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Valis X
is a platform game series created by Telenet Japan. A magical girl plot, the games tell the story of a Japanese schoolgirl who is fated to protect three realms by wielding a mystical sword known as Valis. The original game, ''Valis: The Fantasm Soldier'' (1986), was developed for the PC-8800 series, PC-88 and ported to several other platforms. This was followed by a series of platform games released during the Fourth generation of video game consoles, 16-bit era for various home consoles, most notably the TurboGrafx-16 and Sega Mega Drive. Outside the original series, an erotic visual novel was released in 2006, followed by compilations of the original games. After Telenet Japan shut down in 2007, Sunsoft acquired the rights to the series. These rights were passed on to Japanese media company Edia in December 2019. Games All ''Valis'' games are platform games except ''Valis X,'' an erotic visual novel released for Windows in 2006 on the 20th anniversary of the series. Developed ...
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Platform Game
A platformer (also called a platform game, and sometimes a jump 'n' run game) is a subgenre of action game in which the core objective is to move the player character between points in an environment. Platform games are characterized by levels with uneven terrain and suspended platforms that require jumping and climbing to traverse. Other acrobatic maneuvers may factor into the gameplay, such as swinging from vines or grappling hooks, jumping off walls, gliding through the air, or bouncing from springboards or trampolines. The genre started with the 1980 arcade video game ''Space Panic'', which has ladders but not jumping. ''Donkey Kong (arcade game), Donkey Kong'', released in 1981, established a template for what were initially called "climbing games". ''Donkey Kong'' inspired many clones and games with similar elements, such as ''Miner 2049er'' (1982) and ''Kangaroo (video game), Kangaroo'' (1982), while the Sega arcade game ''Congo Bongo'' (1983) adds a third dimension via I ...
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Sunsoft
, is a Japanese electronics manufacturer, video game developer and publisher. They are known for their video games under the brand name Sunsoft. History In April 1971, Sun Electronics Corporation (alternatively called Sun Denshi) was founded in Kōnan, Aichi as a manufacturer and vendor of electronics equipment. Electronic products, especially personal computers by the company with no relation to video games were initially released under the Suntac brand. The company went public on JASDAQ on March 20, 2002. The company moved their headquarters to Nagoya in 2018, while an office remained at Kōnan to handle its video games business. It still manufactures electronics equipment to this day, with products utilizing Internet of things, machine-to-machine and business intelligence technology. Video games Sun Corporation's history in video games began in October 1978 in arcades with two titles: ''Block Challenger'' and ''Block Perfect''. Sun Corporation had several arcade hits ...
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Microsoft Windows
Windows is a Product lining, product line of Proprietary software, proprietary graphical user interface, graphical operating systems developed and marketed by Microsoft. It is grouped into families and subfamilies that cater to particular sectors of the computing industry – Windows (unqualified) for a consumer or corporate workstation, Windows Server for a Server (computing), server and Windows IoT for an embedded system. Windows is sold as either a consumer retail product or licensed to Original equipment manufacturer, third-party hardware manufacturers who sell products Software bundles, bundled with Windows. The first version of Windows, Windows 1.0, was released on November 20, 1985, as a graphical operating system shell for MS-DOS in response to the growing interest in graphical user interfaces (GUIs). The name "Windows" is a reference to the windowing system in GUIs. The 1990 release of Windows 3.0 catapulted its market success and led to various other product families ...
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Super Deformed
''Chibi'', also known as ''super deformation'' (''SD''), is an art style originating in Japan, and common in anime and manga where characters are drawn in an exaggerated way, typically small and chubby with stubby limbs, oversized heads, and minimal detail. The style has found its way into the anime and manga fandom through its usage in manga works and merchandising. Word usage and etymology The English term "chibi" derives from the Japanese , where is a colloquial word for very short people and children, itself deriving from , and is loaned from the English "character". "Super deformed" and "S.D." come from Japanese , itself from French . Proportions and appearance Compared to the average anime character, usually about seven to eight heads tall, the head of a super-deformed character is normally anywhere between one third and one half the character's height. In addition to their modified proportions, super-deformed characters typically lack the detail of their normal cou ...
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