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is a 1987
arcade game An arcade game or coin-op game is a coin-operated entertainment machine typically installed in public businesses such as restaurants, bars and amusement arcades. Most arcade games are presented as primarily games of skill and include arcade v ...
developed by
Capcom is a Japanese video game developer and video game publisher, publisher. It has created a number of List of best-selling video game franchises, multi-million-selling game franchises, with its most commercially successful being ''Resident Evil' ...
. It is the first competitive
fighting game A fighting game, also known as a versus fighting game, is a video game genre, genre of video game that involves combat between two or more players. Fighting game combat often features mechanics such as Blocking (martial arts), blocking, grappli ...
produced by the company and the first installment in the '' Street Fighter'' series. It was a commercial success in arcades and introduced special attacks and some of the conventions made standard in later fighting games, such as the six-button controls and the use of command-based special moves. ''Street Fighter'' was directed by
Takashi Nishiyama is a masculine Japanese given name. Possible writings The name Takashi can have multiple different meanings depending on which kanji is used to write it. Some possible writings of the name include: *江詩 - "estuary , inlet, poem" *隆 - "pros ...
, who conceived it by adapting the boss battles of his earlier beat 'em up game '' Kung-Fu Master'' (1984) for a one-on-one fighting game, and by drawing influence from popular Japanese shōnen manga. A port for the PC Engine/TurboGrafx CD console was released as in 1988, and was re-released for the
Wii The Wii ( ) is a home video game console developed and marketed by Nintendo. It was released on November 19, 2006, in North America and in December 2006 for most other Regional lockout, regions of the world. It is Nintendo's fifth major ho ...
's Virtual Console in 2009. Its sequel, ''
Street Fighter II is a fighting game developed by Capcom and originally released for arcades in 1991. It is the second installment in the ''Street Fighter'' series and the sequel to 1987's ''Street Fighter''. It is Capcom's fourteenth game to use the CP Syst ...
'' (1991), evolved its gameplay with phenomenal worldwide success. ''Street Fighter'' also spawned two spiritual successors, Capcom's beat 'em up '' Final Fight'' (working title ''Street Fighter '89'') and SNK's fighting game '' Fatal Fury: King of Fighters'' (1991), the latter designed by ''Street Fighter'' director Takashi Nishiyama.


Gameplay

The player competes in one-on-one matches against a series of computer-controlled opponents or in a single match against another player. Each match consists of three rounds in which the player must knock out an opponent in less than 30 seconds. If a match ends before a fighter is knocked out, the fighter with the greater amount of energy left is the round's winner. The player must win two rounds in order to defeat the opponent and proceed to the next battle. If the third round ends in a tie, then the computer-controlled opponent will win by default or both players will lose. During the single-player mode, the losing player can continue against the same opponent. Likewise, a second player can interrupt a single-player match and challenge the first player to a new match. In the deluxe version of the arcade game, the player's controls consist of a standard eight-way joystick and two large, unique mechatronic pads for punches and kicks that return an analog value depending on how hard the player actuated the control. An alternate version was released that replaces the two punching pads with an array of six attack buttons, three punch buttons, and three kick buttons of different speeds and strengths: light, medium, and heavy. The player uses the joystick to move left or right, and to jump, crouch, and block. By using the attack buttons and pads in combination with the joystick, the player can perform a variety of attacks from standing, jumping, or crouching positions. Three special techniques require a specific series of joystick and button inputs. * * * . This is the first game to use such a concept. Unlike its sequels and other fighting games, the specific commands for these special moves are not given in the arcade game's instruction card, which instead encourages the player to discover these techniques.''All About Capcom Head-to-Head Fighting Game 1987-2000'', pg. 12 The single-player mode consists of a series of battles against ten opponents from five different nations.''All About Capcom Head-to-Head Fighting Game 1987-2000'', pg. 11 At the beginning of the game, the player can choose Japan or the United States, and China or England depending on the game's configuration. The player fights two fighters from the chosen country and proceeds to the next country. Two types of bonus games give additional points: brick breaking and table breaking. After defeating the initial eight characters, the player travels to Thailand for the last two opponents.


Characters

The player takes control of a young Japanese martial artist named Ryu, who competes in the Street Fighter tournament to prove his strength,''All About Capcom Head-to-Head Fighting Game 1987-2000'', pg. 345 and the second player takes control of Ryu's former partner and current rival Ken, who only jumps into the tournament unqualified to challenge Ryu in two-player matches.''All About Capcom Head-to-Head Fighting Game 1987-2000'', pg. 310 Normally, the player takes control of Ryu in the single-player mode; however, if the player controlling Ken defeats Ryu in a 2-player match, the winning player will play the remainder of the game as Ken. The differences between the two characters are aesthetic, with the same basic moves and special techniques. The first eight computer-controlled opponents are: from Japan, Retsu, an expelled Shorinji Kempo instructor''All About Capcom Head-to-Head Fighting Game 1987-2000'', pg. 347 and Geki, a tekkō kagi-wielding ninja; from the United States, Joe, an underground full-contact karate champion''All About Capcom Head-to-Head Fighting Game 1987-2000'', pg. 320 and Mike, a former heavyweight boxer who once killed an opponent in the ring;''All About Capcom Head-to-Head Fighting Game 1987-2000'', pg. 340 from China, Lee, an expert in
Chinese boxing Sanda (), formerly Sanshou (), also known as Chinese boxing or Chinese kickboxing, is the official Chinese kickboxing full-contact combat sport. Sanda is a fighting system which was originally developed by the Chinese military based upon the s ...
and Gen, an elderly professional killer who has developed his own assassination art;''All About Capcom Head-to-Head Fighting Game 1987-2000'', pg. 311 and from England, Birdie, a tall bouncer who uses a combination of wrestling and boxing techniques''All About Capcom Head-to-Head Fighting Game 1987-2000'', pg. 331 and Eagle, a well-dressed bodyguard of a wealthy family who uses Kali sticks.''All About Capcom Head-to-Head Fighting Game 1987-2000'', pg. 299 After the first eight challengers are defeated, the player is taken to Thailand for the last two adversaries: Adon, a deadly
muay Thai Muay Thai ( th, มวยไทย, , ), sometimes referred to as Thai boxing, is a combat sport that uses stand-up striking along with various clinching techniques. This discipline is known as the "art of eight limbs", as it is characterise ...
master,''All About Capcom Head-to-Head Fighting Game 1987-2000'', pg. 297 and his mentor Sagat, the reputed "Emperor of Muay Thai" and the game's final opponent.''All About Capcom Head-to-Head Fighting Game 1987-2000'', pg. 314


Development

Takashi Nishiyama is a masculine Japanese given name. Possible writings The name Takashi can have multiple different meanings depending on which kanji is used to write it. Some possible writings of the name include: *江詩 - "estuary , inlet, poem" *隆 - "pros ...
conceived ''Street Fighter'' after working on Irem's 1984 beat 'em up game '' Kung-Fu Master'' (called ''Spartan X'' in Japan), which has a number of boss fights; Nishiyama considered making a game centered around those boss fights. In turn, the boss fights were inspired by the
Bruce Lee Bruce Lee (; born Lee Jun-fan, ; November 27, 1940 – July 20, 1973) was a Hong Kong and American martial artist and actor. He was the founder of Jeet Kune Do, a hybrid martial arts philosophy drawing from different combat disciplines th ...
film '' Game of Death'' (1972). Following the success of ''Kung-Fu Master'', Nishiyama was hired by Capcom. He designed an arcade successor for Capcom, '' Trojan'' (1986), a beat 'em up which evolved the basic gameplay concepts of ''Kung-Fu Master''; the NES port has a one-on-one fighting mode, for the first time in a Capcom game. Nishiyama later designed ''Street Fighter''. The game was also influenced by the earlier fighting games '' Karate Champ'' (1984) and '' Yie Ar Kung-Fu'' (1984). The gameplay of ''Karate Champ'', ''Kung-Fu Master'' and ''Yie Ar Kung Fu'' provided a basic template for ''Street Fighter''. Nishiyama wanted the game to have a story similar to a film. ''Street Fighter'' was produced and directed by Takashi Nishiyama (who is credited as "Piston Takashi") and planned by Hiroshi Matsumoto (credited as "Finish Hiroshi"), who both previously worked on the overhead beat 'em up ''
Avengers Avenger, Avengers, The Avenger, or The Avengers may refer to: Arts and entertainment In the Marvel Comics universe * Avengers (comics), a team of superheroes **Avengers (Marvel Cinematic Universe), a central team of protagonist superheroes of ...
'' (1987). They would leave Capcom after the production of the game and were employed by SNK, developing most of their fighting game series including '' Fatal Fury'' and '' Art of Fighting''. They would later work for Dimps and work on '' Street Fighter IV'' with Capcom. Keiji Inafune, best known for his artwork in Capcom's '' Mega Man'' franchise, got his start at the company by designing and illustrating the character portraits in ''Street Fighter''. Nishiyama drew several inspirations for developing the original gameplay of ''Street Fighter'' from martial art styles he was practicing. The designers at Capcom took inspiration from Bruce Lee's 1973 martial arts film ''
Enter the Dragon ''Enter the Dragon'' ( zh, t=龍爭虎鬥) is a 1973 martial arts film directed by Robert Clouse and written by Michael Allin. The film stars Bruce Lee, John Saxon and Jim Kelly. It was Lee's final completed film appearance before his deat ...
''. That and ''Street Fighter'' are similarly centered around an international fighting tournament, with each character having a unique combination of ethnicity, nationality, and fighting style. Nishiyama was also inspired by popular Japanese shōnen manga and
anime is hand-drawn and computer-generated animation originating from Japan. Outside of Japan and in English, ''anime'' refers specifically to animation produced in Japan. However, in Japan and in Japanese, (a term derived from a shortening of ...
, including an energy attack called Hadouho (lit. the "Wave Motion Gun") from the 1970s anime series '' Space Battleship Yamato'' as the origin of the Hadouken move. The game's title was named after Sonny Chiba's ''
The Street Fighter ''The Street Fighter'' ( Japanese: ザ • ストリート • ファイター, Hepburn: Za Sutorīto Faitā) is a 1974 Japanese martial arts film produced by Toei Company Ltd., originally released in Japan as . It was released in the US by New ...
'' (1974).


Release


Arcade variants

Two different arcade cabinet were sold for the game: a "Regular" version (which was sold as a tabletop cabinet in Japan and as an upright overseas) with the same six-button configuration later used in ''Street Fighter II'' and a "Deluxe" cabinet with two pressure-sensitive rubber pads. The pressure-sensitive pads determine the strength and speed of attacks. In the worldwide versions, Ryu's and Ken's voices were dubbed so that they yell the names of their moves in English, such as ''Psycho Fire'', ''Dragon Punch'', and ''Hurricane Kick''. Subsequent localized releases until '' Street Fighter IV'' left the Japanese voices intact; since ''Street Fighter IV'', the series contains English voice acting, and Asian characters use Japanese names for certain special moves and super combos among otherwise English dialogue.


Home versions

''Street Fighter'' was ported as ''Fighting Street'' in 1988 for the PC Engine CD-ROM² System in Japan''All About Capcom Head-to-Head Fighting Game 1987-2000'', pg. 10 and 1989 for the TurboGrafx-CD in North America. There was no six-button controller for the TurboGrafx-CD at the time, so the attack strength is determined by the duration of the button-press, akin to the ''Deluxe'' arcade version. It has a remastered soundtrack and covers artwork of
Mount Rushmore Mount Rushmore National Memorial is a national memorial centered on a colossal sculpture carved into the granite face of Mount Rushmore ( Lakota: ''Tȟuŋkášila Šákpe'', or Six Grandfathers) in the Black Hills near Keystone, South Dako ...
, an in-game location. It was developed by Alfa System and published by NEC Avenue in North America and Hudson Soft in Japan. It was re-released for the Wii's Virtual Console in Japan on October 6, 2009, in North America on November 2, 2009, and in the PAL regions on November 6, 2009. Versions for the Commodore 64, ZX Spectrum, Amstrad CPC,
Amiga Amiga is a family of personal computers introduced by Commodore International, Commodore in 1985. The original model is one of a number of mid-1980s computers with 16- or 32-bit processors, 256 KB or more of RAM, mouse-based GUIs, and sign ...
, and Atari ST were developed by Tiertex and published by U.S. Gold in 1988 in Europe. A different Commodore 64 version was developed by Pacific Dataworks and published by Capcom USA. Capcom also published an MS-DOS version in 1989, developed by Hi-Tech Expressions. Hi-Tech re-released the game as part of the ''Street Fighter Series'' CD-ROM collection. An emulation of the original arcade version is in ''Capcom Arcade Hits Volume 1'' (along with ''Street Fighter II': Champion Edition'') for
Windows Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for ...
, '' Capcom Classics Collection Remixed'' for the
PlayStation Portable The PlayStation Portable (PSP) is a handheld game console developed and marketed by Sony Computer Entertainment. It was first released in Japan on December 12, 2004, in North America on March 24, 2005, and in PAL regions on September 1, 200 ...
and '' Capcom Classics Collection Vol. 2'' (along with ''Super Street Fighter II Turbo'') for the PlayStation 2 and
Xbox Xbox is a video gaming brand created and owned by Microsoft. The brand consists of five video game consoles, as well as applications (games), streaming services, an online service by the name of Xbox network, and the development arm by th ...
, and ''
Street Fighter 30th Anniversary Collection ''Street Fighter 30th Anniversary Collection'' is a compilation of fighting games from the ''Street Fighter'' series developed by Digital Eclipse and published by Capcom in celebration of the series' 30th anniversary. The collection was released f ...
'' for
PlayStation 4 The PlayStation 4 (PS4) is a home video game console developed by Sony Interactive Entertainment. Announced as the successor to the PlayStation 3 in February 2013, it was launched on November 15, 2013, in North America, November 29, 2013 in ...
,
Xbox One The Xbox One is a home video game console developed by Microsoft. Announced in May 2013, it is the successor to Xbox 360 and the third base console in the Xbox series of video game consoles. It was first released in North America, parts of ...
,
Nintendo Switch The is a hybrid video game console developed by Nintendo and released worldwide in most regions on March 3, 2017. The console itself is a tablet that can either be docked for use as a home console or used as a portable device, making it a ...
, and Windows.


Reception


Arcade

The original punching-pad cabinet was not successful as Capcom had planned, with only around 1,000 units sold. However, the alternate six-button version was more successful, selling in the tens of thousands, with estimates ranging from between 10,000 and 50,000 units sold. In Japan, ''Game Machine'' listed ''Street Fighter'' on its September 15, 1987 issue as the fifth most-successful upright arcade unit of the month, before reaching #3 in October 1987 and then #1 in January 1988. It became Japan's fifth highest-grossing large arcade game of 1987, and the country's eighth highest-grossing arcade game of 1988. In the United Kingdom, the '' Coinslot'' charts, in the August 1988 issue of '' Sinclair User'', listed ''Street Fighter'' as the top-grossing dedicated arcade game of the month. It was not as successful in the United States, where it peaked at #10 on the ''RePlay'' upright cabinet chart in December 1987. The arcade game received positive to mixed reviews, with critics praising the combat and graphics but criticizing the pressure-pad controls. Upon release in August 1987, '' Commodore User'' magazine said it has some of the "most unusual features which make it worthy of note" such as the experimental rubber pad controls and the large 24-inch screen displaying large detailed sprite graphics. However, the review said "the fairly repetitive nature of the game, and the large amount of physical effort needed to play it, will prevent ''Street Fighter'' from being much more than a novel experiment in coin-op technology" but that only "time will tell". In September, Tony Thompson of '' Crash'' said it "breathes new life" into martial arts games, with a "huge" cabinet, "big" characters, pads where "the harder you hit the pads the harder your character hits" and "secret techniques" but criticized it for making his "hands hurt". In December 1987, Julian Rignall and Daniel Gilbert of ''Crash'' said "it adds a new dimension with pneumatic punch buttons" and the action is "gratifying" with "great feedback from the buttons" but "there's very little to draw you back" after the novelty wears off. Clare Edgeley of ''
Computer and Video Games ''Computer and Video Games'' (also known as ''CVG'', ''Computer & Video Games'', ''C&VG'', ''Computer + Video Games'', or ''C+VG'') was a UK-based video game magazine, published in its original form between 1981 and 2004. Its offshoot website ...
'' said in December 1987 that the arcade game had "huge" sprites, "among the most realistic" characters, and "intense" action, but requires mastering the controls, including punches, kicks, stoop kicks, flip kicks, and backward flips. She said "the competition is intense" and the deluxe version "is much more fun". ''Computer and Video Games'' said in May 1988 that the arcade game was "one of the most realistic martial arts combat games, a sort of street Olympics" with international opponents.


Ports

The ZX Spectrum version received positive reviews. While reviewing the Spectrum version, '' Sinclair User'' awarded the game a maximum rating and called it "one of the games of the year". The Amiga and Atari ST versions received mixed reviews. '' Génération 4'' gave them a positive review. Julian Rignall of ''Computer and Video Games'' reviewed the Amiga and Atari ST versions, stating that the game had "no lasting appeal whatsoever".


Legacy

''Street Fighter''s niche evolved, partly because many arcade game developers in the 1980s focused more on producing
beat-em-up The beat 'em up (also known as brawler and, in some markets, beat 'em all) is a video game genre featuring hand-to-hand combat against a large number of opponents. Traditional beat 'em ups take place in scrolling, two-dimensional (2D) levels, ...
and
shoot 'em up Shoot 'em ups (also known as shmups or STGs ) are a sub-genre of action games. There is no consensus as to which design elements compose a shoot 'em up; some restrict the definition to games featuring spacecraft and certain types of chara ...
games. Part of the appeal was the use of special moves that can only be discovered by experimenting with controls, which created a sense of mystique and invited players to practice the game. Following ''Street Fighter''s lead, the use of command-based hidden moves began to pervade other games in the rising
fighting game A fighting game, also known as a versus fighting game, is a video game genre, genre of video game that involves combat between two or more players. Fighting game combat often features mechanics such as Blocking (martial arts), blocking, grappli ...
genre. ''Street Fighter'' introduced other staples of the genre, including the blocking technique and the ability for a challenger to spontaneously initiate a match against a player. The game introduced pressure-sensitive controls that determine the strength of an attack. However, due to this encouraging damage, Capcom soon replaced it with a six-button control scheme offering light, medium, and hard punches and kicks, which became another staple of the genre.Nadia Oxford
20 Years of Street Fighter
,
1UP.com ''1Up.com'' was an American entertainment website that focused on video games. Launched in 2003, ''1Up.com'' provided its own original features, news stories, game reviews, and video interviews, and also featured comprehensive PC-focused conten ...
, November 12, 2007
Yoshinori Ono considers ''Street Fighter'' to be "the first modern day fighting game". Capcom's beat 'em up '' Final Fight'' (1989) began development as a sequel called ''Street Fighter '89''. According to the developers, they were originally planning to have Ryu and Ken as the main protagonists, but changed to a new plot and setting. SNK's fighting game '' Fatal Fury: King of Fighters'' (1991) was designed by
Takashi Nishiyama is a masculine Japanese given name. Possible writings The name Takashi can have multiple different meanings depending on which kanji is used to write it. Some possible writings of the name include: *江詩 - "estuary , inlet, poem" *隆 - "pros ...
, the director of ''Street Fighter''. Nishiyama envisioned ''Fatal Fury'' as a spiritual successor to ''Street Fighter'', developed around the same time as ''
Street Fighter II is a fighting game developed by Capcom and originally released for arcades in 1991. It is the second installment in the ''Street Fighter'' series and the sequel to 1987's ''Street Fighter''. It is Capcom's fourteenth game to use the CP Syst ...
'' (1991). ''Street Fighter II'' focuses on combos, and ''Fatal Fury'' focuses on special move timing and on storytelling. ''Street Fighter'' also influenced
Makoto Uchida is a Japanese businessman who is the current CEO of the Nissan Motor Company, Ltd. Education Uchida graduated from Doshisha University in 1991 with a degree in Theology. Career After he graduated, Uchida joined Nissho Iwai (currently ...
as lead designer of Sega's hack and slash beat 'em up '' Golden Axe'' (1989), particularly with combo moves.


Notes


References


Bibliography

*


External links

* * {{Authority control 1987 video games 2D fighting games Amiga games Amstrad CPC games Arcade video games Atari ST games Cancelled Nintendo Entertainment System games Commodore 64 games DOS games Street Fighter games TurboGrafx-CD games Video games developed in Japan Video games scored by Yasuhiko Fukuda Video games set in Japan Video games set in England Video games set in China Video games set in the United States Video games set in Thailand Virtual Console games ZX Spectrum games Multiplayer and single-player video games Tiertex Design Studios games U.S. Gold games Alfa System games Hudson Soft games