Turn-based Strategy Video Game
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Turn-based Strategy Video Game
Strategy video game is a major video game genre that focuses on analyzing and strategizing over direct quick reaction in order to secure success. Although many types of video games can contain strategic elements, the strategy genre is most commonly defined by a primary focus on high-level strategy, logistics and resource management. They are also usually divided into two main sub-categories: turn-based and real-time, but there are also many strategy cross/sub-genres that feature additional elements such as tactics, diplomacy, economics and exploration. Typical experience A player must plan a series of actions against one or more opponents, and the reduction of enemy forces is usually a goal. Victory is achieved through superior planning, and the element of chance takes a smaller role. In most strategy video games, the player is given a godlike view of the game world, and indirectly controls game units under their command. Thus, most strategy games involve elements of warfare t ...
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Video Game Genres
A video game genre is an informal classification of a video game based on how it is played rather than visual or narrative elements. This is independent of setting, unlike works of fiction that are expressed through other media, such as films or books. For example, a shooter game is still a shooter game, regardless of where or when it takes place. A specific game's genre is open to subjective interpretation. An individual game may belong to several genres at once. History Early attempts at categorizing video games were primarily for organizing catalogs and books. A 1981 catalog for the Atari Video Computer System uses 8 headings: Skill Gallery, Space Station, Classics Corner, Adventure Territory, Race Track, Sports Arena, Combat Zone, and Learning Center. ("Classics", in this case, refers to chess and checkers.) In Tom Hirschfeld's 1981 book '' How to Master the Video Games'', he divides the games into broad categories in the table of contents: ''Space Invaders''-type, ''Aste ...
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Turn-based Strategy
Strategy video game is a major video game genre that focuses on analyzing and strategizing over direct quick reaction in order to secure success. Although many types of video games can contain strategic elements, the strategy genre is most commonly defined by a primary focus on high-level strategy, logistics and resource management. They are also usually divided into two main sub-categories: turn-based and real-time, but there are also many strategy cross/sub-genres that feature additional elements such as tactics, diplomacy, economics and exploration. Typical experience A player must plan a series of actions against one or more opponents, and the reduction of enemy forces is usually a goal. Victory is achieved through superior planning, and the element of chance takes a smaller role. In most strategy video games, the player is given a godlike view of the game world, and indirectly controls game units under their command. Thus, most strategy games involve elements of warfare ...
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World War II
World War II or the Second World War (1 September 1939 – 2 September 1945) was a World war, global conflict between two coalitions: the Allies of World War II, Allies and the Axis powers. World War II by country, Nearly all of the world's countries participated, with many nations mobilising all resources in pursuit of total war. Tanks in World War II, Tanks and Air warfare of World War II, aircraft played major roles, enabling the strategic bombing of cities and delivery of the Atomic bombings of Hiroshima and Nagasaki, first and only nuclear weapons ever used in war. World War II is the List of wars by death toll, deadliest conflict in history, causing World War II casualties, the death of 70 to 85 million people, more than half of whom were civilians. Millions died in genocides, including the Holocaust, and by massacres, starvation, and disease. After the Allied victory, Allied-occupied Germany, Germany, Allied-occupied Austria, Austria, Occupation of Japan, Japan, a ...
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Historical Periods
Human history or world history is the record of humankind from prehistory to the present. Early modern human, Modern humans evolved in Africa around 300,000 years ago and initially lived as hunter-gatherers. They Early expansions of hominins out of Africa, migrated out of Africa during the Last Ice Age and had spread across Earth's continental land except Antarctica by the end of the Ice Age 12,000 years ago. Soon afterward, the Neolithic Revolution in West Asia brought the first systematic Agriculture, husbandry of plants and animals, and saw many humans transition from a nomadic life to a Sedentism, sedentary existence as farmers in Civilization, permanent settlements. The growing complexity of human societies necessitated systems of accounting and writing. These developments paved the way for the Cradle of civilization, emergence of early civilizations in Mesopotamia, Ancient Egypt, Egypt, the Indus Valley, and History of China, China, marking the beginning of the ancient ...
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Naval Strategy
Naval strategy is the planning and conduct of war at sea, the naval equivalent of military strategy on land. Naval strategy, and the related concept of maritime strategy, concerns the overall strategy for achieving victory at sea, including the planning and conduct of campaigns, the movement and disposition of naval forces by which a commander secures the advantage of fighting at a place convenient to themselves, and the deception of the enemy. Naval tactics deal with the execution of plans and manoeuvring of ships or fleets in battle. Principles The great aims of a fleet in war must be to keep the coast of its own country free from attack, to secure the freedom of its trade, and to destroy the enemy's fleet or confine it to port. The first and second of these aims can be attained by the successful achievement of the third – the destruction or paralysis of the hostile fleet. A fleet that secures the freedom of its own communications from attack is said to have command o ...
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Theater (warfare)
In warfare, a theater or theatre is an area in which important military events occur or are in progress. A theater can include the entirety of the airspace, land, and sea area that is—or that may potentially become—involved in war operations. Theater of war In his book ''On War'', Carl von Clausewitz defines the term ''Kriegstheater'' (translating the older, 17th-century Latin term ''theatrum belli'') as one that: Theater of operations ''Theater of operations'' (TO) is a sub-area within a theater of war. The boundary of a TO is defined by the commander who is orchestrating or providing support for specific combat operations within the TO. Theater of operations is divided into strategic directions or military regions depending on whether it is a war or peacetime. Unified combatant commands of the Department of Defense (United States) have responsibility for military activities (combat and non-combat) within their area of responsibility. Soviet and Russian Armed Forc ...
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Supreme Commander (game)
''Supreme Commander'' (sometimes ''SupCom'') is a 2007 real-time strategy video game designed by Chris Taylor and developed by his company, Gas Powered Games. The game is considered to be a spiritual successor, not a direct sequel, to Taylor's 1997 game '' Total Annihilation'', and also the ''Spring'' remake. First announced in the August 2005 edition of ''PC Gamer'' magazine, the game was released in Europe on February 16, 2007, and in North America on February 20. The standalone expansion '' Supreme Commander: Forged Alliance'' was released on November 6 of the same year. The sequel, '' Supreme Commander 2'', was released in 2010. Nowadays, the original ''Supreme Commander'' is played through the community client called Forged Alliance Forever; the game has been further developed and balanced, and offers a wide variety of community mods. The gameplay of ''Supreme Commander'' focuses on using a giant bipedal mech called an Armored Command Unit (ACU), the so-called "Supr ...
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Total Annihilation
''Total Annihilation'' is a science fiction real-time strategy video game released in September 1997 for Microsoft Windows and Mac OS by Cavedog Entertainment and distributed internationally by GT Interactive. Two expansion packs were released in 1998, '' The Core Contingency'' on April 29 and '' Battle Tactics'' on July 20, while a medieval-themed spin-off called '' Total Annihilation: Kingdoms'' was released on June 25, 1999. Rights to the game passed to Infogrames (later Atari) following the 1999 acquisition and closure of Cavedog Entertainment's parent company, Humongous Entertainment. In July 2013, Wargaming bought the ''Total Annihilation'' franchise from Atari's bankruptcy proceedings. ''Total Annihilation'' has been re-released on Steam and GOG, but is no longer actively supported. The creators of XTA, a mod for ''Total Annihilation'', independently developed the open-source 3D graphics Spring game engine. The ''Total Annihilation 3D'' project began in 2006. Former le ...
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Chris Taylor (game Designer)
Chris Taylor is a Canadian video game designer best known for ''Total Annihilation'' and the ''Dungeon Siege'' and ''Supreme Commander (video game), Supreme Commander'' series and co-founding the now-defunct studio Gas Powered Games. In 2002, GameSpy named him the "30th most influential person in gaming." In 2019, he revealed he has been working on Kanoogi, a cloud-based gaming platform, and developing his next game, ''Intergalactic Space Empire''. Career Taylor was born in British Columbia and started in the video game industry in the late 1980s at Distinctive Software in Burnaby. His first game was ''Hardball II'' released in 1989. Taylor moved to Seattle, Washington (state), Washington in January 1996 when he joined Cavedog Entertainment as the designer and project leader for the real-time strategy video game ''Total Annihilation'' and its first expansion, ''Total Annihilation: The Core Contingency''. He left Cavedog in March 1998 and later founded Gas Powered Games two mont ...
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Turn-based Tactics
Turn-based tactics (TBT) is a sub-genre of strategy video games. They are turn-based simulations of operational warfare and military tactics in generally small-scale confrontations as opposed to more strategic considerations of turn-based strategy (TBS) games. Turn-based tactical gameplay is characterized by the expectation of players to complete their tasks using only the combat forces provided to them in a generally realistic (or at least believable) manner. Genre characteristics The gameplay of turn-based tactics game is the turn-based counterpart to that found in the real-time tactics genre. The genre has its roots in tactical wargames, tactical and miniature wargaming, the recreation of battle scenarios using Miniature figure (gaming), miniatures or simple paper chits. Compared to other strategy games, turn-based tactics games often have detailed and complex environments due to the tactical implications of elevation, hard cover and Line of sight (video games), line of sigh ...
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Real-time Tactics
Real-time tactics (RTT)(Article at IGN discussing their perception of RTS and related genres as of 2006. RTT is discussed as a new and not yet established genre from the publisher's perspective, so currently all RTT possible titles are still considered RTS.) is a video game genre, subgenre of tactical wargames played in Real-time game, real-time, simulating the considerations and circumstances of operational warfare and military tactics. It is differentiated from real-time strategy gameplay by the absence of classic resource Micromanagement (gameplay), micromanagement and base or unit building, and by the greater importance of individual units and a focus on complex battlefield tactics. Characteristics Typical real-time strategy titles encourage the player to focus on logistics and production as much as or more than combat, whereas real-time tactics games commonly do not feature resource-gathering, production, base-building or economic management, instead focusing on tactical an ...
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