Sonic Chrono Adventure
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Sonic Chrono Adventure
Unlicensed developers and fans have created unofficial ''Sonic'' media, especially video games, relating to the ''Sonic the Hedgehog'' franchise. These products include video games, video game mods, ROM hacks, comics, and animations. Due to the popularity of the franchise, some of these products have received media attention. Sega is permissive of most fangames, as long as they are not for profit. Some ''Sonic'' fan game developers have gone on to work on official ''Sonic'' content, most prominently ''Sonic Mania'' (2017), while others have subsequently created original games that feature ''Sonic''-inspired mechanics. Video games Fangames The following are all original games based on the ''Sonic'' series: *''Green Hill Paradise Act 2'' is a 3D ''Sonic'' game built by Daniel "SuperSonic68" Coyle and other collaborators with the 3D Sonic Games Development Kit. This game gained notability for receiving a positive response from Sega. *''Sonic Utopia'' is 3D ''Sonic'' game demo, w ...
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Copyright Infringement
Copyright infringement (at times referred to as piracy) is the use of Copyright#Scope, works protected by copyright without permission for a usage where such permission is required, thereby infringing certain exclusive rights granted to the copyright holder, such as the right to reproduce, distribute, display or perform the protected work, or to produce derivative works. The copyright holder is usually the work's creator, or a publisher or other business to whom copyright has been assigned. Copyright holders routinely invoke legal and technological measures to prevent and penalize copyright infringement. Copyright infringement disputes are usually resolved through direct negotiation, a notice and take down process, or litigation in Civil law (common law), civil court. Egregious or large-scale commercial infringement, especially when it involves counterfeiting, or the fraudulent imitation of a product or brand, is sometimes prosecuted via the criminal justice system. Shifting ...
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Spark The Electric Jester
''Spark the Electric Jester'' is a 2017 platform game created by Brazilian indie developer Felipe Daneluz. The player controls Spark on his journey to stop a mobilizing army of robots from taking over the world. Gameplay involves a mix of fast-paced platforming and melee combat over a series of differently themed levels. A variety of power-ups are distributed throughout, each characterized by a unique set of abilities for use in battle and traversal. Daneluz previously created several fangames based on the ''Sonic the Hedgehog'' series. ''Spark the Electric Jester'' was conceived from combining elements of the ''Sonic'' and ''Kirby'' series in one of his fangames, '' Sonic After the Sequel''. He also drew inspiration from the ''Mega Man X'', ''Bayonetta'', and ''Super Smash Bros.'' series. Aside from sound and programming, development was handled primarily by Daneluz while in college. After a successful 2015 Kickstarter campaign, ''Spark the Electric Jester'' was released for ...
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Microsoft Windows
Windows is a Product lining, product line of Proprietary software, proprietary graphical user interface, graphical operating systems developed and marketed by Microsoft. It is grouped into families and subfamilies that cater to particular sectors of the computing industry – Windows (unqualified) for a consumer or corporate workstation, Windows Server for a Server (computing), server and Windows IoT for an embedded system. Windows is sold as either a consumer retail product or licensed to Original equipment manufacturer, third-party hardware manufacturers who sell products Software bundles, bundled with Windows. The first version of Windows, Windows 1.0, was released on November 20, 1985, as a graphical operating system shell for MS-DOS in response to the growing interest in graphical user interfaces (GUIs). The name "Windows" is a reference to the windowing system in GUIs. The 1990 release of Windows 3.0 catapulted its market success and led to various other product families ...
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Rock, Paper, Shotgun
''Rock Paper Shotgun'' is a British video game journalism website. It was launched in July 2007 to focus on PC games and was acquired by Gamer Network, a network of sites led by ''Eurogamer'', in May 2017. History ''Rock Paper Shotgun'' was founded by Kieron Gillen, Jim Rossignol, Alec Meer and John Walker in August 2007. Gillen announced that he would no longer be involved in posting the day-to-day content of ''Rock Paper Shotgun'' in 2010, focusing more on his work with Marvel Comics. Rossignol founded his own game studio, Big Robot, in 2010. Meer and Walker left in 2019. In June 2010, ''Rock Paper Shotgun'' began an advertising partnership with the Eurogamer Network. Also in the year, ''Rock Paper Shotgun'' partnered with ''Eurogamer'' to create Rezzed, a PC and indie games show spun off from the Eurogamer Expo. In May 2017, Gamer Network acquired the site outright. A year later, website has partnered again with EGX to launch a new game jam, designed to showcase a ...
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Kart Racing Game
A kart racing game, also known as cart racing game or go-kart racing game, is a subgenre of Racing game, racing games. Kart racing games have simplified driving mechanics while including unusual racetrack designs, obstacles, and Vehicular combat game, vehicular combat. Though the genre has its roots in the 1980s, ''Super Mario Kart'' (1992) popularized the genre, with Mario Kart, its subsequent series still being considered the foremost kart racing franchise. Mechanics and traits Kart racing games are known to have simplified driving mechanics while adding obstacles, over-the-top racetrack designs, a wide range of video game music, background music and various action elements. Kart racers are also known to cast fictional characters, particularly from animated media franchises, as the drivers of vehicles with unusual designs, often reflecting the distinct trait or personality of the character. Vehicle design in kart racing games range from simplistic go-karts to unique, more compl ...
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Doom Legacy
''Doom'' is one of the most widely ported video games. Since the original MS-DOS version, it has been released officially for a number of operating systems, video game consoles, handheld game consoles, and other devices. Some of the ports are replications of the DOS version, while others differ considerably, including modifications to the level designs, monsters and game engine, with some ports offering content not included in the original DOS version. Since the ''Doom'' engine's source code was released to the public in 1997, hundreds of fan-made ports to various hardware have been developed. Official ports Personal computers NeXTSTEP This was the version that the MS-DOS product emerged from, since, at the time, id Software was using a NeXTcube for its graphic-engine development. This version is sluggish on anything below an 040 NeXTstation/cube (though it runs smoother with a higher amount of memory), and is missing sound, which was added on the PC side. With NeXT-Step based on ...
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Sonic Robo Blast 2
''Sonic Robo Blast 2'' (often abbreviated SRB2) is a platform game made within id Software's ''Doom'' engine. It is a free ''Sonic the Hedgehog'' fan game inspired by the original Sega Genesis games that "attempts to recreate their design in 3D", and was the first fan-made 3D ''Sonic'' game created. The game has received consistent support throughout its development of over 25 years, which has been attributed to a large modding community. The game's predecessor, ''Sonic the Hedgehog Robo-blast!'', bears little resemblance to ''Sonic Robo Blast 2'', and was released on February 11, 1998. ''Sonic Robo Blast 2'' started development later on in 1998, and has received updates since then, culminating in the release of version 2.2 in 2019. , its development is ongoing. Gameplay ''Sonic Robo Blast 2'' is a 3D platformer that makes use of the Doom Legacy engine's ability to implement floors over other floors, a feature not present in several contemporary ''Doom'' ports. Players con ...
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Sonic CD
is a 1993 platform game developed and published by Sega for the Sega CD. As Sonic the Hedgehog, the player attempts to protect an extraterrestrial body, Little Planet, from Doctor Robotnik. Like other '' Sonic'' games, Sonic runs through themed levels while collecting rings and defeating robots. ''Sonic CD'' introduces time travel as a game mechanic. By traveling through time, players can access different versions of stages, featuring alternative layouts, music, and graphics. ''Sonic CD'' features the debuts of the characters Amy Rose and Metal Sonic. ''Sonic CD'' began as a port of the Sega Genesis game ''Sonic the Hedgehog'' (1991), but developed into a separate project. Led by ''Sonic'' co-creator Naoto Ohshima, the developers sought to showcase the technical capabilities of the Sega CD, with animated cutscenes by Studio Junio and CD-quality music. The soundtrack, influenced by house and techno, was composed by Naofumi Hataya and Masafumi Ogata. For North America, a ...
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Retro Engine
Christian Whitehead, also known as The Taxman, is an Australian video game programmer and designer. He is most recognized for his work creating updated ports of early games in Sega's ''Sonic the Hedgehog'' series, as well as being a lead developer of an original game in the series, ''Sonic Mania''. In late 2018, Whitehead co-founded indie development studio Evening Star, which launched its first game, '' Penny's Big Breakaway'', in early 2024. Career In 2006, Whitehead worked as a freelance 3D animator with the company Kine Graffiti. Since 2009, he has focused on game development, developing various fangames based on the ''Sonic the Hedgehog'' series, starting with a 2007 fangame entitled ''Retro Sonic''. The game became notable after its release for its accuracy to the games, despite not being a ROM hack or modification to an existing ''Sonic'' game. ''Retro Sonic'' later merged with two other ''Sonic'' fangames, ''Sonic XG'' and ''Sonic Nexus'', to form ''Retro Sonic Nexus'' ...
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Christian Whitehead
Christian Whitehead, also known as The Taxman, is an Australian video game programmer and designer. He is most recognized for his work creating updated ports of early games in Sega's ''Sonic the Hedgehog'' series, as well as being a lead developer of an original game in the series, '' Sonic Mania''. In late 2018, Whitehead co-founded indie development studio Evening Star, which launched its first game, '' Penny's Big Breakaway'', in early 2024. Career In 2006, Whitehead worked as a freelance 3D animator with the company Kine Graffiti. Since 2009, he has focused on game development, developing various fangames based on the ''Sonic the Hedgehog'' series, starting with a 2007 fangame entitled ''Retro Sonic''. The game became notable after its release for its accuracy to the games, despite not being a ROM hack or modification to an existing ''Sonic'' game. ''Retro Sonic'' later merged with two other ''Sonic'' fangames, ''Sonic XG'' and ''Sonic Nexus'', to form ''Retro Sonic Ne ...
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Unity (game Engine)
Unity is a cross-platform game engine developed by Unity Technologies, first announced and released in June 2005 at Apple Worldwide Developers Conference as a MacOS, Mac OS X game engine. The engine has since been gradually extended to support a variety of Desktop computer, desktop, Mobile phone, mobile, Video game console, console, augmented reality, and virtual reality platforms. It is particularly popular for iOS and Android (operating system), Android mobile game development, is considered easy to use for beginner developers, and is popular for indie game development. The engine can be used to create Three-dimensional space, three-dimensional (3D) and Two-dimensional space, two-dimensional (2D) games, as well as interactive Computer simulation, simulations. The engine has been adopted by industries outside video gaming including film industry, film, automotive industry, automotive, architecture, engineering, construction, and the United States Armed Forces. History Unity ...
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Fandom
A fandom is a subculture composed of Fan (person), fans characterized by a feeling of camaraderie with others who share a common interest. Fans typically are interested in even minor details of the objects of their fandom and spend a significant portion of their time and energy involved with their interest, often as a part of a social network with particular practices, differentiating fandom-affiliated people from those with only a casual interest. A fandom can grow around any area of human interest or activity. The subject of fan interest can be narrowly defined, focused on something like a Media franchise, franchise or an individual celebrity, or encompassing entire hobby, hobbies, genres or fashions. While it is now used to apply to groups of people fascinated with any subject, the term has its roots in those with an Sports fandom, enthusiastic appreciation for sports. Merriam-Webster's dictionary traces the usage of the term back as far as 1903. Many fandoms are overlapped. ...
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