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''Tomb Raider'' is a 1996 action-adventure
video game A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device) to generate visual fe ...
developed by
Core Design Core Design Limited (known as Rebellion (Derby) Ltd between 2006 and 2010) was a British video game developer based in Derby. Founded in May 1988 by former Gremlin Graphics employees, it originally bore the name Megabrite until rebranding as Co ...
and published by Eidos Interactive as the debut entry in the ''
Tomb Raider ''Tomb Raider'', known as ''Lara Croft: Tomb Raider'' from 2001 to 2008, is a media franchise that originated with an Action-adventure game, action-adventure video game series created by British video game developer Core Design. The franchise i ...
'' media franchise. It was first released on the
Sega Saturn The is a home video game console developed by Sega and released on November 22, 1994, in Japan, May 11, 1995, in North America, and July 8, 1995, in Europe. Part of the fifth generation of video game consoles, it is the successor to the succes ...
, followed shortly by versions for
MS-DOS MS-DOS ( ; acronym for Microsoft Disk Operating System, also known as Microsoft DOS) is an operating system for x86-based personal computers mostly developed by Microsoft. Collectively, MS-DOS, its rebranding as IBM PC DOS, and a few op ...
and the
PlayStation is a video gaming brand owned and produced by Sony Interactive Entertainment (SIE), a division of Japanese conglomerate Sony. Its flagship products consists of a series of home video game consoles produced under the brand; it also consists ...
. Later releases came for
Mac OS Mac operating systems were developed by Apple Inc. in a succession of two major series. In 1984, Apple debuted the operating system that is now known as the classic Mac OS with its release of the original Macintosh System Software. The system ...
(1999), Pocket PC (2002), N-Gage (2003), iOS (2013) and Android (2015). The game follows archaeologist-adventurer Lara Croft, who is hired by businesswoman Jacqueline Natla to find an artefact called the Scion of Atlantis. Gameplay features Lara navigating levels split into multiple areas and room complexes while fighting enemies and solving puzzles to progress. An
expansion pack An expansion pack, expansion set, supplement, or simply expansion, is an addition to an existing role-playing game, tabletop game, video game, collectible card game or Miniature wargaming, miniature wargame. An expansion may introduce new rules ...
subtitled ''Unfinished Business'' was released in 1997, containing new standalone levels. The initial concept was created by Toby Gard, who is credited as Lara's creator and worked as lead artist on the project. Production began in 1994 and took 18 months, with a budget of £440,000. The character of Lara was based on several influences, including ''
Tank Girl Tank Girl is a British comic created by Alan Martin (writer), Alan Martin and Jamie Hewlett. It first appeared in print in 1988 in the British comics magazine ''Deadline (magazine), Deadline'', and then in the solo comic book series ''Tank Girl' ...
'', ''
Indiana Jones ''Indiana Jones'' is an American media franchise consisting of five films and a prequel television series, along with games, comics, and tie-in novels, that depicts the adventures of Indiana Jones (character), Dr. Henry Walton "Indiana" Jones, ...
'', and '' Hard Boiled''. The 3D grid-based level design, innovative for its time, was inspired by the structure of Egyptian tombs. The music was composed by Nathan McCree, who took inspiration from English classical music. Originally announced in 1995, the title went on to receive extensive press attention and heavy promotion from Eidos Interactive. ''Tomb Raider'' was praised for its innovative 3D graphics, controls, and gameplay. The game went on to win several industry awards and is considered to be one of the greatest video games ever made. It is also one of the best-selling games for the PlayStation, with seven million units sold worldwide, and it remained the best-selling title in the ''Tomb Raider'' franchise until the 2013 reboot. Lara Croft herself became a cultural icon, rising to prominence as one of gaming's most recognisable characters. Following the game's success, numerous sequels were released, beginning with '' Tomb Raider II'' in 1997. A remake, '' Tomb Raider: Anniversary'', was released in 2007. A remastered version of ''Tomb Raider'', alongside '' Unfinished Business'', was released as part of '' Tomb Raider I–III Remastered'' in 2024.


Gameplay

''Tomb Raider'' is an action-adventure
video game A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device) to generate visual fe ...
in which the player assumes the role of archaeologist-adventurer Lara Croft, who navigates through a series of ancient ruins and tombs in search of an ancient artefact. The game is split into four zones:
Peru Peru, officially the Republic of Peru, is a country in western South America. It is bordered in the north by Ecuador and Colombia, in the east by Brazil, in the southeast by Bolivia, in the south by Chile, and in the south and west by the Pac ...
,
Greece Greece, officially the Hellenic Republic, is a country in Southeast Europe. Located on the southern tip of the Balkan peninsula, it shares land borders with Albania to the northwest, North Macedonia and Bulgaria to the north, and Turkey to th ...
,
Egypt Egypt ( , ), officially the Arab Republic of Egypt, is a country spanning the Northeast Africa, northeast corner of Africa and Western Asia, southwest corner of Asia via the Sinai Peninsula. It is bordered by the Mediterranean Sea to northe ...
and the lost continent of Atlantis. A training level set in Lara's home of Croft Manor can be accessed from the start menu. The game is presented in
third-person perspective Narration is the use of a written or spoken commentary to storytelling, convey a narrative, story to an audience. Narration is conveyed by a narrator: a specific person, or unspecified literary voice, developed by the creator of the story to del ...
. Lara is always visible, and the camera follows the action by focusing on Lara's shoulders by default, but the player can take manual control of the camera to get a better look at an area. The game automatically switches to a different camera view at key points, either to give the player a wider look at a new area or to add a cinematic effect. In the
Sega Saturn The is a home video game console developed by Sega and released on November 22, 1994, in Japan, May 11, 1995, in North America, and July 8, 1995, in Europe. Part of the fifth generation of video game consoles, it is the successor to the succes ...
and
PlayStation is a video gaming brand owned and produced by Sony Interactive Entertainment (SIE), a division of Japanese conglomerate Sony. Its flagship products consists of a series of home video game consoles produced under the brand; it also consists ...
versions, players save their progress in a level using Save Crystals, while in the PC versions the player can save at any point. If Lara is killed, the player must restart from a previous save. The object of ''Tomb Raider'' is to guide Lara through a series of tombs and other locations in search of treasures and artefacts. On the way, she must kill dangerous animals and creatures while collecting objects and solving puzzles. The emphasis lies on exploring, solving puzzles, and navigating Lara's surroundings to complete each level. Movement in the game is varied and allows for complex interactions with the environment. In addition to standard movement using
tank controls Tank controls are a control system used in video games whereby players control movement relative to the position of the player character, rather than the perspective of the game camera. They have become less common over time and free-roaming cam ...
, Lara can walk, jump over gaps, shimmy along ledges, and swim through bodies of water. Certain button combinations allow Lara to either perform a handstand from a hanging position or execute a swandive. Lara has two basic stances: one with weapons drawn and one with her hands-free. When her weapons are drawn, she automatically locks on to any nearby targets. Locking onto nearby targets prevents her from performing other actions which require her hands, such as grabbing onto ledges to prevent falling. By default, she carries two pistols with infinite ammo. Additional weapons include a shotgun, dual magnums, and dual Uzis. A general action button is used to perform a wide range of movements, such as picking up items, pulling switches, firing guns, pushing or pulling blocks, and grabbing onto ledges. Items to pick up include ammo, small and large medi-packs, keys, and artefacts required to complete a stage. Any item that is collected is held onto in Lara's inventory until it is used. Throughout each stage, one or more secrets may be located. Discovering these secrets is optional, and when the player finds one a tune plays. The locations of these secrets vary in difficulty to reach. The player is usually rewarded with extra items.


Plot

Archaeologist-adventurer Lara Croft is approached by a mercenary named Larson, who is working for businesswoman Jacqueline Natla. Natla hires Lara to acquire the Scion, a mysterious artefact buried in the tomb of Qualopec, situated near Vilcabamba within the Peruvian
Andes The Andes ( ), Andes Mountains or Andean Mountain Range (; ) are the List of longest mountain chains on Earth, longest continental mountain range in the world, forming a continuous highland along the western edge of South America. The range ...
. After recovering the Scion from Qualopec's tomb, Lara is ambushed by Larson, who reveals after his defeat that she is holding merely a piece of the artefact, and Natla has sent rival treasure hunter Pierre DuPont to retrieve the other pieces. Breaking into Natla's offices to find out Pierre's whereabouts, Lara discovers a
medieval In the history of Europe, the Middle Ages or medieval period lasted approximately from the 5th to the late 15th centuries, similarly to the post-classical period of World history (field), global history. It began with the fall of the West ...
monk's diary, and learns that the Scion is a powerful artefact composed of three pieces, which were divided between the three rulers of the ancient continent of Atlantis, and one of these pieces is buried alongside former Atlantean ruler Tihocan, beneath an ancient monastery, St. Francis' Folly, in Greece. Navigating the monastery, and following several firefights with Pierre, Lara locates the tomb of Tihocan, where she kills Pierre and recovers the second piece of the Scion he had taken. From a mural, she learns that Tihocan unsuccessfully tried to resurrect Atlantis after a catastrophe struck the original continent. After combining both pieces of the Scion, Lara is shown a vision that reveals the third and final piece of the Scion was hidden in Egypt after the third Atlantean ruler, a traitor who used the artefact to create a breed of monsters, was captured and imprisoned by Tihocan and Qualopec. Making her way through Egypt to the lost city of Khamoon, Lara kills Larson and recovers the third Scion piece. Emerging from the caves, Lara is ambushed by Natla and her three henchmen, who take the Scion. Lara escapes and stows away aboard Natla's yacht, which takes her to a volcanic island holding an Atlantean pyramid filled with monsters. After dispatching Natla's henchmen and making her way through the pyramid, Lara finds the Scion and sees the rest of the vision, revealing Natla to be the betrayer. Lara faces Natla, who reveals that she intends to use her army to push forward humanity's evolution, as she believes both Atlantis and current civilisation are too soft to withstand disaster. Lara decides to destroy the Scion, and Natla's attempt to stop her sends her into a crevasse. After fighting a large legless monster, Lara shoots the Scion, setting off a chain reaction that begins to destroy the pyramid. Lara kills a winged Natla and escapes the exploding island.


Development

The initial concept for ''Tomb Raider'' was created by Toby Gard, who worked for
Core Design Core Design Limited (known as Rebellion (Derby) Ltd between 2006 and 2010) was a British video game developer based in Derby. Founded in May 1988 by former Gremlin Graphics employees, it originally bore the name Megabrite until rebranding as Co ...
, a game development studio based in
Derby Derby ( ) is a City status in the United Kingdom, city and Unitary authorities of England, unitary authority area on the River Derwent, Derbyshire, River Derwent in Derbyshire, England. Derbyshire is named after Derby, which was its original co ...
,
England England is a Countries of the United Kingdom, country that is part of the United Kingdom. It is located on the island of Great Britain, of which it covers about 62%, and List of islands of England, more than 100 smaller adjacent islands. It ...
, that had established itself developing titles for home computers and
Sega is a Japanese video game company and subsidiary of Sega Sammy Holdings headquartered in Tokyo. It produces several List of best-selling video game franchises, multi-million-selling game franchises for arcade game, arcades and video game cons ...
consoles. It was proposed by Gard to company head Jeremy Heath-Smith during a 1994 brainstorming session for game concepts for the then-upcoming
PlayStation is a video gaming brand owned and produced by Sony Interactive Entertainment (SIE), a division of Japanese conglomerate Sony. Its flagship products consists of a series of home video game consoles produced under the brand; it also consists ...
console. The entire staff approved, and Heath-Smith gave Gard permission to start the project once he finished work on '' BC Racers'' for the Sega CD. The game concept was created before anything else, with the main hooks being its cinematic presentation and being a 3D character-driven experience. Gard worked with Paul Douglas on fleshing out the concept and design and doing pre-production for six months, before the team expanded to six people including programmers Gavin Rummery and Jason Gosling, and level designers/artists Neal Boyd and Heather Gibson. The team wanted to mix the adventuring style of '' Ultima Underworld'' and the 3D characters shown off in ''
Virtua Fighter is a series of fighting games created by Sega AM2 and designer Yu Suzuki. The original ''Virtua Fighter (video game), Virtua Fighter'' was released in December 1993 and has received four main sequels and several spin-offs. The highly influential ...
''. The team kept the project deliberately simple and comparatively modest in scope, with its development budget being approximately £440,000. The production atmosphere was fairly informal. Development began in 1994 and lasted eighteen months. The team endured excessive overtime and crunch during the last stages. During production, Core Design was sold to CentreGold, which in turn was purchased by Eidos Interactive in May 1996, who became publisher for the title. When Gard first presented the idea for the game, the concept art featured a male lead who strongly resembled
Indiana Jones ''Indiana Jones'' is an American media franchise consisting of five films and a prequel television series, along with games, comics, and tie-in novels, that depicts the adventures of Indiana Jones (character), Dr. Henry Walton "Indiana" Jones, ...
. Heath-Smith asked for a change for legal reasons. When Gard created the initial design document, he decided to give the player a choice of genders and created a female adventurer alongside the male character. Once he realized creating and animating two playable characters would require double the design work, he decided to slim back down to one. The female character, originally named Laura Cruz, was his favorite, so he discarded the male character before development work began. After Eidos became the game's publisher, they unsuccessfully lobbied for a selectable male lead. Speaking about his approach to the concept, Gard noted that he deliberately went against publisher trends when designing both the character and the gameplay. Laura went through several changes before the developers settled on the final version, including a name change to Lara Croft after Eidos executives in the United States objected to the original name. The inspirations for the character of Lara Croft included the character
Tank Girl Tank Girl is a British comic created by Alan Martin (writer), Alan Martin and Jamie Hewlett. It first appeared in print in 1988 in the British comics magazine ''Deadline (magazine), Deadline'', and then in the solo comic book series ''Tank Girl' ...
, the ''
Indiana Jones ''Indiana Jones'' is an American media franchise consisting of five films and a prequel television series, along with games, comics, and tie-in novels, that depicts the adventures of Indiana Jones (character), Dr. Henry Walton "Indiana" Jones, ...
'' series' titular lead, and the John Woo film '' Hard Boiled''. Lara's notably exaggerated physical proportions were a deliberate choice by Gard, as he wanted a caricatured personification of women who could be an action icon for the younger generation. From the game's earliest stages, the team wanted the title to involve tombs and pyramids. In the early story draft, Lara would be confronted by a rival group called the "Chaos Raiders". During the Greece levels, Lara and Pierre were to have been less hostile rivals, helping each other with puzzles in the first level. Larson evolved from an Afrikaans character called Lars Kruger, who shared a similar role in the original plot. The script itself was written by Vicky Arnold, who joined in 1995 and would work on later ''Tomb Raider'' titles. Gard and Douglas created the basic story draft alongside the initial game design, then Arnold turned it into a script after joining the project. It was Arnold's job to write the dialogue, and create a cohesive narrative around the locations selected by the team members. While Lara's character design and Gard's initial concept were present, much of the additional detail was worked out by Arnold. The platforming design drew extensively from ''
Prince of Persia ''Prince of Persia'' is a video game franchise created by Jordan Mechner. It is centered around a series of action-adventure games focused on various incarnations of the eponymous Prince, set in ancient and medieval Persia. The first two ga ...
'', with the Doppelgänger enemy during the Atlantis section being an homage to the Shadow Prince from that game. The high number of animal enemies was meant to ground players in the world before the more fantastical elements appeared, in addition to being easier to animate and program than human enemies. The staff were also uncomfortable with Lara killing that many humans. The initial concept gave combat prominence, but as production began the focus shifted to platforming and puzzle-solving. A plan that made it into the final product was using enemy placement to shift the atmosphere from pure action-adventure to a horror-like tone. The harder areas, including the Palace Midas levels, and instant death traps have been attributed to Boyd. The team consciously set the story in real archaeological locations representing several cultures. Boyd and Gibson immersed themselves in literature and history about each culture for the first three areas, respectively inspired by the
Inca Empire The Inca Empire, officially known as the Realm of the Four Parts (, ), was the largest empire in pre-Columbian America. The administrative, political, and military center of the empire was in the city of Cusco. The History of the Incas, Inca ...
,
Classical Greece Classical Greece was a period of around 200 years (the 5th and 4th centuries BC) in ancient Greece,The "Classical Age" is "the modern designation of the period from about 500 B.C. to the death of Alexander the Great in 323 B.C." ( Thomas R. Mar ...
and
Ancient Egypt Ancient Egypt () was a cradle of civilization concentrated along the lower reaches of the Nile River in Northeast Africa. It emerged from prehistoric Egypt around 3150BC (according to conventional Egyptian chronology), when Upper and Lower E ...
. The Greece levels were put in after planned levels in
Angkor Wat Angkor Wat (; , "City/Capital of Wat, Temples") is a Buddhism and Hinduism, Hindu-Buddhist temple complex in Cambodia. Located on a site measuring within the ancient Khmer Empire, Khmer capital city of Angkor, it was originally constructed ...
,
Cambodia Cambodia, officially the Kingdom of Cambodia, is a country in Southeast Asia on the Mainland Southeast Asia, Indochinese Peninsula. It is bordered by Thailand to the northwest, Laos to the north, and Vietnam to the east, and has a coastline ...
were dropped. The Croft Manor training level was built by Gard over a weekend. Its design was based on pictures of Georgian manor houses taken from an unspecified reference book.


Design and platforms

The title was developed for
Sega Saturn The is a home video game console developed by Sega and released on November 22, 1994, in Japan, May 11, 1995, in North America, and July 8, 1995, in Europe. Part of the fifth generation of video game consoles, it is the successor to the succes ...
,
MS-DOS MS-DOS ( ; acronym for Microsoft Disk Operating System, also known as Microsoft DOS) is an operating system for x86-based personal computers mostly developed by Microsoft. Collectively, MS-DOS, its rebranding as IBM PC DOS, and a few op ...
personal computer A personal computer, commonly referred to as PC or computer, is a computer designed for individual use. It is typically used for tasks such as Word processor, word processing, web browser, internet browsing, email, multimedia playback, and PC ...
s (PC), and PlayStation, with all three versions in development simultaneously. Gosling led programming for the Saturn version. Douglas described the game code for each title as identical, with an additional layer of specific coding to tailor the game for each platform. While Sony Europe approved the game early on, making ''Tomb Raider'' one of the earliest approved third-party products for the PlayStation, Sony America initially rejected the game's concept and asked for more and better content. Douglas blamed the response on Core Design submitting ''Tomb Raider'' too early in production. In response the development team made several changes to the game design documentation and produced a version on Sony hardware which would lead to worldwide approval by Sony. For the Saturn version, Sega negotiated a timed exclusivity deal in Europe, meaning the Saturn version was released in that region ahead of other versions. Core Design and Sega made the deal during the last few months of development, so the team had to finish up the Saturn version six weeks earlier than they had planned, forcing them to work even longer hours. Following the release of the Saturn version, a number of bugs were discovered that affected all versions of the game; because of the timed exclusivity, the development team fixed these bugs for the PlayStation and PC versions. Two notable surviving bugs in all versions were the "corner bug", which allowed players to scale architecture by jumping repeatedly against a corner; and a bug which caused the game not to recognise the collection of a secret in the final level. In 1997 Core Design opened negotiations with
Nintendo is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto. It develops, publishes, and releases both video games and video game consoles. The history of Nintendo began when craftsman Fusajiro Yamauchi ...
to release a
Nintendo 64 The (N64) is a home video game console developed and marketed by Nintendo. It was released in Japan on June 23, 1996, in North America on September 29, 1996, and in Europe and Australia on March 1, 1997. As the successor to the Super Nintendo E ...
version of the game and started work on the port in anticipation of the negotiations being successful. The planning took place between 1996 and 1997, with Douglas wanting to redesign the game mechanics to incorporate the platform's analogue stick controls. The team never received Nintendo 64 development kits, and the port was scrapped when Sony finalised a deal to keep subsequent ''Tomb Raider'' games exclusive to PlayStation until the year 2000. A third-person 3D action-adventure like ''Tomb Raider'' was unprecedented at the time, and the development team took several months to find a way to make Gard's vision for the game work on the hardware of the time, in particular getting the player character to interact with freeform environments. ''Tomb Raider'' used a custom-built game engine, as did many games of the era. The engine was designed and built by Douglas with assistance from Rummery. Rummery created the level editor, which allowed for "seamless" creation of levels. According to Rummery, the decision to build the game levels on a grid was the key breakthrough in making the game possible. It is Core Design's contention that, prior to the development of ''Tomb Raider'', they were "struggling somewhat" with
32-bit In computer architecture, 32-bit computing refers to computer systems with a processor, memory, and other major system components that operate on data in a maximum of 32- bit units. Compared to smaller bit widths, 32-bit computers can perform la ...
development. Lara's movements were hand-animated and coordinated rather than created using
motion capture Motion capture (sometimes referred as mocap or mo-cap, for short) is the process of recording high-resolution motion (physics), movement of objects or people into a computer system. It is used in Military science, military, entertainment, sports ...
. The reason for this was that the team wanted uniformity in her movement, which was not possible with motion capture technology of the time. The level editor program was designed so that developers could make rapid adjustments to specific areas with ease. Another noted aspect was the multi-layered levels, as compared to equivalent 3D action-adventure games of the time which were mostly limited to a flat-floor system with little verticality. The interlinking room design was inspired by Egyptian multi-roomed tombs, particularly the
tomb of Tutankhamun The tomb of Tutankhamun (reigned ), a pharaoh of the Eighteenth Dynasty of Egypt, Eighteenth Dynasty of ancient Egypt, is located in the Valley of the Kings. The tomb, also known by its List of burials in the Valley of the Kings, tomb number KV ...
. The grid-based pattern was a necessity due to the d-pad-based tank controls and the Saturn's quad polygon-based rendering technology. Levels were first designed using a wireframe construction, with each area at this stage having only links to other areas of a level and walls. The team then added architecture and gameplay elements like traps and enemies, then implemented the different lighting values. Due to time and technical limitations, planned outdoor areas had to be cut. The choice of a third-person perspective was influenced by the team's opinion that the game type was under-represented when compared to
first-person shooter A first-person shooter (FPS) is a video game genre, video game centered on gun fighting and other weapon-based combat seen from a First person (video games), first-person perspective, with the player experiencing the action directly through t ...
s such as '' Doom''. The third-person view meant multiple elements were difficult to implement, including the character and camera control. The camera had four pre-set angles, which seamlessly switched depending on the character's position and the level progress. For standard navigation and combat, the camera was fixed on a particular point and oriented around Lara while focusing on that object. Lara's twin pistol set-up was in place from the early prototypes. The aiming system was designed so that each gun arm had an aiming axis, with a shared "sweetspot" where both guns fired at the same target. For underwater environments, the effects were created using gouraud shading to create real-time ripple and lighting effects.


Audio

The music for ''Tomb Raider'' was composed by Nathan McCree, who at the time was an in-house composer for Core Design. The main inspiration behind the score for McCree was English Classical music. This approach was directly influenced by his conversations with Gard about Lara's character. Based on this, he kept the main theme simple and melodic. The main theme used a four-note motif, which continues to appear through the series. The piece "Where The Depths Unfold", used when Lara is swimming underwater, was a choral work. They did not have the space or budget for live music recording, which was challenging for McCree as he needed to create the whole thing using synthesisers. To make the choir sound realistic, he inserted recordings of himself breathing at the right points so it sounded like an actual choir. For each track, McCree got a basic description of where the music would be used, then was left to create it. There was no time for rewrites, so each track was included in the game as first composed. Unlike most other games of the time, there was not a musical track playing constantly throughout the game; instead, limited musical cues would play only during specially-selected moments to produce a dramatic effect. For the majority of the game, the only audio heard is action-based effects, atmospheric sounds, and Lara's own grunts and sighs, all of which were enhanced because they did not have to compete with music. According to McCree, the game was scored this way because he was allotted very little time for the job, forcing him to quickly write pieces without any thought to where they would go in the game. When the soundtrack was finally applied, the developers found that the tunes worked best when applied to specific places. The symphonic sounds were created using Roland Corporation's Orchestral Expansion board for their JV series keyboards. English voice actress Shelley Blond provided the voice of Lara. She was given the job after her agent called and had her record some audition lines onto tape. She felt under a lot of pressure at the time, as Core Design had spent three months searching for the right voice. She recalled: "I was asked to perform her voice in a very plain non-emotive manner and in a 'female Bond' type of way. I would have added more inflection, tone and emotion to my voice but they wanted to keep it how they felt it should sound, which was quite right. My job was to bring their character to life". According to Blond, she spent four to five hours recording the voice for Lara including the grunts, cries and other effort and death sounds. A different account attributes these sounds to Gibson, Core Design's PR Manager Suzie Hamilton, and sound designer Martin Iveson whose voice pitch was made higher. Blond would not return for any subsequent entries. In a 2011 interview Blond stated that her departure was due to disagreeing with "some things" within Core Design and Eidos, but five years later she said that she was asked to reprise her role but had to decline due to other commitments. She gave permission for her effort voice work to be reused while the character's dialogue would be voiced by Judith Gibbins.


Release and versions

''Tomb Raider'' was first confirmed in 1995, although details were kept scarce by the developers. There was little attention from the press until a demo was run at the 1996
Electronic Entertainment Expo E3 (short for Electronic Entertainment Expo) was an annual Trade fair, trade event for the video game industry organized and presented by the Entertainment Software Association (ESA). It was held principally in Los Angeles from 1995 to 2019, wit ...
, causing the press and public to pay more attention. There was a huge amount of publicity, much of which did not involve the Core Design team at all, which prompted mixed feelings. While the scale of the game's eventual popularity was not in the team's minds, its strong reception at gaming events hinted that it would be a success. To help promote the game, Eidos hired models to portray Lara Croft at trade events. They first hired Natalie Cook, but apparently due to her unsuitability with Eidos's cross-media plans for the character, she was replaced with Rhona Mitra in 1997. Mitra served as Lara's model until 1998. They also organised a large press event during August based around exploring notable Egyptian archaeological sites, an event its organiser Susie Hamilton being amazed they were able to make it work. The game was first released for Saturn in Europe on 24 October 1996. In North America, the Saturn, PlayStation and MS-DOS versions were released simultaneously on 14 November. In Europe, the PlayStation and MS-DOS versions were released on 22 November. Future PC patches allowed the game to work on
Windows 95 Windows 95 is a consumer-oriented operating system developed by Microsoft and the first of its Windows 9x family of operating systems, released to manufacturing on July 14, 1995, and generally to retail on August 24, 1995. Windows 95 merged ...
. The PC version was released on
Steam Steam is water vapor, often mixed with air or an aerosol of liquid water droplets. This may occur due to evaporation or due to boiling, where heat is applied until water reaches the enthalpy of vaporization. Saturated or superheated steam is inv ...
on 29 November 2012. Due to a bug, the PC version came without in-game music. The PlayStation and Saturn versions were also published in Japan in 1997 by Victor Interactive Software under the name ''Tomb Raiders''. The Saturn version was released on 14 January, while the PlayStation version came on 14 February. The PlayStation version was re-released for the PlayStation Network in North America in August 2009, and in Europe in August 2010. An attempt was made by Realtech VR to remaster the first three ''Tomb Raider'' titles for Windows, but due to not having asked permission from then-franchise owner
Square Enix is a Japanese Multinational corporation, multinational holding company, video game publisher and entertainment conglomerate. It releases role-playing video game, role-playing game franchises, such as ''Final Fantasy'', ''Dragon Quest'', and '' ...
first, the project was cancelled. In 1997, four new levels were released in an
expansion pack An expansion pack, expansion set, supplement, or simply expansion, is an addition to an existing role-playing game, tabletop game, video game, collectible card game or Miniature wargaming, miniature wargame. An expansion may introduce new rules ...
for the Windows version, known under the title ''Tomb Raider: Unfinished Business''. The expansion pack also came with promotional materials for the game's sequel '' Tomb Raider II''. In 1998, the levels were made available as downloadable content for the Windows release, and a budget version was released on 20 March containing both the original game and the additional levels under the title ''Tomb Raider Gold''. Production on these new levels was led by Phil Campbell, a newcomer who was transferred to Core Design after another project was cancelled. The two new areas were dubbed "Unfinished Business", set within the ruins of the Atlantean pyramid; and "Shadow of the Cat", which saw Lara exploring a temple in Egypt dedicated to the goddess Bastet. "Unfinished Business" was intended as an alternate, more difficult finale to the game featuring more mutant enemies and a focus on complex platforming. The concept for "Shadow of the Cat" was born from a cat statue used in the Khamoon level, with the levels being themed after a cat's nine lives. Due to licensing issues, several later re-releases excluded the ''Gold'' content. The game was released for
Mac OS Mac operating systems were developed by Apple Inc. in a succession of two major series. In 1984, Apple debuted the operating system that is now known as the classic Mac OS with its release of the original Macintosh System Software. The system ...
on 16 March 1999. It was ported to the platform by Aspyr and based on ''Tomb Raider Gold''. A port to the Pocket PC was published by Handango in July 2002. It was released on the N-Gage as a day one launch title on 7 October in North America and 10 October in Europe. Both ports were developed by Ideaworks3D. ''Tomb Raider'' was ported to iOS devices, developed and published by Square Enix. The port was released on 17 December 2013, and includes the additional levels of the ''Gold'' release. As of August 2024 Tomb Raider is no longer available for purchase on the iOS app store. This version was released on Android devices in April 2015.


''Nude Raider''

An infamous part of ''Tomb Raider''s history is a fan-made software patch dubbed ''Nude Raider''. The patch, when added to an existing PC copy of a ''Tomb Raider'' game, caused Lara to appear naked. In 1999, Core Design considered taking legal action against websites that hosted nude pictures of Lara Croft, stating that "we have a large number of young fans and we don't want them stumbling across the pictures when they do a general search for ''Tomb Raider''". Eidos sent
cease and desist A cease and desist letter is a document sent by one party, often a business, to warn another party that they believe the other party is committing an unlawful act, such as copyright infringement, and that they will take legal action if the oth ...
letters to the owners of the "nuderaider.com" URL that hosted the patch to enforce its
copyright A copyright is a type of intellectual property that gives its owner the exclusive legal right to copy, distribute, adapt, display, and perform a creative work, usually for a limited time. The creative work may be in a literary, artistic, ...
of ''Tomb Raider''. Sites depicting nude images of Lara Croft have been sent cease and desist notices and shut down, and Eidos Interactive was awarded the rights to the ''Nude Raider'' domain name. A rumor stated that the game has a
cheat code Cheating in video games involves a video game player using various methods to create an advantage beyond normal gameplay, usually in order to make the game easier. Cheats may be activated from within the game itself (a cheat code implemented by ...
for Lara's nudity. Management did suggest adding it to developers, but they refused. As a response to the controversy, Core Design included a secret code in the sequel; allegedly a similar nude code, it in fact blows Lara up.


Reception

Upon its release in 1996, the game was widely praised by video game magazines for its variety and depth of control, revolutionary
graphics Graphics () are visual images or designs on some surface, such as a wall, canvas, screen, paper, or stone, to inform, illustrate, or entertain. In contemporary usage, it includes a pictorial representation of the data, as in design and manufa ...
, intriguing environments, and use of occasional combat to maintain an atmosphere of tension. Ryan MacDonald of ''
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady, and Jon Epstein. In addition ...
'' described the game having the puzzle solving from ''
Resident Evil ''Resident Evil'', known as in Japan, is a Japanese horror game series and media franchise created by Capcom. It consists of survival horror, third-person shooter and first-person shooter games, with players typically surviving in environments ...
'', the gory action of '' Loaded'', and the ability to have a 360-degree freedom in the gameplay. The game tied with the Saturn version of '' Street Fighter Alpha 2'' for ''
Electronic Gaming Monthly ''Electronic Gaming Monthly'' (''EGM'') is a monthly American video game magazine. It offers video game news, coverage of industry events, interviews with gaming figures, editorial content and product reviews. History The magazine was fou ...
''s "Game of the Month", with their review team saying it stood out from other titles and was the PlayStation's best release at the time. '' Next Generation'' called it "a thought-provoking, riveting action-adventure easily on par in intensity with any of Hollywood's finest efforts", citing it as a landmark title and potential trend setter for that console generation. Some critics rated the PlayStation version better than the Saturn version. MacDonald wrote that its graphics were sharper and ''
GamePro ''GamePro'' was an American multiplatform video game magazine media company that published online and print content covering the video game industry, video game hardware and video game software. The magazine featured content on various video ...
'' scored it half a point higher than the Saturn version in every category despite noting the former's "solid showing". However, ''Next Generation'' said that it would not bother to review the PlayStation version because the differences between it and the Saturn version were negligible. Similarly, ''Electronic Gaming Monthly'' only reviewed the PlayStation version, and stated in a feature on the game that both versions were playable and enjoyable, while also having identical graphics. A retrospective analysis of the game by '' Digital Foundry'' referred to the Saturn version as the least enjoyable version due to lower frame rate and worse audio when compared to the other versions. ''Next Generation'' reviewed the PC version of ''Tomb Raider Gold'', rated it three stars out of five, and wrote that it was a suitable purchase for series newcomers, with old players being more likely to download the levels from the game website. ''Tomb Raider'' was '' Computer Games Strategy Plus''s 1996 overall game of the year and won the magazine's award for the year's best "3D Action" game as well. It was a finalist for CNET Gamecenter's 1996 "Best Action Game" award, which went to '' Quake''. ''Electronic Gaming Monthly'' named ''Tomb Raider'' a runner-up for both "PlayStation Game of the Year" (behind '' Tekken 2'') and "Saturn Game of the Year" (behind '' Dragon Force''), commenting that both versions had been designed to take optimum advantage of each console's capabilities. They named it runner-up for both "Action Game of the Year" (behind '' Die Hard Trilogy'') and "Adventure Game of the Year" (behind ''Super Mario 64''), as well as "Game of the Year" (again behind ''Super Mario 64''). It won "Best Animation" in the 1996 Spotlight Awards. Less than a year after its release, ''Electronic Gaming Monthly'' ranked the PlayStation version of ''Tomb Raider'' the 54th-best console video game of all time, particularly citing its vast and compelling areas to explore. In 1998, ''
PC Gamer ''PC Gamer'' is a magazine and website founded in the United Kingdom in 1993 devoted to PC gaming and published monthly by Future plc. The magazine has several regional editions, with the UK and US editions becoming the best selling PC games m ...
'' declared it the 47th-best computer game released, and the editors called it "tremendous fun to play and a legitimate piece of post-modern gaming history". In 2001 ''
Game Informer ''Game Informer'' (''GI'' is an American monthly Video game journalism, video game magazine featuring articles, news, strategy, and reviews of video games and video game console, game consoles. It debuted in August 1991, when the video game reta ...
'' ranked it the 86th-best game ever made. They praised it for Lara's appeal to gamers and non-gamers alike.


Sales and accolades

At release, ''Tomb Raider'' topped the British charts a record three times, and contributed substantially to the success of the PlayStation. In the previous year, Eidos Interactive had recorded a nearly $2.6 million pre-tax loss. The success of the game turned this loss into a $14.5 million profit in a year. As one of the top-selling games of the PlayStation console, it was one of the first to be released on PlayStation's '
Platinum Platinum is a chemical element; it has Symbol (chemistry), symbol Pt and atomic number 78. It is a density, dense, malleable, ductility, ductile, highly unreactive, precious metal, precious, silverish-white transition metal. Its name origina ...
' series, and its success made ''Tomb Raider II'' the most anticipated game of 1997. By 1997, units had been sold worldwide. The Sega Saturn version was also a success, being one of the system top sellers in the Christmas 1996 season. In August 1998, the game's computer version received a "Platinum" sales award from the Verband der Unterhaltungssoftware Deutschland (VUD), while its PlayStation release took "Gold". These prizes indicate sales of 200,000 and 100,000 units, respectively, across Germany, Austria, and Switzerland. During the first three months of 1997, ''Tomb Raider'' was the ninth-best-selling console game in the United States, with sales of 143,000 units. This made it the country's highest-selling PlayStation title for the period. ''Tomb Raider'' sold over 7 million copies worldwide. ''Tomb Raider'', along with its successor, ''Tomb Raider II'', were the two best-selling games in the franchise prior to the 2013 reboot. In 1999, '' Next Generation'' listed ''Tomb Raider'' as number 22 on its "Top 50 Games of All Time", commenting that the level design and art direction enabled a real feeling of exploration and accomplishment. In 2001, ''
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady, and Jon Epstein. In addition ...
'' listed ''Tomb Raider'' on its "15 Most Influential Games of All Time", saying it served as a template for many 3D action-adventure games that would follow and helped drive the market for 3D accelerator cards for PCs. In 2004, the '' Official UK PlayStation Magazine'' chose ''Tomb Raider'' as the fourth-best game of all time. It won a multitude of Game of the Year awards from leading industry publications. In 1998, ''Tomb Raider'' won the Origins Award for ''Best Action Computer Game of 1997''. In 1999, Toby Gard and Paul Douglas won the Berners-Lee Interactive BAFTA Award for best contribution to the industry for their work creating the franchise. In 2018, The Strong National Museum of Play inducted ''Tomb Raider'' to its World Video Game Hall of Fame.


Legacy


Sequels

The sequel to the game, '' Tomb Raider II'', was in the concept stage as production of ''Tomb Raider'' was wrapping up. Under pressure from Eidos Interactive, Core Design would develop a new ''Tomb Raider'' annually between 1997 and 2000, putting considerable strain on the team. Their struggles culminated in the troubled development of '' Tomb Raider: The Angel of Darkness'' for
PlayStation 2 The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Interactive Entertainment, Sony Computer Entertainment. It was first released in Japan on 4 March 2000, in North America on 26 October, in Europe on 24 Novembe ...
. Releasing to poor critical reception and lackluster sales, Eidos Interactive transferred the franchise to another development studio they owned, Crystal Dynamics, who would reboot the series in 2006 with '' Tomb Raider: Legend''. The original game and the ''Unfinished Business'' expansion were released as part of '' Tomb Raider I–III Remastered'', a high-definition remaster for
Nintendo Switch The is a video game console developed by Nintendo and released worldwide in most regions on March 3, 2017. Released in the middle of the Eighth generation of video game consoles, eighth generation of home consoles, the Switch succeeded the ...
,
PlayStation 4 The PlayStation 4 (PS4) is a home video game console developed by Sony Interactive Entertainment. Announced as the successor to the PlayStation 3 in February 2013, it was launched on November 15, 2013, in North America, November 29, 2013, in ...
,
PlayStation 5 The PlayStation 5 (PS5) is a home video game console developed by Sony Interactive Entertainment. It was announced as the successor to the PlayStation 4 in April 2019, was launched on November 12, 2020, in Australia, Japan, New Zealand, North ...
,
Windows Windows is a Product lining, product line of Proprietary software, proprietary graphical user interface, graphical operating systems developed and marketed by Microsoft. It is grouped into families and subfamilies that cater to particular sec ...
,
Xbox One The Xbox One is a home video game console developed by Microsoft. Announced in May 2013, it is the successor to Xbox 360 and the third console in the Xbox#Consoles, Xbox series. It was first released in North America, parts of Europe, Austra ...
, and
Xbox Series X/S The Xbox Series X and Xbox Series S are the fourth generation of consoles in the Xbox series, succeeding the previous generation's Xbox One. Released on November 10, 2020, the higher-end Xbox Series X and lower-end Xbox Series S are part o ...
. Released on 14 February 2024, it was developed and published by Aspyr in partnership with Crystal Dynamics. The remaster includes options for new control schemes, and revamped graphics.


Impact

Following the release of ''Tomb Raider'', Lara Croft herself became a gaming icon, seeing unprecedented media cross promotion. These included commercials for cars and foodstuffs, an appearance on the cover of '' The Face'', and requests for sponsorship from outside companies. The level of sophistication ''Tomb Raider'' reached by combining state-of-the-art graphics, an atmospheric soundtrack, and a cinematic approach to gameplay was at the time unprecedented. While Gard enjoyed working at Core Design, he wished to have greater creative control, and disliked Eidos's treatment of Lara Croft in promotional material, which focused on her sexuality at the expense of her in-game characterisation. Gard and Douglas left Core Design in 1997 to found their own studio, Confounding Factor. This prompted mixed feelings from remaining Core Design staff, who were already at work on the next title in the series. Speaking in 2004, Gard said he would have liked to produce a sequel, but noted that Lara had changed from his original concepts for her, leaving him unsure of how he would handle her. Gard would eventually return to the franchise with ''Tomb Raider: Legend''. After the release of ''Legend'', Crystal Dynamics created a
remake A remake is a film, television series, video game, song or similar form of entertainment that is based upon and retells the story of an earlier production in the same medium—e.g., a "new version of an existing film". A remake tells the same s ...
of ''Tomb Raider'' using the ''Legend'' engine and continuity. Gard acted as one of the story designers, fleshing out both the main narrative and Lara's characterisation. The remake was co-developed by Crystal Dynamics and Buzz Monkey Software. Titled '' Tomb Raider: Anniversary'', the game released worldwide in 2007 for PlayStation 2, Windows,
PlayStation Portable The PlayStation Portable (PSP) is a handheld game console developed and marketed by Sony Interactive Entertainment, Sony Computer Entertainment. It was first released in Japan on December 12, 2004, in North America on March 24, 2005, and in PA ...
,
Xbox 360 The Xbox 360 is a home video game console developed by Microsoft. As the successor to the Xbox (console), original Xbox, it is the second console in the Xbox#Consoles, Xbox series. It was officially unveiled on MTV on May 12, 2005, with detail ...
and Wii. Fan interest in the game has continued since its original release. In 2016, developer Timur "XProger" Gagiev began work on OpenLara, an
open source Open source is source code that is made freely available for possible modification and redistribution. Products include permission to use and view the source code, design documents, or content of the product. The open source model is a decentrali ...
port of the original ''Tomb Raider'' engine. The further development of this project enabled ''Tomb Raider'' to be ported to many modern and legacy systems, such as the 3DO Interactive Multiplayer,
32X The 32X is an video game accessory, add-on for the Sega Genesis video game console. Codenamed "Project Mars", it was designed to expand the power of the Genesis and serve as a transitional console into the History of video game consoles (fifth ...
, the
Xbox Xbox is a video gaming brand that consists of four main home video game console lines, as well as application software, applications (games), the streaming media, streaming service Xbox Cloud Gaming, and online services such as the Xbox networ ...
,
iPhone The iPhone is a line of smartphones developed and marketed by Apple that run iOS, the company's own mobile operating system. The first-generation iPhone was announced by then–Apple CEO and co-founder Steve Jobs on January 9, 2007, at ...
, and the Nintendo 3DS. In January 2022, a version for the
Game Boy Advance The (GBA) is a 32-bit handheld game console, manufactured by Nintendo, which was released in Japan on March 21, 2001, and to international markets that June. It was later released in mainland China in 2004, under the name iQue Game Boy Advanc ...
was released, which attracted attention from several media outlets.


Notes


References


Further reading

* *


External links

* * {{Authority control 1996 video games 3D platformers Android (operating system) games Atlantis in fiction Core Design games DOS games Eidos Interactive games IOS games N-Gage games Origins Award winners PlayStation (console) games PlayStation Network games Sega Saturn games Cancelled Nintendo 64 games Single-player video games Tomb Raider games Victor Interactive Software games Video games scored by Nathan McCree Video games featuring female protagonists Video games set in Atlantis Video games set in Egypt Video games set in Greece Video games set in Peru Video games set in Surrey Video games set in 1996 Games commercially released with DOSBox World Video Game Hall of Fame Aspyr games Video games developed in the United Kingdom Ideaworks Game Studio games