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Xenosaga
''Xenosaga'' is a role-playing video game series developed by Monolith Soft and primarily published by Namco. Forming part of the wider ''Xeno (series), Xeno'' metaseries, ''Xenosaga'' is set in a science fiction universe and follows a group of characters as they face both a hostile alien race called the Gnosis and human factions fighting for control of the Zohar, an artifact connected to a god-like energy called U-DO. Gameplay across the series is similar, with the characters being guided through a linear narrative and fighting enemies using a Turns, rounds and time-keeping systems in games#Turn-based, turn-based combat system. The party fights both on foot and in a variety of mechs. Tetsuya Takahashi created ''Xenosaga'' as a spiritual successor to the Square (video game company), Square-produced ''Xenogears'', for which he founded Monolith Soft with help from Namco; multiple ''Xenogears'' staff returned, including co-writer Soraya Saga. Following the release of the Xenosaga Epis ...
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Xenosaga Episode I
''Xenosaga Episode I: Der Wille zur Macht'' is a role-playing video game developed by Monolith Soft and published by Namco for the PlayStation 2; the game was released in 2002 in Japan and 2003 in North America. It was never released in Europe. It is the first entry in the ''Xenosaga'' trilogy and forms part of the wider '' Xeno'' metaseries. Gameplay features exploration of environments through a linear narrative, while battles use turn-based combat with the player characters fighting both on foot and piloting large mecha dubbed A.G.W.S.; combat in turn features a system of button combinations for attack types, and multiple leveling systems. Set far in the future when humanity has left Earth, the plot follows Shion Uzuki, an employee of Vector Industries; and KOS-MOS, a battle android designed to fight the hostile alien Gnosis. Forced to escape a Gnosis attack and head for the planet of Second Miltia, Shion and KOS-MOS are pulled into a fight between the Galaxy Federation and the ...
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Xenosaga Episode II
''Xenosaga Episode II: Jenseits von Gut und Böse'' is a 2004 role-playing video game developed by Monolith Soft for the PlayStation 2. It was published in Japan (2004) and North America (2005) by Namco, and in Europe by Sony Computer Entertainment Europe (2005). It is the second entry in the ''Xenosaga'' trilogy, and forms part of the wider '' Xeno'' metaseries. Continuing directly from the events of ''Xenosaga Episode I'', ''Xenosaga Episode II'' sees protagonists Shion Uzuki and Jr. continuing to combat the plots of the U-TIC Organization and the insane Albedo Piazzolla. Gameplay is carried over from the first game, featuring exploration of environments through a linear narrative, while battles follow a turn-based system featuring a system of button combinations, multiple leveling systems, and combat featuring both the characters on foot and piloting large mecha called "E.S.". Development of ''Xenosaga Episode II'' began following the completion of ''Episode I''. Series creato ...
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Xenosaga Episode III
''Xenosaga Episode III: Also sprach Zarathustra'' is a role-playing video game developed by Monolith Soft and published by Namco Bandai Games for the PlayStation 2 in 2006. It is the final entry in both the ''Xenosaga'' trilogy and the larger ''Xenosaga'' series, which forms part of the ''Xeno (series), Xeno'' franchise. Concluding the narrative of ''Xenosaga Episode I'' and ''Xenosaga Episode II, Episode II'', ''Episode III'' sees Shion Uzuki and the battle android KOS-MOS search out the origins of the hostile alien Gnosis while being hunted by Shion's former employers and four powerful humans called the Testaments. Gameplay is carried over from the first two games, featuring exploration of environments through a linear narrative, while battles follow a turn-based system featuring multiple leveling systems and combat with both a human party and mecha. Concept work for ''Xenosaga Episode III'' began during the later development of ''Xenosaga Episode II'' in 2004. The development t ...
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Xeno (series)
is a Japanese science fantasy video game franchise created by Tetsuya Takahashi. The first entry was developed by Square (video game company), SquareSoft, and subsequent entries have been developed by Monolith Soft, a company founded by Takahashi after he left Square in 1999. While the various games have no direct story connections, they have common thematic links and all sport the "''Xeno''" prefix, which Takahashi has variously described as a means of identifying his games and a symbolic representation of the series. All the games in the ''Xeno'' meta series take place within a science fiction setting with some fantasy elements, with its stories frequently featuring psychological, philosophical, and religious themes. The first title, ''Xenogears'', was originally proposed as a storyline for ''Final Fantasy VII'', as well as a sequel to the 1995 RPG ''Chrono Trigger'', but was allowed to be developed as its own project. After Square shifted its focus onto the ''Final Fantasy'' ser ...
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Xenosaga I & II
''Xenosaga I & II'' is a 2006 role-playing video game co-developed by Monolith Soft and Tom Create, and published by Namco for the Nintendo DS. A spin-off of the ''Xenosaga'' trilogy and forming part of the ''Xeno (series), Xeno'' metaseries, ''Xenosaga I & II'' retells the events of ''Xenosaga Episode I'' and ''Xenosaga Episode II'' while expanding on its characters and narrative. Displayed from an angled 2D computer graphics, two-dimensional perspective, ''Xenosaga I & II'' makes use of a turn-based battle system with elements carried over from the main ''Xenosaga'' games. Monolith Soft's first portable game, ''Xenosaga I & II'' began development in 2005 following the completion of ''Xenosaga: The Animation''. The scenario, drafted and supervised by series creator Tetsuya Takahashi, was intended to retell the story of the two games while incorporating events that had originally been cut. The game was released exclusively in Japan in March 2006, receiving generally positive revi ...
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Monolith Soft
trade name, trading as Monolith Soft, is a Japanese Video game developer, video game development studio originally owned by Namco (later Bandai Namco) until being bought out by Nintendo in 2007, best known for the ''Xenoblade Chronicles'' series of games. The company was founded in 1999 by Tetsuya Takahashi with the support and cooperation of Masaya Nakamura (businessman), Masaya Nakamura, the founder of Namco. Their first project was the ''Xenosaga'' series, a spiritual successor to the Square (video game company), Square-developed ''Xenogears''. Multiple Square staff would join Takahashi at Monolith Soft including Hirohide Sugiura and Yasuyuki Honne. In addition to the ''Xenosaga'' series, Monolith Soft worked on other projects including ''Baten Kaitos: Eternal Wings and the Lost Ocean, Baten Kaitos'' and ''Namco × Capcom'', the precursor to their later ''Project X Zone'' series, along with assisting on projects from other developers. While several of its games have release ...
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Xenoblade Chronicles (video Game)
''Xenoblade Chronicles'' is an action role-playing game developed by Monolith Soft and published by Nintendo for the Wii. Initially released in Japan in 2010, it was later released in the PAL regions in 2011 and in North America in 2012. A port for the New Nintendo 3DS was released in 2015, and a remaster for the Nintendo Switch, titled ''Xenoblade Chronicles: Definitive Edition'', was released in May 2020. ''Xenoblade Chronicles'' is the first entry in the ''Xenoblade Chronicles'' series, a subseries which forms part of the larger ''Xeno (series), Xeno'' metaseries. Although it lacks direct narrative connections to previous ''Xeno'' games, like them, it incorporates aesthetic and narrative elements from both Science fantasy, fantasy and science fiction. The game features navigation through an open world split into zones, side-quests tied to party members' affinity, and a real-time action-based battle system which incorporates Shulk's ability to see brief glimpses of the future. ...
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Xenogears
''Xenogears'' is a 1998 role-playing video game developed and published by Square (video game company), Square for the PlayStation (console), PlayStation video game console. It is the debut entry in the larger ''Xeno (series), Xeno'' franchise. The gameplay of ''Xenogears'' revolves around navigating 3D environments both on-foot and using humanoid mecha dubbed "Gears". Combat is governed by a version of the turn-based "Active Time Battle" system. The story follows protagonist Fei Fong Wong and several others as they journey across the world to overthrow the all-powerful rule of Solaris and uncover mysteries concerning their world. The story incorporates Jungian psychology, Freudian thought, and religious symbolism. Created by Tetsuya Takahashi and his wife Soraya Saga, Kaori Tanaka as a proposal for ''Final Fantasy VII'', it was allowed to be developed as its own project; first as a sequel to ''Chrono Trigger'' and then as an original game with a science fiction premise. The char ...
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Soraya Saga
, also known by her pen name, , is a freelance Japanese illustrator, designer, and video game story writer. Biography Final Fantasy Saga joined Squaresoft as a graphic designer in the early 1990s through an advertisement in ASCII computer magazine. Saga was a graphic designer at Squaresoft for ''Final Fantasy IV: Easy Type'', ''Romancing SaGa'', ''Final Fantasy V'', and ''Final Fantasy VI'', She helped create the characterization for Final Fantasy VI characters Edgar and Sabin, beginning by choosing two playable character classes, in this case monk and machinist, choosing the desert as a setting, and then creating an extensive character background in a private booklet for herself. Xenogears/Xenosaga Saga and her husband Tetsuya Takahashi submitted a script for ''Final Fantasy VII'' which was called "too dark" and "complicated" for a fantasy game, but were allowed to start a new project based on the script, which was worked into a full treatment with cutscenes, eventually being ...
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Tetsuya Takahashi
(born November 18, 1966) is a Japanese video game designer, writer and director. Takahashi worked at Square in the 90s as a graphic designer and graphic director, participating on some of their most well-received titles such as ''Final Fantasy V'', ''Final Fantasy VI'' and '' Chrono Trigger'', before directing and co-writing '' Xenogears''. He left Square in 1999 to co-found Monolith Soft, where he would develop the ''Xenosaga'' and '' Xenoblade Chronicles'' series with Namco and Nintendo respectively, being the executive director of ''Xenoblade'' since the first entry in the series. He is married to Soraya Saga, who also worked with him at Square Enix, as well as on ''Xenosaga'' and '' Soma Bringer''. Takahashi is one of the founders of Monolith Soft, senior director and chief creative officer at the company, as well as part of its board of directors. Biography Takahashi was born on November 18, 1966, in Shizuoka Prefecture, Japan. He began his career in video games in the ...
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Der Wille Zur Macht
The will to power is a prominent concept in the philosophy of Friedrich Nietzsche and in the psychotherapy of Alfred Adler. The term may also refer to: * ''The Will to Power'' (manuscript), a posthumous publication of Nietzsche's notebooks *Will to Power (band), a dance music band from Miami whose name is taken from Nietzsche's concept ** ''Will to Power'' (Will to Power album), an album by the band * ''Will to Power'' (Arch Enemy album), an album by Arch Enemy * ''Will to Power'' (film), a 2008 film * ''Will to Power'' (comics), a comic book mini-series from Dark Horse *'' Xenosaga Episode I: Der Wille zur Macht'', a PlayStation 2 game See also * Dominance (other) *Power (social and political) In political science, power is the ability to influence or direct the actions, beliefs, or conduct of actors. Power does not exclusively refer to the threat or use of force (coercion) by one actor against another, but may also be exerted thro ...
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Role-playing Video Game
Role-playing video games, also known as CRPG (computer/console role-playing games), comprise a broad video game genre generally defined by a detailed story and character advancement (often through increasing characters' levels or other skills). Role-playing games almost always feature combat as a defining feature and traditionally used Turn-based role-playing game, turn-based combat; however, modern role-playing games commonly feature real-time Action role-playing game, action combat or even non-violent forms of conflict resolution (with some eschewing combat altogether). Further, many games have incorporated role-playing elements such as character advancement and quests while remaining within other genres. Role-playing video games have their origins in tabletop role-playing games and use much of the same :Role-playing game terminology, terminology, Campaign setting, settings, and Game mechanics, game mechanics. Other major similarities with pen-and-paper games include develope ...
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