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EABA
The ''End All Be All'' game system, commonly known as ''EABA'' and pronounced "ee-buh", is a role-playing game system from Blacksburg Tactical Research Center (BTRC). It is a generic gaming system designed to adapt to any imaginary gaming environment. It was created by Greg Porter in 2003. The game cites the ''Hero System'', ''GURPS'' and '' Call of Cthulhu'' as influences in its development. The game books and related materials are available only in a PDF format download, or printed on demand. History Prior RPG History Role-playing games (RPGs) of the 1970s and early 1980s were environment specific, and incompatible with one another. For example, TSR published its ''Dungeons & Dragons'' game specifically for a fantasy environment; ''Star Frontiers'' for science fiction-based role-playing; and other games for other environments, such as ''Gamma World'', ''Top Secret'', ''Gangbusters'', ''Boot Hill''. Each of these games was set with its own self-contained rules system, ...
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Timelords (role-playing Game)
''TimeLords'' is a set of time travel role-playing games by Greg Porter and published by Blacksburg Tactical Research Center (BTRC). The first two editions used a custom d20-based game system; the most recent edition uses the '' EABA'' system from BTRC. History ''TimeLords'' was developed by Greg Porter while attending college at Virginia Tech in the early 1980s, and many of his fellow Wargaming Society members are immortalized in the first edition as sample characters. He approached many game companies with the idea for a time travel based role playing game, but all preferred a supplement for their own systems rather than a stand alone RPG. Fantasy Games Unlimited agreed to publish the game, but sat on it for several years and never did. Blacksburg Tactical Research Center was started by Porter in 1985, and ''TimeLords'' was its first RPG product. It did not initially sell well, but maintained a cult following that allowed a second edition to be published in 1990. Seve ...
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Blacksburg Tactical Research Center
Blacksburg Tactical Research Center (BTRC) is an American game publishing company best known for the TimeLords, Macho Women with Guns, and EABA role-playing games. They have produced a variety of role-playing games, card games, and board games. Since 2003, they have published exclusively in PDF format. History While a student at Virginia Tech in the early 1980s, Greg Porter designed several role playing and board games as part of the school's wargaming club. He approached numerous game companies about publishing his designs, but after multiple rejections decided to start his own company. He founded BTRC in 1985, in Blacksburg, Virginia. Greg decided early on that he did not want the company to take on large amounts of debt to release or promote products, so the first games saw very limited releases. Its first product was a board game, ''Concrete Jungle'', a modern tactical game of small-unit military and police actions. '' TimeLords'' was its first role-playing game product, re ...
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2003 In Games
This page lists board and card games, wargames, miniatures games, and tabletop role-playing games published in 2003. For video games, see 2003 in video gaming. Games released or invented in 2003 Game awards given in 2003 * International Gamers Award: '' Hammer of the Scots'' *Origins Vanguard Award 2002: ''Diceland'' *Spiel des Jahres: '' Alhambra'' * Games: ''New England'' Significant games-related events in 2003 *''Games'' magazine selects '' Magic: The Gathering'' for induction into its Hall of Fame. *Chris Moneymaker wins a US$2.5 million prize in the World Series of Poker. Deaths See also * 2003 in video gaming {{DEFAULTSORT:2003 In Games Games A game is a structured form of play, usually undertaken for entertainment or fun, and sometimes used as an educational tool. Many games are also considered to be work (such as professional players of spectator sports or games) or art (su ... Games by year ...
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Greg Porter (game Designer)
Greg Porter is an American game design#Game designer, game designer who has worked primarily on role-playing games. Career Greg Porter's Blacksburg Tactical Research Center was one of a few game companies active in Blacksburg, Virginia in the 1980s and 1990s. Porter initially came to attention for designing ''Timelords (role-playing game), TimeLords'' and ''Macho Women with Guns'' RPGs in the late 1980s; he then put his energy into two successive generic RPG systems, ''CORPS'' and ''EABA''. Porter subsequently wrote articles for Hogshead Publishing's Interactive Fantasy, ''Inter*action'' magazine. He also did work for Imperium Games, writing about equipment and vehicles for the fourth edition of ''Traveller (role-playing game), Traveller''. After meeting Ron Edwards (game designer), Ron Edwards and other members of Indie role-playing game#The Forge, The Forge in 2002, Porter became increasingly involved in the indie role-playing game movement. References Further reading * D. ...
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Generic Role-playing Game System
A ''generic'' or ''universal'' role-playing game system is a role-playing game system designed to be independent of setting and genre. Its rules should, in theory, work the same way for any setting, world, environment or genre in which one would want to play. History The term "generic" has been used since the earliest days of gaming to describe a system that can be used for any type or style of game. There is some dispute among role-playing enthusiasts on when the concept of a generic system originated and which was the first one published. According to Shannon Appelcline, Chaosium's '' Basic Role-Playing'' (''BRP'', 1980), was the first generic role-playing system. ''BRP'' was a "cut-down" version of Chaosium's ''RuneQuest'' role-playing game and formed the foundation for the '' Stormbringer'' RPG, and was also adopted for '' Call of Cthulhu'', the first horror role-playing game. The publication of '' GURPS'' (''Generic Universal Role-Playing System'', 1986) as a completely set ...
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SpaceTime
In physics, spacetime is a mathematical model that combines the three dimensions of space and one dimension of time into a single four-dimensional manifold. Spacetime diagrams can be used to visualize relativistic effects, such as why different observers perceive differently where and when events occur. Until the 20th century, it was assumed that the three-dimensional geometry of the universe (its spatial expression in terms of coordinates, distances, and directions) was independent of one-dimensional time. The physicist Albert Einstein helped develop the idea of spacetime as part of his theory of relativity. Prior to his pioneering work, scientists had two separate theories to explain physical phenomena: Isaac Newton's laws of physics described the motion of massive objects, while James Clerk Maxwell's electromagnetic models explained the properties of light. However, in 1905, Einstein based a work on special relativity on two postulates: * The laws of physics are invari ...
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Cyberpunk
Cyberpunk is a subgenre of science fiction in a dystopian Futurism, futuristic setting that tends to focus on a "combination of low-life, lowlife and high tech", featuring futuristic technological and scientific achievements, such as artificial intelligence and cybernetics, juxtaposed with societal collapse, dystopia or decay. Much of cyberpunk is rooted in the New Wave science fiction movement of the 1960s and 1970s, when writers like Philip K. Dick, Michael Moorcock, Roger Zelazny, John Brunner (novelist), John Brunner, J. G. Ballard, Philip José Farmer and Harlan Ellison examined the impact of drug culture, technology, and the sexual revolution while avoiding the utopian tendencies of earlier science fiction. Comic book, Comics exploring cyberpunk themes began appearing as early as Judge Dredd, first published in 1977. Released in 1984, William Gibson's influential debut novel ''Neuromancer'' helped solidify cyberpunk as a genre, drawing influence from punk subculture and ...
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Experience Point
An experience point (often abbreviated as exp or XP) is a unit of measurement used in some tabletop role-playing games (RPGs) and role-playing video games to quantify a player character's life experience and progression through the game. Experience points are generally awarded for the completion of missions, overcoming obstacles and opponents, and successful role-playing. In many RPGs, characters start as fairly weak and untrained. When a sufficient amount of experience is obtained, the character "levels up", achieving the next stage of character development. Such an event usually increases the character's statistics, such as maximum health, magic and strength, and may permit the character to acquire new abilities or improve existing ones. Levelling up may also give the character access to more challenging areas or items. In some role-playing games, particularly those derived from ''Dungeons & Dragons'', experience points are used to improve characters in discrete experienc ...
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The Matrix
''The Matrix'' is a 1999 science fiction film, science fiction action film written and directed by the Wachowskis. It is the first installment in The Matrix (franchise), ''The Matrix'' film series, starring Keanu Reeves, Laurence Fishburne, Carrie-Anne Moss, Hugo Weaving, and Joe Pantoliano, and depicts a dystopian future in which humanity is unknowingly trapped inside the Matrix, a simulated reality that intelligent machines have created to distract humans while using their bodies as an energy source. When computer programmer Thomas Anderson, under the Security hacker, hacker alias "Neo (The Matrix), Neo", uncovers the truth, he joins a rebellion against the machines along with other people who have been freed from the Matrix. ''The Matrix'' is an example of the cyberpunk subgenre of science fiction. The Wachowskis' approach to action scenes was influenced by Anime, Japanese animation and martial arts films, and the film's use of Fight choreography, fight choreographers and wir ...
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Dice Pool
In some role-playing game (RPG) systems, the dice pool is the number of dice that a player is allowed to roll when attempting to perform a certain action. Mechanics In many RPG systems, non-trivial actions often require dice rolls. Some RPGs roll a fixed number of dice, add a number to the die roll based on the character's attributes and skills, and compare the resulting number with a difficulty rating. In other systems, the character's attributes and skills determine the number of dice to be rolled. Dice pool systems generally use a single size of die, the most common being six- or ten-sided dice (d6s or d10s), though in some games a character's Attributes or Skills may determine the size of the dice in the pool, as well as their number (such as ''Deadlands''). While such games may require different sized dice for different rolls, the dice in a given pool are usually all the same size. The results on each die may be added together and compared to a target number (as in '' O ...
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Attribute (role-playing Games)
An attribute is a piece of data (a "statistic") that describes to what extent a fictional character in a role-playing game possesses a specific natural, in-born characteristic common to all characters in the game. That piece of data is usually an abstract number or, in some cases, a set of dice. Some games use different terms to refer to an attribute, such as statistic, (primary) characteristic or ability. A number of role-playing games like ''Fate'' do not use attributes at all. The nature of attributes There is no uniform consensus on what ability scores are, even if many role-playing games have them, but games that use them have a common theme. According to the BBC Cult TV website "''All characters have Attributes — basic physical and mental abilities.''" and in the ''Pathfinder Roleplaying Game'' "''Each character has six ability scores that represent his character's most basic attributes. They are his raw talent and prowess. While a character rarely rolls a check usi ...
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Gamemaster
A gamemaster (GM; also known as game master, game manager, game moderator, referee, or storyteller) is a person who acts as an organizer, officiant for regarding rules, arbitrator, and moderator for a multiplayer role-playing game. They are more common in co-operative games in which players work together than in competitive games in which players oppose each other. The act performed by a gamemaster is sometimes referred to as "Gamemastering" or simply "GM-ing". The role of a gamemaster in a traditional table-top role-playing game (pencil-and-paper role-playing game) is to weave the other participants' player-character stories together, control the non-player aspects of the game, create environments in which the players can interact, and solve any player disputes. The basic role of the gamemaster is the same in almost all traditional role-playing games, although differing rule sets make the specific duties of the gamemaster unique to that system. The role of a gamemaster in a ...
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