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trading as A trade name, trading name, or business name is a pseudonym used by companies that do not operate under their registered company name. The term for this type of alternative name is fictitious business name. Registering the fictitious name with ...
Monolith Soft, is a Japanese video game development studio originally owned by
Namco was a Japanese multinational video game and entertainment company founded in 1955. It operated video arcades and amusement parks globally, and produced video games, films, toys, and arcade cabinets. Namco was one of the most influential c ...
(later
Bandai Namco (commonly known as and formerly Namco Bandai until 2015, also known as Bandai Namco Group,) is a Japanese mass media and entertainment Conglomerate (company), conglomerate founded in 2005 by the merger of Namco and Bandai. The company specia ...
) until being bought out by
Nintendo is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto. It develops, publishes, and releases both video games and video game consoles. The history of Nintendo began when craftsman Fusajiro Yamauchi ...
in 2007, best known for the ''
Xenoblade Chronicles ''Xenoblade Chronicles'' is a series of action role-playing games developed by Monolith Soft and published by Nintendo. The series began with the original '' Xenoblade Chronicles'' game, published for the Wii in 2010 in Japan, and released in ...
'' series of games. The company was founded in 1999 by Tetsuya Takahashi with the support and cooperation of Masaya Nakamura, the founder of Namco. Their first project was the ''
Xenosaga ''Xenosaga'' is a role-playing video game series developed by Monolith Soft and primarily published by Namco. Forming part of the wider ''Xeno (series), Xeno'' metaseries, ''Xenosaga'' is set in a science fiction universe and follows a group of ch ...
'' series, a
spiritual successor A spiritual successor (sometimes called a spiritual sequel) is a product or fictional work that is similar to, or directly inspired by, another previous product or work, but (unlike a traditional prequel or sequel) does not explicitly continue th ...
to the
Square In geometry, a square is a regular polygon, regular quadrilateral. It has four straight sides of equal length and four equal angles. Squares are special cases of rectangles, which have four equal angles, and of rhombuses, which have four equal si ...
-developed ''
Xenogears ''Xenogears'' is a 1998 role-playing video game developed and published by Square (video game company), Square for the PlayStation (console), PlayStation video game console. It is the debut entry in the larger ''Xeno (series), Xeno'' franchise. ...
''. Multiple Square staff would join Takahashi at Monolith Soft including Hirohide Sugiura and Yasuyuki Honne. In addition to the ''Xenosaga'' series, Monolith Soft worked on other projects including '' Baten Kaitos'' and ''
Namco × Capcom (pronounced as "Namco Cross Capcom") is a tactical role-playing (RPG) crossover video game developed by Monolith Soft for the PlayStation 2 and published by Namco in 2005. The gameplay combines tactical RPG and action sequences during battl ...
'', the precursor to their later ''
Project X Zone (pronounced as "Project Cross Zone") is a crossover tactical role-playing video game for the Nintendo 3DS developed by Monolith Soft with assistance from Capcom and Red Entertainment and published by Namco Bandai Games. It is a follow-up t ...
'' series, along with assisting on projects from other developers. While several of its games have released on the
PlayStation 2 The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Interactive Entertainment, Sony Computer Entertainment. It was first released in Japan on 4 March 2000, in North America on 26 October, in Europe on 24 Novembe ...
, the majority of its games have released on Nintendo platforms following the acquisition. As of 2022, Monolith Soft operates in three locations in Japan; its main office in
Meguro is a Special wards of Tokyo, special ward in the Tokyo, Tokyo Metropolis in Japan. The English translation of its Japanese self-designation is Meguro City. The ward was founded on March 15, 1947. Meguro is predominantly residential in character ...
, Tokyo and the secondary Osaki Studio similarly based in Tokyo, who produce the company's original video game properties; and a studio in
Kyoto Kyoto ( or ; Japanese language, Japanese: , ''Kyōto'' ), officially , is the capital city of Kyoto Prefecture in the Kansai region of Japan's largest and most populous island of Honshu. , the city had a population of 1.46 million, making it t ...
with mainly artists as its employees, which acts as an assisting developer for both Monolith Soft Tokyo and for some
Nintendo is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto. It develops, publishes, and releases both video games and video game consoles. The history of Nintendo began when craftsman Fusajiro Yamauchi ...
internal franchises. According to an interview published on the website of the company in February 2022, Monolith Soft's Kyoto studio has over 30 employees, which would leave the Tokyo studios with roughly 230 staff in total. The design approaches of Monolith Soft have shifted over its lifetime, with early games such as ''Xenosaga'' and ''Baten Kaitos'' being distinguished by a narrative-heavy approach, while later games have focused more on gameplay. The company's stated goals are to create projects with wide creative freedom and to allow younger developers to contribute to these projects. The company is also notable for its focus on promoting a comfortable working environment with little to no overtime in contrast to the majority of other Japanese game developers, alongside collaborating with other studios and companies.


History


Origins

Monolith Soft was founded by Tetsuya Takahashi, a developer who had previously worked at
Nihon Falcom is a Japanese video game developer, best known for their '' Ys'', '' The Legend of Heroes'', and '' Trails'' series. They are credited with pioneering the action role-playing and Japanese role-playing game genres, as well as popularizing the u ...
and later at
Square In geometry, a square is a regular polygon, regular quadrilateral. It has four straight sides of equal length and four equal angles. Squares are special cases of rectangles, which have four equal angles, and of rhombuses, which have four equal si ...
, in which the latter was merged into
Enix was a Japanese multimedia publisher who handled and oversaw video games, manga, guidebooks, and merchandise. It was founded in 1975 by Yasuhiro Fukushima as Eidansha Boshu Service Center, initially as a tabloid publisher and later attempting t ...
in 2003 to form
Square Enix is a Japanese Multinational corporation, multinational holding company, video game publisher and entertainment conglomerate. It releases role-playing video game, role-playing game franchises, such as ''Final Fantasy'', ''Dragon Quest'', and '' ...
. While at Square, he and his wife Kaori Tanaka (also known as Soraya Saga) would contribute to the development of multiple games including entries in the ''
Final Fantasy is a Japanese fantasy Anthology series, anthology media franchise created by Hironobu Sakaguchi which is owned, developed, and published by Square Enix (formerly Square (video game company), Square). The franchise centers on a series of fanta ...
'' series. Following their work on ''
Final Fantasy VI also known as ''Final Fantasy III'' in its initial North American release, is a 1994 role-playing video game developed and published by Square for the Super Nintendo Entertainment System. It is the sixth main entry in the ''Final Fantasy'' ser ...
'', Takahashi and Tanaka created a proposal for ''
Final Fantasy VII is a 1997 role-playing video game developed by Square for the PlayStation. The seventh main installment in the ''Final Fantasy'' series, it was released in Japan by Square and internationally by Sony Computer Entertainment, becoming the first ...
''; while deemed too dark for the ''Final Fantasy'' series, they were allowed to develop it as their own project titled ''
Xenogears ''Xenogears'' is a 1998 role-playing video game developed and published by Square (video game company), Square for the PlayStation (console), PlayStation video game console. It is the debut entry in the larger ''Xeno (series), Xeno'' franchise. ...
''. Takahashi's ambition and drive prompted ''Final Fantasy'' creator
Hironobu Sakaguchi is a Japanese game designer, director, producer, and writer. Originally working for Square (later Square Enix) from 1983 to 2003, he departed the company and founded independent studio Mistwalker in 2004. He is known as the creator of the ''Fi ...
, then Executive Vice President at Square, to appoint him as director. Takahashi also wrote the script with Tanaka. Following the release of ''Xenogears'', Takahashi became dissatisfied with Square's business approach at the time, which prioritized their major intellectual properties including ''Final Fantasy''. This left Takahashi with no funding or creative room to develop further independent projects or continue his planned ''Xenogears'' series. In 1999, Takahashi talked with Hirohide Sugiura, who had likewise worked at Square and was beginning to feel frustrated due to a lack of creative freedom. After discussing the matter, the two decided to create their own company and pursue projects they wanted to create. When planning their new company, Takahashi and Sugiura decided that they needed a publisher with substantial market presence to help them rather than being an independent studio. Takahashi and Sugiura approached multiple companies for support, but most of the companies they contacted outright rejected their offer as they believed that Monolith Soft should be an independent company. However,
Namco was a Japanese multinational video game and entertainment company founded in 1955. It operated video arcades and amusement parks globally, and produced video games, films, toys, and arcade cabinets. Namco was one of the most influential c ...
were interested in investing into Monolith Soft as a dedicated subsidiary, while handling logistics and marketing so that the core staff could focus on game development. An important supporter of Monolith Soft was Namco's founder Masaya Nakamura, who shared many of Takahashi and Sugiura's goals and ideals. Monolith Soft is noted as being one of a group of video game companies—alongside
Sacnoth renamed in 2002, was a Japanese video game developer based in Tokyo. The company was founded in April 1997 by Hiroki Kikuta with funding from SNK; its staff, including Kikuta, were veterans of Square. While their first releases were the '' ...
, Love-de-Lic and Mistwalker—founded by Square staff who had worked on notable games produced during the 1990s. The company was officially founded on 1 October 1999 by Takahashi, Sugiura, and Yasuyuki Honne, who had worked at Square on both the '' Chrono'' series and with Takahashi on ''Xenogears''. The company's offices were originally based in
Yokohama is the List of cities in Japan, second-largest city in Japan by population as well as by area, and the country's most populous Municipalities of Japan, municipality. It is the capital and most populous city in Kanagawa Prefecture, with a popu ...
.


2000s


Namco era

Monolith Soft's first project was '' Xenosaga Episode I'', a role-playing game (RPG) for the
PlayStation 2 The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Interactive Entertainment, Sony Computer Entertainment. It was first released in Japan on 4 March 2000, in North America on 26 October, in Europe on 24 Novembe ...
. ''Xenosaga'' was a
spiritual successor A spiritual successor (sometimes called a spiritual sequel) is a product or fictional work that is similar to, or directly inspired by, another previous product or work, but (unlike a traditional prequel or sequel) does not explicitly continue th ...
to ''Xenogears''; development began in 2000 when enough staff had been gathered, lasting approximately two years. As with ''Xenogears'', the game was scripted by Takahashi and Tanaka, who planned out the ''Xenosaga'' series as a
hexalogy A hexalogy (from Greek ἑξα- '' hexa-'', "six" and -λογία ''-logia'', "discourse") is a compound literary or narrative work that is made up of six distinct works. The word apparently first appeared in English as a borrowing from German, in ...
. In 2001, Namco producer Shinji Noguchi and Monolith Soft's Tadashi Nomura conceived a new IP for the
GameCube The is a PowerPC-based home video game console developed and marketed by Nintendo. It was released in Japan on September 14, 2001, in North America on November 18, 2001, in Europe on May 3, 2002, and in Australia on May 17, 2002. It is the suc ...
unconnected to ''Xenosaga''. Titled '' Baten Kaitos: Eternal Wings and the Lost Ocean'', development began six months after the concept was formed, with Honne acting as director. The game development staff of the company was now divided between the ''Xenosaga'' series and ''Baten Kaitos'', the latter a project driven by the younger developers at Monolith Soft. ''Baten Kaitos'' was co-developed with tri-Crescendo, which came about due to both submitting designs to Namco, which suggested they work together on the project. In 2003, Honne was approached by then-CEO of
Nintendo is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto. It develops, publishes, and releases both video games and video game consoles. The history of Nintendo began when craftsman Fusajiro Yamauchi ...
Satoru Iwata Satoru Iwata (; December6, 1959July11, 2015) was a Japanese businessman, video game programmer and producer. Beginning in 2002, he was the fourth president of Nintendo, as well as the chief executive officer (CEO) of Nintendo of America from ...
about developing a new entry in the ''
Mother A mother is the female parent of a child. A woman may be considered a mother by virtue of having given birth, by raising a child who may or may not be her biological offspring, or by supplying her ovum for fertilisation in the case of ges ...
'' series for GameCube. Honne created a pitch themed around a "
felt Felt is a textile that is produced by matting, condensing, and pressing fibers together. Felt can be made of natural fibers such as wool or animal fur, or from synthetic fibers such as petroleum-based acrylic fiber, acrylic or acrylonitrile or ...
-style recreation of 80s America", but the idea was firmly rejected by series creator Shigesato Itoi. Following the release of the first ''Xenosaga'' game, Takahashi and Sugiura reassessed the internal structure of Monolith Soft, determining that the current lead developers were too old, clashing with their intended goals for the company to foster young talent. With this mindset, Takahashi stepped down from his lead role in the ''Xenosaga'' series. He continued to work for the company in a supervisory role by providing the series' scenario drafts, while younger staff continued the series development. This move also allowed Takahashi a greater degree of creative freedom in a number of projects as opposed to being tied to a single series. In May 2002, Monolith Soft moved from Yokohama to their current offices in
Meguro is a Special wards of Tokyo, special ward in the Tokyo, Tokyo Metropolis in Japan. The English translation of its Japanese self-designation is Meguro City. The ward was founded on March 15, 1947. Meguro is predominantly residential in character ...
, Tokyo. The next entry in the ''Xenosaga'' series, '' Xenosaga Episode II'', began development under a new team following the release of ''Episode I''. While developing ''Episode II'', the staff shifted their focus from the main series to help tell the story through multiple media. Among these additional projects was '' Xenosaga: Pied Piper'', a spin-off title for
mobile devices A mobile device or handheld device is a computer small enough to hold and operate in hand. Mobile devices are typically battery-powered and possess a flat-panel display and one or more built-in input devices, such as a touchscreen or keypad. Mod ...
co-developed with Tom Create and Namco Mobile. ''Pied Piper'' was Tanaka's last work on the ''Xenosaga'' series. Beginning in 2003, Monolith Soft also developed ''
Namco × Capcom (pronounced as "Namco Cross Capcom") is a tactical role-playing (RPG) crossover video game developed by Monolith Soft for the PlayStation 2 and published by Namco in 2005. The gameplay combines tactical RPG and action sequences during battl ...
'', a PlayStation 2 crossover game featuring characters from various Namco and
Capcom is a Japanese video game company. It has created a number of critically acclaimed and List of best-selling video game franchises, multi-million-selling game franchises, with its most commercially successful being ''Resident Evil'', ''Monster ...
video games. The idea was proposed by Monolith Soft, with development lasting two years. In 2006, Monolith Soft was involved in four released games; '' Dirge of Cerberus: Final Fantasy VII'', '' Xenosaga I & II'', '' Xenosaga Episode III'' and ''
Baten Kaitos Origins ''Baten Kaitos Origins'', released in Japan as ''Baten Kaitos II'', is a 2006 role-playing video game developed by Monolith Soft and Tri-Crescendo for the GameCube. It is a prequel to ''Baten Kaitos: Eternal Wings and the Lost Ocean'' (2003). Simi ...
''. ''Dirge of Cerberus'' was primarily developed by Square Enix with Monolith Soft providing development support. ''Xenosaga I & II'' was an expanded re-imagining of the first two games for the
Nintendo DS The is a foldable handheld game console produced by Nintendo, released globally across 2004 and 2005. The DS, an initialism for "Developers' System" or "Dual Screen", introduced distinctive new features to handheld games: two LCD screens worki ...
, and is notable for being Monolith Soft's first title for
handheld game console A handheld game console, or simply handheld console, is a small, portable self-contained video game console with a built-in screen, game controls and speakers. Handheld game consoles are smaller than home video game consoles and contain the con ...
s. The game was co-developed by Tom Create in collaboration with multiple staff who had worked on the anime adaptation for the first ''Xenosaga''. ''Xenosaga Episode III'' began development in 2004. While ''Xenosaga'' was planned as a hexalogy, the new team decided to restructure the series as a trilogy. ''Episode III'' was the last planned entry in the series, with further games depending on its commercial success. The mixed commercial and critical performance of the ''Xenosaga'' series left Monolith Soft's development staff in a state of low morale. ''Baten Kaitos Origins'', again co-developed with tri-Crescendo, was released late in the lifespan of the GameCube shortly before the release of Nintendo's new home console the
Wii The Wii ( ) is a home video game console developed and marketed by Nintendo. It was released on November 19, 2006, in North America, and in December 2006 for most other regions of the world. It is Nintendo's fifth major home game console, f ...
. A ''Baten Kaitos'' game for the DS was also in development at Monolith Soft, but Namco, which by this point had merged with
Bandai is a Japanese multinational corporation, multinational toy manufacturer and distributor headquartered in Taitō, Taitō, Tokyo. Its international branches, Bandai Namco Toys & Collectables America and Bandai UK, are respectively headquartered ...
to become
Namco Bandai (commonly known as and formerly Namco Bandai until 2015, also known as Bandai Namco Group,) is a Japanese mass media and entertainment conglomerate founded in 2005 by the merger of Namco and Bandai. The company specializes in toys, video ...
, cancelled the project. A third ''Baten Kaitos'' game was in early development for "a long time" according to Honne, but was cancelled due to unspecified circumstances. Future efforts with the series depended upon both fan demand and the cooperation of IP owners Namco.


Nintendo era

According to Sugiura, Monolith Soft's relations with Namco had undergone a negative change after Nakamura retired as head of Namco in 2002, three years before the merger with Bandai. The company underwent changes and Monolith Soft felt they were being given less creative freedom, and the newly created Namco Bandai was less willing to take creative risks. The company then received consultation from Shinji Hatano, an executive director at Nintendo, who advised them to continue creating innovative projects. Spurred on by Hatano's supportive attitude, Monolith Soft decided to break away from Namco Bandai to become a Nintendo subsidiary; this provided Monolith Soft creative freedom in exchange for software development exclusivity for Nintendo platforms. Nintendo's purchasing of the majority of Monolith Soft's shares from Namco Bandai Holdings was publicly announced in April 2007. Nintendo became the majority shareholder of Monolith Soft with 80% of shares, while Namco Bandai retained 16% and remained as a development partner. Namco Bandai stated that the exchange of Monolith Soft shares would strengthen their relationship with Nintendo. The remaining shares were divided between Takahashi, Sugiura and Honne. By the beginning of April 2011, Namco Bandai had sold its remaining 400 shares in Monolith Soft to Nintendo, getting Nintendo 96% of the shares. By December 2024, Nintendo fully acquired 100% of Monolith Soft's shares. In a statement on the matter, Iwata said that the deal was initiated due to the positive relations between Sugiura and Nintendo, and the two companies' parallel design and development philosophies. Monolith Soft's first releases following its acquisition by Nintendo were '' Soma Bringer'' and '' Super Robot Wars OG Saga: Endless Frontier'' for the Nintendo DS and '' Disaster: Day of Crisis'' for the Wii, all released in 2008. ''Soma Bringer'' was the company's first portable title to be developed entirely in-house, it was designed as an experience driven by gameplay rather than narrative. Multiple returning staff from the ''Xenosaga'' series including Takahashi and Tanaka contributed to the game. ''Super Robot Wars OG Saga: Endless Frontier'', a crossover RPG, was co-developed with Namco Bandai and featured cameo appearances from Monolith Soft's ''Xenosaga'' series. ''Disaster: Day of Crisis'', Monolith Soft's first and to-date only non-RPG game, was intended as a showcase for the capabilities of the Wii. Due to quality concerns and Monolith Soft's unfamiliarity with the Wii hardware, it was delayed from its planned 2006 release by two years. Monolith Soft was also chosen to develop '' Dragon Ball Z: Attack of the Saiyans'' due to their pedigree at developing RPGs. During this period they assisted in the development of '' Super Smash Bros. Brawl''. From mid 2006, Takahashi was working on a separate project; struck by an idea of rival civilizations emerging on the frozen bodies of two warring gods, he and Honne constructed a model of the two gods to better visualize the idea. After bringing their idea to Nintendo producer Hitoshi Yamagami, the team began development in 2007. Takahashi later stated that the game's development acted as a means of boosting company morale after the failure of the ''Xenosaga'' series. The director, Koh Kojima, started his directorial debut with this game, having previously written the scenario for ''Baten Kaitos Origins''. This game also saw a shift away from the narrative-heavy approach of Monolith Soft''s earlier work, which Takahashi stated had been called out as old-fashioned. In contrast to many earlier Monolith Soft projects, the game was designed with an international release in mind. The intended scale of the game caused problems, and Takahashi reluctantly went to Yamagami with a list of proposals to cut down the game to a suitable size as he was accustomed to doing for previous projects. Yamagami rejected all of Takahashi's suggestions, instead persuading Nintendo to keep supporting the project and allow the team to complete their work as envisioned. Originally titled ''Monado: Beginning of the World'', Iwata had the title changed to honor Takahashi's previous work on ''Xenogears'' and the ''Xenosaga'' franchise. The new title was ''
Xenoblade Chronicles ''Xenoblade Chronicles'' is a series of action role-playing games developed by Monolith Soft and published by Nintendo. The series began with the original '' Xenoblade Chronicles'' game, published for the Wii in 2010 in Japan, and released in ...
''.


2010s

''Xenoblade Chronicles'' released in 2010 in Japan, and after multiple delays, also released worldwide to unexpected critical and commercial success. Also released that year was '' Super Robot Wars OG Saga: Endless Frontier Exceed'', a sequel to the original game co-developed with Namco Bandai Games that expanded upon the mechanics of the original and featured further ''Xenosaga'' cameos. In 2011, Monolith Soft founded a new studio in Kyoto, closer to Nintendo's home base so the two companies could better interact with each other. Despite some initial reservations, the staff quickly settled into their new offices and the studio became a lauded place of work. Rather than original projects, the Kyoto branch acts as a supplementary studio, providing support for Monolith Soft and on Nintendo's in-house projects. The Kyoto branch has provided support for '' The Legend of Zelda: Skyward Sword'' (2011), '' Animal Crossing: New Leaf'' (2012), '' Pikmin 3'' (2013), '' The Legend of Zelda: A Link Between Worlds'' (2013), ''
Splatoon is a third-person shooter video game franchise created by Hisashi Nogami and Shintaro Sato and developed and owned by Nintendo. Set in the far future on a Apocalyptic and post-apocalyptic fiction, post-apocalyptic Earth that has been repopulat ...
'', (2015), '' Animal Crossing: Happy Home Designer'' (2015), '' Splatoon 2'' (2017), and '' Animal Crossing: New Horizons'' (2020). The next game released from Monolith Soft, again in collaboration with Namco Bandai Games, was ''
Project X Zone (pronounced as "Project Cross Zone") is a crossover tactical role-playing video game for the Nintendo 3DS developed by Monolith Soft with assistance from Capcom and Red Entertainment and published by Namco Bandai Games. It is a follow-up t ...
'' for the
Nintendo 3DS The is a foldable dual-screen handheld game console produced by Nintendo. Announced in March 2010 as the successor to the Nintendo DS, the console was released originally on February 26, 2011 and went through various revisions in its lifetime, ...
. A successor to ''Namco × Capcom'', the game received development support from and featured characters from franchises owned by Namco Bandai, Capcom and
Sega is a Japanese video game company and subsidiary of Sega Sammy Holdings headquartered in Tokyo. It produces several List of best-selling video game franchises, multi-million-selling game franchises for arcade game, arcades and video game cons ...
. Following the release of ''Xenoblade Chronicles'', Monolith Soft was also working on a follow-up titled ''
Xenoblade Chronicles X ''Xenoblade Chronicles X'' is a 2015 action role-playing game developed by Monolith Soft and published by Nintendo for the Wii U. The game is part of the ''Xenoblade Chronicles'' series, itself forming part of the wider ''Xeno (series), Xeno'' ...
'' for the
Wii U The Wii U ( ) is a home video game console developed by Nintendo as the successor to the Wii. Released in late 2012, it is the first eighth-generation video game console and competed with Microsoft's Xbox One and Sony's PlayStation 4. The W ...
. A spiritual successor to the first game, and the company's first high-definition video game title, ''Xenoblade Chronicles X'' shifted from a story-driven to an open world gameplay-driven structure. The incorporation of an extensive multiplayer element resulted in its release being delayed and the narrative being substantially altered. Monolith Soft also developed a sequel to ''Project X Zone'', '' Project X Zone 2''. In addition to changing the character roster selected from Sega, Capcom and Bandai Namco, the game introduced characters from the Nintendo franchise ''
Fire Emblem is a Video games in Japan, Japanese fantasy tactical role-playing game franchise developed by Intelligent Systems and published by Nintendo. First produced and published for the Nintendo Entertainment System in 1990, the series currently con ...
'' in addition to characters from ''Xenoblade Chronicles''. During the last development stages of ''Xenoblade Chronicles X'', Monolith Soft began work on a new ''Xenoblade'' title for the
Nintendo Switch The is a video game console developed by Nintendo and released worldwide in most regions on March 3, 2017. Released in the middle of the Eighth generation of video game consoles, eighth generation of home consoles, the Switch succeeded the ...
. Titled ''
Xenoblade Chronicles 2 ''Xenoblade Chronicles 2'' is a 2017 action role-playing game developed by Monolith Soft and published by Nintendo for the Nintendo Switch. It is the third installment in the '' Xenoblade Chronicles'' series and the sixth main entry in the ''X ...
'', the game returned to the story-driven structure of ''Xenoblade Chronicles'' while building upon the gameplay and technology of ''Xenoblade Chronicles X''. One of the game's story prototypes was later turned into an expansion titled '' Xenoblade Chronicles 2: Torna – The Golden Country'', released in 2018. In addition to this, Monolith Soft also began development of an action game, hiring new staff for the project. The company opened new studios in Nakameguro and Iidabashi during 2017 and 2018. The 1st Production team, known for their work on the ''
Xenoblade Chronicles ''Xenoblade Chronicles'' is a series of action role-playing games developed by Monolith Soft and published by Nintendo. The series began with the original '' Xenoblade Chronicles'' game, published for the Wii in 2010 in Japan, and released in ...
'' series, started hiring staff for development of a new RPG project in October 2018. In March 2019, the 2nd Production team started hiring staff for a new project in ''
The Legend of Zelda is a media franchise, video game series created by the Japanese game designers Shigeru Miyamoto and Takashi Tezuka. It is primarily developed and published by Nintendo; some portable installments and re-releases have been outsourced to Flags ...
'' franchise. Between 2018 and 2019, the Iidabashi studio closed. In April 2019, in the wake of high revenue during the 2018–2019 fiscal period, the company opened a new studio in
Ōsaki, Tokyo is a primarily commercial district in the northern part of Shinagawa, Tokyo, Shinagawa, Tokyo, Japan. The district has completed several urban renewal projects centered around the Yamanote Line's Ōsaki Station, which include Ōsaki New City in ...
.


2020s

In 2020 Monolith Soft released '' Xenoblade Chronicles Definitive Edition'' for the Nintendo Switch, a remaster to the original title released in 2010. In 2022 Monolith Soft released ''
Xenoblade Chronicles 3 ''Xenoblade Chronicles 3'' is a 2022 action role-playing game developed by Monolith Soft and published by Nintendo for the Nintendo Switch. It is an installment in the open-world '' Xenoblade Chronicles'' series, itself a part of the larger '' Xe ...
'', another sequel to the ''Xenoblade Chronicles'' franchise following ''Xenoblade Chronicles'' and ''Xenoblade Chronicles 2'', and the title ending the original trilogy of the series. Monolith Soft also provided development support to '' The Legend of Zelda: Tears of the Kingdom'' (2023). By 2022, Monolith Soft shut down their second Nakameguro office and relocated their Kyoto office to a new building located directly next to Nintendo's headquarters. Nintendo acquired full control of Monolith Soft by December 2024.


Development organization

Monolith Soft currently has 3 different buildings in Japan dedicated to development, with 2 being located in Tokyo and 1 in Kyoto. The company has shared the organization of its divisions over the years, being organized as the following: * ''Monolith Soft Tokyo, 1st Production Team'': Headed by Tetsuya Takahashi, this is the group responsible for the development of the ''
Xenoblade Chronicles ''Xenoblade Chronicles'' is a series of action role-playing games developed by Monolith Soft and published by Nintendo. The series began with the original '' Xenoblade Chronicles'' game, published for the Wii in 2010 in Japan, and released in ...
'' franchise and the games lead in development by Monolith Soft, being the largest team in the studio with over 140 staff. * ''Monolith Soft Tokyo, 2nd Production Team'': This group consists of the Monolith Soft staff in Tokyo that assisted on the development of '' The Legend of Zelda: Breath of the Wild'' and '' The Legend of Zelda: Tears of the Kingdom'' as a support studio, with around 50 employees working on ''Breath of the Wild'' and after hiring more staff over the years for the group, having 110 employees working on ''Tears of the Kingdom'', in both cases supporting over 400 developers from the lead developer
Nintendo EPD abbreviated Nintendo EPD, is the largest division within the Japanese video game company Nintendo. The division focuses on developing and producing video games, mobile apps, and other related entertainment software for the company. Nintendo EPD ...
. Staff in this group previously worked on ''Xenoblade Chronicles'', '' The Legend of Zelda: Skyward Sword'', and ''
Xenoblade Chronicles X ''Xenoblade Chronicles X'' is a 2015 action role-playing game developed by Monolith Soft and published by Nintendo for the Wii U. The game is part of the ''Xenoblade Chronicles'' series, itself forming part of the wider ''Xeno (series), Xeno'' ...
'' before the team was created to work as support for the Nintendo Switch mainline ''Zelda'' titles. The team also consists of newer staff that were recruited following the completion of ''Breath of the Wild'', including artists, programmers, planners, designers, and project managers who began working in the company during the development of ''Tears of the Kingdom''. * ''Monolith Soft Kyoto'': Founded in 2011, Monolith Soft's Kyoto studio is a branch dedicated to support other titles, having no lead development roles since it has been established. It has assisted in projects worked on by the Tokyo studio like the ''Xenoblade Chronicles'' series, as well as
Nintendo EPD abbreviated Nintendo EPD, is the largest division within the Japanese video game company Nintendo. The division focuses on developing and producing video games, mobile apps, and other related entertainment software for the company. Nintendo EPD ...
projects the Tokyo studio wasn't involved with, such as '' Pikmin 3'', '' The Legend of Zelda: A Link Between Worlds'', ''
Splatoon is a third-person shooter video game franchise created by Hisashi Nogami and Shintaro Sato and developed and owned by Nintendo. Set in the far future on a Apocalyptic and post-apocalyptic fiction, post-apocalyptic Earth that has been repopulat ...
'' series and recent entries in the ''
Animal Crossing is a social simulation video game series developed and published by Nintendo. It was created by Katsuya Eguchi and Hisashi Nogami. The player character is a human who lives in a village inhabited by various anthropomorphic animals and can ...
'' series. The staff at the Kyoto Studio is mainly focused in art, graphics and asset creation, having around 30 employees.


Games


Lead development

''This list is for games to which Monolith Soft contributed substantially, being either a major co-developer or the main developer.''


Support development

''This list is for titles where a studio of Monolith Soft acted in a lesser supporting role to the main developer. Refers to development organization for more information about the groups responsible for support development.''


Philosophy

From the company's inception, Takahashi and Sugiura wanted to give creative freedom to pursue projects outside genre standards, in addition to hiring young staff. An early aim was to encourage younger developers to make their mark in the industry, which at the time was dominated by people in the late 30s and up. This outlook was the reason why younger staff were given charge of the ''Xenosaga'' series. Kojima stated that younger developers were preferred as they could bring interesting ideas to a project. According to Sugiura, a major element during the period in which Monolith Soft was under Namco was the focus on creativity. They wanted to balance this with the financial logistics of game design rather than having budgetary concerns stifle the creative flare of the staff. When talking about their Wii U projects in 2012, Monolith Soft staff member Michihiko Inaba stated that the company wanted to show that Japan could keep up with the Western market in terms of ambitious games that pushed the industry forward, comparing Monolith Soft to
Bethesda Softworks Bethesda Softworks LLC is an American video game publisher based in Rockville, Maryland. The company was founded by Christopher Weaver in 1986 as a Division (business), division of Media Technology Limited. In 1999, it became a subsidiary of Z ...
in this desire. Speaking about the move from Namco Bandai to Nintendo, Sugiura commented that it was a challenge to only be developing games for a single group of consoles. Nintendo endorsed the challenge to Monolith Soft with incentives such as making a particular game within given hardware specifications, providing the company time and resources to accomplish that. Another factor that changed within Monolith Soft's development process was Nintendo's increased quality control, which would moot any project that did not have the desired quality for their systems. This sense of challenge was also echoed by Takahashi, who described both ''Xenoblade Chronicles'' and ''Xenoblade Chronicles X'' as being defined by self-imposed challenges to the development team when creating the environments on limited gaming hardware. Monolith Soft's scope and goals are often attributed to Takahashi's drive and ambition. While commonly associated with Japanese role-playing games (JRPGs), Monolith Soft focuses more on making role-playing games for a worldwide audience. Rather than a fixed development structure, Monolith Soft chooses to freely assign staff based on the direction a project takes, in addition to believing in collaborations with other companies on projects rather than developing entirely in-house. According to a 2012 interview with Takahashi, a prerequisite for working at Monolith Soft is a deep passion for games in addition to general knowledge outside the field. As opposed to many other Japanese and Western studios which have come under criticism for excessive overtime and poor working conditions, Monolith Soft strives for a friendly working environment and reasonable hours for its staff. Overtime is also negotiated with the management and receives payment, a rarity in Japanese business. Speaking in relation to this approach, Honne recited the company's motto; "Zero overtime and creative work allowed". Despite the gaming industry's workforce being dominated by men, Monolith Soft has a notably high proportion of female developers working at the company, with more than a quarter of its workforce in total.


Notes


References


External links

* {{Authority control Video game companies established in 1999 Entertainment companies of Japan Nintendo divisions and subsidiaries Former Bandai Namco Holdings subsidiaries First-party video game developers Software companies based in Tokyo Video game companies of Japan Video game development companies Japanese companies established in 1999 2007 mergers and acquisitions