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A campaign setting is usually a fictional world which serves as a
setting Setting may refer to: * A location (geography) where something is set * Set construction in theatrical scenery * Setting (narrative), the place and time in a work of narrative, especially fiction * Setting up to fail a manipulative technique to eng ...
for a
role-playing game A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of player character, characters in a fictional Setting (narrative), setting. Players take responsibility for acting out these roles within ...
or wargame campaign. A ''
campaign Campaign or The Campaign may refer to: Types of campaigns * Campaign, in agriculture, the period during which sugar beets are harvested and processed * Advertising campaign, a series of advertisement messages that share a single idea and theme * B ...
'' is a series of individual adventures, and a ''campaign setting'' is the world in which such adventures and campaigns take place. Usually a campaign setting is designed for a specific game (such as the '' Forgotten Realms'' setting for '' Dungeons & Dragons'') or a specific genre of game (such as medieval fantasy, or outer space/science fiction adventure). There are numerous campaign settings available both in print and online. In addition to published campaign settings available for purchase, many game masters create their own settings, often referred to as "homebrew" settings or worlds. While obviously connected to game materials, campaign settings are supported also by other media, such as novels and comic books. Examples of major campaign settings include numerous settings within the '' Dungeons & Dragons'', as well others such as '' Battletech''.


Types of setting

The use of the term "world" in describing a campaign setting is loose, at best. Campaign worlds such as the '' World of Greyhawk'' detail entire cosmologies and timelines of thousands of years, while the setting of a game such as '' Deadlands'' might only describe one nation within a brief segment of
alternate history Alternate history (also alternative history, althist, AH) is a genre of speculative fiction of stories in which one or more historical events occur and are resolved differently than in real life. As conjecture based upon historical fact, altern ...
. There are three primary types of campaign setting: * The first type of setting is specifically tied to a single game, such as ''
Warhammer Warhammer may refer to: * War hammer, a medieval weapon Warhammer media franchise *''Warhammer'', a series of games and related media: ** ''Warhammer'' (game), a table-top fantasy miniature wargame, and origin of the franchise ** ''Warhammer Fan ...
'' or '' World of Darkness'', where the game has only the one setting. * The second type of setting is for games that have multiple settings such as modern ''Dungeons & Dragons'' or generic roleplaying systems such as '' GURPS'' or '' Fudge'' * The third type of setting is developed without being tied to a particular game system. Typically this last sort are developed first as stand-alone works of fiction, which are later adapted to one or more role playing systems such as the ''
Star Wars ''Star Wars'' is an American epic film, epic space opera multimedia franchise created by George Lucas, which began with the Star Wars (film), eponymous 1977 film and quickly became a worldwide popular culture, pop-culture Cultural impact of S ...
'' universe or '' Middle-earth'', though there are a few exceptions of settings which were designed explicitly for role playing gaming, but without a specific system in mind, such as
Hârn Hârn is a campaign setting for fantasy role-playing games, designed by N. Robin Crossby and published by Columbia Games since 1983. In 1998 Crossby founded Kelestia Productions (KP), an electronic publishing e-company. KP and CGI now independe ...
. Nikolai Butler distinguished two types of campaign settings, homebrewed and official. According to games journalist
David M. Ewalt David M. Ewalt (born 1976) is an American journalist and author. Ewalt is the author of the books ''Of Dice and Men: The Story of Dungeons & Dragons and The People Who Play It'' (2013) and ''Defying Reality: The Inside Story of the Virtual Reali ...
, established campaign settings have the advantage of providing a wealth of material written by professional game designers. When creating a homebrew setting "you're on your own - but without limits and preconceptions", which can lead to more interesting games as the game master may be "more invested in the material and passionate about its development". Setting genres have touched on every genre of high-action fictional storytelling from role-playing's roots in fantasy to science fiction in settings such as ''
Traveller Traveler(s), traveller(s), The Traveler(s), or The Traveller(s) may refer to: People Generic terms *One engaged in travel *Explorer, one who searches for the purpose of discovery of information or resources *Nomad, a member of a community withou ...
'' to
horror Horror may refer to: Arts, entertainment, and media Genres *Horror fiction, a genre of fiction ** Japanese horror, Japanese horror fiction **Korean horror, Korean horror fiction * Horror film, a film genre *Horror comics, comic books focusing o ...
in the ''World of Darkness''. Even modern-day spy thriller-oriented settings such as '' Spycraft'' have been introduced. A small number of campaign settings fuse two or more genres in a single game. In '' GURPS Infinite Worlds'', for example, the characters play "Infinity Patrol" agents who travel to
alternate worlds Alternative or alternate may refer to: Arts, entertainment and media * Alternative (''Kamen Rider''), a character in the Japanese TV series ''Kamen Rider Ryuki'' * ''The Alternative'' (film), a 1978 Australian television film * ''The Alternative ...
. '' Shadowrun'' combines fantasy with cyberpunk, '' Castle Falkenstein'' draws on fantasy and
steampunk Steampunk is a subgenre of science fiction that incorporates retrofuturistic technology and aesthetics inspired by 19th-century industrial steam-powered machinery. Steampunk works are often set in an alternative history of the Victorian era or ...
elements, and ''
Torg ''Torg'' is a cinematic cross-genre tabletop role-playing game created by Greg Gorden and Bill Slavicsek, with art by Daniel Horne. It was first published by West End Games (WEG) in 1990. Game resolution uses a single twenty-sided die, ''d ...
'' mixes fantasy, science fiction, pulp and horror elements while '' Feng Shui'' combines Chinese historical fantasy with kung fu action tropes and dystopian science fiction.


Fantasy

Fantasy settings draw their inspiration almost exclusively from fantasy literature, such as the works of J. R. R. Tolkien and
Robert E. Howard Robert Ervin Howard (January 22, 1906June 11, 1936) was an American writer. He wrote pulp fiction in a diverse range of genres. He is well known for his character Conan the Barbarian and is regarded as the father of the sword and sorcery subge ...
. The setting in these games is usually a world with a level of technology similar to that of medieval Europe. Fantasy elements include magic and supernatural/mythological creatures, such as
dragon A dragon is a reptilian legendary creature that appears in the folklore of many cultures worldwide. Beliefs about dragons vary considerably through regions, but dragons in western cultures since the High Middle Ages have often been depicted as ...
s, elves, dwarves and orcs. The very first role-playing settings from the late 1960s and early 1970s ('' World of Greyhawk'', and ''
Blackmoor Blackmore is a village in Essex, England. Blackmore or Blackmoor may also refer to: * Blackmore (name), a surname (including a list of people with the name) * Blackmoor, Hampshire, a village in the East Hampshire district of Hampshire, England ...
'') were based in the fantasy genre, primarily based on the popularity of fantasy works by authors such as J. R. R. Tolkien and C. S. Lewis. Over the decades since, fantasy role-playing has evolved and expanded tremendously, even developing its own subgenres. The genre can be subdivided into high fantasy where supernatural events are commonplace, and low fantasy where there are few or no supernatural aspects. While pure fantasy games were initially popular, games such as ''
Ars Magica ''Ars Magica'' is a role-playing game set in 'Mythic Europe' – a historically grounded version of Europe and the Levant around AD 1200, with the added conceit that conceptions of the world prevalent in folklore and institutions of the High ...
'' popularized the notion of fantasy set within elements of real-world history. Later games would update this concept even further, bringing fantasy gaming into the present day in a genre known as urban fantasy (e.g. ''
Mage: The Ascension ''Mage: The Ascension'' is a role-playing game based in the World of Darkness, and was published by White Wolf Game Studio in 1993. The characters portrayed in the game are referred to as mages, and are capable of feats of magic. Magic in ''Ma ...
'') or even into the future by combining urban fantasy with cyberpunk (e.g. '' Shadowrun''). Even when the main setting of a game is not taken directly from the history of our world, they still tend to draw heavily on historical models, though distorted by the presence of magic; also, as gods often have direct and tangible interactions with the world, religion is usually very unlike our world. Fantasy typically remains the most played roleplaying genre. RPGs of the fantasy genre are sometimes collectively called "Fantasy roleplaying games" ("FRP"). See Fantasy roleplaying games


Science fiction

Science fiction settings are inspired by science fiction literature. The setting is generally in the future, sometimes near future but also quite often in the far future, though in many cases the setting bears no connection to the world we live in, e.g.
Star Wars ''Star Wars'' is an American epic film, epic space opera multimedia franchise created by George Lucas, which began with the Star Wars (film), eponymous 1977 film and quickly became a worldwide popular culture, pop-culture Cultural impact of S ...
. Common elements involve futuristic technology, contact with alien life forms, experimental societies, and space travel. Psionic abilities (i.e. ESP and telekinesis) often take the place of magic. The genre can be divided similarly with science fiction literature into subgenres, such as cyberpunk or
space opera Space opera is a subgenre of science fiction that emphasizes space warfare, with use of melodramatic, risk-taking space adventures, relationships, and chivalric romance. Set mainly or entirely in outer space, it features technological and soci ...
. Science fiction settings for role playing were introduced with '' Metamorphosis Alpha'' in 1976 -- dungeon adventuring on a "lost starship" -- and in 1977 soon followed with ''Traveller'', a
space opera Space opera is a subgenre of science fiction that emphasizes space warfare, with use of melodramatic, risk-taking space adventures, relationships, and chivalric romance. Set mainly or entirely in outer space, it features technological and soci ...
game. Its '' Third Imperium'' setting covered multiple worlds and alien races. Due to the success of ''
Star Wars ''Star Wars'' is an American epic film, epic space opera multimedia franchise created by George Lucas, which began with the Star Wars (film), eponymous 1977 film and quickly became a worldwide popular culture, pop-culture Cultural impact of S ...
'', and the impact that the