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video game A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device) to generate visual fe ...
s, a boss is a significantly powerful non-player character and computer-controlled enemy created as an opponent to players. A fight with a boss character is referred to as a boss battle or boss fight. Bosses are generally far stronger than other opponents the players have faced up to that point in a game. Boss battles are generally seen at climax points of particular sections of games, such as at the end of a level or stage or guarding a specific objective. A miniboss is a boss weaker or less significant than the main boss in the same area or level, though usually more powerful than the standard opponents and often fought alongside them. A superboss (sometimes 'secret', 'hidden' or 'raid' boss) is generally much more powerful than the bosses encountered as part of the main game's plot and is often an optional encounter. A final boss is often the main
antagonist An antagonist is a character in a story who is presented as the main enemy or rival of the protagonist and is often depicted as a villain.run 'n' gun video game, all regular enemies might use pistols while the boss uses a tank. A boss enemy is quite often larger in size than other enemies and the
player character A player character (also known as a playable character or PC) is a fictional Character (arts), character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters tha ...
. At times, bosses are very hard to defeat without being adequately prepared and/or knowing the correct fighting approach. Bosses usually take strategy and special knowledge to defeat, such as how to attack weak points or avoid specific attacks. Bosses are common in many genres of video games, but they are especially common in story-driven titles, and are commonly previously established characters in the video game's narrative (usually antagonists, but these fights are also used to introduce plot-twists).
Action-adventure game An action-adventure game is a video game hybrid genre that combines core elements from both the action game and adventure game genres. Definition An action adventure game can be defined as a game with a mix of elements from an action ...
s, beat 'em ups, fighting games,
platform game A platformer (also called a platform game, and sometimes a jump 'n' run game) is a subgenre of action game in which the core objective is to move the player character between points in an environment. Platform games are characterized by levels wi ...
s,
role-playing video game Role-playing video games, also known as CRPG (computer/console role-playing games), comprise a broad video game genre generally defined by a detailed story and character advancement (often through increasing characters' levels or other skills) ...
s (RPGs), and shooter games are particularly associated with boss battles. They may be less common in puzzle games, card video games, racing games, and simulation games. The first video game with a boss fight was the 1975 RPG '' dnd''. The concept has expanded to other genres, like rhythm games, where there may be a "boss song" that is more difficult, or a high-difficulty, computer-controlled opponent in sports games. In
multiplayer online battle arena Multiplayer online battle arena (MOBA) is a Video game genre, subgenre of strategy video games in which two teams of Gamer, players compete on a structured battlefield, each controlling a single Player character, character with distinctive abilit ...
games, defeating a map boss usually requires teamwork of two or more players, but it brings various benefits to the team, such as buffs or lane push power. Some games, such as '' Cuphead'', '' Furi'' and '' Warning Forever'', are centered around continual boss fights.


Characteristics

Bosses are usually harder to beat than regular enemies, have higher health points, hence can sustain more damage and are generally found at the end of a level or area. While most games include a mixture of boss opponents and regular opponents, some games have only regular opponents and some games have only bosses (e.g. '' Shadow of the Colossus''). Some bosses are encountered several times through a single game, typically with alternate attacks and a different strategy required to defeat it each time. A boss battle can also be made more challenging if the boss in question becomes progressively stronger and/or less vulnerable as their
health Health has a variety of definitions, which have been used for different purposes over time. In general, it refers to physical and emotional well-being, especially that associated with normal functioning of the human body, absent of disease, p ...
decreases, requiring players to use different strategies to win. Some bosses may contain or be composed of smaller parts that can be destroyed by players in battle, which may or may not grant an advantage. In games such as '' Doom'' and '' Castlevania: Symphony of the Night'', an enemy may be introduced via a boss battle, but later appear as a regular enemy, after players have become stronger or had a chance to find more powerful weaponry. Many games structure boss battles as a progression of distinct phases in which the boss produces different or additional hazards for players. This is often reflected by a change in the appearance of the boss, or by a boss displaying increased frustration. ''
The Legend of Zelda is a media franchise, video game series created by the Japanese game designers Shigeru Miyamoto and Takashi Tezuka. It is primarily developed and published by Nintendo; some portable installments and re-releases have been outsourced to Flags ...
'' series and games inspired by it are recognized for having dungeons with bosses that are specifically vulnerable to a special item that is located within that dungeon. Player(s) will typically acquire this item while exploring the dungeon and will be given opportunities to learn to use it to solve puzzles or defeat weaker enemies before facing the dungeon's final boss. Boss battles are typically seen as dramatic events. As such, they are usually characterized by sometimes quite theatrical cutscenes before and after the boss battle and unique music. Recurring bosses and final bosses may have their own specific theme music to distinguish them from other boss battles. This concept extends beyond combat-oriented video games. For example, a number of titles in the '' Dance Dance Revolution'' rhythm game series contain "boss songs" that are called "bosses" because they are exceptionally difficult to perform on. In combat-focused games, a boss may summon additional enemies, reinforcements, or minions ("adds") to fight players alongside the boss, increasing the boss fight's difficulty. These additional enemies may distract from the boss battle or give time for the boss to regain or regenerate health, but may also give players opportunity to regain health from health boosters and ammo dropped by the boss's defeated minions.


Specific boss types


Miniboss

A miniboss, also known as a "middle boss", "mid-boss", "half-boss", "sub-boss" "semi-boss", or occasionally "guardian" (when the miniboss is protecting an important item), is a boss-like enemy weaker or less significant than the main boss in the same area or level. Some minibosses are stronger versions of regular enemies, as in the ''Kirby'' games. Others may be a recurring version of a previous boss, who is either weaker than previously encountered or is less of a challenge later in the game due to character or equipment progression. An example is '' Castlevania: Symphony of the Night''s Gaibon and Slogra. Other video game characters who usually take the role of a miniboss are Vile ('' Mega Man X'' series), Allen O'Neil ('' Metal Slug'') and Dark Link (''
The Legend of Zelda is a media franchise, video game series created by the Japanese game designers Shigeru Miyamoto and Takashi Tezuka. It is primarily developed and published by Nintendo; some portable installments and re-releases have been outsourced to Flags ...
'' series).


Superboss

A superboss is a type of boss most commonly found in
role-playing video game Role-playing video games, also known as CRPG (computer/console role-playing games), comprise a broad video game genre generally defined by a detailed story and character advancement (often through increasing characters' levels or other skills) ...
s. They are considered optional enemies and do not have to be defeated to complete the game. However, not all optional bosses are superbosses. They are generally much more powerful than the bosses encountered as part of the main game's plot or quest, more difficult even than the final boss and often players are required to meet certain conditions in the game or complete a sidequest or the entire game to fight the superboss. The first such superboss (or secret boss) was Akuma in '' Super Street Fighter II Turbo'', that required players meet certain conditions before he would appear as the final boss. In '' Final Fantasy VII'', players may choose to seek out and fight the Ruby and Emerald Weapons. Some superbosses will take the place of the final boss if certain requirements are met. Some superbosses can yield special items or skills that cannot be found any other way that can give players a significant advantage during playthrough of the rest of the game, such as added experience or an extremely powerful weapon. For example, the "raid bosses" from '' Borderlands 2'' give rare loot unavailable anywhere else. Some superbosses in online games have an immense amount of health and must be defeated within a time limit by having a large number of players or parties working together to defeat the boss. Examples of such superbosses can be found in games like '' Pokémon Go'' and ''
World of Warcraft ''World of Warcraft'' (''WoW'') is a 2004 massively multiplayer online role-playing (MMORPG) video game developed and published by Blizzard Entertainment for Windows and Mac OS X. Set in the '' Warcraft'' fantasy universe, ''World of War ...
'', and are generally referred to as a
raid RAID (; redundant array of inexpensive disks or redundant array of independent disks) is a data storage virtualization technology that combines multiple physical Computer data storage, data storage components into one or more logical units for th ...
. Toby Fox's games '' Undertale'' and '' Deltarune'' both feature superbosses in the form of Sans, Jevil, and Spamton NEO. Some major video game series have recurring superbosses such as the Ultima Weapon and Omega Weapon in ''
Final Fantasy is a Japanese fantasy Anthology series, anthology media franchise created by Hironobu Sakaguchi which is owned, developed, and published by Square Enix (formerly Square (video game company), Square). The franchise centers on a series of fanta ...
'' and the Amon clan in '' Yakuza''.


Wolfpack boss

A wolfpack boss is a group of enemies who may be considered weak on their own, but in large groups can be considered strong enough to be a boss. They come in many variations, such as the Chargin' Chuck Swarm encountered in '' Mario & Luigi: Paper Jam'', the Armos Knights from '' The Legend of Zelda: A Link to the Past'' or the Battle of 1000 Heartless from '' Kingdom Hearts II''. A main requirement with most wolfpacks is that the whole group must be defeated in order to win; in order to prolong the fight, many wolfpacks, particularly in games with turn-based combat in lieu of real-time, will summon reinforcements to replenish their lost numbers. An example of this is
Astaroth Astaroth (also Ashtaroth, Astarot and Astetoth), in demonology, is considered to be the Great Duke of Hell. He is described as a male figure, most likely named after the unrelated Near Eastern goddess Astarte. Background The name ''Ast ...
in '' Diablo IV''. Many other wolfpack bosses empower themselves when one of the other enemies in the battle is killed to keep the threat level from falling over time.


Final boss

The final boss, last boss or end boss, is typically present at or near the end of a game, with completion of the game's storyline usually following victory in the battle. The final boss is usually the main antagonist of the game; however, there are exceptions, such as in '' Conker's Bad Fur Day'', in which the final boss, Heinrich, is the alien pet of the antagonist, Professor Von Kriplespac. Final bosses are generally larger, more detailed or better animated than lesser enemies, often in order to inspire a feeling of grandeur and special significance from the encounter. In some games, a hidden boss, referred to as the "true" final boss, is present. These bosses only appear after the completion of specific additional levels, choosing specific dialogue options or after obtaining a particular item or set of items, such as the Chaos Emeralds in the '' Sonic the Hedgehog'' series or performing a series of tasks in '' Metal Gear Solid: Peace Walker''. These bosses are generally more difficult to defeat. In games with a "true" final boss, victory leads to either a better ending or a more detailed version of the regular ending. Examples of a "true final boss" include the Radiance in ''
Hollow Knight ''Hollow Knight'' is a 2017 Metroidvania video game developed and published by Australian Indie game, independent developer Team Cherry. The player controls an nameless insectoid warrior exploring Hallownest, a fallen kingdom plagued by a super ...
'' and the Moon Presence in '' Bloodborne''. The term "Foozle" is used to describe a cliché final boss that exists only to act as the final problem before players can complete the game. Scorpia stated in 1994 that "about 98% of all
role-playing video game Role-playing video games, also known as CRPG (computer/console role-playing games), comprise a broad video game genre generally defined by a detailed story and character advancement (often through increasing characters' levels or other skills) ...
s can be summed up as follows: 'We go out and bash on critters until we're strong enough to go bash on Foozle.


History

A precursor to video game boss fights is
Bruce Lee Bruce Lee (born Lee Jun-fan; November 27, 1940 – July 20, 1973) was an American-born Hong Kong martial artist, actor, filmmaker, and philosopher. He was the founder of Jeet Kune Do, a hybrid martial arts philosophy which was formed from ...
's Hong Kong martial arts films, including '' The Big Boss'' (1971), in which Lee fights a criminal gang before battling the eponymous "big boss", and '' Game of Death'' (1972), where Lee fights a different boss on each level of a pagoda, which later inspired the boss battles of martial arts action games such as beat 'em ups. Another precursor is
tabletop role-playing game A tabletop role-playing game (TTRPG or TRPG), also known as a pen-and-paper role-playing game, is a kind of role-playing game (RPG) in which the participants describe their characters' actions through speech and sometimes movements. Participants d ...
s starting with '' Dungeons & Dragons'' (1974), in which in a typical dungeon campaign there would be one powerful enemy acting as the boss of the weaker minions that players would face beforehand, in the same sense as a crime boss, which later inspired the boss battles of
role-playing video game Role-playing video games, also known as CRPG (computer/console role-playing games), comprise a broad video game genre generally defined by a detailed story and character advancement (often through increasing characters' levels or other skills) ...
s. The first interactive video game to feature a boss was '' dnd'', which was released in 1975 for the PLATO system. ''dnd'' was one of the earliest dungeon crawl video games and implemented many of the core concepts of ''Dungeons & Dragons''. The objective of the game is to retrieve an "Orb" from the bottommost dungeon. The orb is kept in a treasure room guarded by a high-level enemy named the Gold Dragon. Only by defeating the Dragon can players claim the orb, complete the game and be eligible to appear on the high score list. In 1980, boss battles appeared in several arcade action games. In March 1980,
Sega is a Japanese video game company and subsidiary of Sega Sammy Holdings headquartered in Tokyo. It produces several List of best-selling video game franchises, multi-million-selling game franchises for arcade game, arcades and video game cons ...
released ''Samurai'', a
jidaigeki is a genre of film, television, and theatre in Japan. Literally meaning "historical drama, period dramas", it refers to stories that take place before the Meiji Restoration of 1868. ''Jidaigeki'' show the lives of the samurai, farmers, crafts ...
-themed martial arts action game where player
samurai The samurai () were members of the warrior class in Japan. They were originally provincial warriors who came from wealthy landowning families who could afford to train their men to be mounted archers. In the 8th century AD, the imperial court d ...
fight a number of swordspeople before confronting a more powerful boss samurai. SNK's '' Sasuke vs. Commander'', released in October 1980, is a ninja-themed shooting game where the
player character A player character (also known as a playable character or PC) is a fictional Character (arts), character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters tha ...
fights enemy ninjas before confronting bosses with various ninjutsu attacks and enemy patterns. It was one of the earliest games with multiple boss encounters, and one of SNK's earliest games. '' Phoenix'', released in December 1980, is a fixed shooter where players's ship must fight a giant mothership in the fifth and final level. At several points in Namco's vertically scrolling shooter '' Xevious'' (1982), players must defeat an Andor Genesis mothership to advance. In side-scrolling character action games such as beat 'em ups, Irem's 1984 arcade game '' Kung-Fu Master'' established the end-of-level boss battle structure used in these games, with players progressing through levels (represented by floors of a temple) and fighting a boss character at the end of each level; in turn, this end-of-level boss battle structure was adapted from the Bruce Lee film ''Game of Death'', where Lee's character fights a different boss character on each floor as he ascends a pagoda. The game was distinctive for giving both players and each boss a health meter, which leads to the game temporarily becoming a one-on-one fighting game during boss battles, a concept that ''Kung-Fu Master'' designer Takashi Nishiyama later expanded on when he created the fighting game '' Street Fighter'' (1987) at
Capcom is a Japanese video game company. It has created a number of critically acclaimed and List of best-selling video game franchises, multi-million-selling game franchises, with its most commercially successful being ''Resident Evil'', ''Monster ...
. The term "boss" was used in reference to the game's final boss by Mike Roberts in a review of the game published in the May 1985 issue of British magazine '' Computer Gamer'', while he used the term "super baddies" for the end-of-level bosses. Sega's arcade game '' Fantasy Zone'' (1986) popularized the concept of a boss rush, a stage where players face multiple previous bosses again in succession.


Etymology

Michael Fahey of '' Kotaku'' noted in a podcast that usage of the term "boss" by '' Nintendo Power'' grew sharply around 1988, and that there was no clear single etymology of the term. In the same podcast, former ''Kotaku'' editor-in-chief Stephen Totilo speculated that bosses became known as such because they were "in charge of all the enemies".


See also

* Glossary of video game terms


References

{{DEFAULTSORT:Boss (Video Gaming) Video game terminology 1975 neologisms