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Tomb Raider Anniversary
''Tomb Raider: Anniversary'' is a 2007 action-adventure video game developed by Crystal Dynamics and Buzz Monkey Software and published by Eidos Interactive in 2007 for Microsoft Windows, PlayStation 2, Xbox 360, PlayStation Portable, Wii and mobile phones. It was later ported to OS X in 2008 and PlayStation 3 in 2011. The eighth overall entry in the ''Tomb Raider'' series and second in the ''Legend'' trilogy, ''Anniversary'' is a remake of the first ''Tomb Raider'' game, originally released in 1996. Taking place before the events of 2006's '' Tomb Raider: Legend'', ''Anniversary'' follows series protagonist Lara Croft's quest for the Scion of Atlantis. Gameplay features Lara navigating linear levels, fighting enemies and solving puzzles to progress. The Wii version includes console-exclusive motion control elements, and the mobile adaptation features side-scrolling gameplay emulating earlier mobile ''Tomb Raider'' titles. Following the completion of ''Legend'', Crystal Dyna ...
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Crystal Dynamics
Crystal Dynamics, Inc. is an American video game developer based in San Mateo, California. The studio is best known for its games in the ''Tomb Raider'', '' Legacy of Kain'', and '' Gex'' series. Madeline Canepa, Judy Lange, and Dave Morse founded Crystal Dynamics as a spin-off from The 3DO Company in July 1992. Initially focusing on the 3DO console, the studio's first title, '' Crash 'N Burn'' (1993), was the system's pack-in game. In 1994, it became the first developer for the PlayStation outside Japan and soon began converting its older titles for the system. The studio also created '' Gex'' (1995) and published '' Blood Omen: Legacy of Kain'' (1996), later expanding both into franchises. Facing financial hardships in 1996, the company's investors instituted significant layoffs and the discontinuation of its game publishing business. As fiscal issues persisted, the publisher Eidos Interactive acquired the studio in November 1998. In 2003, Eidos Interactive put Crystal ...
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Action-adventure Game
An action-adventure game is a video game hybrid genre that combines core elements from both the action game and adventure game genres. Definition An action adventure game can be defined as a game with a mix of elements from an action game and an adventure game, especially crucial elements like puzzles inspired by older adventure games. Action-adventures require many of the same physical skills as action games, but may also offer a storyline, numerous characters, an inventory system, dialogue, and other features of adventure games. They are typically faster-paced than pure adventure games, because they include both physical and conceptual challenges. Action-adventure games normally include a combination of complex story elements, which are often displayed for players using audio and video. The story is heavily reliant upon the player character's movement, which triggers story events and thus affects the flow of the game. Popular examples of action-adventure games inclu ...
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Underworld
The underworld, also known as the netherworld or hell, is the supernatural world of the dead in various religious traditions and myths, located below the world of the living. Chthonic is the technical adjective for things of the underworld. The concept of an underworld is found in almost every civilization and "may be as old as humanity itself". Common features of underworld myths are accounts of living people making journeys to the underworld, often for some heroic purpose. Other myths reinforce traditions that the entrance of souls to the underworld requires a proper observation of ceremony, such as the ancient Greek story of the recently dead Patroclus haunting Achilles until his body could be properly buried for this purpose. People with high social status were dressed and equipped in order to better navigate the underworld. A number of mythologies incorporate the concept of the soul of the deceased making its own journey to the underworld, with the dead needing to be taken ...
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Rebellion Developments
Rebellion Developments Limited is a British video game developer based in Oxford. Founded by Jason Kingsley (businessman), Jason and Chris Kingsley in December 1992, the company is best known for ''Sniper Elite'' and multiple games in the ''List of Alien, Predator and Alien vs. Predator games, Alien vs. Predator'' series. Sister company Rebellion Publishing has published comic books since 2000, when it purchased ''2000 AD (comics), 2000 AD'', the publisher of characters such as Judge Dredd and Rogue Trooper. In the 2010s the studio saw growth and success with their ''Sniper Elite'' series of games. The series has spanned 5 mainline installments and multiple spin-offs, including the ''Sniper Elite: Nazi Zombie Army'' entries. Their latest title, ''Atomfall'', was released on March 27, 2025. History Origins (1992–1999) Rebellion was founded on 4 December 1992 by brothers Jason Kingsley (businessman), Jason and Chris Kingsley in Oxford, England. The pair had just finished acade ...
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Core Design
Core Design Limited (known as Rebellion (Derby) Ltd between 2006 and 2010) was a British video game developer based in Derby. Founded in May 1988 by former Gremlin Graphics employees, it originally bore the name Megabrite until rebranding as Core Design in October the same year. The company was acquired by umbrella company CentreGold in December 1994, which in turn was acquired by Eidos Interactive in April 1996. In May 2006, the Core Design personnel and assets were acquired by Rebellion Developments, and the company became Rebellion Derby, which was then shut down in March 2010. History Based in the city of Derby, England, Core Design was founded in 1988 by Chris Shrigley, Andy Green, Rob Toone, Terry Lloyd, Simon Phipps (game designer), Simon Phipps, Dave Pridmore, Jeremy Heath-Smith, Kevin Norburn and Greg Holmes. Most were former employees of Gremlin Graphics. The studio was part of distribution company CentreGold when it was acquired by Eidos Interactive in 1996. Heath- ...
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Side-scrolling
A side-scrolling video game (alternatively side-scroller) is a video game viewed from a side-view camera angle where the screen follows the player as they move left or right. The jump from single-screen or flip-screen graphics to scrolling graphics during the golden age of arcade games was a pivotal leap in game design, comparable to the move to 3D graphics during the fifth generation.IGN Presents the History of SEGA: Coming Home
Hardware support of smooth scrolling backgrounds is built into many s, some game consoles, and home computer ...
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Motion Controller
In computing, a motion controller is a type of input device that uses accelerometers, gyroscopes, Image sensor, cameras, or other sensors to Motion capture, track motion. Motion controllers see use as game controllers, for virtual reality and other simulation purposes, and as pointing devices for smart TVs and Personal computers. Many of the technologies needed for motion controllers are often used together in smartphones to provide a variety of functions, including for mobile applications to use them as motion controllers. Technologies Motion controllers have used a variety of different sensors in different combinations to detect and measure movements, sometimes as separate inputs and sometimes together to provide a more precise or more reliable input. In modern devices most of the sensors are specialized integrated circuits. The following items are examples of current and historical methods of tracking motion. Inertial Motion Sensors Inertial Measurement Units (IMUs) are us ...
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Atlantis
Atlantis () is a fictional island mentioned in Plato's works '' Timaeus'' and ''Critias'' as part of an allegory on the hubris of nations. In the story, Atlantis is described as a naval empire that ruled all Western parts of the known world, making it the literary counter-image of the Achaemenid Empire. After an ill-fated attempt to conquer "Ancient Athens," Atlantis falls out of favor with the deities and submerges into the Atlantic Ocean. Since Plato describes Athens as resembling his ideal state in the ''Republic'', the Atlantis story is meant to bear witness to the superiority of his concept of a state. Despite its minor importance in Plato's work, the Atlantis story has had a considerable impact on literature. The allegorical aspect of Atlantis was taken up in utopian works of several Renaissance writers, such as Francis Bacon's ''New Atlantis'' and Thomas More's ''Utopia''. On the other hand, nineteenth-century amateur scholars misinterpreted Plato's narrative as histo ...
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Lara Croft
Lara Croft is a character and the main protagonist of the video game franchise ''Tomb Raider''. She is presented as a highly intelligent and athletic British adventurer and archaeologist who ventures into ancient tombs and hazardous ruins around the world. Created by a team at British developer Core Design that included Toby Gard, the character first appeared in the video game ''Tomb Raider'' in 1996. Core Design handled the initial development of the character and the series. Inspired by strong female icons, Gard designed Lara Croft to counter stereotypical female characters. The company modified the character for subsequent titles, which included graphical improvements and gameplay additions. American developer Crystal Dynamics took over the series after the 2003 sequel '' Tomb Raider: The Angel of Darkness'' was received poorly. The new developer rebooted the character along with the video game series by altering her physical proportions and giving her additional ways of ...
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Legend
A legend is a genre of folklore that consists of a narrative featuring human actions, believed or perceived to have taken place in human history. Narratives in this genre may demonstrate human values, and possess certain qualities that give the tale verisimilitude. Legend, for its active and passive participants, may include miracles. Legends may be transformed over time to keep them fresh and vital. Many legends operate within the realm of uncertainty, never being entirely believed by the participants, but also never being resolutely doubted. Legends are sometimes distinguished from myths in that they concern human beings as the main characters and do not necessarily have supernatural origins, and sometimes in that they have some sort of historical basis whereas myths generally do not. The Brothers Grimm defined ''legend'' as "folktale historically grounded". A by-product of the "concern with human beings" is the long list of legendary creatures, leaving no "resolute doubt" that ...
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Tomb Raider (1996 Video Game)
''Tomb Raider'' is a 1996 action-adventure video game developed by Core Design and published by Eidos Interactive as the debut entry in the ''Tomb Raider'' media franchise. It was first released on the Sega Saturn, followed shortly by versions for MS-DOS and the PlayStation. Later releases came for Mac OS (1999), Pocket PC (2002), N-Gage (2003), iOS (2013) and Android (2015). The game follows archaeologist-adventurer Lara Croft, who is hired by businesswoman Jacqueline Natla to find an artefact called the Scion of Atlantis. Gameplay features Lara navigating levels split into multiple areas and room complexes while fighting enemies and solving puzzles to progress. An expansion pack subtitled ''Unfinished Business'' was released in 1997, containing new standalone levels. The initial concept was created by Toby Gard, who is credited as Lara's creator and worked as lead artist on the project. Production began in 1994 and took 18 months, with a budget of £440,000. The char ...
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Video Game Remake
A video game remake is a video game closely adapted from an earlier title, usually for the purpose of modernizing a game with updated graphics for newer hardware and gameplay for contemporary audiences. Typically, a remake of such game software shares essentially the same title, fundamental gameplay concepts, and core story elements of the original game, although some aspects of the original game may have been changed for the remake. Remakes are often made by the original developer or copyright holder, and sometimes by the fan community. If created by the community, video game remakes are sometimes also called fangames and can be seen as part of the retro gaming phenomenon. Definition A remake offers a newer interpretation of an older work, characterized by updated or changed assets. For example, '' The Legend of Zelda: Ocarina of Time 3D'' and '' The Legend of Zelda: Majora's Mask 3D'' for the Nintendo 3DS are considered remakes of their original versions for the Ninten ...
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