''Total Annihilation'' is a
science fiction
Science fiction (often shortened to sci-fi or abbreviated SF) is a genre of speculative fiction that deals with imaginative and futuristic concepts. These concepts may include information technology and robotics, biological manipulations, space ...
real-time strategy
Real-time strategy (RTS) is a Video game genre, subgenre of strategy video games that does not progress incrementally in turn-based game, turns, but allow all players to play simultaneously, in "real time." By contrast, in Turn-based strategy, tur ...
video game
A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device) to generate visual fe ...
released in September 1997 for
Microsoft Windows
Windows is a Product lining, product line of Proprietary software, proprietary graphical user interface, graphical operating systems developed and marketed by Microsoft. It is grouped into families and subfamilies that cater to particular sec ...
and
Mac OS
Mac operating systems were developed by Apple Inc. in a succession of two major series.
In 1984, Apple debuted the operating system that is now known as the classic Mac OS with its release of the original Macintosh System Software. The system ...
by
Cavedog Entertainment and distributed internationally by
GT Interactive
Atari, Inc. is an American video gaming company based in New York City, and a subsidiary of the Atari SA holding company. It is the main entity serving the commercial Atari brand globally since 2003. The company currently publishes games based o ...
. Two expansion packs were released in 1998, ''
The Core Contingency'' on April 29 and ''
Battle Tactics'' on July 20, while a medieval-themed spin-off called ''
Total Annihilation: Kingdoms'' was released on June 25, 1999.
Rights to the game passed to
Infogrames (later
Atari
Atari () is a brand name that has been owned by several entities since its inception in 1972. It is currently owned by French holding company Atari SA (formerly Infogrames) and its focus is on "video games, consumer hardware, licensing and bl ...
) following the 1999 acquisition and closure of Cavedog Entertainment's parent company,
Humongous Entertainment
Humongous, Inc. (formerly Humongous Entertainment, Inc.) was an American video game developer based in Bothell, Washington. Founded in 1992, the company developed multiple edutainment franchises, most prominently ''Putt-Putt (series), Putt-Putt' ...
. In July 2013,
Wargaming
A normal wargame is a strategy game in which two or more players command opposing armed forces in a simulation of an armed conflict. Wargaming may be played for recreation, to train military officers in the art of strategic thinking, or to st ...
bought the ''Total Annihilation'' franchise from Atari's bankruptcy proceedings.
''Total Annihilation'' has been re-released on
Steam
Steam is water vapor, often mixed with air or an aerosol of liquid water droplets. This may occur due to evaporation or due to boiling, where heat is applied until water reaches the enthalpy of vaporization. Saturated or superheated steam is inv ...
and
GOG, but is no longer actively supported. The creators of XTA, a mod for ''Total Annihilation'', independently developed the
open-source
Open source is source code that is made freely available for possible modification and redistribution. Products include permission to use and view the source code, design documents, or content of the product. The open source model is a decentrali ...
3D graphics Spring game engine. The ''Total Annihilation 3D'' project began in 2006. Former lead designer Chris Taylor went on to found
Gas Powered Games
Wargaming Seattle, formerly known as Gas Powered Games, was a video game developer located in Redmond, Washington. The development studio was started in May 1998 by Chris Taylor (game designer), Chris Taylor and several other ex-Cavedog Entertain ...
which created ''
Supreme Commander'' in 2007, considered the "
spiritual successor
A spiritual successor (sometimes called a spiritual sequel) is a product or fictional work that is similar to, or directly inspired by, another previous product or work, but (unlike a traditional prequel or sequel) does not explicitly continue th ...
" of ''Total Annihilation''.
Gameplay
''Total Annihilation'' is set in the far future in the midst of a galactic war, with battles taking place on the surface of planets and moons. The efforts of the player are centered on constructing a defensive base and an offensive force, and conquering opponents. The player is also concerned with gathering resources,
reconnaissance
In military operations, military reconnaissance () or scouting is the exploration of an area by military forces to obtain information about enemy forces, the terrain, and civil activities in the area of operations. In military jargon, reconnai ...
and stealth, and evaluation of units and terrain. Battles take place against
AI in a story-driven campaign, with the option of playing against other players in a skirmish mode.
When starting a new game, the player normally begins with a lone Commander. The Commander is a powerful and irreplaceable unit that has a number of unique abilities such as a destructor weapon that vaporizes anything it hits, the ability to use cloaking and become invisible, and the ability to travel through bodies of water. Construction is governed by the possession of the game's two unlimited resources, Metal and Energy, and can be undertaken by factories or mobile construction units. Every unit belongs to a level of technology (tech level); the higher the level, the more advanced the unit and the more resources and thus time required to construct it. A feature of the game is the ability to easily "queue" the many commands for a unit or group of units, with types of commands including patrolling a route, constructing a defensive group of structures and attacking enemy units. Once given its commands, the unit will go about them automatically thus minimizing the need for the player's attention to small, repetitive tasks. The victory conditions of a multiplayer game generally involve the elimination of all enemy units, but the aim of single player campaign missions can be more specialized.
Resources
Resources in ''Total Annihilation'' are handled in a manner different from other real-time strategy games of the day: they are "streaming", meaning that they are accumulated at a constant rate rather than in small batches; and they are limitless. In addition, all units and structures have a fixed cost, but they build at varying rates depending on the unit constructing them. A Commander, for example, will build a structure three times faster than a construction vehicle, but at a higher cost in energy. If the rate at which resources are used exceeds the rate at which resources are acquired, then the player's reserves will begin to be depleted. If a player's reserves are entirely depleted, the player's production across the board will slow to a rate proportional to the amount by which outflow exceeds income, this is known as "nanostalling". In addition, if the player runs out of energy, power-dependent structures such as radar towers, metal extractors, and laser towers will cease to function. This adds an element of economic complexity unparalleled in most RTS games of the time period. When a unit or structure is destroyed, it leaves behind wreckage that may be reclaimed for a lump sum of metal. Many terrain structures may also be reclaimed for their metal. Some maps also have plants or other organic structures that can be reclaimed for energy.
Combat
The player can command a variety of units including infantry bots, vehicles, ships, hovercraft, aircraft, powerful stationary long range weapons, and even a giant mecha known as the Core Krogoth. Units vary in size, speed and the ability to give and take damage, depending on their tech level. The strongest units take longer to build as well as cost more resources. Each unit has strengths and weaknesses, optimal styles of use, and corresponding units against which it is vulnerable or well-suited. Effective play is usually characterized by consideration of these attributes, as well as efficient resource management, strong defenses, and knowledge of the opponent's strategies. The game's interface consists of construction and command buttons (depending on the unit selected), unit status information, resource information on the production of Energy and Metal, and a minimap which gives an overview of the game's
battlespace
Battlespace or battle-space is a term used to signify a military strategy which integrates multiple armed forces for the military theater (warfare), theatre of operations, including aerial warfare, air, information warfare, information, ground w ...
the visibility of which may be hindered by
fog of war
The fog of war is the uncertainty in situational awareness experienced by participants in military operations. The term seeks to capture the uncertainty regarding one's own capability, adversary capability, and adversary Intent (Military), inten ...
, necessitating the use of radar or scout units. There are a few highly advanced units which are invaluable combat-wise, such as nuclear missile launchers which have enormous range and very high damage, as well as long-range artillery that have enough range to attack any point on smaller maps. There are two story-related factions, Arm and Core, which have comparable sets of units (one side a little bit faster, other one a little bit tougher etc.), but are aesthetically different. Generally, the Arm have faster, sleeker units while the Core units are built to take slightly more punishment. This is shown exceptionally well by the Arm being able to build an extremely fast Kbot known as the Zipper, while the Core can build an armored Kbot known simply as The Can. When playing amongst experienced players, subtle differences between the two factions put Core players at a disadvantage. The most noticeable differences are as follows: The level 1 Arm fighter aircraft is 1.7× more maneuverable than its Core counterpart, the Arm commander walks 1.12× faster than the Core commander, amphibious Arm Kbots float above water, making them faster and more useful than their submerging Core counterparts, Arm players can build Farks, fast assistant repair Kbots which can be crowded around labs and structures to dramatically reduce build times, and level 1 Arm tanks are equipped with superior weapons. Core has some distinct advantage as well, such as superior naval units, level 1 bombers that drop more bombs, and less conspicuous nuclear facilities. These advantages, however, are overshadowed by the Arm advantages in most situations.
''Total Annihilation'' was one of the first RTS games to feature radar that showed enemy units within its radius on the minimap. This added an additional element of electronic warfare to the game: players could construct radar jammers that prevented units in a small radius around them from appearing on radar. Mobile radar jammers could be used to create surprise attacks, necessitating the deployment of scout units on a regular basis to reveal said units visually. In addition, radar jammers could disguise the presence of visually cloaked units, such as the commander or land mines. Radar fields rendered cloaked units detectable; a radar jammer could make said units undetectable until the radar jammer was destroyed. ''Total Annihilation'' was also one of the first RTS games to point the way towards battlefields with hundreds and thousands of units. Previous games could field a hundred units or so. ''Total Annihilation'' initially permitted 250 units per side which was later patched to 500. A third party patch allowed up to 5,000 units per side.
Physics
The game features a
physics engine
A physics engine is computer software that provides an approximate simulation of certain physical systems, typically classical dynamics, including rigid body dynamics (including collision detection), soft body dynamics, and fluid dynamics. I ...
which governs projectiles, explosions and wreckage. The terrain is displayed as a
2D raster image
upright=1, The Smiley, smiley face in the top left corner is a raster image. When enlarged, individual pixels appear as squares. Enlarging further, each pixel can be analyzed, with their colors constructed through combination of the values for ...
but contains height values that allow it to act as a
3D surface. Hills obstruct artillery fire, and, depending on the "line-of-sight" setting, height enhances units' visual and firing ranges. If terrain is steep and jagged, units tilt and turn to meet the face of the ground, slowing down or speeding up in accordance with gravity. Structures can be built on steep terrain to protect them from artillery fire and to create
choke point
In military strategy, a choke point (or chokepoint), or sometimes bottleneck, is a geographical feature on land such as a valley, defile or bridge, or maritime passage through a critical waterway such as a strait, which an armed force is for ...
s. The wind, tides, and gravity on different maps also vary; some maps have strong wind gusts and are more suited for gathering energy via windmills. Plant life is often flammable and can be set on fire by shooting it.
Maps
The game features a number of terrain and tile sets. These represent several different planets that the war between the Arm and Core is being waged on, and contain various unique characteristics. The Core's home world, Core Prime, consists of inorganic metal structures and inky black seas. Since everything is made of metal, the player has unlimited access to this resource and can afford to build armies and bases more rapidly than on most other worlds. Other maps include the Arm's home planet, a grassy green area of forests, hills, and blue water, a barren desert world with rocks and mesas, a Martian landscape, a sandy planet with beaches and blue oceans, a volcanic world with lava instead of water, an ice planet, and more.
Many maps contain lakes or oceans; these are impassable by most land units and will require ships or aircraft to reach different landmasses. Certain land units can travel underwater, but in doing so may be attacked by enemy ships and not be able to fight back. Other maps contain lava or acid which is completely impassable except by aircraft.
Plot
The game's start-up credits give a summary of the game's narrative:
"What began as a conflict over the transfer of consciousness from flesh to machines escalated into a war which has decimated a million worlds. The ''Core'' and the ''Arm'' have all but exhausted the resources of a galaxy in their struggle for domination. Both sides now crippled beyond repair, the remnants of their armies continue to battle on ravaged planets, their hatred fueled by over four thousand years of total war. This is a fight to the death. For each side, the only acceptable outcome is the complete elimination of the other."
In the far future the galaxy is ruled by a benevolent central government of humans and
artificially intelligent machines called the Core. The Core's technological and economic triumphs have allowed humanity to colonize most of the
Milky Way
The Milky Way or Milky Way Galaxy is the galaxy that includes the Solar System, with the name describing the #Appearance, galaxy's appearance from Earth: a hazy band of light seen in the night sky formed from stars in other arms of the galax ...
and enjoy a golden age of peace and prosperity. However, the peace is shattered by a technological breakthrough dubbed ''patterning'', which allows the consciousness of a living human being to be reliably transferred into a machine, thereby granting a theoretically indefinite lifespan safe from disease, ageing, and pain.
Following a mandate imposed by the Core requiring all humans undergo patterning as a public health measure, a rebellion ensued among those who refused to abandon their natural bodies to join the Core's transition to an entirely machine society. Fleeing the developed Core worlds, the rebels established themselves in the remote rimward regions of the galaxy, coming to be known as the Arm. As hostilities escalated, the Core began duplicating their greatest military minds to mass-produce sentient war machines, and the Arm countered this buildup with a campaign of
cloning
Cloning is the process of producing individual organisms with identical genomes, either by natural or artificial means. In nature, some organisms produce clones through asexual reproduction; this reproduction of an organism by itself without ...
bioengineered pilots for theirs; a war that would last four thousand years began.
The game's two campaigns focus on their respective sides' last remaining military leaders, their Commanders. Each Commander pilots a towering, bipedal battlemech bearing an arsenal of weapons, a powerful
antimatter
In modern physics, antimatter is defined as matter composed of the antiparticles (or "partners") of the corresponding subatomic particle, particles in "ordinary" matter, and can be thought of as matter with reversed charge and parity, or go ...
reactor, and enough advanced
nanotechnology
Nanotechnology is the manipulation of matter with at least one dimension sized from 1 to 100 nanometers (nm). At this scale, commonly known as the nanoscale, surface area and quantum mechanical effects become important in describing propertie ...
to enable a single Commander to fabricate an entire planetary invasion force on-site. The story of either the Core or the Arm campaign starts with an effort to defend the faction's homeworld from a decisive sneak-attack and initiate a turning point in the overall war. The player then fights a series of battles on a number of planets and moons, linked through a series of faster-than-light Galactic Gates. These Gates are complex to engineer and require extravagant energy resources to operate, so FTL invasions typically consist of a sole Commander who proceeds alone or with only minimal escort, and bootstraps a military-industrial infrastructure on the far end. However, the element of surprise gained by the rapidity of these invasions has been sufficient to turn the tide of the war.
As the player progresses, more units become available for construction, either through the course of the story or upon completion of a mission centered on the unit in question. Mission objectives include protecting a vital structure or area, eliminating all enemy units, capturing a pivotal enemy unit, or seizing a Galactic Gate. The worlds upon which the player wages warfare force the player to adapt to different strategies; for example, deployment on a world whose surface is entirely composed of
archipelago
An archipelago ( ), sometimes called an island group or island chain, is a chain, cluster, or collection of islands. An archipelago may be in an ocean, a sea, or a smaller body of water. Example archipelagos include the Aegean Islands (the o ...
s necessitates the construction of an effective navy. Some have salient meteorological conditions, such as low variable elevation and high wind speeds, making wind power extremely economical; while others lack an atmosphere, rendering certain forms of aeronautics unusable; dangerous electromagnetic storms or meteor showers occur on others. Once highly urbanised planets lack major crustal metal deposits, these having been long-ago mined out, and instead mass must be actively reclaimed from the ruins of destroyed cities. Both campaigns include 25 missions, the final mission ending the war with a final strike on the enemy's homeworld either the Arm's bucolic Empyrrean or the Core's artificial
Jupiter Brain world of Core Prime.
Expansions
Downloadable content
Starting in 1997
Cavedog began offering additional free
downloadable content
content (DLC) is additional content created for an already released video game, distributed through the Internet by the game's publisher. It can be added for no extra cost or as a form of video game monetization, enabling the publisher to gain ad ...
for ''Total Annihilation'', adding new units, maps, and scenarios over time.
''The Core Contingency''
Cavedog released ''
The Core Contingency'' a year after the release of ''Total Annihilation''. It features 25 new missions as well as 75 new units. It continues the story after the ending of the Arm campaign. The expansion also comes with the ''Total Annihilation'' editor, which allows users to create maps and missions.
''Battle Tactics''
A month after ''The Core Contingency'', ''
Battle Tactics'' was released, which includes four new units, 100 additional missions as well an experimental approach to ''Total Annihilation'' gameplay, with less emphasis on base construction.
Engine remakes
''Spring Engine'' is an open source
General Public License engine made for real time strategy games and features games based on ''Total Annihilation''. The engine is multi-platform and features
lua scripting to make almost every aspect of the engine customizable. It features online, lan and offline playing.
''Total Annihilation 3D'' is a
fan-made
Fan labor, also called fan works, are the creative activities engaged in by fans, primarily those of various media properties or musical groups. These activities can include creation of written works (fiction, fan fiction and review literature) ...
3D real-time strategy
game engine
A game engine is a software framework primarily designed for the development of video games which generally includes relevant libraries and support programs such as a level editor. The "engine" terminology is akin to the term " software engine" u ...
created with the purpose of directly moving ''Total Annihilation'' over to a three dimensional plane. The engine has a
Microsoft Windows
Windows is a Product lining, product line of Proprietary software, proprietary graphical user interface, graphical operating systems developed and marketed by Microsoft. It is grouped into families and subfamilies that cater to particular sec ...
and
Linux
Linux ( ) is a family of open source Unix-like operating systems based on the Linux kernel, an kernel (operating system), operating system kernel first released on September 17, 1991, by Linus Torvalds. Linux is typically package manager, pac ...
version, and is programmed in
OpenGL
OpenGL (Open Graphics Library) is a Language-independent specification, cross-language, cross-platform application programming interface (API) for rendering 2D computer graphics, 2D and 3D computer graphics, 3D vector graphics. The API is typic ...
and
C++. While the engines focus is to recreate the engine and gameplay of ''Total Annihilation'', the engine supports a range of mods. TA3D uses ''Total Annihilations Original 3D game assets. TA3D is created under the
General Public License (GPL).
''Robot War Engine'' is an
open-source
Open source is source code that is made freely available for possible modification and redistribution. Products include permission to use and view the source code, design documents, or content of the product. The open source model is a decentrali ...
real-time strategy game engine that is "highly compatible with TA data files". It is intended to replicate what ''Total Annihilation'' does with the original game data, but without some of the limits that ''Total Annihilation'' has. As of 2019, RWE had progressed through several stages.
Soundtrack
The game has an original orchestral soundtrack composed by
Jeremy Soule
Jeremy Soule ( ; born December 19, 1975) is an American composer of soundtracks for film, television, and video games. He has composed soundtracks for over 60 games and over a dozen other works during his career, including ''The Elder Scrolls'', ...
and performed by the 95-piece
Northwest Sinfonia orchestra. The music changes according to events: during a battle, louder and more frantic music plays. During post-battle damage repair or idle construction, a more ambient and mysterious track is played. The game disc includes the original soundtrack in CD-audio format, which can be played on standard CD players. An ordinary music CD can be inserted once the game is under way and can replace the original game music with its own tracks. It is even possible to program such custom CD tracks to the various battlefield situations (conflict, construction, defeat, etc.) like the default set.
Reception
Sales
''Total Annihilation'' received a global marketing effort at launch, and was concurrently released in 14 countries with English, French and German localizations.
In the United States, it debuted at #19 on
PC Data's computer game sales chart for September 1997. It rose to 15th place the following month, at an average retail price of $48, but was absent from PC Data's top 20 by November. Shipments to retailers worldwide had reached 250,000 units by the end of October,
and an analyst for
Merrill Lynch
Merrill Lynch, Pierce, Fenner & Smith Incorporated, doing business as Merrill, and previously branded Merrill Lynch, is an American investment management and wealth management division of Bank of America. Along with BofA Securities, the investm ...
noted that the game was performing well by the start of December, which she felt was a positive sign for
GT Interactive
Atari, Inc. is an American video gaming company based in New York City, and a subsidiary of the Atari SA holding company. It is the main entity serving the commercial Atari brand globally since 2003. The company currently publishes games based o ...
's financial recovery at the time. ''Total Annihilation'' ultimately
sold-through 83,900 copies in the United States by the end of 1997, according to PC Data. ''
PC Gamer US
''PC Gamer'' is a magazine and website founded in the United Kingdom in 1993 devoted to PC gaming and published monthly by Future plc. The magazine has several regional editions, with the UK and US editions becoming the best selling PC games ma ...
'' reported that this performance set it behind rival ''
Age of Empires
''Age of Empires'' is a series of historical real-time strategy video games, originally developed by Ensemble Studios and published by Xbox Game Studios.
The first title in the series, ''Age of Empires'', focused on events in Europe, Afri ...
'' over the same period, but ahead of
Activision
Activision Publishing, Inc. is an American video game publisher based in Santa Monica, California. It serves as the publishing business for its parent company, Activision Blizzard, and consists of several subsidiary studios. Activision is one o ...
's ''
Dark Reign: The Future of War''.
Geoff Keighley
Geoff Keighley ( ; born ) is a Canadian video game journalist and television presenter, best known for his role as the host of several video game industry conferences and presentations. He is the executive producer and host of the Game Awards s ...
later wrote, "Cavedog will not release specific sales figures for the game
.. butbest estimates from insiders place the sales at well in excess of half a million copies". It sold over 1.5 million copies by 2002.
Critical reviews
The game was highly praised by critics, and won numerous awards, including
GameSpot
''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady, and Jon Epstein. In addition ...
's Game of the Year Award for 1997. It won
GameSpy
GameSpy was an American provider of online multiplayer and matchmaking middleware for video games founded in 1999 by Mark Surfas. After the release of a multiplayer server browser for Quake, QSpy, Surfas licensed the software under the GameS ...
's Top Ten Real-Time Strategy Games of All Time in 2004, leaving ''
StarCraft'' in second place. It was also named in GameSpot's 50-game ''The Greatest Games of All Time'' list in 2010. The editors stated "It's not as famous as ''
Warcraft
''Warcraft'' is a franchise of video games, novels, and other media created by Blizzard Entertainment. The series is made up of six core games: '' Warcraft: Orcs & Humans'', '' Warcraft II: Tides of Darkness'', '' Warcraft III: Reign of Chaos ...
'' or ''
Command & Conquer
''Command & Conquer'' (''C&C'') is a real-time strategy (RTS) video game franchise created and originally developed by Westwood Studios and currently owned by Electronic Arts. The first game was one of the earliest of the RTS genre, itself ba ...
'', but ''Total Annihilation'' is arguably better than any other real-time strategy game to date."
Overall, ''Total Annihilation'' received aggregated scores of 86 out of 100 from
Metacritic
Metacritic is an American website that aggregates reviews of films, television shows, music albums, video games, and formerly books. For each product, the scores from each review are averaged (a weighted average). Metacritic was created ...
and 89% from
GameRankings
GameRankings was a video gaming review aggregator that was founded in 1999 and owned by CBS Interactive. It indexed over 315,000 articles relating to more than 14,500 video games. GameRankings was discontinued in December 2019, with its staff bei ...
.
''
Next Generation'' reviewed the PC version of the game, rating it four stars out of five, and stated that "''Total Annihilation'' will certainly reign as king of the realtime strategies, at least for now. It's expandable, and if the marketing hype proves true, new abilities for the units should get added in by both expansion packs and downloadable patches. So if you're looking for something that doesn't mimic ''C&C'' to a fault but gives you a lot of realtime challenge and variation, this is the place to go."
''
GamePro
''GamePro'' was an American multiplatform video game magazine media company that published online and print content covering the video game industry, video game hardware and video game software. The magazine featured content on various video ...
'' said it "stands out by providing a deep challenge and excellent replay value." Like ''Next Generation'', they expressed excitement over the promised updates, also praising the line-of-sight features and soundtrack, though they found the unit A.I. demands close supervision from the player.
''Total Annihilation'' was a finalist for "
PC Strategy Game of the Year" during the
AIAS'
inaugural Interactive Achievement Awards, which ultimately went to ''
StarCraft'' and ''
Age of Empires
''Age of Empires'' is a series of historical real-time strategy video games, originally developed by Ensemble Studios and published by Xbox Game Studios.
The first title in the series, ''Age of Empires'', focused on events in Europe, Afri ...
'' (in a tie). ''Total Annihilation'' was a runner-up for ''
Computer Gaming World
''Computer Gaming World'' (CGW) was an American Video game journalism, computer game magazine that was published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 199 ...
''s 1997 "Strategy Game of the Year" award, which ultimately went to ''
Myth: The Fallen Lords''.
In 1999, ''Next Generation'' listed ''Total Annihilation'' as number 49 on their "Top 50 Games of All Time", commenting that, "Unique innovations such as the field commander, unit waypoints, and true line of sight based on elevation enabled a new level of depth in an overcrowded genre, and made ''Total Annihilation'' a standout in the great glut of realtime strategies."
Awards
''Total Annihilation'' has won several awards, including:
* The number one Real-Time Strategy Game of all time,
GameSpy
GameSpy was an American provider of online multiplayer and matchmaking middleware for video games founded in 1999 by Mark Surfas. After the release of a multiplayer server browser for Quake, QSpy, Surfas licensed the software under the GameS ...
2004
* 1997 Game of the Year,
GameSpot
''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady, and Jon Epstein. In addition ...
* Best Strategy Game of 1997, GameSpot
* Best Multiplayer Game 1997, GameSpot
* Best Music 1997, GameSpot
* Included in "The Greatest Games of All Time", GameSpot
[
]
Reviews
*'' The Duelist'' #31
*' #6
See also
* '' Dark Reign: The Future of War'', released around the same time
* '' Dark Colony''
References
External links
Official website
(archived)
''Total Annihilation''s development history from developer Clayton Kauzlaric
{{Total Annihilation series
1997 video games
Classic Mac OS games
Real-time strategy video games
Science fiction video games
Fiction about robots
Video games about cyborgs
Fiction about consciousness transfer
Apocalyptic video games
Dystopian video games
Windows games
Multiplayer and single-player video games
Video games about cloning
Video games about artificial intelligence
Fiction about faster-than-light travel
GT Interactive games
Video games scored by Jeremy Soule
Video games developed in the United States
Cavedog Entertainment games
Video games set in the future