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is a 1993
platform game A platformer (also called a platform game, and sometimes a jump 'n' run game) is a subgenre of action game in which the core objective is to move the player character between points in an environment. Platform games are characterized by levels wi ...
developed and published by
Sega is a Japanese video game company and subsidiary of Sega Sammy Holdings headquartered in Tokyo. It produces several List of best-selling video game franchises, multi-million-selling game franchises for arcade game, arcades and video game cons ...
for the
Sega CD The Sega CD, known as in most regions outside North America and Brazil, is a CD-ROM accessory and format for the Sega Genesis produced by Sega as part of the fourth generation of video game consoles. Originally released in November 1991, it ca ...
. As
Sonic the Hedgehog is a video game series and media franchise created by the Japanese developers Yuji Naka, Naoto Ohshima, and Hirokazu Yasuhara for Sega. The franchise follows Sonic the Hedgehog (character), Sonic, an anthropomorphic blue hedgehog who battle ...
, the player attempts to protect an extraterrestrial body, Little Planet, from Doctor Robotnik. Like other '' Sonic'' games, Sonic runs through themed levels while collecting rings and defeating robots. ''Sonic CD'' introduces
time travel Time travel is the hypothetical activity of traveling into the past or future. Time travel is a concept in philosophy and fiction, particularly science fiction. In fiction, time travel is typically achieved through the use of a device known a ...
as a game mechanic. By traveling through time, players can access different versions of stages, featuring alternative layouts, music, and graphics. ''Sonic CD'' features the debuts of the characters Amy Rose and Metal Sonic. ''Sonic CD'' began as a
port A port is a maritime facility comprising one or more wharves or loading areas, where ships load and discharge cargo and passengers. Although usually situated on a sea coast or estuary, ports can also be found far inland, such as Hamburg, Manch ...
of the
Sega Genesis The Sega Genesis, known as the outside North America, is a 16-bit Fourth generation of video game consoles, fourth generation home video game console developed and sold by Sega. It was Sega's third console and the successor to the Master Sys ...
game ''
Sonic the Hedgehog is a video game series and media franchise created by the Japanese developers Yuji Naka, Naoto Ohshima, and Hirokazu Yasuhara for Sega. The franchise follows Sonic the Hedgehog (character), Sonic, an anthropomorphic blue hedgehog who battle ...
'' (1991), but developed into a separate project. Led by ''Sonic'' co-creator Naoto Ohshima, the developers sought to showcase the technical capabilities of the Sega CD, with animated cutscenes by Studio Junio and CD-quality music. The soundtrack, influenced by
house A house is a single-unit residential building. It may range in complexity from a rudimentary hut to a complex structure of wood, masonry, concrete or other material, outfitted with plumbing, electrical, and heating, ventilation, and air c ...
and
techno Techno is a genre of electronic dance music (EDM) which is generally produced for use in a continuous DJ set, with tempos being in the range from 120 to 150 beats per minute (bpm). The central rhythm is typically in common time ( ) and often ...
, was composed by Naofumi Hataya and Masafumi Ogata. For North America, a new soundtrack was composed by Spencer Nilsen, David Young and Mark Crew. ''Sonic CD'' was released in late 1993. It received acclaim and is often regarded as one of the best ''Sonic'' platform games. Reviewers praised its size, music, and time travel feature, although some felt it did not fully use the Sega CD's capabilities. It sold over 1.5 million copies, making it the bestselling Sega CD game. ''Sonic CD'' was ported to
Windows Windows is a Product lining, product line of Proprietary software, proprietary graphical user interface, graphical operating systems developed and marketed by Microsoft. It is grouped into families and subfamilies that cater to particular sec ...
as part of the Sega PC label in 1996, and to the
PlayStation 2 The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Interactive Entertainment, Sony Computer Entertainment. It was first released in Japan on 4 March 2000, in North America on 26 October, in Europe on 24 Novembe ...
and
GameCube The is a PowerPC-based home video game console developed and marketed by Nintendo. It was released in Japan on September 14, 2001, in North America on November 18, 2001, in Europe on May 3, 2002, and in Australia on May 17, 2002. It is the suc ...
as part of '' Sonic Gems Collection'' in 2005. A
remake A remake is a film, television series, video game, song or similar form of entertainment that is based upon and retells the story of an earlier production in the same medium—e.g., a "new version of an existing film". A remake tells the same s ...
, developed by Christian Whitehead using the Retro Engine, was released for various platforms in 2011 and as part of the '' Sonic Origins'' compilation in 2022.


Gameplay

''Sonic CD'' is a side-scrolling
platform game A platformer (also called a platform game, and sometimes a jump 'n' run game) is a subgenre of action game in which the core objective is to move the player character between points in an environment. Platform games are characterized by levels wi ...
similar to the original ''
Sonic the Hedgehog is a video game series and media franchise created by the Japanese developers Yuji Naka, Naoto Ohshima, and Hirokazu Yasuhara for Sega. The franchise follows Sonic the Hedgehog (character), Sonic, an anthropomorphic blue hedgehog who battle ...
''. Players control
Sonic the Hedgehog is a video game series and media franchise created by the Japanese developers Yuji Naka, Naoto Ohshima, and Hirokazu Yasuhara for Sega. The franchise follows Sonic the Hedgehog (character), Sonic, an anthropomorphic blue hedgehog who battle ...
as he ventures to stop his nemesis Doctor Robotnik from obtaining the magical Time Stones and conquering Little Planet. Like previous games, Sonic can destroy enemies and objects (such as certain walls and television monitors containing
power-up In video games, a power-up is an object that adds temporary benefits or extra abilities to the player character as a Game mechanics, game mechanic. This is in contrast to an Item (game), item, which may or may not have a permanent benefit that ca ...
s) by rolling into a ball, and collects rings as a form of health. Sonic can also perform a "spin dash" and a "super peel-out", both of which increase his speed. The game has seven levels; each is split into three zones, the third of which ends in a boss fight against Robotnik. Players start with three
lives Lives may refer to: * The plural form of a ''life'' * Lives, Iran, a village in Khuzestan Province, Iran * The number of lives in a video game * ''Parallel Lives'', aka ''Lives of the Noble Greeks and Romans'', a series of biographies of famous m ...
, which are lost when they suffer any type of damage without rings in their possession; losing all lives results in a game over. ''Sonic CD'' is differentiated from other ''Sonic'' games through its
time travel Time travel is the hypothetical activity of traveling into the past or future. Time travel is a concept in philosophy and fiction, particularly science fiction. In fiction, time travel is typically achieved through the use of a device known a ...
game mechanic, which allows players to access different versions of rounds set in the past, present, and future. The music changes within the different time zones, as remixes of the present music. Sonic starts the first two zones in the present. The third zone is always set in the future, its timeline dependent upon whether the player destroyed both transporters in the past. He travels through time by hitting signs labelled "past" or "future", maintaining his speed afterward. By default, future stages are neglected and littered with machinery after Robotnik has conquered the Little Planet, appropriately named "bad futures." Players are encouraged to convert each zone into a "good future", with bright colors, thriving nature, and few enemies. To achieve a good future in each zone, players must travel to the past and destroy a hidden transporter where enemy robots spawn. Achieving a good future in every zone unlocks the best ending. By finishing a level with more than 50 rings, Sonic can access a special stage, in which he must destroy six UFOs in a pseudo-3D environment within a time limit. Time is reduced swiftly if the player runs through water, though a special UFO that appears when time is running out grants extra time if destroyed. If the player destroys all the UFOs before the time runs out, they earn a Time Stone. Collecting all seven Time Stones automatically creates a good future in every zone, unlocking the best ending. The game also features a time attack mode, where players can replay completed levels for the fastest time possible; a "D.A. Garden", where players can listen to the music of completed zones; and a "Visual Mode", where players can view the opening and closing animations. The game also includes a save feature, which uses the back-up memory of the Sega CD.


Plot

At Never Lake, an extraterrestrial body, Little Planet, appears in the last month of every year. Sonic's nemesis, Dr. Robotnik, has chained the planet to a mountain and begun transforming it into a giant fortress with his robot army. To execute his plan, Robotnik uses the Time Stones, seven diamonds which control the flow of time, hidden in the different zones. Sonic ventures to the planet, followed by the besotted Amy Rose, his self-proclaimed girlfriend. Robotnik dispatches his newest invention, Metal Sonic, to kidnap Amy at Collision Chaos, luring Sonic into danger. After outrunning Metal Sonic in Stardust Speedway and saving Amy, Sonic fights and defeats Robotnik in his lair, Metallic Madness. Two endings exist, depending on whether or not the player collected the Time Stones or achieved a good future in each level. In the good ending, Little Planet thanks Sonic with a shower of stars and leaves Never Lake; in the bad ending, Little Planet still leaves, but Robotnik uses the Time Stones to bring it back and the player is urged to replay the game to achieve the good ending.


Development


Background and conception

The original ''
Sonic the Hedgehog is a video game series and media franchise created by the Japanese developers Yuji Naka, Naoto Ohshima, and Hirokazu Yasuhara for Sega. The franchise follows Sonic the Hedgehog (character), Sonic, an anthropomorphic blue hedgehog who battle ...
'' (1991) was developed by
Sonic Team , doing business as , is a Japanese video game developer owned by Sega. Sonic Team is best known for its ''Sonic the Hedgehog'' series and games such as '' Nights into Dreams'' and '' Phantasy Star Online''. The initial team, formed in 1990, c ...
at
Sega is a Japanese video game company and subsidiary of Sega Sammy Holdings headquartered in Tokyo. It produces several List of best-selling video game franchises, multi-million-selling game franchises for arcade game, arcades and video game cons ...
. It was a major commercial success and positioned Sega as
Nintendo is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto. It develops, publishes, and releases both video games and video game consoles. The history of Nintendo began when craftsman Fusajiro Yamauchi ...
's main rival in the console market. The lead programmer,
Yuji Naka , credited in some games as YU2, is a Japanese video game designer and programmer. He is the co-creator of the ''Sonic the Hedgehog'' series and was the president of Sonic Team at Sega until his departure in 2006. Naka joined Sega in 1984 and w ...
, dissatisfied with Sega of Japan's rigid corporate policies, moved with several members of Sonic Team to the United States to develop '' Sonic the Hedgehog 2'' with
Sega Technical Institute Sega Technical Institute (STI) was an American video game developer owned by Sega. Founded by the Atari veteran Mark Cerny in 1990, STI sought to combine elite Japanese developers, including the Sonic Team programmer Yuji Naka and his team, wit ...
(STI). Meanwhile, Sega planned to release the
Sega CD The Sega CD, known as in most regions outside North America and Brazil, is a CD-ROM accessory and format for the Sega Genesis produced by Sega as part of the fourth generation of video game consoles. Originally released in November 1991, it ca ...
add-on for its Genesis, and wanted a ''Sonic'' game that would demonstrate its more advanced features. Naoto Ohshima, the designer of Sonic, was ''Sonic CD''s director; the remainder of the team comprised Sega staff who had developed '' The Revenge of Shinobi'', '' Golden Axe II'', and '' Streets of Rage''. The team built ''Sonic CD'' using the original ''Sonic the Hedgehog'' code as a base. ''Sonic CD'' was conceived as an enhanced
port A port is a maritime facility comprising one or more wharves or loading areas, where ships load and discharge cargo and passengers. Although usually situated on a sea coast or estuary, ports can also be found far inland, such as Hamburg, Manch ...
of ''Sonic the Hedgehog'' for the Sega CD, but it gradually developed into a separate project. It was titled ''CD Sonic the Hedgehog'' before being renamed ''Sonic CD''. Ohshima does not consider ''Sonic CD'' a sequel to ''Sonic the Hedgehog'' or ''Sonic 2'', although the artist Yasushi Yamaguchi said its story may be set between the two.


Design

''Sonic the Hedgehog'' had a balance on speed and platforming; STI built on the speed with ''Sonic 2''s more focused level designs. However, Ohshima's team sought to focus on the platforming and exploration aspects. Ohshima said, "our ideas were to make the world and setting larger, and to add more replayability, so it would be something you could enjoy playing for a long time". According to artist Kazuyuki Hoshino, because it was a Sega CD game, the team wanted ''Sonic CD'' to stand out compared to previous ''Sonic'' games. The visuals were designed to resemble CG imagery; the Sonic sprite on the title screen was based on a Sonic figurine by Taku Makino that the team photographed and scanned. ''Sonic CD'' marks the debuts of Amy Rose and Metal Sonic, both designed by Hoshino. Although Hoshino created Amy's in-game graphics, many staff members contributed ideas to her design. Her headband and trainer shoes reflected Ohshima's tastes while her mannerisms reflected the traits Hoshino looked for in women at the time. Hoshino designed Metal Sonic in response to Ohshima wanting a strong rival for Sonic. Hoshino had a clear image of Metal Sonic in his mind from the moment he was briefed, and his design emerged after only a few sketches. The character graphics were created using Sega's proprietary graphics system for the Genesis, the "Sega Digitizer MK-III", featuring a bitmap and animation editor. The team mostly used Macintosh IIcis. Graphics data was stored on 3.5-inch floppy disks, which were handed to the programmer to work into the game. Though Naka was not directly involved with ''Sonic CD'', he exchanged design ideas with Ohshima. Ohshima cited the film ''
Back to the Future ''Back to the Future'' is a 1985 American science fiction film directed by Robert Zemeckis and written by Zemeckis and Bob Gale. It stars Michael J. Fox, Christopher Lloyd, Lea Thompson, Crispin Glover, and Thomas F. Wilson. Set in 1985 ...
'' (1985) as an influence on the time travel. The developers designed four variants of each stage, one for each time period. Ohshima hoped for the period to change instantly with a "sonic boom" effect, but the programmers argued this was impossible and produced a loading sequence instead. Sega did not pressure the team developing ''Sonic CD'' as much as the one developing ''Sonic 2''. Ohshima felt this was because ''Sonic CD'' is not a numbered sequel; he considered it a recreation of the original game. The total ''Sonic CD'' game data is 21
megabyte The megabyte is a multiple of the unit byte for digital information. Its recommended unit symbol is MB. The unit prefix ''mega'' is a multiplier of (106) in the International System of Units (SI). Therefore, one megabyte is one million bytes ...
s (MB), compared to ''Sonic 2''s 1 MB. ''Sonic CD'' includes animated cutscenes produced by Studio Junio. The videos used the STM format, which provided uncompressed imagery to the video display processor, creating better results than the Cinepak compression used for other Sega CD games. The special stages feature Mode 7-like background plane manipulation effects. An underground dungeon stage was cut early in development as it did not fit the ''Sonic'' gameplay.


Music

The ''Sonic CD'' soundtrack was composed by Naofumi Hataya and Masafumi Ogata. According to Hataya, Sega allocated a large audio budget to showcase the audio functionality of the Sega CD, aiming for CD-quality music superior to video game music of the time. The team worked with the Japanese music production company
Being Existence is the state of having being or reality in contrast to nonexistence and nonbeing. Existence is often contrasted with essence: the essence of an entity is its essential features or qualities, which can be understood even if one do ...
, and enlisted Keiko Utoku to provide vocals. The music was recorded in the Being studios. Hataya and Ogata's first demo songs were rejected by Ohshima, who wanted a more bold, experimental sound. They instead composed music inspired by the increasing popularity of
house A house is a single-unit residential building. It may range in complexity from a rudimentary hut to a complex structure of wood, masonry, concrete or other material, outfitted with plumbing, electrical, and heating, ventilation, and air c ...
and
techno Techno is a genre of electronic dance music (EDM) which is generally produced for use in a continuous DJ set, with tempos being in the range from 120 to 150 beats per minute (bpm). The central rhythm is typically in common time ( ) and often ...
in Japan, citing inspiration from acts including
C+C Music Factory C+C Music Factory was an American musical group formed in 1989 by David Cole and Robert Clivillés. The group is best known for their five hit singles: " Gonna Make You Sweat (Everybody Dance Now)", " Here We Go (Let's Rock & Roll)", " Things ...
,
Frankie Knuckles Francis Warren Nicholls Jr. (January 18, 1955 – March 31, 2014), known professionally as Frankie Knuckles, was an American DJ, record producer, and remixer. He played an important role in developing and popularizing house music, a genre of mus ...
and
the KLF The KLF (also known as the Justified Ancients of Mu Mu, the JAMs, the Timelords and other names) are a British electronic band who originated in Liverpool and London in the late 1980s. Scottish people, Scottish musician Bill Drummond (alias Ki ...
. They were also inspired by the popularity of Sonic in British DJ culture at the time. The team composed music to match the past, present and future versions of each stage. While most tracks use CD audio, the past stages use sample-based
PCM Pulse-code modulation (PCM) is a method used to Digital signal (signal processing), digitally represent analog signals. It is the standard form of digital audio in computers, compact discs, digital telephony and other digital audio application ...
tracks to evoke a "prehistoric" feeling. An album of remixes by Hataya and Ogata was released in Japan in late 1994. Sega of America delayed the North American release of ''Sonic CD'' for two months to have a new soundtrack composed by Spencer Nilsen, David Young and Mark Crew. Nilsen said Sega of America "wanted something a little more musically rich and complex", with a theme song they could use in marketing. The new theme song, "Sonic Boom", was composed by Nilsen and performed by the female vocal trio Pastiche. ''
Den of Geek ''Den of Geek'' is a UK and US-based website covering entertainment with a focus on pop culture. The website also issues a biannual magazine. History ''Den of Geek'' was founded in 2007 by Simon Brew in London. In 2012, DoG Tech LLC licensed ' ...
'' described the American soundtrack as "more orchestral and 'rocking' ... a bit more 'epic' and almost mournful", with "a sense of dread" compared to the "bouncy and joyful" Japanese soundtrack. Nilsen said the two soundtracks represented "completely different musical philosophies and approaches".


Release

''Sonic CD'' was released in Japan on September 23, 1993, and in Europe a few weeks later in October. After being delayed for the new soundtrack, it was released in North America in November 23, 1993, alongside '' Sonic Chaos'' and ''
Sonic Spinball ''Sonic the Hedgehog Spinball'', also known as ''Sonic Spinball'', is a 1993 pinball video game developed by Sega Technical Institute and published by Sega for the Sega Genesis. It is a spin-off of the ''Sonic the Hedgehog'' series. Players ...
'' as part of Sega of America's "Sonic Three on One Day" release strategy. ''Sonic CD'' was the flagship game for Sega CD and its only ''Sonic'' game. An enhanced version of the original ''Sonic the Hedgehog'' and a ''Sonic''-themed port of ''Popful Mail'' were canceled.


Rereleases

Two versions of ''Sonic CD'' were released for
Windows Windows is a Product lining, product line of Proprietary software, proprietary graphical user interface, graphical operating systems developed and marketed by Microsoft. It is grouped into families and subfamilies that cater to particular sec ...
: one in 1995 for Pentium processors, and another in 1996 for
DirectX Microsoft DirectX is a collection of application programming interfaces (APIs) for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms. Originally, the names of these APIs all began with "Direct" ...
. The Pentium version was only bundled with new computers and never sold in stores; Sega worked with
Intel Intel Corporation is an American multinational corporation and technology company headquartered in Santa Clara, California, and Delaware General Corporation Law, incorporated in Delaware. Intel designs, manufactures, and sells computer compo ...
to make the game work properly. The DirectX version was released under the Sega PC label, and it was released in North America on July 8 and in Japan on August 9. This version is mostly identical to the original release, but loading screens were added and it is only compatible with older versions of Windows. Both Windows versions use the North American soundtrack. The 1996 Windows version was ported to the
GameCube The is a PowerPC-based home video game console developed and marketed by Nintendo. It was released in Japan on September 14, 2001, in North America on November 18, 2001, in Europe on May 3, 2002, and in Australia on May 17, 2002. It is the suc ...
and
PlayStation 2 The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Interactive Entertainment, Sony Computer Entertainment. It was first released in Japan on 4 March 2000, in North America on 26 October, in Europe on 24 Novembe ...
in August 2005 for '' Sonic Gems Collection''. This port uses the original soundtrack in Japan and the North American soundtrack elsewhere. The ports introduced some graphical problems, such as a blurry anti-flicker presentation, but the opening animation is presented in a higher quality fullscreen view. In 2009, independent programmer Christian Whitehead produced a
proof-of-concept A proof of concept (POC or PoC), also known as proof of principle, is an inchoate realization of a certain idea or method in order to demonstrate its feasibility or viability. A proof of concept is usually small and may or may not be complete ...
video of a remastered version of ''Sonic CD'', using his Retro Engine, running on
iOS Ios, Io or Nio (, ; ; locally Nios, Νιός) is a Greek island in the Cyclades group in the Aegean Sea. Ios is a hilly island with cliffs down to the sea on most sides. It is situated halfway between Naxos and Santorini. It is about long an ...
. Sega released this version in December 2011 for Android,
iOS Ios, Io or Nio (, ; ; locally Nios, Νιός) is a Greek island in the Cyclades group in the Aegean Sea. Ios is a hilly island with cliffs down to the sea on most sides. It is situated halfway between Naxos and Santorini. It is about long an ...
,
PlayStation 3 The PlayStation 3 (PS3) is a home video game console developed and marketed by Sony Computer Entertainment (SCE). It is the successor to the PlayStation 2, and both are part of the PlayStation brand of consoles. The PS3 was first released on ...
, and
Xbox 360 The Xbox 360 is a home video game console developed by Microsoft. As the successor to the Xbox (console), original Xbox, it is the second console in the Xbox#Consoles, Xbox series. It was officially unveiled on MTV on May 12, 2005, with detail ...
, and later in January 2012 for Windows via
Steam Steam is water vapor, often mixed with air or an aerosol of liquid water droplets. This may occur due to evaporation or due to boiling, where heat is applied until water reaches the enthalpy of vaporization. Saturated or superheated steam is inv ...
with assistance from BlitWorks in the PC and console ports. The remaster features enhancements such as widescreen graphics, fine-tuned collision detection to make time traveling more consistent, refined visuals and frame rate for Special Stages, the option for spin dash physics from ''Sonic the Hedgehog 2'', both the Japanese and North American soundtracks, the ability to unlock Tails as a playable character, and achievement and trophy support. Whitehead designed two original stages, but they were excluded as Sega wanted to keep the game faithful to the original release. The remaster was not released on the Wii as it exceeded the WiiWare download size. It was included in the 2022 compilation '' Sonic Origins'', which removed voice lines for Sonic and Amy. Amy and Knuckles also became selectable characters in a later update to ''Origins.''


Reception

The Sega CD version sold more than 1.5 million copies, making it the system's best-seller. In the United Kingdom, it was the top-selling Mega CD game in December 1993. The game received critical acclaim. The presentation, visuals, and audio were praised. ''
Computer and Video Games ''Computer and Video Games'' (also known as ''CVG'', ''Computer & Video Games'', ''C&VG'', ''Computer + Video Games'', or ''C+VG'') is a British-based video game magazine, published in its original form between 1981 and 2004. Its offshoot web ...
'' wrote that, although ''Sonic CD'' did not use the Sega CD's capabilities to its fullest, the graphics and sound were excellent, calling the music "from the likes of 2Unlimited and Bizarre Inc". ''
Electronic Games ''Electronic Games'' was the first dedicated video game magazine published in the United States and ran from October 15, 1981, to 1997 under different titles. It was co-founded by Bill Kunkel, Joyce Worley, and Arnie Katz. History The h ...
'' said that the game looked similar to older games and used the Sega CD's special features minimally, but this did not detract from the quality. The music was singled out as making ''Sonic CD'' "stand above the crowd"; the reviewer wrote that it helped add richness. The reviewers of ''
Electronic Gaming Monthly ''Electronic Gaming Monthly'' (''EGM'') is a monthly American video game magazine. It offers video game news, coverage of industry events, interviews with gaming figures, editorial content and product reviews. History The magazine was fou ...
'' (''EGM'') praised the animated cinematics and sound, but noted
frame rate Frame rate, most commonly expressed in frame/s, or FPS, is typically the frequency (rate) at which consecutive images (Film frame, frames) are captured or displayed. This definition applies to film and video cameras, computer animation, and moti ...
drops during special stages. Retrospective opinions of the presentation have also been positive. ''
IGN ''IGN'' is an American video gaming and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa district and is headed by its former e ...
'' praised its vibrant colors and felt the game looked nice, and '' GamesRadar'' thought its music stood the test of time, writing: "What must've dated very quickly in the 1990s is somehow totally fresh today." Critics were divided over the change of soundtrack in the North American version. ''
GameFan ''GameFan'' (originally known as ''Diehard GameFan'') was a publication started by Tim Lindquist, Greg Off, George Weising, and Dave Halverson in September 1992 that provided coverage of domestic and imported video games. It was notable for it ...
'', which had given the Japanese version of ''Sonic CD'' a score of 100%, lambasted the change. ''GameFan'' editor Dave Halverson called the change "an atrocity that remains the biggest injustice in localization history". The reviewer for ''GamesRadar'' said he shut his GameCube off in disgust when he realized ''Sonic Gems Collection'' used the American soundtrack. Nilsen said the criticism was "blown out of proportion", as if they had "replaced the music for ''
Star Wars ''Star Wars'' is an American epic film, epic space opera media franchise created by George Lucas, which began with the Star Wars (film), eponymous 1977 film and Cultural impact of Star Wars, quickly became a worldwide popular culture, pop cu ...
'' after the movie had been out for a while". The gameplay was widely praised. ''EGM'' admired the diverse levels and felt the time travel added depth. ''Electronic Games'' wrote that ''Sonic CD'' played as well as previous ''Sonic'' games, and that the time travel—coupled with large levels rich with secrets and '' Super Mario Kart''-like special stages—added replayability. ''Sega Pro'' also noted the expanded environments and the replay value travel added by the time travel, writing that "the more you play ''Sonic CD'' the better it gets", but felt it was too easy. In its debut issue, ''Sega Magazine'' said ''Sonic CD'' was "potentially a classic". ''
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady, and Jon Epstein. In addition ...
'' singled out the "interesting level design and the time-travelling gameplay" as a major selling point, saying it provided a unique take on the classic ''Sonic'' formula. Critics wrote that ''Sonic CD'' was one of the best Sega CD games. ''Electronic Games'' called it a must-have, and ''Sega Pro'' said it was "brilliant", imaginative and worth more than its price. ''
Destructoid ''Destructoid'' is a website that was founded as a video game-focused blog in March 2006 by Yanier Gonzalez, a Cuban-American cartoonist and author. Enthusiast Gaming acquired the website in 2017 and sold it to Gamurs Group in 2022. Histor ...
'' described it as "a hallmark of excellence", creative, strange, and exciting, and said that "to miss ''Sonic CD'' would be to miss some of the franchise's best". Reception to later versions of ''Sonic CD'' varied. ''GameSpot'' considered the 1996 Windows version inferior, criticizing its technical performance and "tedious and monotonous" gameplay. The reviewer wrote that "those who have played ''Sonic'' on a Sega game system will find nothing new here" and that it was not worth its $50 price. Reviews of the version in ''Sonic Gems Collection'' were favorable. ''IGN'' remembered ''Sonic CD'' as one of the best things about the Sega CD and called it a standout for the compilation, and a major selling point. ''Eurogamer'' wrote: "Rejoice for ''Sonic CD''... Just don't rejoice for anything else n ''Sonic Gems Collection', because it's mostly rubbish." According to
Metacritic Metacritic is an American website that aggregates reviews of films, television shows, music albums, video games, and formerly books. For each product, the scores from each review are averaged (a weighted average). Metacritic was created ...
, the 2011 console version received "generally favorable reviews", while the iOS version received "universal acclaim". ''Sonic CD'' is frequently named among the best ''Sonic'' games and platform games. In 1997, ''EGM'' named it the 17th best console game of all time, citing the bonus levels and animated intro.


Legacy

The story of ''Sonic CD'' was adapted in the twenty-fifth issue of
Archie Comics Archie Comic Publications, Inc. (often referred to simply as Archie Comics) is an American comic book publisher headquartered in the village of Pelham, New York. The company's many titles feature the fictional teenagers Archie Andrews, Jug ...
' ''Sonic the Hedgehog'' comic book series. The adaptation featured some changes to the story, such as Tails being an important character and Metal Sonic having the ability to talk. British publisher Fleetway Publications published their own adaptation in '' Sonic the Comic''. The final issue of Archie's comic, #290 (December 2016), also featured a retelling of the game's story. Two characters introduced in ''Sonic CD'', Amy Rose and Metal Sonic, became recurring characters in the ''Sonic'' series. Metal Sonic appeared as an antagonist in '' Knuckles' Chaotix'' (1995), the ''Sonic the Hedgehog'' anime film (1996), '' Sonic Heroes'' (2003), '' Sonic the Hedgehog 4: Episode II'' (2012) and '' Sonic Mania'' (2017). Amy Rose most notably appears in ''
Sonic Adventure is a 1998 platform game developed by Sonic Team and published by Sega for the Dreamcast. It was the first main ''Sonic the Hedgehog'' game to feature 3D gameplay. It follows Sonic the Hedgehog (character), Sonic the Hedgehog, Miles "Tails" Pr ...
''. The ''Sonic CD'' animated sequences were included as bonuses in the compilations '' Sonic Jam'' (1997) and '' Sonic Mega Collection'' (2002), and "Sonic Boom" was used as one of Sonic's themes in '' Super Smash Bros. Brawl'' (2008). In 2011, Sega released '' Sonic Generations'' in celebration of the franchise's 20th anniversary, which includes a remake of the boss battle against Metal Sonic. ''Sonic Mania'', produced for the series' twenty-fifth anniversary, features updated versions of ''Sonic CD''s Stardust Speedway and Metallic Madness levels, including a boss battle against Metal Sonic. ''Sonic the Hedgehog 4'' (2027) is set to be a film adaptation of ''Sonic CD'''s main plot.


Notes


References


External links


Official website

Sonic CD
at
MobyGames MobyGames is a commercial website that catalogs information on video game A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, game controller, controlle ...
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