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Something Wild (module)
''Something Wild'' is an adventure module for the 2nd edition of the ''Dungeons & Dragons, Advanced Dungeons & Dragons'' fantasy role-playing game, published in 1996. Plot summary ''Something Wild'' is an adventure in which the player characters become involved in a conflict with a god who has escaped from his prison into a collective nightmare, causing maddening dreams and fighting in the streets which threatens to destroy the city of Sigil (Dungeons & Dragons), Sigil. Publication history ''Something Wild'' was designed by Ray Vallese, and published by TSR in 1996. The cover artist was Robh Ruppel, the interior two-color artist was Tony DiTerlizzi, DiTerlizzi, the color plates were by Jeff Miracola, Alan Pollack, and Adam Rex, and the conceptual artist was Dana Knutson. Reception Trenton Webb reviewed ''Something Wild'' for ''Arcane'' magazine, rating it a 6 out of 10 overall. He calls the adventure a "wild and tricky bash", but notes that it "coughs up enough connected and com ...
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Something Wild (D&D Module)
Something Wild may refer to: Film and TV * Something Wild (1961 film), ''Something Wild'' (1961 film), a drama starring Carroll Baker and Ralph Meeker * Something Wild (1986 film), ''Something Wild'' (1986 film), an action/comedy starring Jeff Daniels, Melanie Griffith, and Ray Liotta * Something Wild (Dawson's Creek episode), "Something Wild" (''Dawson's Creek'' episode) Music * Something Wild (album), ''Something Wild'' (album), the debut album by Children of Bodom * "Something Wild", a song by John Hiatt from ''Perfectly Good Guitar'' * "Something Wild", a song by Iggy Pop from ''Brick by Brick'' * "Something Wild (Lindsey Stirling song), Something Wild", a song by Lindsey Stirling featuring Andrew McMahon Other uses

* Something Wild, an Australian native foods business co-founded and part-owned by Daniel Motlop * Something Wild (module), ''Something Wild'' (module), an adventure module for the Planescape setting of ''Advanced Dungeons & Dragons'' {{disambiguation ...
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Adam Rex
Adam Michael Rex (born May 16, 1973) is an American illustrator and author of children's books from Tucson, Arizona. Career Adam Rex received a Bachelor of Fine Arts from the University of Arizona. He has contributed illustrations to ''Magic: The Gathering'' and other fantasy art and has illustrated several children's books. Adam has noted that his history with fantasy drawings initially hurt his entry into children's books. His first books, ''Tree-Ring Circus'' and ''Frankenstein Makes a Sandwich'', were published in 2006. ''Frankenstein Makes a Sandwich'' went on to become a ''New York Times'' best seller. Adam received the Jack Gaughan Award for Best Emerging Artist in 2005. His first foray into illustration of children's books, 2003's ''The Dirty Cowboy'', written by Amy Timberlake, received positive reviews, including from ''The Capital Times'', which described Rex's work as "gorgeous... This is his first book, but you wouldn't know it from looking. His artwork has real r ...
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The Nightmare Lands
''The Nightmare Lands'' is an accessory for the 2nd edition of the '' Advanced Dungeons & Dragons'' fantasy role-playing game, published in 1995. Contents The mist-shrouded netherworld of the Nightmare Lands lies on the borders of Ravenloft's Demiplane of Dread. Here, the Nightmare Court seeks out and traps dreamers in "dreamscapes", where their secret feelings are amplified to intolerable proportions so that the Court can feed on their fears. Such dreamers are mentally assaulted nightly, and rapidly become insane unless the Nightmare being conducting the torture can be defeated. ''The Nightmare Lands'' includes four books: "Book One: Journal of Doctor Illhousen", "Book Two: Rules of Dreams and Nightmares", "Book Three: Book of Nightmares" and the "Monstrous Supplement". The "Journal of Doctor Illhousen" introduced players to the concept of Nightmare adventures, and tells them how to reach the Nightmare Lands - both physically and as dream beings - in order to aid those held b ...
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Ravenloft
Ravenloft is a campaign setting for the ''Dungeons & Dragons'' roleplaying game. It is an alternate time-space existence known as a ''pocket dimension'' or demiplane, called the Demiplane of Dread, which consists of a collection of land pieces called " domains", brought together by a mysterious force known only as the Dark Powers. Each domain is tailored to and mystically ruled by a being called a Darklord who is forever trapped and surrounded by magical mists surrounding the domain. Strahd von Zarovich, a vampire in the original ''AD&D'' ''Ravenloft'' I6 module 1983, became the first Darklord, both ruler and prisoner of his own personal domain of Barovia. How Count von Zarovich became the darklord of Barovia was detailed in the novel '' I, Strahd: The Memoirs of a Vampire''. As originally established in the '' Ravenloft: Realm of Terror'' boxed set known as "the Black Box" released in 1990, the Ravenloft campaign setting was located in the Ethereal Plane. As a physical manifest ...
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The Factol's Manifesto
''The'' () is a grammatical article in English, denoting persons or things that are already or about to be mentioned, under discussion, implied or otherwise presumed familiar to listeners, readers, or speakers. It is the definite article in English. ''The'' is the most frequently used word in the English language; studies and analyses of texts have found it to account for seven percent of all printed English-language words. It is derived from gendered articles in Old English which combined in Middle English and now has a single form used with nouns of any gender. The word can be used with both singular and plural nouns, and with a noun that starts with any letter. This is different from many other languages, which have different forms of the definite article for different genders or numbers. Pronunciation In most dialects, "the" is pronounced as (with the voiced dental fricative followed by a schwa) when followed by a consonant sound, and as (homophone of the archaic pro ...
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A Guide To Sigil
A, or a, is the first letter and the first vowel letter of the Latin alphabet, used in the modern English alphabet, and others worldwide. Its name in English is '' a'' (pronounced ), plural ''aes''. It is similar in shape to the Ancient Greek letter alpha, from which it derives. The uppercase version consists of the two slanting sides of a triangle, crossed in the middle by a horizontal bar. The lowercase version is often written in one of two forms: the double-storey and single-storey . The latter is commonly used in handwriting and fonts based on it, especially fonts intended to be read by children, and is also found in italic type. In English, '' a'' is the indefinite article, with the alternative form ''an''. Name In English, the name of the letter is the ''long A'' sound, pronounced . Its name in most other languages matches the letter's pronunciation in open syllables. History The earliest known ancestor of A is ''aleph''—the first letter of the Phoenician ...
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Planes Of Conflict
''Planes of Conflict'' is an accessory for the second edition of the ''Advanced Dungeons & Dragons'' fantasy role-playing game, published in 1995. Contents ''Planes of Conflict'' contains six maps and five manuals for use with the Planescape setting. The set details the Beastlands, Bytopia, Elysium, Carceri, Gehenna, and the Gray Waste. These planes provide the checks and balances that hold all the other planes within the great Planescape wheel in place, despite Law and Chaos trying to control these planes and swing the multiverse their way. Each of these planes drains the lawful and chaotic tendencies from the personalities of characters who spend time on them, each plane bending characters to its own form of neutrality. This set breaks down the nature, inhabitants, and ecosystems of these six worlds using the quotes, pictures, and slang in signature Planescape style, presenting information as a mixture of gossip, observation, and conjecture. The referee's manual concisely pro ...
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Planescape Campaign Setting
The ''Planescape Campaign Setting'' is a boxed set for the '' Dungeons & Dragons'' fantasy role-playing game. The set was designed by David "Zeb" Cook and published in 1994. It introduced the Planescape setting and was highly praised by ''White Wolf'' and '' Pyramid'' magazines. Contents The ''Planescape Campaign Setting'' boxed set details the planes of the ''Dungeons & Dragons'' game, which had been previously featured in books such as ''Deities and Demigods'' and the '' Manual of the Planes''. The set consists of a Player and DM Guide, a Monstrous Supplement, a guide to the town of Sigil and the Outlands, four color maps, and a DM screen. The Inner Planes of Air, Earth, Fire, and Water, the Paraelemental and Quasimental Planes, and the Positive and Negative Material Planes are discussed first. This includes their descriptions, physical and magical conditions, and native hazards. The Outer Planes are also detailed, with their layers and the realms possible on each layer. ...
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Blood War
In the ''Dungeons & Dragons'' fantasy role-playing game, "monsters" are generally the antagonists which players must fight and defeat to progress in the game. Since the game's first edition in 1974, a bestiary was included along other game manuals, first called ''Monsters & Treasure'' and now commonly called the ''Monster Manual''. Described as an "essential" part of ''Dungeons & Dragons'', the game's monsters have become notable in their own right, influencing fields such as video games and fiction, as well as popular culture. The term ''monster'' in ''Dungeons & Dragons'' can refer to a variety of creatures, including traditional monsters such as dragons, supernatural creatures such as ghosts, and mundane or fantastic animals—in short, "an enormous heterogeneous collection of natural and monstrous foes." While many monsters are adapted from pre-existing myths and legends, others have been invented specifically for the game, sometimes having characteristics specifically sui ...
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Future Plc
Future plc is an international multimedia company established in the United Kingdom in 1985. The company has over 220 brands that span magazines, newsletters, websites, and events in fields such as video games, technology, films, music, photography, home, and knowledge. Zillah Byng-Thorne has been CEO since 2014. The company is listed on the London Stock Exchange and is a constituent of the FTSE 250 Index. History 1985–2012 The company was founded as Future Publishing in Somerton, Somerset, England, in 1985 by Chris Anderson (entrepreneur), Chris Anderson with the sole magazine ''Amstrad Action''. An early innovation was the inclusion of free software on magazine covers; they were the first company to do so. It acquired GP Publications so establishing Future US in 1994. From 1995 to 1997, the company published ''Arcane'', a magazine which largely focused on tabletop games. Anderson sold Future to Pearson plc for £52.7m in 1994, but bought it back in 1998, with Future chi ...
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Dana Knutson
Dana Knutson is an artist best known for his work on role-playing game products. Career Dana Knutson has had a long career as an artist on role-playing games. He worked at FASA for 10 years, producing art on numerous works for their ''Star Trek'' and ''Shadowrun'' RPGs. He came to work for TSR in 1993 to produce artwork for the ''Dungeons & Dragons'' game, initially largely with the Planescape line. He created the Lady of Pain from one of his doodles. David "Zeb" Cook, designer of Planescape, explained Knutson's role in developing the setting: "It was at this early stage that I had my biggest idea - I needed an artist. I could think and write about these things, but the setting needed a look. ..Foolishly, people believed in me, and Dana Knutson was assigned to draw anything I wanted. I babbled, and he drew - buildings, streets, characters and landscapes. Before any of us knew it, he drew the Lady of Pain. I'm very fond of the Lady of Pain; she really locks up the Planescape loo ...
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Alan Pollack
Alan Pollack (born 1964 in New Jersey) is an American artist whose work has appeared in role-playing games. Works Alan Pollack produced interior illustrations for many ''Dungeons & Dragons'' books and '' Dragon'' magazine since 1994, and did the covers for ''Shaman'' (1995), ''Chronomancer'' (1995), ''Avengers in Lankhmar'' (1995), '' Netheril: Empire of Magic'' (1996), ''Mind Lords of the Last Sea'' (1996), '' Hellbound: The Blood War'' (1996), ''Servants of Darkness'' (1998), and ''Cormanthyr: Empire of the Elves'' (1998). He has also produced artwork for other games such as '' Werewolf: The Apocalypse'' ( White Wolf) and ''Shadowrun'' (FASA). He has also illustrated cards for the ''Magic: The Gathering'' collectible card game. Aside from TSR and Wizards of the Coast Wizards of the Coast LLC (often referred to as WotC or simply Wizards) is an American publisher of games, primarily based on fantasy and science fiction themes, and formerly an operator of retail stor ...
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