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The Punisher (arcade Game)
is a 1993 beat 'em up arcade game developed and released by Capcom. It stars the Marvel Comics' antihero the Punisher (Frank Castle) and co-stars S.H.I.E.L.D. agent Nick Fury as the second player's character as they embark on a mission to kill the crime lord the Kingpin (character), Kingpin and bring down his organization. While following the same general formula as Capcom's previous beat 'em ups, the game has a range of usable weapons and a comics-style presentation. ''The Punisher'' gained significant popularity in arcades and is widely regarded as one of the best titles in the beat 'em up genre as well as one of the best video game adaptations of comic books. A Sega Genesis, Mega Drive/Genesis port was developed by Sculptured Software and published by Capcom to mixed reviews and commercial failure. Gameplay ''The Punisher'' follows the same Side-scrolling video game, side-scrolling beat'em up formula Capcom established in ''Final Fight (video game), Final Fight'' (1989) an ...
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Capcom
is a Japanese video game company. It has created a number of critically acclaimed and List of best-selling video game franchises, multi-million-selling game franchises, with its most commercially successful being ''Resident Evil'', ''Monster Hunter'', ''Street Fighter'', ''Mega Man'', ''Devil May Cry'', ''Onimusha'', ''Dead Rising'', ''Dragon's Dogma'', ''Ace Attorney'', and ''Marvel vs. Capcom''. Established in 1979, it has become an international enterprise with subsidiaries in East Asia (Hong Kong), Europe (London, England), and North America (San Francisco, California). History Founding and arcade games (1979-1984) Capcom's predecessor, I.R.M. Corporation, was founded on May 30, 1979 by Kenzo Tsujimoto, who was still president of Irem, Irem Corporation when he founded I.R.M. He worked at both companies at the same time until leaving Irem in 1983. The original companies that spawned Capcom's Japan branch were I.R.M. and its subsidiary Japan Capsule Computers Co., Ltd., bo ...
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Sculptured Software
Acclaim Entertainment was an American video game publisher from Long Island, active from 1987 until filing for Chapter 7 bankruptcy on September 1, 2004. Through a series of acquisitions between 1990 and 2002, Acclaim built itself a large portfolio of subsidiaries acting in the fields of development and publishing. Development Acclaim Studios Acclaim Studios was established in July 1998 to organize all Acclaim-owned development studios under one management. In May 1999, all underlying studios were uniformly rebranded to bear the "Acclaim Studios" prefix. Acclaim Studios and all of its development facilities were closed on August 27, 2004. Acclaim Studios Austin Acclaim Studios Austin (formerly Iguana Entertainment) was based in Austin, Texas. The company was founded in 1991 by Jeff Spangenberg, previously lead designer for Punk Development, and originally located in Santa Clara, California. Iguana found first success with ''Aero the Acro-Bat'', moved to Austin and acquir ...
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Score (game)
In video games, score refers to an abstract quantity associated with a player or team. Score is usually measured in the abstract unit of points, and events in the game can raise or lower the score of different parties. Most games with score use it as a quantitative indicator of success in the game, and in competitive games, a goal is often made of attaining a better score than one's opponents in order to win. In video games that feature scoring, points are usually an optional, side component of gaming. Players may achieve points through normal gameplay, but their score will often not have an immediate relevance to the game itself. Instead, playing to beat a "high score" set by the game program, another player or oneself becomes an extra challenge, adding replay value. In modern gaming, the presence of a score is not as ubiquitous as it was in the past. During the era of arcade games, when, because of the technical limitations of the time, games could not be "won" or "comple ...
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Shuriken
A is a Japanese concealed weapon used by samurai or ninja or in martial arts as a hidden dagger or '' metsubushi'' to distract or misdirect. History The origins of the ''bo-shuriken'' in Japan are still unclear, despite continuing research. This is partly because shurikenjutsu was a secret art and also due to the fact that throughout early Japanese history there were many independent exponents of the skill of throwing long, thin objects. The earliest-known reference to a school teaching shurikenjutsu is Ganritsu Ryu, active during the 17th century. This school utilized a long, thin implement with a bulbous head, thought to be derived from the arrow. Surviving examples of blades used by this school appear to combine an arrow's shape with that of a needle traditionally used in Japanese leatherwork and armor manufacture. There are earlier mentions in written records, such as the , of the standard knife and short sword being thrown in battle. Miyamoto Musashi is said ...
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AllGame
RhythmOne , a subsidiary of Nexxen, is an American digital advertising technology company that owns and operates the web properties AllMusic, AllMovie, and SideReel. Blinkx was founded in 2004, went public on the Alternative Investment Market, AIM market of the London Stock Exchange in 2007, and began trading as RhythmOne in 2017. The company is headquartered in San Francisco and London, England. RhythmOne acquired All Media Network and its portfolio of web properties in April 2015. In April 2019, RhythmOne merged with Taptica, Taptica International (renamed Tremor International in June 2019), an advertising technology company headquartered in Tel Aviv, Tel Aviv, Israel. History Blinkx was named after blinkx.com, an Internet Media platform which connects online video viewers with publishers and distributors, using advertising to monetize those interactions. Blinkx has an index of over 35 million hours of video and 800 media partnerships, as well as 111 patents related to the sit ...
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Combo (video Games)
In video games, a combo (short for combination) is a set of actions performed in sequence, usually with strict timing limitations, that yield a significant benefit or advantage. The term originates from fighting games where it is based upon the concept of a striking combination. It has been since applied more generally to a wide variety of genres, such as puzzle games, shoot 'em ups, and sports games. Combos are commonly used as an essential gameplay element, but can also serve as a high score or attack power modifier, or simply as a way to exhibit an exuberant playing style. In fighting games, combo specifically indicates a timed sequence of moves that produce a cohesive series of hits, each of which leaves the opponent unable to block. History John Szczepaniak of ''Hardcore Gaming 101'' considers Data East's DECO Cassette System arcade title ''Flash Boy'' (1981), a scrolling action game based on the manga and anime series ''Astro Boy'', to have a type of combo mechanic. When the ...
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Player Character
A player character (also known as a playable character or PC) is a fictional Character (arts), character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not controlled by a player are called non-player characters (NPCs). The actions of non-player characters are typically handled by the game itself in video games, or according to rules followed by a gamemaster refereeing tabletop role-playing games. The player character functions as a fictional, alternate body for the player controlling the character. Video games typically have one player character for each person playing the game. Some games, such as multiplayer online battle arena, hero shooter, and fighting games, offer a group of player characters for the player to choose from, allowing the player to control one of them at a time. Where more than one player character is available, the characters may have distinctive Attribute (rol ...
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Street Fighter (video Game)
is a 1987 fighting game developed and published by Capcom for Arcade video game, arcades. It is the first competitive fighting game produced by the company and the first installment in the ''Street Fighter'' series. It was a commercial success in arcades and introduced Fighting game#Special attacks and combos, special attacks and some of the conventions made standard in later fighting games, such as the six-button controls and the use of command-based special moves. ''Street Fighter'' was directed by Takashi Nishiyama, who conceived it by adapting the Boss (video games), boss battles of his earlier beat 'em up game ''Kung-Fu Master (video game), Kung-Fu Master'' (1984), for a one-on-one fighting game, and by drawing influence from popular Japanese Shōnen manga, ''shōnen'' manga. A Porting#Porting of video games, port for the TurboGrafx-16, TurboGrafx-CD was released as in 1988, and was re-released via Video game console emulator, emulation for the Wii's Virtual Console in 2009 ...
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Level (video Games)
In Video game, video games, a level (also referred to as a map, mission, stage, course, or round in some older games) is any space available to the player during the course of completion of an objective. Video game levels generally have progressively increasing difficulty to appeal to players with different skill levels. Each level may present new concepts and challenges to keep a player's interest high to play for a long time. In games with linear progression, levels are areas of a larger world, such as Green Hill Zone. Games may also feature interconnected levels, representing locations. Although the challenge in a game is often to defeat some sort of character, levels are sometimes designed with a movement challenge, such as a jumping puzzle, a form of obstacle course. Players must judge the distance between platforms or ledges and safely jump between them to reach the next area. These puzzles can slow the momentum down for players of fast action games; the first ''Half-Life ...
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Boss (video Games)
In video games, a boss is a significantly powerful non-player character and computer-controlled enemy created as an opponent to players. A fight with a boss character is referred to as a boss battle or boss fight. Bosses are generally far stronger than other opponents the players have faced up to that point in a game. Boss battles are generally seen at climax points of particular sections of games, such as at the end of a level or stage or guarding a specific objective. A miniboss is a boss weaker or less significant than the main boss in the same area or level, though usually more powerful than the standard opponents and often fought alongside them. A superboss (sometimes 'secret', 'hidden' or 'raid' boss) is generally much more powerful than the bosses encountered as part of the main game's plot and is often an optional encounter. A final boss is often the main antagonist of a game's story and the defeat of that character usually provides a conclusion to the game. A boss ...
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Captain Commando
is a 1991 beat 'em up, beat 'em up game developed and published by Capcom for Arcade video game, arcades. It was the seventeenth game produced for the company's CP System hardware. The game stars the titular superhero who was originally conceived as a fictional spokesman used by Capcom USA in the company's console games during the late 1980s. The game was included in ''Capcom Beat 'Em Up Bundle'' compilation title, which was released digitally for Nintendo Switch, PlayStation 4, Xbox One, and Windows in September 2018. Plot The game is set in a futuristic version of Metro City, the setting of Capcom's other beat 'em up, ''Final Fight (video game), Final Fight'', and features several loose ties with the characters and settings from that game. The year is 2026. The world is filled with crime. Captain Commando and his three faithful Commando Companions rise up to erase this crime from Planet Earth and from all the Galaxy, but the futuristic criminals they have to fight are endowed ...
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Final Fight (video Game)
is a 1989 beat 'em up, beat 'em up game developed and published by Capcom for Arcade video game, arcades. It is the seventh title released for the CP System hardware. Set in the fictional Metro City, the player controls one of three street fighters: former pro wrestler and city mayor Mike Haggar, expert brawler Cody (Final Fight), Cody Travers, and modern-day ninja Guy (Final Fight), Guy. The trio set out to rescue Jessica (Haggar's daughter and Cody's girlfriend) when she is kidnapped by the Mad Gear Gang. The game began development as a sequel to the original ''Street Fighter (video game), Street Fighter'' released in 1987, under the working title but the genre was switched from a fighting game to a beat 'em up and the title was changed to ''Final Fight'' following the success of Technōs Japan's Double Dragon (video game), Double Dragon. ''Final Fight'' was Video game port, ported to various home computers and consoles, including the ZX Spectrum, Super NES and Sega CD. It be ...
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