Turn-based tactics
(TBT), or tactical turn-based
(TTB), is a
computer and video game genre of
strategy video game
Strategy is a major video game genre that emphasizes thinking and planning over direct instant action in order to achieve victory. Although many types of video games can contain strategic elements, as a genre, strategy games are most commonly def ...
s that through stop-action simulates the considerations and circumstances of
operational warfare and
military tactics
Military tactics encompasses the art of organizing and employing fighting forces on or near the battlefield. They involve the application of four battlefield functions which are closely related – kinetic or firepower, mobility, protection or se ...
in generally small-scale confrontations as opposed to more strategic considerations of
turn-based strategy
A turn-based strategy (TBS) game is a strategy game (usually some type of wargame, especially a strategic-level wargame) where players take turns when playing. This is distinguished from real-time strategy (RTS), in which all players play si ...
(TBS) games.
Turn-based tactical gameplay is characterized by the expectation of players to complete their tasks using only the combat forces provided to them, and usually by the provision of a realistic (or at least believable) representation of military tactics and operations.
Genre characteristics

The gameplay of turn-based tactics game is the stop-action counterpart to that found in the
real-time tactics
Real-time tactics (RTT)(Article at IGN discussing their perception of RTS and related genres as of 2006. RTT is discussed as a new and not yet established genre from the publisher's perspective, so currently all RTT possible titles are still con ...
genre, and as such contrasts with other current wargame genres. For instance, in large-scale
turn-based strategy
A turn-based strategy (TBS) game is a strategy game (usually some type of wargame, especially a strategic-level wargame) where players take turns when playing. This is distinguished from real-time strategy (RTS), in which all players play si ...
games battles are generally abstracted and the gameplay close to that of related board games, and
real-time strategy
Real-time strategy (RTS) is a subgenre of strategy video games that do not progress incrementally in turns, but allow all players to play simultaneously, in "real time". By contrast, in turn-based strategy (TBS) games, players take turns to pla ...
games de-emphasize realism and focus on the collection and conversion of resources into production capacities which manufacture combat units thereafter used in generally highly stylised confrontations. In contrast, turn-based tactics games' military tactical and realistic focus, emphasis on executing intricate and well thought through plans and comparatively short
risk/reward cycle usually provide a distinctly more immediate, intense, careful and meticulous experience of battlefield tactics and
mêlée than strategy games of other genres.
As suggested by the genre's name, also fundamental to turn-based tactics is
turn-based
In video and other games, the passage of time must be handled in a way that players find fair and easy to understand. This is usually done in one of the two ways: real-time and turn-based.
Real-time
Real-time games have game time progress cont ...
gameplay. The genre has its roots in
tactical and
miniature wargaming
A wargame is a strategy game in which two or more players command opposing armed forces in a realistic simulation of an armed conflict. Wargaming may be played for recreation, to train military officers in the art of strategic thinking, or to s ...
, the recreation of battle scenarios using
miniatures or even simple paper chits using relatively intricate rules. Compared to other strategy games, games of the turn-based tactics genre often have distinctly detailed and complex environments due to the tactical implications of elevation, hard cover and
line of sight. Further, in most turn-based tactics games a player's force is maintained between battles. This allows units to become more proficient as they gain more battle experience and coupled with the often small and specialised squads used, can even encourage an affinity between the player and his or her troops, breaking down the stereotypical anonymity of the expendable, mass-produced units found in strategic games.
History
During the 1980s, as
microcomputers
A microcomputer is a small, relatively inexpensive computer having a central processing unit (CPU) made out of a microprocessor. The computer also includes memory and input/output (I/O) circuitry together mounted on a printed circuit board (P ...
and personal computers became more powerful and more common, game developers turned their attention to designing tactical wargames for them. Some early tactical wargames for the computer included
Gary Grigsby
Gary Grigsby is a designer and programmer of computer wargames. In 1997, he was described as "one of the founding fathers of strategy war games for the PC." ''Computer Games Magazine'' later dubbed him "as much of an institution in his niche of ...
's series of games for the
Commodore 64 and
Apple II
The Apple II (stylized as ) is an 8-bit home computer and one of the world's first highly successful mass-produced microcomputer products. It was designed primarily by Steve Wozniak; Jerry Manock developed the design of Apple II's foam-mold ...
: ''
Panzer Strike
''Panzer Strike'' is a 1988 tactical wargame that simulates small unit actions during World War II. It was made for Apple II and Commodore 64 and was released by Strategic Simulations.
''Panzer Strike'' spawned the follow-up titles '' Typho ...
'' (1987), and ''
Typhoon of Steel'' (1988), while the first time the system was properly built was with ''
Famicom Wars
is a wargame developed by Nintendo and Intelligent Systems and published by Nintendo for the Famicom. It was released on August 12, 1988 in Japan. It was later re-released on Virtual Console. It is the first game in the ''Wars'' series.
Gamepl ...
'', which was launched for the
Family Computer
The Nintendo Entertainment System (NES) is an 8-bit third-generation home video game console produced by Nintendo. It was first released in Japan in 1983 as the commonly known as the The NES, a redesigned version, was released in American ...
in 1988.
''
Battle Isle
''Battle Isle'' is a series of turn-based tactics video games developed in the 1990s by Blue Byte and released for Amiga and MS-DOS and later for Microsoft Windows. The settings are wars on a fictional planet, Chromos.
Plot
The ''Battle Isle' ...
'' is a series of games developed starting in 1991 by
Blue Byte
Ubisoft Blue Byte GmbH (Blue Byte until 2017) is a German video game holding company owned by Ubisoft. It was founded in October 1988 by Thomas Hertzler and Lothar Schmitt as a developer and was best known for developing the ''Anno'' and '' Th ...
. Set on a fictional planet, Chromos, and inspired by the
Japanese game ''
Nectaris
''Nectaris'', occasionally released as ''Military Madness'', is a series of sci-fi-themed, hex map turn-based strategy games for a variety of systems. The games were developed by Hudson Soft. The company was absorbed by Konami in 2012, and as ...
'' (1989), the games feature futuristic tactical battles played on a
hexagonal grid
In geometry, the hexagonal tiling or hexagonal tessellation is a regular tiling of the Euclidean plane, in which exactly three hexagons meet at each vertex. It has Schläfli symbol of or (as a Truncation (geometry), truncated triangular tiling ...
. Players control combat units, ranging from
infantry
Infantry is a military specialization which engages in ground combat on foot. Infantry generally consists of light infantry, mountain infantry, motorized infantry & mechanized infantry, airborne infantry, air assault infantry, and m ...
and
tank
A tank is an armoured fighting vehicle intended as a primary offensive weapon in front-line ground combat. Tank designs are a balance of heavy firepower, strong armour, and good battlefield mobility provided by tracks and a powerful e ...
s to
helicopters
A helicopter is a type of rotorcraft in which lift and thrust are supplied by horizontally spinning rotors. This allows the helicopter to take off and land vertically, to hover, and to fly forward, backward and laterally. These attribute ...
,
fighters and
bomber
A bomber is a military combat aircraft designed to attack ground and naval targets by dropping air-to-ground weaponry (such as bombs), launching aerial torpedo, torpedoes, or deploying air-launched cruise missiles. The first use of bombs dropped ...
s; as well as (especially in the later games)
support units, including ammo and fuel transports, scout and radar units, and road and trench construction vehicles. ''Battle Isle'' also spawned a
man-to-man wargame, ''
Incubation: Time Is Running Out'' (1997), an even earlier
strategy
Strategy (from Greek στρατηγία ''stratēgia'', "art of troop leader; office of general, command, generalship") is a general plan to achieve one or more long-term or overall goals under conditions of uncertainty. In the sense of the " a ...
title to use fully 3D graphics and support hardware acceleration on the
3dfx Voodoo
3dfx Interactive was an American technology company headquartered in San Jose, California, founded in 1994, that specialized in the manufacturing of 3D graphics processing units, and later, video cards. It was a pioneer in the field from the l ...
.
''
Steel Panthers
''Steel Panthers'' is a series of computer wargames, developed and published by several different companies, with various games simulating war battles from 1930 to 2025. The first '' Steel Panthers'' game was released in 1995, and the most rec ...
'' was released in 1995 by
SSI, very much resembling a board wargame translated to the computer; it gave a traditional overheard view, though numeric ratings were not visible on the screen depictions. Two sequels followed; ''Steel Panthers II: Modern Battles'' in 1996 and ''Steel Panthers III: Brigade Command 1939-1999'' in 1997. Rights to the game and source code were later acquired by
Matrix Games who developed and released as freeware an improved remake based on the ''Steel Panthers III'' engine (but limited to the timespan of World War II); this was known as ''Steel Panthers: World at War!'' (''SP:WAW''). Another group, SP-Camo, developed and released ''Steel Panthers: World War II'', and ''Steel Panthers: Main Battle Tank'' was released in June 2005. The SP-Camo games were based on the ''Steel Panthers II'' engine. Both the Matrix Games and SP-Camo versions had many fans and resulted in several releases with enhanced graphics, program code changes, and new unit types.
Another game originally scheduled to be a computerized ''Squad Leader/ASL'' was ''
Combat Mission
''Combat Mission'' is the name of a successful series of computer wargames simulating tactical battles. The series has progressed through two distinct game engines. The original game engine, referred to as 'CMx1' by the developer, Battlefront.co ...
''. While not the first 3-D tactical warfare game, it set an industry standard for realism, thanks to minutely detailed armor penetration modelling. There was no first-person element to the game, which placed a realistic burden of command on the player, and unlike earlier games like ''M-1 Tank Platoon'' or ''Muzzle Velocity'', human intervention wasn't necessary to ensure that one's troops were capable of fighting with the same skill as the computer enemy. ''Combat Mission: Beyond Overlord'' received critical acclaim upon release in 2000. Two follow up games were released in 2002 and 2004, which improved the infantry game with better suppression and automatic fire modelling. The game featured a "WEGO" system, where orders were entered sequentially, and the turn was then executed simultaneously, with a "Tactical AI" carrying out both sets of orders. This type of system had been what the original board wargame designers of ''Firefight'' et al. had dreamed of, but were restricted to creating manually.
Types
Tactical wargames
Tactical wargames are a type of
wargames (
board game
Board games are tabletop games that typically use . These pieces are moved or placed on a pre-marked board (playing surface) and often include elements of table, card, role-playing, and miniatures games as well.
Many board games feature a ...
or
video game
Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device to gener ...
) that models military conflict at a tactical level, i.e. units range from individual
vehicle
A vehicle (from la, vehiculum) is a machine that transports people or cargo. Vehicles include wagons, bicycles, motor vehicles ( motorcycles, cars, trucks, buses, mobility scooters for disabled people), railed vehicles ( trains, trams ...
s and
squads to
platoon
A platoon is a military unit typically composed of two or more squads, sections, or patrol
A patrol is commonly a group of personnel, such as Law enforcement officer, law enforcement officers, military personnel, or Security guard, secur ...
s or
companies
A company, abbreviated as co., is a legal entity representing an association of people, whether natural, legal or a mixture of both, with a specific objective. Company members share a common purpose and unite to achieve specific, declared ...
. These units are rated based on types and ranges of individual weaponry.
Tactical role-playing games
This subgenre is principally used to refer to
RPG RPG may refer to:
Military
* Rocket-propelled grenade, a shoulder-launched anti-tank weapon
**''Ruchnoi Protivotankoviy Granatomyot'' (Russian: ''Ручной Противотанковый Гранатомёт''), hand-held anti-tank grenade laun ...
-derived games as an alternative to the traditional turn-based system. In such titles, the system has been tailored to incorporate role-playing game characteristics. The term "tactical" was not widely used to describe such titles until ''
Final Fantasy Tactics
is a 1997 tactical role-playing game developed and published by Square for the PlayStation video game console. Released in Japan in June 1997 and in the United States in January 1998 by Sony Computer Entertainment, it is the first game of the ...
'' was released, where it popularized the genre in North America, although games such as ''
Shining Force
is a 1992 turn-based tactical role-playing game for the Mega Drive/Genesis console. While primarily a traditional fantasy-themed game, it contains some science fiction elements.
The game has been repeatedly re-released: in Sega Smash Pac ...
'' were part of the genre years beforehand.
MMO
There are several turn-based tactical games with multiplayer online gameplay featuring large numbers of players, such as ''
Dofus
''Dofus'' is a tactical turn-based massively multiplayer online role-playing game (MMORPG) developed and published by Ankama Games, a French computer game manufacturer. Originally released solely in French, it has since been translated into many ...
'', ''Gunrox'', and ''
Poxnora
''PoxNora: Battlefield of the Immortals'' is a multiplayer online game that combines a digital collectible card game with a turn-based strategy game in a fantasy setting. ''PoxNora'' was originally launched via Java Web Start through a browser ...
''. ''
Darkwind: War on Wheels'', a combat-oriented auto racing simulation, is the only turn-based tactical game currently to have a
persistent world
A persistent world or persistent state world (PSW) is a virtual world which, by the definition by Richard Bartle, "continues to exist and develop internally even when there are no people interacting with it". The first virtual worlds were text-ba ...
. It is also one of the few games to simulate turn-based auto racing.
Genre blurring
Some
role-playing video game
A role-playing video game (commonly referred to as simply a role-playing game or RPG, as well as a computer role-playing game or CRPG) is a video game genre where the player controls the actions of a character (or several party members) immers ...
s, such as ''
The Temple of Elemental Evil'' and the ''
Gold Box'' games of the late '80s and early '90s, also feature tactical turn-based combat. Some turn-based tactics titles, such as ''
Jagged Alliance 2
''Jagged Alliance 2'' is a tactical role-playing game for PC, released in 1999 for Microsoft Windows and later ported to Linux by Tribsoft. It is the third entry in the ''Jagged Alliance'' series. The game was followed by the expansion '' Unfinis ...
'' and the ''
X-COM'' series, feature a real-time strategic layer in addition to tactical turn-based combat.
References
{{VideoGameGenre
Video game genres