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Wizard Of Wor
''Wizard of Wor'' is a 1981 maze video game developed by Dave Nutting Associates and published by Midway for arcades. The player controls a Worrior, who must defeat all the monsters inside enclosed mazes while being careful not to be destroyed themselves. The game can be played in multiplayer where two players can either cooperate or compete to destroy the monsters in the mazes. The game was ported to the Atari 8-bit computers, Commodore 64 (programmed by Jeff Bruette), Commodore Max, Atari 2600, and Atari 5200 and renamed to ''The Incredible Wizard'' for the Bally Astrocade. Gameplay ''Wizard of Wor'' is an action maze video game; the player controls a Worrior through an enclosed maze. The objective of the game is to defeat all of the monsters—Burwors (blue), Garwors (yellow), and Thorwors (red)—which are present in the maze, while also avoiding being destroyed by them. When all the monsters are defeated, the player advances to the next maze. If a Worrior is des ...
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Dave Nutting Associates
David Judd Nutting (December 26, 1930 – September 23, 2020) was an industrial design engineer who played a role in the early video game industry. He also designed the exterior of the Jeep Wagoneer. Career David Judd Nutting was born in 1930 to parents Harold Judd Nutting and Margaret P. Peet in River Forest, Illinois. He was the youngest of four brothers, including the second oldest brother William Gilbert "Bill" Nutting. David came to be interested in engineering, disassembling and reassembling household items to understand how they worked. Despite pressure from his father to become a department store salesman, David joined the Army Corps of Engineers and intended to follow a career path in engineering. After a year studying at Denison University, Nutting learned about the discipline of industrial design. He switched colleges to the Pratt Institute in their industrial design program, then rejoined the Army Corps of Engineers. Thereafter, he joined prestigious industrial design ...
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Maze Video Game
This is a list of maze video games by type. Top-down maze games While the character in a maze would have a limited view, the player is able to see much or all of the maze. ''Maze chase games'' are a specific subset of the overhead perspective. They're listed in a separate section. First-person maze games These are games where the player moves through a maze while attempting to reach the exit, sometimes having to avoid or fight enemies. Despite a 3D perspective, the mazes in most of these games have 2D layouts when viewed from above. Some first-person maze games follow the design of ''Pac-Man'', but from the point of view of being in the maze. First-person maze games are differentiated from more diversified first-person party-based RPGs, dungeon crawlers, first-person shooters, and walking sims by their emphasis on navigation of largely abstracted maze environments. Maze chase games This subgenre is exemplified by Namco's ''Pac-Man'' (1980), where the goal is to clear ...
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Creative Computing
''Creative Computing'' was one of the earliest magazines covering the microcomputer revolution. Published from October 1974 until December 1985, the magazine covered the spectrum of hobbyist/home/personal computing in a more accessible format than the rather technically oriented ''Byte (magazine), Byte''. The magazine was created to cover educational-related topics. Early issues include articles on the use of computers in the classroom, various simple programs like madlibs and various programming challenges, mostly in BASIC. By the late 1970s, it had moved towards more general coverage as the microcomputer market emerged. Hardware coverage became more common, but type-in programs remained common into the early 1980s. The company published several books, the most successful being ''BASIC Computer Games'', the first million-selling computer book. Their ''Best of Creative Computing'' collections were also popular. ''Creative Computing'' also published software on Compact Cassette ...
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Danny Goodman
Danny Goodman is a computer programmer, technology consultant, and an author of over three dozen books and hundreds of magazine articles on computer-related topics. He is best known as the author of ''The Complete HyperCard Handbook'' (1987, Bantam Books, 650,000 copies in print), ''The JavaScript Bible'' (1996, IDG Books, 500,000 copies in print), and ''Dynamic HTML'' (1998, O'Reilly & Associates, 100,000 copies in print). His ''The Complete AppleScript Handbook'' (1993, Random House) is also notable as an important early work on the AppleScript programming language. Goodman began writing about electronics and computers in the late 1970s, and became a full-time author in 1981. In 1987, the first edition of the highly acclaimed ''The Complete HyperCard Handbook'' was published. This influential work was once cited as being "the best selling Macintosh book and fastest selling computer book in history". Having received critical acclaim with his Macintosh-related works,
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Cooperative Video Game
A cooperative video game, often abbreviated as co-op, is a video game that allows players to work together as teammates, usually against one or more non-player character opponents ( PvE). Co-op games can be played locally using one or multiple input controllers or over a network via local area networks, wide area networks, or the Internet. Co-op gameplay has gained popularity as controller and networking technology has developed. On PCs, consoles and mobile devices, cooperative games have become increasingly common, and many genres of games—including shooter games, sports games, real-time strategy games, and massively multiplayer online games—include co-op modes. Description A cooperative video game is a video game that allows players to work together as teammates, usually against one or more non-player character opponents ( PvE). Cooperative video games are often abbreviated as ''co-ops''. The gameplay of cooperative games may be entirely cooperative or be limited ...
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Electronic Games
''Electronic Games'' was the first dedicated video game magazine published in the United States and ran from October 15, 1981, to 1997 under different titles. It was co-founded by Bill Kunkel, Joyce Worley, and Arnie Katz. History The history of ''Electronic Games'' originates in the consumer electronics magazine, ''Video''. Initially video games were covered sporadically in Deeny Kaplan's regular "VideoTest Reports" column. In the summer of 1979, ''Video'' decided to launch a new column to focus on video games. '' Arcade Alley'' became a regular column and would represent a journalistic first. Written by Bill Kunkel, Arnie Katz (initially pseudonymously writing as Frank T. Laney II), and Joyce Worley, the three writers became close friends and in 1981 they founded ''Electronic Games'' magazine. The magazine was active from Winter 1981, during the golden age of arcade video games and the second generation of consoles, up until 1985, following the video game crash of 19 ...
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Craigslist
Craigslist (stylized as craigslist) is a privately held American company operating a classified advertisements website with sections devoted to jobs, housing, for sale, items wanted, services, community service, gigs, résumés, and discussion forums. Craig Newmark began the service in 1995 as an email distribution list to friends, featuring local events in the San Francisco Bay Area. It became a web-based service in 1996 and expanded into other classified categories. It started expanding to other U.S. and Canadian cities in 2000. In 2023 Craigslist listed seven hundred cities in 70 countries on its website and generated 560 million visits per month. Despite such global presence, 90% of the website visitors are from the USA. Nevertheless, according to Alexa, Craigslist was the #19 most visited website in the United States in 2022 and #16 in the World in 2023. History Having observed people helping one another in friendly, social, and trusting communal ways on the Interne ...
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Speech Synthesis
Speech synthesis is the artificial production of human speech. A computer system used for this purpose is called a speech synthesizer, and can be implemented in software or hardware products. A text-to-speech (TTS) system converts normal language text into speech; other systems render symbolic linguistic representations like phonetic transcriptions into speech. The reverse process is speech recognition. Synthesized speech can be created by concatenating pieces of recorded speech that are stored in a database. Systems differ in the size of the stored speech units; a system that stores phones or diphones provides the largest output range, but may lack clarity. For specific usage domains, the storage of entire words or sentences allows for high-quality output. Alternatively, a synthesizer can incorporate a model of the vocal tract and other human voice characteristics to create a completely "synthetic" voice output. The quality of a speech synthesizer is judged by its similar ...
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Dragnet (theme Music)
"Dragnet" is an instrumental theme from the radio and television show of the same name. It was composed by Walter Schumann for the radio show, and was also used on the subsequent television series and later syndication of the TV series under the name "Badge 714". The theme is in two parts: an opening signature "Main Title" ("Dum - - - de - DUM - DUM") and the "Dragnet March" used over the end credits. Popular chart hit versions were recorded by Ray Anthony and his Orchestra (1953) and The Art of Noise (1987). Film and television composer Nathan Scott, who began orchestrating for Schumann beginning in 1952, later became ''Dragnets second composer following Schumann's departure from the series. Authorship dispute After the theme became a chart hit, the publishers of the score for the 1946 film version of ''The Killers'' composed by Miklós Rózsa challenged the authorship of the copyright of the Dragnet "Main Title". They contended that Walter Schumann had visited the sound st ...
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Digitized
Digitization is the process of converting information into a digital (i.e. computer-readable) format.Collins Dictionary. (n.d.). Definition of 'digitize'. Retrieved December 15, 2021, from https://www.collinsdictionary.com/dictionary/english/digitize The result is the representation of an object, image, sound, document, or signal (usually an analog signal) obtained by generating a series of numbers that describe a discrete set of points or samples. The result is called '' digital representation'' or, more specifically, a ''digital image'', for the object, and ''digital form'', for the signal. In modern practice, the digitized data is in the form of binary numbers, which facilitates processing by digital computers and other operations, but digitizing simply means "the conversion of analog source material into a numerical format"; the decimal or any other number system can be used instead. Digitization is of crucial importance to data processing, storage, and transmission, b ...
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Life (video Games)
In video games, a life is a play-turn that a player character has, defined as the period between start and end of play. Lives refer to a finite number of tries before the game ends with a game over. Sometimes the euphemisms chance, try, rest and continue are used, particularly in all-ages games, to avoid the morbid insinuation of losing one's "life". Generally, if the player loses all their health, they lose a life. Losing all lives usually grants the player character "game over", forcing them to either restart or stop playing. The number of lives a player is granted varies per game type. A finite number of lives became a common feature in arcade games and action games during the 1980s, and mechanics such as checkpoints and power-ups made the managing of lives a more strategic experience for players over time. Lives give novice players more chances to learn the mechanics of a video game, while allowing more advanced players to take more risks. History Lives may have originated ...
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Action Game
An action game is a video game genre that emphasizes physical challenges, including hand–eye coordination and reaction time. The genre includes a large variety of sub-genres, such as fighting games, beat 'em ups, shooter games, rhythm games and platform games. Multiplayer online battle arena and some real-time strategy games are also considered action games. In an action game, the player typically controls a Character (arts), character often in the form of a protagonist or Avatar (computing), avatar. This player character must navigate a Level (video gaming), level, collecting objects, avoiding obstacles, and battling enemies with their natural skills as well as weapons and other tools at their disposal. At the end of a level or group of levels, the player must often defeat a boss enemy that is more challenging and often a major antagonist in the game's story. Enemy attacks and obstacles deplete the player character's Health (gaming), health and Life (video games)#Extra lives, li ...
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