Original series (1996–2006)
''Bop It''
In 1996, the instructions to a handheld voice game called ''Bop It'' were copyrighted. This game was the first of what was later to become a series of ''Bop It'' games relying on the same set of basic patents. The original game, called simply ''Bop It'', features three inputs — "Bop it!" (a depressible button), "Twist it!" (a twistable lever) and "Pull it!" (a pullable handle) — and three game modes: Solo Bop, Vox Bop and Beat Bop. Gameplay is predicated upon a player's efforts to match the commands issued by the ''Bop It'' in a timely manner by performing the task that is commanded. Thus if the ''Bop It'' is to call out "Bop it!", the player must quickly depress the "Bop It!" button. If the ''Bop It'' is to call out "Twist it!", the player must quickly turn the "Twist it!" crank. If the ''Bop It'' is to call out "Pull it!", the player must quickly pull the "Pull It!" handle. Players' scores are announced at the end of gameplay with a cypher in which different tones represent different point values and the maximum possible score is 100. In 2000, a second edition model was made which can score up to 200. In the 2000 release at the end sequence, each "Pull It!" whistle denotes 100 points, each ratchet denotes 10, and each drum denotes 1 point. If the player reaches 200 points, the game will just play the victory song. This style of score-reporting would later recur in later ''Bop It'' models, and the ''Zing It'' spin off''Bop It Extreme''
In 1998, Hasbro copyrighted its instructions for the ''Bop It Extreme,'' describing the underlying patents as " pending." This game included the additional commands "Flick it!" (a green zigzag lever) and "Spin it!" (a red wheel) along with the original three from ''Bop It''. The game featured four game modes (Vox Bop, Beat Bop, Vox Bop Solo and Beat Bop Solo), and the maximum score (reported via cypher) was increased to 250. As with the earlier ''Bop It'' model, special victory songs were unlocked upon completion. Thus, achieving a score of 100 or greater rewards the player with an additional victory song after the announcement of the score. On reaching 150 inputs, a different special victory celebration plays, and achievement of the maximum score would trigger a yet different special victory ending. This device requires three AA batteries. In 2003, this model was one of the top games in the market.''Bop It Extreme 2''
Partially reliant on the original ''Bop It'' 2000 patent, the ''Bop It Extreme 2'' also relied on the newly issued 2001 patent describing the layout changes that had been adopted for use in the ''Bop It Extreme''. With its instructions copyrighted in 2002, the layout of Hasbro's ''Bop It Extreme 2'' was shown to be altered from that of ''Bop It Extreme''. The shapes of several inputs were also altered. Volume controls were added, and the method of score reporting was changed to using plain English. In addition to the four modes featured in ''Bop It Extreme'', a "One on One" mode was added.''Bratz Bop It''
As described in its instruction manual (copyright 2004), Hasbro's Bratz-themed ''Bop It'' game uses a layout like that of the earlier (three-input) ''Bop It'' format. The maximum score in ''Bratz Bop It'' had the same scoring as the original ''Bop It'' re-release with a victory song playing after the score cypher for scores of over 100 points. ''Bratz Bop It'' requires three AAA batteries to operate.''Bop It Blast''
In 2005, Hasbro copyrighted the instructions to ''Bop It Blast'', describing it as covered under the original (three-input) ''Bop It'' patent and referencing other patents that were pending. The game was also developed by''Bop It Download''
In 2006, Hasbro copyrighted the instructions to ''Bop It Download'', describing it as covered under the five-input Bop It patent and referencing other patents that are pending. Tiger Electronics also developed the game. This member of the Bop It line has three game modes: Solo, Pass It and One-on-One and has 15 levels of difficulty. The maximum score is 1000 and this Bop It lets the player download a program on aCurrent versions (2008-)
''Bop It!''
In 2008, Hasbro secured the copyrights to the instructions for ''Bop It!''. At the 2009 New York Toy Fair and at the London Toy Fair, Hasbro allowed attendees to try out ''Bop It!''. ''Bop It!'' has a new optional input "Shout It", which requires a player to shout into the microphone. The ''Bop It!'' has three difficulty levels: "Novice", using only voice commands, "Expert", using a random mix of voice and sound commands, and "Master", calling out voice, sound, and color commands. If the player scores 100 points in either of the less difficult modes, the next most difficult mode is unlocked. Players that achieve a score of 100 points in "Master" mode are considered to have beaten the game. Hasbro also added a multi-player game called "Party" where all the ''Bop It'' commands are replaced with body parts like "foot", "hip", and "arm". ''Bop It!'' requires three AAA batteries to operate and when the game turns off it will say "I'm going to sleep". All future Bop Its made by KID Group feature this sound.''Bop-It! Bounce''
After securing the copyrights to the instructions in 2009,''Bop It! XT''
In 2010, the instructions for the ''Bop It! XT'' were copyrighted. The ''Bop It! XT'' is the fourth edition of ''Bop It Extreme'' with the same commands but adding a new command, "Shake It". Another change is that "Spin It" is now orange. The game was demonstrated at the London Toy Fair and was released in 2011. The ''Bop It! XT'' is based on the gameplay of the ''Bop It!'' and returns the "One on One" mode and adds the new Pro level. In order to beat ''Bop-It! XT'', the player is given a set of three commands to remember and must perform them in order with a mix of voice, sound and color commands 100 times.''Bop-It! Smash''
In 2012, Hasbro introduced ''Bop-It! Smash'' at the New York Toy Fair. ''Bop-It! Smash'' features color-changing lights in a central area called "The Zone". Players score by "smashing" two Bop-It! buttons together when a zone light is either green or blue. Bop-It! Smash has three various game modes: Solo, Pass It and Multi-player. In Solo mode, the player scores five points for smashing a blue light and one point for smashing the green. If the player smashes the amber light, the voice will say "Yow!" (followed by a negative comment such as: "Try harder!") and a game life will be deducted. After four rounds, the level is completed and a Bonus Round will begin. The player can get 5 or more bonus points. The highest number of bonus points a player can score in the bonus round is 105 and the player can break the programming and score over 1000 with the voice not being able to announce the score at the end of the game. After the level 5 bonus round, the bonus round becomes twice as fast from levels 6 to 10 making the game harder to score points. During a level (except bonus rounds) the player can earn a life back if they smash another blue light after smashing an amber. In the Pass It mode, the player has three attempts to try and smash a green or a blue. If they smash an orange light three times, then the game is over. In the multi-player mode, up to six players can play. The winner is the last one surviving after all other players have lost all their lives.''Bop It! Tetris''
In early 2013, the Tetris Company signed a deal with Hasbro to make Tetris-themed games with their brands. Later in 2013, Hasbro launched Jenga and Bop It-themed versions of Tetris. It features a "Marathon" mode and additional modes based around different gameplay styles (Blast, Double Drop and Shuffle). A special Silver edition was also released in late 2013 only in the United States. In the Marathon mode, the player can take advantage of the bonus rounds to score over 800 points.''Bop It! Beats''
In 2013, Hasbro released a game called ''Bop It! Beats'' which first appeared on Amazon in December 2013. ''Bop It! Beats'' has five game modes: Classic, Classic Party, DJ, DJ Party and Remix and has three difficulty levels: Rookie, Expert and Lights Only. It also has five actions: Bop It, Spin It, Scratch It, Reverse, Repeat and Flip It. In the Classic mode, there are four rounds and each of the two has a different set of songs that the game switches between. In the second and fourth round, there are two songs that Hasbro chose to use in the game. The highest score in Classic is 263 and the highest score in the DJ mode is 147 if played in the Expert level in the DJ Party mode. The game also has a Remix mode on which you can play any action sound effect you want on the turntable of the game. This particular Bop It has a glitch on which if the player reaches a six-command pattern in the DJ Expert and Lights Only mode, the game will make the player fail. However, this glitch does not happen in a foreign-language version like the Spanish or the French versions.''Bop It! Micro Series''
The ''Bop It! Micro Series'' is a version of Bop It released in 2014 by Hasbro. It uses the three basic commands Bop It, Twist It and Pull It and it has two game modes: Solo and Pass It. The game also has three volume levels. The highest score in the ''Bop It! Micro'' is 100 and as the player scores closer to 100 the pitch of the gameplay will speed up. As Hasbro released it as a series of games, several character-themed versions of the Micro Bop It followed which include Bop It R2D2, Bop It BB8, Bop It Groot and Bop It Minion. In addition to these characters, Hasbro have released a Bop ItBop It! New Moves (2016 Bop It – aka: Bop It! Refresh)
In 2015, Hasbro copyrighted the instructions to a new model of Bop It to be released in 2016 called Bop It! New Moves (aka Bop It Refresh or the Bop It 2016). In January 2016, a YouTube channel called KidToyTesters released a video of a working prototype of the game. In February 2016 at the New York Toy Fair, Hasbro demonstrated Bop It New Moves. The game was released worldwide in June 2016. The game has three main actions: Bop It, Twist It and Pull It, and ten actions that use a motion sensor. These actions include Whip It, Drink It, Selfie It, Comb It, Answer It, Saw It, Hammer It, Cradle It, Sing It and Golf It. The game has six modes: Action, Action Pass It, Classic, Classic Pass It, Beat Bop and Beat Bop Pass It. The Action mode has a maximum score of 200 points and the Classic and Beat Bop mode has a maximum score of 100 points. The game is the first and only Bop It to have a motion detector that detects when to change the batteries. It will remind the player with a sad pitch-changing voice saying "my batteries are running low" when the batteries need changing.''Bop It! Maker''
In 2017, Hasbro released the follow-up to the Bop It! New Moves called ''Bop It! Maker''. The game was first demonstrated at New York Toy Fair in 2017 and was released in July 2017. The ''Bop It! Maker'' has ten slots available on where the player can record their custom moves for the game. The game has four new actions: Bop It, Roll It, Shout It and Squeeze It. The game has three modes: Solo, Party and Basic. In the Solo mode, the game uses the four moves and all the recorded moves. In the Party mode, the game plays like Solo but instead the "Pass It" command is issued. In the Basic mode, the voice says "Bop It to Start!" and plays a little faster than the Solo mode. Each mode can score up to 100 points.''Bop It! Arcade''
Re-release versions
''Bop It'' re-release (2000) and (2002)
In July 2000, the first patent for ''Bop It'' was issued. This patent covers all subsequent ''Bop It'' models, and was cited in the instructions for the re-release of the original ''Bop It'' (instructions copyrighted in 2000). The newer version of the original toy increased its maximum score to 200.Bop It! Classic (Bop It Micro Re-release)
In 2019, Hasbro released a new version of Bop It called the Bop It Classic. The game was released in the US in July 2019 with a worldwide release expected in the Autumn of 2019. The game has four modes: Solo, Pass It, Beat Bop Solo and Beat Bop Pass It and has three actions: Bop It, Twist It and Pull It. The game's programming is based on the Bop It Micro but it game unit is bigger than the Micro and looks like a Bop It from 2009. The recording of "Beat Bop" was taken from the 2016 Bop It whilst all the other voices were from the Bop It! Micro Series. Each game mode has a maximum score of 100 points.Keychain, pen and carabiner versions
Mini versions of several ''Bop It'' models have also been released throughout the duration of the series to be used as keychain carabiners and pens. Mini versions have been released for ''Bop It 1996'' and ''2002'', ''Bop It Extreme'', ''Bop It Extreme 2'', ''Bop It!'', and ''Bop It! XT''.Game modes
Vox Bop (with voice commands)
"Vox Bop" is a multi-player game that serves as the primary game mode for the ''Bop It'' toy. A voice recording in the game machine calls out the commands randomly with a musical beat that increases in speed as the game progresses. The player must match the series of commands exactly and then the voice will call out "Pass It!" and the ''Bop It'' is passed to the next player. As the player passes the game to the next player, the game will play a short melody and then the intro beat will play again before the next command. A player is "out" of the game if the player performs the wrong action or if the player hesitates. This mode is also known as "Vox Bop Pass It" in ''Bop It Extreme 2'', and then simply "Pass It" in ''Bop It Download'', ''Bop It XT'', and ''Bop It!''.Vox Bop One on One
"Vox Bop One on One" is available on ''Bop It Extreme 2'', ''Bop It Blast'', ''Bop It Download'', and ''Bop It! XT'', though in ''Download'' and ''XT'' it is simply "One on One". In this multi-player game, two players each take hold of the ''Bop It'' with the yellow player holding the "Twist It!" crank and the "Pull It!" knob, and the green player holding the "Flick It!" lever and the "Spin It!" wheel. The unit calls out a series of commands and each player is responsible for only his or her assigned inputs. When the unit finally calls "Bop It!" both players must try to hit the "Bop It!" button on the side bearing their color first. The unit will announce which player was faster by which colored side of the button was depressed first. The winning player earns a point. If either player misses a call she or he is "out" of the game. The final winner is the player who gets to five points first and does not miss any commands.Beat Bop (with musical commands)
The "Beat Bop" mode follows a similar format as the "Vox Bop (with voice commands)" mode (above) and the rules are roughly equivalent. The game mode is called "Lights Only" in Bop It Beats. The difference in "Beat Bop" mode is that the game uses sounds as commands instead of words. Thus: * "Bop It!" becomes the sound of a bass drum. * "Spin It!" becomes the sound of a wobbling wheel. * "Flick It!" becomes a "Boing!" sound. * "Pull It!" becomes the sound of a slide-whistle. * "Twist It!" becomes a cranking sound. * "Shout It!" becomes a DJ's scratching sound. * "Shake It!" becomes a cowbell sound.Solo Bop
"Solo Bop" is the single-player mode for the original ''Bop It''. This game is substantially similar to "Vox Bop (with voice commands)", except the "Pass It!" command is never issued. Instead, when the player misses a command, the game ends and the score is reported. This mode is also known as "Vox Bop Solo" in ''Bop It Extreme'' and ''Bop It Extreme 2'', and simply "Solo" in "Bop It!" and Bop It XT!.Beat Bop Solo
"Beat Bop Solo" is only available for ''Bop It Extreme'' and ''Bop It Extreme 2''. This game is substantially similar to the "Beat Bop (with musical commands)" mode, except that the "Pass It!" command is never issued. Instead, when the player misses a command, the game ends and the score is reported.Light Bop
The "Light Bop" mode is featured in ''Bop It Blast'' and ''Bop It Download''. The player must respond when the light and the command match together.Color Commands
In the Master level on ''Bop It!'' and ''Bop It! XT'', color commands are issued. Color commands are also issued in the "Pro" mode on Bop It XT. *"Bop It" becomes the word "White" in ''Bop It!'' and "Black" in ''Bop It! XT'' *"Twist It" becomes the word "Yellow" *"Pull It" becomes the word "Blue" *"Shout It" becomes the word "Green" in ''Bop It!'' *"Flick It" becomes the word "Green" in ''Bop It! XT'' *"Spin It" becomes the word "Orange" *"Shake It" becomes the word "Purple"Software versions
In 2009, EA Games released '' Hasbro Family Game Night 2'', a sequel to the earlier-released collection of Hasbro boardgames and toys, '' Hasbro Family Game Night''. ''Hasbro Family Game Night 2'' was released for the Nintendo Wii and theSister products
The popularity of the ''Bop It'' line encouraged Hasbro to release a number of sister products.Zing It
''Zing It'' is a yo-yo-style audio game that, like ''Bop It'', issues commands with which the player must comply. Like the original ''Bop It'', three commands may be issued: "Bop it!", requiring the player to press the depress-able purple button, "Zing it!", requiring the player to throw the yo-yo downward and jerk it back up to the hand again, and "Loop it!", requiring the player to perform the "round the world" yo-yo trick. ''Zing It'' features three modes: "Vox Bop" (as with ''Bop It'' products), "Beat Bop" (as with ''Bop It'' products), and "Vox Bop Challenge", where the game will test mental pelmanism by issuing rapid strings of commands which must be subsequently performed in the correct order. As with ''Bop It'' and ''Bop It Extreme'', ''Zing It'' announces the score by musical cypher. Like the two ''Bop It Extreme'' games, ''Zing It'' has a maximum score of 250 and is announced by a horn, followed by a crowd clapping.Top It
With its instructions copyrighted in 1999, the ''Top It'' is a kendama-style audio game developed by Parker Bros. (underTorx
The Torx is an audio game developed by Big Monster Toys underGroove It
''Groove It'' is an audio game made by Hasbro whose instructions have been copyrighted in 2003. With similar game play to the ''Bop It'' games, ''Groove It'' employs photodetection technology to determine the player's hand position. As with ''Bop It'' games, ''Groove It'' issues voice commands; however, in this case the commands are: "the scratch", "the slide", and "the zoom". The game is more tolerant of errors than the ''Bop It'' games, allowing as many as three missed commands in some modes. The game requires a score of 250 to win, has a maximum score of 300, and employs a ranking system. As the game progresses, it issues eight new moves: "the chop", "the zip", "the flow", "the car wash", "the rock 'n' roll", "the kung fu", "the swirl" and "the hip hop".References
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