A bonus stage (also known as a bonus level, bonus round, or special stage) is a special video game
level
Level or levels may refer to:
Engineering
*Level (optical instrument), a device used to measure true horizontal or relative heights
* Spirit level or bubble level, an instrument designed to indicate whether a surface is horizontal or vertical
*C ...
that awards the player a rapid windfall of benefits such as points, items, or money. The first bonus stage in video game history is in ''
Rally-X
is a maze chase arcade video game developed in Japan and Germany by Namco and released in 1980. In North America, it was distributed by Midway Manufacturing and in Europe by Karateco. Players drive a blue Formula One race car through a multidi ...
'', released by
Namco
was a Japanese multinational video game and entertainment company founded in 1955. It operated video arcades and amusement parks globally, and produced video games, films, toys, and arcade cabinets. Namco was one of the most influential c ...
in 1980. This became a signature feature of other arcade games like ''
Galaga
is a 1981 fixed shooter video game developed and published by Namco for arcades. In North America, it was released by Midway Manufacturing. It is the sequel to ''Galaxian'' (1979), Namco's first major video game hit in arcades. Controlling ...
'' in 1981 and ''
Joust
Jousting is a medieval and renaissance martial game or hastilude between two combatants either on horse or on foot. The joust became an iconic characteristic of the knight in Romantic medievalism.
The term is derived from Old French , ultim ...
'' in 1982.
Many bonus stages may need to be activated or discovered, or they may appear after a certain number of regular stages.
Bonus stages typically share several common characteristics: they are optional and not required to complete the main game; they often feature gameplay mechanics that differ from the main game; and they rarely punish players with death or loss of progress for failing.
These stages eliminate the normal threat of enemies or hazards, in favor of reward.
They generally reward players with collectibles, extra lives, or other benefits, and access is commonly gained through collecting specific items, reaching score thresholds, or finding hidden entrances. Examples include the Special Stages in ''
Sonic the Hedgehog
is a video game series and media franchise created by the Japanese developers Yuji Naka, Naoto Ohshima, and Hirokazu Yasuhara for Sega. The franchise follows Sonic the Hedgehog (character), Sonic, an anthropomorphic blue hedgehog who battle ...
'' where players collect Chaos Emeralds, ''
Street Fighter II
is a 1991 fighting game developed and published by Capcom for arcade game, arcades. It is the second installment in the ''Street Fighter'' series and the sequel to 1987's ''Street Fighter (video game), Street Fighter''. Designed by Yoshiki O ...
''s car-smashing bonus rounds, and the Bonus Barrels in ''
Donkey Kong Country
''Donkey Kong Country'', known in Japan as is a 1994 platform game developed by Rare (company), Rare and published by Nintendo for the Super Nintendo Entertainment System (SNES). It is a Reboot (fiction), reboot of Nintendo's ''Donkey Kong'' ...
''. In ''
Crash Bandicoot
''Crash Bandicoot'' is a video game franchise originally developed by Naughty Dog as an exclusive for Sony's PlayStation console. It has seen numerous installments created by various developers and published on multiple platforms. The series c ...
'', the bonus stages provide
save points.
Bonus stages serve important game design functions. They provide pacing and variety by breaking up the rhythm of the main game, they allow players to practice specific skills in a low-risk environment, and they implement "risk vs. reward" design by placing valuable collectibles in potentially dangerous locations.
Traditional bonus stages are popular in arcade and early console games of the 8-bit and 16-bit eras, but are less prevalent in modern games, which tend to focus more on complex cinematic stories rather than item collection and point accumulation.
References
{{Video game gameplay
Video game terminology
Video game levels