TurboGrafx-CD
The TurboGrafx-16, known in Japan as the , is a home video game console developed by Hudson Soft and manufactured by NEC. It was released in Japan in 1987 and in North America in 1989. The first console of the fourth generation of video game consoles, fourth generation, it launched in Japan to compete with Nintendo's Family Computer, Famicom, but its delayed U.S. debut placed it against the more advanced Sega Genesis and later the Super Nintendo Entertainment System, Super NES. The TurboGrafx-16 features an 8-bit computing, 8-bit CPU paired with dual 16-bit graphics processors, and supports up to 482 on-screen colors from a palette of 512. The "16" in the console’s North American branding was criticized as misleading. With dimensions of , the PC Engine remains the smallest major home console ever released. Games were initially released on HuCard cartridges, but the platform later supported additional formats requiring separate hardware: TurboGrafx-CD (''CD-ROM²'' in Japan) ga ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Home Video Game Console
A home video game console is a video game console that is designed to be connected to a display device, such as a television, and an external power source as to play video games. While initial consoles were dedicated units with only a few games fixed into the electronic circuits of the system, most consoles since support the use of swappable game media, either through game cartridges, optical discs, or through digital distribution to internal storage. There have been numerous home video game consoles since the first commercial unit, the Magnavox Odyssey in 1972. Historically these consoles have been grouped into generations lasting each about six years based on common technical specifications. , there have been nine console generations, with the current leading manufacturers being Sony, Microsoft, and Nintendo, colloquially known as the "Big 3". Overview A home video game console is a pre- designed piece of electronic hardware that is meant to be placed at a fixed location a ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Fourth Generation Of Video Game Consoles
In the history of video games, the fourth generation of video game consoles, more commonly referred to as the 16-bit era, began on October 30, 1987, with the Japanese release of NEC Home Electronics' PC Engine (known as the TurboGrafx-16 in North America). Though NEC released the first console of this era, sales were mostly dominated by the rivalry between Sega and Nintendo across most markets: the Sega Genesis, Sega Mega Drive (known as the Sega Genesis in North America) and the Super Nintendo Entertainment System (known as the ''Super Famicom'' in Japan). Cartridge-based handheld game consoles became prominent during this time, such as the Game Boy, Nintendo Game Boy, Atari Lynx, Game Gear, Sega Game Gear and TurboExpress. Nintendo was able to capitalize on its success in the Third generation of video game consoles, third generation, and managed to win the largest worldwide market share in the fourth generation as well. However, particularly in the lucrative North American mark ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Super Famicom
The Super Nintendo Entertainment System, commonly shortened to Super Nintendo, Super NES or SNES, is a Fourth generation of video game consoles, 16-bit home video game console developed by Nintendo that was released in 1990 in Japan, 1991 in North America, 1992 in Europe and Oceania and 1993 in South America. In Japan, it is called the In South Korea, it is called the Super Comboy and was distributed by SK Hynix, Hyundai Electronics. The system was released in Brazil on August 30, 1993, by Playtronic. In Russia and Commonwealth of Independent States, CIS, the system was distributed by Steepler from 1994 until 1996. Although each version is essentially the same, several forms of regional lockout prevent cartridges for one version from being used in other versions. The Super NES is Nintendo's second programmable home console, following the Nintendo Entertainment System (NES). The console introduced advanced graphics and sound capabilities compared with other systems at the time. ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Sega Genesis
The Sega Genesis, known as the outside North America, is a 16-bit Fourth generation of video game consoles, fourth generation home video game console developed and sold by Sega. It was Sega's third console and the successor to the Master System. Sega released it in 1988 in Japan as the Mega Drive, and in 1989 in North America as the Genesis. In 1990, it was distributed as the Mega Drive by Virgin Mastertronic in Europe, Ozisoft in Australasia, and Tectoy in Brazil. In South Korea, it was distributed by Samsung Electronics as the Super Gam*Boy and later the Super Aladdin Boy. Designed by an Research and development, R&D team supervised by Hideki Sato and Masami Ishikawa, the Genesis was adapted from Sega's Sega System 16, System 16 arcade board, centered on a Motorola 68000 processor as the central processing unit, CPU, a Zilog Z80 as a sound controller, and a video system supporting hardware Sprite (computer graphics), sprites, Tile-based video game, tiles, and scrolling. It ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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LaserDisc
LaserDisc (LD) is a home video format and the first commercial optical disc storage medium. It was developed by Philips, Pioneer Corporation, Pioneer, and the movie studio MCA Inc., MCA. The format was initially marketed in the United States in 1978 under the name DiscoVision, a brand used by MCA. As Pioneer took a greater role in its development and promotion, the format was rebranded LaserVision. While the LaserDisc brand originally referred specifically to Pioneer's line of players, the term gradually came to be used generically to refer to the format as a whole, making it a genericized trademark. The discs typically have a diameter of , similar in size to the phonograph record. Unlike most later optical disc formats, LaserDisc is not fully Digital data, digital; it stores an analog video signal. Many titles featured Compact Disc Digital Audio, CD-quality digital audio, and LaserDisc was the first home video format to support surround sound. Its 425 to 440 horizontal lin ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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LD-ROM
LV-ROM (''LaserVision Read-Only Memory'') and LD-ROM (''LaserDisc Read-Only Memory'') are similar but incompatible optical disc formats that combine analog LaserDisc video with digitally encoded computer data. Both were developed to support interactive multimedia by integrating analog video playback with computer-controlled navigation and overlays. While LV-ROM was developed in the 1980s primarily for educational and documentary purposes, LD-ROM was introduced in the 1990s to support video game software for consumer entertainment systems. LV-ROM The LV-ROM format was developed by Philips in the early 1980s. Similar to standard-play LaserDiscs, LV-ROM used constant angular velocity (CAV) playback, with analog video encoded using pulse-width modulation. However, instead of audio, digital data was stored using the Advanced Disc Filing System developed by Acorn Computers. Configured this way, each side of an LV-ROM disc could store up to 324 megabytes of digital data and 54,000 f ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Gamasutra
''Game Developer'' (known as ''Gamasutra'' until 2021) is a website created in 1997 that focuses on aspects of video game development. It is owned and operated by Informa TechTarget and acted as the online sister publication to the print magazine '' Game Developer'' prior to the latter's closure in 2013. Site sections ''Game Developer'' publishes daily news, features like post-game post-mortems and critical essays from developers, and user-submitted blog posts. The articles can be filtered by topic (All, Console/ PC, Social/Online, Smartphone/ Tablet, Independent, Serious) and category (Programming, Art, Audio, Design, Production, Biz (Business)/Marketing). The site has an online storefront for books on game design, RSS feeds and the website's Twitter account. The site also has a section for users to apply for contracted work and open positions at various development studios. Trade Center Resource While it does post news found on typical video game websites, ''Game Devel ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Nintendo Life
Gamer Network Limited (formerly Eurogamer Network Limited) is a British digital media company based in London. Founded in 1999 by Rupert and Nick Loman, it owns brands—primarily editorial websites—relating to video game journalism and other video game businesses. Its flagship website, ''Eurogamer'', was launched alongside the company. It began hosting the video game trade show EGX in 2008. ReedPop acquired Gamer Network in 2018 and sold it to IGN Entertainment in 2024. History Gamer Network was founded under the name Eurogamer Network in 1999 by brothers Rupert and Nick Loman. It was formed alongside the opening of its flagship website, ''Eurogamer'', which itself launched on 4 September 1999. Nick Loman left the business in 2004 to pursue a career in medicine and "competitive BBQ". In February 2011, Eurogamer Network acquired American publishing house Hammersuit, alongside its IndustryGamers.com and Modojo.com websites. On 1 March 2013, in line with the internation ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |