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Motion Controller
In computing, a motion controller is a type of input device that uses accelerometers, gyroscopes, Image sensor, cameras, or other sensors to Motion capture, track motion. Motion controllers see use as game controllers, for virtual reality and other simulation purposes, and as pointing devices for smart TVs and Personal computers. Many of the technologies needed for motion controllers are often used together in smartphones to provide a variety of functions, including for mobile applications to use them as motion controllers. Technologies Motion controllers have used a variety of different sensors in different combinations to detect and measure movements, sometimes as separate inputs and sometimes together to provide a more precise or more reliable input. In modern devices most of the sensors are specialized integrated circuits. The following items are examples of current and historical methods of tracking motion. Inertial Motion Sensors Inertial Measurement Units (IMUs) are us ...
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Wii Remote Plus And Wii MotionPlus Comparison
The Wii ( ) is a home video game console developed and marketed by Nintendo. It was released on November 19, 2006, in North America, and in December 2006 for most other regions of the world. It is Nintendo's fifth major home game console, following the GameCube, and is a seventh generation of video game consoles, seventh-generation console alongside Microsoft's Xbox 360 and Sony Interactive Entertainment, Sony's PlayStation 3. Nintendo president Satoru Iwata directed the development of the Wii with a strategy focused on appealing to a broader audience through innovative gameplay, rather than competing with Microsoft and Sony on raw computational power. Shigeru Miyamoto and Genyo Takeda led the project, which was initially codenamed Revolution. The result was a console that emphasized new forms of interaction, particularly through its wireless controller, the Wii Remote, which featured Motion controller, motion-tracking controls and could Gesture recognition, recognize gestur ...
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Six Degrees Of Freedom
Six degrees of freedom (6DOF), or sometimes six degrees of movement, refers to the six mechanical degrees of freedom of movement of a rigid body in three-dimensional space. Specifically, the body is free to change position as forward/backward (surge), up/down (heave), left/right (sway) translation in three perpendicular axes, combined with changes in orientation through rotation about three perpendicular axes, often termed yaw (normal axis), pitch (transverse axis), and roll (longitudinal axis). Three degrees of freedom (3DOF), a term often used in the context of virtual reality, typically refers to tracking of rotational motion only: pitch, yaw, and roll. Robotics Serial and parallel manipulator systems are generally designed to position an end-effector with six degrees of freedom, consisting of three in translation and three in orientation. This provides a direct relationship between actuator positions and the configuration of the manipulator defined by its forwa ...
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Video Game Arcade Cabinet
An arcade cabinet, also known as an arcade machine or a coin-op cabinet or coin-op machine, is the housing within which an arcade game's electronic hardware resides. Most cabinets designed since the mid-1980s conform to the Japanese Amusement Machine Manufacturers Association (JAMMA) wiring standard. Some include additional connectors for features not included in the standard. Parts of an arcade cabinet Because arcade cabinets vary according to the games they were built for or contain, they may not possess all of the parts listed below: *A display computer display, output, on which the game is displayed. They may display either raster graphics, raster or vector display, vector graphics, raster being most common. Standard resolution is between 262.5 and 315 vertical lines, depending on the refresh rate (usually between 50 and 60 Hz). Slower refresh rates allow for better vertical resolution. Monitors may be oriented horizontally or vertically, depending on the game. Some game ...
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Hang-On
is an arcade racing game released by Sega in 1985 and later ported to the Master System. In the game, the player controls a motorcycle against time and other computer-controlled bikes. It was one of the first arcade games to use 16-bit computing, 16-bit graphics and uses the Sega Super Scaler, Super Scaler arcade system board, created with design input from Yu Suzuki, as technology to 2.5D, simulate 3D effects. The deluxe cabinet version also introduced a motion-controlled arcade cabinet, where the player's body movement on a large motorbike-shaped cabinet corresponds with the player character's movements on screen. Yu Suzuki began development of ''Hang-On'' after deciding to design a motorcycle racing game as a way to use a Torsion bar suspension, torsion bar in an arcade game. With market research suggesting MotoGP, GP 500 racing was popular, Suzuki took inspiration from world champion Freddie Spencer and his style of racing. The game's soundtrack was written by Hiroshi Kawag ...
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Arcade Game
An arcade game or coin-op game is a coin-operated entertainment machine typically installed in public businesses such as restaurants, bars and amusement arcades. Most arcade games are presented as primarily game of skill, games of skill and include arcade video games, pinball machines, electro-mechanical games, redemption games or merchandisers. Types Broadly, arcade games are nearly always considered Game of skill, games of skill, with only some elements of game of chance, games of chance. Games that are solely games of chance, like slot machines and pachinko, often are categorized legally as gambling devices and, due to restrictions, may not be made available to minors or without appropriate oversight in many jurisdictions. Arcade video games Arcade video games were first introduced in the early 1970s, with ''Pong'' as the first commercially successful game. Arcade video games use Electronics, electronic or computerized circuitry to take input from the player and translate ...
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Sega AM2
previously known as is a video game development team within the Japanese multinational video game developer Sega. Yu Suzuki, who had previously developed arcade games for Sega including ''Hang-On'' and ''Out Run'', was the first manager of the department. AM2's first game produced was 1992's ''Virtua Racing'', followed by the highly popular ''Virtua Fighter (video game), Virtua Fighter'' and ''Daytona USA (video game), Daytona USA''. Through the remainder of the 1990s, they developed more arcade titles and focused on fighting and racing games. AM2 was placed under the management of CSK Research Institute in 2000, and a year later became SEGA-AM2 Co., Ltd. Their development of ''Shenmue (video game), Shenmue'' was over budget and cost millions of dollars, and despite positive reviews and good sales was unable to become profitable. Suzuki was promoted and left AM2 in 2003; Hiroshi Kataoka became the head of AM2. A year later Sega was acquired by Sammy Corporation and AM2 was me ...
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Mercury Switch
A mercury switch is an electricity, electrical switch that opens and closes a electrical circuit, circuit when a small amount of the liquid metal mercury (element), mercury connects metal electrodes to close the circuit. There are several different basic designs (tilt, displacement, radial, etc.) but they all share the common design strength of non-eroding switch contacts. The most common is the ''mercury tilt switch''. It is in one state (open or closed) when tilted one direction with respect to horizontal, and the other state when tilted the other direction. This is what older style thermostats used to turn a heater or air conditioner on or off. The ''mercury displacement switch'' uses a 'plunger' that dips into a pool of mercury, raising the level in the container to contact at least one electrode. This design is used in relays in industrial applications that need to switch high current loads frequently. These relays use electromagnetic coils to pull steel sleeves inside her ...
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Power Glove
The Power Glove is a controller accessory for the Nintendo Entertainment System. The Power Glove gained public attention due to its early motion control mechanics and significant marketing. However, its two games did not sell well, as it was not packaged with a game, and it was criticized for its imprecise and difficult-to-use controls. Development The Power Glove was originally released in 1989. Though it was an officially licensed product, Nintendo was not involved in the design or release of the accessory. Rather, it was designed by Grant Goddard and Samuel Cooper Davis for Abrams/Gentile Entertainment (AGE), made by Mattel in the United States and PAX in Japan. Additional development was accomplished through the efforts of Thomas G. Zimmerman and Jaron Lanier, a virtual reality pioneer responsible for codeveloping and commercializing the DataGlove, who had made a failed attempt at a similar design for Nintendo earlier. Mattel brought in Image Design and Marketing's Ha ...
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Load Cell
A load cell converts a force such as tension, compression, pressure, or torque into a signal (electrical, pneumatic or hydraulic pressure, or mechanical displacement indicator) that can be measured and standardized. It is a force transducer. As the force applied to the load cell increases, the signal changes proportionally. The most common types of load cells are pneumatic, hydraulic, and strain gauge types for industrial applications. Typical non-electronic bathroom scales are a widespread example of a mechanical displacement indicator where the applied weight (force) is indicated by measuring the deflection of springs supporting the load platform, technically a "load cell". Strain gauge load cell Strain gauge load cells are the kind most often found in industrial settings. It is ideal as it is highly accurate, versatile, and cost-effective. Structurally, a load cell has a metal body to which strain gauges have been secured. The body is usually made of aluminum, alloy steel, or ...
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Weighing Scale
A scale or balance is a device used to measure weight or mass. These are also known as mass scales, weight scales, mass balances, massometers, and weight balances. The traditional scale consists of two plates or bowls suspended at equal distances from a fulcrum. One plate holds an object of unknown mass (or weight), while objects of known mass or weight, called '' weights'', are added to the other plate until mechanical equilibrium is achieved and the plates level off, which happens when the masses on the two plates are equal. The perfect scale rests at neutral. A spring scale will make use of a spring of known stiffness to determine mass (or weight). Suspending a certain mass will extend the spring by a certain amount depending on the spring's stiffness (or spring constant). The heavier the object, the more the spring stretches, as described in Hooke's law. Other types of scales making use of different physical principles also exist. Some scales can be calibrate ...
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MEMS
MEMS (micro-electromechanical systems) is the technology of microscopic devices incorporating both electronic and moving parts. MEMS are made up of components between 1 and 100 micrometres in size (i.e., 0.001 to 0.1 mm), and MEMS devices generally range in size from 20 micrometres to a millimetre (i.e., 0.02 to 1.0 mm), although components arranged in arrays (e.g., digital micromirror devices) can be more than 1000 mm2. They usually consist of a central unit that processes data (an integrated circuit chip such as microprocessor) and several components that interact with the surroundings (such as microsensors). Because of the large surface area to volume ratio of MEMS, forces produced by ambient electromagnetism (e.g., electrostatic charges and magnetic moments), and fluid dynamics (e.g., surface tension and viscosity) are more important design considerations than with larger scale mechanical devices. MEMS technology is distinguished from molecular nanotechnolo ...
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Incremental Encoder
An incremental encoder is a linear or rotary electromechanical device that has two output signals, ''A'' and ''B'', which issue pulses when the device is moved. Together, the ''A'' and ''B'' signals indicate both the occurrence of and direction of movement. Many incremental encoders have an additional output signal, typically designated ''index'' or ''Z'', which indicates the encoder is located at a particular reference position. Also, some encoders provide a status output (typically designated ''alarm'') that indicates internal fault conditions such as a bearing (mechanical), bearing failure or sensor malfunction. Unlike an absolute encoder, an incremental encoder does not indicate absolute position; it only reports changes in position and the corresponding direction of movement for each change. Consequently, to determine absolute position at any particular moment, it is necessary to send the encoder signals to an ''Incremental encoder#Incremental encoder interface, incremental ...
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