Turn-based tactics
(TBT) is a sub-genre of
strategy video game
Strategy video game is a major Video game genres, video game genre that focuses on analyzing and strategizing over direct quick reaction in order to secure success.
Although many types of video games can contain strategic elements, the strategy ...
s. They are
turn-based simulations of
operational warfare and
military tactics
Military tactics encompasses the art of organizing and employing fighting forces on or near the battlefield. They involve the application of four battlefield functions which are closely related – kinetic or firepower, Mobility (military), mobil ...
in generally small-scale confrontations as opposed to more strategic considerations of
turn-based strategy
Strategy video game is a major video game genre that focuses on analyzing and strategizing over direct quick reaction in order to secure success.
Although many types of video games can contain strategic elements, the strategy genre is most commo ...
(TBS) games. Turn-based tactical gameplay is characterized by the expectation of players to complete their tasks using only the combat forces provided to them in a generally realistic (or at least believable) manner.
Genre characteristics

The gameplay of turn-based tactics game is the
turn-based counterpart to that found in the
real-time tactics
Real-time tactics (RTT)(Article at IGN discussing their perception of RTS and related genres as of 2006. RTT is discussed as a new and not yet established genre from the publisher's perspective, so currently all RTT possible titles are still con ...
genre. The genre has its roots in
tactical and
miniature wargaming
A miniature wargame is a type of wargame in which military units are represented by Miniature model (gaming), miniature physical models on a model battlefield. Miniature wargames are played using Toy soldier, model soldiers, vehicles, and arti ...
, the recreation of battle scenarios using
miniatures or simple paper chits. Compared to other strategy games, turn-based tactics games often have detailed and complex environments due to the tactical implications of elevation, hard cover and
line of sight
The line of sight, also known as visual axis or sightline (also sight line), is an imaginary line between a viewer/ observer/ spectator's eye(s) and a subject of interest, or their relative direction. The subject may be any definable object taken ...
. Further, in most turn-based tactics games, a player's force is maintained between battles. This allows units to become more proficient as they gain more battle experience. Coupled with the often small and specialised squads used, this can encourage an affinity between players and their troops.
History
During the 1980s, as
microcomputer
A microcomputer is a small, relatively inexpensive computer having a central processing unit (CPU) made out of a microprocessor. The computer also includes memory and input/output (I/O) circuitry together mounted on a printed circuit board (P ...
s and personal computers became more powerful and more common, game developers turned their attention to designing tactical wargames for them. Some early tactical wargames for the computer included
Gary Grigsby's series of games for the
Commodore 64
The Commodore 64, also known as the C64, is an 8-bit computing, 8-bit home computer introduced in January 1982 by Commodore International (first shown at the Consumer Electronics Show, January 7–10, 1982, in Las Vegas). It has been listed in ...
and
Apple II
Apple II ("apple Roman numerals, two", stylized as Apple ][) is a series of microcomputers manufactured by Apple Computer, Inc. from 1977 to 1993. The Apple II (original), original Apple II model, which gave the series its name, was designed ...
: ''Panzer Strike'' (1987), and ''Typhoon of Steel (video game), Typhoon of Steel'' (1988), while the first time the system was properly built was with ''Famicom Wars'', which was launched for the Nintendo Entertainment System, Family Computer in 1988.
''
Battle Isle'' is a series of games developed starting in 1991 by
Blue Byte
Ubisoft Blue Byte GmbH (Blue Byte until 2017) is a German video game holding company owned by Ubisoft. It was founded in October 1988 by Thomas Hertzler and Lothar Schmitt as a developer and ís best known for developing the '' Anno'' and ''Th ...
. Set on a fictional planet, Chromos, and inspired by the
Japan
Japan is an island country in East Asia. Located in the Pacific Ocean off the northeast coast of the Asia, Asian mainland, it is bordered on the west by the Sea of Japan and extends from the Sea of Okhotsk in the north to the East China Sea ...
ese game ''
Nectaris'' (1989), the games feature futuristic tactical battles played on a
hexagonal grid. Players control combat units, ranging from
infantry
Infantry, or infantryman are a type of soldier who specialize in ground combat, typically fighting dismounted. Historically the term was used to describe foot soldiers, i.e. those who march and fight on foot. In modern usage, the term broadl ...
and
tank
A tank is an armoured fighting vehicle intended as a primary offensive weapon in front-line ground combat. Tank designs are a balance of heavy firepower, strong armour, and battlefield mobility provided by tracks and a powerful engine; ...
s to
helicopter
A helicopter is a type of rotorcraft in which Lift (force), lift and thrust are supplied by horizontally spinning Helicopter rotor, rotors. This allows the helicopter to VTOL, take off and land vertically, to hover (helicopter), hover, and ...
s,
fighters and
bomber
A bomber is a military combat aircraft that utilizes
air-to-ground weaponry to drop bombs, launch aerial torpedo, torpedoes, or deploy air-launched cruise missiles.
There are two major classifications of bomber: strategic and tactical. Strateg ...
s, as well as (especially in the later games)
support units, including ammo and fuel transports, scout and radar units, and road and trench construction vehicles. ''Battle Isle'' also spawned a
man-to-man wargame
A man-to-man wargame (also known as a skirmish wargame) is a Wargaming, wargame in which units generally represent single individuals or weapons systems, and are rated not only on weaponry but may also be rated on such facets as morale, perceptio ...
, ''
Incubation: Time Is Running Out'' (1997), an even earlier
strategy
Strategy (from Greek στρατηγία ''stratēgia'', "troop leadership; office of general, command, generalship") is a general plan to achieve one or more long-term or overall goals under conditions of uncertainty. In the sense of the " a ...
title to use fully 3D graphics and support hardware acceleration on the
3dfx Voodoo.
''
Steel Panthers'' was released in 1995 by
SSI, very much resembling a board wargame translated to the computer; it gave a traditional overhead view, though numeric ratings were not visible on the screen depictions. Two sequels followed; ''Steel Panthers II: Modern Battles'' in 1996 and ''Steel Panthers III: Brigade Command 1939-1999'' in 1997. Rights to the game and source code were later acquired by
Matrix Games who developed and released as freeware an improved remake based on the ''Steel Panthers III'' engine (but limited to the timespan of World War II); this was known as ''Steel Panthers: World at War!'' (''SP:WAW''). Another group, SP-Camo, developed and released ''Steel Panthers: World War II'', and ''Steel Panthers: Main Battle Tank'' was released in June 2005. The SP-Camo games were based on the ''Steel Panthers II'' engine. Both the Matrix Games and SP-Camo versions had many fans and resulted in several releases with enhanced graphics, program code changes, and new unit types.
Another game originally scheduled to be a computerized ''Squad Leader/ASL'' was ''
Combat Mission''. While not the first 3-D tactical warfare game, it set an industry standard for realism, thanks to minutely detailed armor penetration modelling. There was no first-person element to the game, which placed a realistic burden of command on the player, and unlike earlier games like ''M-1 Tank Platoon'' or ''Muzzle Velocity'', human intervention wasn't necessary to ensure that one's troops were capable of fighting with the same skill as the computer enemy. ''Combat Mission: Beyond Overlord'' received critical acclaim upon release in 2000. Two follow up games were released in 2002 and 2004, which improved the infantry game with better suppression and automatic fire modelling. The game featured a "WEGO" system, where orders were entered sequentially, and the turn was then executed simultaneously, with a "Tactical AI" carrying out both sets of orders. This type of system had been what the original board wargame designers of ''Firefight'' et al. had dreamed of, but were restricted to creating manually.
Types
Tactical wargames
Tactical wargames are a type of
wargames (
board game
A board game is a type of tabletop game that involves small objects () that are placed and moved in particular ways on a specially designed patterned game board, potentially including other components, e.g. dice. The earliest known uses of the ...
or
video game
A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device) to generate visual fe ...
) that models military conflict at a tactical level, i.e. units range from individual
vehicle
A vehicle () is a machine designed for self-propulsion, usually to transport people, cargo, or both. The term "vehicle" typically refers to land vehicles such as human-powered land vehicle, human-powered vehicles (e.g. bicycles, tricycles, velo ...
s and
squad
In military terminology, a squad is among the smallest of Military organization, military organizations and is led by a non-commissioned officer. NATO and United States, U.S. doctrine define a squad as an organization "larger than a fireteam, ...
s to
platoon
A platoon is a Military organization, military unit typically composed of two to four squads, Section (military unit), sections, or patrols. Platoon organization varies depending on the country and the Military branch, branch, but a platoon can ...
s or
companies
A company, abbreviated as co., is a legal entity representing an association of legal people, whether natural, juridical or a mixture of both, with a specific objective. Company members share a common purpose and unite to achieve specifi ...
. These units are rated based on types and ranges of individual weaponry.
Tactical role-playing games
This subgenre is principally used to refer to
RPG
RPG may refer to:
Military
* Rocket-propelled grenade, a shoulder-launched anti-tank weapon
**''Ruchnoi Protivotankoviy Granatomyot'' (Russian: ''Ручной Противотанковый Гранатомёт''), hand-held anti-tank grenade laun ...
-derived games as an alternative to the traditional turn-based system. In such titles, the system has been tailored to incorporate role-playing game characteristics. The term "tactical" was not widely used to describe such titles until ''
Final Fantasy Tactics'' was released, where it popularized the genre in North America, although games such as ''
Shining Force'' were part of the genre years beforehand.
MMO
There are several turn-based tactical games with multiplayer online gameplay featuring large numbers of players, such as ''
Dofus'', ''Gunrox'', and ''
PoxNora''. ''
Darkwind: War on Wheels'', a combat-oriented auto racing simulation, is the only turn-based tactical game currently to have a
persistent world
A persistent world or persistent state world (PSW) is a virtual world which, by the definition given by Richard Bartle, "continues to exist and develop internally even when there are no people interacting with it". The first virtual worlds were ...
. It is also one of the few games to simulate turn-based auto racing.
Genre blurring
Some
role-playing video game
Role-playing video games, also known as CRPG (computer/console role-playing games), comprise a broad video game genre generally defined by a detailed story and character advancement (often through increasing characters' levels or other skills) ...
s, such as ''
The Temple of Elemental Evil'' and the ''
Gold Box'' games of the late '80s and early '90s, also feature tactical turn-based combat. Some turn-based tactics titles, such as ''
Jagged Alliance 2
''Jagged Alliance 2'' is a 1999 tactical role-playing game developed by Sir-Tech, Sir-Tech Canada for Microsoft Windows and later porting, ported to Linux by Tribsoft. It is the third entry in the Jagged Alliance (series), ''Jagged Alliance'' seri ...
'' and the ''
X-COM'' series, feature a real-time strategic layer in addition to tactical turn-based combat.
References
{{VideoGameGenre
Video game genres