Generic Role-playing Game System
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Generic Role-playing Game System
A ''generic'' or ''universal'' role-playing game system is a role-playing game system designed to be independent of campaign setting and genre. Its rules should, in theory, work the same way for any setting, world, environment or genre. History The term "generic" has been used since the earliest days of gaming to describe a system that can be used for any type or style of game. There is some dispute among role-playing enthusiasts on when the concept of a generic system originated and which was the first one published. According to Shannon Appelcline, Chaosium's ''Basic Role-Playing'' (''BRP'', 1980), was the first generic role-playing system. ''BRP'' was a "cut-down" version of Chaosium's ''RuneQuest'' role-playing game and formed the foundation for the '' Stormbringer'' RPG, and was also adopted for '' Call of Cthulhu'', the first horror role-playing game. The publication of ''GURPS'' (''Generic Universal Role-Playing System'', 1986) as a completely setting-independent game an ...
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Campaign Setting
A campaign setting is a setting for a tabletop role-playing game or wargame campaign. Most campaign settings are fictional worlds; however, some are historical or contemporary real-world locations. A '' campaign'' is a series of individual adventures, and a ''campaign setting'' is the world in which such adventures and campaigns take place. A campaign setting is typically designed for a specific game (such as the ''Forgotten Realms'' setting for ''Dungeons & Dragons'') or a specific genre of game (such as historical fantasy or science fiction), though some come from existing media (such as movies, shows, novels, or comic books). There are numerous campaign settings available for purchase both in print and online. In addition, many game masters create their own, which are often called "homebrew" settings. Examples of major campaign settings include the Dungeons & Dragons campaign settings, World of Darkness, the Star Trek science fiction universe, and the Avatar: The Last Airb ...
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Steve Jackson Games
Steve Jackson Games (SJGames) is a game company, founded in 1980 by Steve Jackson, that creates and publishes role-playing, board, and card games, and (until 2019) the gaming magazine ''Pyramid''. History Founded in 1980, six years after the creation of ''Dungeons & Dragons'', SJ Games created several role-playing and strategy games with science fiction themes. SJ Games' early titles were microgames initially sold in 4×7 inch Ziploc bags, and later in the similarly sized Pocket Box. Games such as ''Ogre'', '' Car Wars'', '' Illuminati'', and ''G.E.V.'' (an ''Ogre'' spin-off) were popular during SJ Games' early years. Game designers such as Loren Wiseman and Jonathan Leistiko have worked for Steve Jackson Games. Today SJ Games publishes a variety of games, such as card games, board games, strategy games, and in different genres, such as fantasy, science fiction, and gothic horror. It also published the book ''Principia Discordia'', the sacred text of the Discordian ...
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Guardians Of Order
Guardians of Order was a Canadian company founded in 1996 by Mark C. MacKinnon in Guelph, Ontario. The company's business output consisted of role-playing games (RPGs). Their first game is the anime inspired '' Big Eyes, Small Mouth''. In 2006 Guardians of Order ceased operations due to overwhelming debt. Publication history The ''Big Eyes, Small Mouth'' game used the Tri-Stat System. The system would later be modified for use in other games and be more generally named the ''Tri-Stat dX'' system. Most of Guardians of Order's games use some form of the ''Tri-Stat dX'' system. After ''Big Eyes, Small Mouth'', Guardians of Order would go on to achieve significant success with '' The Sailor Moon Role-Playing Game and Resource Book''. The game was built on ''Big Eyes, Small Mouth'' but featured an extensive reference to the ''Sailor Moon'' universe. Guardians of Order acquired licenses and published ''Big Eyes, Small Mouth''-based RPGs for a number of other anime series including ' ...
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FUDGE
''Fudge'' is a generic role-playing game system for use in freeform role-playing games. The name "''FUDGE''" was once an acronym for ''Freeform Universal Donated'' (later, ''Do-it-yourself'') ''Gaming Engine'' and, though the acronym has since been dropped, that phrase remains a good summation of the game's design goals. ''Fudge'' has been nominated for an Origins Award for ''Best Role-Playing Game System'' for the '' Deryni Adventure Game''. Rather than being a rigidly pre-defined set of rules like ''d20 System'' or ''GURPS'', ''Fudge'' offers a customizable toolkit for building the users' own specialized role-playing game system. Such things as what attributes and skills will define characters are left to be determined by the Game Master and players, and several different optional systems for resolving actions and conflicts are offered. ''Fudge'' is not tied to any particular genre or setting and world builders are encouraged to invent appropriate attributes and rules tailored ...
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Grey Ghost Press
Grey Ghost Press was founded in 1994 by Ann Dupuis after spending time working on the '' Fudge RPG'' system by Steffan O'Sullivan. She initially created the company as Wild Mule Games in 1994, incorporated her company the following year as Ghostdancer Press, and then renamed it Grey Ghost Press. The company soon became the owner of the copyright to ''Fudge'' and began officially publishing the system with their first release ''Fudge 1995 Edition''. Later they re-released the system as ''Fudge 1995 Expanded Edition''. The company also published other games based on the ''Fudge'' rules, such as ''Gatecrasher'' and ''Terra Incognita''. In 2000, Grey Ghost received the rights to publish an RPG based on Katherine Kurtz's fantasy world Deryni and the Eleven Kingdoms. The ''Deryni Adventure Game'' was nominated for the "Role-Playing Game of the Year" at the 2006 Origins Game Fair Awards. Fudge RPG The Freeform Universal Donated Game Engine was created in 1992 by Steffan O'Sull ...
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FATE (role-playing Game System)
''Fate'' is a generic role-playing game system based on the ''Fudge'' gaming system. It has no fixed setting, traits, or genre and is customizable. It is designed to offer minimal obstruction to role-playing by assuming players want to make fewer dice rolls. Description Fate is derived from the ''Fudge'' system, primarily that earlier design's verbal scale and Fudge dice, but most versions of Fate eschew the use of mandatory traits such as Strength and Intelligence. Instead, it uses a long list of skills and assumes that every character is "mediocre" in all skills except those that the character is explicitly defined as being good at. Skills may perform one or more of the four actions: attacking, defending, overcoming obstacles (a catch-all for solving problems) or creating an advantage (see below). Exceptional abilities are defined through the use of ''Stunts'' and ''Aspects''. An aspect is a free form descriptor of something notable about either the character or the scene. ...
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Evil Hat Productions
Evil Hat Productions is a company that produces role-playing games and other tabletop games. They are best known for the free indie RPG system ''Fate'', '' Blades in the Dark'', and '' Thirsty Sword Lesbians'', all of which have won multiple awards. History Fred Hicks had been working with Lydia Leong, Rob Donoghue, and others to run LARPs at AmberCon NorthWest starting in 1999, and came up with the name Evil Hat for themselves. While on a trip to Lake Tahoe, friends Hicks and Donoghue developed a new game based on a conversation about running another ''Amber'' game and fixing some problems with '' FUDGE''; the result was ''Fate'' which Hicks and Donoghue would publish under the name Evil Hat. Donoghue and Hicks released a complete first-edition of ''Fate'' through Yahoo! Groups (January 2003) then cleaned up the technical writing and slightly polished the system for a second edition (August 2003). Hicks and Donoghue began work on the licensed '' Dresden Files Roleplaying G ...
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Unisystem
''Unisystem'' is a generic role-playing game system produced by Eden Studios, Inc. It is used in ''All Flesh Must Be Eaten'', the Buffyverse role-playing games, '' CJ Carella's WitchCraft'', '' Conspiracy X (2nd Ed.)'', and several other games. Games designed using ''Unisystem'' have been nominated for, and won, Origins Awards. ''Unisystem'' was developed by C.J. Carella for the first editions of his ''WitchCraft'' and ''Armageddon'' role-playing games, published by Myrmidion Press. Eden Studios uses ''Unisystem'' under an exclusive license, but has allowed other game companies to license the system. Eden Studios published ''WitchCraft 2nd Edition'' and their original ''All Flesh Must Be Eaten'' games as ''Unisystem'' games. ''Armageddon 2nd Edition'' and a new 2nd Edition of Eden's own ''Conspiracy X'' were later published using this gaming system. Gameplay ''Unisystem'' games use a point-buy system to generate characters. Points are spent on Attributes, Skills, Qualitie ...
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Eden Studios, Inc
Eden Studios, Inc. was an American role-playing game publisher founded in 1996 by George Vasilakos, M. Alexander Jurkat, and Ed Healy. Eden Studios is best known for ''Conspiracy X'', the ''Buffyverse role-playing games'', ''All Flesh Must Be Eaten'', ''CJ Carella's WitchCraft'' and most recently for the ''City of Heroes Roleplaying Game'', an unreleased adaptation of Cryptic Studios' MMORPG ''City of Heroes''. Games * ''Abduction (card game), Abduction: The Card Game'' * ''Adventure Maximus'' * ''All Flesh Must Be Eaten'' * ''Angel (role-playing game), Angel'' (Origins Award winner for ''Roleplaying Game of 2003'') and ''Buffy the Vampire Slayer (roleplaying game), Buffy: The Vampire Slayer'' * ''Armageddon: The End Times'' * ''Army of Darkness Roleplaying Game, Army of Darkness'' * ''Beyond Human'' * ''Conspiracy X'' * ''Eden Studios Presents'' (''Unisystem'') * ''Ghosts of Albion Roleplaying Game'', based on the Ghosts of Albion property * ''Hack!'' * ''Odyssey'' (''d20 syste ...
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EABA
The ''End All Be All'' game system, commonly known as ''EABA'' and pronounced "ee-buh", is a role-playing game system from Blacksburg Tactical Research Center (BTRC). It is a generic gaming system designed to adapt to any Fictional universe, imaginary gaming environment. It was created by Greg Porter (game designer), Greg Porter in 2003 in games, 2003. The game cites the ''Hero System'', ''GURPS'' and ''Call of Cthulhu (role-playing game), Call of Cthulhu'' as influences in its development. The game books and related materials are available only in a PDF format download, or printed Print on demand, on demand. History Prior RPG History Role-playing games (RPGs) of the 1970s and early 1980s were environment specific, and incompatible with one another. For example, TSR, Inc., TSR published its ''Dungeons & Dragons'' game specifically for a fantasy environment; ''Star Frontiers'' for science fiction-based role-playing; and other games for other environments, such as ''Gamma Wor ...
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Blacksburg Tactical Research Center
Blacksburg Tactical Research Center (BTRC) is an American game publishing company best known for the '' TimeLords'', '' Macho Women with Guns'', and ''EABA'' role-playing games. They have produced a variety of role-playing games, card games, and board games. Since 2003, they have published exclusively in PDF format. History While a student at Virginia Tech in the early 1980s, Greg Porter designed several role playing and board games as part of the school's wargaming club. He approached numerous game companies about publishing his designs, but after multiple rejections decided to start his own company. He founded BTRC in 1985, in Blacksburg, Virginia. Greg decided early on that he did not want the company to take on large amounts of debt to release or promote products, so the first games saw very limited releases. Its first product was a board game, ''Concrete Jungle'', a modern tactical game of small-unit military and police actions. '' TimeLords'' was its first role-playing gam ...
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True20
''True20'' is a role-playing game system designed by Steve Kenson and published by Green Ronin Publishing. True20 is similar to other game systems such as d20, but it has a few different mechanics. The system was first published as a part of the ''Blue Rose'' RPG before being published as a standalone universal generic role-playing game, True20 Adventure Roleplaying. History The True20 system was originally used in Green Ronin's ''Blue Rose'', itself based on their '' Mutants & Masterminds'' RPG. Later that year, Green Ronin released a PDF distillation of the ''Blue Rose'' rules, with an appendix of some modern-era rules, as a generic form of the game. This was followed by an expanded hardcover release in 2006. A revised softcover rulebook, combining the rules section of the ''True20 Adventure Roleplaying'' book with the ''True20 Companion'' was released in April 2008. Settings The original setting for the system was the Blue Rose in which the system first saw print. In its gen ...
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