Introduction : A basic introduction to ''GURPS'', conspiracy theories, and ''Gurps Illuminati'' ;Characters : A chapter on character creation and development in a campaign using ''GURPS Illuminati''. This is the only chapter containing any rules for GURPS, although some of the other chapters have sample NPCs ;The Illuminated Ca ...
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New World Order
New World Order may refer to: * New World Order (conspiracy theory), believing in plans for a totalitarian world government * New world order (politics), any period of major change in history * New world order (Baháʼí) * New World Order (professional wrestling), stable ** The Blue World Order, a parody ** The Latino World Order ** Juggalo World Order, a tribute to the wrestling stable Books * ''The New World Order'' (Wells book), a 1940 book * ''The New World Order'' (Robertson book), 1991, conspiracy theory of Christian persecution * ''The New World Order of Islam'', (Urdu: ''Nizam-e-Nau''), a 1942 address by Ahmadiyya Mirza Mahmood Ahmad * ''The Gulf Crisis and the New World Order'' is a 1990 book by Mirza Tahir Ahmad * ''The New World Order'', a 1944 pro-Islam bookMaulana Muhammad Ali * ''The New World Order'', a 1990 book by A. Ralph Epperson about a Masonic conspiracy theory * ''The New World Order'', a 2004 science fiction novel by Ben Jeapes * ''The New World Order: Fa ...
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Lake Geneva, Wisconsin
Lake Geneva is a city in the U.S. state of Wisconsin. Located in Walworth County and situated on Geneva Lake, it is home to an estimated 8,105 people as of 2019, up from 7,651 at the 2010 census. It is located about 40 miles southwest of Milwaukee and 65 miles northwest of Chicago. Given its relative proximity to both the Chicago metropolitan and Milwaukee metropolitan areas, it has become a popular resort city that thrives on tourism. Since the late 19th century, Lake Geneva has been home to numerous lakefront mansions owned by wealthy Chicagoans as second homes, leading it to be nicknamed the "Newport of the West". History Originally called "Maunk-suck" (''Big Foot'') for the Potawatomi leader who lived on the lake in the first half of the 19th Century, the city was later named Geneva after the town of Geneva, New York, located on Seneca Lake, to which government surveyor John Brink saw a resemblance. To avoid confusion with the nearby town of Geneva, Wisconsin, ...
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TSR, Inc
TSR, Inc. was an American game publishing company, best known as the original publisher of ''Dungeons & Dragons'' (''D&D''). Its earliest incarnation, Tactical Studies Rules, was founded in October 1973 by Gary Gygax and Don Kaye. Gygax had been unable to find a publisher for ''D&D'', a new type of game he and Dave Arneson were co-developing, so founded the new company with Kaye to self-publish their products. Needing financing to bring their new game to market, Gygax and Kaye brought in Brian Blume in December as an equal partner. ''Dungeons & Dragons'' is generally considered the first tabletop role-playing game (TTRPG), and established the genre. When Kaye died suddenly in 1975, the Tactical Studies Rules partnership restructured into TSR Hobbies, Inc. and accepted investment from Blume's father Melvin. With the popular ''D&D'' as its main product, TSR Hobbies became a major force in the games industry by the late 1970s. Melvin Blume eventually transferred his shares to ...
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Dragon (magazine)
''Dragon'' is one of the two official magazines for source material for the ''Dungeons & Dragons'' role-playing game and associated products, along with '' Dungeon''. TSR, Inc. originally launched the monthly printed magazine in 1976 to succeed the company's earlier publication, ''The Strategic Review''. The final printed issue was #359 in September 2007. Shortly after the last print issue shipped in mid-August 2007, Wizards of the Coast (part of Hasbro, Inc.), the publication's current copyright holder, relaunched ''Dragon'' as an online magazine, continuing on the numbering of the print edition. The last published issue was No. 430 in December 2013. A digital publication called ''Dragon+'', which replaces the ''Dragon'' magazine, launched in 2015. It is created by Dialect in collaboration with Wizards of the Coast, and its numbering system for issues started at No. 1. History TSR In 1975, TSR, Inc. began publishing ''The Strategic Review''. At the time, roleplaying g ...
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Rick Swan
Rick Swan is a game designer and author who worked for TSR. His work for TSR, mostly for Advanced Dungeons & Dragons, appeared from 1989 to 1995. Swan also wrote ''The Complete Guide to Role-Playing Games'' (1990), published by St. Martin's Press. He was a regular columnist for InQuest Gamer. Publications *"Monstrous Compendium: Dragonlance Appendix", 1989 *"Monstrous Compendium: Kara-Tur Appendix", 1990 *"The Complete Wizard's Handbook", 1990 *"Marvel Super Heroes The Uncanny X-MEN Adventure Book", 1990 *"The Complete Ranger's Handbook", 1993 *"The Complete Paladin's Handbook", 1994 *"The Complete Barbarian's Handbook", 1995 *"The Complete Book of Villains", 1994 *"In the Cage: A Guide to Sigil", 1995 (with Wolfgang Baur) *" The Great Glacier", 1992 *" Nightmare Keep (Advanced Dungeons & Dragons/Forgotten Realms module FA2)", 1990 *"Dragon Magic", 1989 *"The Complete Guide to Role-Playing Games", 1990 *"The Heart of the Enemy", 1992 *" Ronin Challenge (Advanced Dungeons and ...
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