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The Apprentice (video Game)
''The Apprentice'' is a 1994 vertically scrolling platform game developed by The Vision Factory and published by Philips Interactive Media in North America and Europe exclusively for the Philips CD-i. The first title to be created by The Vision Factory for the CD-i platform, the game is set on a fantasy setting inside the castle of wizard Gandorf S. Wandburner III, as players assume the role of young apprentice magician Marvin in order to complete a series of tasks given by his master while facing multiple mischiefs and creatures along the way. Headed by ''Steel Machine'' artist Luke S. Verhulst alongside longtime '' God of War'' programmer Tim Moss, ''The Apprentice'' was created by most of the same team that previously worked on several projects at SPC Vision and who would later go on to work at one of its offshoots before the company declared bankruptcy in 2002. ''The Apprentice'' was met with positive critical reception from reviewers since its release, with praise towa ...
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The Vision Factory
The Vision Factory (also known under the names SPC Vision, SPC Codim and SPC Group) was a Dutch developer of video games for the Philips CD-i. The Vision Factory was originally a developer of business software named SPCC (allegedly an acronym for Sergeant Pepper's Computer Company). They impressed Philips with CD-i games with colorful sprites, like the shooter ''Alien Gate''. ''The Vision Factory'' was the label under which the SPC games were released. Their most famous game is probably the puzzle game ''Dimo's Quest'', that was originally developed by Boeder Games / Infernal Byte Systems for the Amiga and was ported by SPC to CD-i. In 1996, Philips stopped supporting the CD-i, which meant the demise of the company. In 2002, SPC / The Vision Factory went bankrupt. Games * '' Alien Gate (CD-i, 1993)'' * ''Steel Machine (CD-i, 1993)'' * ''Dimo's Quest (CD-i, 1994)'' (port of Amiga game originally developed by Boeder Games/Infernal Byte Systems) * ''The Apprentice (CD-i, 1994) ...
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Apprentice
Apprenticeship is a system for training a new generation of practitioners of a trade or profession with on-the-job training and often some accompanying study (classroom work and reading). Apprenticeships can also enable practitioners to gain a license to practice in a regulated occupation. Most of their training is done while working for an employer who helps the apprentices learn their trade or profession, in exchange for their continued labor for an agreed period after they have achieved measurable competencies. Apprenticeship lengths vary significantly across sectors, professions, roles and cultures. In some cases, people who successfully complete an apprenticeship can reach the "journeyman" or professional certification level of competence. In other cases, they can be offered a permanent job at the company that provided the placement. Although the formal boundaries and terminology of the apprentice/journeyman/master system often do not extend outside guilds and trade unions ...
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Tripod
A tripod is a portable three-legged frame or stand, used as a platform for supporting the weight and maintaining the stability of some other object. The three-legged (triangular stance) design provides good stability against gravitational loads as well as horizontal shear forces, and better leverage for resisting tipping over due to lateral forces can be achieved by spreading the legs away from the vertical centre. Variations with one, two, and four legs are termed '' monopod'', ''bipod'', and ''quadripod'' (similar to a table). Etymology First attested in English in the early 17th century, the word ''tripod'' comes via Latin ''tripodis'' ( GEN of ''tripus''), which is the romanization of Greek (''tripous''), "three-footed" (GEN , ''tripodos''), ultimately from (''tri-''), "three times" (from , ''tria'', "three") + (''pous''), "foot". The earliest attested form of the word is the Mycenaean Greek , ''ti-ri-po'', written in Linear B syllabic script. Cultural use Many c ...
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Bonus Stage
A bonus stage (also known as a bonus level, bonus round, or special stage) is a special level within a video game designed to reward the player or players, and typically allows the player to collect extra points or power-ups. Bonus stage either have no enemies or hazards, or replace the normal penalties for being struck by enemies or hazards with simply being thrown out of the bonus stage. Many bonus stages need to be activated or discovered in some manner, or certain conditions must be satisfied to access them. Otherwise, they appear after the player has completed a certain number of regular stages. They are often much shorter than regular stages. Unlike most regular stages, a bonus stage does not normally have to be completed to move on. While a regular stage must be replayed until completion, possibly using up lives or continues upon failures, when a player begins a bonus stage they have one chance at it. Some bonus stages do contain an end location or condition to reach, but ...
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Boss (video Gaming)
In video games, a boss is a significant computer-controlled opponent. A fight with a boss character is commonly referred to as a boss battle or boss fight. Bosses are generally far stronger than other opponents the player has faced up to that point. Boss battles are generally seen at climax points of particular sections of games, such as at the end of a level or stage or guarding a specific objective. A miniboss is a boss weaker or less significant than the main boss in the same area or level, though usually more powerful than the standard opponents and often fought alongside them. A superboss (sometimes 'secret' or 'hidden' boss) is generally much more powerful than the bosses encountered as part of the main game's plot and is often an optional encounter. A final boss is often the main antagonist of a game's story and the defeat of that character usually provides a positive conclusion to the game. A boss rush is a stage where the player faces multiple previous bosses again in ...
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CD-i The Apprentice
The Compact Disc-Interactive (CD-I, later CD-i) is a digital optical disc data storage format that was mostly developed and marketed by Dutch company Philips. It was created as an extension of CDDA and CD-ROM and specified in the '' Green Book'', co-developed by Philips and Sony, to combine audio, text and graphics. The two companies initially expected to impact the education/training, point of sale, and home entertainment industries, but CD-i eventually became best known for its video games. CD-i media physically have the same dimensions as CD, but with up to of digital data storage, including up to 72 minutes of full motion video. CD-i players were usually standalone boxes that connect to a standard television; some less common setups included integrated CD-i television sets and expansion modules for personal computers. Most players were created by Philips; the format was licensed by Philips and Microware for use by other manufacturers, notably Sony who released profession ...
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Bankruptcy
Bankruptcy is a legal process through which people or other entities who cannot repay debts to creditors may seek relief from some or all of their debts. In most jurisdictions, bankruptcy is imposed by a court order, often initiated by the debtor. Bankrupt is not the only legal status that an insolvent person may have, and the term ''bankruptcy'' is therefore not a synonym for insolvency. Etymology The word ''bankruptcy'' is derived from Italian language, Italian ''banca rotta'', literally meaning "broken bank". The term is often described as having originated in renaissance Italy, where there allegedly existed the tradition of smashing a banker's bench if he defaulted on payment so that the public could see that the banker, the owner of the bench, was no longer in a condition to continue his business, although some dismiss this as a false etymology. History In Ancient Greece, bankruptcy did not exist. If a man owed and he could not pay, he and his wife, children or servants ...
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SPC Vision
The Vision Factory (also known under the names SPC Vision, SPC Codim and SPC Group) was a Dutch developer of video games for the Philips CD-i. The Vision Factory was originally a developer of business software named SPCC (allegedly an acronym for Sergeant Pepper's Computer Company). They impressed Philips with CD-i games with colorful sprites, like the shooter ''Alien Gate''. ''The Vision Factory'' was the label under which the SPC games were released. Their most famous game is probably the puzzle game ''Dimo's Quest'', that was originally developed by Boeder Games / Infernal Byte Systems for the Amiga and was ported by SPC to CD-i. In 1996, Philips stopped supporting the CD-i, which meant the demise of the company. In 2002, SPC / The Vision Factory went bankrupt. Games * ''Alien Gate (CD-i, 1993)'' * ''Steel Machine (CD-i, 1993)'' * ''Dimo's Quest (CD-i, 1994)'' (port of Amiga game originally developed by Boeder Games/Infernal Byte Systems) * ''The Apprentice (CD-i, 1994)' ...
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Video Game Programmer
A game programmer is a software engineer, programmer, or computer scientist who primarily develops codebases for video games or related software, such as game development tools. Game programming has many specialized disciplines, all of which fall under the umbrella term of "game programmer". A game programmer should not be confused with a game designer, who works on game design. History In the early days of video games (from the early 1970s to mid-1980s), a game programmer also took on the job of a designer and artist. This was generally because the abilities of early computers were so limited that having specialized personnel for each function was unnecessary. Game concepts were generally light and games were only meant to be played for a few minutes at a time, but more importantly, art content and variations in gameplay were constrained by computers' limited power. Later, as specialized arcade hardware and home systems became more powerful, game developers could deve ...
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