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Dan Klitsner
Dan Klitsner is the founder and creative director of toy inventing and licensing firm KID Group LLC. Dan has invented and licensed several number one hit toys, including Bop It, Perplexus and Hyper Dash. His inventions have been the recipients of over two dozen awards nominations, 2 gold IDEA Awards and 4 Toy Association Toy of the Year Awards. He also co-founded QiGo Inc., which utilized USB Key technology to support child-safe internet connection for toys. Klitsner has served as a judge in a number of design and innovation competitions, including the IDSA international design competition, the Consumer Electronics Show CES (; formerly an initialism for Consumer Electronics Show) is an annual trade show organized by the Consumer Technology Association (CTA). Held in January at the Las Vegas Convention Center in Winchester, Nevada, United States, the event typi ..., and the Toy of the Year Awards. In 2022, Klitsner honored the 25th-anniversary of Bop It! with its latest itera ...
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Bop It
''Bop It'', stylized as ''bop it!'' since 2008, is a line of audio game toys. By following a series of commands issued through voice recordings produced by a speaker by the toy, which has multiple inputs including pressable buttons, pull handles, twisting cranks, spinnable wheels, flickable switches, the player progresses and the pace of the game increases. Based on concepts originally patented by Dan Klitsner, ''Bop It'' was licensed to HasbroBop It!' ules & Instructions Hasbro 1997. and further developed there by a number of designers including Bob Welch. With newer versions, additional inputs have been added or altered such that units like the 2010 '' Bop-It! Bounce'' shares no inputs in common with the original 1996 ''Bop It''. Bop It has been identified as some of the more popular children's games on the market, and toy and game development researchers have pointed to the natural interactions between player and toy, and the ability of players to use the toy to revert ...
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Perplexus
Perplexus, originally released as Superplexus, is a 3-D ball-in-a-maze puzzle or labyrinth game enclosed in a transparent plastic sphere. By twisting and turning it, players try to maneuver a small steel ball through a complex maze along narrow plastic tracks. The maze has many steps (varying across puzzles). The number of steps ranges from 30 in the Perplexus Twist to 225 in the Perplexus 3x3 Rubik's cube Hybrid. Some levels drop the ball into a cup or a small rim to utilize its 3-D nature. Players must complete obstacles varying in difficulty to reach the end. Perplexus LLC is the manufacturer and a wholly owned subsidiary of Spin_Master, Spin Master Ltd (since 2017). History Perplexus was co-invented by college professor Michael McGinnis and toy inventors Brian Clemens and Dan Klitsner of San Francisco-based KID Group—known for inventing Bop It, HyperDash, and other game titles. McGinnis first drew pictures for 3-D labyrinths in the late 1970s. In 1999, he showed drawings ...
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IDEA Awards
The International Design Excellence Awards (IDEA) is an award program previously co-sponsored by ''BusinessWeek'' magazine, and in 2010 ''Fast Company'' magazine and the Industrial Designers Society of America (IDSA). According to the IDSA, IDEA "is dedicated to fostering business and public understanding of the importance of industrial design excellence to the quality of life and economy". Every year, designers and corporations submit entries into the competition in many categories. The program was established in 1980. The IDEA winners are honored at annual ceremonies (such as the International Council of Societies of Industrial Design (ICSID) / IDSA CONNECTING '07 World Design Congress in San Francisco, CA) and awarded with a statue made by New York firm, Society Awards. The name was changed from Industrial Design Excellence Awards to International Design Excellence Awards in 2007. The judges are chosen from different design firms and corporations throughout the world using the ...
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Consumer Electronics Show
CES (; formerly an initialism for Consumer Electronics Show) is an annual trade show organized by the Consumer Technology Association (CTA). Held in January at the Las Vegas Convention Center in Winchester, Nevada, United States, the event typically hosts presentations of new products and technologies in the consumer electronics industry. History The first CES was held in June 1967 in New York City. It was a spin-off of the Chicago Music Show which, until then, had served as the main event for exhibiting consumer electronics. The event had 17,500 attendees and over 100 exhibitors; the kickoff speaker was Motorola chairman Bob Galvin. From 1978 to 1994, CES was held twice each year: once in January in Las Vegas as the ''Winter Consumer Electronics Show'' (WCES) and once in June in Chicago as the ''Summer Consumer Electronics Show'' (SCES). The winter show was held in Las Vegas in 1995 as planned. However, since the summer Chicago shows were beginning to lose popularity, the ...
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Living People
Purpose: Because living persons may suffer personal harm from inappropriate information, we should watch their articles carefully. By adding an article to this category, it marks them with a notice about sources whenever someone tries to edit them, to remind them of WP:BLP (biographies of living persons) policy that these articles must maintain a neutral point of view, maintain factual accuracy, and be properly sourced. Recent changes to these articles are listed on Special:RecentChangesLinked/Living people. Organization: This category should not be sub-categorized. Entries are generally sorted by family name In many societies, a surname, family name, or last name is the mostly hereditary portion of one's personal name that indicates one's family. It is typically combined with a given name to form the full name of a person, although several give .... Maintenance: Individuals of advanced age (over 90), for whom there has been no new documentation in the last ten ...
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Year Of Birth Missing (living People)
A year is a unit of time based on how long it takes the Earth to orbit the Sun. In scientific use, the tropical year (approximately 365 solar days, 5 hours, 48 minutes, 45 seconds) and the sidereal year (about 20 minutes longer) are more exact. The modern calendar year, as reckoned according to the Gregorian calendar, approximates the tropical year by using a system of leap years. The term 'year' is also used to indicate other periods of roughly similar duration, such as the lunar year (a roughly 354-day cycle of twelve of the Moon's phasessee lunar calendar), as well as periods loosely associated with the calendar or astronomical year, such as the seasonal year, the fiscal year, the academic year, etc. Due to the Earth's axial tilt, the course of a year sees the passing of the seasons, marked by changes in weather, the hours of daylight, and, consequently, vegetation and soil fertility. In temperate and subpolar regions around the planet, four seasons a ...
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American Company Founders
American(s) may refer to: * American, something of, from, or related to the United States of America, commonly known as the "United States" or "America" ** Americans, citizens and nationals of the United States of America ** American ancestry, people who self-identify their ancestry as "American" ** American English, the set of varieties of the English language native to the United States ** Native Americans in the United States, indigenous peoples of the United States * American, something of, from, or related to the Americas, also known as "America" ** Indigenous peoples of the Americas * American (word), for analysis and history of the meanings in various contexts Organizations * American Airlines, U.S.-based airline headquartered in Fort Worth, Texas * American Athletic Conference, an American college athletic conference * American Recordings (record label), a record label that was previously known as Def American * American University, in Washington, D.C. Sports teams S ...
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Toy Inventors
A toy or plaything is an object that is used primarily to provide entertainment. Simple examples include toy blocks, board games, and dolls. Toys are often designed for use by children, although many are designed specifically for adults and pets. Toys can provide utilitarian benefits, including physical exercise, cultural awareness, or academic education. Additionally, utilitarian objects, especially those which are no longer needed for their original purpose, can be used as toys. Examples include children building a fort with empty cereal boxes and tissue paper spools, or a toddler playing with a broken TV remote. The term "toy" can also be used to refer to utilitarian objects purchased for enjoyment rather than need, or for expensive necessities for which a large fraction of the cost represents its ability to provide enjoyment to the owner, such as luxury cars, high-end motorcycles, gaming computers, and flagship smartphones. Playing with toys can be an enjoyable way of trai ...
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