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Valis X
is a platform game series created by Telenet Japan. A magical girl plot, the games tell the story of a Japanese schoolgirl who is fated to protect three realms by wielding a mystical sword known as Valis. The original game, ''Valis: The Fantasm Soldier'' (1986), was developed for the PC-8800 series, PC-88 and ported to several other platforms. This was followed by a series of platform games released during the Fourth generation of video game consoles, 16-bit era for various home consoles, most notably the TurboGrafx-16 and Sega Mega Drive. Outside the original series, an erotic visual novel was released in 2006, followed by compilations of the original games. After Telenet Japan shut down in 2007, Sunsoft acquired the rights to the series. These rights were passed on to Japanese media company Edia in December 2019. Games All ''Valis'' games are platform games except ''Valis X,'' an erotic visual novel released for Windows in 2006 on the 20th anniversary of the series. Developed ...
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Platform Game
A platformer (also called a platform game, and sometimes a jump 'n' run game) is a subgenre of action game in which the core objective is to move the player character between points in an environment. Platform games are characterized by levels with uneven terrain and suspended platforms that require jumping and climbing to traverse. Other acrobatic maneuvers may factor into the gameplay, such as swinging from vines or grappling hooks, jumping off walls, gliding through the air, or bouncing from springboards or trampolines. The genre started with the 1980 arcade video game ''Space Panic'', which has ladders but not jumping. ''Donkey Kong (arcade game), Donkey Kong'', released in 1981, established a template for what were initially called "climbing games". ''Donkey Kong'' inspired many clones and games with similar elements, such as ''Miner 2049er'' (1982) and ''Kangaroo (video game), Kangaroo'' (1982), while the Sega arcade game ''Congo Bongo'' (1983) adds a third dimension via I ...
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Sunsoft
, is a Japanese electronics manufacturer, video game developer and publisher. They are known for their video games under the brand name Sunsoft. History In April 1971, Sun Electronics Corporation (alternatively called Sun Denshi) was founded in Kōnan, Aichi as a manufacturer and vendor of electronics equipment. Electronic products, especially personal computers by the company with no relation to video games were initially released under the Suntac brand. The company went public on JASDAQ on March 20, 2002. The company moved their headquarters to Nagoya in 2018, while an office remained at Kōnan to handle its video games business. It still manufactures electronics equipment to this day, with products utilizing Internet of things, machine-to-machine and business intelligence technology. Video games Sun Corporation's history in video games began in October 1978 in arcades with two titles: ''Block Challenger'' and ''Block Perfect''. Sun Corporation had several arcade hits ...
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Microsoft Windows
Windows is a Product lining, product line of Proprietary software, proprietary graphical user interface, graphical operating systems developed and marketed by Microsoft. It is grouped into families and subfamilies that cater to particular sectors of the computing industry – Windows (unqualified) for a consumer or corporate workstation, Windows Server for a Server (computing), server and Windows IoT for an embedded system. Windows is sold as either a consumer retail product or licensed to Original equipment manufacturer, third-party hardware manufacturers who sell products Software bundles, bundled with Windows. The first version of Windows, Windows 1.0, was released on November 20, 1985, as a graphical operating system shell for MS-DOS in response to the growing interest in graphical user interfaces (GUIs). The name "Windows" is a reference to the windowing system in GUIs. The 1990 release of Windows 3.0 catapulted its market success and led to various other product families ...
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Super Deformed
''Chibi'', also known as ''super deformation'' (''SD''), is an art style originating in Japan, and common in anime and manga where characters are drawn in an exaggerated way, typically small and chubby with stubby limbs, oversized heads, and minimal detail. The style has found its way into the anime and manga fandom through its usage in manga works and merchandising. Word usage and etymology The English term "chibi" derives from the Japanese , where is a colloquial word for very short people and children, itself deriving from , and is loaned from the English "character". "Super deformed" and "S.D." come from Japanese , itself from French . Proportions and appearance Compared to the average anime character, usually about seven to eight heads tall, the head of a super-deformed character is normally anywhere between one third and one half the character's height. In addition to their modified proportions, super-deformed characters typically lack the detail of their normal cou ...
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Sega Genesis
The Sega Genesis, known as the outside North America, is a 16-bit Fourth generation of video game consoles, fourth generation home video game console developed and sold by Sega. It was Sega's third console and the successor to the Master System. Sega released it in 1988 in Japan as the Mega Drive, and in 1989 in North America as the Genesis. In 1990, it was distributed as the Mega Drive by Virgin Mastertronic in Europe, Ozisoft in Australasia, and Tectoy in Brazil. In South Korea, it was distributed by Samsung Electronics as the Super Gam*Boy and later the Super Aladdin Boy. Designed by an Research and development, R&D team supervised by Hideki Sato and Masami Ishikawa, the Genesis was adapted from Sega's Sega System 16, System 16 arcade board, centered on a Motorola 68000 processor as the central processing unit, CPU, a Zilog Z80 as a sound controller, and a video system supporting hardware Sprite (computer graphics), sprites, Tile-based video game, tiles, and scrolling. It ...
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Syd Of Valis
is a 1989 action- platform video game originally developed by Laser Soft, published by Telenet Japan and NEC for the PC Engine CD-ROM²/TurboGrafx-CD. A home computer version was released for PC-8801, MSX2, PC-9801 and X68000. A super deformed-style remake was also released in 1992 for the Sega Mega Drive/Genesis. It is the second entry in the eponymous series. It stars Yuko Asou, a Japanese schoolgirl teenager chosen to become the Valis warrior by wielding the titular mystical sword, after defeating the demon lord Rogles. The dream world Vecanti fell under the rule of emperor Megas, whose hatred towards his brother Rogles and bloodthirsty tendencies seeks to wipe out traces of the former tyrant, including his supporters. Gameplay varies between each version but all share similar elements, as the player explores and search for items and power-ups, while fighting enemies and defeat bosses. Work on ''Valis II'' did not start for a period of two and a half years, as the tea ...
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Super NES
The Super Nintendo Entertainment System, commonly shortened to Super Nintendo, Super NES or SNES, is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan, 1991 in North America, 1992 in Europe and Oceania and 1993 in South America. In Japan, it is called the In South Korea, it is called the Super Comboy and was distributed by Hyundai Electronics. The system was released in Brazil on August 30, 1993, by Playtronic. In Russia and CIS, the system was distributed by Steepler from 1994 until 1996. Although each version is essentially the same, several forms of regional lockout prevent cartridges for one version from being used in other versions. The Super NES is Nintendo's second programmable home console, following the Nintendo Entertainment System (NES). The console introduced advanced graphics and sound capabilities compared with other systems at the time. It was designed to accommodate the ongoing development of a variety of enhancement ...
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Super Valis IV
is a 1991 Action game, action-Platform game, platform video game originally developed by Telenet Japan, Laser Soft and published by Telenet Japan for the TurboGrafx-16#TurboGrafx-CD/CD-ROM², PC Engine CD-ROM². A vastly different version titled was published in Japan by Telenet in 1992 and in North America by Atlus USA, Atlus Software in 1993 for the Super Nintendo Entertainment System. It is the fourth and final main entry in the eponymous Valis (video game series), series. Following on the events of ''Valis III'', Yuko became a goddess and has watched over Vecanti since Glames' defeat. The dark world prince Galgear, who lost self-control after acquiring a magical ring, broke from his fifteen-year imprisonment by the gods of Vecanti, kidnapping Valna and being pursued by troops led by Cham. Lena, a member of Cham's band, is joined by her sister Amu and the prince's father Asfal on a journey to retrieve the titular sword and defeat Galgear. ''Valis IV'' was created by most of ...
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Valis III
is a 1990 Action game, action-Platform game, platform video game originally developed by Telenet Japan, Laser Soft, published by Telenet Japan and NEC for the TurboGrafx-16#TurboGrafx-CD/CD-ROM², TurboGrafx-CD. A Sega Genesis version was released in 1991. It is the third entry in the ''Valis (video game series), Valis'' series. It stars Yuko Asou, a Japanese teenage schoolgirl chosen as the Valis warrior and wielder of the mystical Valis sword after the events of ''Valis II''. King Glames, wielder of the sword Leethus, leads denizens of the dark world to conquer both Vecanti and Earth, seeking refuge for his people amid the destruction of their planet. Together with the demon warrior-maiden Cham and her sister Valna, Yuko must prevent Glames from destroying both worlds. Through the journey, the player explores and searches for Item (gaming), items and power-ups while fighting enemies and defeating Boss (video gaming), bosses. ''Valis III'' was created by most of the same staff ...
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PC Engine CD-ROM²
The TurboGrafx-16, known in Japan as the , is a home video game console developed by Hudson Soft and manufactured by NEC. It was released in Japan in 1987 and in North America in 1989. The first console of the fourth generation, it launched in Japan to compete with Nintendo's Famicom, but its delayed U.S. debut placed it against the more advanced Sega Genesis and later the Super NES. The TurboGrafx-16 features an 8-bit CPU paired with dual 16-bit graphics processors, and supports up to 482 on-screen colors from a palette of 512. The "16" in the console’s North American branding was criticized as misleading. With dimensions of , the PC Engine remains the smallest major home console ever released. Games were initially released on HuCard cartridges, but the platform later supported additional formats requiring separate hardware: TurboGrafx-CD (''CD-ROM²'' in Japan) games on compact disc, SuperGrafx games on a new console variant, and LD-ROM² games on LaserDisc via the LaserAc ...
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Valis II
is a 1989 Action game, action-Platform game, platform video game originally developed by Telenet Japan, Laser Soft, published by Telenet Japan and NEC for the TurboGrafx-16#TurboGrafx-CD/CD-ROM², PC Engine CD-ROM²/TurboGrafx-CD. A home computer version was released for PC-8800 series, PC-8801, MSX, MSX2, PC-9800 series, PC-9801 and X68000. A super deformed-style Video game remake, remake was also released in 1992 for the Sega Mega Drive/Genesis. It is the second entry in the Valis (video game series), eponymous series. It stars Yuko Asou, a Japanese schoolgirl teenager chosen to become the Valis warrior by wielding the titular mystical sword, after defeating the demon lord Rogles. The dream world Vecanti fell under the rule of emperor Megas, whose hatred towards his brother Rogles and bloodthirsty tendencies seeks to wipe out traces of the former tyrant, including his supporters. Gameplay varies between each version but all share similar elements, as the player explores and sear ...
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